April New Releases

Spring is in the air, April is here, and plethora of new gaming products are hitting shelves! Check out this month’s new d20 releases!


Dungeons and Dragons

Last month was full of exciting product announcements for Dungeons and Dragons, but only one major product was released, D&D Icons of The Realms: Waterdeep: Dungeon of The Mad Mage miniatures! Produced by WizKids these pre-painted minis come in blind boosters, each of which contains four figures — one large or huge figure and three medium or small figures. In addition to a single booster box you can pick up a standard booster brick, which consists of eight booster boxes. Also released was a special collection of minis and set dressing, D&D Icons of The Realms: Waterdeep: Dungeon of The Mad Mage: Halasters Lab .

There are no major product releases for Dungeons and Dragons this month (as far as I know).


Pathfinder

Highlights from last months Pathfinder releases include the Return of the Runelords Pawn CollectionPathfinder Player Companion: Heroes of Golarion, and Pathfinder Adventure Path 140: Eulogy for Roslar’s Coffer (Tyrant’s Grasp 2 of 6).

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April will see the release of two Pathfinder books. Pathfinder Adventure Path 141: Last Watch by Larry Wilhelm continues the ongoing Tyrant’s Grasp Adventure Path. Pathfinder Campaign Setting: Concordance of Rivals takes an in depth look at monitors — neutral outsiders — including aeons, proteons, and psychopomps. In addition to details on a variety of monitor demigods, this book also contains occult rituals, details on monitor sects, a prestige class, and a bestiary.

Map releases for April include Pathfinder Flip-mat Classics: Deep Forest and Pathfinder Flip-Tiles: Dungeon Vaults Expansion, which is compatible with Pathfinder Flip-Tiles: Dungeon Starter Set.

Organized Play releases include Pathfinder Society Scenario #10-18: The Daughters’ Due and Pathfinder Society Scenario #10-19: Corpses in Kalsgard. The Daughters’ Due is a Tier 5-9 scenario written by Thurston Hillman that involves the infamous Blakros family, their enemies in the Onyx Alliance, and Shadow Absalom! Corpses of Kalsgard is a Tier 5-9 scenario written by Alex Riggs that takes place in the Land of the Linnorm Kings and involves a sudden outbreak of gnomes dying from the Bleaching.

The most exciting Pathfinder release of April is Pathfinder Battles: Ruins of Lastwall! This brand new set of pre-painted miniatures comes in blind booster boxes that contain four minis each — one large figure and three small or medium figures. In addition to buying a single standard booster box you can order a brick of boosters (which contains eight boosters) or a case of boosters (four bricks for a total of 32 boosters). Anyone who orders an entire case of boosters may also order Pathfinder Battles: Ruins of Lastwall: Cemetery of the Fallen Set which is a collection of graveyard themed set dressing.

There have been a lot of wonderful renderings of this product’s miniatures released over the past month or so. Far too many to share here. Be on the lookout for further details on Pathfinder Battles: Ruins of Lastwall in a future blog post!

NOTE: According to WizKids, Pathfinder Battles: Ruins of Lastwall will be available in MAY, not April. The release date seems to have been pushed back a month.


Starfinder

Highlights from last months Starfinder releases include Starfinder Adventure Path 14: Soldiers of Brass (Dawn of Flame 2 of 6) and the Starfinder Critical Fumble Deck!

This months releases include Starfinder Adventure Path 15: Sun Divers (Dawn of Flame 3 of 6), the Signal of Screams Pawn Collection, and the highly anticipated Starfinder Beginner Box!!! (Yes, it deserves all those exclamation points). Organized Play releases are Starfinder Society Scenario #1-36: Enter the Ashen Asteroid (a Tier 1-4 scenario written by Larry Wilhelm that tasks the PCs with investigating a Duergar complex discovered on an asteroid by dwarven space-miners), and Starfinder Society Scenario #1-37: Siege of Civility (a Tier 5-8 scenario written by Kalervo Oikarinen that sends the PCs on a trip to visit the Gideron Authority Republic previously featured in Starfinder Society Scenario #1-24: Siege of Enlightenment).


Enjoy!

Jessica

March New Releases

March is here, and with a bunch of new Pathfinder and Starfinder products. Considering the awesome releases last month — including the launch of two new Adventure Paths with Starfinder’s Firestarters (Dawn of Flame 1 of 6) and Pathfinder’s final first edition Adventure Path: The Dead Roads (Tyrant’s Grasp 1 of 6) — this month has a lot of live up to!

Pathfinder is releasing three big products in late March: Pathfinder Pawns: Return of the Runelords Pawn Collection (which is going to be awesome!), Pathfinder Adventure Path 140: Eulogy for Roslar’s Coffer (Tyrant’s Grasp 2 of 6), and Pathfinder Player Companion: Heroes of Golarion.

Starfinder is releasing only one book this month, Starfinder Adventure Path 14: Soldiers of Brass (Dawn of Flame 2 of 6). They’re also releasing the Starfinder Critical Fumble Deck, a follow up to the previously released Starfinder Critical Hit Deck.

Maps released this month include Pathfinder Flip-Mat: Wicked Dungeon, which features a mossy dungeon on one side and a lava-lit dungeon on the other, and Starfinder Flip-Mat: Warship.

Pathfinder Society Scenarios released at the end of this month include #10-16: What the Helms Hide (a set of four quests for Tier 1-5 written by Calder CaDavid, Lysle Kapp, Kendra Leigh Speedling, and Nate Wright) and #10-17: On Sevefinger’s Sails (a Tier 7-11 scenario that takes place in the Gloomspires and is written by Tom Phillips).

Starfinder Society Scenarios released at the end of this month include #1-34: Heart of the Foe (a Tier 3-6 scenario written by Nicholas Wasko which continues the Scoured Stars storyline and involves the history of the menacing jinsil) and #1-35: Rasheen’s Riches (a Tier 5-8 scenario written by Mara Lynn Butler that has the Faction (Acquisitives) tag).

One final thing to mention, last month marked the release of the massive Mists of Akuma campaign: Trade War. You can expect to see a review of this political-Eastern Fantasy–noir-steampunk adventure for 5th edition Dungeons and Dragons in the coming week.

Enjoy!

Jessica

Family Day 2019

It’s been a busy week around here lately, with both Valentine’s Day, and then Family Day long weekend. My kids had a blast handing out their Valentines earlier this week. My daughter handed out rabbit Valentines to her classmates, surprising no one. My son’s were animals with cartoony sunglasses and fake moustaches. They were adorable. My kids have spent the days since reading and rereading their Valentine’s and nibbling away at their chocolatey treats.

For Valentine’s we gave my daughter a comfy Totoro scarf. It was a bit pricey for my liking, but my daughter hates scarves. A problem that needs remedying, since it’s way too cold where I live to go outside without a scarf in the winter. Thankfully, she adores the film ‘My Neighbor Totoro‘ and my husband happened to find a Totoro scarf earlier in the month at Little Star Gifts. She’s thrilled to have it, and has grown so attached to it she refuses to take it off — even during class time. Uh-oh! She informed me that she tried wearing it lots of different ways during class. Around her neck, around her waist, and even on her head. Luckily, I haven’t had any complaints from her teachers yet, but we’ll see how long that lasts. Haha.

My son got a Rubik’s cube — he fiddles with everything, and enjoys hands-on puzzles. We also gave him the D&D Starter Set. He’s thrilled with it, and we’ve already started making custom characters to play through the adventure it comes with. (More on that later this week).

I got my print copy of Realms of Atrothia: Legacy Races Revisited, which was exciting. My husband also gave me a gift card for Indigo, so I got to head online and pick out a few books for myself. I can’t wait for Wilderness Origins and Heroes from the Fringe to arrive!

We’ve been playing a lot of board games lately. Bang, and Boss Monster earlier this week, along with Adventure Time Munchkin. My husband slaughtered us in Godstorm Risk. I taught my niece and nephew how to play Bad Bunnies, since my daughter wanted to play it with them. They caught on quick actually. Well, not the youngest, but she had fun just playing whatever card she felt like and commanding ‘higher’ or ‘lower.’ She was thrilled to be included with the ‘big kids.’

This Family Day long weekend my kids wanted to squish in as many games as they could. My daughter insisted on Dinosaur Island, which my husband won, beating me by ONE victory point. So close! My son chose Bunny Kingdom, which my daughter won (for once). She was very proud. My son made a huge Heroscapes set-up for us to tackle, and also picked out Magic: The Gathering Arena of the Planeswalkers for us to play as a family. He’s a big fan of tactical miniatures games. Finally, I played my daughter one-on-one in Lord Of The Rings Monopoly and got my ass kicked. Absolutely trounced. Frodo for the win! Haha. She had so much fun. It was adorable.

Both of my kids birthdays are coming up in another few weeks, and they’re already plotting what games they want most, and where they want to have their birthday party. They’ll be seven and eight soon, which leaves me wondering where the time has gone. It passes so fast.

RetroCon is coming up in a few weeks near my house. We’ve already bought our tickets and tried to sign up for some games. It will be the first time we try to play PFS scenarios in public as a family. Fingers crossed my kids behave! Haha. And if not? Well, sorry future GM. We really wanted to give it a shot. Unfortunately, there’s not too many sessions we can play. We’re only able to attend one day of the three days of gaming, and on that one day there’s only one game we can play in. Evening games don’t work for us since they run too late, the only low-tier game in the morning is Core, which we don’t play, and the afternoon game I did manage to sign my husband and kids up for is one I can’t play (since I’ve already played it). Still, we signed up for the waiting list for that morning, and I’ll sit with my kids and help keep them focused while they play through a game in the afternoon. It’ll be fun. We’re excited.

Sign ups for the second online OutPost play-by-post convention is happening on Paizo’s messageboards right now. There’s plenty of openings in games of all tiers for both PFS and SFS, so if you have any interest in trying out play-by-post gaming, now’s a great time to give it a whirl. Sign-ups are here, and information on play-by-post gaming can be found on Paizo’s messageboards in the Flaxseed Lodge, and Castamir’s Flaxseed Station. OutPost II runs from March 11th to May 6th.

With the end of the long weekend comes a return to school for my kids, work for my husband, and a different kind of work for me. Plenty to do!

We’ll talk again soon,

Jessica

 

February New Releases

February is here, and that means a lot of new d20 products will be coming out later this month.

Dungeons and Dragons is releasing Tactical Maps Reincarnated. This is a collection of twenty full coloured tactical poster maps in a folio. The maps look really nice, with some being rather generic and easy to use (like a path through the wilds), and others being more specific and a bit trickier to make use of (arcane rooms, castle chambers, and so on).

Dungeons and Dragons, Tactical Maps Revisited
Dungeons & Dragons: Tactical Maps Reincarnated

Pathfinder released a lot of cool products in January, with Pathfinder Player Companion: Wilderness Origins, the finale of the Return of the Runelords Adventure Path (Pathfinder Adventure Path 138: Rise of New Thassilon), and Pathfinder Society Scenario #10-12: Breath of the Dragonskull all highlights worth picking up. This month is going to be just as exciting, with the launch of the final Pathfinder 1st Edition Adventure Path: The Tyrant’s Grasp!! The Tyrant’s Grasp begins with Pathfinder Adventure Path 139: The Dead Roads (The Tyrant’s Grasp Book 1 of 6), due out late this month. This adventure path involves the Whispering Tyrant, and begins when your players awaken in the Boneyard, a realm where the dead go to be judged. There’s only one problem: they’re not dead. It’s up to PCs to escape the Boneyard, return to the land of the living, and figure out what happened to them! Seriously cool! I honestly can’t wait.

Flip-Tile fans can rejoice, as releasing later this month is Pathfinder Flip-Tiles: Urban Perils Expansion, a collection of 24 double-sided map tiles that are intended to be used with the Pathfinder Flip-Tiles: Urban Starter Set. New tiles in the expansion include collapses, explosions, fires, floods, sinkholes, and a wagon wreck. Also releasing later this  month is Pathfinder Flip-Mat Classics: Hill Country, and the Return of the Runelords Poster Map Folio. Pathfinder Society releases include Pathfinder Society Scenario #10-14: Debt to the Quah (a tier 3-7 scenario written by Adrian Ng) and Pathfinder Society Scenario #10-15: Tapestry’s Trial (a tier 7-11 scenario written by Alex Greenshields).


Starfinder released a few cool products last month, including the Against the Aeon Throne Pawn Collection, and the finale to the 3 part horror campaign, Signal of Screams, with Starfinder Adventure Path 12: Heart of Night (Signal of Screams 3 of 3). This month they’re releasing two awesome products, Starfinder Pawns: Alien Archive 2 Pawn Box and Starfinder Adventure Path 13: Fire Starters (Dawn of Flame 1 of 6)! Dawn of Flame is a six-part Starfinder Adventure Path that begins in the Burning Archipelago on the Pact Worlds Sun. For more information on the Dawn of Flame Adventure Path you can check out this blog post. Starfinder Society releases include Starfinder Society Scenario #1-32: Acts of Association (a tier 1-4 scenario written by Scott Young) and Starfinder Society Scenario #1-33: Data Breach (a tier 3-6 scenario written by Jim Groves).


It’s going to be an action packed month!

Know of another new d20 product you want to recommend we check out? Let me know in the comments.

Jessica

 

January New Releases

January’s here, which means there’s a whole slew of new d20 products coming out.

Dungeons and Dragons doesn’t have any new releases coming out this month (as far as I know), but last month brought us the Waterdeep: Dungeon of the Mad Mage adventure which brings PCs from levels 5-20, as well as the Guildmasters’ Guide to Ravnica which brings the wonder of Magic: The Gathering to D&D.


Pathfinder released plenty of wonderful products last month, including Pathfinder Campaign Setting: Faiths of GolarionPathfinder Module: Cradle of Night, and Pathfinder Adventure Path 137: The City Outside of Time (Return of the Runelords 5 of 6). None of which I own (sadly) so they’re still on my wish list. Haha. This month Pathfinder fans can expect to see the much anticipated finale of the Return of the Runelords Adventure Path with Pathfinder Adventure Path 138: Rise of New Thassilon. Exciting stuff! There’s also Pathfinder Player Companion: Wilderness Origins  coming out, which is sure to be a solid addition to the Player Companion line. Two new pocket editions are coming out: Ultimate Campaign Pocket Edition and Ultimate Intrigue Pocket Edition. Pathfinder Society Scenarios for this month are #10-12: Breath of the Dragonskull (a Tier 1-5 scenario written by Michael Sayre) and #10-13: Fragments of Antiquity (a Tier 5-9 scenario written by Sam Polak). Finally, Pathfinder Flip-Mat: Tavern Multi-Pack comes out later this month.


Starfinder only has a few releases coming out in January. Starfinder Flip-Mat: Jungle World is a really nice looking map. The Against the Aeon Throne Pawn Collection is finally here, which I’ve been itching to get my hands on! And the Signal of Screams Adventure Path comes to a thrilling conclusion this month with Starfinder Adventure Path 12: Heart of Night (Signal of Screams 3 of 3). Starfinder Society Scenarios for this month are #1-30: Survivor’s Salvation (a Tier 1-4 scenario written by Kiel Howell) and #1-31: Treading History’s Folly (a Tier 3-6 scenario written by Vanessa Hoskins). Last month brought us the Starfinder Critical Hit Deck featuring adorable illustrations of skittermanders, which I’ve yet to get my hands on. If you own it, I’d love to hear what you thought in the comments.


It looks to be an exciting month!

Know of another new d20 product you want to recommend we check out? Let me know in the comments!

Jessica

Pathfinder Friday: Runelords, Spoilers, and a Glimpse of the Future!

This past week’s Pathfinder Friday episode was an absolute delight! Marketing Manager and Host Dan Tharp welcomed special guest James Jacobs, Creative Director for Pathfinder, to discuss the history and lore of the Runelords. It was awesome. I highly recommend you give it a watch but, BE WARNED! A common phrase on the episode was essentially: ‘I don’t want to give too many spoilers, but…’ Followed by some spoilers. Haha. It was awesome.

So what did they talk about?

PaizoLogo Hi-Res.jpeg
Check out Paizo’s website to learn more about Pathfinder and their products!

For starters, James Jacobs shared some wonderful stories about creating the Runelords in the first place. He spoke about brainstorming sessions, allocating sins, and the reasons for making the classic ‘evil wizards’ the big bad guys in Pathfinder’s first Adventure Path. This was my favourite part of the episode.

Afterwards he touched on the Thassilonian Empire, Xin, and each of the Runelords in turn, their sins, their story, how they avoided dying in Earthfall, what happened to them in the time since, and even if they died in the intervening years (likely from PCs in either the Rise of the Runelords Adventure Path, or the Year of the Risen Rune Season of Pathfinder Society Scenarios, or in the Pathfinder Tales novel, Lord of Runes). He also mentioned what each of the Runelords is up to at the start of Return of the Runelords. This is mostly where the spoilers came into play, particularly in regards to Alaznist and her plans (which involve TIME TRAVEL)! My favourite Runelord to hear about? Sorshen! I love the changes she’s gone through over the years.

They put up an image of a gorgeous map of Ancient Thassilon which is going to appear as a poster sized map in the Return of the Runelords Map Folio. Another exciting spoiler? Jame Jacobs has confirmed that Alaznist’s meddling will cause New Thassilon to be a nation at the end of Return of the Runelords AND in the world of Golarion going into Second Edition Pathfinder. Which is… EPIC! Haha. I love it.

They dropped a few other PF2 tidbits over the course of this episode and the previous one. For starters, last week they announced that although Golarion and the Inner Sea will be the same world with the same places, it will be assumed going into PF2 that all of the PF1 Adventure Paths have happened. That means Queen Ileosa was overthrown, the Runelords were defeated, The Worldwound has been closed, and so on. But, that doesn’t mean that Golarion will be a safe place. Some regions are still as dangerous as always — the Worldwound is still a wasteland overrun by demons, for example (although the Crusades are pushing back and has victory in sight a few more years down the line). In other places new/old evils have risen to cause havoc. Many such changes are being fleshed out now, but aren’t set in stone. We’ll have a long time to wait to get full details on that. James also mentioned that Paizo will be doing something with Nex at some point, but not immediately.

Two other interesting tidbits I particularly enjoyed? Jame Jacobs mentioned that they are intending for all Pathfinder Second Edition Adventure Paths to go all the way from levels 1 to 20! Although, whether this will work out in execution remains to be seen. Personally, I think that’s awesome! Also, James has mentioned that he’s currently working on the first PF2 Adventure Path and that people will be excited for its topic and content. What a delightful teaser! Exactly what that content is? Still under wraps! We’ll have to wait and see.

Future episodes of Pathfinder Friday will include conversations on the Whispering Tyrant, who happens to be the big bad in the upcoming Tyrant’s Grasp Adventure Path (which is the final PF1 Adventure Path), as well as conversations on the world of PF2, and the product lines we can expect in PF2.

To check out Pathfinder Friday episodes as they air head over to Paizo’s official Twitch stream on Fridays at 4 p.m. PST. You can also watch already aired episodes on their Twitch stream, or watch partial episodes on their youtube channel. I highly recommend you check it out! It’s a favourite in my house.

Jessica

Review: Return of the Runelords: Secrets of Roderic’s Cove!!

Today we’re taking an in depth look at the first book in the Return of the Runelords Adventure Path! Return of the Runelords is a six volume Pathfinder Adventure Path that is intended to take your characters from levels 1 to 20! The issues in this Adventure Path are longer than usual, and the final issue is supposed to be the biggest adventure of the series. Each of the six Runelords (excluding the seventh: Karzoug) is featured on one of the covers, with gorgeous artwork drawn by Ekaterina Burmak.

The Adventure Path takes place in Varisia, and is a direct sequel to the Rise of the Runelords and the Shattered Star Adventure Paths. In addition, the events of the Curse of the Crimson Throne Adventure Path, the novel Pathfinder Tales: Lord of Runes, and Season Four of the Pathfinder Society: Year of the Risen Rune, are all presumed to have taken place. Although playing through these other adventure paths first will definitely make this campaign more enjoyable, it’s not necessary. You can hop right into Return of the Runelords and still have a blast.

So, what is Return of the Runelords? For starters, you can check out a previous blog post I wrote on the topic: Return of the Runelords. Then head down to the video immediately below this paragraph and give the AWESOME Return of the Runelords trailer a watch. Trust me! It’s worth it!



Got it?

Good! Let’s dive right in!

The first book of the Return of the Runelords Adventure Path is #133: Secrets of Roderic’s Cove. Written by Adam Daigle, this adventure is intended to take you from level one right through to level five. In addition to the adventure itself the book contains an NPC Gallery which features detailed information and statistics on three major characters in the adventure, a delightful primer on Roderic’s Cove which will be invaluable to GMs, a short chapter about the Runelords (their history, how they escaped Earthfall, and what’s happened to them since), a bestiary containing four new creatures, and a campaign outline that lets GMs know what’s coming further down the road.

Secrets of Roderics Cove Adam Daigle Return of the Runelords 1
Return of the Runelords: Book One: Secrets of Roderic’s Cove by Adam Daigle.

The layout and appearance of this book is nice. It looks good, is easy to read (which isn’t always the case with Adventure Paths), and features gorgeous artwork of the Runelord of Wrath Alaznist on the cover by Ekaterina Burmak. Behind Alaznist is an image of Jirelle (the iconic swashbuckler) and Erasmus (the iconic medium) getting ambushed by some reefclaws! Awesome!

Before we continue with a more in depth look at the book, let me point out: there will be SPOILERS.

You have been warned!

Carrying on the wrathful theme of the front cover, the inside covers feature images and information on a few key topics related to the Runelord Alaznist. The inside front cover shows two weapons: Alaznist’s Hateful Ranseur (her weapon of rule) and Garvok the Sword of Wrath. Meanwhile, the inside back cover showcases Hollow Mountain, once the capital of Alaznist’s Empire and the place within which she retreated when Earthfell drew near. In addition it contains information on Yamasoth, a qlippoth lord and ally of Alaznist’s — although whether he was her minion, or she was his unwitting pawn is debatable. After the covers we hop right into the adventure background, followed by the adventure itself.

Kolton Nikolai Ostertag
Kolton, a citizen of Roderic’s Cove. Illustrated by Nikolai Ostertag

Secrets of Roderic’s Cove is split into five parts: Bubbling Tensions, Roderic’s Wreck, Into the Churlwood, Humbling Pride, and Calming Wrath. Unlike many premade adventures, it doesn’t really feature a ‘patron’ type character. There’s no employer or mentor around to tell the PCs what to do or where to go next. A lot of different NPCs will give you suggestions if you ask. And there’s one character who asks the PCs to help the town. Well, two if you count the dead. Instead, the entire book is driven by the PCs. This means that its imperative your players make characters who want to drive the story forward. Characters who care about the town of Roderic’s Cove — where our story begins — but will be willing to leave for a time when events lead them elsewhere. Characters who would meddle in gang politics, protect their neighbours, and put a spirit to rest. Characters who care. That doesn’t mean the characters have to be a bunch of do-gooders. It just means that players need to think of a reason that their characters would do these things voluntarily, and without the promise of monetary reward.

Roderics Cove by Matthias Rotenaicher
Welcome to the town of Roderic’s Cove! Cartography by Matthias Rotenaicher.

Our story begins in the tiny town of Roderic’s Cove, which is located along the coast very near to Riddleport. It’s a prosperous town with neither homeless or poor. However, the town is periodically home to unusual occurrences and oddities. The ghost of the town’s founder, Sir Roderic, lurks in the town, emerging from the decrepit remains of his haunted home only when the town is in great danger. Roderic’s Cove is home to two different gangs: the Horned Fangs and the Roadkeepers, both of which are little more than thugs and bullies. It’s also home to a strange but harmless scholarly society known as the Order of Resplendence. Recently, the gangs have been at each others throats, strange deformed creatures have been seen in town, Sir Roderic’s ghost has resurfaced, and there’s even been a murder!

It’s best if the PCs all know each other at the start of this adventure but, even if they don’t, all they truly need is to be in ‘Circle Market’ shopping (or passing through) on Market Day. Here they find two gangs about to come to blows. The PCs have just enough time to interfere before another joins them — the ghost of Sir Roderic himself! As the gangs and citizens run for it Sir Roderic wails about the safety of his town! Then he vanishes as quickly as he appeared. The town guard is on the scene shortly afterwards to thank you for your help before bidding you farewell.

After that the PCs are on their own. They can explore Roderic’s Cove, chat up the locals, learn about Sir Roderic, the local murders, and the gang violence. Eventually they’ll either approach or be approached by a forlorn elf and local grave digger by the name of Audrahni. She’s very concerned over the spirit of Sir Roderic, and is hopeful that the PCs can be the ones to put his spirit to rest again by bringing peace back to the town. They had the courage to stop the gangs from fighting this morning, surely they’re brave enough to do it again?

It’s assumed that the PCs take up this task with aplomb, but even if they don’t it’s a simple matter to get them back on track. After another run-in or two with the various gangs they should want to take them on — even if its not for the good of the town.

However they get involved the PCs goal for this adventure is to bring peace to Roderic’s Cove and put Sir Roderic’s spirit to rest. How they go about this is relatively free-form. The most likely place to start is with the recent murder that happened in the Circle, and the two gangs that are reputed to be involved. They’ll get to speak with witnesses, rumourmonger, search for clues, investigate the victims and their death, and question suspects. They’ll need to keep in mind that they’re citizens of Roderic’s Cove, not law enforcement, so simply busting into a suspected gang hideout and bashing in heads isn’t going to fly. They need evidence. As time passes they’ll come across strange creatures lurking in the town at night, mysterious hauntings, and even learn of some other crimes that have taken place.

It Came From Hollow Mountain Mike Shel Return of the Runelords 2
Return of the Runelords: Book Two: It Came From Hollow Mountain

This first section of the adventure is very loosely scripted. It’s got information on some witnesses and some scripted events — some of which relate to the murders, and some of which lead to further mysteries. It’s really well written, but it’s definitely a slow start to a campaign. It’s not one of those openings that will grab your characters right off the bat and send them off on some immediate, daring adventure. Don’t get me wrong, it’s enjoyable! But it’s not the mind-blowing, gripping, epic, opening I expected for this campaign. It’s subtle. It requires players who are good role-players, and a really solid GM to make this part of the adventure shine. Anyone can play it. But, it takes a solid group to make it something special. New GMs and players have the potential to flounder.

At some point during their investigation of the murders the PCs are bound to decide to investigate the dilapidated haunted house of Sir Roderic himself. The haunted house is interesting and engaging, but it’s also a grind! Only two halls don’t feature either a battle or a haunt, which is a lot for a house. This will be a tough place to explore, particularly if the PCs want to check the house out quite early in the adventure. However, there’s no immediate time constraints, so they’re welcome to leave and return at a later time, or explore the house in more than one trip.

Sir Roderic Valeria Lutfullina
Sir Roderic. Illustrated by Valeria Lutfullina.

Overall, I really like the haunted house. The haunts are a wonderful touch, as are some of the encounters. But, I think that some of the vermin encounters would have been better served as flavourful non-violent encounters that contain clues, and serve to set a more ominous mood. Of course, considering it will be the first chance the PCs have to actually engage in a fight, I’m sure plenty of groups will be happy for the opportunity to flex their combat muscles. Haha.

Either way, the house can give the PCs some important clues as to what’s happening in town, and allow the group a chance to speak with Sir Roderic’s ghost. Totally worth it!

In time, the PCs investigation will lead them outside of the town and into the Churlwood Forest, which is the focus of Part Three of this adventure. There’s multiple reasons they’ll want to come here. Perhaps they’ll come out one mission at a time and make a total of three or more forays out into the woods, or perhaps they’ll come out to accomplish all three at once. It all depends on how your group has proceeded with their investigation. Whatever they’re after, there are three major tasks that can be accomplished in the Churlwood. In addition, there’s a few scripted encounters that can lead the PCs onto these tasks and progress the story. For starters, they could be here to pay a visit to the Roadkeepers gang of bandits. They might also be here to find a pair of local dwarves who were kidnapped by goblins. Finally, they might be here looking for a mysterious location that Sir Roderic mentioned. As these locations are all interconnected, it’s likely that one task will lead into another. Overall I rather enjoyed this part of the adventure. It’s free-form enough to allow players to decide their own priorities and courses of action, but the actual locations are very detailed, well-scripted, and interconnected. It looks like a lot of fun. And as an added bonus? PCs will get their first taste of ancient Thassilonian ruins, and pick up some awesome treasure. In fact, they’ll pick up their first minor artifact in this place!

Runeplague Return of the Runelords 3 Richard Pett
Return of the Runelords: Book Three: Runeplague

Eventually the characters will return to Roderic’s Cove having done some good, solved some problems, and discovered further clues that will lead them to an odd location: Peacock Manor. This is a series of houses that were connected into a large, confusing manor, and is occupied by the scholarly group known as the Order of Resplendence. On the surface they’re a bunch of obsessive scholars who study ancient Thassilon. Most folks in town think they’re a harmless cult. But, looks can be deceiving. By now your players will have more than enough reason to suspect the leader of this group as being the true culprit behind the recent murders in the Circle. How? Why? Well, I don’t want to give away everything, but I will say that it’s leader has come into possession of one of the Seven Swords of Sin — a powerful artifact she’s unable to properly wield. But, investigating Peacock Manor is not a simple task! For starters, they’re a secretive group, and are highly unlikely to allow you in. Second? Not everyone there is a criminal. Many are simple scholars. Bringing unnecessary violence against such people could put you on the wrong side of the law. And finally? Gossip! Folks who just force their way into the manor, or spend a long time fighting there are sure to attract the attention of the local citizens of Roderic’s Cove. And when supposed heroes attack a bunch of defenceless, harmless scholars and eccentrics, chances are folks won’t consider them heroes anymore. All of these factors combine to make paying a visit to Peacock Manor more difficult than it seems. I really enjoyed it! This section’s got some awesome character art! Also? Players can pick up a second super cool artifact in the halls of Peacock Manor: Baraket, the Sword of Pride!

But, that’s not the end of this adventure! There’s still a second gang to deal with! The Horned Fangs who, quite mysteriously, bear the Thassilonian sigil of Wrath as their emblem! Characters will have to find the lair of the Horned Fangs and give them what for! But, the Horned Fangs are more than what they seem! They lair in the ancient Thassilonian ruins beneath town and, although once a simple group of thugs, they’ve recently come under the control of a foul sin spawn named Mozamer who travelled there via a magical one-way portal from Hollow Mountain. It’s Mozamer himself who’s behind the strange creatures that have been terrorizing the town, and behind the Horned Fangs recent violent behaviour! The PCs will get to explore the ruins, bring down a gang, discover their surprising leader, and battle otherworldly allies. But, not before the sinspawn invites you to join his army and serve the cause of his mistress, the Runelord of Wrath. Who’s already AWAKE.

SecretsCover Ekaterina Burmak
Trouble in Roderic’s Cove. Illustrated by Ekaterina Burmak.

Wanna join?

Haha.

Mozamer and the ample surrounding evidence show that the sinspawn came from Hollow Mountain, which was once the heart of Alaznist’s Empire, and is where she waited out Earthfall. Although bringing down the Horned Fangs and Mozamer is enough to put Sir Roderic to rest and save Roderic’s Cove — sort of — the Runelord of Wrath is an enemy that will have to be dealt with. Particularly since there’s that one-way portal under the town that Alaznist could send an army through at any moment…

THAT brings us to the end of the adventure. And what an adventure! It’s got urban adventure, a murder mystery, crime fighting, horror, wilderness exploration, ancient ruins, dangerous relics, awesome treasure, and you get to come out of the ordeal already the hero of your town. There’s nice, obvious, compelling reasons to continue on to the next adventure, and — unlike this series’ predecessors — the villain is already revealed and obvious from the start. From here on out you’ve got to take down the Runelord Alaznist before she can conquer Varisia and rebuild Thassilon!

Although I hoped book one of Return of the Runelords would completely blow me away and I’d give it five stars, in the end the shaky opening means I’m only giving it four out of five stars. I expected epic perfection! And, although this was a solid, super fun adventure that I can’t wait to play, perfect it was not.

But, the end of the adventure isn’t the end of the book! There’s more to look at!

After the adventure are three two-page spreads focusing on three major characters in this adventure. Two are enemies, and one is an ally. Audrahni the forlorn elf who is going to have a continuing role in book two; Corstela Rostrata, leader of the Order of Resplendence; and Mozamer, sinspawn leader of the Horned Fangs and general pain in the ass. The artwork in this section is awesome (as expected), the stat blocks are solid, and the background is useful for roleplaying these characters.

Return of the Runelords Book Four Temple of the Peacock Spirit
Return of the Runelords: Book Four: Temple of the Peacock Spirit

Following this is an incredibly important part of the book: a gazetteer on Roderic’s Cove. GMs will find this chapter absolutely invaluable. You need it to inject detail and interest into the entire first section of the book. In addition, you’ll reference it in between all the other sections of the book, whenever the PCs wander the town of Roderic’s Cove. The gazetteer itself is interesting. Roderic’s Cove is a neat, engaging, town with plenty of secrets and colourful characters to visit. It’s a fun place to adventure in.

Up next is one of the most fun sections for GMs to peruse — or I thought so anyway! An entire chapter on the Runelords, what they’ve been up to, how they survived Earthfall, and what Alaznist has been doing since she awakened. Which, but the way, is A LOT. It involves powerful magic, assassination, and even TIME TRAVEL! COOL! (And confusing!)

This brings us to the Bestiary, which contains three new creatures and one new creature template. My favourite of the creatures is the Cyphergull, a CR 2 magical beast that’s essentially an intelligent seagull with an innate understanding of magic and glowing Thassilonian runes upon its wings. They can devour scrolls and thereafter cast those spells. What an awesome little beast to lurk around the Lost Coast — particularly near Riddleport! Other creatures include the Nochlean, a CR 3 fey that delights in stealing children and causing terror; and the Warpglass Ooze, a CR 2 ooze that can enthral passersby and tempt them into it’s acidic body. Beware the reflection in the pool! Haha. The creature template will be incredibly useful not only in this adventure, but also in any of the others that involve the Runelords or Thassilonian ruins: a Runewarped Creature. This template can be applied to any animal, humanoid, or monstrous humanoid, and is essentially a precursor to sinspawn. They’re twisted abominations that are driven to consume magic.

Finally, this book contains a Campaign Outline, which provides GMs with information on what’s happened before this campaign, and what each of the upcoming volumes entails. Before we get into specifics, let me just say: Return of the Runelords is going to be AWESOME!

Return of the Runelords Book Five The City Outside of Time
Return of the Runelords: Book Five: The City Outside of Time

So where do we go from here?

Return of the Runelords: Book Two: It Came From Hollow Mountain is written by Mike Shel and intended for levels 5-7. In it, the PCs travel to Magnimar to tell the Sihedron council about Alaznist’s rise in Hollow Mountain only to realize that they already knew! In fact, they sent a powerful group of heroes there to investigate in secret, and they haven’t returned. Your PCs are charged with travelling to Hollow Mountain to figure out what’s going on.

Return of the Runelords: Book Three: Runeplague is written by Richard Pett and intended for levels 8-11. By now the PCs know for certain that Alaznist is awakening, not only that, many of the others are as well! They need to travel to four different cities in Varisia — wonderfully familiar cities to many of us — to stop a few different groups that are related to the Runelords and are causing trouble. These groups include the Cult of the Peacock Spirit (who have ties to Xanderghul, Runelord of Pride); cultists of the qlippoth lord Yamasoth (who have ties to Alaznist, Runelord of Wrath); and the Whispering Way (who seek to rebuild Zutha, the Runelord of Sloth’s phylactery). They’ll get a chance to adventure in Korvosa, Magnimar, Riddleport, and, my personal favourite, Kaer Maga! In addition, they’ll have a chance to speak with Sorshen, Runelord of Lust in this adventure. Yes, you read that right. Speak with. Sorshen is a potential ally and source of information for the PCs!

Return of the Runelords: Book Four: Temple of the Peacock Spirit is written by Jason Keeley and is intended for levels 12-14. With intel obtained from Sorshen, the PCs discover that the most powerful Runelord, the Runelord of Pride Xanderghul, is weakened due to Alaznist’s actions. This is their chance to bring the battle to him! Cause what’s better than kicking a big bad when they’re down?! Taking down a big bad who also turns out to be a GOD! That’s right! In it we discover that Xanderghul is the Peacock Spirit himself! An ancient Thassilonian god of secrets! They’ll have to head to his hidden temple and defeat this tyrant before he regains his full powers!

Return of the Runelords: Book Five: The City Outside of Time is perhaps the book I’m most excited for. It’s written by Amanda Hamon Kunz and is intended for levels 15-17. Now that they’ve taken down Xanderghul (hopefully), your PCs will be fully aware that Alaznist is the mastermind behind pretty much everything (although it’s likely they’ll be well aware of this before hand… Haha). Alaznist is building a realm for herself in Varisia, dubbed ‘New Thassilon’, and has used powerful magic, including messing up the past with time travel, to set her plans into motion. To defeat her they’ll need to get their hands on a relic from the Shattered Star Adventure Path known as the Sihedron Star. This artifact is currently trapped in Crystilan, which is essentially a section of the Runelord of Envy Belimarius’ dominion that was locked in a time-loop since the fall of Thassilon. They’ll need to slip into the city via the Plane of Shadows and sieze the artifact. Along the way they’ll get to explore a little part of Thassilon and see what it was like in its heyday. Unfortunately, Alaznist has messed everything up with her time meddling, so the people within are no longer stuck in a time loop. Instead they’re just… stuck. With Runelord Belimarius’ hold over her people slipping the PCs will have a chance to make an ally or an enemy out of Belimarius! Plus, they get to rescue the Sihedron Heroes (your previous campaign’s heroes) from the city! This is going to be amazing! I can feel it!

Return of the Runelords Book Six Rise of New Thassilon
Return of the Runelords: Book Six: Rise of New Thassilon

Return of the Runelords: Book Six: Rise of New Thassilon is the finale of this grand campaign! It’s written by Greg A. Vaughan and is intended for levels 18-20. The PCs have a daring plan: use the Cyphergate in Riddleport to travel back in time. Once there, they can repair all the damage that Alaznist has done to the past. There’s just one problem: they don’t know how to use the Cyphergate. The person who does? Karzoug, Runelord of Greed! …Except he’s dead. The Sihedron Heroes killed him in Rise of the Runelords. Fortunately, that doesn’t mean they can’t speak to him. They’ll simply need to speak with his ghost! Yes! you get to try to convince the dead Runelord of Greed’s spirit to help you screw over Alaznist! Hahaha! I love it! And for those players who have played through Rise of the Runelords this will be a huge surprise! Once they’ve convinced Karzoug to lend his aid they’ll need to use the Cyphergate an travel to a city in the Dimension of Time, which will allow them to send copies of themselves back to the past to repair the damage done to the timeline. What becomes of these copies and how much do your players actually get to experience of the past? I don’t know, but I sincerely hope they get to play in the past for at least a little while. It’s just… awesome! Once they’ve repaired the past they can return to the present and take on Alaznist herself in Hollow Mountain!

And that’s it! The end.

I’m not sure I can express how excited I am for this campaign. Just know it’s a LOT.

Thanks for joining us today! We’ll see you later this week when we take a look at the newly releasing Pathfinder and Starfinder Society Scenarios!

See ya’!

Jessica


Want more Return of the Runelords? Check out these awesome images from the Adventure Path!