Today we’re going to take a look at two of the most recent Pathfinder Society Scenarios that are currently available for purchase, and let you know we thought. Although you’ll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It’s not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. That said, if you want to avoid even minor spoilers then I recommend clicking on a different article. Whether you intend to use them in home games of the Pathfinder Roleplaying Game, sanctioned scenarios for use with the Pathfinder Society Organized Play, or just want to read a nifty new adventure, we’ve got you covered! So let’s get cracking!
Scenario #10-04: Reaver’s Roar is a Tier 7-11 Adventure written by Steven Hammond. It begins in Three Pines Ford in Lastwall, with a mission briefing hosted by Venture-Captain Shevar Besnik and Ollysta Zadrian, leader of the Silver Crusade. The scenario quickly moves on to the semi-abandoned outpost of Roslar’s Coffer, and the Sarenite temple known as the Bastion of Light found within. For more information on Lastwall you can check out the Inner Sea World Guide. For more information on Sarenrae you can check out Inner Sea Gods. This scenario features creatures from Pathfinder Roleplaying Game: Bestiary, and Pathfinder Adventure Path: Curse of the Crimson Throne Anniversary Edition (although all of the necessary stat blocks are included within the scenario). It makes use of a vast number of sourcebooks, including the Core Rulebook, Advanced Class Guide, Advanced Player’s Guide, Ultimate Combat, Ultimate Equipment, and even Mythic Adventures. All of the necessary rules from the Advanced Class Guide and the Mythic Adventures are included in this scenario. It features one custom map, and one custom chase. This mission is of particular importance to members of the Silver Crusade faction as well as any worshippers of Sarenrae.
This adventure tasks the PCs with travelling to Roslar’s Coffer and retrieving a helmet of religious significance from the Bastion of Light, an important temple to Sarenrae. The temple once contained many relics and rituals vital during the Shining Crusade. Unfortunately, the temple has since become the lair of an incredibly powerful red reaver. The PCs will have to enter the temple, defeat the red reaver, and obtain the helmet. But, this mission won’t be as simple as it seems! For starters, the red reaver has formed powerful bonds with the relics housed in the temple, which have greatly empowered it. PCs will need to find ways to weaken the red reaver, sever its connection to these relics, and outsmart the territorial creature. In addition, orcs from the Twisted Nail tribe are also after the red reaver for (no doubt) nefarious purposes. The cast of characters is rounded out by Gorm Greathammer, a famous Pathfinder and the third prince of the dwarven sky citadel Kraggodan, who acts as a contact and source of information for the PCs. The town of Roslar’s Coffer is appropriately serious and ominous. When the villagers learn of your purpose in town they offer to send a letter to your loved ones when you die a horrible death. How sweet! Haha. It’s a simple but effective way to showcase the ‘friendly’ villagers and let the players know that they might not survive the challenges ahead. I love the atmospheric buffer zone between the town and the territory of the red reaver. There’s a great chase scene in this scenario, and the red reaver is wonderfully challenging. The exploration of the Bastion of Light is a lot of fun, providing characters with danger, a few scares, chances to weaken the red reaver, chances to gain holy blessings, and even chances to make an ally or two. It offers GMs some nice flexibility in the placement of a few encounters, and does a really great job of setting an ominous, suspenseful mood. Perhaps one of the most impressive things? It will make your PCs scared for their lives. A rare thing at high levels of play! The red reaver is a fierce opponent that needs to be weakened in order for your characters to have a chance of defeating it. And even then? It should still be a tough fight! This, of course, makes it a difficult scenario to use with players who prefer to decimate everything, straight-forward encounters, and for most younger players. But the ending? SO worth it! Overall I really liked this scenario, although it’s atmosphere and difficulty are not for everyone. I give it four out of five stars.
Scenario #10-05: Mysteries Under Moonlight: Part 1: Testament of Souls is a Tier 3-7 adventure written by Alexander Augunas. It is the first of a two part series that takes place in Magnimar entitled Mysteries Under Moonlight. Both of these adventures are intended to be played in order. This adventure’s sequel Scenario #10-07: Mysteries Under Moonlight: Part 2: The Howling Dance is a Tier 3-7 adventure written by Crystal Malarsky and is scheduled to be released at the end of October. For more information on the city of Magnimar you can check out the Inner Sea World Guide, and Pathfinder Campaign Setting: Magnimar, City of Monuments.
Testament of Souls features creatures from Pathfinder Roleplaying Game: Bestiary, Bestiary 2, and the Monster Codex (although all of the necessary stat blocks are included within the scenario) and makes use of a variety of sourcebooks including the Core Rulebook, GameMastery Guide, and Occult Adventures. It utilizes the new Pathfinder Flip-Tiles: Dungeon Starter Set, as well as Pathfinder Map Pack: Village Sites, and a custom map reprinted from Pathfinder Campaign Setting: Undead Unleashed. Although this mission is not tied to any particular factions, if you have any characters who are from Magnimar, have a love of monuments, or an interest in laying spirits to rest, now is a great chance to bring them out to play.
Something strange is happening to Magnimar’s beloved monuments, and its up to your PCs to find out what’s going on, and put a stop to it! But, this mystery isn’t as simple as it seems. The honourable Lord-Mayor Grobaras has hired his own investigator to look into the crimes, one who seems to be more than a little biased towards blaming the city’s Varisian population. Your players will have to investigate monuments, question witnesses, confront dangerous enemies, speak with the dead, and dabble in the occult to succeed! The three monuments featured in this scenario are the Cenotaph, Founder’s Flame, and Mistress of Angels. There’s a wide array of NPCs in this delightful adventure including Venture-Captain Shiela Heidmarch and her husband Venture-Captain Canayven Heidmarch, Mystery Cultist Davorge, Inspector Theodorus Ichonvorde, plenty of witnesses (living and dead!), an outsider, and even the ghost of one of Magnimar’s Founders: Ordellia Whilwren! Perceptive PCs can uncover a lovely little tribute to any of your players characters who permanently died during any Season 4 Scenario, or during #7-03: The Bronze House Reprisal, #7-25: Orders from the Gate, #8-01: Portent’s Peril, #8-22: Wrath of the Fleshwarped Queen, or #9-09: Beyond the Halflight Path. It’s a nice little shout-out that’s lovely to see. There’s a lot of unique and interesting social encounters in this scenario, which are really the highlight of this adventure. That said, there’s still a large number of battles in this one, so it’s going to be tricky to fit it all in. I found the final battle properly climatic and exciting, with obvious consequences for failure. The other battles aren’t particularly exciting, though. The occult rituals and objects included in this adventure are fun, and don’t bog down the game with complicated rules. I really enjoyed it (although I admit to being a sucker for the occult! Haha). I really enjoyed this scenario. It’s a fun change of pace that has a lot to offer. My only complaint? If you don’t have a good GM for this one, some sections could become repetitive. Overall, I really enjoyed it! It’s a fun, refreshing adventure that’s right up my alley! I give it four out of five stars.
Thanks for joining us today! Tune in later this week when we take a look at the final Pathfinder Playtest Society Scenario that’s been released: #4: The Frozen Oath!