Shackled City: Game Aids (Parts One & Two)

Looking for Game Aids related to the Shackled City Adventure Path? Look no further! What follows is a compiling of the player’s handouts, and necessary maps for the beginning of the first adventure in the series, Life’s Bazaar.

If you haven’t read about our ongoing adventures in the Shackled City, check out our characters in this blog post, our first session here, and our second session here.

Enjoy!


The Riddle

Given to the group by Jenya Urikas of the local Church of Abadar, this riddle is the result of divinations that enquired “Where are the children who were taken from the Lantern Street Orphanage?”

The riddle reads:

“The lock are key to finding them. Look beyond the curtain, below the cauldron. Beware the doors with teeth. Descend into the malachite hold, where precious life is bought with gold. Half a dwarf binds them, but not for long.”

You can also find an image of it here.



The Abduction Victims

There have been a lot of missing people in Cauldron over the last few months. And whether your player’s get a list of them from the town guard or the Church of Abadar, they’re sure to ask an important question: “Who exactly went missing?” Be sure to look through this listing ahead of time and choose a few people on it that a PC or two knows either well, or in passing. Perhaps an old friend, a co-worker, or a shopkeep whose store closed suddenly. The missing persons are:

Tiervan Wispwort – male gnome, age 91: A local alchemist, lived with two cats and ran a marginally successful business. Disappeared from his home 88 nights ago.

Jorl Seerkin – male gnome, age 72: A law clerk who worked for a local gnome barrister named Aeryk Gylbar. Disappeared from his home 83 nights ago.

Azmi Dresker – female human, age 19: A known prostitute who plied her trade at the Slippery Eel Tavern, she disappeared from her residence 81 nights ago. She and a coworker, Shellen Rycah, rented the house from an old woman named Martira Hathaway, who was asleep in the house that night and didn’t hear or see anything.

Shellen Rycah – female human, age 20: Another prostitute who frequented the Slippery Eel Tavern and shared a house with coworker Azmi (above) and their landlord. Disappeared 81 nights ago.

Krylscar Endercott – male human, age 24: Kicked out of the local militia for drunk and disorderly conduct, he vanished from his parents’ home 74 nights ago. Neither parent saw or heard anything suspicious, but they believe Krylscar may have robbed them and fled town in disgrace.

Callum Sunnyrush – male halfling, age 37: He groomed horses and ponies for the Lathenmire noble family. He vanished from his room at the Laughing Horse Inn 69 nights ago.

Gryffon Malek – male human, age 33: He worked as a barkeep at the Tipped Tankard Tavern. Disappeared 66 days ago, three days before his planned wedding to tavern barmaid Imelie Deranti.

Szordra Callagher – female human, age 35: A self-proclaimed sage, she ran her own small bookstore. She was last seen 60 nights ago by her 18 year old son, Leagan, a mason’s apprentice.

Tembor Kalavan – male human, age 25: A local minstrel of some repute, he vanished 52 nights ago from his room at the Laughing Horse Inn.

Irruth Mercadi – female human, age 36: A local chandler who disappeared from the apartment above her shop 47 nights ago.

Deven Myrzal – male human, age 18: A lamplighter who vanished 45 nights ago. Guards found his pole (used to unhook lanterns) in the street a few blocks from his home (which was not robbed).

Jeneer Everdawn – female halfling, age 42: A jeweler’s apprentice who did volunteer work at Bluecrater Academy. She disappeared 40 nights ago.

Lorthan Ironfold – male dwarf, age 125: A skilled cartwright. He and his wife, Sondor, vanished from their home 35 nights ago.

Sondor Ironfold – female dwarf, age 127: Wife of Lorthan (above). Assists her husband in his labours.

Rikaldo Veskar – human male, age 34: His ransacked home contained blood droplets and blood-encrusted knives—not surprising as he works as a skinner. He disappeared 31 nights ago.

Lestor Coldwater – male human, age 22: A trained scribe and struggling poet. He and his girlfriend, Jelluth, vanished from her home 26 nights ago. His home was no robbed.

Jelluth Sirlana – female half-elf, age 33: A struggling shoemaker who inherited her father’s failing business. She vanished (along with Lestor, above) from her home 26 nights ago.

Elethor Ashstaff – male half-elf, age 58: A wizard and trickster who occasionally performed minor feats of prestidigitation at birthday parties for upper-class children. A dead rat—possibly his faimliar—was found in his home. He vanished 22 nights ago.

Maple – female halfling, age 32: Last name unknown. Rumoured to be associated with the Alleybashers (a small street gang). She disappeared 18 nights ago.

Corystan Pike – female human, age 35: A retired adventurer who was living on stolen loot. She walked with a cane and disappeared from her modest home 16 days ago.

Jasper Drundlesput – male gnome, age 74: A reclusive and eccentric mathematician who worked at Bluecrater Academy. Believed to have vanished 9 days ago. Pieces of parchment covered with numbers and symbols litter the floor of this ransacked house.

Deakon Stormshield – male dwarf, age 20: A bright dwarf, Deakon was taken from the Lantern Street Orphanage three nights ago. he orphanage took him in when he was six years old when his parents failed to return from an adventure.

Evelyn Radavec – female human, age 9: A quiet, sullen girl, she was taken from the Lantern Street Orphanage three nights ago. Her father and mother succumbed to the filth fever plague that struck Cauldron seven years ago.

Lucinda Aldreen – female human, age 8: A gregarious but superstitious child given to the Lantern Street Orphanage at age four by her poverty-stricken mother. Lucinda was abducted three nights ago.

Terrem Kharatys – male human, age 9: A dour and temperamental lad taken from the Lantern Street Orphanage three nights ago. His parents died shortly after his birth (circumstances unknown).


Ghelve’s Locks

Ghelve’s Locks is the first major location that has a map in the Shackled City Adventure Path. For information on the rooms and building, check out the adventure itself. The hardcover edition is available here, while the first adventure in the adventure path, Life’s Bazaar is available here. You can find the map for Ghelve’s Locks here.


The Map of Jzadirune

The final player’s handout we’ve come across so far, is an old map of Jzadirune. This image is for giving directly to your players! Let them pore over it all they like. It’s no longer accurate anyway…


That’s all the player’s handouts we have for you today. See you again soon!

Jessica

shackled city adventure path player handourts

Author: d20diaries

Author of d20 Diaries.

2 thoughts on “Shackled City: Game Aids (Parts One & Two)”

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s