Starfinder: Character Focus

I love Pathfinder. My husband loves Pathfinder. My kids love Pathfinder. So when I first heard about the release of Starfinder I was excited. I didn’t think I’d love it as much as I did Pathfinder, but I knew I’d enjoy it. And I was right! Although it didn’t supplant Pathfinder as my favourite d20 game, it turned out to be a blast. My husband and son were the same. Love that Starfinder! But love Pathfinder more.

StarfinderCover
Starfinder Roleplaying Game: Starfinder Core Rulebook

And my daughter? Ah, my daughter! She loves Starfinder best of all. Absolutely, positively loves it. She has such patience for the game, and for learning it. It should be noted: she’s six.

So, it came as no surprise to me that she finally looked at me and said, “Mom! d20 Diaries needs to hear about our Starfinder characters! Write about my Starfinder!”

And here we are! Mommy’s on it, dear!

So without further ado, (and because my daughter’s certain she’s waited enough!), here they are.

I was the first one to make a Starfinder character in my house. But, I didn’t start by making characters I intended to play, so much as making characters for the sake of making them. I wanted to get a handle on the creation process, and understand the mechanics of the game. I tested out classes and mixed them with different themes, curious how much it would effect the feel of the character. The first character I made with the intent of continued play was a bold, enthusiastic (and admittedly stupid) Vesk solarion by the name of Julakesh Starfist created for playing in the Starfinder Society via play by post. She’s not my only Starfinder Society character, of course. I have three, but we’ll touch on them another time.

So, imagine my surprise when it came time to sit down and make our characters as a family, that my daughter was the first to insist upon a turn. She immediately informed me that nothing would be good enough until we converted her lovingly made rabbitfolk to Starfinder. But, we sat side by side and flipped through the book while I read to her. She thought humans might be okay, and that bug and lizard people were right out (“Ewwww!” was her actual response). But there, right at the back, were the ysoki.

“Rats?!” She said. And then, “Hmmmm… Them are cute…”

And by the time she heard the words ‘cheek pouches’ she was sold. “Them are my favourite!” She exclaimed.

“They.” I corrected, because grammar matters.

“THEY are my favourite! I will be a ee-so-keeeeee with a robot rabbit that I made myself!”

Sure, I thought. She’ll be a mechanic! So I read her the mechanic class and she said, “No way! I am NOT a mechanic!”

Uh… Okay, then.

So we set to work reading through all of the classes and she finally decided upon technomancer. We fiddled with her stats, and picked out her spells. I thought for sure she’d choose something flashy, and was surprised at her very utilitarian, understated choice of air bubble and unseen servant. For cantrips she chose dancing lights, energy ray, mending, and token spell.

We looked at themes and she immediately decided on being a bounty hunter. When asked why she told me, “Cause her is–“

“She.”

“Cause SHE is looking for the perfect mate! She will hunt him down if she has to!”

I decided it was best to discuss that issue no further, and her ysoki bounty hunter technomancer was born! She put skill points into computers and engineering, so she could modify her custom robot rabbit at higher levels, and then chose to put the rest into acrobatics, medicine, physical science, piloting and mysticism. For her feat she chose skill focus (engineering), to better enable her to create her own robot rabbit.

Then we turned our attention to gear. Her first priority? Making her robot rabbit. So we flipped to the chapter on computers and created a mobile computer that looks like a mechanical bunny, with basic AI, an artificial personality, a voice box, locomotion, the ability to function as a personal comm unit, and as her spell cache. Oh! And she wrapped it up in faux rabbit fur for optimal cuddling. It’s the most expensive frivolous object I’ve ever had a hand in crafting. Unfortunately, it used up all of her starting credits (and some if mine as a loan). Apparently I would be making a character who was either generous, or a moneylender…

With her ysoki complete, all she needed was a name. She scrunched up her face in thought, and made up the name Hoponisa! Or Hops for short. She decided Hops was from the dark side of Verces, and used to the cold. And what did she name her robot/spell-cache rabbit? Snowball.

But who would be travelling with our quirky little ysoki? A good question! For answers we turned to my son. After peering over my shoulder as I read to my daughter, and stealing my Starfinder rulebook to gawk at the pictures whenever he could, my son already had a solid idea of what he wanted to make.

“I love drones, Mom! You know I always ask you to get me one for Christmas and you never do! Well, I WILL have one! I am a mechanic! And I will either be a ysoki or a shirrin. I like the Shirrin best, I think, cause they are so funny… But she is being a rat… Maybe I should be one to?”

“Don’t copy me!” My daughter yelled. “Mom! Him is copying me!”

Obviously, there was a great argument following this statement, which I will spare you, but by the end of it my son decided he liked shirrin better. He would be a bug and have lots of baby bugs dangling off of him in their little canisters, and it would be awesome! So there!

My son decided early that his ‘super-awesome way-better-than-a-ysoki’ shirrin mechanic would be an ace pilot by the name of Vishkesh. His drone was a spy drone, with little arms and hands. With these he would manipulate tools and be a mini mechanic who always helps Vishkesh with repairs–or does them on his own if they’re in hard to reach places. With a flare gun mounted on his back and a chipper attitude reminicent of Claptrap from the Borderlands video games, the little fellow was adorable. He decided to name him Rijin, and even before play began, my son LOVED him. For skills, he invested in piloting, engineering and computers, followed by perception, physical science, athletics and survival. For his feat he chose skill focus (piloting). Enamoured with the iconic mechanics flamethrower, my son decided he would purchase a flame pistol for himself. Along with his other gear he purchased a pig stuffed animal. He decided Vishkesh was from Absalom Station, and worshipped the god Hylax. 

My husband went next, and after much deliberation he ended up making two characters.   However, the one he chose to use to play with our kids characters in the end was a halfing by the name of Tucker Aetherfoot. Tucker’s an operative with the daredevil specialty, making him a nimble, acrobatic fellow. He chose scholar for his theme and nimble moves for his feat. For skills he invested in acrobatics and athletics, of course. He also invested in bluff, computers, culture, life science, perception, piloting, sleight of hand, stealth. Finally, he invested in profession (blogger), his quirkiest choice by far. When it came time to choose his equipment, Tucker invested in a survival knife and azimuth laser pistol for combat purposes, along with some more utilitarian gear. As a nod to his pal, Vishkesh, he purchased a t-shirt with a Shirrin design across it, while to represent his friendship with Hops he purchased a space helmet with a rose tinted visor and stylized mouse ears on the the sides. Tucker comes from Absalom Station, and worships Desna. Thus prepared, it was my turn.

As previously mentioned, I have a few Starfinder characters, and already had a few favourite races (ysoki, vesk, and shirrin), so I wanted to try out a race I hadn’t before. In the end I chose to make a kasatha. Knowing our group would be in need of healing, I decided on Mystic for my class. Although I had a few connections I was debating between, I went with the healing connection in the end, with the concept that my character would be a serene, wise, enigmatic character with a strong respect for life. This granted me the healing channel, and healing touch abilities. I chose the xenoseeker theme, and the bodyguard feat. For zero level spells I went with daze, detect magic, stabilize and token spell, while my first level spells were mystic cure, mind thrust and share language. Deciding my character would be traditional and more interested in cultures than technology, I went with culture, diplomacy, life science, mysticism and survival for my skills. (That’s right! No engineering, piloting, or computers here!). When it came to choose her gear, I picked up a battle staff (love that block ability!), and a pulse caster pistol (because all life is precious). I have ambitions of installing a merciful infusion on my battle staff, but that’s a thought for another day. Then it came time for the name. Now, it should be noted, I love naming conventions, so the Kasatha’s absurdly long lineage name really tickled my fancy. In the end I decided to not go too crazy or off formula. I named her Aya. Full name: Aya Nina Qaru Jehir of Clan Zomala, House Maendar, soul-splinter of the Line of Altronus. Aya worships Talavut, and is lawful neutral. She comes from Idari, the kasathan home-ship.

With our characters complete, it was time to get together, and play. But, that’s a tale for another day!

See you next time, when we head Into the Unknown!

Jessica

 

Starfinder Society Scenarios

I love the Starfinder Roleplaying Game (Starfinder Core Rulebook). But, I also didn’t want to leap right into Starfinder with my own custom adventures. I wanted to try it out as a player first. Obviously, there’s not many options right now. There’s the Starfinder Adventure Path: Dead Suns (Part One: Incident at Absalom Station), which looks great, but I didn’t want to lock my family into a long campaign with their first characters. I wanted to do something short. Something that got started right away. That hopped right into the action!

So I turned to the Starfinder Society.

The Starfinder Society is a lot like the Pathfinder Society, but in space. It’s a world-wide organized play campaign where anyone can make a character and play a single short adventure (usually four hours in length). The adventures are called scenarios and available as PDF downloads on Paizo’s website for only a few dollars each (usually $4.99 American). These scenarios are short, action packed, and fun. There’s other rules you’ll need to know for playing in the Starfinder Society, all of which are available as a free download on their website, here. In addition to special rules, you should also know a bit about the setting, and the recent achievements of the Starfinder Society. Paizo’s website says it better than I ever could:

“The gods have mysteriously spirited Golarion away to an unknown location and refuse to answer questions about it. In its place, the cultures of that world have evolved and spread throughout the solar system, especially to a vast space platform called Absalom Station. Gifted access to a hyperspace dimension by an ascended AI deity, the residents of the system suddenly find themselves with the ability to travel faster than light, and the race is on to explore and colonize potentially millions of worlds. But there are horrors out there in the darkness…”

“The Starfinder Society is on the brink of ruin, having had to resort of mercenaries to maintain their hold on claimed planetoids, stellar regions, and archeological sites. After training to join a new cadre of Starfinders, it is up to you as a member of the Starfinder Society to help restore the organization. The Starfinder Society, with memories of the Scoured Stars incident still fresh, embarks on the quest to rebuild and discover the truth of what happened in the inaugural season: Year of Scoured Stars!”

Playing in the Starfinder Society is a blast, and I highly recommend it either in person, or online via play-by-post (which is my preferred method), but you don’t have to use these Starfinder Society Scenarios for organized play alone. These scenarios also make great mini-adventures for playing at home in a more casual setting. I’ve continually been impressed with their quality, and the continuity of the scenarios. When used together they’re already beginning to tell a longer, more important story than they do on their own.

Today we’re going to take a look at the Starfinder Society Scenarios that are currently available for purchase, and let you know our favourites. Although you’ll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It’s not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. That said, if you want to avoid even minor spoilers I recommend you check out a different article. So sit back, and get ready to enter the Drift!

Scenario #1-00: Claim to Salvation is a Tier 3-4 adventure which is unlike any of the other scenarios. In this special scenario you don’t play your own Starfinder Society character. Instead, you play one of the level four pre-generated iconic characters. These characters are mercenaries hired by the Starfinder Society only a few months after the Scoured Stars incident decimated their ranks. These mercenaries are tasked with exploring the surface of a ‘fake-moon’ known as Salvation, for the purpose of determining if the site is worth further exploration, or is a dud that needs shelving. As one of the very first scenarios released, this adventure has some great supplementary rules notes and cheat sheets included within it for ease of play, which is a really awesome addition. This adventure is really fun, and has a cast of colourful characters, both allies and enemies, which are a blast to interact with. The starship battle in this adventure is really unique and kooky. Plus, it’s got goblins in it! Who doesn’t want to see goblins in space?!? Despite that this was a really fun adventure, there are two major downsides for me. The first, is that you need to use pre-generated characters if you’re playing it in the Starfiner Society, as mentioned above. And the second? You’re only exploring the surface of Salvation and determining if the site is worth further exploration. Exploration of the interior continues in another adventure, #1-09: Live Exploration Extreme!, and I strongly believe it will continue on in at least another scenario or two further down the line. That means that when you reach the end of this scenario you’re likely to feel as a player like its unfinished. Although I’m definitely going to use this scenario with my family as part of an ongoing campaign, I’m unlikely to play it in the Starfinder Society. Pre-generated characters aren’t really my thing. Overall, I give this scenario three out of five stars. However, if you enjoy using pre-generated characters, or, if you’re going to use it in a home campaign, I’d increase it to four out of five stars.

Starfinder Society Quests: Into the Unknown is the next adventure we’re going to take a peek at. This tier 1 scenario is awesome! For starters, Into the Unknown is a free download. So click the link and get downloading. Its a repeatable adventure, which means that if you’re playing it in the Starfinder Society you can play it once for each character (as opposed to only once as a player). That’s a very  important thing when there’s so few scenarios to choose from. Like Claim to Salvation, Into the Unknown has some wonderful cheat sheets and extra rules listed, which makes it awesome for beginner players and GMs. As a quest, it’s formatted a bit different than the other scenarios. Instead of being one four hour long adventure, its a connected series of five short one-hour long adventures. Each of these short quests forms one cohesive, wonderful adventure that feels much grander in scope than your typical scenario. These quests are meant to be played in order, and intelligence gathered in the first four quests can provide you with an advantage in the final quest. The adventure itself has got a bit of everything in it: fun social interactions, local combat, and starship battles. My kids loved roleplaying with Julzakama and the ysoki family who own the Vat Garden in the first quest, ‘Salvation.’ The Vat Garden encounter also had some tricky environmental effects that made it unique. I loved the ‘Boarding’ quest, but did have a few qualms with it. There’s no mention of any bodies, which is unfortunate. Also, this scene could really benefit from an ominous, atmospheric opening description. I loved the battle in ‘Salvage,’ although this scene also could have benefitted from a scripted description of the wreck. There’s a total of two different starship battles in these quests, both of which are very different. I would have loved to learn more about the crew of the Lawblight, though. For such a cool ship with a lot of build-up, we don’t even learn the name of the captain! Events in this scenario tie into later adventures, including #1-02: Yesteryear’s Truth. In addition, there’s further hints that this scenario will tie into other unwritten scenarios in the future. All in all, Into the Unknown is one of my very favourite scenarios, and I give it five out of five stars. I highly recommend it as the first scenario for new players to try.

Up next is scenario #1-01: The Commencement. This is a repeatable scenario that does not feature any starship battles. This scenario is intended as an introduction to the Starfinder Society and its major factions. As brand new Starfinders, you’ll need to complete a task for each of the faction leaders. These tasks are fun, but quite minor. Some of them are… silly. That being said I enjoyed the silliest one a lot. (Star Sugar Heartlove!!!, here’s looking at you!). I found there was a bit too much rolling and math during the Acquisitives mission, which bogged down gameplay quite a bit. The Wayfinder and Exo-Guardian missions were great fun, while the Dataphiles task allowed characters with a lot of skills to shine. One of the best parts of this scenario is its adaptability. Multiple parts of this scenario are chosen randomly each time you play, which is just awesome in a repeatable scenario. From vehicle statistics, to enemy abilities, and even alien appearances and motives, although the tasks don’t change, the details do, which will make for a fresh experience every time. Conceptually, I like that they give fresh agents minor tasks, but in practise it feels… underwhelming. Not very exciting. For that reason, although this is a great first adventure for Starfinder Society characters, and a wonderful introduction to the factions, I don’t recommend it be your first Starfinder experience. If you’re new to Starfinder, play Into the Unknown instead. This adventure features events that tie into other adventures, as well as characters that continue to play a role in the Year of Scoured Stars. I give it three out of five stars.

Scenario #1-02: Fugitive on the Red Planet is a tier 1-4 adventure that doesn’t feature any starship battles. This scenario sends you to the Mars-like planet of Akiton on the trail of an ex-Starfinder who stole an artifact from the Society. This is a another fun adventure. I like the encounters, both social and combat, but the scenario itself was very ‘on the rails.’ Now, this isn’t surprising for SFS or PFS scenarios, and it doesn’t feel like it’s constraining, but it is worth noting. I was impressed that the investigation in Maro has an effect later in the scenario. I really enjoyed the inclusion of AbadarCorp in this scenario, and that there were repercussions or benefits based on your interactions with them. I also liked that infamy repercussions were built right into the module, which is a nice early example that evil actions don’t work out for your characters in the long run. The final battle’s location was wonderfully varied, and the inclusion of the mine carts made it very dynamic. Overall, I really enjoyed this scenario and give it four out of five stars.

Scenario #1-03: Yesteryear’s Truth is a tier 1-4 adventure that contains one starship battle. This mission is of particular importance to the Wayfinders faction and sends you to explore a newly discovered planet. I found that the starship battle was too long, but a slower launch rate of the combat drones, or less hp for each drone would fix that easily. I really loved the premise of this adventure. It’s very much a ‘first contact’ situation, and I thought it followed through on this wonderfully. As expected for a scenario of this kind, social skills are very important to the mission, which could be hard for some groups. That being said, they have plenty of chances to make friends with both types of locals, and the module can progress as scheduled even if they fail to do so. Finally, I loved the history this scenario lets you uncover, and that your actions can affect the planet’s future. This scenario features a planet that was first mentioned in Into the Unknown, and introduces Winks, a character who will later be met again in Scenario #1-04: Cries from the Drift. I give it five out of five stars.

Scenario #1-04: Cries from the Drift is a tier 1-4 adventure that sends the players to investigate a missing Starfinder ship. It contains one starship battle. This mission is of particular importance to the Exo-Guardians faction and is highly likely to link to further missions regarding Sangoro’s Bulwark. I thoroughly loved this scenario, but be warned, this one is NOT for the squeamish. It features body horror, gore and suspense. Because this scenario really benefits from all players being surprised, I won’t be saying anything else about the events contained within. What I will say is that it connects to lots of other adventures. It name-drops Winks, from scenario #1-03: Yesteryear’s Truth. It also introduces a starfinder team known as the Manta Corps, who will make a further appearance in scenario #1-08: Sanctuary of Drowned Delight. This social encounter is a fun way to let players brag about their accomplishments. There’s some fun goodies hidden in this scenario for players who’ve already experienced scenario #1-01: The Commencement, including the return of Zigvigix and his warehouse. It also features tie-ins to a not-yet-released scenario that involves a Strawberry Machine Cake concert. I give this scenario five out of five stars, but remember: it’s not for everyone!

Scenario #1-05: The First Mandate is a tier 1-4 adventure that tasks your players with impressing dignitaries and contacts who are important to the Starfinder Society. It is of particular importance to members of the Acquisitives faction, and the Second Seekers faction. There are no starship battles in this scenario. This scenario introduces six really important NPCs, including Luwazi Elsebo, leader of the Starfinder Society. It also introduces Royo, a ysoki Forum member, and Naiaj, a gnome bleachling Venture-Captain. All three of these characters were fun to interact with, detailed, and are certain to make plenty more appearances as the Starfinder Society continues. There’s also two other important NPCs of note, Iteration-177, an android Aspis Consortium member, and Zo!, an Eoxian media mogul. Despite the premise of this adventure, it doesn’t all come down to social skills. There’s plenty of combat to go around and the NPCs varied interests mean that even the most awkward characters have a chance of impressing someone. The NPCs represent a wide variety of races, which was really refreshing. The social encounters themselves are a lot of fun, and the rules introduced to measure the players success aren’t overly complicated. In addition to the intangible benefits of impressing the dignitaries, there’s also visible, mechanical benefits that occur in the scenario, which are sure to make players pleased. I felt that the investigation part of this scenario was really well done. The clues were subtle, and it didn’t beat you over the head with details, which was really refreshing. The final battle allowed for multiple different approaches, methods and tactics, all of which look to be a lot of fun. So far two other scenarios are connected to this one, including #1-06: Night in Nightarch, and #1-09: Live Exploration Extreme! Although I wasn’t sure I’d like this scenario from it’s premise, I ended up really loving it. I give it five out of five stars.

Scenario #1-06: Night in Nightarch is a tier 3-6 scenario that grants your players leave to track down a missing weapons shipment from a drow thief. The best part? She’s on a planet of drow. Yeah. Take a second and imagine that. Yikes! This scenario doesn’t feature any starship battles. I absolutely love the premise of this scenario. It’s got some fun NPCs to interact with, awesome drow artwork, and does a great job of setting an atmospheric tone with only a few short sentences. I really enjoyed that the mission was on a timeframe, and the quick mechanics that were used to speed up/determine time. The office levels were well-detailed and organic. It had character, which was really nice. There were multiple ways to go about one of the encounters, which is nice. The outcome of the battle doesn’t change too much from one to the other, but its nice to have the option. I even loved the little details hidden here and there, like the advertisements–particularly the one featuring Zo!’s reality tv show. I give this scenario four out of five stars.

Scenario #1-07: The Solar Sortie is a tier 1-4 adventure that sends the players undercover on Brilliance, a solar satellite owned by the Arch Energy Consortium, for the purpose of recovering classified information. To this end, the players must earn the friendship of Envar Tamm, the ‘boss’s’ hard-partying son. This scenario could contain one starship battle. This scenario is fun and quirky. It requires subterfuge, social skills and computer skills to succeed, but is not without combat. Because of the skills required, its not a scenario for everyone, but it did a great job of making all kinds of characters useful. Envar himself is a great NPC who’s going to be a blast to play at the table. This scenario features a character introduced in #1-01: The Commencement, and can be affected by your players experiences in #1-02: Fugitive on the Red Planet. I give this adventure four out of five stars.

Scenario #1-08: Sanctuary of Drowned Delight is a tier 3-6 adventure that has your players investigate an old Starfinder Lodge on an aquatic planet. In addition to determining if the Lodge is salvageable, they also need to make contact with the first group who was sent on this mission, the Manta Corps, who were introduced in #1-04: Cries from the Drift. This mission is of particular importance to the Wayfinders faction. It does not contain any starship battles. This scenario is location based, which is to say that they are given a single location to explore, and can do so in any fashion and order they desire. In addition to room-based encounters and there are also event-based encounters, which are a lot of fun. In addition to getting to explore a great location on a new planet, players will get to meet and interact with a new alien race. This is a great adventure for players who love to role-play social encounters. It also features investigation elements which are wonderfully subtle. This scenario reintroduced us to Fitch and the Master of Stars, which is the same ship visited in #1-01: The Commencement. This scenario is just… AWESOME! I give this scenario five out of five stars.

The last adventure we’re going to take a look at today is Scenario #1-09: Live Exploration Extreme! This is a tier 1-4 adventure which is a direct sequel to #1-00: Salvation’s End. It also has ties to #1-05: The First Mandate, and features Zo!, who was met in that scenario. It is the first (likely of multiple) scenarios that will delve into the fake-moon, Salvation. The catch? In the aftermath of the Scoured Stars incident, The Starfinders had to rely on mercenaries, investors and powerful organizations in order to keep operational. One such investor was Zo!, a undead Eoxian media mogul. He provided the Starfinders with a vast amount of funding, on the condition that if any important discoveries were made on those sites the Starfinders would cease investigation immediately, until Zo! and his camera crew were ready to document the findings and turn it into a new reality television special. That’s right! You don’t just get to explore an awesome ruin and make amazing discoveries, you have to do it alongside a film crew while impressing a live studio audience! It does an awesome job of playing up this quirky experience, including pulling characters aside to ask prying questions, and having the studio audience vote on how some situations should play out. This adventure is populated with a ton of entertaining characters. From the crew, to Zo!, and the people met while exploring Salvation, this is a scenario that’s overflowing with fun, engaging, social encounters. It’s full of personality, and I guarantee you’ve never played anything like it before. Aside from the wonderful ‘reality t.v.’ schtick it’s got going for it, the adventure itself–the things you find in Salvation–are really, really surprising. Honestly. Wow! I cannot wait for the investigation into Salvation to continue in another scenario, and I strongly hope that Zo! and his camera crew will be along with us for the ride. This scenario is one of my very favourites. I give it five out of five stars.

And that’s it! The first eleven Starfinder Society scenarios, specials and quests for your perusal. I don’t know about you, but I can’t wait to play through them all. But when it comes down to it, which ones were my very, very, favourites? Which ones blew my mind?

Into the Unknown, Sanctuary of Drowned Delights, and Live Exploration Extreme!

What about you? If you’ve got a favourite Starfinder scenario let us know in the comments below! Have experiences playing or GMing these adventures that you want to share? Do so! We’d love to hear from you!

Thanks for checking out d20 Diaries!

Until next time,

Jessica

 

OutPost Commences!

Today is the official start date for OutPost I, an online play-by-post Pathfinder convention hosted on Paizo’s message boards and a few other websites. As mentioned in a previous post, my whole family is taking part, and we couldn’t be more thrilled.

OutPost is hosting a wide variety of games, including Pathfinder, Starfinder and the Pathfinder Adventure Card Game. My husband is playing in one scenario as his Pathfinder Society character Enzo Jeggare (a Chelaxian occultist who specializes in conjuring creatures), alongside my children, who will be playing Bunny Paras (a kitsune druid), Paras (Bunny Paras’ parasaurolophus animal companion), and Senton (an Ulfen ranger better known as Mr. Ice). These characters were first introduced on d20 Diaries, here. I’ll be joining them, as well, with my uncaring kitsune kineticist, Everbloom. They’ll be trying their hand at the classic scenario, Black Waters, from Season Zero! Run by one of my favourite GMs I’ve had the pleasure of playing alongside on Paizo’s Messageboards, I’m sure GM Shieldbug’s going to give us a great game.

My children and I are playing in a second scenario together, as well. Lady Naysha (an oracle of whimsy who looks like a child) alongside her stuffed rabbit, Miss Whiskers, is setting out with a very forgetful old wizard, Fuzzzy, and his pet owl, Bobby. Bobby’s a clever little bird who helps keep Fuzzzy on task. I’ll be joining them with my dwarven fighter, Juno Berik, a self-centred woman who believes she’s far more important than she’s given credit for. They’re going to be tackling a complicated maze underneath Absalom City on the search for a lost minotaur prince, Nuar Spiritskin, in another classic PFS Scenario, #45: Delirium’s Tangle.

I’m playing another Pathfinder Scenario with my beloved half-orc monk, Kenza Bloodborn. As a member of the Scarab Sages, whose faction stories are coming to an end, I’m excited to see this stoic, warrior tackle a Scarab Sage-centric mission. Taking place in the Thuvian city of Merab, Kenza’s going to be delving into haunted ruins on the hunt for a mysterious spirit that even now seeks her master’s jewels… That’s right, she’s participating in Scenario #9-04: The Unseen Inclusion! As I only own one Season Nine Scenario, I have no idea what’s down the road for her.

But not everything’s about Pathfinder! I’m also involved in three wonderful Starfinder Society Scenarios. My primary SFS character, a bold, boastful vesk solarion with far more brawn than brains by the name of Julakesh Starfist is going to be participating in SFS #1-03: Yesteryear’s Truth. I’m also using OutPost as an opportunity to try out two Starfinder classes I’ve yet to have a chance to test. I’ve created a proud, smooth-talking ysoki xenoseeker envoy by the name of Aurora Vim (Rora, for short) who will be giving SFS #1-02: Fugitive on the Red Planet a try with a whopping three other ysoki! Apparently those furry little fellows are popular! I’ve also made a curious but awkward shirrin spacefarer operative, Zez’ka, whose keen to head off on her first mission, SFS #1-04: Cries from the Drift.

However these adventures turn out, my family and I are happy to be participating. It can be really difficult to find games for children to play via play-by-post, especially ones as young as mine, so being able to sign them up not only together, but alongside myself and my husband is a really great experience. Both of them are having a ton of fun already, especially my daughter. She asks me every few hours if she can have another turn yet, and is always giggling as she contemplates what she’s going to post.

Updates on our experiences throughout OutPost won’t be up for some time. Due to the slow pace of play-by-post games, these short scenarios will take a long time to play out. However, further details on the various Starfinder Society Scenario’s currently out for purchase will be coming later this week.

So, if you’re going to be participating in OutPost, be sure to check into your games and get posting! Let us know what you’ll be playing in the comments! We’d love to hear from you.

And for everyone else? Enjoy the start of your week!

Mine came with a minor blizzard. So much for spring! Haha.

Jessica

Vermin, vermin, everywhere…

There’s a mouse in my house.

Now, for those of you who have to deal with vermin way worse than mice… say rats or cockroaches or something else horrible, you might be thinking: “Auww, a mouse! How cute!”

No! Not cute!

Dirty, filthy, sneaky little mice. In my KITCHEN.

Blech!

So while my kitchen has been taken over by an abundance of glue-traps (admittedly, it might be overkill), we’re going to take a look at VERMIN.

Pardon me while I suppress a shiver!

Now, I don’t just mean insectile vermin, or the vermin creature-type, I mean vermin of all kinds. And the most likely way you’re going to interact with these creepy, crawlies? Battle.

To kick things off we’re looking at a classic: the dire rat. I know, I know, you’ve fought a ton. But if you haven’t? Do it! These nasty little blighters are a staple for low level d20 games of all kinds, and for good reason! They’re a decent challenge for their lowly CR 1/3, and due to their horrible hygiene, they’re likely a player’s first interaction with diseases, as well. Love them or hate, you’ve gotta take them down!

A few of my other favourite vermin include giant leeches (so gross!) and the tick swarm. Giant leeches have the ability to attach themselves to their victims and drain the blood right out of them–except this bad boy’s the size of a grown man. At a CR 2, they’re still a low-level threat. And the tick swarm? The opposite. The tick swarm is a whopping CR 9 monster that’s immune to weapon damage in addition to the typical swarm immunities. These little buggers are diseased, and possess a cool ability: cling. Even after fleeing the swarm’s area a bunch of ticks still cling onto the PCs, draining their blood. This causes the PC to take swarm damage each round even after running away. They’re going to hate these things!

There’s another new vermin out there that I love, and it’s creature type? Undead! Cause the only thing worse than finally killing that cockroach? When it comes back to life! Check out the exoskeleton! An exoskeleton is the corpse of an insect, given unlife by necromancy. Sort of like a skeleton bug. Minus the skeleton. As an acquired template the exoskeleton can be added onto any corporeal vermin that has an exoskeleton, so prep the beetles, centipedes and spiders! Bring on the exoskeletons!

But vermin aren’t always the enemy, right? What about those of us you who want to make nice with the little guys? Well, look no further!

Want to let out your inner vermin? Play a ratfolk! These sneaky little fellows are a fun player race, who excel in tight spaces. They’re nimble, smart, and are naturally good at creating alchemical substances, and using magical devices. They’ve got some cool race specific archetypes and feats, but my favourite thing to make with a ratfolk? A witch! Seriously! Imagine them brewing their noxious substances, hurling hexes and cackling their furry little heads off! So great!

But what if alignment’s not an issue? Well, if you’re alright with letting a load of villainy into your games you can crack out the classic wererat. Or better yet? Be an entothrope! A what?

An entothrope! Introduced in Bestiary 6, the entothrope is lycanthropy with BUGS! And my personal favourite? The weremantis! With wicked claws, mandibles, and the ability to lunge and make sudden strikes, these guys are a blast!

Now, there’s also some awesome class options for those of us you who want to dabble with vermin without being one. The most obvious way is with your pets. My favourite vermin familiar is the moth. Why? Honestly? I HATE moths. I have a terrible fear of moths. Eww! Yeah, yeah, I know they’re not THAT bad… Looking for a good animal companion? Pick up a giant cockroach (also EWWW!). Both options are from Ultimate Wilderness.

And my all time favourite vermin themed character option?

The swarm monger druid!

These guys have to choose an urban companion–centipede, cat, rat, raven or spider–and can make them multiply into a swarm a few times a day for a few minutes at a time. They gain the ability to influence vermin, bonuses on saving throws against disease and poison, the ability to be healed by consuming rotten food, and, my personal favourite, the ability to transform themselves into a shifting swarm of vermin. Neat!

And gross!

Not up for a full-body commitment?

There’s a lot of cool items and spells that you can pick up, so I’ll only name my very favourites. First up? Pipes of the warren guardian, a magical musical instrument that can be played once a day to summon a bunch of dire rats to fight for you. And the spell? Vomit swarm! Cause… just… GROSS!

And what are we finishing off the day with?

Urban Decay! A 3.5 Dungeons and Dragons adventure intended for 2nd level characters that pits the players against a group of wererats operating out of the sewers who attempt to conquer the city above with rats, and plagues of disease. This is an awesome little adventure that’s a perfect way for me to work out my anger at something generally mouse-shaped. Take THAT rats mouse-stand-ins!

That’s all for today!

See you next time,

Jessica


Interested in anything you read about today? Want to know where it came from? Look no further!

Dire rats and giant leeches are from Pathfinder’s Bestiary and Bestiary (Pocket Edition). The tick swarm is from Bestiary 2 and Bestiary 2 (Pocket Edition). The exoskeleton and entothropes are from Bestiary 6. Rafolk and the pipes of the warren guardian are from the Advanced Race Guide. And the vomit swarm spell is from the Advanced Player’s Guide and Advanced Player’s Guide (Pocket Edition). Moth familiars and giant cockroach companions are from Ultimate Wilderness. Finally, the swarm monger druid is from Blood of the Beast.

Urban Decay was written by Amber E. Scott, and was published in Dungeon Magazine issue number 138 back in 2006.

Enjoy!

 

Creating Races: Rabbitfolk

My daughter loves rabbits. To those of you who know her, this is no surprise. She wears rabbit clothes every day, cuddles rabbit stuffed animals, plays with rabbit toys, reads rabbit books, wears a rabbit toque, has rabbit costumes, and makes drawing after drawing of rabbits. When she says goodbye to my husband every morning she puts her fingers up in a peace sign and says “Rabbit, Dad!” possibly followed by the words “Boing” or “Hop, hop!” This is because peace signs are NOT peace signs. They are rabbit ears. And in addition to being an adorable animal, apparently ‘Rabbit’ is a perfectly acceptable greeting, conversation starter, and farewell.

She. Loves. Rabbits.

It will come as no surprise then, that when she’s making characters for Pathfinder they almost always involve rabbits. She’s had rabbit familiars, rabbit-demon familiars, rabbit non-combat pets, insisted on having a massive rabbit as a mount instead of a pony, and even played an almiraj sorceress who took up adventuring in order to protect her warren of baby almiraj. When she buys gear you can bet it’s not just a tent, it’s a tent with a rabbit painted on the side, or a backpack stitched with a rabbit face, or a cold weather outfit with fake rabbit ears on the hood. She has no problem paying extra to add a rabbit motif to her equipment.

Eventually, since my son was tired of my daughter constantly trying to play an awakened bunny rabbit whose combat tactics only involved running away, we decided to make her a race for Pathfinder: Rabbitfolk.

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A rabbitfolk. Artwork is of Amber, a rabbit from the digital board game Armello, by League of Geeks.

The Advanced Race Guide for the Pathfinder RPG has a TON of new races inside (in addition to old favourites) as well as alternate race traits, archetypes, feats, spells, and gear–all intended to be used with a single specific race found inside. Probably one of the most used books in my household, Advanced Race Guide is a bunch of awesome stuffed between hard covers.

But we wouldn’t be using any of that to make our Rabbitfolk, we would be heading straight to the back.

The final chapter of the Advanced Race Guide is entitled ‘Race Builder,’ and that’s exactly what it is. A series of short easy steps and decisions to make any kind of race you want. The system runs on points (called race points, or RP), which makes it easy to use, and easy to compare to other races to help determine how powerful yours is. With these rules we would make our Rabbitfolk.

To start with you need a race concept–for us that was pretty straightforward–and then you need to determine their category. Standard (which uses 1-10 RP), Advanced (which uses 11-20 RP) and Monstrous (which uses over 20 RP). Using the point system in the race builder, the core races vary in strength from 9 to 11 RP, with a few other commonly used races: the tiefling and the assimar, coming in at 13 and 15 respectively. Deciding there’s no way a rabbitfolk should be stronger than an aasimar, I gave her a hard limit of 15 points, placing her in either the standard or advanced category depending on how many RP she actually used, and let her get to work.

Once you know the category you’re aiming for and the concept for your race you need to determine their racial qualities. This is a fancy way of saying their type and subtype, speed, size, and ability modifiers.

First we chose the type. Humanoids are the baseline for this and cost 0 points to select. Other types cost more depending on how powerful their extra qualities are. For example, fey costs only 2 RP to select while giving your race the plant type would cost 10 RP and the construct type would cost 20 RP. Rabbitfolk are clearly humanoids with the rabbitfolk subtype.

From there you choose your race’s size, then speed. My daughter decided rabbitfolk would be small, which costs 0 points, and be really fast. She chose normal speed, which is 30 ft. and costs 0 points. However, she was adamant that they be even faster, so we modified it with racial traits, bringing their total base speed to 40 ft. (more details on this later).

Finally it was time for the ability scores. For this you choose what kind of modifiers you’ll get by selecting an array, and then you choose what abilities will receive those modifiers afterwards. Deciding to keep her rabbitfolk on par with most of the core races she gave them the standard array, which costs 0 race points. The standard array grants +2 to a physical ability score, +2 to a mental ability score and -2 to any other ability score. My daughter decided rabbitfolk are very nimble and clever, but not very strong. They get +2 Dexterity, +2 Wisdom, and -2 Strength.

Finally, you select a language quality. She chose standard for 0 RP, allowing rabbit folk to begin the game speaking Common and Rabbitfolk. You then choose up to seven languages that they can choose to learn from having a high intelligence modifier. She selected Sylvan, Halfling, Gnome and Elven for these optional languages, deciding that rabbitfolk would feel most comfortable with these small or nature loving races, as well as Terran, the elemental language of the earth.

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Rabbitfolk. Art discovered on Pinterest.

Once you’ve got your racial qualities completed, it’s time to move on to the final step: spending RP to purchase racial traits. Racial Traits are split into categories, including: Ability Score, Defence, Feat and Skill, Magical, Movement, Offence, Senses and Weakness. Each of these categories is further divided into tiers: Standard, Advanced and Monstrous. These tiers coincide to the race’s total RP, as mentioned back in step one. If you are a standard race you can only select racial traits from the standard tier and can have no more than three traits from each category. Advanced races can select from standard or advanced traits and may have up to four from each category, while Monstrous races can select from any tier and may have no more than five from each category.

Depending on what traits my daughter chose she would either be placing her rabbitfolk in the standard or advanced category. To decide where she would end up I asked her what she wanted the rabbitfolk to be able to do the most. If any of those abilities fell into the advanced category we would be spending between 11 and 15 RP so that she could select it, and if they all fell into the standard category then which category rabbitfolk ended up in would depend solely on how many points she spent.

She decided she wanted her rabbitfolk to be even faster, and to be able to burrow. After looking through the options we discovered both of these abilities were in the Movement category under Advanced Traits. Now we knew we’d be in the Advanced category for sure. She selected the Burrow ability for 3 RP, and the Fast ability for 1 RP, granting her a burrow speed of 20 feet, and increasing the base speed to 40 feet.

Rabbitfolk
Official d20 Diaries rabbitfolk artwork by my daughter.

Having spent only 4 RP total so far, she had plenty of room to add on other abilities if she was going to make it into the Advanced races. My daughter decided she didn’t want the rabbitfolk to have flashy powers. No magical spells or exotic abilities here! She wanted them to rely on their natural, physical advantages. They were alert, nimble, quick, quiet and have great hearing. We gave the abilities a read and came up with list of options. In the end, she decided to give them Quick Reactions, an advanced feat and skill trait that grants them Improved Initiative as a bonus feat at a cost of 2 RP and Skill Bonus, a standard feat and skill trait that gives them a +2 racial bonus on a single skill check at a cost of 2 RP. She decided to select skill bonus three times, for a total of 6 RP, granting the rabbitfolk a +2 racial bonus on acrobatics, perception and stealth. Finally, she gave the rabbit folk their flashiest ability of all (and no, it’s not very flashy, haha): Cat’s Luck. Renaming this standard defence racial trait Hare’s Luck (as a play on those lucky rabbit feet people sometimes use as keychains) this ability is usable once per day and lets them roll a single reflex save twice and keep the better result.  With a cost of 2 RP, that brought the rabbitfolk’s abilities up to 13 RP, and made our rabbitfolk complete.

Now all there was left to do was write it down and keep it somewhere safe. But where would that be?

We taped it to the inside cover of the Advanced Race Guide, so rabbitfolk could sit alongside the other races of Golarion, right where they belonged.

So without further ado:


Rabbitfolk

Quick, clever and quiet, the skittish rabbitfolk keep careful watch on their warrens. More likely to wait in silence and hope enemies pass them by than to needlessly provoke danger, rabbitfolk are cautious and rarely seen. When roused to defend themselves, rabbitfolk prefer ambushes and fast-paced skirmishes, attacking from hiding with lightning fast movements before darting out of sight, only to repeat the process all over again. 

+2 Dexterity, +2 Wisdom, -2 Strength: Rabbitfolk are physically weak, but nimble and clever. (0 RP)
Small: Rabbitfolk are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defence, and a +4 size bonus on Stealth checks. (0 RP)
Fast Speed: Rabbitfolk are incredibly fast, with a base speed of 40 feet. (1 RP)
Burrow: Rabbitfolk have a burrow speed of 20 feet. (3 RP)
Agile: Rabbitfolk receive a +2 racial bonus on acrobatics checks. (2 RP)
Hare’s Luck (Ex): 
Once per day when a rabbitfolk makes a Reflex saving throw, she can roll the saving throw twice and take the better result. She must decide to use this ability before the saving throw is attempted. (1 RP)
Keen Senses
: Rabbitfolk receive a +2 racial bonus on perception checks. (2 RP)
Quick Reactions: Rabbitfolk gain Improved Initiative as a bonus feat. (2 RP)
Stealthy: Rabbitfolk receive a +2 racial bonus on stealth checks. (2 RP)
Languages: Rabbitfolk begin plays speaking Common and Rabbitfolk. Rabbitfolk with high Intelligence scores can choose from the following: Elven, Gnome, Halfling, Sylvan and Terran.

Total RP: 13


Thanks for checking out Rabbitfolk today! My daughter and I hope you enjoy it!

For more images of rabbitfolk, check out our Pinterest board, here.

Jessica