July New Releases

Hello, and welcome back to d20diairies! Summer is here and a plethora of new gaming products are hitting shelves! Check out this month’s new d20 releases!


Dungeons & Dragons

Last month’s exciting releases include Dungeons & Dragons: Acquisitions Incorporated and Beadle & Grimm’s Sinister Silver Edition for Ghosts of Saltmarsh! The Dungeons & Dragons Essentials Kit is scheduled to release at Target this month, but other retailers won’t be selling it until September.

A new series of Dungeons and Dragons books aimed at children is launching this month. The D&D Young Adventurer’s Guide series is written by Jim Zub, Stacy King, and Andrew Wheeler, and published by Ten Speed Press (a part of the Crown Publishing Group). The series begins with two simultaneous releases on July 16th, 2019: Monsters & Creatures and Warriors & Weapons. There are two more books in development that are scheduled to be released in Fall 2019 (Dungeons & Tombs and Wizards & Spells) and, if they’re popular enough, there may be more beyond that in the future. The D&D Young Adventurer’s Guide series is intended for middle-grade readers (ages 8-12) and meant to inspire these young readers to read, write, create, imagine, and of course, play D&D. My kids and I are incredibly excited to be in possession of advance copies of both of these books, which we’ll be posting a full review on within the next few days. We can’t wait to share them with you!


Pathfinder

Highlights from last month’s releases include Pathfinder Adventure Path 143: Borne by the Sun’s Grace (Tyrant’s Grasp 5 of 6) by Luis Loza and Pathfinder Pawns: Enemy Encounters Pawn Collection. This month’s most exciting Pathfinder release is Pathfinder Adventure Path 144: Midwives to Death (Tyrant’s Grasp 6 of 6) by John Compton. This adventure wraps up the Tyrant’s Grasp Adventure Path and is the final Pathfinder First Edition adventure to be released. Also out this month is  Pathfinder Campaign Setting: Druma: Profit and Prophecy.

This month’s Pathfinder Society Scenario is #10-23—Passing the Torch, Part 2: Who Speaks for the Ten, a Tier 12-18 scenario that is the sequel to last month’s  #10-22—Passing the Torch, Part 1: Who Wears the Mask. Together with Pathfinder Society Special #10-98: Siege of Gallowspire, these three scenarios are the grand finale to Pathfinder Society Organized Play for Pathfinder First Edition.


Starfinder

Last month’s Starfinder releases include Starfinder Adventure Path: Solar Strike (Dawn of Flame 5 of 6) by Mark Moreland and the Starfinder Rules Reference Cards Deck. Although I expected Starfinder Adventure Path: Assault on the Crucible (Dawn of Flame 6 of 6) to release this month, it’s been delayed until August.

Last month marked the start of the second season of the Starfinder Society, Year of a Thousand Bites, with #2-01: The Pact World Warriors and #2-02: Waking the Past. This month’s scenarios are #2-03: The Withering World and #2-04: Future’s Fall. #2-03: The Withering World is a series of five repeatable quests for Tier 1-4. The quests are written by Arc Riley, Jennifer Povey, Rigby Bendele, Shahreena Shahrani, and myself! This project was an absolute blast to be a part of and I can’t wait to see it hit game tables at the end of the month! #2-04: Future’s Fall is a Tier 7-10 scenario by Matt Duvall that takes players back to Salvation’s End!


And that’s it for this month! Got a favourite release? I’d love to hear about it!

Happy shopping!

Jessica

 

Character Focus: Dead Suns

Over a year ago my family started playing the Dead Suns Adventure Path by play-by-post. The hows and whys of our decision to play online instead of at a table in our own home, and why we started playing it in the first place, is something I’ve already written about. Suffice to say, time is a factor (it always is, isn’t it?). Time to play, time to prep, time we could be dedicating to other games or other things.

Life’s busy. But, my kids adore the Dead Suns Adventure Path. They love their characters, and have a blast playing them. So, due in no small part to the requests of both of my children, we’re finally bringing our Dead Suns campaign to a proper table! Which means, it’s time to talk Dead Suns…

Dead Suns is a six-part Adventure Path for the Starfinder Roleplaying Game that sees your PCs join the Starfinder Society, and race to gain control of an ancient super weapon before the undead Corpse Fleet or the terrifying Cult of the Devourer get their hands on it and lay waste to the galaxy! Dead Suns and its supplementary products include:

You can also check out the awesome trailer for Dead Suns below:

Dead Suns is the first campaign that was released for Starfinder, which means there’s a few kinks to iron out, particularly in regards to the difficulty of starship combat. It’s a fun, tough adventure, and my family is sure to have their hands full surviving to the end. There’s only three of them (four if we include my NPC), and my children don’t always make the most sound tactical decisions. To top it all off, my family did NOT make a balanced party AT ALL. But, you know what we did make? A goofy, group of weirdos that are a ton of fun to play.

So who are the heroes of our Dead Suns campaign?

So glad you asked!

At the centre of our team is my NPC T’Kesh. I know, I know. I’m the GM so why the heck is my character the heart of the team? For reasons I’ve already written about here! Haha. It makes sense, I swear!

sfs 1-16 - ikeshti - congregant merthinett - nicolas espinoza
An ikeshti from Starfinder Society Scenario #1-16: Dreaming of the Future. Illustration by Nicolas Espinoza. Art courtesy of Paizo Inc.

T’Kesh is a red-scaled ikeshti (think of them as alien kobolds) from Akiton who, like most of her people, has a voracious appetite, a knack for surviving in the harshest of environments, and a willingness to stick pretty much anything in her mouth. She’s a hunter and a cook, and soon found she was exceptional at both. Like all ikeshti, life changed when she reached adulthood. Ikeshti who are in heat become incredibly aggressive, growing larger and angrier until they successfully mate and lay eggs. Those who cannot mate successfully turn into ravenous, violent monsters known as riveners. Luckily, T’Kesh found a mate and laid a clutch of eggs. Then, she and her mate fought to the death! (Which is absolutely normal behaviour for ikeshti parents. I blame the hormones…). TKesh won, which allowed her to become something known as a Congregant — a female ikeshti that is overcome with the need to ensure the success of her people as a whole. Not necessarily her individual eggs or young, but the whole of the ikeshti race. So T’Kesh set out to find a male brood-minder to tend to her eggs, dragged him back to her nest, and took off, heading for the nearest city. She marketed her talents at hunting and cooking, entering contests, competitions, and making home-made survival and cooking videos until she went viral. She bought herself a ship and convinced a local holo-vid station to let her have her own reality show: T’Kesh: Killer Chef! In the time since T’Kesh has travelled the Pact Worlds and beyond, surviving in harsh environments, hunting her own prey, and turning it into delicious gourmet meals. Whatever she doesn’t eat she turns into her own line of R2Es named after each episode of her show. T’Kesh: Killer Chef became a hit, allowing T’Kesh to send a hefty amount of credits back to her people.

T’Kesh is a bombastic, self-centred, resourceful ikeshti with a habit of narrating her exploits to the constantly filming video drones that follow her around. She fights with a survival knife, tactical pistol, and a sniper rifle. Mechanically, T’Kesh is an icon operative explorer that uses her surroundings to her advantage. She’s well-versed in a variety of physical, social, and survival skills, but knows next to nothing about technology.

pact worlds sro
A pair of SRO from Starfinder: Pact Worlds. Art courtesy of Paizo Inc.

While on Akiton T’Kesh met an SRO named Rabbot. Small in stature and rather slender, with a square squat base with large treads, a pole-like body, two stick-like arms, and two skinny antennae that stick up out of her head like the rabbit ears on an old tv, Rabbot is a bit of an enigma. She doesn’t talk about where she comes from, nor why she felt the need to work with T’Kesh. But, when T’Kesh was in need of a cinematographer for her hit show, Rabbot showed up for the job. In addition to working the cameras, Rabbot’s antennae function as a signal booster, and her torso can reconfigure itself into a small stove. Unknown to all but Rabbot, the little SRO has a hidden compartment in her forearm which contains a single, tiny, rabbit stuffed toy. Rabbot is very protective of her ‘baby’ and pets it when no one it looking. At all other times she denies its existence.

Rabbot is two and a half feet tall but can adjust her telescopic body and neck to be taller and shorter at will. Her treads allow her to be highly mobile, but make stairs and getting up onto high surfaces difficult. In such terrain Rabbot activates ‘jump mode’ which allows her to bounce up onto higher surfaces with ease and is likely the origin of her name. Rabbot has a robotic, monotone voice, and always begins every sentence with “Beep…. bop… rabbot…” making her seem rather serious and dim — which couldn’t be further from the truth! Rabbot is intelligent, cunning, and fond of telling jokes.

Mechanically, Rabbot is a roboticist operative with the ghost specialization. She’s prone to quickly building barricades for cover and protection, before slinking off to another location entirely without anyone noticing. She’s exceptionally good at acrobatics, disguise, stealth, and sleight of hand, and is a fair judge of character. She’s a solid pilot and engineer with a preference for tinkering with mechanical devices over computers. Rabbot fights with an azimuth laser pistol and is my seven-year old daughter’s character.

My daughter is the driving force behind us playing Dead Suns in the first place, and finally bringing it to the table. Her absolute love for Rabbot and her companions, and passion for the game is absolutely astounding to see in one so young. She’s thrilled to share Rabbot with all of you!

250px-Space_goblin
A space goblin from Starfinder: First Contact and Starfinder: Alien Archive. Art courtesy of Paizo Inc.

The next person to join the T’Kesh: Killer Chef crew was Nubb, a snot-nosed goblin with a habit of sticking everything in his mouth. Yes, everything. Once experimented on by unknown parties, Nubb has an advanced AI installed in his brain which makes him exceptionally intelligent and good with technology. Of course, Nubb himself is exceptionally dumb, even by goblin standards, which makes the Nubb of today a strange mix of reckless stupidity, wanton destruction, and computer genius, mixed with bouts of astounding brilliance. Interfacing with his AI through a series of holographic screens transmitted directly to his eyes, Nubb is often seen poking randomly at the air and talking to himself, going through the motions of touching screens only he can see. Nubb works as T’Kesh’s editor, prepping the footage into episodes of her show, and transmitting them to the show’s producers back on Akiton.

Mechanically, Nubb is a cyberborn operative with the hacker specialization. He’s nimble, smart (most of the time), and a whiz with technology of all kinds. He fights with a survival knife, needler pistol, and a laser pistol, but the majority of his wealth is invested in the AI and computer installed in his brain. Nubb is my husband’s character and the resident trapfinder, disabler, and hacker.

critical hit deck skittermander taylor fischer
A skittermander from the Starfinder Critical Hit Deck. Illustration by Taylor Fischer. Art courtesy of Paizo Inc.

Finally, we have Skitt. Skitt is a super helpful yellow skittermander that desperately misses the little ‘tummy mouth’ he was born with. It was so helpful for eating! And Skitt LOVES eating. Eventually he had a new one made and installed as an augmentation, which he thinks is really neat. Skitt met the crew of T’Kesh: Killer Chef on Vesk-6 and, after hearing the word ‘chef’ Skitt couldn’t help but offer them his friendly services! T’Kesh told him to get lost — over and over again — but Skitt was always good with people! So he cast charm person and her and she didn’t complain anymore. …For a few days, at least! And so Skitt became a member of the crew! He works cameras (usually accidentally filming his feet) and helps with dialogue (which usually results in scenes having to be reshot). T’Kesh fires him at least once a week, but his magic-friend-making-smiley-spell always fixes that up real quick! Despite the many ways that Skitt messes everything up, he is friendly, helpful, enthusiastic, and cheery, making him the cheerleader and emotional heart of the group. He loves to sing and dance, and can even talk to animals — a trait which T’Kesh occasionally makes use of on her hunts.

Mechanically, Skitt is a priest mystic who worships Weydan, god of discovery, exploration, and freedom. He has the xenodruid connection and knowledge of a variety of living things. His favourite spells are charm person, life bubble, and mystic cure, while his favourite zero-level spells are ghost sound, stabilize, telekinetic projectile, and token spell. Although Skitt carries a survival knife and a laser pistol, he much prefers to use telekinetic projectile to throw things around with his mind — always being sure to point his many hands at his enemies like guns and shout ‘PEW PEW PEW!’ at them. Skitt is my eight-year-old son’s character.

Yes, you read that right. My family of four made three operatives for an adventure path. All the characters are small and dextrous, and none of them are physically strong. Far from a balanced party, I know. But, you know what we’re good at? Skills! Haha.

Dead Suns Crew 2
Our heroes are ready to begin their journey!

The Dead Suns Adventure Path begins with Incident at Absalom Station. The PCs have just arrived on the station to meet with a dwarf by the name of Durovar Kreel, who is supposed to be their contact in the Starfinder Society. Unfortunately, he dies in the first scene and it’s up to the PCs to work with the Starfinder Society to solve his murder. This leads the PCs to joining the Starfinder Society, and sets in motion a series of events that will take them farther and farther away from their home in order to save the Pact Worlds.

When my family started playing this adventure path we were already playing in the Starfinder Society, and didn’t want our AP characters to be doing the same thing. So, we decided to make a few changes. Although the AP itself and its characters would remain the same, the organization we work for would have a different name and purpose. It’s name?

That’s a story for another time!

We’ll be back later this week with our first campaign update for Dead Suns: Busted Up Dreams! See you then!

Jessica

 

Free RPG Day 2019

Today is Free RPG Day 2019!

Did you participate?

We sure did!

Established in 2007, Free RPG Day works with participating hobby game retailers and RPG publishers to bring new and exclusive RPG products and adventures into the hands of gamers worldwide. Fans can grab brand new material for a variety of RPGS for free by stopping by their local participating game and hobby shop.

Last year my family had a ton of fun with Free RPG Day, particularly with Paizo’s two releases: Skitter Shot, a first level Starfinder adventure featuring a crew of excitable skittermanders, and We Be 5uper Goblins, a hilarious sixth level Pathfinder adventure featuring some infamous goblin heroes on their most epic and amazing adventure yet! For those of you who missed FREE RPG Day 2018, both modules are available as a free download on Paizo’s website, or as a physical copy for five dollars.

Free RPG Day BooksThis year Free RPG Day was held on June 15, 2019, with Paizo’s free downloads of the PDFs being available on July 1, 2019.

My husband, my children and I headed out for a trip to our local game shop. There’s a few places you can go in Winnipeg for RPG products, but our shop of choice is Game Knight Games and Cool Stuff. It’s a bit of a trek to get there, two buses and at least an hour and a half of travel time for us, but it has a great selection of RPGs, board games, miniatures, and collectible card games. They also have a spacious game space. It’s a wonderful store. The buses were accommodating, and we made good time. In no time at all we headed inside and perused the goodies on offer. There was quite a selection!

There were two products we knew we wanted to bring home with us: Skitter Crash, a third level Starfinder adventure featuring skittermanders, and We Be Heroes? a Pathfinder Playtest adventure for first level goblins. My seven-year old daughter immediately scampered over to the table and swept up Skitter Crash, while my son grabbed We Be Heroes? This left my husband and I a bevy of books to browse. In the end, my husband settled on The Witcher Easy Mode: An Introductory Booklet to the Witcher TRPG, and I scooped up Modern Age Threefold Quickstart.

Free RPG Day 2019

The Witcher Easy Mode: An Introductory Booklet to the Witcher TRPG is just that –– an easy introduction to The Witcher TRPG. 30 pages in length it includes rules, six pre-generated characters and a short adventure called Still Waters.

Modern AGE Threefold Quickstart is an easy to understand gateway to the Modern AGE RPG that comes with streamlined rules, reference sheets, five pre-generated characters, and an introductory adventure called Burning Brighter. It’s 40 pages long and has a lot of nice art inside.

we be heroes? free rpg day 2019
We Be Heroes?

We Be Heroes? is an adventure we knew we wanted to bring home with us. It’s a Pathfinder Playtest adventure, using the final version of the Playtest rules. We Be Heroes? is a first level adventure written by Brian Duckwitz which continues the tradition of the super popular We Be Goblins series (We Be Goblins!, We Be Goblins Too!, We Be Goblins Free!, We B4 Goblins!, and We Be 5uper Goblins!). However, this adventure features a whole new team of goblin adventurers who are set to take on the minions of the Whispering Tyrant! (And zombie pigs?!) Driven by hunger and the orders of their chief, the goblins of the Crookedtoes tribe are tasked with finding out why all the animals in the forest have fled the region, and what happened to the tribe’s best scout. They get to meet up with some heroic knights, explore a wrecked farmhouse, and… be heroes! We absolutely adored reading this adventure and intend to play it soon — although whether we’ll play it as a Playtest adventure, switch it over to Pathfinder First Edition so we can play it right away, or wait for August and switch it over to Pathfinder Second Edition rules remains to be seen. Either way, we’re going to have a blast with it. If you didn’t get your hands on this amazing product, don’t worry. You’ll be able to download it for free on Paizo’s website in two weeks or so.

skitter crash - free rpg day 2019
Skitter Crash

Finally, there’s my personal favourite… Our skittermander heroes from Skitter Shot are set to continue their adventures in Skitter Crash! Written by Jason Keeley, this is a third level Starfinder module that sees our skittermander heroes crash their ship on a mysterious swampy planet after a run in with space pirates and an interstellar cyclone! They’ll need to find their ship, deal with the space pirates, and (of course!) make some nu-friends! The adventure was a lot of fun. So fun, in fact, that we played it today at our local gaming store with a wonderful GM (you’re awesome, Wil!) and another player new to RPGs (I hope you had fun, Robin!).

The verdict?

This adventure is a BLAST. I highly recommend it.

Skitter Crash Battle

I hope a lot of you got out to Free RPG Day! If you did, I’d love to hear what kind of products you got your hands on, and what you thought of them.

Happy gaming!

Jessica

 

Dead Suns Pawn Collection and a Trip Down Memory Lane…

Dead Suns Pawn CollectionWell would you look at this lovely package that arrived in the mail?!

Gorgeous!

I’m a huge fan of Paizo’s Pawn Collections, but it’s been ages since I’ve got my hands on a new set. Today that changes! It’s time to crack open Starfinder: Dead Suns Pawn Collection!

The Dead Suns Pawn Collection contains over a hundred pawns that include allies, enemies, monsters, and starships. The minis in this set are highly versatile, and definitely going to see some heavy use even after the campaign is over.

 

There’s a lot of awesome pawns in this collection, so narrowing down our favourites was tricky! Our favourite medium figures are the dwarf, Durovar Kreel, and the Downside Kings thugs. Both are incredibly versatile, easy to use, and look awesome. Our favourite large pawns are the whiskered renkroda, Ilthisarian, Gatecrasher, and scavenger slime. Why? They look like nothing else I own. Of the big pawns, I like the sky fisher a lot, while for ships I like the Crypt Warden, a ‘Batplane’-like Eoxian ship, and the Barrow Catacomb, which looks fierce!

Favourites

Now, I know what you’re thinking. Why Dead Suns? It’s been out a while now. Surely I’d rather have Against the Aeon Throne or Alien Archive 2?

Our story begins back when Starfinder was new… The rulebook had just hit my hands and I was scouring it for character concepts and cool locations to adventure in. ‘Eww, bugs!’ I thought, ‘NOT playing a shirren.’ (My, how the tables have turned! I love those fellas!). I was excited to check out the first Adventure Path and see what the Starfinder Society would look like. So imagine my surprise when I realized the first adventure path would feature the Starfinder Society. Why would I want to adventure with them when I’m going to get a ton of that in the Starfinder Society? In short, I didn’t. A little disappointed I gave Dead Suns a cursory glance and decided to jump into the Starfinder Society with both feet.

It wasn’t a mistake. I adore the Starfinder Society, both it’s structure, low price point, and exciting adventures. 100% huge fan. But, later down the line when I was getting into the world of play-by-post gaming I was looking for some fun Starfinder games to join –– I was up to date with all the SFS scenarios at the time –– when I stumbled across a recruitment for the Dead Suns Adventure Path. I created a character, applied, and was accepted. We had some rough patches at first. Players arguing and some drop-outs. But the GM crafted a really detailed world for us to adventure in, and it showed. Unfortunately, we played together only a few months before the GM stopped posting, and my glitching, emotionless, android mechanic hung up her adventuring shoes. I was disappointed, of course. But, I was also hooked.

I loved Dead Suns.

So, a short while later, when my brother asked if I’d let him practise GMing a one-shot of Starfinder I hopped at the chance. I offered him one of my SFS scenarios to practise on, but he declined. He owned the first volume of Dead Suns and wanted to give it a shot.

I spent a solid week planning my character. There would only be myself and an NPC run by my brother, and we would only have a single afternoon to play together (while our kids ran around my house causing havoc), so it needed to be something easy to play, and have a personality or background I could capitalize on quickly. Something fun! Something crazy! With a race I couldn’t use in SFS.

I decided to make an ikeshti congregant who left Akiton to make her fortune. She could send her money back home to support her people and adventure for both excitement and coin. Simple motivations that would let her hop into the action. So how, exactly, would she make her fortune? Reality TV! My ikeshti, named T’kesh, would be a reality star known for hunting down exotic prey, cooking it, and eating it. Everything she didn’t eat she would craft into her own line of R2Es named after the episodes and dishes she created! She was a hunter, chef, and daredevil! I decided to call her show ‘T’Kesh: Killer Chef!’ I made her an operative with the explorer specialization. She fought with a knife, tactical pistol, and sniper rifle.

When I told my brother he laughed and decided to create his character to be her cameraman. A mystic lashunta who dreams of creating award winning documentaries, the poor guy was stuck filming my crazed ikeshti’s absurd hunting-cooking show.

Thus prepared we sat down to play. We only got a few minutes into the session before my daughter stuck her head up to the table. She was six at the time, and had only learned how to play Starfinder a week or two before. “Can I play, Uncle?” she asked.

“…Uh…. No, I don’t think so. I don’t have time to help you play today.”

My daughter gave him a pouty scowl and stayed there, stubbornly perched at the edge of the table with her eyes and nose just barely above the tabletop.

Soon the first fight broke out. “Can I at least roll something?” My daughter asked. “I can count, you know.”

My brother said no again, but I’m a sucker for including kids in RPGs. “Oh, let her roll something. She can grab a mini from your bucket and act like a bystander. You use an enemy stat block and she’ll just move and roll. It’ll be fine.”

My brother relented and my daughter peeked into the mini bucket. She found little droid mini from the Star Wars RPG and plopped it on the table. “This is Rabbot!” she announced grandly. “I am an SRO operative with the ghost thing! I will sneak around really quiet like a bunny! I have antenna on my head, and they look sort of like skinny rabbit ears! Also, I am your second cameraman! My eyes record pictures and sound like a camera and my tummy can turn into a stove.” She moved her mini onto the board. “Beep… bop… rabbot… Oh no…. what is with this… fighting…”

When it was her first turn she looked at the board and then looked up at my brother. “Does rabbot have a tactical pistol or an ‘az-ma’ laser pistol? I hope it is a laser one. They shoot way further.”

“Uh… sure. Laser pistol.”

“YAY!” she moved her mini around behind some cover then snuck up on top of a crate. “Trick attack with stealth!” she yelled, rolling her dice. Then she did her best robot voice. “Beep… bop… rabbot… eat this…” She fired her laser pistol, scored a critical hit, and spent the rest of the fight being an absolute rockstar. She was focused, remembered all her rules, and spontaneously created an adorable, thoroughly entertaining character.

When the game was done my brother left and my daughter grinned, “When do we play next, Mom?”

“We don’t,” I told her. “Sorry, baby. We were just playing Dead Suns that one time.”

“But, Rabbot is the coolest.” She gave me a pouty face then added in her best robot voice, “Beep… bop… rabbot… don’t let me… die…” She stuck out her tongue and closed her eyes, making a very silly ‘dead face.’

We didn’t have time to play another game at the table, so I had to say no. But, weeks passed, then months, and she never lost interest. Eventually, I buckled. Sort of. I told her we could all make characters and try Dead Suns out as a play-by-post. But, it would be up to all of us to take the time to write out our turns. She was absolutely thrilled and forced everyone in the house to get characters made. She insisted I keep T’Kesh, of course, and that she would play Rabbot. My son made a skittermander mystic with the xenodruid connection. He named him Skitt and decided that he tried to be a helpful cameraman too, but he was horrible! In fact, the only reason T’Kesh allowed Skitt on her team was through Skitt’s heavy use of charm person spells. Also, he could talk to animals. My husband gave it some thought and ended up making a space goblin operative with a supercomputer implanted in his brain. He named him Nubb, and decided he could act as an editor for T’Kesh: Killer Chef!

Yes, we had a mystic and a whopping three operatives. SUCH a balanced team (not). Surely this would turn out great…

We didn’t always have the time to post in our Dead Suns campaign, but we never stopped playing it. Just this month both of my kids insisted that their Dead Suns characters were their very favourites and they really wanted to bring Dead Suns to the table. So, we did some shuffling and carved out some time. Dead Suns would enter out weekly game rotation.

I didn’t need to pick up the Dead Suns Pawn Collection. A lot of the minis I already have from the Core Rulebook, Pact Worlds, and Alien Archive could cover what I needed. But, my kids really love Dead Suns, and I wanted to make it special.

Plus, did I mention I love Pawn Collections? What better excuse could I have to pick them up!? Haha.

Minis in hand and statistics transferred to proper character sheets, we’re ready to bring this game to life.

My daughter couldn’t be happier. This morning she looked at me with her big brown eyes and gave me a giant hug. “Thanks for not letting Rabbot die, Mom.”

Totally worth it.

 

Wayfinder 20 Announced

Wayfinder, a free magazine made by fans of Paizo’s popular roleplaying games, has just announced their topic of their next issue. Wayfinder #20 will be all about the Diaspora, an asteroid belt in the Starfinder RPG.

Everyone is welcome to create and submit an article to the fanzine, no previous experience required. Submissions can contain a wide array of content, from advice, fiction, poetry and songs, to aliens, enemies and allies, and new rules content. So whether you want to make some themes, monsters, or nifty places to explore, now’s your chance.

Submissions are due October 31, 2019, 11:59 Pacific. For detailed rules and submission guidelines check out the Wayfinder #20 Call for Submissions.

For more information on previous issues of Wayfinder check out these blog posts: Wayfinder 18: Fey and the First World and Wayfinder 19: Destination Absalom Station. You can also head over to Paizo’s website and download all the previous issues for free. (I highly recommend you do so!)

Sounds like it’s time for my kids and I to crack out Pact Worlds and get brainstorming!

Best of luck!

Jessica

 

 

Starfinder Society Scenarios: The Many Minds of Historia and The Herald’s War

Today we’re going to take a look at the two most recent Starfinder Society Scenarios that are currently available for purchase, and let you know we thought. Although you’ll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It’s not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. That said, if you want to avoid even minor spoilers I recommend you check out a different article. Whether you intend to use these scenarios in home games of the Starfinder Roleplaying Game, sanctioned scenarios for use with the Starfinder Society Organized Play, or just want to read a nifty new adventure, we’ve got you covered! So sit back, and get ready to explore the Pact Worlds!

PZOSFS0138E - The Many Minds of HistoriaStarfinder Society Scenario #1-38: The Many Minds of Historia is a Tier 5–8 adventure written by Lyz Liddell, with art  by Sebastian Rodriguez and Bryan Syme, and cartography by Robert Lazzaretti and Damien Mammoliti. This scenario features the Faction (Dataphiles) and Faction (Exo-Guardians) tags, and does not include starship combat. It builds on events from Starfinder Society #1-99: The Scoured Stars Invasion, although playing this scenario beforehand is not necessary. It also continues an ongoing personal subplot involving Zigvigix and Historia-7. Although it’s not necessary, I highly suggest you play some of the previous scenarios that feature Zigvigix and Historia-7 in order to better enjoy and understand this scenario. Players who do so will definitely get more out of it emotionally and contextually, than players that do not. This scenario makes use of Starfinder Flip-Mat: WarshipStarfinder Flip-Mat: Jungle World, and a half-page custom map. It includes content from the Starfinder Core RulebookAlien Archive, and Armory, although all of the necessary stat blocks are included in the adventure itself.

The Many Minds of Historia takes place in Absalom Station’s Lorespire Complex, base of operations for the Starfinder Society. There you will assist Zigvigix in confronting Historia-7, his friend and fellow faction leader who he believes is acting strangely. It includes plenty of important characters, and has lasting ramifications for the future of some of the involved characters and factions. Due to the importance of this scenario, and because it is much more enjoyable to play while completely in the dark, I won’t be saying much more about the content of this scenario. I will say that I absolutely loved it! The Many Minds of Historia is creative, exciting, unique, and shocking. It’s emotionally impactful, and brings a lot of interconnected storylines, characters, and events together into an intriguing cohesive whole. It’s fun for players and GMs both, allows for a lot of creativity, and is an absolutely wonderful scenario. It feels personal, and I expect many players will be on the edge of their seats throughout the course of this adventure. All that said, it’s not without a few minor weaknesses. A few of the enemy’s starting positions don’t work optimally with their tactics (which also means it’s a bit easier than some CRs imply), and it will be difficult to convey some of the skill options PCs could use without simply telling them. Miniscule nitpicks. Overall, The Many Minds of Historia is among my very favourite scenarios. Without a doubt I give it five out of five stars. Awesome job, Lyz!

PZOSFS0139 - The Heralds WarStarfinder Society Scenario #1-39: The Herald’s War is a Tier 7–10 adventure written by Mikko Kallio, with art by Graey Erb, Michele Giorgi, Miroslav Petrov, and Bryan Syme, and cartography by Robert Lazzaretti and Damien Mammoliti. This scenario features the Faction (Second Seekers [Jadnura]), Faction (Second Seekers [Luwazi Elsebo]), and Starship tags, and contains starship combat. It continues the ongoing Scoured Stars storyline, involving both the jinsul and the Kreiholm Freehold. I highly recommend you play #1-29: Honorbound Emissarries before playing this scenario (although there’s a ton of other Scoured Stars scenarios that would also be great to play beforehand). Players who take the time to do so will get more enjoyment out of this adventure. The Herald’s War utilizes Starfinder Flip-Mat – Basic Starfield, and two custom half-page maps.  It makes use of the Starfinder Core Rulebook, and, as always, all necessary stat blocks are included within the scenario itself.

The Herald’s War takes place in Saaruq-Ruaan, which is part of the Kreiholm Freehold. In this scenario PCs will join a massive Starfinder Society mission to protect the Kreiholm Freehold, and convince them to join the Starfinder Society in a future assault against the jinsul –– presuming they all survive, of course! This scenario involves a ton of different characters, plot lines, and events all coming together into one absolutely awesome scenario. It’s fast-paced, exciting, and dynamic. It’s definitely long, though, so GMs will need to keep a brisk pace to fit it all into a single timeslot. The encounters cover a variety of types –– combat, skills, social, starship, and so on –– and most challenges allow for multiple methods to overcome them. It’s action-packed and epic, but a bit manic and disjointed –– which actually fits the adventure really well. Although we have a ton more to say about this scenario, we’re going to keep it brief. This scenario is the conclusion of the Year of Scoured Stars  for the Starfinder Society, and is best enjoyed without further spoilers. All in all, it’s a really satisfying scenario with a great pay-off. This scenario leads directly into the events of #2-00: Fate of the Scoured God by Christopher Wasko, an interactive special which will debut at Origins. I give this climatic scenario five out of five stars. 

 

 

June New Releases

June is here and plethora of new gaming products are hitting shelves! Check out this month’s new d20 releases!


Dungeons & Dragons

Highlights from last month’s releases include the Stranger Things D&D Roleplaying Game Starter Set and Ghosts of Saltmarsh. This month Ghosts of Salmarsh gets the deluxe treatment with Beadle & Grimm’s Sinister Silver Edition for Ghosts of Saltmarsh! The Sinister Silver Edition contains twelve high quality player handouts, a detailed ship map, a reusable ship map, two large scale battle maps, a map of the Styes, 30 encounter cards (which are designed to be hung over a DM screen so players can see images of the monsters they fight while the DM sees it’s statistics), custom DM screen, two objects, bonus encounters, and characters! Also coming out this month is Dungeons & Dragons: Acquisitions Incorporated, a perfect supplement for fans who like a bit of comedy in their RPGs.


Pathfinder

Highlights from last month’s releases include Pathfinder Adventure Path 142: Gardens of Gallowspire (Tyrant’s Grasp 4 of 6) by Crystal Frasier and Pathfinder Player Companion: Chronicle of Legends, which is the last Pathfinder Player Companion being released for Pathfinder First Edition. This month’s new releases include Pathfinder Adventure Path 143: Borne by the Sun’s Grace (Tyrant’s Grasp 5 of 6) by Luis Loza and Pathfinder Campaign Setting: Druma: Profit and Prophecy.

This month’s Pathfinder Society Scenario is #10-22—Passing the Torch, Part 1: Who Wears the Mask, a Tier 12–18 scenario written by Cole Kronewitter that takes place at the same time as Pathfinder Society Special #10-98: Siege of Gallowspire. #10-22 is part of a two-part story arc that concludes with #10-23—Passing the Torch, Part 2: Who Speaks for the Ten next month. All three scenarios are the grand finale to Pathfinder Society Organized Play for Pathfinder First Edition.

Other Pathfinder releases include Pathfinder Pawns: Enemy Encounters Pawn Collection, Pathfinder Flip-Tiles: Forest Highlands Expansion, and Pathfinder Flip-Mat Classics: Dragon’s Lair.


Pathfinder Adventure Card Game

Although it technically launched just at the end of May it’s worth noting that the new Pathfinder Adventure Card Game has been unveiled. Pathfinder Adventure Card Game: Core Set is the base game, which include all the rules, the Dragons Demand adventure series, and a ton of cards. They’re also releasing Pathfinder Adventure Card Game: Curse of the Crimson Throne Adventure Path which is designed to be mixed into the Core Set to create a whole new series of adventures. Those of you who want to read the rules before investing can find the rulebook as a free download here.


Starfinder 

Highlights from last month’s Starfinder releases include Starfinder Adventure Path 16: The Blind City (Dawn of Flame 4 of 6). This month there’s Starfinder Adventure Path: Solar Strike (Dawn of Flame 5 of 6) by Mark Moreland and the Starfinder Rules Reference Cards Deck.

Starfinder Society Scenarios for this month include #2-01: The Pact World Warriors, a Tier 1–4 scenario written by Jenny Jarzabski which brings back Zo! and launches the Year of a Thousand Bites storyline. There’s also #2-02: Waking the Past, a Tier 3–6 scenario written by Tom Philips that sounds like it’s got a bit of a horror vibe to it. June is also when Starfinder Society Scenario #1-99: The Scoured Stars Invasion is available for sale.


Tails of Equestria

Riverhorse just released Filly Sized Follies, a Tails of Equestria book filled with three adventures for ponies between levels 2 and 5. My kids adore the Tails of Equestria RPG, so we’re thrilled to see this one hit shelves!

Filly Sized Follys
Filly Sized Follies

And finally, we’d like to mention some FREE releases that you may or may not have had a chance to pick up…

Wayfinder #19: Destination: Absalom Station, is a free Starfinder fanzine you can read more about here; and Abattoir 8, a fantastic free horror adventure for Grimmerspace, which is a Starfinder Compatible RPG currently on Kickstarter. This adventure is written by Richard Pett and is for mature audiences only. You can also read more about Grimmerspace here.

Finally, Free RPG Day is just around the corner. On Saturday, June 15th be sure to swing by your local game store and pick up a free copy of some RPGs! My family’s most anticipated releases are We Be Heroes? and Skitter Crash, both from Paizo Inc. For more information on Free RPG Day 2019 you can head to their website or read this blog post.


And that’s it for this month! Got a favourite release? I’d love to hear about it!

Happy shopping!

Jessica