Pathfinder Playtest: 1.4!

Well, it’s another week and another Pathfinder Playtest Update! There’s new surveys to fill out about Pathfinder Playtest Adventure: Doomsday Dawn: Part Five: Heroes of Undarin, new videos to watch on Paizo’s twitch stream, and a new Pathfinder PlaytestUpdate Document. Be sure to head on over to Paizo’s website and download the free update. This version? 1.4!

So, what’s new this time around?

Heritages.

In previous versions of the Pathfinder Playtest you select an ancestry: dwarf, elf, goblin, gnome, halfling, or human. This choice grants you ability boosts and flaws, hit points, size, speed, languages, and some special abilities. Then you select a single ancestry feat. This feat grants you an additional ability or quality based on your ancestry that you get to select yourself. At higher levels you can select more ancestry feats. Unless of course, you’re a half-elf or a half-orc. To access those races you have to select human, and then use your ancestry feat to become a half-elf or half-orc.

That’s no longer the case.

Pathfinder Playtest Rulebook
Pathfinder Playtest Rulebook

Instead, they’ve introduced an additional kind of feat: heritage feats. Now you select an ancestry, apply it, then select a heritage feat and an ancestry feat. Like ancestry feats, heritage feats are tied to your ancestry. Only gnomes can select a gnome heritage feat, and so on. The half-elf and half-orc ancestry feats are now a part of this heritage feat system. You become a human, select a either half-orc or half-elf as a heritage feat, and select an ancestry feat like every other ancestry gets to. In addition to shuffling these feats around they created unique heritage feats for each ancestry. With the selection of a heritage feat you can now play a desert dwarf, jungle elf, svirfneblin, razor tooth goblin, nomadic halfling, and so on. Each ancestry has around four new heritage feat options. Some of these options will be familiar. For example, the dwarven hardy ability has been moved from an ancestry feat to a heritage feat called Strong-Hearted Dwarf. Others options are brand new.

But, that’s not the only changes. With the addition of heritage feats some of the ancestry abilities have been shuffled around. Other ancestries lost abilities, and some (like halflings) gained some (finally!). They’ve also created three new, higher level ancestry feats for each ancestry.

The rest of the changes are quite minor. They’ve altered the phrasing on a few abilities, improved fighter’s bravery, ranger’s full-grown companion, and the feats battle medic and natural medicine. Crafting can now be used to Recall Knowledge about alchemy instead of arcana. Medicine can now be used to find forensic information on a body or a crime scene. A few spells were slightly adjusted.

And that’s it! It’s a small update, but the heritage system is going to effect every character created to date, so it’s quite important. I’m curious to see how this alters the feel of Pathfinder Playtest characters.

Only time will tell!

Jessica

 

Author: d20diaries

Author of d20 Diaries.

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