Quick, clever and quiet, the skittish rabbitfolk keep careful watch on their warrens. More likely to wait in silence and hope enemies pass them by than to needlessly provoke danger, rabbitfolk are cautious and rarely seen. When roused to defend themselves, rabbitfolk prefer ambushes and fast-paced skirmishes, attacking from hiding with lightning fast movements before darting out of sight.
+2 Dexterity, +2 Wisdom, -2 Strength: Rabbitfolk are physically weak, but nimble and clever.
Small: Rabbitfolk are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defence, and a +4 size bonus on Stealth checks.
Rabbitfolk: Rabbitfolk are humanoids with the rabbit folk subtype.
Fast Speed: Rabbitfolk are incredibly fast, with a base speed of 40 feet and a burrow speed of 20 feet.
Agile: Rabbitfolk receive a +2 racial bonus on Acrobatics checks.
Hare’s Luck (Ex): Once per day when a rabbitfolk makes a Reflex saving throw, she can roll the saving throw twice and take the better result. She must decide to use this ability before the saving throw is attempted.
Keen Senses: Rabbitfolk receive a +2 racial bonus on Perception checks.
Quick Reactions: Rabbitfolk gain Improved Initiative as a bonus feat.
Stealthy: Rabbitfolk receive a +2 racial bonus on Stealth checks.
Languages: Rabbitfolk begin plays speaking Common and Rabbitfolk. Rabbitfolk with high Intelligence scores can choose from the following: Elven, Gnome, Halfling, Sylvan and Terran.
Total RP: 13