Dwarven Forge, creators of high quality dungeon and gaming terrain, recently launched a new video series entitled ‘Build of the Month.’ Once a month the folks over at Dwarven Forge post a video on youtube showing off a build created with their products, then post a fully detailed description of the room for gamers to check out free on their website. It’s hoped that these encounter areas inspire gamers to create new builds, traps, and puzzles for their players, while showcasing the versatility of Dwarven Forge.
The first ‘Build of the Month,’ Urge to Dirge is a multi-stage, musical trap room that my kids and I think is amazing. Haha. Urge to Dirge makes use of pieces from three Dwarven Forge Sets: Starter Dungeon, Passages-Intersections, and Double Doors. To see the build in action, check out the video below. To get the full build instructions and encounter details click here.
It’s rare that we shine a spotlight on crowdfunding campaigns, but May’s turning out to be one heck of an awesome month for RPGs! Earlier this month we talked about Pathfinder’s Kingmaker Campaign, and today? We’re talking Grimmerspace!
Grimmerspace is a Starfinder Compatible Sci-Fi Horror RPG setting by Iron GM Games. (And by horror, we do mean HORROR. It’s a mature setting and is not intended for children or families). The Grimmerspace team includes Rone Barton, Lou Agresta, and Sean Astin! Launching on May 22nd 2019, the Grimmerspace Kickstarter funded in a few short hours. The main products in the Kickstarter are three books: Grimmerspace: Settings & Adventures, Grimmerspace: Xeno Files, and Grimmerspace: Player’s Guide. These books contain the Grimmerspace campaign setting, horrifying enemies and monsters, five new classes, new character options, and a large number of stand-alone horror adventures. All three books are available in PDF or print form. In addition, backers had the chance to pick up the Starfinder Player’s Guide, Starfinder Beginner’s Box, Immersive Battle Maps by Yarro Studios, Denizen Deck, Xeno Deck, gaming paper, and more through backer tiers and add-ons. Although the stretch goals haven’t been detailed, a digital map pack and a poster are already unlocked at the time of writing.
Grimmerspace takes place in the Gliding Rim Galaxy, an alliance of five technologically advanced polities plagued by terrifying alien abominations. From a purple tear in the sky comes the warmongering Sundermages, magic users from the default Starfinder setting who have travelled for centuries across time and space. The sundermages have become something inhuman, and bring magic and devastation to the magic-less Gliding Rim Galaxy, which they intend to conquer. Teaming up with the monstrous Hodrak’s of the Gyre, the Sundermages are a force to be reckoned with. A battle of magic versus technology has come to Grimmerspace!
Grimmerspace adventures are stand alone modules sorted by horror genre, intensity, and the time they take to play through. They are location specific, so they can easily be dropped into any campaign.
There are five new character classes in Grimmerspace, ARCop, Crypto-Monk, Quantum Seer, Recombinator, Voti Marine. ARCop’s are police officers who bond with a special gun that contains the memories of a dead ARCop. These guns, known and an ARCop PIECE, are intelligent, capable of firing multiple types of ammunition, and grow in power with your PC. Which is super cool! Crypto-Monks are conspiracy theorists that believe an unknown alien presence is controlling all of Grimmerspace. In order to combat this unseen threat they hone their bodies, create weapons out of everyday objects, and learn how to combat and destroy aliens. Quantum Seers can manifest monstrous versions of themselves around their physical bodies. Recombinators are bioengineers capable of creating unique lifeforms that serve them, much like a Starfinder Mechanic creates their own drones. Voti Marine’s are strong warriors that wield shoulder cannons and other powerful arms. In addition to these classes there are new races, archetypes, themes, polities, and factions that players can join and combat.
If you’re even remotely interested in sci-fi horror and RPGs I highly recommend you give Grimmerspace a look-see. It’s going to be amazing!
For more information on Grimmerspace’s Kickstarter Campaign click here. To download a free Grimmerspace adventure, Abattoir 8 by Richard Pett, click here.
Like its counterpart the Starfinder Critical Fumble Deck is the size and shape of a deck of playing cards. It retails for around $10.99 USD (or around $15 Canadian dollars). There’s a space goblin with a shattered d20 on the box and card backs, with some product information on the back of the box.
The cards inside are high quality and easy to read with a colour scheme matching the Starfinder Core Rulebook and the Critical Hit Deck. There’s fifty-five cards inside. One contains product information, the open game license, and cites Owen K.C. Stephens as the author and Taylor Fischer as the illustrator. The second card lists the rules of using the Critical Fumble Deck. And the other 53 cards are Critical Fumble Cards.
All of the cards follow a specific set of rules laid out on the rules card. You’ll also need to decide ahead of time how to use the Critical Fumble Deck. There’s three methods presented although its suggested you use the first, which sees critical fumbles occur rarely. I prefer to get a lot of use out of my cards, though, so we use the third option in my house: a natural one is a critical fumble if is also misses the targets AC.
The cards themselves work just like the Critical Hit Deck. When you roll a critical fumble you draw a card. Each card has four different critical fumble effects. One for energy attacks, one for kinetic attacks, and one for spell attacks. The fourth critical fumble effect is an ‘extreme blow’ and lists a single specific damage type (such as bludgeoning or fire). You simply read the card, select the critical fumble effect that matches your damage type, and carry out the effect listed. If you happen to deal the exact same type of damage as the extreme blow you use that critical fumble instead.
There’s lots of entertaining critical fumble effects. Some of my favourite effects include burn out (energy), look at the pretty colours (energy), unscheduled dance-off (energy), so much blood (kinetic), spectacularly stubbed toe (kinetic), caster’s block (magic), not what I meant to do (extreme grenade), sword in the stone (extreme melee), and nailed in place (extreme piercing).
Got a favourite critical fumble card? Let us know in the comments!
Wizards of the Coast has just announced its newest Dungeons and Dragons campaign, Baldur’s Gate: Descent into Avernus! The announcement was made during its D&D Live: The Descent event in L.A. Beginning in the incredibly popular town of Baldur’s Gate and descending into Avernus (the first level of Hell), this 256-page campaign takes players from level 1 to level 13. Baldur’s Gate: Descent into Avernus is scheduled to make its debut September 17, with the Beadle and Grimm’s Platinum Edition scheduled for release in October.
For more information on this diabolical campaign, check out the video below, or click here for a full list of the D&D Beyond interviews regarding this campaign on youtube.
For more information on Beadle & Grimm’s Platinum Edition of Baldur’s Gate: Descent into Avernus, click here. Only 1000 copies of the Platinum Edition will be made, and yes, it’s expected to sell out. This weekend only (May 18th – May 19th 2019), the Platinum Edition is on sale for $449.00 USD (from it’s full retail price of $499.00 USD).
Hello adventurers! Today we’re taking a peek between the covers of Pathfinder Player Companion: Heroes of Golarion! This delightful softcover book from Paizo Inc. is packed with new character options from all around Golarion, sorted by location. The regions covered include Arcadia, Avistan, the Crown of the World, Casmaron, Iblydos, Garund, and Tian Xia. It also contains a lot of new options for occult-themed mythic heroes.
When I heard about Heroes of Golarion I was very excited. It immediately made it onto my (way too long) ‘wishlist.’ Why? For starters, this is the second-last Pathfinder Player Companion being released for Pathfinder First Edition –– a fact both sad and exciting! Second, I love the topic. I adore thematic character options, so seeing new archetypes, feats, traits, and so on from a ton of different regions is always enjoyable for me. But, it’s not so niche that I’ll have trouble getting to use the options inside. Third? Mythic rules! Now, I know not everyone is a fan of mythic rules. I like them, but even then, I don’t use them often. That said, I adore the occult classes. And you know what they’re lacking? Awesome mythic options! Sure, you could make something work with the current options, but it’s not going to be as great as it would be if you were a different class. And honestly? Of the mythic characters I’ve interacted with as a GM and a player, half of them are occult classes. Yeah. Poor things! Haha. So seeing some awesome mythic options for occult classes is pretty amazing. I’m thrilled it’s happening before Pathfinder First Edition comes to an end. And finally? Controversy! There are two sorcerer bloodlines in this book that I had already heard plenty about. I’ve heard people condemning them, and I’ve heard people praising them. Why? They both give the sorcerer the ability to use healing magic (or healing abilities). Now, I knew I would not be in the ‘sky-is-falling’/’it’s-broken’ group. I’m a pretty laid back player, and no, I don’t think letting a sorcerer get some ways to heal or healing spells is going to break my beloved game. But, I was curious to see how it was handled. Also? Pathfinder Second Edition has sorcerers that can heal. I like that these bloodlines act as a thematic bridge between First and Second Edition sorcerers. So how did I like the bloodlines? We’ll get to that in time! For now, let’s start at the beginning…
Pathfinder Player Companion: Heroes of Golarion is a soft cover book that is 32 pages in length. As a book in the Player Companion line, it’s aimed at players, which means that you won’t find a ton of world lore or secrets inside. Instead you’ll find character options –– things like archetypes, feats, traits, spells, and more. Heroes of Golarion was developed by Eleanor Ferron and Luis Loza. Contributing authors include Saif Ansari, Alexander Augunas, Mara Lynn Butler, Michelle Jones, Avi Kool, and Alex Riggs. The cover features dramatic art by Setiawan Lie which depicts a cleric of Kazutal and a cloaked adventurer armed with both magic and blade, combatting a tzitzimitl –– an incredibly powerful undead from Bestiary 3. Interior artists include Nathanael James, Craig Maher, and Marcel Mercado.
The front inside cover features a glimpse at some thematic documents from Golarion, including a recipe, travel documents, and other paperwork. All these documents are layered across each other, though, so you can’t read the full text on any. They’re intended for flavour, not player handouts or anything. Although interesting, it’s not useful.
After this is the table of contents, the rules index, and the introduction which contains a brief summary on Golarion, its continents, and other major regions. Each summary is a paragraph long and lists information on the region, it’s nations, and most common peoples.
Moving on from the introduction we come to our first region: Arcadia! This section contains two pages of new character options, and two pages on wyrwoods (which are most commonly found in Arcadia). Arcadian character options include four gun feats (all of which are useful), three jaguar-themed slayer talents intended for worshippers of the goddess Kazutal, and two legendary spirits for mediums from Valenhall (Adril, the Would-Be King, a Champion, and Father of Legends, a Marshal). Wyrwood options include two alternate race traits (check out experimental body), favoured class options, and eight new feats (my favourites were lifecrafting and sword’s shadow).
Up next are four pages of character options from Avistan and the Crown of the World. This section contains one archetype for bards, Speaker of the Palatine Eye. There’s some new options for mesmerists themed around exploring subterranean locations, including two new feats (I love them both), three new tricks, and three new bold stares. There’s five hilarious (and awesome!) feats for heroic goblins. I particularly enjoyed mental derail and piercing chant. Finally, there’s the frost shaman spirit, which is one of my very favourite character options in this book, and the unicorn bloodline. Yup! A sorcerer bloodline that grants you healing magic for your bloodline spells, and lets you heal a target of some hp whenever you cast a spell as your bloodline arcana! It’s amazing! Although some players argue it’s too powerful, or makes other healers less important, I think it’s going to be great fun. Plus, I love the theme! Who doesn’t like unicorns?
Leaving behind Avistan we get to Casmaron. Here you’ll find two pages of character options from Casmaron, followed by another four pages of character options from Iblydos, an island in Casmaron. Casmaron character options include holy beast, a shifter archetype that focuses on combatting outsiders, and plague eater, a spiritualist archetype that is haunted by the restless dead killed by plague. Although I adore the plague eater, it’s very tightly focused on resisting and healing diseases, so I’m not sure how much use I’d actually get out of it. Other options include the peafowl shifter aspect, and four Vudrani phrenic amplifications for psychics. Iblydos character options include an oracle curse called god-meddled which can be either a help or a hinderance, two new legendary spirits for mediums (Kelksimides the Hierophant and Psomeira the Champion), and a lot of witch hexes and grand hexes that I loved. Beast’s gift, combat hypnosis, swine, and animal servant are all among my favourites. There’s also priest of the fallen, a spiritualist archetype that channels the phantoms of various hero-gods, and the medusa bloodrager bloodline that I really enjoyed.
Up next? Six pages on Garund! Here you’ll find new gun options and ammunition for characters from Alkenstar, an investigator archetype called the Holomog demolitionist that focuses on destroying your surroundings and creating difficult terrain, eight new vigilante talents, six new arcanist exploits that focus on primal magic, and five new shifter aspects (elephant, giant wasp, horse, lion, and snapping turtle). There’s also the sphinx bloodrager bloodline, which I enjoyed, and two feats that allow characters to gain an intelligent magical beast as an animal companion. Along with these feats are five options for magical beast companions: basilisk, behir, bulette, death worm, and sun falcon. Tough decision, but I like the basilisk and sun falcon best.
With that we reach our final destination: Tian Xia. Here you’ll find four pages of character options, two of which are dedicated to new kineticist options! Of the new kineticist wild talents, eleven are utility wild talents, and only four are infusions (three substance and one form). These options are themed around clockworks, toxins, wind, and amplifying your race’s natural abilities. Although plenty of them are cool it’s the bolt form infusion and the various clockwork utility wild talents that I liked the best. But, there’s more than just kineticist options in Tian Xia. In these four pages you’ll also find a wide variety of alchemist discoveries themed around calligraphy and drawing with specially prepared magical inks. My favourite is living pigments, which lets the creatures you draw come to life! There’s also the spirit eater, a medium archetype, and the phoenix sorcerer bloodline! This thematic bloodline lets you do all sorts of cool things, like surround yourself in fire, grow wings of flame, and even come back to life! Perhaps its niftiest ability is it’s bloodline arcana, which allows your fire spells to heal your targets instead of harming them. Of course, these purifying flames don’t heal as well as they could burn… I love it!
Although that’s the end of our whirlwind tour of Golarion, that’s not the end of this book. Heroes of Golarion wraps up with one page of rules for occult mythic characters, and three pages of new mythic path abilities. These path abilities are all useful to, or themed around, the various occult classes and abilities. Although many are specific to a certain mythic path, some are universal, and can be chosen by characters following any mythic path. Although there are plenty of cool options for all the occult classes, it’s the mythic abilities intended for kineticists that I like best.
And that’s it! The end of Pathfinder Player Companion: Heroes of Golarion! This book is packed full of cool new character options from around Golarion. In the end, it’s the frost shaman spirit, medusa bloodrager bloodline, and the phoenix and unicorn sorcerer bloodlines that I enjoyed the most. They’re all definitely going to see use in my house! And honestly? I don’t see why some players were worried over the sorcerer bloodlines. They’re going to be great fun.
But, even more than the character options, it’s the new mythic path abilities and supplementary rules that made this book worth the money for me. Although brief, these new options allow occult characters to make use of mythic paths as effectively as the other character classes can––an incredibly important addition to Pathfinder First Edition, that I’m relieved got to see print before Second Edition rolls around and it’s too late.
Those of you that participate in the Pathfinder Society Organized Play community will be happy to know that Heroes of Golarion is already sanctioned for use, with nearly all of the content in this player companion legal for PFS play! For more information, check out the Additional Resources on Paizo’s website. (And yes, for those of you excited or worried, both sorcerer bloodlines are legal for play. It’s going to be great!).
Thanks for checking out d20diaries! I hope that taking a peek at what’s inside this Player’s Companion helped you decide if this is the right book for you. There’s plenty of great books out there (and I know I’m not the only one who can’t afford them all!).
It’s rare we take the time to talk about RPGs and other games that are crowdfunding, but today we’re making an exception! Why?
Next year marks the tenth anniversary of Kingmaker, a six-part Pathfinder Adventure Path by Paizo Inc. This incredibly popular campaign was recently made into a computer game, by Owlcat Games (for more information check out this blog post). As with many of the popular Pathfinder adventure paths, Kingmaker has been out of print for quite a while. Although you can still find it kicking around on amazon, eBay, and other sites, it is not cheap!
Although Kingmaker’s not my favourite adventure path (sandbox-style campaigns aren’t my preference), I’ve always enjoyed reading and GMing Kingmaker. My copies of the adventures are more than a little dog-eared and worn. They’re riddled with highlighter and post-it notes, and I have multiple notebooks full of hand-written events and expansions for the campaign. Sadly, none of my campaigns ended up making it to the end. I’m cursed! Haha.
To celebrate Kingmaker’s tenth anniversary, Paizo Inc. is releasing an anniversary edition of the Kingmaker Adventure Path for Pathfinder Second Edition! Like previous anniversary editions, the campaign will be updated, enhanced, and expanded upon. Unlike previous anniversary editions, this book is huge. Seriously huge. And you know what? It has the potential to be even bigger.
Today Paizo Inc. began a crowdfunding campaign for Kingmaker 10th Anniversary Edition. There are two primary products you can purchase. The Kingmaker Adventure Path for Pathfinder Second Edition (which will be a minimum of 576 pages long!) and the Kingmaker Companion Guide, which contains information on two of the characters from the Kingmaker computer game (the gnome Jubilost and the halfling Linzi), and brings them to the table with stats, information, kingdom roles, and quests. Backers get both a print and PDF copy of the books, which are due out next year. In addition, there are some cool add-ons for this campaign. Among these are dice, hero tokens, a pin, and the Forest Kingdom PDF by Legendary Games. The most exciting add-on? The Bestiary! Kingmaker Bestiary takes all of the Second Edition creatures and NPC stat blocks and recreates them for Pathfinder First Edition or 5th Edition Dungeons and Dragons! The Bestiary volumes will also contain notes and information on how to run the Kingmaker Adventure Path in First Edition Pathfinder or Dungeons and Dragons 5th Edition. Stretch goals include a Kingmaker Pawn Box (which I would love to get my hands on), flip-mats, and expansions to the Kingmaker Companion Guide. In addition, the Kingmaker Adventure Path will feature more and more content as the various funding goals are met.
Colour me intrigued!
For more information on the Kingmaker 10th Anniversary Adventure Path check out the video below, or head on over to the crowdfunding campaign on Game On Table Top.
Hey everyone! Thanks for stopping by. Today we’re taking a look between the the covers of the latest ‘gods’ book: Pathfinder Campaign Setting: Faiths of Golarion! Although I’ll be mentioning what’s in this book and talking about my favourite parts, this is not meant to replace the book itself. The opposite, in fact! It’s meant to let you know what’s inside so you can decide for yourself whether this is a book that will be of use to you. For me? Definitely! Curious what’s inside? Read on!
Featuring cover art by Igor Grechanyi that showcases the gods Gruhastha, Hei Feng, and Nivi Rhombodazzle, this soft cover book is 64 pages in length. Other contributing artists include Gislaine Avila, Emanuele Desiati, Vlada Hladkova, Sandra Posada, Luca Sotgiu, and Vicky Yarova. Contributing authors include Kate Baker, John Compton, Adam Daigle, Crystal Frasier, Ron Lundeen, Liane Merciel, Michael Sayre, and Owen K.C. Stephens.
Like the many god and faith themed books before it, this book takes an up close look at a variety of faiths, talking about the gods and goddesses, their faith, church, priests, worshippers, holy texts, holidays, aphorisms, planar allies, and so on. It also features information on their alignment, domains, subdomains, favoured weapons, centres of worship, paladin and anitpaladin codes (if there is one), obediences, and boons (usable by those who take the deific obedience feat, or take levels in the exalted, evangelist, or sentinel prestige classes from Inner Sea Gods). There’s plenty of awesome art in this book, with each faith discussed having four images: one of the deity, one of the holy symbol, one of a worshipper, and one action shot of the deity.
There are ten faiths discussed in this book. Each is a lesser detailed but very important faith. This includes a few racial faiths — the halfling goddess Chaldira Zuzaristan, the gnome goddess Nivi Rhombodazzle, the elf god Ketephys, and the dwarf god Magrim. It also includes information on deities from other regions of Golarion such as the Tien gods Hei Feng, Shizuru, and Tsukiyo, as well as the anadi goddess Grandmother Spider who is popular in the Shackles and Sodden Lands, the Vudrani god Gruhastha who is popular in Vudra, and the Razatlani goddess Kazutal who is popular in Arcadia. Each of these faiths is incredibly important to their respective cultures and I’m thrilled to see them get some of the attention they deserve. Information on the racial deities, especially, I feel was long overdue. Before sitting down to read this book I was most excited for further information on Ketephys, Shizuru, and Tsukiyo. All of the entries were great, but after reading I was most inspired to make worshippers of Grandmother Spider, Kazutal, and Tsukiyo.
So who, exactly, are these deities?
So glad you asked!
Chaldira Zuzaristan is a brash and reckless halfling demigoddess of battle, luck, and mischief. She fights against oppressors, tyrants, and injustice, trusting in her luck and companions to see her through. A bit of a thieving troublemaker, but not malicious, Chaldira is good friends with the goddess Desna, who shares her love of travel. One of my favourite parts of the article on Chaldira is her eccentric planar allies, particularly her herald The Button Fellow.
Grandmother Spider is a cunning goddess of twilight, illusions, family, and weaving. Created by the gods as a tool be used alongside her brother, Achaekek, Grandmother Spider was tasked with weaving the world and the destiny of the mortals in it. But she rebelled against the gods and wove a new destiny for herself, granting herself free will and divinity. She’s a trickster, teacher, and folk hero. I particularly enjoyed reading about her relationships with the other gods — she once stole Asmodeus’ keys and enjoys teasing her brother Achaekek. Who doesn’t want to irritate the assassin of the gods?! Haha. I also adore all the art in this section!
Gruhastha is the vudrani god of peace, understanding, and self-improvement. Once Irori’s nephew he sought to record his knowledge for the world. Upon completing his perfect book, the Azvadeva Pujila, he became the divine embodiment of that holy text. Now Gruhasta seeks to enlighten the world so that one day it will be so perfect it becomes one with Nirvana. Interesting!
Hei Feng is a wild and unpredictable tengu god who is very popular in Tian Xia. A moody god of the sea, storms, thunder, and wind, he is always accompanied by his four companions, the Counts of Lightning, Rain, Thunder, and Wind. Drunken, boisterous, and easily angered, Hei Feng is a dangerous deity. As one of the most popular Tian gods I’m happy to see he got some attention. Turned out Hei Feng is my son’s favourite god in the book.
Kazutal is a deity I didn’t know much about, but wow! She is awesome! Haha. Also known as Mother Jaguar, she’s a war goddess whose focus changed over the Age of Darkness, when community and togetherness became integral for survival. Now a goddess of war, family, togetherness, community, liberty, and safety, she promotes a love of your neighbours, family, and friends. This love should be spoken of plainly and without shame, for its these bonds of love that cause neighbours to have the courage to stand up and protect one another. It’s love that makes communities strong. Those who don’t show love of others are considered cowards. Which is awesome! I really enjoyed reading about her faith’s take on love, and the evolution of her religion. I also adore the art in this section! It’s amazing!
Kazutal, illustrated by Vlada Hladkova. Art courtesy of Paizo inc.
Kazutal Priest, illustrated by Vlada Hladkova. Art courtesy of Paizo Inc.
Ketephys is the calm, stoic elven god of hunting, the moon, and the forest. He’s a god of archery, and urges his followers to respect nature, replace what they take, and never waste. This is one of the gods I was most excited to see included in Faiths of Golarion, as the elven deities were among those created back when Pathfinder didn’t have it’s own rules, and I feel like I’ve been waiting forever for further details on them. There are some details, of course. A paragraph or two throughout the various Paizo products, but I wanted more. I would have been happy to see details on any of them, but I’m particularly pleased to see its Ketephys.
Magrim is another deity that’s been around since the beginning of Pathfinder but lacked much information. The dwarven god of death, fate, tradition, and the underworld, he’s fair, unflinching, and unwavering. Magrim considers Pharasma a respected elder, and is often tasked by her to repair damaged spirits that enter the Boneyard. I really enjoyed learning how Magrim fit alongside Pharasma, and his role in the dwarven afterlife.
Nivi Rhombodazzle is about as different as Magrim as you can get. This gnome gambler fled underground to escape her many angry creditors and ended up becoming the first of the svirfneblin after she traded a rare gem to Torag in exchange for divinity. Talk about a deal! Nivi’s an impulsive daredevil addicted to the thrill of a wager. She urges others to test their skill, push their luck, and experience the best life has to offer. And when luck turns against you and you’re in a lot of debt? Run, of course! Best of luck! Haha. She’s a tricky, thieving little thing whose faith is said to hold the key to staving off the Bleaching.
Shizuru is another of the gods I was most interested in reading about. This draconic Tien goddess is also known as the Empress of Heaven, and is the main deity of the Tien pantheon. A goddess of honour, swordplay, the sun, and ones ancestors, she’s incredibly popular among the people of Tian Xia and players of Pathfinder. I particularly enjoyed reading about her relationship with Tsukiyo, her lover who died and came back to life changed.
Which brings us to Tsukiyo, the final deity in Faiths of Golarion. Killed by his own jealous brother, Tsukiyo was the beloved of Shizuru. But his lover couldn’t accept his death and she ordered Qi Zhong, god of medicine and healing, to bring his back to life. It worked, but Tsukiyo came back changed. Now quiet, contemplative, and possessing an uncommon outlook, he is god of the moon, spirits, and outsiders. He teaches that no matter a person’s perceived flaws and oddities, all are a whole person deserving of respect. This applies to those society shuns, deems insane, are disabled, or those suffering from mental illness. I absolutely love what they did with Tsukiyo. Delightful from start to finish.
Tsukiyo, illustrated by Sandra Posada. Art courtesy of Paizo Inc.