As the Pathfinder Playtest keeps chugging along, this week brings us new surveys and new rules updates! The new surveys are open for the next chapter of Doomsday Dawn: The Mirrored Moon which reunites your players with their primary PCs for this mini adventure path. And the rules updates? There’s a lot of them! Thirteen new pages of rules, plus a separate pdf with a bunch of new content on… wait for it… archetypes! (Pardon me while I squeal with glee!)
So, what exactly is new this update?
To start with the penalty for being untrained in a skill is greater. While it used to be equal to your level minus two it is not equal to your level minus four. Although it might seem lame, I like this change. Now those people who have taken the time to become trained in a skill actually feel better at it than those who didn’t. Before it was kind of a toss up.
The next major change is the DC chart. They’ve shuffled around the DCs a bit, and fine-tuned it. This also effects the DCs across all skills and throughout Doomsday Dawn and the Pathfinder Playtest Scenarios. Yeah. This change is sweeping! I’m curious to see how it plays out.

There’s also… the ten minute rest! What? Yup! First of all, identifying magical objects no longer takes an hour, it only takes ten minutes. FINALLY. This was one of my major pet peeves from the Playtest so I’m thrilled they changed it. Ten is more manageable. Repairing items? Also ten minutes. And finally, they’ve added a new way to use the medicine skill. You can now use it to treat wounds. This takes — you guessed it — ten minutes and can heal up to six people (yourself included) of some of their wounds. This means that there are now ways to heal yourself and your party without relying on magic. In addition, it makes taking a ten minute break after a fight a standard, organic thing to do. You fight, you win. Yay! You bandage your wounds. While the healer does that the mage identifies a magical item and the fighter repairs his shield. It fits. You know? This I can get behind.
There have been some nice changes to classes. Alchemist’s are no longer double-dinged on resonance when using infused items that they give to their companions. Monks finally have simple weapon proficiency so they can actually use a ranged weapon. Thank goodness! Rangers have some new 1st level feat options, and Rogues no longer need to be Dexterity based. Instead they have a trio of techniques they can choose from at level one. Sorcerers no longer have to take their later bloodline feats, which makes them feel less restrictive.
Death and Dying rules have been adjusted again, with the inclusion of a new condition ‘wounded.’ For the full details you’ll have to give the pdf a read, but I think this method is meant to make it a bit harder to survive than the last updates made it, but still easier than the original Playtest rules. I’m curious to see how it plays out.
There’s other smaller changes and clarifications. Its been confirmed that shields can never take two dents at once. Its also been pointed out that your spell roll is not used for your spell attack rolls. Instead you use your proficiency modifier and Dexterity or Strength as normal. I was really happy that the spell roll was used for your spell attack rolls, but I can see why that’s not the case. Still, I think it’s and unfortunate clarification. I rather liked being a mage who could naturally aim their spells. (Sad! Haha).
That’s all of the big changes, but there’s also a second document. This contains updated rules for all of the multiclassing archetypes, changes some of them (fighter: here’s looking at you!), and adds a bunch of new ones. Oh, yeah! There are now multi class options for every base class. Very exciting!
In other news, Pathfinder Kingmaker the video game has now officially launched. For those of you who don’t know, Pathfinder Kingmaker is a computer RPG with a wide variety of NPC allies for your character to befriend (and the ability to create your own allies!). The game looks AMAZING. It’s currently available to purchase on GOG and Steam. For more information on the game check out our recent blog post: here. Already playing? Let me know what you think! I’d love to hear all about it!
Until next time,
Jessica