Character Focus: Danicka Raburnus

Hello everyone! I hope you had a great weekend.

This Mother’s Day my kids wrote me poems and stories, drew me pictures, cards, and books. My son even made me a coaster to hold my drink. And my husband? He and my children got me character art commissioned for my favourite Pathfinder Society character!

I’ve never had character art for a character of mine before. My kids and I have drawn pictures of some of our characters on occasion. And sure, a picture here or there might inspire us to make a character similar in appearance. But custom professional art? Unheard of! So it was with great shock and surprise I awoke to discover my family had somehow procured gorgeous art of my beloved -1 PFS character. 

Clearly I have a wonderful family and am beyond spoiled. Today I’m going to share that art with you!

Introducing Danicka Raburnus and her vicious dog, Prickles!

Danicka-and-Prickles
Danicka Raburnus and Prickles. Original characters of mine for the Pathfinder Society Organized Play program. Art by the amazing Joe Nittoly

Danicka Raburnus was my very first Pathfinder Society character. My -1. I had played Pathfinder, Dungeons and Dragons, and other RPGs for a long time before making Danicka, but she was the first character meant for organized play. She marked my entry into the Pathfinder Society, and was the first in a series of wonderful characters, delightful roleplaying, and exciting adventures.

Danicka is… far from perfect. When it came time to create Danicka I wanted to do something different. Everyone has characters who are attractive, intelligent, healthy, brave, and so on. People who are special. Heroes. They’re not all perfect, and many have a flaw or two, but they usually have quite a few redeeming qualities. I’ve got plenty, myself. So when it came time to make Danicka I wanted to create a character who was different than those I’d made before. Someone who wasn’t a hero. Who wasn’t special. Someone hopelessly flawed and regrettably forgettable. Someone who wanted to be special, who wanted to be the hero, but just wasn’t.

I have a soft spot for making, strong, independent, female characters. I love playing half-orcs and dwarves. I love bards, rogues, oracles, and sorcerers. Adaptable characters with a flaw or two, and a bit of a scoundrel’s streak.

So I went out of my way to make Danicka different.

I made her a wizard, which I rarely do. And I went out of my way to make her as unremarkable as possible. She has an archetype that prevents her from having a familiar or an arcane bond––qualities that make her feel inferior to her fellow wizards and spellcasters. She learned spells that are visually unremarkable. No fireballs or flashy magic for this girl! She was intelligent and wise, but too shy and nervous to speak her mind.

I never use complimentary words to describe her. I don’t call her pretty, or fit, or athletic, or slender. She’s not even skinny. She’s scrawny. Boney. Her hair is frazzled, limp, plain, or mousey. Her skin is not like porcelain, or alabaster. It’s pale, freckled, and ink-stained. Her clothes are nice but ill-fitting, out of fashion, and in dull colours. She doesn’t show off any skin, covering herself from neck to fingers and toes. She doesn’t even wear nice boots, just flimsy cotton shoes that flop and squelch wildly whenever they get wet. She wears a floppy hat on her head. She has poor vision and wears plain spectacles.

It’s not that these qualities are undesirable or unattractive. They’re not. It’s that I designed her to be average and blend in, and that I describe all of her qualities in as uncomplimentary a fashion as I can.

She shrieks in battle. Gets queasy. Stammers, stutters, whimpers, and whispers. Her efforts to make friends are awkward and almost always end in failure. She’s shy and meek. Easily scared (often terrified!). She faints on occasion (though never in a way or at a time that would hinder her mission or the game). She’s weak, awkward, and extraordinarily clumsy.

But amidst all those awkward and oddly endearing qualities, she’s a hero. Not outwardly. Certainly not obviously. But she’s a good person. She won’t take a life. Ever. And she won’t condone it from her allies. In fact, wanton violence, destruction, theft, and other illegal deeds are among the only things that she’ll speak out against. She’d rather remove an enemy from a fight than cause someone harm. I gave her merciful spell as a feat to ensure her few damage dealing spells aren’t lethal. She’ll stabilize unconscious enemies, hurl herself into danger to protect someone else, and is always the first person to offer healing potions to the wounded. She’s generous and kind. She won’t lie and always gives her enemies a chance to surrender.

So, who was Danicka? Where did she come from? And what make such an ordinary, meek woman want to be a hero?

Danicka was born to a hero. Her mother, Portia Raburnus, was a wizard of great renown who helped saved the city of Magnimar not just once, but on three occasions. Danicka has always wanted to be just like her mother, and grew up studying the arcane arts. Her mother passed away five years ago, right before Danicka began her formal training at the local magical academy, Stone of Seers. Danicka always keeps her mother’s arcane bonded item with her—a highly decorative quarterstaff that looks remarkably like a broom. She had hoped to use the broom as her own arcane bonded item, but could never manage to make it work.

Danicka did well in school, but despite her academic achievements she was constantly overlooked—for Danicka was ordinary looking, and incredibly shy. Regrettably forgettable. Most people don’t even remember Portia Raburnus had a daughter.

Danicka’s recently graduated and set out to finally prove herself brave and bold! A hero, like her mother! She marched right into the local Pathfinder Lodge and demanded a job. Unfortunately, her demand came out a nervous whisper and they hired her as a maid. But, sweeping the floors used by bolder souls with her mother’s broom isn’t enough for Danicka Raburnus! She’s going to prove herself one day! Maybe after she’s done cleaning up the common room…

Danicka is incredibly shy. She speaks rarely, and when she does its in a whisper. She’s constantly trying to work up the courage to be louder, to make friends, and to do something, but her attempts at friendship always come out in awkward stuttering bursts, and her attempts to speak her mind end up with her randomly yelling something (and then losing the courage to finish). She’s easily embarrassed and was bullied on occasion in school (when her classmates could be bothered to remember she was there).

Danicka studies hard and loves to learn new things. She knows she’s a young woman of many flaws and is trying desperately to change. She wants to be brave and bold, but has yet to break out of her shell and really be herself.

Mechanically, she’s a wizard with the exploiter wizard archetype that’s a member of the Silver Crusade faction of the Pathfinder Society. She took the traits tireless logic and volatile conduit. Her beginning feats were eschew materials and merciful spell, although she later added spell focus (enchantment). She’s knowledgable and speaks a wide array of languages. For her first exploiter exploit she chose energy shield, although she never had the opportunity to use it until many adventures had passed. Some of her most commonly prepared low-level spells are daze, detect magic, read magic, comprehend languages, mage armour, shield, sleep, and merciful ray of frost or merciful magic missile. In time she learned that outsiders and undead were a threat her non-lethal methods couldn’t handle, so she started carrying a lethal wand, a few lethal scrolls, and some holy water around to combat such irredeemable threats.

I had intended to keep her a wizard for the entirety of her career, but along the way, things changed. Danicka changed.

After Danicka’s first mission in the world of play-by-post gaming, she was invited to join an ongoing campaign run by the delightful and incredibly talented GM ShieldBug. For a wonderful seven scenarios she had the pleasure of playing in a consistent group of awesome players. Her companions were very different from Danicka. Some were weird, some were liars, some were scoundrels, and most were violent. They pushed her buttons, shoved her out of her comfort zone, tested her morals, and urged her to change. With them she found her backbone. She found courage. She faced peer-pressure and discovered that there were things worth fighting for, even if it meant standing up to your allies. She made friends. She made enemies. She made mistakes. She became a hero. She saved people and towns.

Mostly, she was embarrassed.

But it wasn’t only Danicka that changed. Her friends did, too. She made them better people. And they made her brave.

On one of her adventures she was forced to interact with terrifying, man-eating, Thuvian desert dog. Miraculously she bonded with it, though it terrified her to no end. Later in the scenario she was forced to face the dog in combat, and she managed to convince him to stand down. The mission came to an end and I was faced with a turning point. Move on? Or keep the dog?

Danicka kept the dog. She named him Prickles, for his spiky fur (matted with the blood of his enemies) and terrifying demeanour. Although I could have just bought a dog and remained a wizard, I chose to multiclass Danicka into druid. I selected another understated archetype (the wonderful wild whisperer!) that removed some of the flashier of the druids abilities and replaced it with investigator’s inspiration and talents. She began to take ranks in handle animal, and survival. She used her druid spell slots to prepare healing magic. She took the feat boon companion, and statted up Prickles as a wolf.

Danicka spent the next while attempting to tame her vicious dog. I took great glee in role-played her fear of her own pet, and her worry that it will hurt someone. Prickles is clearly the alpha of the duo, but he usually listens to Danicka’s pleas. That said, out of fear, Danicka never tells Prickles to attack anyone. She’s too afraid she won’t be able to stop him from killing. Instead, she orders him to stay by her side. Mechanically, Prickles has the bodyguard archetype. He’s always on ‘defend’ and won’t enter a fight unless Danicka is hurt. However, if she’s hurt he flies into a rage and attacks whoever wounded her until they’re dead. Usually Danicka hurls herself between the enemy and her dog before they are devoured, but once or twice Prickles killed something––an event which filled Danicka with great regret. For his part, Prickles is used to his ‘pet’s’ panicked shrieks and mewling. But he’s incredibly territorial and won’t stand for anyone touching his ‘pet.’ Not even her allies. He’s a bit cantankerous, and won’t take ‘orders’ from anyone other than Danicka. And he only listens to Danicka if she begs.

All in all, they’re a comical pair, with my shy wizard desperately trying to handle her overwhelming pet.

On her most recent missions, Danicka’s had to bid her old friends farewell. She’s gone on new adventures with new teammates. Only Prickles has remained by her side. But, despite the distance, it’s her old friends that continue to drive her and inspire her. Mhazruk Kruhl and his terrifying familiar Needle, the burly Yaiho Crasher, the tap-dancing escaped-slave Forrest Glavo, the eccentric Arin Qualnoh blessed (or perhaps cursed) by the gods, and Brock Swiftread, a scoundrel if there ever was one. They’re the closest thing to family she’s ever had.

So here’s to Danicka and Prickles, and all the people and characters who have made her who she is. Here’s to the people who have GMed for her and played alongside her. The people who have put up with her panicked shrieks and bleeding heart. Here’s to my family, who brought one of my very favourite characters to life. And here’s to Joe Nittoly, the amazing artist who drew her. Thank you! Thank you! And thank you again! You’re the best!

And here’s to all of you, for taking the time to read about one of my favourite characters. Maybe I’ll see you around a PFS table one day.

Cheers!

Jessica

Happy Mother’s Day

Good morning, everyone!

My family and I would like to take the time to wish all of the mothers out there a Happy Mother’s Day! Admittedly, we’d also like to remind everyone else to do something special for the mothers in their lives. (Don’t forget!)

I’d stay to chat, but I’ve got a whirlwind day! My family and I spent yesterday out watching Detective Pikachu in the movie theatre. Today we’re having my husband’s family over for lunch and… Well, I have no idea what else my kids and husband have planned for me. In all honesty, as long as I get to take the day off of chores, I’m a happy woman.

Have a great day!

Jessica

A Trip Down Memory Lane…

I recently started watching iZombie (iZombie: The Complete First Season (Blu-ray)) on Netflix. For those of you who don’t know, it’s a show about zombies that is currently starting its fifth season. Now, this isn’t some depressing ‘Walking Dead’ (The Walking Dead: Complete Series) type show (although I also love that…). It’s more like a funny cop/murder mystery show. Except if one of the main characters was a zombie who needed to feast on brains in order to retain her humanity. Oh, and she works in a morgue. It’s loosely based on the comics (iZombie Volume 1: Dead to the World) that were written by Chris Roberson and Michael Allred, and published by Vertigo.

My husband and both thoroughly enjoy it, and are currently nearing the end of the third season. Anyway, we were watching last night and suddenly came upon an episode entitled “Twenty-Sided, Die” wherein our beloved zombie heroine devours the brains of a dungeon master in order to help solve his murder. It was a hilarious episode, and completely absurd, but halfway through she convinces her friends to play a session with her, in order to help stimulate memories of the deceased. So there they are, sitting at the table: four people attempting to humour their friend. One secretly wants to play, one’s there to give it a shot, and the other two would rather be doing anything else. By the end of their session nearly everyone has had a blast, and gotten right into it. At the end the episode one of the serious cop characters tells the zombie girl that she should run a game every week. It was just SO refreshingly entertaining.

Which got me thinking.

It’s rare you get to see d20 games featured in popular media. I adored this episode of iZombie, and of course, there’s plenty of wonderful Dungeons and Dragons cameos and references in Stranger Things (Stranger Things (Season 1: Collector’s Edition))). But where else have I seen good d20 references? I know there’s others out there, but I couldn’t recall any specific instances.

More than that, though, it brought back memories.

The first time you played a d20 game.

Remember that?

Trying to figure out the rules while you make your first character? Being a little nervous at first, as you figure out what you can and can’t do? Finding your voice? The laughter?The nerves?

The first time I made a character for Dungeons and Dragons I was in high school. A friend had insisted a big group of us make characters and get together to play. Most of my friends said no, but I was one of the few who said I would. A few years before that I had stumbled across a copy of the Dungeons and Dragons Player’s Handbook (3.5) in a bookstore and flipped through it. I wanted the book so bad, but had no idea what it was. I must have looked at it over the next twenty trips. Passing by, browsing, but never buying. Flash forward a few years and I suddenly went ‘A-ha! That’s how you use that book!’ I made myself a dual-wielding elven ranger with long red hair named Meloriel. We went to the store and browsed minis until I found the perfect one. And then…. Nothing. We never played.

It wasn’t until many, MANY years later that I finally had the opportunity to play again. This time I made a half-elven bard named Lorelei. My husband (we had just started dating at the time) played her boyfriend, a gnome illusionist named Blount who worked as her stage-hand. My brother played a fierce minotaur warrior, while co-workers of my brother and husband played a lizardfolk and a half-orc monk. It was DMed enthusiastically by another co-worker of my brother’s. The game wasn’t very long-lived, but it sure was fun. We immediately began buying the rulebooks and campaign settings. I got addicted to Dungeon Magazine. We went out and bought pewter miniatures, only to paint them ourselves with whatever we had on hand. I even cracked out my pencil crayons and drew my own character art. Sadly, the campaign came to an abrupt end when my husband and I went on a vacation, but we never lost our love of the game. We were hooked from that first roll of the dice!

In the years since we must have remade our characters at least three times. But, each time, they never get further than a few sessions into their tales. Maybe we’ll make them again one day. Perhaps as Pathfinder Society characters, or in a home game with my kids.

It’s funny, I suppose, that something as simple as playing a game for the first time can change your life so completely. But, here we are.

I wouldn’t have it any other way.

Have any stories to tell me about your first characters or first experiences playing a d20 game? Know any awesome shows or films that reference d20 gaming? Let me know in the comments! I’d love to hear what you have to say.

Jessica

 

Iron Gods: Part Five: High Times in Torch

Today on d20 Diaries we’re heading back to Torch, for more of the Iron Gods adventure path!

Iron Gods is a six-part adventure path by Paizo Publishing that fuses technology and fantasy into one awesome Pathfinder campaign. The first volume, Iron Gods Book 1: Fires of Creation, is written by Neil Spicer, and is intended to bring characters from levels one to four. The Iron Gods Player’s Guide is a free download on Paizo’s website, here. For further information on the Iron Gods campaign, check out my blog post ‘Iron Gods Adventure Path.’ For information on our characters, check out my blog post ‘Iron Gods: Character Focus: Haji and Nix,’ and for information on our first few play sessions, check out my blog posts ‘Iron Gods: Part One: Into the Weeping Pond, Iron Gods: Part Two: Bring Out Your Dead,’ ‘Iron Gods: Part Three: Gremlins,’ and ‘Iron Gods: Part Four: The Dead Desert‘ If you’re going to play Iron Gods yourself, I highly recommend picking up the Iron Gods Adventure Path Pawn Collection, which has a ton of unique pawns for use in the campaign.


Pheonix 'Nix'
Art that inspired Nix. Discovered on Pinterest. If you know the artist or the source let me know, so proper credit can be given!

The trip back to Torch had been hell.

Despite their wounds, Nix had insisted on digging through the piles of debris for useful parts and scrap. She was an impulsive woman. Impatient, and reckless, but she was also brilliant. The bits of wire and metal she might find in the blocked passageways could become something wonderful with a bit of tinkering in her workshop. Like the massive metal arm that she wore. Built from scrap salvaged from the junkyard, it was a fine replacement for her missing one, which had been torn off by a piece of malfunctioning machinery a few years ago.

Haji had watched with exhausted fascination. His one remaining eye piercing the darkness with ease. The second eye socket was filled with a glittering gemstone, and surrounded by a strange triangular rune that had been branded into his flesh by his one-time master. The same master who had taken his eye.

Perched on his shoulder, a hideously ugly rat with strange rocky protrusions jutting from his flesh hissed in impatience. The rat was Haji’s keeper, and the source of his magical powers.

Haji eyed his rat-master and shook his head.

“I’m not leaving her behind.”

The rat hissed again and nipped Haji on the ear, clearly disappointed in his decision.

In the skulk caverns, Sef had eyed them with ill intent. It was clear she was contemplating taking advantage of their weakened state to murder them, but apparently thought better of it. She bit her tongue and let them pass. For now, their alliance still stood.

The swim through the Weeping Pond was the worst. It’s toxic waters stung their wounds, and made their eyes water. Although Rothmhar was unwounded, neither Haji nor Nix had much strength left in their limbs. Swimming while weighed by scrap and scavenged equipment took forever, and in the end they ended up walking along the bottom of the lake for the better part of an hour. Finally they clambered up onto shore wet, exhausted, with their wounds seeping puss. Unsurprisingly, this meant their first stop would be the Temple of Brigh.

The Temple was crowded with worshippers all praying that the Torch would reignite. Without it, many of them would starve and the town would sputter and die. The old high priest, Joram Kyte, was in the middle of leading a sermon, so Haji, Nix, and Rothmhar plopped down at the back of the chapel, bleeding all over the pews and stinking the place up with the toxic fumes of the lake. To say they made a disturbance was an understatement.

In time the sermon drew to a close, and the worshippers moved on to pray privately, either in the chapel, or by creating a useful device in the holy workshops nearby. Joram strode over to them with a pleasant smile on his face.

“I see the caverns proved a challenge today. Lucky for you, Brigh blesses all who beseech her for aid.” He gestured at a nearby donation box made of elaborate clockwork parts.

“You cheap bastard,” Nix cursed.

Haji dug a pile of money out of his belt pouch and dropped it into the box. With a clicking and a whirr, the box began to move. Sprouting metal protrusions It formed and created a golden mask—the holy symbol of Brigh, goddess of invention and clockworks. The mechanical face bowed it’s little head, then clinked and clanked its way back into its constituent pieces and withdrew itself inside.

“A fine blessing, indeed!” Joram remarked with a wide grin. “Now, let’s see what we can do about those wounds?”

It took more than a few castings, prayers, and a heavy dose of antiseptic cream before Haji and Nix were feeling more like themselves. Haji was grateful to the clerics, but Nix grumbled and complained the entire time that she could just brew her own potions at home. To drown her out, Haji explained to Joram what they had seen.

“The behaviour of these skeletons it strange,” Joram admitted. “Can you describe their behaviour in detail? And their bodies… Is there any chance they were particularly rotten zombies? I… have heard tell of something similar sounding…”

After further conversation, Joram sighed. “I believe that this red light is a sign that the skeletons are being controlled by another. By an intelligent undead, capable of forming a mental link with the skeletons, and bending them to his will. Unfortunately, if I am correct, then there’s a high probability that these unquiet skeletons will reform daily.”

Haji scowled. “Reform?”

“But, we just destroyed them!” Nix exclaimed. She crossed her arms in an angry pout.

“And you’ll need to destroy them again tomorrow,” The preacher added with a stern look.

“So how do we stop their rejuvenation?” Haji asked.

“You’ll either need to destroy their controller, or bring their spirits peace. I’m afraid I can’t tell you more without witnessing them personally.”

“Bring them peace?” Nix scoffed. “Pretty hard to do when they’re shoving their claws into your chest! Ass.”

Joram ignored the insult and shrugged. “If I’m wrong, you’ll soon find out. But, if I’m right… Well, it wouldn’t hurt to be prepared. Have I mentioned that we sell holy water? Brigh protects all who show her the proper respect.”

Haji nodded quickly, before Nix could insult the old priest further.

With their holy water in hand, and their purses significantly lighter, Nix and Haji left the chapel and entered the streets of Torch. Wide, well-worn dirt roads stood empty. The forges and bellows lining the roads were quiet and dark. Doors were shut. Windows shuttered. Shops closed.

Torch was dying.

Eventually they came to the home of Val Baine. Val was a child, barely twelve, but she had promised to feed Haji, Nix and Rothmhar. Not indefinitely, of course. Only while they were exploring the caverns under Torch. Val’s father, the town councillor Khonnir Baine, had gone missing in those same caverns, and Val was hopeful that Haji and Nix would bring him home.

At the sight of them, Val smiled. “You’re back! Did you find my father?”

Haji shook his head no, while Nix ignored her and held her stomach dramatically.

“I’m starving.”

“I see,” Val sighed sadly. But a moment later she smiled. “I’m sure it won’t be much longer now! You’ll bring him home, soon.” She led them into the nearby bar that was her father’s. “We’re having roast crow for dinner. Come on.”

The bar was large and empty, having been closed by Val until the day her father returned.

Val was a decent cook for a kid. Better than Haji and Nix, anyway. Of course, that wasn’t saying much, as Haji had been known to eat garbage and rotten meat on occasion, while Nix often cooked out of the same pot she brewed alchemical concoctions from. Standards were not high.

They stuffed themselves, and then Haji stuffed himself even more. Food had been scarce growing up, so he had a habit of gorging himself to bursting whenever possible.

Eventually they left and made their way to the market. They had goods to sell, and Nix was intent on discerning the uses of the strange devices she had discovered. The market was pretty empty, with only a few stalls in operation, but they were lucky. They met a man by the name of Sanvil Trett who was an expert in the advanced technology that littered Numeria. He was a friendly fellow, who chatted away happily with Nix and explained how all of her scavenged goods worked—for a fee, of course.

Haji didn’t like the man. He smiled entirely too pleasantly at Nix and flirted with her while they talked. After Haji wrapped his arm around Nix and gave the man a growl he backed off a bit, and the conversation turned professional. Turns out Sanvil was pretty helpful. They learned that the silverdisks they regularly used as currency were batteries capable of charging up advanced technology. Most of the ones that they had were spent, and had no purpose other than money, but others had a visible lattice of metal lines on one side that shimmered in the light like a rainbow. These possessed the power to recharge advanced devices. The strange pen-like stick Nix had found a while back was a zipstick. When charged it would send a minor electrical current into something. Although not powerful on its own, a zipstick could be used with ion tape and some other advanced devices. Ion tape was pliable and sticky, but solidifies when electrified, becoming solid and smooth. Another shock caused it to revert to its original form. The smooth rectangular disks they had turned out to be a strange kind of key, which would open doors within metal ruins—presuming the ruins still had power. Nix also picked up an e-pick—a set of tools that would help her pick electronic locks—and some of that splendid ion tape!

After a bit more ooh-ing and aah-ing over the devices Sanvil had for sale, Haji and Nix wandered off to sell some of their more mundane loot. Afterwards they would head back to Nix’s house to rest, recover, and brew a heaping pile of potions for the next day.

On the way they came upon a messenger.

“Miss Nix! Mr. Haji!”

Nix turned with a raised eyebrow to find a scrawny messenger holding out an envelope.

“What?” Haji growled.

The messenger stuttered nervously. “P-p-please come and visit the illustrious Silverdisk Hall! My master bids you welcome!”

Haji glowered at the messenger with his one good eye, while Rothmhar hissed at him.

Nix raised an eyebrow. “Your master? Seriously? Garmen Ullreth just suddenly decided to offer us an invite to spend our coin at his casino?” She scoffed. “How generous of him.”

Haji snatched the envelope out of the messengers hands and opened it. Inside was a fancy invitation and a writ for 100 gold worth of credit at the casino. Sure enough, it was addressed to them personally, and signed: Garmen Ullreth.

“M-my master has heard of the good you are doing for the town of Torch, and wanted to honour you for your efforts. The c-c-credit is good on our games, beverages, and food.”

“Food?” Haji’s frown transformed into a bright smile.

“Uh, yes, sir!” The man stammered.

Nix let out a laugh. “We’ll be there.” She told the messenger. “Now, get.”

The messenger scurried off, while Haji and Nix went back to the business at hand: selling their loot and buying supplies for Nix’s crafting. By the time they got back to Nix’s crowded home/workshop it was late afternoon. Nix only had a few hours to tinker and brew before they left for Silverdisk Hall.

PZO9085_500
Learn more about the wonderful town of Torch in Iron Gods Book 1: Fires of Creation!

The casino was swanky! Staffed by scantily clad workers, and filled with the finest furniture in town, Silverdisk Hall was like another world. Tables of card and dice games filled the main hall, while a bar and restaurant at the back served food. Impeccably clean servers wound through the crowds of grungy townsfolk, carrying trays of alcohol and drugs for sale. And everywhere they looked: siverdisks. Haji and Nix found their way past the half-naked greeters and over to the cash counter. A burly looking fellow with bulging muscles and a sleazy smile gave Nix a wink before cashing in their voucher for ten shiny silverdisks.

“All games and services are paid for by silverdisks here. When you’re ready to cash out, just come on back. Enjoy yourselves, now!”

Haji growled in response.

Nix snatched up the silverdisks and discovered one had a tell-tale shine to it. She pulled out her zipstick and pressed it against the silverdisk, like Sanvil had taught her. The shine on the circuitry faded. Nix clicked the button on the side of the zipstick and a small jolt of electricity shot sparked at its tip.

“Ah!” She exclaimed happily. She waved the zipstick around for Haji to see and smiled brightly. “Did you see?” After testing it a few more times, and wasting half the charges provided by the battery, Nix finally put the stick away and returned her attention to her surroundings.

“Care to waste our coin on gambling?” She asked.

Haj shook his head. “No. But I will waste it on food.”

Nix laughed. “Honey, food is never a waste.”

There was a chuckle from behind them, and a hand fell on Nix’s shoulder. “Oh, my dear, this is delightful!”

Nix and Haji turned to find the infamous Garmen Ullreth smiling at them. He was clean and handsome. Dressed in gleaming sutdded leather armour, and with a rapier on his hip, the man was clearly well off, and not to be trifled with.

Haji growled, but refrained from threatening the overly wealthy (and politically powerful) man.

“Oh, Miss Nix! You must have a brilliant mind to forge such a wonderful device! Your arm is exquisite! And you, Mr. Haji! I was told you were a terrifying sight, but I must say, I’m impressed. That gaze alone could send a trained warrior crying back to his mother’s skirts.”

With a bow, Garmen introduced himself. “My name is Garmen. I’m the owner of this fine establishment, and I’m so happy you could join me.”

Haji grunted, but Nix smiled. “Thanks for the invite.”

“Oh, it’s the least I could do for the saviours of Torch! Now, go on. Enjoy yourselves. It’s on me, tonight.”

Garmen gave Haji a bow, kissed Nix’s good hand in farewell, and was gone as fast as he had appeared.

“Well, that was weird.” Nix remarked.

Haji only grunted. “Let’s eat.”

Wandering through the tables, the duo made their way to the bar at the back of the hall. They sat down to eat, only to discovered Sanvil Trett already there.

“Hey! Happy to see you two again!” Sanvil greeted them. “I didn’t peg you for the gambling type.”

“We’re hungry.” Haji remarked.

“Hungry? But the food here is horribly over priced!”

Nix laughed. “Figures.”

Haji shrugged. “We’re eating free tonight. So why are you here, then?”

Sanvil smiled. “Why, didn’t you hear? They only deal in silverdisks.” Leaning over conspiratorially he whispered, “They don’t know the difference between a charged disk and a spent one. I cash in my sales from a day to disks, and often end up with one or two that are charged. That’s a ton of profit! I just hang onto those at the end of the night, and trade in spent ones. It’s great turnaround!”

Nix let out a laugh. “That’s genius!”

Sanvil grinned. “Let’s keep it our little secret, dear.”

Haji narrowed his eye at Sanvil, and growled.

“Miss. Nix.” Sanvil corrected. “And Mister Haji, of course. And now, if you’ll excuse me, It’s time for me to cash out.”

Sanvil excused himself and left, while Nix and Haji ordered—horrendously overpriced—food.

Deeper in the bar there was a disturbance. Some drunk loser at the other end of the bar was making a fool of himself.

A drunk loser who also happened to be Nix’s dad.

“Figures.” Nix scoffed. Turning to Haji she added, “You eat. I’ll check on him.”

While Nix settled down her father, Haji watched the gaming hall. He saw some strange things, but nothing particularly weird. There was a lot of cheating by the dealers. And a lot of guys walking around had ropes wrapped around their forearms and fists. He had seen people like that around Torch, but had no idea who they were. A gang, maybe? Some weird fashion trend? Fist-fighters? He didn’t know and, frankly didn’t care. There was a suspicious woman slinking around the tables. Foolish girl was going to get herself killed. And a surprising number of customer altercations. The rope-fisted fellows were prone to picking fights with other patrons, only to have the dealers take advantage of the commotion to cheat for the house.

Haji shook his head. He didn’t understand gambling.

The silverdisk’s didn’t go far. A few drinks each and a couple of helpings of food, and suddenly they were broke. The place was a money pit.

Haji and Nix left the Silverdisk Hall not long after arriving, no richer than they went in. On the plus side, they were full, and drunk. They stumbled home happily, their earlier brush with death temporarily forgotten. They spent the night wrapped in each others arms, with Rothmhar hissing at them angrily.

They had survived one hell of a day! But, with another battle against the strange skeletons looming on the horizon, they might not be so lucky next time…


Thanks for checking out d20 Diaries today! Haji and Nix’s adventures playing Iron Gods Book 1: Fires of Creation, will continue soon, in their sixth instalment: Master of Skulls. We hope you’ll join us again!

Jessica

 

Iron Gods: Part Four: The Dead Desert

Today on d20 Diaries we’re heading back to Torch, for more of the Iron Gods adventure path!

Iron Gods is a six-part adventure path by Paizo Publishing that fuses technology and fantasy into one awesome Pathfinder campaign. The first volume, Iron Gods: Part 1: Fires of Creation, is written by Neil Spicer, and is intended to bring characters from levels one to four. The Iron Gods Player’s Guide is a free download on Paizo’s website, here. For further information on the Iron Gods campaign, check out my blog post ‘Iron Gods Adventure Path.’ For information on our characters, check out my blog post ‘Iron Gods: Character Focus: Haji and Nix,’ and for information on our first few play sessions, check out my blog posts ‘Iron Gods: Part One: Into the Weeping Pond, Iron Gods: Part Two: Bring Out Your Dead,’ and ‘Iron Gods: Part Three: Gremlins!’ If you’re going to play Iron Gods yourself, I highly recommend picking up the Iron Gods Adventure Path Pawn Collection, which has a ton of unique pawns for use in the campaign.


Pheonix 'Nix'
Art that inspired Nix. Discovered on Pinterest. If you know the artist or the source let me know, so proper credit can be given!

As Nix, Haji and Rothmhar stepped into the metal ruins for the first time, their footsteps echoed down the corridor loudly. The walls, floors and ceiling were made of smooth, dark grey metal–glaucite–while panels of lighter material ran along the ceiling eight feet above. To their left and right, the tunnel was blocked by piles of rubble, but ahead it continued through an open doorway.

Nix stepped forward to sift through the rubble with excitement. She was an impulsive woman. Impatient, and reckless, but she was also brilliant. The bits of wire and metal she might find in the blocked passageways could become something wonderful with a bit of tinkering in her workshop. Like the massive metal arm that she wore. Built from scrap salvaged from the junkyard, it was a fine replacement for her missing one, which had been torn off by a piece of malfunctioning machinery a few years ago.

‘Wait!” Haji hissed. A far more cautious creature than Nix, Haji was often the voice of reason in their relationship.

With a roll of her golden eyes, Nix paused.

Haji peered into the darkness with his one remaining eye. The second eye socket was filled with a glittering gemstone, and surrounded by a strange triangular rune that had been branded into his flesh by his one-time master. The same master who had taken his eye.

Haji spotted a figure down the tunnel… It was still and silent. Unmoving. Looking closer he realized it had three spider-like legs, two metallic arms, and a single red lens in the centre of its head. It was a robot–the same kind they had fought outside Val Baine‘s home (see Iron Gods: Part One: Into the Weeping Pond for more details). This one looked to be in much better condition, though. It’s outer shell was solid, it’s arms looked to be all in joint, and its legs looked even and well-oiled. Recognizing the threat it could pose, Haji approached the robot with his falchion.

Nothing.

Slowly, he poked it.

Nothing.

With a shrug, Nix began to dig around in the debris.

The robot in front of Haji whirred to life. It’s lens lit up, bathing Haji in bright red light.

“It’s awake!” Haji exclaimed, swinging at the robot with his falchion.

Parts of the robot’s chassis split open under the assault, but its didn’t slow. It swung its metal arms at Haji, knocking the breath out of him.

The stones and gems braided into Haji’s hair and beard jingled as he was knocked around by the blow. On his shoulder, Rothmhar hissed at the robot.

Turning to see a robot bludgeoning her boyfriend, Nix stalked forward. With a big downward swing she yelled, “Hey! Leave him alone!”

Her morningstar smashed parts of the robot apart, but a moment later, a strange flickering occurred around the damage, and the metal bits started repairing themselves.

“Well, shit!” Nix swore.

The battle continued, but the robot didn’t stand a chance. Already aware of its weaknesses, Haji and Nix made short work of the metallic monster–though its ability to quickly repair itself did draw out the battle.

As it collapsed to the floor in pieces, Nix leapt upon the robot’s body, pulling parts and pieces out for her own use. Soon it was nothing but scrap, and its repairing capabilities no longer functioned.

Further down the hall they came upon another entry hatch that led into a room filled with a tangle of broken cages.

“Was this a… prison?” Nix asked.

Holding up a few bits of ancient bones, Haji shook his head. “No. Animals were kept in these cages. Or… aberrations, maybe. Creatures not of this world.”

There were two other doors leading out of the ancient menagerie. One was open while the other was sealed shut. Nix tried to break her way into the sealed door using her wide array of tools, but had no luck. In another pile of rubble they discovered a few strange technological objects. Nix was thrilled, but Haji insisted she wait until they were home safely before fiddling with them.

In time they came to a room with a pair of machines protruding from opposite walls. They were covered with coils of metal tubes and nozzles, which were aimed at the room’s interior.

“What’s does this thing do?” Haji asked Nix.

Nix smiled widely and examined the weird machines. “I… I don’t know, but they don’t seem to be working.”

With a shrug they continued on through the room. Past another door, they found themselves in a tunnel of rough stone.

“What?” Nix complained. “That’s it?”

“No…” Haji mused. “I… There’s something strange with this rock. It’s not… Real.”

“The rock’s not real? What are you talking about?”

“It’s… artificial rock, I guess. It was formed this way, into this tunnel.”

“What the heck for?”

Haji shrugged. “I don’t know.”

With their weapons drawn they proceeded down the tunnel and came across a large rock formation that looked a bit like petrified coral.

PZO9085_500.jpeg
You can find the ghelarn, a large aberration, in Iron Gods Part One: Fires of Creation.

As they approached, something deep inside the stone formation moved and a mass of long, tentacle like protuberances reached out from the centre of the rock formation and lashed at the duo.

Haji growled and slashed at it with his falchion, slicing some of the rubbery tentacles apart.

The tentacles recoiled, hiding inside the rock formation like it was a shell.

“What the hell?” Nix asked. “Should we kill it?”

Rothmhar hissed and bobbed his head. A moment later, Haji grunted. “Yes.”

The strange beast attacked from within its stone carapace, lashing with its tentacles and spitting a sticky substance. The tentacles tore into Nix’s flesh, causing deep, bleeding wounds. Haji struggled against the goop’s entangling tendrils, but the little rat on his shoulder hissed and began to gnaw right through it. With a growl, Haji strained and struggled, and burst his bonds. He swung his falchion and severed some of the strange creature’s tentacles, while Nix smashed through the stone-like exterior with her morningstar. As stone shattered, revealing a pulsing purple mound, Haji drove his blade right into the centre of the mass. A strange, viscous liquid exploded out of the beast’s wounds, splattering Haji and Nix.

Nix stumbled over to the side of the cave and wiped the goo out of her face. She was heavily wounded during the fight, although Haji came out unharmed. Nix activated one of her gadgets, causing a metallic beetle to scurry over her body and spray a healing foam into her nastiest wounds. As it crumbled to pieces she activated a second one, then scooped the parts back into her backpack.

“Well, that was fun.” Nix groaned sarcastically.

Haji looked her over with worry, while Rothmhar hissed in his ear. With an annoyed look at the rat, Haji grumbled, “Yeah, I’m going.”

Then he looked back at his girlfriend. “You alright?”

“Shiny.” she replied, though she clearly wasn’t. “Come on, then, before that rat bites your ear off.”

Rothmhar hissed at Nix, then tossed its nose up in the air.

With Haji and Rothmhar leading the way, they continued down the tunnel. After a few twists and turns it opened into a large cavern. The floor was red sand, and the cavern walls behind them were steep but smooth. Difficult to climb, they disappeared out of sight in all direction–left, right and up. Nix’s sunrod barely pierced the gloom.

“Can you see the other side?” Nix asked.

Haji shook his head. “No. And not the ceiling or side walls, either. This cavern is… vast.”

Nix let out a short “Huh.”

It was eerily quiet in the cavern, with no sign of the pervasive damp of the previous caverns they had been in, and no distant echoes. The sand at their feet looked natural, but bore no dunes or gentle curves as it would on the surface.  It was flat and still. Unnaturally so.

A shiver ran up Haji’s spine. He couldn’t shake the sudden feeling of unease that overcame him. But Nix hobbled off a few steps into the sand, apparently unconcerned.

“We need to stay together,” Haji warned. “It would be easy to get lost in here…”

“Lost? It’s so quiet in here you could hear my footsteps from a mile away.” She chuckled, but then stopped. “Speaking of footprints… I found some. Looks like a few pairs. What do you think?”

Haji moved over to check them out. Sure enough there were a few sets. “Looks like a group of people traipsed through here, and headed off ahead. One of ’em was wounded. Khonnir’s group, maybe. Some time later another few tracks came through. And it looks like… one pair managed to leave again.”

“Leave?” Nix asked. “Oh! Yeah!” she exclaimed with a clank of her metal fingers–it would have been a snap had she used her good hand. “That guy we found in the cold mold! That naked freak said he had stumbled out of here like a madman.”

Haji nodded absently. “Gerrol Sondor. He was a friend of Khonnir’s. And the woman’s name was Sef. She said nothing of the sort, by the way.”

“Same difference.” Nix replied. “Should we follow them?”

Haji nodded and drew his falchion. “Yes.”

They set off following the tracks through the sand. After a short time they could see none of the cavern walls at all. They were adrift in an endless expanse of motionless sand.

Suddenly, Haji stopped. “Did you hear that?”

“What?” Nix asked.

Rothmhar sniffed at the air.

Suddenly there was a shifting of sand. Footsteps. Then more.

“Who’s there?” Nix called out. “Show yourself!”

At the edge of Haji’s vision he saw a figure. Skeletal and tall with a massively elongated cranium and four arms, the creature stalked through the sands. And there, to his left! Another. And another from behind.

“We’re surrounded…” Haji told Nix.

“Shit! I can’t see them. Where are they?”

“They’ll be in your light soon. Looks like they’re slow, though. And stupid.”

Suddenly, the eyes of one of the skeletons glowed red. That skeleton cocked its head, looked right at Haji and met his eyes. Then it charged him, bounding across the sand in an instant.

“BAH!” Haji exclaimed in surprise.

The skeleton tore into him with a clawed hand, ripping flesh with its ancient bones.

“Slow, my ass!” Nix exclaimed.

Rothmhar hissed at the skeleton while Nix hurried over to Haji. She swung her morningstar at the skeleton and smashed a gaping hole in its skull. The skeleton turned on her, it’s red, baleful eyes focusing on her with hate.

“I thought you said it was stupid!” Nix exclaimed.

The skeleton launched itself at her and tore gaping wounds in her arms and neck with its claws. Suddenly, the light in its eyes faded. The other skeletons traipsed mindlessly closer, when suddenly another’s eye-sockets lit up in a red light. It looked right at Nix, and charged at her, zipping past Haji in order to swing a claw at her back.

Haji roared in anger. He raised his sword and brought it down on the skeleton that had so heavily hurt Nix. As his blade struck bone it sent a jarring vibration up his arms, but  he powered through, tearing through the skeletons ribcage and spinal column with his oversized sword. The skeleton fell to pieces, but around them, others moved closer.

Nix quickly swung her morningstar, taking the red-eyed skeleton out at the knees, and sending it toppling to the ground. But, even as it fell, the red light transferred to another skeleton, and in the distance, they heard more footsteps. And more… And more…

The red light was moving faster now, jumping from skeleton to skeleton and imbuing each with intelligence before moving on. As the skeletons all surged forward, swinging their claws at Nix, and trying to tear her weapon from her hand, Haji roared.

“Run!” He bellowed. “RUN!”

Heavily wounded, Nix took off after the trail of footprints, dripping blood across the sand. Haji took another swipe at the skeletons before following her. As the ran they could hear more skeletons shuffling out there in the distance. Nix quickly activated another of her gadgets, causing a clockwork beetle to scurry it’s way from her belt over to the bleeding wounds across her chest. It sprayed a magical antiseptic foam across her open wounds, causing them to heal–partly. After healing her, the beetle crumbled into tiny pieces. This time she didn’t spare the time to retrieve them.

As she hobbled across the desert, pouring blood, Nix hissed at Haji, “I’m out of healing.”

Haji raced after her. “I’ve got some left, but it’ll only slow us down.”

Quickly, he shoved his hand into one of his belt pouches and let out a quick prayer to Rothmhar. His words were strange and unintelligible, but they had a dark and foul sound. As he muttered the brand around his eye surged with power, Rothmhar let out a fierce hiss, and the trio of rocks inside the pouch began to magically glow. Haji pulled out one of the rocks, which struck one of the skeletons in the chest and caused its ribcage to explode. It stumbled on for a few steps before tumbling to the ground in pieces.

The path led Nix to a rock formation that jutted up out of the sand like a miniature mountain. As they raced along it’s edge Haji threw his other two stones, both of which smashed into skeletons. As the bones fell lifeless to the dirt, Haji let out a whoop.

Atop the rocks to Nix’s left, there was a sudden pair of glowing red lights–another skeleton. It eyed Nix, but let her run right past. Instead, it focused on Haji and his magical stones. It leapt off the crags and landed upon Haji, knocking him over into the sand.

Haji let out a growl of pain and lashed out at the skeleton. He managed to get to his feet, but the skeleton gave a deep gash across his arm for the trouble. He gripped his falchion in his hands and faced off against the red eyed skeleton, just as the other skeletons caught up to him. Surrounded, he let out a growl. From the sand beside his foot, little Rothmhar hissed menacingly.

“Don’t stop!” Haji yelled to Nix. “Get out of here!”

At his words, Nix spared a glance behind her. Seeing Haji surrounded, she growled. “Like hell!”

Haji swung his falchion at the most damaged of the skeletons around him and forced his blade through the bones, causing it to shatter to pieces. “Come and get me, you freaks!”

The red eyed skeleton attacked with all four arms, tear and scratching at Haji’s exposed skin.

Haji grunted in pain and spat a glob of blood on the ground. “That all you got?”

As the red light left the skeleton’s eye sockets and entered another’s, Haji knew he was done for. The second skeleton attacked him with its many sharp claws, then the third… He howled in pain and fell to his knees. He tried to swing his sword, but it was too heavy… His hands weren’t working right…. And his vision… Why was everything so blurry? Soaked with blood, and moments from death, Haji lost his grip on his sword, and toppled over, bleeding in the red sand.

Rothmhar hissed and nipped at the skeleton who had taken down his friend, but his teeth did nothing to the monster’s ancient bones.

One of the skeletons raised its claws in the air, ready to drive them down into Haji’s chest. There was a shuffling of sand and an explosion of bone, as Nix smashed her morningstar through its skull. She let out a strangled cry–half sob and half scream–and stood over Haji’s body.

Waving her morningstar menacingly at the last two skeletons, she smiled like a mad woman. “Over my dead body, bitches.”

The skeletons turned their attention to Nix, tearing and cutting her flesh with their bony, clawed hands. She screamed in pain, and fought back. Howling in rage and frustration.

She wouldn’t let Haji die here. Not alone.

Bloody and near death herself, Nix fought.

Meanwhile, Rothmhar had buried himself into Haji’s belt pouch. He grabbed a vial in his mouth and scurried back out of the sack. He dragged it across Haji’s chest and perched his hideous body right up beside Haji’s open mouth. He worked at the vial’s cork, gnawing it out with his teeth until the vial opened with a pop. Then he nudged the vial over, into Haji’s gaping mouth. Slowly, the healing potion trickled into Haji’s throat.

Above them, Nix had smashed one of the skeletons, but her wounds were great. The last wounded skeleton dugs his four hands into her chest and tore, yanking great hunks of skin off and sending her tumbling to the ground. She landed with a dull thump, tangled in a heap just inches from Haji.

Haji opened his eye just in time to see Nix fall beside him like a lifeless doll. Blood covered her and she was missing massive hunks of flesh. As her head smashed into the sand she caught sight of him just for a moment, before her eyes looked past him–dull and unfocused.

Haji let out a howl of anger and launched himself at the skeleton, pounding it with his fists… his head… a nearby rock. Anything he could grab hold of. He vented his anger and pain on the creature, slowly smashing in its skull with blind rage. Finally, the red light left its eyes.

With bloodied hands, and broken knuckles, Haji heaved in gulps of air, panting with exertion and anger. He screamed, then crawled across the sand to Nix’s side.

She didn’t look good. She was pale and bloody, bruised and broken. She looked dead.

He pressed his hand against her, and prayed loudly to Rothmhar. The rat hissed at him in anger, clearly thinking Nix wasn’t worth it. But, Haji didn’t let up. He snarled his prayers over and over. Beneath his hands, Nix didn’t draw breath. Her heart didn’t beat.

Haji glared at Rothmhar and continued to chant in the foul tongue, forcing his prayers upon the hideously ugly rat. Rothmhar let out a rather human sigh. Finally, the brand around Haji’s eye burned with power, and a surge of healing energy poured from Haji’s hands and down into Nix’s chest. Some of her wounds healed, and he felt a single beat of her heart under his palms. Haji continued to chant, funnelling more and more of Rothmhar’s magic into his dying girlfriend. Eventually she drew in a shuddering, weak gasp of breath. Her eyes refocused. She blinked, and groaned.

“You’re not dead,” she rasped. Her bloody lips turned up into a smile.

A wide grin broke out across Haji’s face. “Neither are you.”

Nix chuckled, but then hissed in pain.

“Don’t move,” Haji ordered her. “You’re too wounded, and I’ve got no healing spells left.”

She groaned and dug a few vials out of her pockets. “Drink,” she told him, “You look like shit.”

But instead of drinking them himself, Haji fed them to Nix.

Bloody and wounded, but alive, they both struggled to their feet.

“Ugh, this place sucks.” Nix groaned.

Haji nodded. He put an arm over Nix’s shoulders and pulled her close. “Let’s go home.”

Rothmhar chittered angrily up at the duo, clearly displeased that despite saving their lives he was given so little attention.

Together, they limped their way back to through the metal ruins, on their way back home.


Thanks for checking out d20 Diaries today! Haji and Nix’s adventures playing Iron Gods Book 1: Fires of Creation, will continue soon, in their fifth instalment: High Times in Torch! We hope you’ll join us again!

Jessica

 

Valentine’s Day

Happy Valentine’s Day!

Today on d20 Diaries we’re celebrating by sharing all things ‘love’ from Pathfinder. So whether you’re a romantic looking for love like Aldern Foxglove (who you can meet in Rise of the Runelords Anniversary Edition) a jilted, jaded loner like the Stag Lord (who you can meet in Kingmaker Part 1 – Stolen Land), or a parent who would do anything for their children like Nadya Petska (who you can meet in Reign of Winter Part 1 – The Snows of Summer), we’ve got you covered! So slip on your sleeves of many garments (Pathfinder: Ultimate Equipment) to get that perfect look and get ready to celebrate Valentine’s Day in style!


We’re starting simple, with a collection of mundane equipment that can make Valentine’s special for even the lowliest level one character! Prepare yourself for the day with a grooming kit and some perfume/cologne. Head out for a lovely carriage ride, or to see a show. Read poetry (if you’re literate), or serenade that special someone with a musical instrument.  For dinner, set the mood with a candle and candlestick, and be sure to bring a bottle of wine and some chocolates. All of these items are available in Pathfinder: Ultimate Equipment

But, for those of us who are higher than level one, chances are you’ve got some cash to burn! Let’s take a look at some pricier options! Unless otherwise listed, all of the items below are from either the Core Rulebook or Ultimate Equipment.

Still trying to catch the eye of that special someone? Be sure to get your armour and weapons glamered. Up your game with a circlet of persuasion, headband of alluring charisma, or a headband of seduction. Really put in the effort with a Zonzon Doll of Forgiveness (Inner Sea Gods) tailored just for them! Or skip the effort completely and invest in a staff of charming, or eyes of charming.

Trouble Hanging on? Love keep slipping through your fingers? Be sure to invest in some tanglefoot bags, silk rope, an elixir of love, philter of love (Advanced Player’s Guide), or a harp of charming.

Beloved often caught in the thick of things? Give them a paper flower favour (Heroes of the High Court) or a true love’s locket (Giantslayer Part 2 – The Hill Giant’s Pledge) as a token of your affection. Always keep an eye out for them with kinsight goggles.

Got someone you’d do anything for? Invest in an allying weapon, martyr’s tear and a ring of friend shield.

Can’t bear to be separated? Pick up a bracelet of friends.

Worried about all that romance (and enchantments) clouding your mind? A cap of the free thinker should help keep your head on straight! While the Liberator’s Rod will give you a second chance to see to the heart of the matter.

But enough about romance! Some character’s love life in general! So if you’re the kind of adventure who would rather preserve life than end it, pick up a merciful metamagic rod  or a merciful weapon. Then try out some benevolent armour.

Broken Hearted? Share your pain with a heartseeker, seeking or stalking weapon. They’ll regret tossing you to the curb!

My personal choice for the most romantic in-game gift? Boots of the winterlands! It’s quite cold where I live. Haha.


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Shelyn, Pathfinder’s goddess of love, beauty and art.

But love isn’t all about stuff! Up next we’re taking a look at the gods of Pathfinder, some loving, some possessive, and some plain evil! All of the gods listed below can be found in Inner Sea Gods, although some are in other sources, as well.

If you’re going to make a character interested in love you’re definitely going to want to take a look at Shelyn, The Eternal Rose, the popular goddess of love, beauty and art. If you’re a dwarf you’ll instead check out Bolka, The Golden Gift, goddess of beauty, desire, love and the goddess responsible for making arranged marriages blossom into loving relationships (Dwarves of Golarion). For a less obvious faith, take a look at Hembad, the Wise Grandfather, an empyreal lord of connections, matchmaking and synergy. Contrariwise, Naderi is the heartbroken goddess of love, romantic tragedy, suicide and drowning (Inner Sea Faiths, Faiths of Balance).

Looking to tackle a more physical aspect of love? Calistria, The Savoured Sting, is the most popular choice. She’s the elven goddess of lust, revenge and trickery. Or take Arshea, the Spirit of Abandon, for a spin! He’s the androgynous empyreal lord of freedom, physical beauty and sexuality. Try going the opposite direction and take a look at Lymneiris, The Auroral Tower, an angel interested in prostitution, rites of passage, and virginity (both of whom are featured in Chronicle of the Righteous and Heaven Unleashed). Take a walk on the darker side of sex with Ardad Lili, the infernal Whore Queen of seduction, snakes and women (Princes of Darkness) or with the Green Mother, a divine fey interested in carnivorous plants, intrigue and seduction (The First World, Realm of the Fey).

Want to worship a god worried less about romance, and more about family? Erastil, god of family, community, farming, hunting and trade, is the most well-known option. Although plenty of others exist. For dwarves there’s Folgrit, the Watchful Mother, goddess of children, hearths and mothers (Dwarves of Golarion). For giants there’s  Bergelmir, Mother of Memories and goddess of elders, family and genealogy (Giants Revisited). Orcs can pay homage to Dretha, goddess of birth, fertility and tribes. Feronia is a lesser known demi-goddess of flame and fertility. Svarozic is an empyreal lord interested in parenthood, ingenuity and progress. And lastly, Shei is an empyreal lord interested in life and self-actualization.

But love isn’t always good. Love of all kinds can be twisted into something foul. If you’re looking to take a look at the darker sides of love, lust and obsession, check out these horrible devils, demons, daemons and other foul beings: Belial, Archdevil of adultery, deception and desire (Princes of Darkness); Slandrais, a daemonic harbinger interested in lechery, love potions and obsession (Horsemen of the Apocalypse); Zaigasnar, a daemonic harbinger interested in body modification, destructive vanity and pins (Horsemen of the Apocalypse), Nocticula, demon lord of  assassins, darkness, and lust (Lords of Chaos, Demons Revisited); her brother Socothbenoth, demon lord of perversion, pride, sexual gratification and taboos (Lords of Chaos); Zepar, an infernal duke of abduction, rape and transformation; Zaebos, an infernal duke of arrogance, nobility and sexual perversion; and Verex, the orc god of lust, pillage, and plunder.


If you’re interested in bringing love and heartbreak into your game further, try using nymphs (Bestiary), satyrs (Bestiary), erodaemons (Bestiary 2 (Pocket Edition)), pairaka (Bestiary 3), incubus (Bestiary 3) and succubus (Bestiary) in your games as enemies, as well as enchanters of any kind.

Players can check out the Sacred Attendant archetype for clerics (Healer’s Handbook). Clerics and other classes with access to domains can check out the charm, community and good domains (Pathfinder Core Rulebook), as well as the cooperation (Inner Sea Gods), family, home, love, and lust subdomains (all from the Advanced Player’s Guide). Inquisitors can check out the seduction inquisition (Inner Sea Intrigue). Spiritualists can make phantoms with the dedication, despair or jealousy focus (all from Occult Adventures), as well as the kindness focus (Psychic Anthology) or lust focus (Occult Realms). Bards can add the ‘dance of captivating desire’ (Elemental Master’s Handbook) or ‘at the heart of it all’ (Ultimate Magic) masterpieces to their repertoires. Characters of all classes can benefit from the feats: Cursed Love (Agents of Evil) and True Love (Ultimate Campaign).

There’s a ton of spells in Pathfinder that have to do with love, lust and infatuation, most of which are enchantments. Some of my favourites include charm person, charm monster and enthrall, all of which are from the Pathfinder Core Rulebook. Ultimate Magic introduced lover’s vengeance, unadulterated loathing, unnatural lust, and waves of ecstasy. From other sources there’s adoration (Ultimate Combat), dream dalliance (Agents of Evil), lover’s vengeance (The Inner Sea World Guide), matchmaker (Ultimate Intrigue), seducer’s eyes (Inner Sea Gods) and shamefully overdressed (Ultimate Intrigue).


Lastly, we’re going to take a look at a few adventures that are the perfect fit for Valentine’s Day.

PZO9523_500My personal favourite is Realm of the Fellnight Queen! This Pathfinder adventure module is intended for level seven characters and was written by Neil Spicer as his winning entry in RPG Superstar 2009. This wonderfully written adventure begins as the players attend a wedding ceremony for a friend. The wedding itself is a blast, with activities for the players to participate in, a great cast of colourful NPCs for them to interact with, and a feast in addition to the wedding. But soon a love-spurned gnome crashes the wedding with his beloved bees at the behest of his mistress, Queen Rhoswen. The players will have to save not only the wedding, but the entire town from the Fellnight Queen’s machinations by heading deep into the forest and entering her extra-planar realm! This adventure is just a blast to play! I highly recommend it!

For adventure’s about familial love, I recommend playing Racing the Snake or Final Resting Place. Both are 3.5 Dungeons and Dragons adventures published in Dungeon Magazine. Racing the Snake is by John Simcoe and is found in Volume 105. It’s intended for level six characters, and has the PCs hired by a nobleman to protect his beloved daughter from assassins–with a twist! While she travels secretly to her wedding in the capital, the PCs get to impersonate her and lead her assassins and enemies on a wild-goose chase until she’s safe and sound! This adventure has interesting encounters and really tips the regular format on it’s head! Final Resting Place is written by Michael Kortes and is found in Volume 122. It’s intended for level three characters, and has the PCs hired by the daughter of a famous adventurer who recently perished on an exploratory mission underground. Knowing her father is dead, but unable to come to grips with it without his body, the PCs are sent underground to the site of his last mission, in order to return his body to his daughter for a proper burial. This adventure is one of my all-time favourite 3.5 adventures and is a TON of fun.

But what about all those lover’s scorned out there? I’d suggest giving Curse of the Riven Sky or Clash of the Kingslayers a whirl. Both are larger than life, awesome level ten Pathfinder modules that are driven in one way or another by the heartbroken, the betrayed, and the angry lovers out there! And best of all? As your player’s discover the motivations and history of the NPCs involved, they’ll question their cause, enemies and allies in a way they haven’t had to before. Both are definitely worth a whirl! Curse of the Riven Sky is written by Monte Cook, while Clash of the Kingslayers is written by Leandra Christine Schneider (and currently on sale for only two dollars American).

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We B4 Goblins, a free Pathfinder adventure by Crystal Frasier. Come on! You know you want to ride a pig through a wedding cake!

Want to worry less about morality and more about destroying something beautiful and having a BLAST? Take We B4 Goblins for a whirl! This FREE Pathfinder adventure makes the player’s all goblins fresh out of their whelping cages, and sets them loose on some super fun rites of passage which culminates in an attack on a halfling wedding! Smash the cake, terrorize the guests and work out all your anger on the happy couple! The goblins are crashing the party!

Romantic love isn’t the only kind that causes pain and heartbreak. These next two adventures revolve around what happens when family is taken from us. Murder in Oakbridge is a murder mystery printed in Dungeon Magazine volume 129, written by Uri Kurlianchik and intended for level five characters. Wingclipper’s Revenge was printed in Dungeon Magazine volume 132 and pits the PCs against the perils of the fey (and man!). It was was written by Christopher Wissel and is intended for level four characters.

If you’re into the Pathfinder Society, try playing Scenario #27: Our Lady in Silver, or Scenario #4-09: The Blakros Matrimony. Our Lady in Silver unleashes our Pathfinders upon the desert nation of Qadira. It’s written by James McKenzie for tiers 5-6 and 8-9. The Blakros Matrimony takes place on Pariol Island outside of Absalom, an island owned entirely by the infamous Blakros family. It is written by Thurston Hillman for tiers 3-7. Both are unique adventures that are a ton of fun.

We’ve got one final Valentine’s Day treat for you today… An adventure path that is all about the relationships you forge with your companions and fellow players… The Jade Regent Adventure Path (starting with Jade Regent Part 1 – The Brinewall Legacy)! With rules for how to befriend and woo each member of the caravan, and updates in every volume for what items, events and places have meaning to each NPC, this adventure path is the first (and only) one that pays loving attention to the side characters right from the start of the campaign, to the end. If you want to get in on a game where relationships matter, give Jade Regent a try. The player’s guide is available as a free download, here.


That’s all we’ve got for you today!

No matter who you are, and what kind of love (or lack of) you’re celebrating today, I hope you enjoyed taking a look at the many ways you can spread the love with Pathfinder!

All the best, and Happy Valentine’s Day!

Jessica

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