Freelance Work

Hello, and welcome to d20diaries!

Today we’re finally back after a long, long, long break. Last year I took a short time off from blogging to write my first freelance RPG assignment—Starfinder Society Scenario #2-03: The Withering World. As a quest pack, this adventure was split into five parts, each penned by a different author. Working alongside Arc Riley, Jennifer Povey, Rigby Bendele, and Shahreena Shahrani was a wonderful, exciting experience that I can honestly say has changed my life.

Shortly after the release of the Withering World, I contributed to three other amazing books that release next week: Starship Operations Manual, Lost Omens: Legends, and the Advanced Player’s Guide! I can’t wait to see these hit gaming tables!

In the time since, I’ve been writing and creating steadily. I’m thrilled to be the author of two further Starfinder Society Scenarios, #2-15: The Infernal Gallery and the newly released #3-02: The Subterranean Safari. I’ve written two Wondrous One-Shot adventures for Dungeon in a Box: The Missing and the Mist and the upcoming Clockwork Heist, which releases August 1st. I’ve contributed to ten additional projects with Paizo, Dungeon in a Box, and other companies, many of which aren’t yet announced. For a full list of my announced freelance RPG credits, check out the new Freelance Work page. It’s a list I’m unbelievably proud of, that I’m working to expand every day.

Earlier this year, right before the Covid-19 outbreak, I was interviewed by John Godek for Presenting… on the Know Direction Network. Those of you who know me personally, know I’m terrified of public speaking, so recording an interview for a podcast is well outside my comfort zone. Thankfully, John was a delight and I didn’t mess up horribly. Haha. You can listen to the interview here.

Despite quarantine, home-schooling, and freelancing, I’ve found equilibrium. I’m happily tackling my freelance projects ahead of schedule, while caring for my kids and the others I babysit during the week, with time to spare. Which has brought me back here.

I’m still here. I’m still gaming. I’m still creating.

I’m happy to be back.

We’ll talk again soon.

Review: Dungeons & Tombs

Hello, and welcome to d20diaries!

A new entry in the ‘Young Adventurer’s Guide‘ series of children books from Dungeons & Dragons is scheduled to launch next week and we are absolutely thrilled to be in possession of an advance copy of this delightful book, which we’re going to share with you today!

The Dungeons & Dragons Young Adventurer’s Guide series is written by Jim Zub, Stacy King, and Andrew Wheeler. The series began with two simultaneous releases on July 16th, 2019: ‘Monsters and Creatures and ‘Warriors and Weapons.’ (For full details on these two books, check out our previous review here). On November 26th, ‘Dungeons & Tombs‘ will be released! There is one more book in development, scheduled for Spring 2020 (Wizards & Spells: A Young Adventurer’s Guide) and, if they’re popular enough, there may be more beyond that in the future. The D&D Young Adventurer’s Guide series is intended for middle-grade readers (ages 8-12) and meant to inspire these young readers to read, write, create, imagine, and of course, play D&D. The American cover price for each of the books is $12.99, with the Canadian cover price $17.50. Each book is 105 pages long.

Young Adventurer's Guides

Like previous entries in this series, Dungeons & Tombs looks and feels great! It has a high quality hard cover, sturdy glossy pages, tons of unique full colour art, and a design aesthetic that’s in line with the adult D&D releases. This book feels like it’s a part of the Dungeons & Dragons line — which is absolutely awesome! It makes my kids feel like this book, and previous ones in the series, is just as important as the rest of our D&D books, which in turn makes them feel included and a part of the hobby.

young-adventurers-guides-2.jpgTaken on their own, the Young Adventurer’s Guides have a nice layout, easy to read text, beautiful art, and are well organized. They’re approachable, interesting, engaging, and clearly written for kids, but, at the same time, the books don’t talk down to the reader. These books are written with care, and meant to provide younger audiences an easy to understand introduction to the world of roleplaying games and storytelling, as well as inspire them to make the world and stories their own.

I have two children, a seven year old girl and an eight year old boy, making them on the young end of the intended audience for these books. Both of my kids have very good reading comprehension for their age. That said, both of my kids thoroughly enjoyed these books. Both my son and daughter had no problem reading the books and seemed to understand everything they read. My daughter, understandably, had a bit more trouble than her older brother, having to sound out a tricky word or two once or twice a chapter. Despite this, she was fully engaged with reading the books and never got frustrated. As is typical with many fantasy books, the trickiest words are fictional names of characters and places. While many kids will stumble over these words once or twice before internalizing them, just as many will skip over them and move on. That said, there were very few names my kids had trouble with, which is really nice to see. My son didn’t come across any content that he found inappropriate or too mature for him, while my daughter came across one location and one creature she decided were a little ‘too spooky’ for her right now, so she skipped those pages and continued on enjoying the rest of the book. Considering the age and reading abilities of my kids, I think these books are well suited to the middle-grade reader level they’re advertised as. My kids loved them, and they definitely have room to grow with the books. We haven’t had them long and already my kids have read and re-read them more than a few times. They’ve already started utilizing information they picked up from the books in their play, storytelling, roleplaying, and gaming. My son has started drawing maps of his own, and my daughter’s already created a whole adventure featuring some of the advice and new creatures in this book. These are the sort of books my kids get a ton of use out of, coming back to them often, and using different sections for inspiration at different times.

It’s important to note that Dungeons & Tombs (and the other Young Adventurer’s Guides) are NOT a replacement for the D&D Player’s Handbook or the Monster Manual. They do NOT contain game mechanics or rules. They lay out the major concepts, gear, locations, monsters, and roles in a way that is easy to understand, approachable, and engaging; and they provide a lot of great advice for storytelling of all kinds. They’re meant to inspire creativity, without overwhelming readers with rules. I highly recommend this series for any kids who love adventure, fantasy, horror, monsters, roleplaying, storytelling, or who have exposure to RPGs.


dungeons-and-tombs.jpg
Dungeons & Tombs: A Young Adventurer’s Guide
 is an illustrated guide to six famous dungeons and locations in Dungeons & Dragons, and some creatures that call these places home. It also contains advice on mapmaking and dungeon crafting. Featuring one-of-a-kind entries for each of its showcased locations and monsters, and over 60 brand new illustrations, this book is sure to ignite the imagination of young readers.

This book begins with a short, three page introduction, which gives the book some context, then discusses how to prepare for a dungeon delve and the major classes of D&D. From there, it hops right into the star of this book: a profile of six famous dungeons. Each dungeon has an introduction and overview, to set the stage for the dungeon, a list of a few important locations in that dungeon, a more detailed look at one of the locations within that dungeon (along with story prompts to engage the reader’s imagination), and an ‘encounter,’ which is a short, one-page story that takes place in that dungeon, and encourages readers to decide how they would react to the events. These encounters are meant to guide kids to roleplay their own endings to exciting stories, and question the ramifications of their actions. This problem-solving is a great way to introduce kids to RPGs as both a player and DM.

dungeons-and-tombs-2.jpg

There are six dungeons covered in this book, and each is very different — which I love! Dungeons aren’t always enclosed spaces or underground, so I’m thrilled this book showcases that. The six dungeons examined in this book shouldn’t surprise fans of D&D. They’re famous, of course, but they’re also locations visited in D&D 5e adventures. These include Chult, Ironslag, Ravenloft, The Sea Ghost, The Temple of Elemental Evil, and Undermountain. My kids love knowing that the places they’ve read about are out there, in a D&D campaign, waiting for them to explore one day. For those of you curious, Chult is explored in Tomb of Annihilation, Ironslag is explored in Storm King’s Thunder, Ravenloft is explored in Curse of Strahd, The Sea Ghost is featured in Ghosts of Saltmarsh,  The Temple of Elemental Evil is a part of Princes of the Apocalypse, and Undermountain is showcased in Waterdeep: Dungeon of the Mad Mage . (Note: These locations have been showcased many times before in previous editions, stories, and adventures as well). Even more exciting to my kids, they already knew the names of some of these locations, as the Endless Quest series of Dungeons & Dragons children’s novels by Matt Forbeck also visits some of these locations. (For more information on Endless Quest, check out our review on the first four here and the newest two here).

Both of my children agreed that their favourite dungeon was Chult, the island of dinosaurs. My daughter’s second favourite was the Temple of Elemental Evil, while my son’s second favourite was The Sea Ghost. Both of my children agreed that Ravenloft was by far the spookiest location in the book. My son enjoyed it, but my daughter saw the word ‘werewolf,’ shrieked in panic, and flipped right past the rest of that dungeon. (She has a fear of werewolves). Preferences aside, they both really enjoyed the dungeon profiles and, just as  importantly, came up with a bunch of ideas for adventures and stories they want to create in the various dungeons. It really sparked their imagination, which was nice to see. The dungeon profiles take up half of the book.

The next chapter of this book is a bestiary, which begins with a short, one page introduction. This introduction also explains the books ‘Danger Levels,’ which is a 0-5 point scale meant to show how tough a creature is. Although similar to Challenge Ratings in D&D, these numbers are NOT equivalent. Beginning at 0, which denotes a creature that is essentially harmless, moving on to 1, which is an acceptable challenge for low-level or beginning adventurers, and ending at 5, which is a difficult challenge for high level heroes. There is one Danger Level higher than this: EPIC, which denotes a creature so powerful only the most legendary heroes could hope to triumph over it.

The creatures in this book are sorted alphabetically, with the ooze entry containing four different oozes. Creatures showcased are the basilisk, flameskull, gibbering mouther, grung, iron golem, lizardfolk, mimic, ooze (black pudding, gelatinous cube, gray ooze, ochre jelly), roper, sea elf, water elemental myrmidon, and yikaria. Once again, my kids both really enjoyed this section. My son read it all, but my daughter found one creature ‘too spooky’ for her. She saw the gibbering mouther… and promptly flipped right past it. Haha. Both of my kids decided the basilisk was the coolest monster in the bestiary, followed by the grung. My son also enjoyed the roper a lot, while my daughter preferred the sea elf.

Dungeons and Tombs - Basilisk

The final chapter of this book was my personal favourite: building your own dungeon. This chapter is a simple, but really helpful guide that discusses how to build a dungeon that is exciting, memorable, and actually makes sense. It’s got a lot of wonderful questions and writing prompts, concepts for kids to think about, and fun ideas to spark their creativity. (Many adult D&D players would benefit from reading this short chapter, as well). The dungeon creation process covers coming up with the dungeon concept (the location, creator, and purpose), populating your dungeon (ecology, inhabitants, and traps), mapmaking (which include map symbols and sample maps), explorations and quests (essentially the goal of your adventures in this dungeon), and treasure. Finally, it discusses how to use dungeons to tell a story — either written, spoken, or as an adventure.

My kids both agreed that the mapmaking section of this chapter was the greatest part of not only this chapter, but also the entire book. They absolutely adored it! And you know what? So did I. I like the map symbols key, particularly. I was also really impressed with the opening discussion on the purpose and context of a dungeon, as I believe this is a hugely important, and often overlooked, component of adventure creation. I’m SO happy its in here. Haha.


The verdict:

As an adult reader, I was pleasantly surprised with the diversity of locations and creatures featured in this book. These are cool, exciting places to adventure and imagine, that showcase a wide variety of environments, locations, and play styles. The information included in the monster entries is absolutely wonderful. There’s integral information, great advice, and enough engaging descriptions to get my kids interested and curious. The encounters were a definite highlight of the book, as was the beautiful new artwork found throughout. My favourite section is the ‘Building Your Own Dungeon’ chapter, which is a simple but surprisingly helpful guide to making adventures, maps, and worldbuilding.

The book is high-quality and sturdy, which is important since our copy is sure to take a beating. I’m far from the intended audience for this book, but I really enjoyed reading it. Even more than that, I loved sharing this book with my kids. I loved watching them discover and wonder over the places and creatures inside, and I loved watching them immediately reach for some paper and pencils, to make stories and adventures of their own. Dungeons & Tombs is another wonderful entry in the D&D Young Adventurer’s Guide series. It’s a refreshing, fun, exciting read, sure to spark the imagination of young readers and inspire them to tell stories of their own.

My daughter: “I loved this book. It was exciting, fun, and I even made a whole adventure right away because I loved the basilisk so much. It helped me make maps, too, which is really great! I want to ask Santa for my own copy, because I think my brother and I will both want to use it all the time!”

My son: “I loved it, like my sister did. The book was so amazing it gave me all kinds of cool ideas. It is my favourite book on my shelf right now. I recommend it to kids of all ages, even if they don’t know about D&D.”

“Dungeons & Tombs is another wonderful entry in the D&D Young Adventurer’s Guide series. It’s a refreshing, fun, exciting read, sure to spark the imagination of young readers and inspire them to tell stories of their own.”


My family and I had an absolute blast reading Dungeons & Tombs, and I expect the book to continue to see heavy use in the future. They’re very excited to hear there’s another Young Adventurer’s Guide on the horizon, and will definitely be picking up a copy (or two) Wizards & Spells when it comes out in the spring.

We’d like to give a special thanks to Penguin Randomhouse Canada for sending us an advance copy for review.

Thanks for stopping by d20diaries! We’ll chat again soon.

Jessica

November New Releases

November’s here and along with the chill it’s bringing a pile of delightful new d20 products for us to salivate over.


Dungeons & Dragons

Last month my daughter was beyond thrilled to see Battle for Baldur’s Gate hit shelves. This expansion for the D&D card game Dungeon Mayhem stars the shapeshifting druid Jaheira and the ranger Minsc alongside Boo, his miniature, giant space hamster.

This month Dungeons and Dragons is bringing a couple of great products to tabletops, including Dungeons & Tombs: A Young Adventurer’s Guide by Jim Zub, Stacy King, and Andrew Wheeler; Dungeons & Dragons vs. Rick and Morty, a boxed set for up to five players; and the highly anticipated campaign sourcebook Eberron: Rising from the Last War ! For more information on the Young Adventurer’s Guide series, check out our review on the previous volumes here.


Pathfinder

Highlights from last month’s Pathfinder releases include Pathfinder Adventure Path 148: Fires of the Haunted City (Age of Ashes 4 of 6) and the Lost Omens Character Guide(which went right to the top of my wish list!). This month’s release schedule is slimmer, with Pathfinder Adventure Path 149: Against the Scarlet Triad (Age of Ashes 5 of 6) taking centre stage. You can also expect to find Pathfinder: Flip-Mat: The Rusty Dragon Inn, which has been a long time coming!

Pathfinder Society Scenarios for this month include PFS #1-08: Revolution on the Riverside by Kalervo Oikarinen and PFS #1-09: Star-Crossed Voyages, a Tier 3–6 scenario written by Lu Pellazar.

In other news, Paizo has a new Amazon storefront where you can pick up all kinds of Pathfinder, Starfinder, and Knights of Everflame apparel in men, women, and youth sizes. Although my kids adore the classic Ezren and Lini t-shirts, I’m in love with the monochrome Fumbus sketch! Super cool!


Starfinder

Highlights from last month’s Starfinder releases include Starfinder Adventure Path 21: Huskworld (Attack of the Swarm! 3 of 6) by Lyz Liddell and Starfinder Pawns: Dawn of Flame Pawn Collection. This month’s releases are super exciting. The long awaited Character Operations Manual brings a trio of new classes into the Starfinder RPG, along with a ton of content for the core classes, core races, and legacy races; feats, spells, equipment; and new rules for starship combat and downtime. I can’t wait to get my hands on COM! Other Starfinder releases include Starfinder Adventure Path 22: The Forever Reliquary (Attack of the Swarm! 4 of 6) by Kate Baker and Starfinder Flip-Mat: Undercity.

Starfinder Society Scenarios for this month include SFS #2-11: Descent into Verdant Shadow, a Tier 3–6 scenario by Larry Wilhelm that visits the Ice Wells of Aballon, and SFS #2-12: Colossus Heist, a Tier 7–10 scenario by Amanda Hamon that takes place on Daimalka.


Third Party Publishers

Everybody Games

Everybody Games continues their ‘Files for Everybody’ line of Pathfinder Second Edition compatible products with Issue 5: Evocation Spells by Thilo Graft, Issue 6: Yroometjis by Alexander Augunas, Issue 7: Medicine Feats by Dustin Knight, and the newly released Issue 8: Conjuration Spells by Thilo Graft.

Everybody Games also added some new products to their Starfinder compatible products including Occult Skill Guide: Botanification Corruption by Alexander Augunas, Star Log.EM-079: Shirren Knickknacks by Randal Meyer, and Occult Skill Guide: Soulless by Alexander Augunas.

Rogue Genius Games

Recent Pathfinder 2e releases from Rogue Genius Games include three new entries in their ‘Monster Omnicron’ line: Conductor Devil by James Case, Dy’etu by Ivis K. Flanagan, and Panoptant by Luis Loza; as well as The Ghosts of Sparwell Lodge, a 2e adventure intended for 4th level characters written by Ron Lundeen.


Tails of Equestria

My Little Pony: Tails of Equestria releases an exciting new boxed set this month: Ogres and Oubliettes includes 130 pawns, an assortment of plastic bases, a poster map of Equestria, and a brand new adventure ‘Dungeon of the Diabolical Draconequus,’ starring fan favourite villain: Discord! My kids are absolutely over the moon for this one!

Speaking of my kids, my daughter’s creation ‘Sky Bunnies’ was recently picked up by the Tails of Equestria RPG for their ‘Creature Feature.’ She’s beyond thrilled!

Sky-Bunnies


WizKids

And finally, WizKids launches another awesome set of miniatures with Pathfinder Battles: Legendary Adventures! This collection features art from the new Pathfinder Second Edition and is the first to include Huge sized miniatures in a very long time. The spoilers I’ve seen look fantastic!


And that’s what we’re touching on this month! Got a favourite release? I’d love to hear about it!

Happy shopping!

Jessica

The Advanced Player’s Guide Playtest

Hello, and welcome to d20diaires!

It’s been a busy few months around here. A new school year has started for my kids, my little sister is celebrating her 18th birthday, Thanksgiving and Halloween have come and gone, and winter’s beginning to set in. There’s not much snow outside right now, but this past week the wind has finally turned cold. We’ll get much, much colder weather over the next few weeks and months, but my kids are already bundling up in their winter layers for the walks to and from school.

I’ve spent most of my free time working on numerous freelance RPG assignments, which has been an absolute blast! But, today I’m taking a short break from the amazing projects I’m lucky to be a part of, to pop in, say hello, and chat about something I’m super excited for: the Advanced Player’s Guide Playtest!

That’s right! Starting today you can head on over to Paizo’s website and download playtest versions of the four new classes they’ll be bringing to Pathfinder Second Edition’s Advanced Player’s Guide: the investigator, oracle, swashbuckler, and witch! I’m a huge fan of oracles and witches, in particular, so I am absolutely thrilled to see some of my favourite classes rejoin the game so quickly!

The APG Playtest begins today and runs until December 2nd, 2019. Download the rules, build some characters, and take them for an adventure or two. After trying out the classes, head back to Paizo’s website to fill out a survey and offer your feedback on the forums. It’s time to help shape these classes into the best they can be!

The Advanced Player’s Guide releases in July 2020.

For more information, to download the playtest classes, and to offer feedback, check out Paizo’s recent blog post.

Enjoy!

Jessica

Knights of Everflame to Return!

Pathfinder - Knights of Everflame

Paizo has partnered with Geek & Sundry to continue the popular Knights of Everflame live-play!

Pathfinder: Knights of Everflame is an eight episode series that premiered on July 30th and wrapped up on September 17th. Episodes air live on Geek & Sundry on Twitch with videos available on demand on the Geek & Sundry YouTube channel. The second season is set to film later this year.

Pathfinder: Knights of Everflame stars Jason Bulmahn, Game Designer for Paizo Inc., as Game Master. Jason is also the Game Master for Oblivion Oath, a Pathfinder Second Edition liveplay starring Paizo staff members that streams live every Thursday at noon Pacific on Paizo’s twitch stream. Joining Jason is an exciting cast of players, including Aki (@MxGiniInABottle), Erika Fermina (@astylepixie), Gina DeVivo (@PocketGina), Jeremy Steven Walker (@JWalkerScene), and Rachel Seeley (@sunnyseeley)! 

I can’t wait to tune in!

Jessica

September New Releases

Hello, and welcome back to d20diairies! Today we’re taking a look at September’s new d20 releases!


Dungeons & Dragons

September is a huge month for Dungeons & Dragons, with the release of a new adventure, associated accessories, two new children’s novels, and a board game expansion!

Up first? Baldur’s Gate: Descent Into Avernus ! Releasing September 17th, Descent into Avernus is an adventure that will take players from levels 1–13 as they travel from the infamous Baldur’s Gate into Avernus, the first layer of Hell! Releasing alongside it is Baldur’s Gate: Descent into Avernus: Dice & Miscellany , which contains a dice tray, a really nice looking set of dice, map, and a variety of player and DM handouts.

Earlier this month the Dungeons & Dragons Essentials Kit finally hit game-store shelves. This collection includes quickstart rules, character sheets, a dice set, DM screen, maps, a new adventure, Dragon of Icespire Peak, and more.

Dungeon Mayhem Expansion: Battle for Baldur’s Gate is the first expansion for the easy to play card game, Dungeon Mayhem, which my kids absolutely adore. With art by Jake Parker, the expansion includes two new decks featuring the ranger Minsc (with his miniature giant space hamster, Boo), and the shapeshifting druid Jaheira. This expansion went right onto my kids’ wish list for Christmas. For more information on Dungeon Mayhem check out our review of the game here.

Finally, at the start of this month two new kids novels were added to the Endless Quest lineup. Written by Matt Forbeck, Endless Quest: Escape from Castle Ravenloft casts readers into the role of a cleric trapped in Count Strahd’s castle, and Endless Quest: The Mad Mage’s Academy casts readers in the role of a foolhardy thief set on stealing the spell book of the Mad Mage himself. What could go wrong?! For full details on the newest Endless Quest books check out our review on them here.


Pathfinder

Last month marked the launch of Pathfinder Second Edition, so there were a ton of new releases meant to welcome gamers into the new game system, include Pathfinder Core Rulebook (also available in a Deluxe Edition), Pathfinder Bestiary (also available in a Deluxe Edition), Lost Omens World GuideThe Fall of PlaguestonePathfinder Flip-Mat: The Fall of PlaguestonePathfinder Adventure Path 145: Hellknight HillPathfinder Adventure Path 146: Cult of Cinders, a whopping five new Pathfinder Society Scenarios, two GM Screens (landscape or portrait), Pathfinder Character Sheet PackPathfinder Combat Pad, and Condition Cards. That’s a TON of product!

This month may be slower, but there’s still plenty for fans to explore. The Age of Ashes Adventure Path continues with Pathfinder Adventure Path 147: Tomorrow Must Burn, written by Ron Lundeen and Stephanie Lundeen. There’s also the Pathfinder 2e Critical Hit Deck and three new Pathfinder Society Scenarios. Pathfinder Society Scenario #1-04: Bandits of Immenwood is a Tier 1–4 scenario written by a colleague and friend of mine, Scott D. Young, Pathfinder Society Scenario #1-05: Trailblazer’s Bounty is a Tier 1–4 scenario written by Tineke Bolleman, and Pathfinder Society Quest #2: Unforgiving Fire is a Tier 1–4 mini adventure written by Leo Glass.

Finally, Paizo has released a mini-adventure meant to be an introduction to Pathfinder Second Edition for new players and new GMs alike. Written by Stephen Radney-MacFarland, Torment and Legacy: A Pathfinder Second Edition Demo Adventure is available as a FREE download on their blog, here. I highly suggest you pick it up!

Pathfinder First Edition wraps up this month with the Tyrant’s Grasp Pawn Collection, and two new Pocket Editions: Bestiary 6 (Pocket Edition) and Villain Codex (Pocket Edition).

For maps this month check out Pathfinder Flip-Mat: Ambush Sites Multi-Pack, which looks really useful.


Starfinder

Last month’s Starfinder releases included Starfinder Adventure Path #18: Assault on the Crucible (finale to the Dawn of Flame Adventure Path!), Starfinder Adventure Path #19: Fate of the Fifth (beginning of the Attack of the Swarm! Adventure Path!), Starfinder RPG: Alien Archive 3, which contains over 100 new aliens, and over a dozen playable races, Starfinder Pawns: Tech TerrainStarfinder Flip-Mat: Ice World, and two delightful Starfinder Society Scenarios.

This month fans can get their hands on Starfinder Adventure Path #20: The Last Refuge (Attack of the Swarm! book 2 of 6), written by Mara Lynn Butler, Starfinder Flip-Mat: Starliner, and two new Starfinder Society Scenarios. Starfinder Society Scenario #2-07: Four for the First is a Tier 1–4 scenario written by Thurston Hillman that introduces four potential candidates for First Seeker, while Starfinder Society Scenario #2-08: The Stumbling Society, Part 2: Sangoro’s Gifts is a Tier 5–8 scenario written by Kendra Leigh Speedling.


Third Party Publishers

Everybody Games

Everybody Games also added another entry into their popular and always entertaining ‘Pop Culture Catalog’ line of products for the Starfinder Roleplaying Game. Pop Culture Catalog: Infosphere Shows is written by George “Loki” Williams.

Monte Cook Games

Monte Cook Games released a free download that discusses how to include mature content in roleplaying games in a responsible manner, particularly in regards to content consent from your players. Consent in Gaming is written by Monte Cook and Shanna Germain.

Rogue Genius Games

Rogue Genius Games released the first of its Monster Omnicrons, a series of short one monster, two stat block, articles compatible with the second edition of the Pathfinder Roleplaying Game. This month’s release is Monster Omnicron: Pyreborn, by Luis Loza!

Rusted Iron Games

Rusted Iron Games recently launched Tombstone, a gritty alternate history wild west setting compatible with Pathfinder Second Edition rules that pits PCs against monsters, magic, and The Blight, a terrifying infection from beyond the stars. A mixture of western, fantasy, and occult horror, it’s shaping up to be a fun and quirky twist on RPGs. This month adds another new ancestry to the line, with Ancestries of Tombstone: Centaur, by Andrew Mullen. Previous releases in this line include Ancestries of Tombstone: Chupacabra by Joshua Hennington, Ancestries of Tombstone: Jackalope by Jacob W. Michaels, and Ancestries of Tombstone: Rougarou by Dennis Muldoon, all of which are available on DriveThruRPG.


Root: The Tabletop Roleplaying Game


And that’s what we’re touching on this month! Got a favourite release? I’d love to hear about it!

Happy shopping!

Jessica

Paizo and Geek & Sundry partner for Knights of Everflame

Pathfinder - Knights of Everflame

Earlier this week it was announced that Paizo has partnered with Geek & Sundry to release a Pathfinder Second Edition show! Pathfinder: Knights of Everflame is an eight episode series that premieres at 4 pm Pacific on Tuesday, July 30th on Geek & Sundry’s twitch stream.

Pathfinder: Knights of Everflame will star Jason Bulmahn, Game Designer for Paizo Inc., as Game Master. Jason is also the Game Master for Oblivion Oath, a Pathfinder Second Edition liveplay starring Paizo staff members that streams live every Thursday at noon Pacific on Paizo’s twitch stream.

Pathfinder: Knights of Everflame stars an exciting cast of players, including Aki (@MxGiniInABottle), Erika Fermina (@astylepixie), Gina DeVivo (@PocketGina), Jeremy Steven Walker (@JWalkerScene), and Rachel Seeley (@sunnyseeley)! 


UPDATE:

More information on Pathfinder: Knights of Everflame and its cast was revealed on  Paizo’s blog. Click here to get details from the source!


My family and I can’t wait to tune in!

Pathfinder Second Edition launches on August 1st, 2019 and is currently available for preorder.

Enjoy!

Jessica

 

Custom Creations: Sky Bunnies

Hello, and welcome to d20diaries!

My kids love playing roleplaying games and, on occasion, they take the time to create monsters, locations, and adventures of their own. Yesterday I shared a critter created by my son for the Tails of Equestria: Storytelling Game called Mini Notes. Today, we’re taking a look at a creature made by my daughter: Sky Bunnies!

Tails of Equestria is a family-friendly RPG that’s accessible, engaging, and fun to play. Based on the popular My Little Pony: Friendship is Magic television show, Tails of Equestria emphasizes teamwork, kindness, and friendship. For more information on Tails of Equestria check out this blog post.


Sky Bunnies

Body: D6         Mind: D4          Charm: D4         Stamina: 10

Talents: Consume (D8), Fly (D8)

Quirks: Animal

Cute and cuddly but vicious, the nimble sky bunnies dance from cloud to cloud. They are constantly hungry and even though they love to eat ponies best they’ll swoop down from the sky and eat everything they see! They move around a lot, flying off to new places as soon as food or animals are running out.

Sky Bunnies


My daughter hopes you love her ‘vicious cutie pie.’

Thanks for stopping by!

Jessica
(and family)


UPDATE: My Little Pony: Tails of Equestria has officially adopted my daughter’s Sky Bunnies for their Creature Feature!

Sky-Bunnies

Review: Monsters & Creatures and Warriors & Weapons!

Hello, and welcome to d20diaries!

A new series of Dungeons & Dragons books aimed at children is scheduled to launch next week and we are absolutely thrilled to be in possession of advance copies of these delightful new books, which we’re going to share with you today!

The Dungeons & Dragons Young Adventurer’s Guide series is written by Jim Zub, Stacy King, and Andrew Wheeler. The series begins with two simultaneous releases on July 16th, 2019: ‘Monsters and Creatures’ and ‘Warriors and Weapons.’ There are two more books in development that are scheduled to be released in Fall 2019 (Dungeons & Tombs: A Young Adventurer’s Guide) and Spring 2020 (Wizards & Spells: A Young Adventurer’s Guide) and, if they’re popular enough, there may be more beyond that in the future. The D&D Young Adventurer’s Guide series is intended for middle-grade readers (ages 8-12) and meant to inspire these young readers to read, write, create, imagine, and of course, play D&D. The American cover price for each of the books is $12.99, with the Canadian cover price $17.50. Each book is 105 pages long.

Young Advendturer's Guide

Before we take an in depth look at each of the books individually, let’s talk first impressions…

These books look and feel great! They have high quality hard covers, sturdy glossy pages, tons of unique full colour art, and a design aesthetic that’s in line with the adult D&D releases. These books feel like they’re a part of the Dungeons & Dragons line — which is absolutely awesome! It makes my kids feel like these books are just as important as the rest of our D&D books, which in turn makes them feel included and a part of the hobby.

Taken on their own, the Young Adventurer’s Guides have a nice layout, easy to read text, beautiful art, and are well organized. They’re approachable, interesting, engaging, and clearly written for kids, but, at the same time, the books don’t talk down to the reader. These books are written with care, and meant to provide younger audiences an easy to understand introduction to the world of roleplaying games and storytelling, as well as inspire them to make the world and stories their own.

Young Adventurers Guides

I have two children, a seven year old girl and an eight year old boy, making them on the young end of the intended audience for these books. Both of my kids have very good reading comprehension for their age. That said, both of my kids thoroughly enjoyed these books. My son had no problem reading the books and seemed to understand everything he read. My daughter, understandably, had more trouble, having to sound out a tricky word or two with each flip of the page, and often asking for definitions of words. Despite this, she was fully engaged with reading the books, and never got frustrated. As is typical with many fantasy books, the trickiest words are fictional names of characters and places. While many kids will stumble over these words once or twice before internalizing them, just as many will skip over them and move on. My son didn’t come across any content that he found inappropriate or too mature for him, while my daughter came across a few creatures she decided were a little ‘too spooky’ for her right now, so she skipped those pages and continued on enjoying the rest of the book. Considering the age and reading abilities of my kids, I think these books are well suited to the middle-grade reader level they’re advertised as. My kids loved them, and they definitely have room to grow with the books. We haven’t had them long and already my kids have read and re-read them more than a few times. They’ve already started utilizing information they picked up from the books in their play, storytelling, roleplaying, and gaming. These are the sort of books my kids get a ton of use out of, coming back to them often, and using different sections for inspiration at different times.

It’s important to note that these books are NOT a replacement for the D&D Player’s Handbook or the Monster Manual. The Young Adventurer’s Guides do NOT contain game mechanics or rules. They lay out the major concepts, roles, gear, and monsters in a way that is easy to understand, approachable, and engaging. They’re meant to inspire creativity, without overwhelming readers with rules. I highly recommend this series for for any kids who love adventure, fantasy, horror, monsters, roleplaying, storytelling, or who have exposure to RPGs.


Monsters & CreaturesMonsters & Creatures: A Young Adventurer’s Guide is an illustrated guide to the many beasts of Dungeons & Dragons. Featuring one-of-a-kind entries for some of its most memorable monsters, and over 60 brand new illustrations, this book is sure to ignite the imagination of young readers. This book begins with a short, one page introduction which gives the book some context and explains the books ‘Danger Levels,’ which is a 0-5 point scale meant to show how tough a creature is. Although similar to Challenge Ratings in D&D, these numbers are NOT equivalent. Beginning at 0, which denotes a creature that is essentially harmless, moving on to 1, which is an acceptable challenge for low-level or beginning adventurers, and ending at 5, which is a difficult challenge for high level heroes. There is one Danger Level higher than this: EPIC, which denotes a creature so powerful only the most legendary heroes could hope to triumph over it.

Monsters & Creatures - Inside Cover

The creatures in this book are sorted by the regions they call home, beginning with underground creatures, which are found in ‘Caverns & Dark Places,’ moving up onto the surface with ‘Forests, Mountains, & Other Terrain’ dwelling creatures (which also includes a special sub-chapter on giants of all kinds). Following this is ‘Moors, Bogs, and Boneyards,’ a chapter which primarily focuses on undead creatures with a special sub-chapter on vampires, and ‘Oceans, Lakes & Waterways,’ which is packed full of aquatic creatures. Finally, airborne monsters can be found in ‘Mountain Peaks & Open Sky,’ which also contains a special sub-chapter on dragons. Each monster profile contains information on the size of each beast, its danger level, and tips for how to survive an encounter with one. There’s also lore, special abilities and powers, typical tactics, and a handy list of do’s and don’ts for dealing with these beasts. Finally, new art! This book is packed full of it!

Monsters & Creatures also features encounters, which are short, one page stories that introduce a famous D&D character, place them in a perilous situation involving one of the described creatures, and then ends, leaving each opening scene with a cliffhanger ending. Following this is questions that ask the reader what they think the characters should do next, what would happen in response to those actions, and what the characters should do afterwards. These encounters are meant to guide kids to roleplay their own endings to exciting stories, and question the ramifications of their actions. This problem-solving is a great way to introduce kids to RPGs as both a player and DM.

The book ends with a short chapter on how to use monsters to tell stories, and important questions to contemplate for kids who decide to make stories or engage in RPGs on their own. Things like, ‘who are your characters,’ ‘where does your story take place,’ ‘how do things change as the story proceeds,’ and so on. Finally, there’s a short blurb about Dungeons & Dragons, and how to get into the game.

So what creatures, exactly, are featured in Monsters & Creatures? Plenty! ‘Caverns & Dark Places’ includes the beholder, bugbear, carrion crawler, flumph, goblin, mind flayer, myconid, and the legendary Demogorgon. ‘Forests, Mountains & Other Terrain’ includes the centaur, displacer beast, owlbear, sprite, treant, unicorn, hill giant, stone giant, frost giant, fire giant, cloud giant, storm giant, and the legendary fire giant Duke Zalto. ‘Moors, Bogs & Boneyards’ includes the banshee, skeleton, vampire lord, vampire spawn, and the legendary vampire Count Strahd Von Zarovich. ‘Oceans, Lakes & Waterways’ includes the aboleth, dragon turtle, and merrow. ‘Mountain Peaks & Open Sky’ includes the griffon, pegasus, white dragon, green dragon, black dragon, blue dragon, red dragon, and the legendary Tiamat, Queen of Evil Dragons! Encounters are included for the frost giant, green dragon, myconid, skeleton, and unicorn. My son most enjoyed reading about unicorns, flumphs, blue dragons, and vampires. My daughter most enjoyed reading about the beholder, flumph, dragon turtle, dragons, and Tiamat. My daughter also came across a few creatures that she decided, either from the art or after reading the first few sentences, were ‘too spooky’ for her. She promptly skipped those monsters and moved on with the book. The monsters she skipped were the carrion crawler (she’s afraid of bugs), the aboleth (she thought it looked creepy), and the mind flayer (it had a giant brain behind it and she was pretty sure she didn’t want to know why).

The verdict:

As an adult reader, I was pleasantly surprised with the array of creatures featured in this book. There’s a lot of iconic monsters in here, a ton of fantasy staples, and some quirky creatures that most kids will be discovering for the first time. Some of the choices were a bit gutsy for a kids book — the mind flayer and demogorgon, for example — but I’m thrilled to see them included. I’m pleased to see that not all of the monsters are evil creatures, there’s plenty that can be befriended or negotiated with.  The information included in the monster entries is absolutely wonderful. There’s integral information, great advice, and enough engaging descriptions to get my kids interested and curious. The encounters were a definite highlight of the book, as was the beautiful new artwork found throughout. The book is high-quality and sturdy, which is important since our copy is sure to take a beating. I’m far from the intended audience for this book, but I really enjoyed reading it. Even more than that, I loved sharing this book with my kids. I loved watching them discover and wonder over the creatures inside. Monsters & Creatures is a refreshing new take on the world and lore of D&D, sure to delight young readers, spark their imagination, and inspire them to tell stories of their own. Cover to cover it’s great fun.

My daughter: “I loved this book. It was fun to read and the pictures were beautiful! I give it two thumbs up! I think I will read it again and again. I really loved the flumph! It was the best creature in the book. That’s what I think.”

My son: “I think that I love this book. All kinds of kids should read it. I think most would love it, too! Especially if they already like D&D and RPGs and things. I think that it is fun and I’m going to read it a lot!”

“Monsters & Creatures is a refreshing new take on the world and lore of D&D, sure to delight young readers, spark their imagination, and inspire them to tell stories of their own. Cover to cover it’s great fun.”

Warriors & Weapons


Warriors & Weapons: A Young Adventurer’s Guide is an illustrated introductory guide to the many kinds of warriors you can create in Dungeons & Dragons, along with the weapons, armour, and adventuring gear that they’ll make use of. Featuring one-of-a-kind content and over sixty new illustrations, this book gives young adventurers the information and inspiration they need to create their own characters.

Warriors & Weapons begins with a quick introduction that makes it clear that this book is meant to help the reader and their friends make characters of their own. The rest of the book is divided into three major sections: fantasy races, character classes, and equipment. There’s a large array of fantasy races covered in this book — most I expected to see included, but a few were surprises that I knew of but didn’t expect to make the cut. Each race is covered in two side-by-side pages. It starts with new art and a few questions that can help kids figure out if they’ll like playing that race. You’ll also find information on their age, size, attributes, and a few paragraphs about the race and how they act or fit into the world. The races included in this book are human, dwarf, elf, gnome, half-elf, half-orc, halfling, dragonborn, kenku, tabaxi, tiefling, and tortle.

Gnome

Warriors & Weapons is a book about warriors. It should come as no surprise then, that not all of the character classes are covered in this book. The martial classes are included. That means there are six classes covered in the chapter on classes: barbarian, fighter, monk, paladin, ranger, and rogue. Each class entry contains a few questions that can help kids figure out if they would enjoy making a character of that class, information on the class, its major low level abilities, and the weapons, armour, and gear they’re capable of using. Many also include information on the various archetypes, paths, and specializations available to those classes. After each class entry is a two page spread that takes a look at a famous example of that character class. These ‘legendary heroes’ include Wulfgar the Warhammer, Bruenor Battlehammer, Whey-Shu, Redclay, Minsc the Mighty, and Shandie Freefoot. The class section also includes a little flowchart that can tell kids what class they’re most like, and a short section on character backgrounds, attire, details, inspiration, and flaws.

The Equipment section takes a quick look at weapons (swords, polearms, other melee weapons, ranged weapons, and special weapons), armour (light, medium, heavy, and shields), survival gear, adventuring gear, tools, and some special packs for more specialized endeavours (burglar’s pack, dungeoneer’s pack, explorer’s pack, and vampire hunter’s pack). All of the weapon and armour entries talk about the pros and cons of utilizing items of that types, and showcases a few popular versions. The other equipment entries talk about the purpose of different kinds of gear, being prepared for your adventures, and why selecting the right equipment for your character is important. Finally, this section also contains a quick monster entry about the terrifying… rust monster!

Survival Gear

The book ends with a few comments about how you can use your characters to tell stories of your own, and a quick blurb about Dungeons & Dragons and how to get involved in the game. Most of the information on these back few pages is the same as that contained at the end of Monsters & Creatures.

The verdict: 

My kids both adored this book. They love flipping through the races and classes, answering the questions, and making up characters. My daughter particularly enjoys the flowchart that helps you pick out the class you’re most like, and has spent a lot of time making up her own quizzes to determine our race and class. She often sits down beside me, flips open her book, and announces, “Mama! Pick a race!” I cannot stress enough how much she enjoys using this book to make characters and character concepts. My son really enjoys reading about the legendary heroes, with both of my kids agreeing Minsc the Mighty and his hamster Boo are the coolest characters in the book. (I’m pretty sure Boo the hamster would win in a popularity contest between the two of them around here, haha). When it comes down to it, I think they enjoy the sections on races and classes more than the section on equipment. Warriors & Weapons is, without a doubt, a book that has sparked my kid’s imaginations. It’s inspired them to create characters, make stories, and share their ideas with the people around them. With a few flips of the page they imagine themselves heroes. And what could be better than that? This book is sure to have a place on my kids’ bookshelves for years to come.

My daughter: “I loved this book! Especially the little chart! It’s so much fun! It was a great book and I give it two thumbs up!”

My son: “Warriors & Weapons was pretty much as good as Monsters & Creatures, but I liked Monsters & Creatures better. I love how it lets you make your own characters with races and classes. The legendary characters were the coolest part. Especially Whey-Shu and Boo.”

“Warriors & Weapons is, without a doubt, a book that has sparked my kid’s imaginations. It’s inspired them to create characters, make stories, and share their ideas with the people around them. With a few flips of the page they imagine themselves heroes. And what could be better than that? This book is sure to have a place on my kids’ bookshelves for years to come.”


My family and I had an absolute blast with these books. Monsters & Creatures and Warriors & Weapons have both been read a lot by my kids, and I expect them to continue to see heavy use in the future. My kids have already decided they would each like their own copies, so they’re saving up their money to pick up an extra copy of each book. We’re very excited to hear there’s more Young Adventurer’s Guides on the horizon, and will definitely be picking up a copy (or two) of Dungeons & Tombs and Wizards & Spells when they come out.

We’d like to give a special thanks to Penguin Randomhouse Canada for sending us advance copies for review.

Thanks for stopping by d20diaries! We’ll chat again soon.

Jessica

 

July New Releases

Hello, and welcome back to d20diairies! Summer is here and a plethora of new gaming products are hitting shelves! Check out this month’s new d20 releases!


Dungeons & Dragons

Last month’s exciting releases include Dungeons & Dragons: Acquisitions Incorporated and Beadle & Grimm’s Sinister Silver Edition for Ghosts of Saltmarsh! The Dungeons & Dragons Essentials Kit is scheduled to release at Target this month, but other retailers won’t be selling it until September.

A new series of Dungeons and Dragons books aimed at children is launching this month. The D&D Young Adventurer’s Guide series is written by Jim Zub, Stacy King, and Andrew Wheeler, and published by Ten Speed Press (a part of the Crown Publishing Group). The series begins with two simultaneous releases on July 16th, 2019: Monsters & Creatures and Warriors & Weapons. There are two more books in development that are scheduled to be released in Fall 2019 (Dungeons & Tombs and Wizards & Spells) and, if they’re popular enough, there may be more beyond that in the future. The D&D Young Adventurer’s Guide series is intended for middle-grade readers (ages 8-12) and meant to inspire these young readers to read, write, create, imagine, and of course, play D&D. My kids and I are incredibly excited to be in possession of advance copies of both of these books, which we’ll be posting a full review on within the next few days. We can’t wait to share them with you!


Pathfinder

Highlights from last month’s releases include Pathfinder Adventure Path 143: Borne by the Sun’s Grace (Tyrant’s Grasp 5 of 6) by Luis Loza and Pathfinder Pawns: Enemy Encounters Pawn Collection. This month’s most exciting Pathfinder release is Pathfinder Adventure Path 144: Midwives to Death (Tyrant’s Grasp 6 of 6) by John Compton. This adventure wraps up the Tyrant’s Grasp Adventure Path and is the final Pathfinder First Edition adventure to be released. Also out this month is  Pathfinder Campaign Setting: Druma: Profit and Prophecy.

This month’s Pathfinder Society Scenario is #10-23—Passing the Torch, Part 2: Who Speaks for the Ten, a Tier 12-18 scenario that is the sequel to last month’s  #10-22—Passing the Torch, Part 1: Who Wears the Mask. Together with Pathfinder Society Special #10-98: Siege of Gallowspire, these three scenarios are the grand finale to Pathfinder Society Organized Play for Pathfinder First Edition.


Starfinder

Last month’s Starfinder releases include Starfinder Adventure Path: Solar Strike (Dawn of Flame 5 of 6) by Mark Moreland and the Starfinder Rules Reference Cards Deck. Although I expected Starfinder Adventure Path: Assault on the Crucible (Dawn of Flame 6 of 6) to release this month, it’s been delayed until August.

Last month marked the start of the second season of the Starfinder Society, Year of a Thousand Bites, with #2-01: The Pact World Warriors and #2-02: Waking the Past. This month’s scenarios are #2-03: The Withering World and #2-04: Future’s Fall. #2-03: The Withering World is a series of five repeatable quests for Tier 1-4. The quests are written by Arc Riley, Jennifer Povey, Rigby Bendele, Shahreena Shahrani, and myself! This project was an absolute blast to be a part of and I can’t wait to see it hit game tables at the end of the month! #2-04: Future’s Fall is a Tier 7-10 scenario by Matt Duvall that takes players back to Salvation’s End!


And that’s it for this month! Got a favourite release? I’d love to hear about it!

Happy shopping!

Jessica

 

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