Balancing the Scales

Hello everyone and welcome to d20diaries!

You may have seen our guest blog on the Know Direction network recently, but if you haven’t you can check it out here!

Big news around here today, as my first Pathfinder Society Scenario is released into the wild. Contributing to the organized play program was an absolute blast and I hope you enjoy playing it as much as I enjoyed writing it. Check out PFS #2-05: Balancing the Scales, available now from Paizo.

#2-05: Balancing the Scales
A Pathfinder Society Scenario designed for levels 1-4.

“The Sewer Dragons reach out to the Pathfinder Society, concerned about a missing contact. The Pathfinders discover that this is no mere meet and greet, however, as strange events and a mysterious cult become tangled together in a web of mystery.”

Enjoy!

Jessica

Art by Teresa Guido and courtesy of Paizo Inc.

Nanites, Mechs, and More!

And… it’s here! Mechs are finally entering Starfinder!

Yesterday, Paizo announced the launch of the Starfinder Tech Revolution Playtest, which allows players to try out and offer feedback on two upcoming features: the mech combat subsystem and the nanocyte class. Although, I expect the majority of fans are excited for the mech subsystem, I’m most excited to check out the nanocyte! I’m a sucker for new classes.

According to the official announcement:

“The nanocyte is a cunning combatant who houses a host of nanites in their body. Using their nanite array, they can confound foes, spontaneously create equipment, and reinforce their own bodies, and specialized nanocytes can even stitch wounds, dissolve into nanite swarms, and shred foes with a cloud of microscopic assailants!”

“Mechs are specialized vehicles operated by one or more pilots, each of which contributes to the giant robot’s actions. Much like building a starship, you create your own mech (or mechs), allowing you to customize your frame, limbs, armaments, and more! Mechs operate on the familiar square grid maps, so although they’re bigger and more powerful than PCs usually are, many of the rules for using them are familiar, and many of the same foes are appropriate challenges.”

The Starfinder Tech Revolution Playtest begins on July 27th, 2020, and runs until September 18th, 2020. You can download the playtest from Paizo here. Full details on the playtest are available here, while information on playing the nanocyte in the Starfinder Society is available here. Once you’ve participated in the playtest, you can fill out surveys on both the nanocyte and mechs here. Be sure to get those surveys in by September 18th! Finally, if you’d like to chat with other fans and players about the playtest, or offer other feedback to the Starfinder team, you can post in the playtest forums, here.

Enjoy!

Jessica

Pathfinder Second Edition Humble Bundle

Hello, and welcome to d20diaries.

Today we’re drawing attention to the Pathfinder Second Edition Humble Bundle!

Humble Bundle is a distribution platform that sells ebooks, games, software, and other digital content. Consumers pay what they want, and a portion of the proceeds goes to charity. In many cases the Humble Bundle has tiers, where different amounts of money can get you even more product. In any case, Humble Bundles provide a lot of value for your money, and contributes to a worthy cause. For more information on Humble and to see what other products they have up for offer, check out their website.

The Pathfinder Second Edition Humble Bundle contains digital copies of the Core Rulebook, Lost Omens World Guide, Lost Omens Character Guide, Bestiary, some awesome Pathfinder Society Scenarios, flip-mats to accompany them, and a bunch of fiction. The highest tier even includes a physical copy of the Core Rulebook. A portion of every bundle supports three worthy nonprofit organizations: The National Urban League, The Carl Brandon Society, and the NAACP Legal Defence Fund.

At the moment of writing this over 26,282 people have purchased bundles, and the numbers just keep on climbing. If you want to get your hands on the Pathfinder Second Edition Humble Bundle, you’ve only got twelve more days to do so.

Enjoy!

Freelance Work

Hello, and welcome to d20diaries!

Today we’re finally back after a long, long, long break. Last year I took a short time off from blogging to write my first freelance RPG assignment—Starfinder Society Scenario #2-03: The Withering World. As a quest pack, this adventure was split into five parts, each penned by a different author. Working alongside Arc Riley, Jennifer Povey, Rigby Bendele, and Shahreena Shahrani was a wonderful, exciting experience that I can honestly say has changed my life.

Shortly after the release of the Withering World, I contributed to three other amazing books that release next week: Starship Operations Manual, Lost Omens: Legends, and the Advanced Player’s Guide! I can’t wait to see these hit gaming tables!

In the time since, I’ve been writing and creating steadily. I’m thrilled to be the author of two further Starfinder Society Scenarios, #2-15: The Infernal Gallery and the newly released #3-02: The Subterranean Safari. I’ve written two Wondrous One-Shot adventures for Dungeon in a Box: The Missing and the Mist and the upcoming Clockwork Heist, which releases August 1st. I’ve contributed to ten additional projects with Paizo, Dungeon in a Box, and other companies, many of which aren’t yet announced. For a full list of my announced freelance RPG credits, check out the new Freelance Work page. It’s a list I’m unbelievably proud of, that I’m working to expand every day.

Earlier this year, right before the Covid-19 outbreak, I was interviewed by John Godek for Presenting… on the Know Direction Network. Those of you who know me personally, know I’m terrified of public speaking, so recording an interview for a podcast is well outside my comfort zone. Thankfully, John was a delight and I didn’t mess up horribly. Haha. You can listen to the interview here.

Despite quarantine, home-schooling, and freelancing, I’ve found equilibrium. I’m happily tackling my freelance projects ahead of schedule, while caring for my kids and the others I babysit during the week, with time to spare. Which has brought me back here.

I’m still here. I’m still gaming. I’m still creating.

I’m happy to be back.

We’ll talk again soon.

Our Favourite Things of 2019

To celebrate the New Year we’re taking one last look back at our favourite things of 2019! So what made the cut? Read on and see!

Favourite d20 Bestiary: Starfinder: Alien Archive 3

Favourite Dungeons and Dragons Book: The Young Adventurer’s Guides (Dungeons & Tombs , Monsters & Creatures, and Warriors & Weapons) by Jim Zub, Stacy King, and Andrew Wheeler
(I highly recommend this for the young gamers in your life!)

Favourite Pathfinder Book: Pathfinder Second Edition: Core Rulebook

Favourite Starfinder Book: Starfinder: Character Operations Manual

Favourite d20 Book/PDF (Other): Rusted Iron Games: Ancestries of Tombstone: Jackalope by Jacob W. Michaels
(My daughter adores this one!)

Favourite d20 Deal: 52-in-52 by Rogue Genius Games
(If you haven’t checked this out I highly recommend you do!)

Favourite Free d20 Book/PDF: Wayfinder #19: Destination Absalom Station

Favourite d20 Adventure: Starfinder: Skitter Crash

Favourite d20 Campaign: Starfinder Adventure Path: Dawn of Flame

Favourite Pathfinder Society Scenario: #1-07: The Flooded King’s Court by Brian Duckwitz

Favourite Starfinder Society Scenario: #2-01: Pact World Warriors by Jenny Jarzabski

Favourite Kid’s d20 Book: Tails of Equestria: Ogres & Oubliettes

Favourite Board Game: Everdell
(While not a new game, my family and I played it for the first time this month)

Favourite Crowdfunded Project: Immersive Battle Maps

Favourite Upcoming Crowdfunded Project: Grimmerspace and Hard Wired Island

I can’t wait to see what 2020 brings!

Jessica

Happy New Year!

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HAPPY NEW YEAR!

My family and I want to wish each and every one of you a wonderful, amazing, SPECTACULAR, New Year.

I mean that. Truly.

We wish you all the best in the coming year, and every day afterwards.

Thank you for visiting d20 Diaries. And thank you for sharing this past year with us. I hope you join us for 2020.

Jessica
(and family!)

d20diaries Turns Two!

Happy Anniversary!

Two years ago today d20 Diaries was born.

Just two years.

It’s been a whirlwind! d20 Diaries has become something bigger and grander than I could have ever imagined. I’ve gathered fans throughout the world, our page views increase every month, and I’ve embarked on a freelancing career that’s already gone better than I could have dreamed. The future’s looking bright!

I’ve said it before and I’ll say it again: we’re still new around here. d20 Diaries is still in it’s infancy. There’s plenty more features we hope to add in the future, and more stories we hope to share. There’s a pile of articles waiting to be fleshed out, and many, many more adventures to be had.

So today I’m sending out a heartfelt thank you to each and every one of you! Thank you for visiting my blog today. I appreciate it more than you know!

Here’s to another year! I hope you stick around for the ride.

Jessica

Happy Holidays!

Hello everyone, and welcome to d20diaries!

Merry Christmas! Happy Hanukah! Happy Kwanzaa! Happy Yule! Happy Holidays! And if you’re currently celebrating a holiday I haven’t mentioned, then happy that, too!

We here at d20diaries would like to take the time to say to each and every one of you: thank you.

Thank you for your time and your attention. Thank you for your feedback and kind words. Thank you, thank you, and a thousand more times, thank you. It means the world to us that so many of you choose to spend some of your precious time with us.

We wish you all the best today, tomorrow, and every day afterwards.

Best wishes,

Jessica
(and family!)

Review: Dungeons & Tombs

Hello, and welcome to d20diaries!

A new entry in the ‘Young Adventurer’s Guide‘ series of children books from Dungeons & Dragons is scheduled to launch next week and we are absolutely thrilled to be in possession of an advance copy of this delightful book, which we’re going to share with you today!

The Dungeons & Dragons Young Adventurer’s Guide series is written by Jim Zub, Stacy King, and Andrew Wheeler. The series began with two simultaneous releases on July 16th, 2019: ‘Monsters and Creatures and ‘Warriors and Weapons.’ (For full details on these two books, check out our previous review here). On November 26th, ‘Dungeons & Tombs‘ will be released! There is one more book in development, scheduled for Spring 2020 (Wizards & Spells: A Young Adventurer’s Guide) and, if they’re popular enough, there may be more beyond that in the future. The D&D Young Adventurer’s Guide series is intended for middle-grade readers (ages 8-12) and meant to inspire these young readers to read, write, create, imagine, and of course, play D&D. The American cover price for each of the books is $12.99, with the Canadian cover price $17.50. Each book is 105 pages long.

Young Adventurer's Guides

Like previous entries in this series, Dungeons & Tombs looks and feels great! It has a high quality hard cover, sturdy glossy pages, tons of unique full colour art, and a design aesthetic that’s in line with the adult D&D releases. This book feels like it’s a part of the Dungeons & Dragons line — which is absolutely awesome! It makes my kids feel like this book, and previous ones in the series, is just as important as the rest of our D&D books, which in turn makes them feel included and a part of the hobby.

young-adventurers-guides-2.jpgTaken on their own, the Young Adventurer’s Guides have a nice layout, easy to read text, beautiful art, and are well organized. They’re approachable, interesting, engaging, and clearly written for kids, but, at the same time, the books don’t talk down to the reader. These books are written with care, and meant to provide younger audiences an easy to understand introduction to the world of roleplaying games and storytelling, as well as inspire them to make the world and stories their own.

I have two children, a seven year old girl and an eight year old boy, making them on the young end of the intended audience for these books. Both of my kids have very good reading comprehension for their age. That said, both of my kids thoroughly enjoyed these books. Both my son and daughter had no problem reading the books and seemed to understand everything they read. My daughter, understandably, had a bit more trouble than her older brother, having to sound out a tricky word or two once or twice a chapter. Despite this, she was fully engaged with reading the books and never got frustrated. As is typical with many fantasy books, the trickiest words are fictional names of characters and places. While many kids will stumble over these words once or twice before internalizing them, just as many will skip over them and move on. That said, there were very few names my kids had trouble with, which is really nice to see. My son didn’t come across any content that he found inappropriate or too mature for him, while my daughter came across one location and one creature she decided were a little ‘too spooky’ for her right now, so she skipped those pages and continued on enjoying the rest of the book. Considering the age and reading abilities of my kids, I think these books are well suited to the middle-grade reader level they’re advertised as. My kids loved them, and they definitely have room to grow with the books. We haven’t had them long and already my kids have read and re-read them more than a few times. They’ve already started utilizing information they picked up from the books in their play, storytelling, roleplaying, and gaming. My son has started drawing maps of his own, and my daughter’s already created a whole adventure featuring some of the advice and new creatures in this book. These are the sort of books my kids get a ton of use out of, coming back to them often, and using different sections for inspiration at different times.

It’s important to note that Dungeons & Tombs (and the other Young Adventurer’s Guides) are NOT a replacement for the D&D Player’s Handbook or the Monster Manual. They do NOT contain game mechanics or rules. They lay out the major concepts, gear, locations, monsters, and roles in a way that is easy to understand, approachable, and engaging; and they provide a lot of great advice for storytelling of all kinds. They’re meant to inspire creativity, without overwhelming readers with rules. I highly recommend this series for any kids who love adventure, fantasy, horror, monsters, roleplaying, storytelling, or who have exposure to RPGs.


dungeons-and-tombs.jpg
Dungeons & Tombs: A Young Adventurer’s Guide
 is an illustrated guide to six famous dungeons and locations in Dungeons & Dragons, and some creatures that call these places home. It also contains advice on mapmaking and dungeon crafting. Featuring one-of-a-kind entries for each of its showcased locations and monsters, and over 60 brand new illustrations, this book is sure to ignite the imagination of young readers.

This book begins with a short, three page introduction, which gives the book some context, then discusses how to prepare for a dungeon delve and the major classes of D&D. From there, it hops right into the star of this book: a profile of six famous dungeons. Each dungeon has an introduction and overview, to set the stage for the dungeon, a list of a few important locations in that dungeon, a more detailed look at one of the locations within that dungeon (along with story prompts to engage the reader’s imagination), and an ‘encounter,’ which is a short, one-page story that takes place in that dungeon, and encourages readers to decide how they would react to the events. These encounters are meant to guide kids to roleplay their own endings to exciting stories, and question the ramifications of their actions. This problem-solving is a great way to introduce kids to RPGs as both a player and DM.

dungeons-and-tombs-2.jpg

There are six dungeons covered in this book, and each is very different — which I love! Dungeons aren’t always enclosed spaces or underground, so I’m thrilled this book showcases that. The six dungeons examined in this book shouldn’t surprise fans of D&D. They’re famous, of course, but they’re also locations visited in D&D 5e adventures. These include Chult, Ironslag, Ravenloft, The Sea Ghost, The Temple of Elemental Evil, and Undermountain. My kids love knowing that the places they’ve read about are out there, in a D&D campaign, waiting for them to explore one day. For those of you curious, Chult is explored in Tomb of Annihilation, Ironslag is explored in Storm King’s Thunder, Ravenloft is explored in Curse of Strahd, The Sea Ghost is featured in Ghosts of Saltmarsh,  The Temple of Elemental Evil is a part of Princes of the Apocalypse, and Undermountain is showcased in Waterdeep: Dungeon of the Mad Mage . (Note: These locations have been showcased many times before in previous editions, stories, and adventures as well). Even more exciting to my kids, they already knew the names of some of these locations, as the Endless Quest series of Dungeons & Dragons children’s novels by Matt Forbeck also visits some of these locations. (For more information on Endless Quest, check out our review on the first four here and the newest two here).

Both of my children agreed that their favourite dungeon was Chult, the island of dinosaurs. My daughter’s second favourite was the Temple of Elemental Evil, while my son’s second favourite was The Sea Ghost. Both of my children agreed that Ravenloft was by far the spookiest location in the book. My son enjoyed it, but my daughter saw the word ‘werewolf,’ shrieked in panic, and flipped right past the rest of that dungeon. (She has a fear of werewolves). Preferences aside, they both really enjoyed the dungeon profiles and, just as  importantly, came up with a bunch of ideas for adventures and stories they want to create in the various dungeons. It really sparked their imagination, which was nice to see. The dungeon profiles take up half of the book.

The next chapter of this book is a bestiary, which begins with a short, one page introduction. This introduction also explains the books ‘Danger Levels,’ which is a 0-5 point scale meant to show how tough a creature is. Although similar to Challenge Ratings in D&D, these numbers are NOT equivalent. Beginning at 0, which denotes a creature that is essentially harmless, moving on to 1, which is an acceptable challenge for low-level or beginning adventurers, and ending at 5, which is a difficult challenge for high level heroes. There is one Danger Level higher than this: EPIC, which denotes a creature so powerful only the most legendary heroes could hope to triumph over it.

The creatures in this book are sorted alphabetically, with the ooze entry containing four different oozes. Creatures showcased are the basilisk, flameskull, gibbering mouther, grung, iron golem, lizardfolk, mimic, ooze (black pudding, gelatinous cube, gray ooze, ochre jelly), roper, sea elf, water elemental myrmidon, and yikaria. Once again, my kids both really enjoyed this section. My son read it all, but my daughter found one creature ‘too spooky’ for her. She saw the gibbering mouther… and promptly flipped right past it. Haha. Both of my kids decided the basilisk was the coolest monster in the bestiary, followed by the grung. My son also enjoyed the roper a lot, while my daughter preferred the sea elf.

Dungeons and Tombs - Basilisk

The final chapter of this book was my personal favourite: building your own dungeon. This chapter is a simple, but really helpful guide that discusses how to build a dungeon that is exciting, memorable, and actually makes sense. It’s got a lot of wonderful questions and writing prompts, concepts for kids to think about, and fun ideas to spark their creativity. (Many adult D&D players would benefit from reading this short chapter, as well). The dungeon creation process covers coming up with the dungeon concept (the location, creator, and purpose), populating your dungeon (ecology, inhabitants, and traps), mapmaking (which include map symbols and sample maps), explorations and quests (essentially the goal of your adventures in this dungeon), and treasure. Finally, it discusses how to use dungeons to tell a story — either written, spoken, or as an adventure.

My kids both agreed that the mapmaking section of this chapter was the greatest part of not only this chapter, but also the entire book. They absolutely adored it! And you know what? So did I. I like the map symbols key, particularly. I was also really impressed with the opening discussion on the purpose and context of a dungeon, as I believe this is a hugely important, and often overlooked, component of adventure creation. I’m SO happy its in here. Haha.


The verdict:

As an adult reader, I was pleasantly surprised with the diversity of locations and creatures featured in this book. These are cool, exciting places to adventure and imagine, that showcase a wide variety of environments, locations, and play styles. The information included in the monster entries is absolutely wonderful. There’s integral information, great advice, and enough engaging descriptions to get my kids interested and curious. The encounters were a definite highlight of the book, as was the beautiful new artwork found throughout. My favourite section is the ‘Building Your Own Dungeon’ chapter, which is a simple but surprisingly helpful guide to making adventures, maps, and worldbuilding.

The book is high-quality and sturdy, which is important since our copy is sure to take a beating. I’m far from the intended audience for this book, but I really enjoyed reading it. Even more than that, I loved sharing this book with my kids. I loved watching them discover and wonder over the places and creatures inside, and I loved watching them immediately reach for some paper and pencils, to make stories and adventures of their own. Dungeons & Tombs is another wonderful entry in the D&D Young Adventurer’s Guide series. It’s a refreshing, fun, exciting read, sure to spark the imagination of young readers and inspire them to tell stories of their own.

My daughter: “I loved this book. It was exciting, fun, and I even made a whole adventure right away because I loved the basilisk so much. It helped me make maps, too, which is really great! I want to ask Santa for my own copy, because I think my brother and I will both want to use it all the time!”

My son: “I loved it, like my sister did. The book was so amazing it gave me all kinds of cool ideas. It is my favourite book on my shelf right now. I recommend it to kids of all ages, even if they don’t know about D&D.”

“Dungeons & Tombs is another wonderful entry in the D&D Young Adventurer’s Guide series. It’s a refreshing, fun, exciting read, sure to spark the imagination of young readers and inspire them to tell stories of their own.”


My family and I had an absolute blast reading Dungeons & Tombs, and I expect the book to continue to see heavy use in the future. They’re very excited to hear there’s another Young Adventurer’s Guide on the horizon, and will definitely be picking up a copy (or two) Wizards & Spells when it comes out in the spring.

We’d like to give a special thanks to Penguin Randomhouse Canada for sending us an advance copy for review.

Thanks for stopping by d20diaries! We’ll chat again soon.

Jessica

November New Releases

November’s here and along with the chill it’s bringing a pile of delightful new d20 products for us to salivate over.


Dungeons & Dragons

Last month my daughter was beyond thrilled to see Battle for Baldur’s Gate hit shelves. This expansion for the D&D card game Dungeon Mayhem stars the shapeshifting druid Jaheira and the ranger Minsc alongside Boo, his miniature, giant space hamster.

This month Dungeons and Dragons is bringing a couple of great products to tabletops, including Dungeons & Tombs: A Young Adventurer’s Guide by Jim Zub, Stacy King, and Andrew Wheeler; Dungeons & Dragons vs. Rick and Morty, a boxed set for up to five players; and the highly anticipated campaign sourcebook Eberron: Rising from the Last War ! For more information on the Young Adventurer’s Guide series, check out our review on the previous volumes here.


Pathfinder

Highlights from last month’s Pathfinder releases include Pathfinder Adventure Path 148: Fires of the Haunted City (Age of Ashes 4 of 6) and the Lost Omens Character Guide(which went right to the top of my wish list!). This month’s release schedule is slimmer, with Pathfinder Adventure Path 149: Against the Scarlet Triad (Age of Ashes 5 of 6) taking centre stage. You can also expect to find Pathfinder: Flip-Mat: The Rusty Dragon Inn, which has been a long time coming!

Pathfinder Society Scenarios for this month include PFS #1-08: Revolution on the Riverside by Kalervo Oikarinen and PFS #1-09: Star-Crossed Voyages, a Tier 3–6 scenario written by Lu Pellazar.

In other news, Paizo has a new Amazon storefront where you can pick up all kinds of Pathfinder, Starfinder, and Knights of Everflame apparel in men, women, and youth sizes. Although my kids adore the classic Ezren and Lini t-shirts, I’m in love with the monochrome Fumbus sketch! Super cool!


Starfinder

Highlights from last month’s Starfinder releases include Starfinder Adventure Path 21: Huskworld (Attack of the Swarm! 3 of 6) by Lyz Liddell and Starfinder Pawns: Dawn of Flame Pawn Collection. This month’s releases are super exciting. The long awaited Character Operations Manual brings a trio of new classes into the Starfinder RPG, along with a ton of content for the core classes, core races, and legacy races; feats, spells, equipment; and new rules for starship combat and downtime. I can’t wait to get my hands on COM! Other Starfinder releases include Starfinder Adventure Path 22: The Forever Reliquary (Attack of the Swarm! 4 of 6) by Kate Baker and Starfinder Flip-Mat: Undercity.

Starfinder Society Scenarios for this month include SFS #2-11: Descent into Verdant Shadow, a Tier 3–6 scenario by Larry Wilhelm that visits the Ice Wells of Aballon, and SFS #2-12: Colossus Heist, a Tier 7–10 scenario by Amanda Hamon that takes place on Daimalka.


Third Party Publishers

Everybody Games

Everybody Games continues their ‘Files for Everybody’ line of Pathfinder Second Edition compatible products with Issue 5: Evocation Spells by Thilo Graft, Issue 6: Yroometjis by Alexander Augunas, Issue 7: Medicine Feats by Dustin Knight, and the newly released Issue 8: Conjuration Spells by Thilo Graft.

Everybody Games also added some new products to their Starfinder compatible products including Occult Skill Guide: Botanification Corruption by Alexander Augunas, Star Log.EM-079: Shirren Knickknacks by Randal Meyer, and Occult Skill Guide: Soulless by Alexander Augunas.

Rogue Genius Games

Recent Pathfinder 2e releases from Rogue Genius Games include three new entries in their ‘Monster Omnicron’ line: Conductor Devil by James Case, Dy’etu by Ivis K. Flanagan, and Panoptant by Luis Loza; as well as The Ghosts of Sparwell Lodge, a 2e adventure intended for 4th level characters written by Ron Lundeen.


Tails of Equestria

My Little Pony: Tails of Equestria releases an exciting new boxed set this month: Ogres and Oubliettes includes 130 pawns, an assortment of plastic bases, a poster map of Equestria, and a brand new adventure ‘Dungeon of the Diabolical Draconequus,’ starring fan favourite villain: Discord! My kids are absolutely over the moon for this one!

Speaking of my kids, my daughter’s creation ‘Sky Bunnies’ was recently picked up by the Tails of Equestria RPG for their ‘Creature Feature.’ She’s beyond thrilled!

Sky-Bunnies


WizKids

And finally, WizKids launches another awesome set of miniatures with Pathfinder Battles: Legendary Adventures! This collection features art from the new Pathfinder Second Edition and is the first to include Huge sized miniatures in a very long time. The spoilers I’ve seen look fantastic!


And that’s what we’re touching on this month! Got a favourite release? I’d love to hear about it!

Happy shopping!

Jessica