November’s here and along with the chill it’s bringing a pile of delightful new d20 products for us to salivate over.
Dungeons & Dragons
Last month my daughter was beyond thrilled to see Battle for Baldur’s Gate hit shelves. This expansion for the D&D card game Dungeon Mayhem stars the shapeshifting druid Jaheira and the ranger Minsc alongside Boo, his miniature, giant space hamster.
Recent Pathfinder 2e releases from Rogue Genius Games include three new entries in their ‘Monster Omnicron’ line: Conductor Devil by James Case, Dy’etu by Ivis K. Flanagan, and Panoptant by Luis Loza; as well as The Ghosts of Sparwell Lodge, a 2e adventure intended for 4th level characters written by Ron Lundeen.
Tails of Equestria
My Little Pony: Tails of Equestria releases an exciting new boxed set this month: Ogres and Oubliettes includes 130 pawns, an assortment of plastic bases, a poster map of Equestria, and a brand new adventure ‘Dungeon of the Diabolical Draconequus,’ starring fan favourite villain: Discord! My kids are absolutely over the moon for this one!
Speaking of my kids, my daughter’s creation ‘Sky Bunnies’ was recently picked up by the Tails of Equestria RPG for their ‘Creature Feature.’ She’s beyond thrilled!
And finally, WizKids launches another awesome set of miniatures with Pathfinder Battles: Legendary Adventures! This collection features art from the new Pathfinder Second Edition and is the first to include Huge sized miniatures in a very long time. The spoilers I’ve seen look fantastic!
And that’s what we’re touching on this month! Got a favourite release? I’d love to hear about it!
Over the past few months Paizo has released a ton of short web-fiction on their blog. These thoroughly entertaining short stories and vignettes focus on the Pact Worlds and Golarion, with the Iconic Encounters series showcasing each of the iconic characters in the Starfinder Core Rulebook and the Pathfinder Second Edition Core Rulebook, and the Tales of Lost Omens series showcasing the many meta-regions of the Inner Sea Region. Each instalment has been an absolute delight and, if you haven’t stopped by Paizo’s site and given them a read yet, I highly recommend you do. They’re definitely worth it!
For sake of ease, we’ve compiled the links below.
UPDATE: Be sure to check out the new ‘The Windsong Testaments’ series, featuring tales of the gods of Golarion, linked to below!
UPDATE: Be sure to check out the new ‘Tales from the Drift’ series, exciting short stories that showcase the setting of the Starfinder RPG, linked to below!
Earlier this month the Dungeons & Dragons Essentials Kit finally hit game-store shelves. This collection includes quickstart rules, character sheets, a dice set, DM screen, maps, a new adventure, Dragon of Icespire Peak, and more.
Dungeon Mayhem Expansion: Battle for Baldur’s Gate is the first expansion for the easy to play card game, Dungeon Mayhem, which my kids absolutely adore. With art by Jake Parker, the expansion includes two new decks featuring the ranger Minsc (with his miniature giant space hamster, Boo), and the shapeshifting druid Jaheira. This expansion went right onto my kids’ wish list for Christmas. For more information on Dungeon Mayhem check out our review of the game here.
Finally, at the start of this month two new kids novels were added to the Endless Quest lineup. Written by Matt Forbeck, Endless Quest: Escape from Castle Ravenloft casts readers into the role of a cleric trapped in Count Strahd’s castle, and Endless Quest: The Mad Mage’s Academy casts readers in the role of a foolhardy thief set on stealing the spell book of the Mad Mage himself. What could go wrong?! For full details on the newest Endless Quest books check out our review on them here.
Finally, Paizo has released a mini-adventure meant to be an introduction to Pathfinder Second Edition for new players and new GMs alike. Written byStephen Radney-MacFarland, Torment and Legacy: A Pathfinder Second Edition Demo Adventure is available as a FREE download on their blog, here. I highly suggest you pick it up!
Everybody Games also added another entry into their popular and always entertaining ‘Pop Culture Catalog’ line of products for the Starfinder Roleplaying Game. Pop Culture Catalog: Infosphere Shows is written by George “Loki” Williams.
Monte Cook Games
Monte Cook Games released a free download that discusses how to include mature content in roleplaying games in a responsible manner, particularly in regards to content consent from your players. Consent in Gaming is written by Monte Cook and Shanna Germain.
Rogue Genius Games
Rogue Genius Games released the first of its Monster Omnicrons, a series of short one monster, two stat block, articles compatible with the second edition of the Pathfinder Roleplaying Game. This month’s release is Monster Omnicron: Pyreborn, by Luis Loza!
Rusted Iron Games
Rusted Iron Games recently launched Tombstone, a gritty alternate history wild west setting compatible with Pathfinder Second Edition rules that pits PCs against monsters, magic, and The Blight, a terrifying infection from beyond the stars. A mixture of western, fantasy, and occult horror, it’s shaping up to be a fun and quirky twist on RPGs. This month adds another new ancestry to the line, with Ancestries of Tombstone: Centaur, by Andrew Mullen. Previous releases in this line include Ancestries of Tombstone: Chupacabra by Joshua Hennington, Ancestries of Tombstone: Jackalope by Jacob W. Michaels, and Ancestries of Tombstone: Rougarou by Dennis Muldoon, all of which are available on DriveThruRPG.
Root: The Tabletop Roleplaying Game
Much to my surprise, Magpie Games is launching a Kickstarter on September 17th to help fund their upcoming roleplaying game, Root: The Tabletop Roleplaying game, based on the popular board game Root: A Game of Woodland Might & Right. Based on the Powered by Apocalypse framework, Root: The Tabletop Roleplaying Game looks like a ton of fun. My kids, in particular, are very interested in giving it a try. For a free sneak peek, download Root: The Roleplaying Game Quickstart Guide.
And that’s what we’re touching on this month! Got a favourite release? I’d love to hear about it!
Hello, and welcome back to d20diairies! August 2019 is a crazy month for d20 releases, so buckle up! We’re in for one exciting ride!
Dungeons & Dragons
Although there’s no big D&D releases this month, highlights from last month include the first two releases in the Young Adventurer’s Guide line: Monsters & Creatures and Warriors & Weapons! Both of my kids are huge fans of these books. For more information check out our review on the Young Adventurer’s Guides here.
Last month marked the finale of the Tyrant’s Grasp Adventure Path with Pathfinder Adventure Path 144: Midwives to Death by John Compton. This was the final Pathfinder First Edition adventure to be released. But, as First Edition comes to an end, Second Edition begins. And WOW, there is a LOT of Pathfinder Second Edition products coming out this month!
First and foremost: The Core Rulebook (also available in a Deluxe Edition). This massive 638 page tome contains (almost) everything you need to get started playing Pathfinder Second Edition. With a highly intuitive gameplay system, and incredibly varied character development choices that can be made at every level, Pathfinder Second Edition is shaping up to be absolutely awesome. We’ve just finished reading the rules and can’t wait to get started playing some mini-adventures. GMs, like myself, will also need one other book to play: Bestiary! The Bestiary (also available in a Deluxe Edition) is 357 pages long and contains over 400 creatures with dynamic and diverse abilities. Coming out later this month is another hardcover I’m particularly excited for, Pathfinder Lost Omens World Guide, which advances Golarion’s timeline ten years and shows us what’s happening throughout ten mega-regions of the Inner Sea Region. There’s plenty of changes coming, and I can’t wait to see what’s in store for us.
It may be new, but there’s already plenty of exciting Third Party Publisher releases for Pathfinder Second Edition. Although we haven’t had a chance to read many, below are a few we’re particularly excited for.
Everybody Games has two issues of their ‘Files for Everybody’ line out. Issue 1: Nashi, by Alex Augunas, brings raccoon-folk to Second Edition, while Issue 2: Acrobatics Feats, by Dustin Knight, contains ten new General Acrobatics Skill feats.
Rusted Iron Games recently launched Tombstone, a gritty alternate history wild west setting compatible with Pathfinder Second Edition rules that pits PCs against monsters, magic, and The Blight, a terrifying infection from beyond the stars. A mixture of western, fantasy, and occult horror, it’s shaping up to be a fun and quirky twist on RPGs. Current releases in this line include Ancestries of Tombstone: Chupacabra by Joshua Hennington, Ancestries of Tombstone: Jackalope by Jacob W. Michaels, and Ancestries of Tombstone: Rougarou by Dennis Muldoon, all of which are available on DriveThruRPG. Upcoming releases include more ancestries, and class feats. My daughter has decided to make at least five jackalope characters — one for each heritage — so my PDF is proving well worth the money.
And finally, WizKids! This month saw the launch of the Pathfinder Battles: Legendary Adventures Preview Pack, an 8 miniature sneak peak of the upcoming Pathfinder Battles: Legendary Adventures miniatures. Later this month D&D: Icons of the Realms: Baldur’s Gate: Descent in Avernus is scheduled to launch! This set of random booster boxes features 45 different plastic pre-painted miniatures.
And that’s what we’re touching on this month! Got a favourite release? I’d love to hear about it!
Early in July I participated in a mini-competition on Freelance Forge (a very welcoming private forum for freelancers in the tabltetop RPG industry that I highly recommend aspiring freelancers join!) that challenged participants with creating a Starfinder creature themed around the phrase ‘Red, White, and BOOM!’ — a topic meant to bring to mind Independence Day but, as a Canadian, I immediately thought of Canada Day (happily they both involve fireworks! Haha). The goal of the competition is not to win, but to get inspired, practise making creatures, and to give and receive feedback on each others creations, so that we improve our skills. It was a lot of fun — both the act of creating, and getting to read everyone else’s entries. With the competition over I decided to incorporate some of the feedback I received and post my newly-polished, explosive little creature on d20 diaries.
Introducing… the scintrix!
CR 5 XP 1,600
CN Medium fey Init +5; Senses low-light vision; Perception +11
DEFENSE HP 70; RP 4 EAC 17; KAC 19 Fort +9; Ref +9; Will +4 Defensive Abilities vanishing trick
Str +3; Dex +5; Con +1; Int +0; Wis +1; Cha +2 Skills Acrobatics +11, Stealth +16, Survival +11 Languages Common, Sylvan Other Abilities aglow, compression
Aglow (Ex) A scintrix increases the light level by one step out to a radius of 10 feet. This glow is suppressed while the scintrix is invisible.
Brilliant Bolt(Su) As an attack, a scintrix can shoot a brightly colored bolt of energy from its body at a single target, which explodes upon impact in a shower of sparkling rainbow-hued light. This attack has a range increment of 60 ft. and the aurora weapon special property.
Explosive Entrance(Su) A scintrix that uses its bite attack while under the effects of vanishing trick reappears with an explosive bang and a flash of scintillating colors. Any creature within 10 feet, other than scintrix, must succeed at a DC 13 Fortitude save or be blinded for 1d3 rounds; on a successful save the creature is instead dazzled for 1d3 rounds.
Vanishing Trick(Su) As a standard action a scintrix can cause its body to disappear, leaving only its eyes and mouth visible. This functions as if the scintrix were invisible. The scintrix can maintain this invisibility as long as they desire, though it ends immediately if the scintrix attacks, sleeps, falls unconscious, or dies. By spending 1 Resolve Point, a scintrix can instead activate vanishing trick as a move action.
Environment any forest, jungle, or plains
Organization solitary, pair, or flare (3–7)
Scintrix are the fey embodiment of shock, surprise, and sudden excitement – a burst of vibrant energy given life and shifting form. At home in forests, jungles, and plains, throughout the universe, scintrix are most commonly found on planets with particularly vibrant colors, wild magic, unpredictable weather, or thin planar boundaries. Where nature, physics, or magic defy logic, scintrix are sure to appear.
Scintrix are animalistic quadrupeds with a stocky, thick-set body, gleaming eyes, and a wide grinning mouth filled with white sharp teeth. Their bodies are a kaleidoscope of brightly colored, shifting streaks of light that crackle and burst with energy. Only their eyes, mouth, paws, the tips of their short, pointed ears, and the ends of their frazzled, bushy tail remain stable. Despite appearing as bursts of light and color, the body of a scintrix is squishy and pliable, capable of squeezing through spaces much smaller than their size suggests.
Cunning and clever, with an appetite for fun as well as meat, scintrix are pranksters that take great glee in surprising their prey before devouring them. Stealth hunters, scintrix can become unnaturally quiet and still at a moment’s notice, vanishing from sight almost completely, with only their eyes and mouth remaining visible. They stalk their prey, leaping out to attack only when their prey is completely unaware. Their appearance is marked by a loud bang, blinding flash of light, and bursts of scintillating color.
Vain and talkative, scintrix prefer to hunt intelligent beings. Playful, they enjoy toying with their food, bursting in and out of a fight with crackling laughter, only to vanish and surprise their prey again later. When faced with particularly entertaining prey, scintrix are known to draw their hunts out over weeks, engage their foe in conversation, or take their prey captive as pets. Unfortunately for such prisoners, scintrix are easily bored.
A new series of Dungeons and Dragons books aimed at children is launching this month. The D&D Young Adventurer’s Guide series is written by Jim Zub, Stacy King, and Andrew Wheeler, and published by Ten Speed Press (a part of the Crown Publishing Group). The series begins with two simultaneous releases on July 16th, 2019: Monsters & Creatures and Warriors & Weapons. There are two more books in development that are scheduled to be released in Fall 2019 (Dungeons & Tombs and Wizards & Spells) and, if they’re popular enough, there may be more beyond that in the future. The D&D Young Adventurer’s Guide series is intended for middle-grade readers (ages 8-12) and meant to inspire these young readers to read, write, create, imagine, and of course, play D&D. My kids and I are incredibly excited to be in possession of advance copies of both of these books, which we’ll be posting a full review on within the next few days. We can’t wait to share them with you!
Last month marked the start of the second season of the Starfinder Society, Year of a Thousand Bites, with #2-01: The Pact World Warriors and #2-02: Waking the Past. This month’s scenarios are #2-03: The Withering World and #2-04: Future’s Fall. #2-03: The Withering World is a series of five repeatable quests for Tier 1-4. The quests are written by Arc Riley, Jennifer Povey, Rigby Bendele, Shahreena Shahrani, and myself! This project was an absolute blast to be a part of and I can’t wait to see it hit game tables at the end of the month! #2-04: Future’s Fall is a Tier 7-10 scenario by Matt Duvall that takes players back to Salvation’s End!
And that’s it for this month! Got a favourite release? I’d love to hear about it!
Over a year ago my family started playing the Dead Suns Adventure Path by play-by-post. The hows and whys of our decision to play online instead of at a table in our own home, and why we started playing it in the first place, is something I’ve already written about. Suffice to say, time is a factor (it always is, isn’t it?). Time to play, time to prep, time we could be dedicating to other games or other things.
Life’s busy. But, my kids adore the Dead Suns Adventure Path. They love their characters, and have a blast playing them. So, due in no small part to the requests of both of my children, we’re finally bringing our Dead Suns campaign to a proper table! Which means, it’s time to talk Dead Suns…
Dead Suns is a six-part Adventure Path for the Starfinder Roleplaying Game that sees your PCs join the Starfinder Society, and race to gain control of an ancient super weapon before the undead Corpse Fleet or the terrifying Cult of the Devourer get their hands on it and lay waste to the galaxy! Dead Suns and its supplementary products include:
You can also check out the awesome trailer for Dead Suns below:
Dead Suns is the first campaign that was released for Starfinder, which means there’s a few kinks to iron out, particularly in regards to the difficulty of starship combat. It’s a fun, tough adventure, and my family is sure to have their hands full surviving to the end. There’s only three of them (four if we include my NPC), and my children don’t always make the most sound tactical decisions. To top it all off, my family did NOT make a balanced party AT ALL. But, you know what we did make? A goofy, group of weirdos that are a ton of fun to play.
So who are the heroes of our Dead Suns campaign?
So glad you asked!
At the centre of our team is my NPC T’Kesh. I know, I know. I’m the GM so why the heck is my character the heart of the team? For reasons I’ve already written about here! Haha. It makes sense, I swear!
T’Kesh is a red-scaled ikeshti (think of them as alien kobolds) from Akiton who, like most of her people, has a voracious appetite, a knack for surviving in the harshest of environments, and a willingness to stick pretty much anything in her mouth. She’s a hunter and a cook, and soon found she was exceptional at both. Like all ikeshti, life changed when she reached adulthood. Ikeshti who are in heat become incredibly aggressive, growing larger and angrier until they successfully mate and lay eggs. Those who cannot mate successfully turn into ravenous, violent monsters known as riveners. Luckily, T’Kesh found a mate and laid a clutch of eggs. Then, she and her mate fought to the death! (Which is absolutely normal behaviour for ikeshti parents. I blame the hormones…). TKesh won, which allowed her to become something known as a Congregant — a female ikeshti that is overcome with the need to ensure the success of her people as a whole. Not necessarily her individual eggs or young, but the whole of the ikeshti race. So T’Kesh set out to find a male brood-minder to tend to her eggs, dragged him back to her nest, and took off, heading for the nearest city. She marketed her talents at hunting and cooking, entering contests, competitions, and making home-made survival and cooking videos until she went viral. She bought herself a ship and convinced a local holo-vid station to let her have her own reality show: T’Kesh: Killer Chef! In the time since T’Kesh has travelled the Pact Worlds and beyond, surviving in harsh environments, hunting her own prey, and turning it into delicious gourmet meals. Whatever she doesn’t eat she turns into her own line of R2Es named after each episode of her show. T’Kesh: Killer Chef became a hit, allowing T’Kesh to send a hefty amount of credits back to her people.
T’Kesh is a bombastic, self-centred, resourceful ikeshti with a habit of narrating her exploits to the constantly filming video drones that follow her around. She fights with a survival knife, tactical pistol, and a sniper rifle. Mechanically, T’Kesh is an icon operative explorer that uses her surroundings to her advantage. She’s well-versed in a variety of physical, social, and survival skills, but knows next to nothing about technology.
While on Akiton T’Kesh met an SRO named Rabbot. Small in stature and rather slender, with a square squat base with large treads, a pole-like body, two stick-like arms, and two skinny antennae that stick up out of her head like the rabbit ears on an old tv, Rabbot is a bit of an enigma. She doesn’t talk about where she comes from, nor why she felt the need to work with T’Kesh. But, when T’Kesh was in need of a cinematographer for her hit show, Rabbot showed up for the job. In addition to working the cameras, Rabbot’s antennae function as a signal booster, and her torso can reconfigure itself into a small stove. Unknown to all but Rabbot, the little SRO has a hidden compartment in her forearm which contains a single, tiny, rabbit stuffed toy. Rabbot is very protective of her ‘baby’ and pets it when no one it looking. At all other times she denies its existence.
Rabbot is two and a half feet tall but can adjust her telescopic body and neck to be taller and shorter at will. Her treads allow her to be highly mobile, but make stairs and getting up onto high surfaces difficult. In such terrain Rabbot activates ‘jump mode’ which allows her to bounce up onto higher surfaces with ease and is likely the origin of her name. Rabbot has a robotic, monotone voice, and always begins every sentence with “Beep…. bop… rabbot…” making her seem rather serious and dim — which couldn’t be further from the truth! Rabbot is intelligent, cunning, and fond of telling jokes.
Mechanically, Rabbot is a roboticist operative with the ghost specialization. She’s prone to quickly building barricades for cover and protection, before slinking off to another location entirely without anyone noticing. She’s exceptionally good at acrobatics, disguise, stealth, and sleight of hand, and is a fair judge of character. She’s a solid pilot and engineer with a preference for tinkering with mechanical devices over computers. Rabbot fights with an azimuth laser pistol and is my seven-year old daughter’s character.
My daughter is the driving force behind us playing Dead Suns in the first place, and finally bringing it to the table. Her absolute love for Rabbot and her companions, and passion for the game is absolutely astounding to see in one so young. She’s thrilled to share Rabbot with all of you!
The next person to join the T’Kesh: Killer Chef crew was Nubb, a snot-nosed goblin with a habit of sticking everything in his mouth. Yes, everything. Once experimented on by unknown parties, Nubb has an advanced AI installed in his brain which makes him exceptionally intelligent and good with technology. Of course, Nubb himself is exceptionally dumb, even by goblin standards, which makes the Nubb of today a strange mix of reckless stupidity, wanton destruction, and computer genius, mixed with bouts of astounding brilliance. Interfacing with his AI through a series of holographic screens transmitted directly to his eyes, Nubb is often seen poking randomly at the air and talking to himself, going through the motions of touching screens only he can see. Nubb works as T’Kesh’s editor, prepping the footage into episodes of her show, and transmitting them to the show’s producers back on Akiton.
Mechanically, Nubb is a cyberborn operative with the hacker specialization. He’s nimble, smart (most of the time), and a whiz with technology of all kinds. He fights with a survival knife, needler pistol, and a laser pistol, but the majority of his wealth is invested in the AI and computer installed in his brain. Nubb is my husband’s character and the resident trapfinder, disabler, and hacker.
Finally, we have Skitt. Skitt is a super helpful yellow skittermander that desperately misses the little ‘tummy mouth’ he was born with. It was so helpful for eating! And Skitt LOVES eating. Eventually he had a new one made and installed as an augmentation, which he thinks is really neat. Skitt met the crew of T’Kesh: Killer Chef on Vesk-6 and, after hearing the word ‘chef’ Skitt couldn’t help but offer them his friendly services! T’Kesh told him to get lost — over and over again — but Skitt was always good with people! So he cast charm person and her and she didn’t complain anymore. …For a few days, at least! And so Skitt became a member of the crew! He works cameras (usually accidentally filming his feet) and helps with dialogue (which usually results in scenes having to be reshot). T’Kesh fires him at least once a week, but his magic-friend-making-smiley-spell always fixes that up real quick! Despite the many ways that Skitt messes everything up, he is friendly, helpful, enthusiastic, and cheery, making him the cheerleader and emotional heart of the group. He loves to sing and dance, and can even talk to animals — a trait which T’Kesh occasionally makes use of on her hunts.
Mechanically, Skitt is a priest mystic who worships Weydan, god of discovery, exploration, and freedom. He has the xenodruid connection and knowledge of a variety of living things. His favourite spells are charm person, life bubble, and mystic cure, while his favourite zero-level spells are ghost sound, stabilize, telekinetic projectile, and token spell. Although Skitt carries a survival knife and a laser pistol, he much prefers to use telekinetic projectile to throw things around with his mind — always being sure to point his many hands at his enemies like guns and shout ‘PEW PEW PEW!’ at them. Skitt is my eight-year-old son’s character.
Yes, you read that right. My family of four made three operatives for an adventure path. All the characters are small and dextrous, and none of them are physically strong. Far from a balanced party, I know. But, you know what we’re good at? Skills! Haha.
The Dead Suns Adventure Path begins with Incident at Absalom Station. The PCs have just arrived on the station to meet with a dwarf by the name of Durovar Kreel, who is supposed to be their contact in the Starfinder Society. Unfortunately, he dies in the first scene and it’s up to the PCs to work with the Starfinder Society to solve his murder. This leads the PCs to joining the Starfinder Society, and sets in motion a series of events that will take them farther and farther away from their home in order to save the Pact Worlds.
When my family started playing this adventure path we were already playing in the Starfinder Society, and didn’t want our AP characters to be doing the same thing. So, we decided to make a few changes. Although the AP itself and its characters would remain the same, the organization we work for would have a different name and purpose. It’s name?
That’s a story for another time!
We’ll be back later this week with our first campaign update for Dead Suns: Busted Up Dreams! See you then!