Character Focus: Doomsday Dawn

With the release of Pathfinder Playtest Rulebook, we’re more than a little busy around my house. I took some time to learn the new rules and play around with the character creation process. I made myself three different characters to use via play-by-post. One is a gnomish bard by the name of Amberly Tam, a musical Pathfinder who will have the pleasure of playing through the three PFS Playtest Scenarios. The second is a half-elven esoteric scion alchemist who desperately longs to be a member of the Esoteric Order of the Palatine Eye, like her father and grandfather before her. Her name is Neferet Velaketra, and she’s going to be playing through Doomsday Dawn. My final character is a dwarven mind quake survivor cleric who worships the goddess Desna. Her name is Joliryn Starsoul, and she’s more than a little… controversial among her kin. In addition to loving the open sky, a desperate desire to take flight and travel the stars, and her devotion to Desna, Joliryn has unwavering faith that her ancestor’s Quest for Sky is incomplete! After all, they still live underground. And really, when it comes down to it, surely they’re meant to be among the stars! (She’s more than a little eccentric!). Joliryn is also going to be playing through Doomsday Dawn.

Pathfinder Playtest Rulebook
Pathfinder Playtest Rulebook. Also available as a free download on Paizo’s website.

Once I had the hang of making characters I took the time to teach my family, by walking them through making their first character. And that is the topic of our blog today.

My family has every intention of playing through Pathfinder Playtest Adventure: Doomsday Dawn and all three (eventually all four) of the Pathfinder Playtest Society Scenarios. That means we’re going to be using and testing a lot of characters. But, the first adventure we knew we would be playing was Doomsday Dawn. So with out digital copies of the Playtest Rulebook and Doomsday Dawn in hand, we got to work.

My daughter went first. She had been the most excited for the new rules. She sat beside me while it downloaded literally bouncing in glee. Unfortunately, we had download problems, so as we watched the estimated download time got from 2 minutes, to ten minutes, to four hours, to a day and a half, I told her to go on and play. The download didn’t actually take that long. I tried a bunch of different things, fiddled with it for an hour, and eventually it decided that really, the download would only take another hour. Still, that’s a brutal download time! Especially since it can download for most people in under a minute. Painful! When it finally worked my daughter was right beside me asking to see all the new pictures. Therefore, she got the honour of first character choice.

Deciding a race was easy. She was tempted to make a gnome, but a moment later saw the goblin entry and she was sold. She adores playing goblins. In fact, she has a goblin fighter who rules a tribe known as the ‘Smartheads.’ (You be smart or you be dead!) Admittedly allowing her to GM the goblin characters once on the way to school sent our run of We Be Goblins so far off track we never bothered trying to get it back on the road. Instead we revel in its absurdity.

So, a goblin she would be! Named Samantha! But what kind? She picked out the ‘rough rider’ ancestry feat, which gave her the ‘ride’ feat, and a +1 bonus on Nature checks made to handle goblin dogs or wolves. She decided that she would purchase a pet goblin dog, and learn to ride it into battle! She decided to be chaotic good, and that she had blue skin. Therefore she would name her goblin dog ‘Bloois.’ She would have to pick the goblin renegade background, of course. That granted her the quick repair feat and Criminal Lore as a trained skill. But what class? She glanced at only a few before she decided on being an alchemist. She finalized her ability scores and ended up with Str 10 / Dex 16 / Con 12 / Int 16 / Wis 12 / Cha 12. Happy with that, she applied her class. She had great fun ticking off all the little ‘trained’ boxes, particularly in regard to her skills. She chose to be trained in acrobatics, crafting, medicine, nature, and survival. In addition to gaining ‘advanced alchemy,’ and ‘studied resonance,’ she also got a formula book, in which she chose to learn the formulas for minor elixir of life, acid, cheetah’s elixir, and tanglefoot bags. Then we had to pick out her alchemist feat. We started to read through them, but the moment we hit ‘Alchemical Familiar’ (which is the first feat, by the way) she shrieked:

“THAT’S IT! I WILL MAKE A RABBIT FROM MY ALCHEMY! IT WILL BE NAMED BLOO-EY!”

She was very excited. And so Samantha, Blooey and Bloois would set out into the world of… shopping!

She bought a gauntlet — which would allow her to keep her hands free for both controlling her mount and crafting alchemical substances in a fight. She also bought a blowgun and some darts to go with it. She’d need alchemist’s tools, of course, and riding tack for her goblin dog. Necessities like a backpack, belt pouch, bedroll, rope, tent and so on. She also invested in a lot of caltrops, which she was determined to have fun with. Lastly, she bought a chain shirt. She was good to go.

I taught her how to add up all of her modifiers and what ‘trained,’ ‘untrained’ and so on meant for her stats, and she got right to work filling out all the rest of the sheet by herself. She did an awesome job! Honestly, she probably learned and understood the character creation process better than anyone else I’ve taught so far. She’s six, so that’s more than a little impressive. Haha.

We settled in to make her familiars stats in finished in under five minutes. It was super simple! Honestly, the rules for familiars were so streamlined, but adaptable, that it was a joy. Great job, Paizo! I approve!

And we were done! All told, Making Samantha, Blooey and Bloois took about two hours from start to finish, with gear taking about a third of that.

As I moved on to help her brother with his character she drew me a picture of her character and their pets, and then a wonderful little sign. I’ve taken a picture of it so I could share it with all of you.

We Be (Good) Goblins

Safe to say she’s excited about the inclusion of goblins as a core race.

She’s not the only one. My son’s just as excited but, since his sister already snagged goblins, he decided to go with his favourite race: the eccentric gnome.

My son’s gnome is named Zan. He’s a neutral good druid with a deep love for nature. My son is a budding environmentalist, so he took great care acting out his love of nature, the environment and animals the entire time that we played. He even hopped up from his chair to chant out his spells and wave his arms around like a leaf on the wind. For his ancestry feat he chose ‘animal accomplice,’ which lets him befriend an animal as a familiar. He choose a tiny badger and named him ‘Badger.’ Not only does Badger speak and understand druidic, he can also fly. My son is overjoyed. He finalized his ability scores as Str 8 / Dex 12 / Con 14 / Int 12 / Wis 18 / Cha 14.

As a druid he’s a primal spellcaster. He’s a prepared caster, so for our first adventure he chose to prepare the cantrips disrupt undead, produce flame, stabilize, and tanglefoot. For level one spells he chose to prepare heal and heal. Solid choices! And boy, oh boy, did we end up really needing those heal spells! Such a lifesaver. That said, produce flame turned out to be his go-to attack method of choice. He loved it.

As a druid, Zan has wild empathy, and also got to join a druidic order. My son had a tough time deciding between the Animal and Leaf orders. In the end, he went with Leaf. This granted him an anathema, and training in diplomacy. He gained a spell pool with a single spell power: goodberry. Which was AWESOME. He loved it. We loved it. It was great. He also got the druid feat: ‘Leshy Familiar.’ He was thrilled. But that raised the question: can you have more than one familiar? it was possible, clearly. My son had done it accidentally. But was it allowed? It states under animal companion that you can only have one, but it does not say that under familiar. Familiar’s have the minion trait, so we read up on that, but it didn’t limit it to one, either. After a great deal of digging we turned up nothing that forbade it, so I let him make a vine leshy and away we went. He gave his vine fleshy the ability to fly, climb, and speak and understand druidic. My son was positively thrilled. Literally over the moon.

He chose to be trained in crafting, medicine, nature, survival, and thievery, and then got to work buying his gear. In addition to standard adventuring supplies he invested in a sickle, leather armour, primal focus, artisan’s tools, thieve’s tools, and a basic crafting book which would allow him to make any mundane gear during his downtime. It was very important to my son that his druid be self-sufficient!

Then we rolled up his familiars — again, a simple process — and he was done. Zan, Badger and Leshy were ready to their adventures!

Overall, it took my son about the same amount of time to make his character as it did my daughter. He caught on about as fast as his sister, but where she gleefully ticked off the boxes and did her own math, he complained until his little sister finished filling out the math for him. Cheeky thing. Haha.

Finally, it was time to help out my husband. Knowing we were sorely lacking a melee combatant, he decided to make a dwarf by the name of Toran Goldbrew. He’s a strong fellow, with final ability scores of Str 18 / Dex 14 / Con 14 / Int 12 / Wis 12 / Cha 8. Sadly that meant his resonance would be a big old zero. Haha. Fortunately, he had nothing to spend resonance on anyway, so it worked out alright for him.

As a dwarf Toran gained the unburdened ability and one ancestry feat. My husband wavered between a few of them, but ended up choosing weapon familiarity so he could wield a dwarven waraxe. He chose the background ‘Pathfinder Hopeful’ which granted him the feat ‘extra lore.’ That left him trained in Pathfinder Lore and Sports Lore! Haha. Toran’s a blast.

So what class would Toran be? Barbarian, of course! This granted him the ‘rage’ ability (which you can use an unlimited number of time per day, by the way), a totem, and a class feat. He loved the idea of barbarian totems and ended up having a tough time choosing one. In the end he went with the giant totem, which gave him the snazzy ‘titan mauler’ ability. This lets him use a large weapon in battle (among other things). This also determines his anathema — which is turning down a challenge of strength, in case you’re curious. For his barbarian feat he chose ‘sudden charge,’ which is a two action ability that lets him take two move actions and a strike! Very handy!

When it came time to choose his trained skills he decided upon acrobatics, athletics, crafting and intimidation. Along with his large dwarven waraxe — which once belonged to his ancestor who they say was a dwarf ‘larger than life’ — Toran purchased darts and a breastplate. In addition to basic adventuring gear he bought a grappling hook, and artisan’s tools. Then it was time to fill in all the final math on his sheet. Switching to the new method turned out to be confusing for him, but as I tried to explain it my daughter cut me off.

“No, Mom! I will teach Dad!”

And she did.

It was absolutely adorable.

With our characters made we set out to play Doomsday Dawn. Unfortunately, Toran Goldbrew didn’t survive. There was a perfect point to have him brought back to life, though, which we took advantage of (Praise Pharasma!) But, with his character technically dead and being remade for the next time he’s used, my husband decided to make some changes. He’s no longer have the giant totem. Instead, he would use the spirit totem. Death proved a little traumatizing.

Sounds fair.

Overall, we had a great time making our characters. The creation system was easy to use and allowed for a lot of customization. My husband particularly liked the ancestry traits, and that each class offers different paths of specialization. My daughter was thrilled to see goblins as a core race. And my son? Familiars! He loves them.

I hope you enjoyed taking a peek into the creation processes of my family’s first Pathfinder Playtest Characters. We certainly had fun making them

Have you made characters of your own? Let me know about them in the comments!

Until then!

Jessica

 

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