September New Releases

Hello, and welcome back to d20diairies! Today we’re taking a look at September’s new d20 releases!


Dungeons & Dragons

September is a huge month for Dungeons & Dragons, with the release of a new adventure, associated accessories, two new children’s novels, and a board game expansion!

Up first? Baldur’s Gate: Descent Into Avernus ! Releasing September 17th, Descent into Avernus is an adventure that will take players from levels 1–13 as they travel from the infamous Baldur’s Gate into Avernus, the first layer of Hell! Releasing alongside it is Baldur’s Gate: Descent into Avernus: Dice & Miscellany , which contains a dice tray, a really nice looking set of dice, map, and a variety of player and DM handouts.

Earlier this month the Dungeons & Dragons Essentials Kit finally hit game-store shelves. This collection includes quickstart rules, character sheets, a dice set, DM screen, maps, a new adventure, Dragon of Icespire Peak, and more.

Dungeon Mayhem Expansion: Battle for Baldur’s Gate is the first expansion for the easy to play card game, Dungeon Mayhem, which my kids absolutely adore. With art by Jake Parker, the expansion includes two new decks featuring the ranger Minsc (with his miniature giant space hamster, Boo), and the shapeshifting druid Jaheira. This expansion went right onto my kids’ wish list for Christmas. For more information on Dungeon Mayhem check out our review of the game here.

Finally, at the start of this month two new kids novels were added to the Endless Quest lineup. Written by Matt Forbeck, Endless Quest: Escape from Castle Ravenloft casts readers into the role of a cleric trapped in Count Strahd’s castle, and Endless Quest: The Mad Mage’s Academy casts readers in the role of a foolhardy thief set on stealing the spell book of the Mad Mage himself. What could go wrong?! For full details on the newest Endless Quest books check out our review on them here.


Pathfinder

Last month marked the launch of Pathfinder Second Edition, so there were a ton of new releases meant to welcome gamers into the new game system, include Pathfinder Core Rulebook (also available in a Deluxe Edition), Pathfinder Bestiary (also available in a Deluxe Edition), Lost Omens World GuideThe Fall of PlaguestonePathfinder Flip-Mat: The Fall of PlaguestonePathfinder Adventure Path 145: Hellknight HillPathfinder Adventure Path 146: Cult of Cinders, a whopping five new Pathfinder Society Scenarios, two GM Screens (landscape or portrait), Pathfinder Character Sheet PackPathfinder Combat Pad, and Condition Cards. That’s a TON of product!

This month may be slower, but there’s still plenty for fans to explore. The Age of Ashes Adventure Path continues with Pathfinder Adventure Path 147: Tomorrow Must Burn, written by Ron Lundeen and Stephanie Lundeen. There’s also the Pathfinder 2e Critical Hit Deck and three new Pathfinder Society Scenarios. Pathfinder Society Scenario #1-04: Bandits of Immenwood is a Tier 1–4 scenario written by a colleague and friend of mine, Scott D. Young, Pathfinder Society Scenario #1-05: Trailblazer’s Bounty is a Tier 1–4 scenario written by Tineke Bolleman, and Pathfinder Society Quest #2: Unforgiving Fire is a Tier 1–4 mini adventure written by Leo Glass.

Finally, Paizo has released a mini-adventure meant to be an introduction to Pathfinder Second Edition for new players and new GMs alike. Written by Stephen Radney-MacFarland, Torment and Legacy: A Pathfinder Second Edition Demo Adventure is available as a FREE download on their blog, here. I highly suggest you pick it up!

Pathfinder First Edition wraps up this month with the Tyrant’s Grasp Pawn Collection, and two new Pocket Editions: Bestiary 6 (Pocket Edition) and Villain Codex (Pocket Edition).

For maps this month check out Pathfinder Flip-Mat: Ambush Sites Multi-Pack, which looks really useful.


Starfinder

Last month’s Starfinder releases included Starfinder Adventure Path #18: Assault on the Crucible (finale to the Dawn of Flame Adventure Path!), Starfinder Adventure Path #19: Fate of the Fifth (beginning of the Attack of the Swarm! Adventure Path!), Starfinder RPG: Alien Archive 3, which contains over 100 new aliens, and over a dozen playable races, Starfinder Pawns: Tech TerrainStarfinder Flip-Mat: Ice World, and two delightful Starfinder Society Scenarios.

This month fans can get their hands on Starfinder Adventure Path #20: The Last Refuge (Attack of the Swarm! book 2 of 6), written by Mara Lynn Butler, Starfinder Flip-Mat: Starliner, and two new Starfinder Society Scenarios. Starfinder Society Scenario #2-07: Four for the First is a Tier 1–4 scenario written by Thurston Hillman that introduces four potential candidates for First Seeker, while Starfinder Society Scenario #2-08: The Stumbling Society, Part 2: Sangoro’s Gifts is a Tier 5–8 scenario written by Kendra Leigh Speedling.


Third Party Publishers

Everybody Games

Everybody Games also added another entry into their popular and always entertaining ‘Pop Culture Catalog’ line of products for the Starfinder Roleplaying Game. Pop Culture Catalog: Infosphere Shows is written by George “Loki” Williams.

Monte Cook Games

Monte Cook Games released a free download that discusses how to include mature content in roleplaying games in a responsible manner, particularly in regards to content consent from your players. Consent in Gaming is written by Monte Cook and Shanna Germain.

Rogue Genius Games

Rogue Genius Games released the first of its Monster Omnicrons, a series of short one monster, two stat block, articles compatible with the second edition of the Pathfinder Roleplaying Game. This month’s release is Monster Omnicron: Pyreborn, by Luis Loza!

Rusted Iron Games

Rusted Iron Games recently launched Tombstone, a gritty alternate history wild west setting compatible with Pathfinder Second Edition rules that pits PCs against monsters, magic, and The Blight, a terrifying infection from beyond the stars. A mixture of western, fantasy, and occult horror, it’s shaping up to be a fun and quirky twist on RPGs. This month adds another new ancestry to the line, with Ancestries of Tombstone: Centaur, by Andrew Mullen. Previous releases in this line include Ancestries of Tombstone: Chupacabra by Joshua Hennington, Ancestries of Tombstone: Jackalope by Jacob W. Michaels, and Ancestries of Tombstone: Rougarou by Dennis Muldoon, all of which are available on DriveThruRPG.


Root: The Tabletop Roleplaying Game


And that’s what we’re touching on this month! Got a favourite release? I’d love to hear about it!

Happy shopping!

Jessica

August New Releases

Hello, and welcome back to d20diairies! August 2019 is a crazy month for d20 releases, so buckle up! We’re in for one exciting ride!


Dungeons & Dragons

Although there’s no big D&D releases this month, highlights from last month include the first two releases in the Young Adventurer’s Guide line: Monsters & Creatures and Warriors & Weapons! Both of my kids are huge fans of these books. For more information check out our review on the Young Adventurer’s Guides here.


Pathfinder

Last month marked the finale of the Tyrant’s Grasp Adventure Path with Pathfinder Adventure Path 144: Midwives to Death by John Compton. This was the final Pathfinder First Edition adventure to be released. But, as First Edition comes to an end, Second Edition begins. And WOW, there is a LOT of Pathfinder Second Edition products coming out this month!

First and foremost: The Core Rulebook (also available in a Deluxe Edition). This massive 638 page tome contains (almost) everything you need to get started playing Pathfinder Second Edition. With a highly intuitive gameplay system, and incredibly varied character development choices that can be made at every level, Pathfinder Second Edition is shaping up to be absolutely awesome. We’ve just finished reading the rules and can’t wait to get started playing some mini-adventures. GMs, like myself, will also need one other book to play: Bestiary! The Bestiary (also available in a Deluxe Edition) is 357 pages long and contains over 400 creatures with dynamic and diverse abilities. Coming out later this month is another hardcover I’m particularly excited for, Pathfinder Lost Omens World Guide, which advances Golarion’s timeline ten years and shows us what’s happening throughout ten mega-regions of the Inner Sea Region. There’s plenty of changes coming, and I can’t wait to see what’s in store for us.

The start of this month saw the launch of the first Pathfinder Second Edition Adventure Path: Age of Ashes! The first volume, Pathfinder Adventure Path 145: Hellknight Hill, is written by Amanda Hamon, while the second volume, Pathfinder Adventure Path 146: Cult of Cinders, is written by Eleanor Ferron. The first stand-alone Second Edition Adventure, The Fall of Plaguestone, is written by Jason Bulmahn.

Other Pathfinder Second Edition releases include Pathfinder GM Screens (available in landscape or portrait), Pathfinder Character Sheet PackPathfinder Combat Pad, and Pathfinder Condition Cards.

Maps this month include Pathfinder Flip-Tiles: Urban Sewers Expansion, Pathfinder Flip-Mat Classics: Hamlet, and Pathfinder Flip-Mat: The Fall of Plaguestone. Fans looking for a deluxe gaming experience can check out Dwarven Forge’s Plague Stone series of terrain, which just went up for pre-sale.

Finally, this month brings us five Pathfinder Society Scenarios! Pathfinder Society Scenario #1-00: Origin of the Open Road, written by Ron Lundeen, is an introductory adventure that takes place in Quantium and is intended for level five pregenerated characters. Pathfinder Society Scenario #1-01: The Absalom Initiation, written by Lyz Liddell, is a repeatable scenario designed for Tiers 1–4 that takes place in Absalom. Pathfinder Society Scenario #1-02: The Mosquito Witch, written by Eleanor Ferron, is a Tier 1–4 scenario that tasks the PCs with tracking down a cryptid in the River Kingdoms. Pathfinder Society Scenario #1-03: Escaping the Grave, written by Adrian Ng, is a Tier 1–4 scenario that sends the PCs on a rescue mission to the Gravelands. Finally, Pathfinder Society Quest 1A: Sandstone Secret, written by Linda Zayas-Palmer, is a short, one-hour repeatable quest that takes place in Osirion.


Third Party (Pathfinder 2e) Releases

It may be new, but there’s already plenty of exciting Third Party Publisher releases for Pathfinder Second Edition. Although we haven’t had a chance to read many, below are a few we’re particularly excited for.

Everybody Games

Everybody Games has two issues of their ‘Files for Everybody’ line out. Issue 1: Nashi, by Alex Augunas, brings raccoon-folk to Second Edition, while Issue 2: Acrobatics Feats, by Dustin Knight, contains ten new General Acrobatics Skill feats.

Fat Goblin Games

Fat Goblin Games has two great looking products already out. Fellow Travellers: Animal Companions by Taylor Hubler contains over fifty new animal companions, while Game Changer: Alchemical Tools by Matt Roth contains over one hundred new or expanded alchemical tools from levels one through twenty.

Rusted Iron Games

Rusted Iron Games recently launched Tombstone, a gritty alternate history wild west setting compatible with Pathfinder Second Edition rules that pits PCs against monsters, magic, and The Blight, a terrifying infection from beyond the stars. A mixture of western, fantasy, and occult horror, it’s shaping up to be a fun and quirky twist on RPGs. Current releases in this line include Ancestries of Tombstone: Chupacabra by Joshua Hennington, Ancestries of Tombstone: Jackalope by Jacob W. Michaels, and Ancestries of Tombstone: Rougarou by Dennis Muldoon, all of which are available on DriveThruRPG. Upcoming releases include more ancestries, and class feats. My daughter has decided to make at least five jackalope characters — one for each heritage — so my PDF is proving well worth the money.


Starfinder

Although Pathfinder Second Edition is drawing a lot of attention, the Starfinder team is not to be outdone! This month’s releases include Starfinder Adventure Path 18: Assault on the Crucible (finale to the Dawn of Flame Adventure Path!), Starfinder Adventure Path 19: Fate of the Fifth (beginning of the Attack of the Swarm! Adventure Path!), and Starfinder RPG: Alien Archive 3, which contains over 100 new aliens, and over a dozen playable races.

Other Starfinder releases include Starfinder Pawns: Tech Terrain and Starfinder Flip-Mat: Ice World. Starfinder Society Scenarios include #2-05: Meeting of Queens, a Tier 1–4 scenario written by Kiel Howell that involves the formians of Castrovel, and Starfinder Society Scenario #2-06: The Stumbling Society, Part One: Sangoro’s Lament, a Tier 5–8 scenario written by Mike Kimmel that delves into abandoned Exo-Guardian’s fortress of Sangoro’s Bulwark.


WizKids

And finally, WizKids! This month saw the launch of the Pathfinder Battles: Legendary Adventures Preview Pack, an 8 miniature sneak peak of the upcoming Pathfinder Battles: Legendary Adventures miniatures. Later this month D&D: Icons of the Realms: Baldur’s Gate: Descent in Avernus is scheduled to launch! This set of random booster boxes features 45 different plastic pre-painted miniatures.


And that’s what we’re touching on this month! Got a favourite release? I’d love to hear about it!

Happy shopping!

Jessica

July New Releases

Hello, and welcome back to d20diairies! Summer is here and a plethora of new gaming products are hitting shelves! Check out this month’s new d20 releases!


Dungeons & Dragons

Last month’s exciting releases include Dungeons & Dragons: Acquisitions Incorporated and Beadle & Grimm’s Sinister Silver Edition for Ghosts of Saltmarsh! The Dungeons & Dragons Essentials Kit is scheduled to release at Target this month, but other retailers won’t be selling it until September.

A new series of Dungeons and Dragons books aimed at children is launching this month. The D&D Young Adventurer’s Guide series is written by Jim Zub, Stacy King, and Andrew Wheeler, and published by Ten Speed Press (a part of the Crown Publishing Group). The series begins with two simultaneous releases on July 16th, 2019: Monsters & Creatures and Warriors & Weapons. There are two more books in development that are scheduled to be released in Fall 2019 (Dungeons & Tombs and Wizards & Spells) and, if they’re popular enough, there may be more beyond that in the future. The D&D Young Adventurer’s Guide series is intended for middle-grade readers (ages 8-12) and meant to inspire these young readers to read, write, create, imagine, and of course, play D&D. My kids and I are incredibly excited to be in possession of advance copies of both of these books, which we’ll be posting a full review on within the next few days. We can’t wait to share them with you!


Pathfinder

Highlights from last month’s releases include Pathfinder Adventure Path 143: Borne by the Sun’s Grace (Tyrant’s Grasp 5 of 6) by Luis Loza and Pathfinder Pawns: Enemy Encounters Pawn Collection. This month’s most exciting Pathfinder release is Pathfinder Adventure Path 144: Midwives to Death (Tyrant’s Grasp 6 of 6) by John Compton. This adventure wraps up the Tyrant’s Grasp Adventure Path and is the final Pathfinder First Edition adventure to be released. Also out this month is  Pathfinder Campaign Setting: Druma: Profit and Prophecy.

This month’s Pathfinder Society Scenario is #10-23—Passing the Torch, Part 2: Who Speaks for the Ten, a Tier 12-18 scenario that is the sequel to last month’s  #10-22—Passing the Torch, Part 1: Who Wears the Mask. Together with Pathfinder Society Special #10-98: Siege of Gallowspire, these three scenarios are the grand finale to Pathfinder Society Organized Play for Pathfinder First Edition.


Starfinder

Last month’s Starfinder releases include Starfinder Adventure Path: Solar Strike (Dawn of Flame 5 of 6) by Mark Moreland and the Starfinder Rules Reference Cards Deck. Although I expected Starfinder Adventure Path: Assault on the Crucible (Dawn of Flame 6 of 6) to release this month, it’s been delayed until August.

Last month marked the start of the second season of the Starfinder Society, Year of a Thousand Bites, with #2-01: The Pact World Warriors and #2-02: Waking the Past. This month’s scenarios are #2-03: The Withering World and #2-04: Future’s Fall. #2-03: The Withering World is a series of five repeatable quests for Tier 1-4. The quests are written by Arc Riley, Jennifer Povey, Rigby Bendele, Shahreena Shahrani, and myself! This project was an absolute blast to be a part of and I can’t wait to see it hit game tables at the end of the month! #2-04: Future’s Fall is a Tier 7-10 scenario by Matt Duvall that takes players back to Salvation’s End!


And that’s it for this month! Got a favourite release? I’d love to hear about it!

Happy shopping!

Jessica

 

Review: Tyrant’s Grasp: Last Watch

Today we’re taking an in depth look at the third book in the Tyrant’s Grasp Adventure Path! This survival horror campaign pits the players against the return of the Whispering Tyrant, the lich-king Tar-Baphon, who was defeated and sealed away long ago. Tyrant’s Grasp will be the final Pathfinder 1st Edition Adventure Path released before the switch is made over to Pathfinder 2nd Edition in August. Intended to take characters from levels 1 to 17, Tyrant’s Grasp is six volumes long.

Tyrant's Grasp - Player's GuideA wonderful Player’s Guide for Tyrant’s Grasp is available as a free download on Paizo’s website here. The Player’s Guide gives players a relatively spoiler-free way to properly prepare for and integrate their characters into the Tyrant’s Grasp Adventure Path. I highly recommend checking it out.

It should be noted that the Tyrant’s Grasp Adventure Path is not for everyone. Terrible tragedies will occur and you won’t always be able to prevent them. These events are bound to have a lasting effect on your characters, so players should be prepared to consider and role-play the marks left by the trials you face. Depending on the generosity of your GM you could be in dire situations with limited resources, so players will need to be resourceful to survive. Plenty of the imagery and events in this adventure are dark, morbid, and sorrowful. Although I wouldn’t call all of the volumes in this series horror adventures,  some are — though not your typical horror. I’d call it… a morbid tragedy. There’s plenty of undead, necromancers, and disaster. It’s definitely not a campaign to play with kids or if you’re looking for a light-hearted game.

Tyrant's Grasp - Last Watch CoverLast Watch is the third volume of the Tyrant’s Grasp Adventure Path. Written by Larry Wilhelm, this is an adventure intended for 8th-level characters, which should bring PCs up to level 11 by its conclusion. This adventure begins when the PCs arrive in Lastwall’s capital of Vigil, intent on telling the Knight of Ozem what’s happened in Roslar’s Coffer. Luckily, their arrival coincides with the Whiteblade festival, making it easy to gain an audience with a wide variety of government officials, military officers, and other important people. All that’s left it to tell them your tale.

Right?

Yeah, not so simple. Haha.

As with the other volumes in this adventure path, Last Watch looks great. From cover to cover it’s a high quality book filled with nice maps and beautiful, dark artwork. The cover depicts Yosiduin, an elven antipaladin, in the foreground. Behind him is an image of Yoon (the iconic kineticist) and Imrijka (the iconic inquisitor) battling a gnome and some thugs in the streets of Vigil. Both images are by Igor Grechanyi. There’s a nice map of The Gravelands (Lastwall and parts of Ustalav) on the inside cover again, as there has been with the previous volumes. There’s a lot of awesome artwork throughout the book — mostly of humanoid allies and enemies. Interior artists include Yanis Cardin, Hai Hoang, Joel Holtzman, Oksana Kerro, Valeria Lutfullina, Dave Melvin, and Firat Solhan. I particularly enjoyed the art for Cleverquill, pest drakes, and the many NPC portraits. The maps, all drawn by Matthias Rothenaicher, are really nice. They look great, of course, but they’re also well thought out and executed. unfortunately, some of the map rooms are too close to the binding, which makes them difficult to see. Also, one important room is partially cut off by the page’s decorative border. Unfortunate!

Kellen ShayleeIn terms of content, Last Watch is a diplomatic mission, investigation, and exploration.  PCs will need to convince the powers that be in Vigil that something horrible happened in Roslar’s Coffer and that Vigil needs to prepare for the worst. Of course, your PCs tale is rather far fetched… The PCs will need proof to go along with their words. The adventure is rather free form at the start but, as the PCs uncover clues that will lead them to further discoveries and encounters, the adventure becomes more linear.

Vigil is a great location to adventure in and this book did a good job of conveying atmosphere and populace through encounters and short descriptions. That said, the city isn’t fleshed out very much in this book, and I wish it was. I highly recommend GMs give Pathfinder Chronicles: Cities of Golarion a read if they own it, as it contains a ten-page gazetteer on Vigil which can be used to really make this place shine. Either way, this is a great time to let players explore, make friends, forge alliances, rest, properly equip themselves, and generally enjoy being among the living while they go about their duties.

Last Watch has a more balanced array of encounter types than it’s predecessor did. It begins heavy on the social encounters, then quickly transitions to heavy on combat encounters, before finishing with a welcome mix of both. Throughout the course of the book there’s chances for different skills and different character types to shine. The combats were interesting, but it’s those in the final chapter that I particularly enjoyed. I like the social encounters a lot, both in the beginning and end of the adventure, although I think some groups will flounder a bit with the beginning. GMs will need to pay close attention to their player’s behaviour to determine if more guidance is required. Personally, I think I’d have a lot of fun with it. But, again, it’s the social encounters in the final section of this adventure that really shine.


And now it’s time for a warning:

We’ve got more to say about this adventure, but it’ll come with spoilers! Don’t want to read them? Skip on past this next section until you see the large words ‘SPOILERS OVER.’ Got it? Good! See you on the other side!


SPOILERS

Last Watch is split into three major parts: Explosive Tidings, Into the Undercity, and Grim Dawn. The adventure is 53 pages in length with six pages afterwards dedicated to three NPCs: Ceto Malderra, a famous crusader who’s not what she seems (and has amazing artwork!); Kilibrandt Erstwhile, a gnome entrepreneur and criminal; and Yosiduin, an elven antipaladin and leader of the local Seal-Breaker cell.

Evark NoxPart One: Explosive Tidings begins with the PCs entering Vigil during a holiday with the intent of informing the Knights of Ozem what’s happened to Roslar’s Coffer. But no one believes them! Obviously. Their story sounds crazy. It’s awesome. Haha. PCs will have opportunities to approach a variety of different authority figures and try to convince them to believe their outlandish tales. In most cases the PCs will need more evidence, which could frustrate some players and groups. But, with work, PCs should be able to win over some of the dignitaries. Doing so can earn your PCs rewards, allies, and have an effect on the final chapter of this adventure.

Figuring out where to start your hunt for evidence is a bit more troublesome. Although many groups will know which clues they have of merit, make the right connections, and tug on the right threads, some won’t. Those groups will likely be lost and get a bit frustrated. GMs should be prepared to improvise and throw in a bit more clues or rumours at the start of the investigation process if needed. All in all, I like the places the investigation goes and what drives it.

CleverquillPart Two: Into the Undercity begins when the PCs investigation leads them into the sewers beneath Vigil, where they’ll take on the Seal-Breakers in their base of operations, an abandoned temple of Arazni. This location is dark and haunted, and there’s more than one way for the players to explore it, which is really nice. But, who are these Seal-Breakers, anyway? In short, they’re an evil cabal intent on freeing the Whispering Tyrant in order to acquire a really old book he had in his possession when he was sealed away. Yes, a book. And yes, the founder of this group is the person who borrowed the book to the Whispering Tyrant. Sure, it might seem a little weird, and yes, founding a cult and unleashing an undead tyrant is a rather drastic step to get your evil book back, but it’s a really special book. With it the Seal-Breakers hope to do even worse things, like unleash Rovagug and destroy Golarion. Fun stuff! All humour aside, I like this part of the adventure. The location is appropriately atmospheric, the battles are challenging, and the villains are properly… villainous! The PCs are going to figure out a lot in their time here, particularly in regards to what’s happened to Roslar’s Coffer, what’s driving this adventure path, and what’s at stake if they fail. They’re going to learn about the Whispering Way, the Whispering Tyrant, and how he destroyed Roslar’s Coffer. They’ll learn a bit about the Seal-Breakers, what this group was doing in Vigil, and that they intend to free the Whispering Tyrant, but they won’t learn enough to know their ultimate aims and goals of the Seal-Breakers. It’s likely the group will come off as a militant ally of the Whispering Way –– which is exactly how the Seal-Breakers like it! (More on Seal-Breakers later!)

But, what I like best about this section of the adventure is the twist ending… Your PCs have fought long and hard to find the evidence they need to convince the city’s officials to trust them. They’ve scoured the city for clues, tracked down a gang, descended into the stinky sewers, and fought of a cult of violent fanatics, and now –– finally! –– they have what they need.

Suddenly there’s a muffled sound echoing down from the city above…. Was that an explosion? The ceiling shakes…

Geist

Part Three: Grim Dawn begins when the PCs exit the sewers after taking on the Seal-Breakers. They emerge to find Vigil destroyed…

Which is awesome! Horrible! But, awesome! This is such a great gaming moment that will be much more meaningful if the players have had time to get to love Vigil, so be sure to play that up while you can!

Now, Vigil is a big city, and the death toll is absolutely devastating, but there are a few pockets of survivors. In this section of the adventure the PCs explore the ruins of Vigil –– which has clearly suffered the same fate as Roslar’s Coffer –– fight off undead abominations, and meet up with the survivors. They’ll see some familiar faces and be happy to realize that their efforts did do some good, even if it didn’t save the city. There’s a direct correlation between the number of survivors in Vigil and how much the PCs managed to convince the various authority figures in Part One that the threat to this city was real. Although it’s not mentioned until the end of the chapter, GMs should definitely take the time to highlight this the entire way through!

The PCs need to rally these survivors, hatch a plan, and bring this group to meet up with another group of survivors. Together they’ll have to attack a terrifying foe that’s intent on ensuring no one leaves Vigil alive. If they can accomplish this the PCs can escape Vigil with their fellow refugees and live to fight another day.

In addition to the Last Watch adventure, this volume contains three articles and a bestiary containing five new creatures. All three articles are intended for GMs, but only one needs to be kept secret from players: Seal-Breakers, by Greg A. Vaughan. This article takes an in-depth look at the history and goals of the Seal-Breakers, it’s founders, members, and structure. It also mentions some places the Seal-Breakers are active and what their goals are in those locations.

SPOILERS OVER


There are two other articles in the book’s backmatter that players can hear about without it affecting the adventure. The first article, Into the Void, is written by Patchen Mortimer. It details the Negative Energy Plane, exploring its locations, ecology, denizens, and threats. This has always been a plane that I’ve considered pretty hard to wrap my head around. How does one adventure in a place that’s the antithesis of life? But, this article did a great job of making it a potential adventure location. It’s still horribly dangerous, but as a player and GM it seems a lot more accessible now. Really great job!

Into the Void

The final article is Relics of the Shining Crusade by Alexander Augunas. As the name implies, this article details some relics –– magical objects that can improve under certain conditions when utilized by PCs. The included relics are all objects from Lastwall that were used in the wars against the Whispering Tyrant, and are great options for dropping into the Tyrant’s Grasp Adventure Path. Keep in mind that the triggering conditions that can cause these objects to improve should be kept hidden from players.

Relics of the Shining Crusade

The Bestiary is up next! It contains a random encounter chart and four special encounters, all suitable for use in the third part of Last Watch. There’s also eight new creatures written by Mike Headley, Isabella Lee, Meagan Maricle, Kendra Leigh Speedling, and Larry Wilhelm. Five of them are featured in the Last Watch adventure. Creatures include Lifeleecher mortic, a CR 8 mortic based off of orcs; pallid angel, a CR 12 evil outsider blessed by Urgathoa that’s a mockery of the angels they appear to be; pest drake swarm, a CR 9 swarm of colourful little dragons; sceazir, a CR 9 outsider from the Negative Energy Plane; sump steward, an intelligent plant that nurtures the growth of other plants (and my personal favourite of the new monsters); and finally, three swarms and troops of undead: the CR 10 clacking skull swarm, CR 7 barrier breaker troop, and the CR 9 sodden draugr troop.

Pest Drakes
Pest Drakes from the Last Watch Bestiary

Which brings us to the end of  Last Watch by Larry Wilhelm! I think this is an absolutely awesome adventure that packs an emotional punch. I enjoyed it start to finish, but it’s the entire final chapter and the ominous foreshadowing of terrible tragedies that really makes this adventure special. GMs willing to put in the work to make Vigil and it’s people shine will definitely be rewarded!

Tyrant’s Grasp continues with Gardens of Gallowspire (Tyrant’s Grasp 4 of 6) by Crystal Frasier, Borne by the Sun’s Grace (Tyrant’s Grasp 5 of 6) by Luis Loza, and Midwives to Death (Tyrant’s Grasp 6 of 6) by John Compton. You can also check out a previous blog post I wrote on Tyrant’s Grasp before its release here, or our review of The Dead Roads (Tyrant’s Grasp 1 of 6) and Eulogy for Roslar’s Coffer (Tyrant’s Grasp 2 of 6).

Thanks for joining us today!

Jessica


 

Review: Tyrant’s Grasp: Eulogy for Roslar’s Coffer

Today we’re taking an in depth look at the second book in the Tyrant’s Grasp Adventure Path! This survival horror campaign pits the players against the return of the Whispering Tyrant, the lich-king Tar-Baphon, who was defeated and sealed away long ago. Tyrant’s Grasp will be the final Pathfinder 1st Edition Adventure Path released before the switch is made over to Pathfinder 2nd Edition in August. Intended to take characters from levels 1 to 17, Tyrant’s Grasp is six volumes long.

Tyrant's Grasp - Player's GuideA wonderful Player’s Guide for Tyrant’s Grasp is available as a free download on Paizo’s website here. The Player’s Guide gives players a relatively spoiler-free way to properly prepare for and integrate their characters into the Tyrant’s Grasp Adventure Path. I highly recommend checking it out.

It should be noted that the Tyrant’s Grasp Adventure Path is not for everyone. Terrible tragedies will occur and you won’t always be able to prevent them. These events are bound to have a lasting effect on your characters, so players should be prepared to consider and role-play the marks left by the trials you face. Depending on the generosity of your GM you could be in dire situations with limited resources, so players will need to be resourceful to survive. Plenty of the imagery and events in this adventure are dark, morbid, and sorrowful. Although I wouldn’t call all of the volumes in this series horror adventures,  some are — though not your typical horror. I’d call it… a morbid tragedy. There’s plenty of undead, necromancers, and disaster. It’s definitely not a campaign to play with kids or if you’re looking for a light-hearted game.

Eulogy for Roslar’s Coffer is the second volume of the Tyrant’s Grasp Adventure Path. Written by Jason Keeley, this is an adventure intended for fifth level characters, which should bring PCs up to level eight by its conclusion. This adventure begins when the PCs return home to Roslar’s Coffer and find it greatly changed.

Eulogy for Roslars Coffer Cover 2Eulogy for Roslar’s Coffer looks great. From cover to cover it’s a high quality book filled with nice maps and beautiful, dark artwork. The cover depicts Jando Parr, a half-orc ranger, in the foreground. Behind him is an image of Imrijka (the iconic inquisitor) and Kess (the iconic brawler) battling an undead moose. Both images are by Igor Grechanyi. There’s a nice map of The Gravelands (Lastwall and parts of Ustalav) on the inside cover. There’s a lot of artwork throughout the book — mostly of enemies. I particularly enjoyed the art for Chatar Esuri, Valthazar Quietus, an oracle from the backmatter, and the couatls in the Bestiary. The maps, all drawn by Matthias Rothenaicher, are really nice. They look great, of course, but they’re also well thought out and executed. All of the rooms are clearly labelled and visible, and I didn’t notice any discrepancies between the maps and the accompanying text.

In terms of content, Eulogy for Roslar’s Coffer is a bit of mystery, a bit of exploration, a bit of problem solving, and a lot of combat. PCs will need to explore Roslar’s Coffer, figure out what happened, find a way to move forward, and defeat their enemies. There’s some nice connections between this volume, the ones before and after, and Pathfinder Society Scenario #10-04: Reaver’s Roar. I particularly enjoy how this adventure plays with feelings of familiarity, déjà vu, and player expectations.

The entire adventure takes place in Roslar’s Coffer and it’s immediate surroundings, as well as two major encounter areas. The town is a dark, tragic place to play in. There’s plenty of scripted danger and wandering encounters, as well as a few scripted non-combat encounters. Most of the social encounters in this adventure occur on the town’s streets, although there’s not that many of them. Outside of this most of the PCs interactions with others will be based around whatever information they manage to pry from their enemies lips. As much as I like what was done with Roslar’s Coffer, I wish there was more there. That said, Roslar’s Coffer is the perfect place for GMs to tie the surroundings closely to their player’s backstory and history. I highly recommend GMs do so as much as possible, as that’s what will really make this place special.

In and around Roslar’s Coffer there are two major locations to explore. Both are quite combat heavy and contain some memorable encounters and enemies.

Reaver Battle


And now it’s time for a warning:

We’ve got more to say about this adventure, but it’ll come with spoilers! Don’t want to read them? Skip on past this next section until you see the large words ‘SPOILERS OVER.’ Got it? Good! See you on the other side!


SPOILERS

Eulogy for Roslar’s Coffer is split into three major parts: A Town Tormented, Restless are the Dead, and The Unclean Light. The adventure is 55 pages in length with six pages afterwards dedicated to three NPCs: Chatar Esuri, the coolest looking ghoul I’ve ever seen; Jando Parr, a half-orc ranger who could become an ally of the PCs, and Valthazar Quietus, the final enemy the PCs will need to overcome.

Through this adventure the PCs will primarily take on undead and agents of the Whispering Way. It’s quite combat heavy, although, as previously mentioned, many of the enemies are memorable and unique. From simple foes like a mutated bear and a stampede of zombie moose (the stats say elk but the image on the cover is a moose, so I’m going with that!), to cunning enemies like patrols of Whispering Way cultists, tricky nekomata, and juju zombies made from the corpses of your PCs, there’s a lot of fun combats packed into this book.

There’s few potential allies in this adventure, but that doesn’t mean there’s few social encounters. The PCs will have plenty of opportunity to interact with spirits and help put them to rest. They’ll also have chances to interact with and befriend Jando Parr. Finally, a number of enemies can be rather chatty, and clever PCs might be able to learn much from them.

Part One: A Town Tormented begins with the PCs arriving in Roslar’s Coffer to find it destroyed. The people are dead, corpses stalk the streets, and a toxic miasma surrounds the town which proves fatal to anything that attempts to leave. Arriving from the Dead Roads in an old stable outside town, the PCs get to explore Roslar’s Coffer and attempt to learn what they can. There’s some fun encounters here –– the previously mentioned zombie moose stampede is a memorable combat, while meeting (and hopefully allying with) Jando Parr allows the PCs to make a friend, learn about the recent happenings in town, and find a base of operations where they can rest in safety. The other major encounter is with a loci spirit formed from the souls of those who died in Roslar’s Coffer. The spirit bars entry to the cemetery.

Unfortunately, there’s not a lot to do in Roslar’s Coffer. PCs won’t find many clues in the buildings, the only people they can talk to are Jando Parr, patrols of Whispering Way cultists, and a few spirits of the dead. I really like these spirits, and I love the mundane ways you can put them to rest –– things like fixing up a garden, teaching the school-kids a lesson so they can be dismissed by a teacher, and helping a man remember what jewelry he was about to buy for his beloved. It’s great fun! But that’s all there really is to do in town. So why would your PCs bother putting some spirits to rest? Hopefully out of the goodness of their hearts but, even if that’s not the case, the PCs will soon discover they have to. There’s no way to escape Roslar’s Coffer and the only place they can viably reach that is unexplored is the cemetery –– a cemetery that a certain loci spirit bars entry to. To get inside the loci spirit insists the other spirits in town be calmed. Accomplishing this allows PCs access to the cemetery where they find a familiar tomb….

Part Two: Restless are the Dead begins when the PCs enter the tomb of Roslar. This is a location that will seem very familiar to the PCs, as Tyrant’s Grasp begins when the PCs wake up in a idealistic version of Roslar’s Tomb in the Boneyard. This version? Not so nice! It’s decrepit, vandalized, and plagued by undead. This section of the adventure does a great job of messing with player expectations by showing them a location they’ll feel like they know that isn’t the same. It’s going to be a lot of fun to play at the table. It’s very combat heavy, with only few enemies within the tomb capable of carrying on a conversation.

Part Three: The Unclean Light begins after the PCs have traversed Roslar’s tomb and discovered a secret tunnel that leads to the Bastion of Light, a Sarenite church with a storied history located within the toxic fog surrounding Roslar’s Coffer. This temple has been home to Sarenites, orc war bands, and a mythic red reaver over the years, before it was liberated by the Pathfinder Society in scenario #10-04: Reaver’s Roar. In the months since it has undergone some renovations. Now it’s home to the Whispering Way. The foul cultists are using it as a base of operations to explore the town and catalogue the effects of the weapon used to destroy Roslar’s Coffer. In some ways this backstory will shine through. PCs that are locals will know some of the history of this place through ghost stories and legends. Players who’ve played #10-04 will enjoy the references and tie-ins. Canny PCs might be able to cobble together clues from room descriptions. But, for the most part, this is just a cool building where the bad guys live. The PCs sneak in through the secret tunnel, discover who lives there, and attack. This is likely going to take more than one day as the place is densely populated and PCs are going to be already low on resources from traversing the tomb. There is a place you can rest inside the temple, but it’s more likely PCs sneak back out the secret tunnels and recuperate under the watchful eyes of Jando Parr.

Mutated BearThere are a lot of fun enemies in this temple. The Whispering Way cultists here (and throughout the whole book) have some really nice artwork. There’s a mutated bear that druids might be able to control or befriend, a zombie made from the red reaver that once lived here, and plenty of other traps and undead. My favourite encounters are a pair of tricky nekomata that try to separate and impersonate members of the party, and the final villain, Valthazar Quietus. Valthazar is an androgynous looking Ustalavic nobleman who is a pleasant conversationalist. He’s more than willing to chat with the PCs (as long as it suits him!). He’s accompanied by juju zombies created from the corpses of the PCs which is sure to be jarring and a ton of fun to play. It’s definitely a highlight of this adventure!

But, escaping Roslar’s Coffer isn’t as simple as killing your enemies. Valthazar used a powerful artifact to create a toxic fog around the destroyed town, then protected the artifact with an occult ritual. PCs will need to figure out how to access the artifact and shut it down. There’s plenty of clues laying around and a well-stocked library, but figuring this out could still be a bit frustrating for some players. This section also makes use of library and research rules.

Eulogy for Roslar’s Coffer ends with a mysterious stranger suggesting the PCs travel to Vigil, capital of Lastwall, to tell them what has happened to Roslar’s Coffer.

In addition to the Eulogy for Roslar’s Coffer adventure, this volume contains three articles and a bestiary containing five new creatures. All three articles are intended for GMs.

The first article, Merchants of the Road, is written by Eleanor Ferron. In it you’ll find details on a variety of very strange travelling merchants and caravans that could be added into the campaign. This is particularly useful at various points in the adventure path when shops are hard to come by. Each also comes with some potential plot hooks. The merchant groups are the Baramasco, Clockwork Caravan, Palanquin Trading, Taotake, and (my personal favourite) the Redclover Tribe of kobolds! Although I doubt I would add these groups into Tyrant’s Grasp when I run it, I would definitely enjoy using all of these groups in other adventures and campaigns.

The second article, Arazni, The Red Queen, is written by Lyz Liddell. As the name implies it contains information on Arazni, her history, and her fate. Arazni is such a tragic figure, and her personal story arc is incredibly important to this adventure path –– even though it does unfold primarily offscreen. She’s suffered through life, death, life as an undead, imprisonment, unwanted marriage, and so much more. She’s endured (and still endures) trauma that has shaped her into the person she is, and drives her actions throughout this adventure path. I particularly enjoyed seeing how her faith and focus has changed over the years. I think this article was very well handled.

The final article, Machinations of the Whispering Way, is written by Crystal Malarsky and details The Whispering Way, servants of the Whispering Tyrant and the primary villains of this adventure path. It also includes some stat blocks that are used in this adventure. It’s a very important article for GMs to read.

Mix CouatlThe Bestiary is up next! It contains a random encounter chart and five new creatures written by Sarah E. Hood, Luis Loza, Jen McTeague, and Mikhail Rekun. Oddly, none of them are featured in the Eulogy for Roslar’s Coffer adventure. The first two monsters are couatls: auwaz, a CR 6 couatl found near oceans that helps the lost find their way home, and mix, a CR 8 couatl known to guide and watch over societies. Other creatures include gurgist, a CR 6 human mortic; melacage, a disturbing CR 5 incorporeal (usually) ball of undead souls; and pixie circle, a CR 7 plant creature capable of transporting enemies to other pixie circles.

SPOILERS OVER


Which brings us to the end of Eulogy for Roslar’s Coffer (Tyrant’s Grasp 2 of 6) by Jason Keeley! Although I wish there was more to do and discover in Roslar’s Coffer, I really enjoyed this adventure. There’s some combat encounters in this book that are going to be unique and memorable for everyone at the table, and the adventure’s location and events are going to have a lot of emotional impact for PCs. As a GM that’s something I really appreciate.

Tyrant’s Grasp continues with Last Watch (Tyrant’s Grasp 3 of 6) by Larry Wilhelm, Gardens of Gallowspire (Tyrant’s Grasp 4 of 6) by Crystal Frasier, Borne by the Sun’s Grace (Tyrant’s Grasp 5 of 6) by Luis Loza, and Midwives to Death (Tyrant’s Grasp 6 of 6) by John Compton. You can also check out a previous blog post I wrote on Tyrant’s Grasp before its release here, or our review of The Dead Roads (Tyrant’s Grasp 1 of 6).

Thanks for joining us today!

Jessica


 

 

June New Releases

June is here and plethora of new gaming products are hitting shelves! Check out this month’s new d20 releases!


Dungeons & Dragons

Highlights from last month’s releases include the Stranger Things D&D Roleplaying Game Starter Set and Ghosts of Saltmarsh. This month Ghosts of Salmarsh gets the deluxe treatment with Beadle & Grimm’s Sinister Silver Edition for Ghosts of Saltmarsh! The Sinister Silver Edition contains twelve high quality player handouts, a detailed ship map, a reusable ship map, two large scale battle maps, a map of the Styes, 30 encounter cards (which are designed to be hung over a DM screen so players can see images of the monsters they fight while the DM sees it’s statistics), custom DM screen, two objects, bonus encounters, and characters! Also coming out this month is Dungeons & Dragons: Acquisitions Incorporated, a perfect supplement for fans who like a bit of comedy in their RPGs.


Pathfinder

Highlights from last month’s releases include Pathfinder Adventure Path 142: Gardens of Gallowspire (Tyrant’s Grasp 4 of 6) by Crystal Frasier and Pathfinder Player Companion: Chronicle of Legends, which is the last Pathfinder Player Companion being released for Pathfinder First Edition. This month’s new releases include Pathfinder Adventure Path 143: Borne by the Sun’s Grace (Tyrant’s Grasp 5 of 6) by Luis Loza and Pathfinder Campaign Setting: Druma: Profit and Prophecy.

This month’s Pathfinder Society Scenario is #10-22—Passing the Torch, Part 1: Who Wears the Mask, a Tier 12–18 scenario written by Cole Kronewitter that takes place at the same time as Pathfinder Society Special #10-98: Siege of Gallowspire. #10-22 is part of a two-part story arc that concludes with #10-23—Passing the Torch, Part 2: Who Speaks for the Ten next month. All three scenarios are the grand finale to Pathfinder Society Organized Play for Pathfinder First Edition.

Other Pathfinder releases include Pathfinder Pawns: Enemy Encounters Pawn Collection, Pathfinder Flip-Tiles: Forest Highlands Expansion, and Pathfinder Flip-Mat Classics: Dragon’s Lair.


Pathfinder Adventure Card Game

Although it technically launched just at the end of May it’s worth noting that the new Pathfinder Adventure Card Game has been unveiled. Pathfinder Adventure Card Game: Core Set is the base game, which include all the rules, the Dragons Demand adventure series, and a ton of cards. They’re also releasing Pathfinder Adventure Card Game: Curse of the Crimson Throne Adventure Path which is designed to be mixed into the Core Set to create a whole new series of adventures. Those of you who want to read the rules before investing can find the rulebook as a free download here.


Starfinder 

Highlights from last month’s Starfinder releases include Starfinder Adventure Path 16: The Blind City (Dawn of Flame 4 of 6). This month there’s Starfinder Adventure Path: Solar Strike (Dawn of Flame 5 of 6) by Mark Moreland and the Starfinder Rules Reference Cards Deck.

Starfinder Society Scenarios for this month include #2-01: The Pact World Warriors, a Tier 1–4 scenario written by Jenny Jarzabski which brings back Zo! and launches the Year of a Thousand Bites storyline. There’s also #2-02: Waking the Past, a Tier 3–6 scenario written by Tom Philips that sounds like it’s got a bit of a horror vibe to it. June is also when Starfinder Society Scenario #1-99: The Scoured Stars Invasion is available for sale.


Tails of Equestria

Riverhorse just released Filly Sized Follies, a Tails of Equestria book filled with three adventures for ponies between levels 2 and 5. My kids adore the Tails of Equestria RPG, so we’re thrilled to see this one hit shelves!

Filly Sized Follys
Filly Sized Follies

And finally, we’d like to mention some FREE releases that you may or may not have had a chance to pick up…

Wayfinder #19: Destination: Absalom Station, is a free Starfinder fanzine you can read more about here; and Abattoir 8, a fantastic free horror adventure for Grimmerspace, which is a Starfinder Compatible RPG currently on Kickstarter. This adventure is written by Richard Pett and is for mature audiences only. You can also read more about Grimmerspace here.

Finally, Free RPG Day is just around the corner. On Saturday, June 15th be sure to swing by your local game store and pick up a free copy of some RPGs! My family’s most anticipated releases are We Be Heroes? and Skitter Crash, both from Paizo Inc. For more information on Free RPG Day 2019 you can head to their website or read this blog post.


And that’s it for this month! Got a favourite release? I’d love to hear about it!

Happy shopping!

Jessica

News from PaizoCon

There has been plenty of exciting news and sneak peeks from PaizoCon this year and, although PaizoCon hasn’t quite come to an end, we’re taking the time to share our favourite bits of news, spoilers, and previews with the world.


Pathfinder Adventure Card Game

The revamped and reimagined Pathfinder Adventure Card Game launched at PaizoCon 2019, which has been a long time coming. By all accounts the game looks great and plays well, with streamlined rules, a customizable play experience, and a focus on story. Interested readers can pick up a copy of the Pathfinder Adventure Card Game: Core Set and the Pathfinder Adventure Card Game: Curse of the Crimson Throne Adventure Path from either of the links or direct from Paizo. For more information on the products you can also check out this blog post. Finally, for those of you interested, the rules for the Pathfinder Adventure Card Game Core Set are now a free download on Paizo’s website! What a pleasant surprise!

 


Pathfinder First Edition

Pathfinder First Edition may be coming to an end, but that doesn’t mean there weren’t exciting bits of news and spoilers dropped at PaizoCon. So what was my favourite bit of information about? Midwives to Death!

Midwives to Death is the final volume of the Tyrant’s Grasp Adventure Path, as well as the final First Edition Adventure Path. The events of this campaign bring big changes to the world of Golarion, which will be seen in Pathfinder Second Edition. This information isn’t new. But what I didn’t know? Instead of the usual backmatter in this volume, all the Paizo developers were given two pages of space to create whatever they wanted to for First Edition. Two pages each to leave their final mark on the game. The last Pathfinder First Edition content! These 28 pages are filled with new creatures, archetypes, prestige classes, and character options. For example, Erik Mona created updated stats for Ostog the Unslain, and Owen K.C. Stephens gave the dwarven god Angradd some love with a paladin code and devotions. I am absurdly excited to see what the Paizo team has come up with. What a great send off!

Iomedae by Ekaterina Burmak
Art courtesy of Paizo Inc. Illustrated by Ekaterina Burmak

Pathfinder Second Edition

There was a LOT of information, sneak peeks, and spoilers dropped about Pathfinder Second Edition over the weekend, and in the weeks leading up to it. Recently a new map of the Inner Sea was released, complete with some new nations and newly organized geographical and cultural regions. Notable new additions include New Thassilon, Oprak, Ravounel, and the Sarkoris Scar. During PaizoCon, more information was given on these regions and their organization.

Inner Sea Map - Cartography by Rob McCaleb
Inner Sea Region of Golarion. Art courtesy of Paizo Inc. Cartography by Rob McCaleb.

Most of the spoilers regarding Pathfinder Second Edition were unveiled at PaizoCon’s Preview Banquet. The page layout for the new books all looks absolutely gorgeous, which is really exciting and so reassuring. Attendees were also given spoiler cards which contained a single spoiler on it for Second Edition. 100 spoilers were given out, with the promise of more if all of the spoilers are collected on Paizo’s message boards. You can also follow the spoilers on Twitter with #MyPathfinderSpoiler.

Perhaps one of the most exciting previews to come out during the Paizo Preview Banquet, in regards to Second Edition, is the announcement of the Lost Omens Character Guide and Lost Omens Gods and Magic!

Lost Omens Character Guide is a 136 page hardcover book that is the second release in the Lost Omens World Guide series, scheduled for release in October 2019. It will contain a ton of new character options, including new heritage and ancestry feats for every entry in the Core Rulebook, five factions with archetypes and other benefits of membership, templates to make faction specific monsters, and three new ancestries for player characters: hobgoblins, leshy, and lizardfolk! Honestly, it looks like an incredibly useful book, similar to the Advanced Player’s Guide, but with direct ties to the Lost Omens campaign setting included. Definitely going on my must-have list!

Lost Omens Gods & Magic is a 128 page hardcover book that is the third release in the Lost Omens World Guide series, scheduled for release in January 2020. It will contain information on the gods of the Inner Sea Region, as well as an index covering important information on the hordes of deities of Golarion, updated to Second Edition. There’s new domains, spells, feats, and other options to help players of all classes customize their characters. It looks awesome!

Aeon Tower - Illustration by Ainur Salimova
An aeon tower. Art courtesy of Paizo Inc. Illustrated by Ainur Salimova.

But, my favourite spoilers for Second Edition weren’t revealed at the preview banquet at all, instead they were revealed at a panel on the upcoming adventure paths. Sure, Age of Ashes sounds cool, and I’m thrilled to have dragons be the big-bad’s in that series, but the next one? Extinction Curse? That one’s really got me excited! The Adventure Path takes place on the Isle of Kortos, occasionally known as  Starstone Isle, but doesn’t venture into Absalom proper. The PCs are all members of a travelling circus ready for their debut performance in a small town. Unfortunately, right before the performance begins the ringmaster turns up dead! The PCs need to take control, act as ringmaster, do their performances, ensure the show goes off without a hitch, and solve the ringmaster’s murder all at the same time! Throughout the campaign the circus travels with you, which will really help to shake up the social aspects of the campaign (both within and outside of your circus troupe). The Extinction Curse Adventure Path involves the history of Absalom and the Isle of Kortos, the legacy of Aroden, Aeon Towers, and troglodytes from the darklands. An added bonus? One of the volumes is called ‘Siege of Dinosaurs,’ and is written by Kate Baker. It sounds amazing! Haha. My son’s already planning his upcoming character for this one.

 


Pathfinder Society Organized Play

PaizoCon marks the debut of the new Pathfinder Society logo, which looks awesome, and some minor details about the upcoming season of Organized Play. But, my favourite sneak Peeks for the Pathfinder Society were actually released before PaizoCon, on Paizo’s blog. They’ve announced that the factions of the Pathfinder Society will be shaken up, with none of the old factions remaining in Pathfinder Second Edition. Instead of being outside organizations that work through the Pathfinder Society, the new factions are groups of like-minded individuals within the Pathfinder Society. As Tonya Woldridge said during the PaizoCon banquet, “Everyone is Grand Lodge now. We are bringing back our core values of ‘Explore, Report, Cooperate.’ ” The first season of Second Edition Pathfinder Society will be the Year of the Open Road.

This is an awesome change, that I can’t wait to see it take effect. There will be four major factions, whose stories will continue throughout each season of the Pathfinder Society Organized Play Program, as well as two minor factions. Minor factions will have special missions during the year they are released, but will not receive much attention in later seasons. However, these minor factions will still remain open for play and will not be retired. In addition, new minor factions will be added as the stories evolve. Although these factions are all new, most are lead by familiar faces. So far two factions have been announced. Horizon Hunters, a major faction led by Venture-Captain Calisro Benarry whose focus is on exploration, discovery, and the fame of its members. And Radiant Oath, a minor faction led by Valais Durant, a Pathfinder who has really been through the wringer! Haha. This faction has a focus on compassion, kindness, and redemption. Although they combat evil, they’re not as rigid or innately devout as the Silver Crusade faction of the previous Pathfinder Society. Instead, they hope to inspire small acts of kindness in all Pathfinders.


Starfinder

I love Starfinder. And there were some cool new spoilers revealed this weekend. My favourites include new details on the upcoming Alien Archive 3, which releases in August 2019. It includes 19 new playable races including turtlefolk, otterfolk, sapient bug swarms known as spathinae, sapient raptors, and Starfinder Society fan favourite: the morlamaw! There’s also tons of new monsters including the giant space tardigrade and the skittermander hunting stridermanders of Vesk-6. Finally, there’s creature companion rules which can let you have pets, mounts, and more! My kids and I have been hoping for rules for pets for a long time, so we’re absolutely thrilled!

Also exciting is the Character Operations Manual, which releases in November and includes three new character classes (the biohacker, vanguard, and witchwarper), themes, archetypes, alternate racial abilities for all core and legacy races, and two new roles for starship combat, including the magic officer! This is going to be one useful book.

On the Adventure Path front, there was plenty of information on Attack of the Swarm!, a military focused adventure path that pits the PCs and their fellow soldiers against the overwhelming menace of the insectile swarm. Following Attack of the Swarm! is a six-part adventure path that focuses on conspiracy theories, and ever-deepening mysteries that revolve around the unseen – aliens like reptoids and grey that walk among us, hidden from sight. This adventure path is called The Threefold Conspiracy and begins in February 2020. I’m very curious to see where this Adventure Path leads!

Starfinder Beginner Box
Starfinder Beginner Box. Art courtesy of Paizo Inc.

Starfinder Society Organized Play 

Before PaizoCon it was announced that the next season of Starfinder Organized play would be the Year of a Thousand Bites! This season has a focus on the Pact Worlds and the effect that the Starfinder’s recent exploits and decisions have had upon the Society, and their home. It’s also rumoured to involve Lao Shu Po, often known as Grandmother Rat. The Year of a Thousand Bites launches a Origins with #2-00: Fate of the Scoured God.

But, as the Year of Scoured Stars comes to an end, so to do the missions of the current First Seekers, Luwazi Elsebo and Jadnura. And, when a First Seeker’s missions is accomplished, they step down, leaving an opening for a new First Seeker to take their place. That doesn’t mean we’ll be saying goodbye to Luwazi or Jadnura. They’ll still be around, as will their faction and followers. But, that does mean a new First Seeker will be elected. And who will it be? One of us. PCs who have achieved a certain amount of reputation within the Second Seeker (Luwazi Elsebo) faction were given the opportunity to acquire a boon that instructed them to send an email with detailed information about their character to the Starfinder Society Organized Play team. These characters have been examined and four of the team’s favourites will be introduced in a special scenario, #2-07. Said to be similar to #1-01: The Commencement, this mission will allow players to meet the potential candidates, perform minor tasks for them, and learn about their platforms and goals. Shortly after it releases in September a poll will go up on Paizo’s blog, that allows players to vote for their favourite candidate. The winner will become the next First Seeker, and their goals will influence the storyline for Year Three. Which is amazing! I can’t wait to see them!

 

 

Year 2 - Year of a Thousand Bytes
Logo for season two of Starfinder Society Organized Play: Year of a Thousand Bites. Art courtesy of Paizo Inc.

Wayfinder #19

Finally, with PaizoCon comes the launch of another Wayfinder fanzine. Made by fans for fans, this year’s issue is entitled ‘Destination: Absalom Station‘ and features a ton of new Starfinder content. Wayfinder #19 is a free download on Paizo’s website and is always an entertaining and useful read. This year’s issue is especially exciting for my family, as not only did I get an article and two themes into the fanzine, but each of my children (aged seven and eight) created their own monsters which were printed in Wayfinder #19s Alien Archive. So if you want some giant space rabbits to nibble on your PCs, and broken radioactive robots to stumble around the Ghost Levels of Absalom Station and Elytrio, (or just want to see what some creative kids can create!) be sure to give it a download. And even if not? Download it anyway! It’s free and full of awesome content!

We’ll take a closer look at Wayfinder #19 in a day or so.

Wayfinder #19 Cover
Wayfinder #19. Cover by Tyler Clark and Dionisis Milonas

Thanks for joining us! Got a favourite moment from PaizoCon, awesome sneak peek from PaizoCon I missed, or a #MyPathfinderSpoiler? Let us know about it in the comments!

Jessica