Today we’re going to take a look at two of the most recent Pathfinder Society Scenarios that are currently available for purchase, and let you know we thought. Although you’ll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It’s not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. That said, if you want to avoid even minor spoilers I recommend you check out a different article. Whether you intend to use them in home games of the Pathfinder Roleplaying Game, sanctioned scenarios for use with the Pathfinder Society Organized Play, or just want to read a nifty new adventure, we’ve got you covered! So let’s get cracking!
Pathfinder Society Scenario #10-10: The Shattered Shield is a Tier 1-5 adventure written by Leo Glass. It takes place in Rahadoum, a nation where religion is outlawed. It features creatures from Pathfinder Roleplaying Game: Bestiary, Bestiary 3, and Bestiary 4 (although all of the necessary stat blocks are included within the scenario). It makes use of the Pathfinder Core Rulebook, Advanced Player’s Guide, Ultimate Equipment, and Ultimate Magic. This scenario utilizes Pathfinder Flip-Mat: Noble Estate, Pathfinder Flip-Mat: Museum, and a morbid custom map that looks pretty rockin’. This mission is of particularly importance to members of the Dark Archives Faction, and is very likely going to lead to other Pathfinder Society Scenarios (and tie in with the Tyrant’s Grasp Adventure Path, I’d wager).
On the surface, because religion is outlawed in Rahadoum, bringing a cleric, paladin, or other divine caster on this mission is a really bad idea, but actually… that’s only half true. Yes, religion is outlawed in Rahadoum, and playing a divine caster will be a challenge. There will be social repercussions, and you’re likely to run into trouble with the law. However, these interactions are very well-handled in this scenario with the addition of ‘Legion Points,’ which are a measure of how many legal infractions the Pure Legion has caught you committing. The punishments are clear, and you have plenty of opportunities to lower these totals throughout the scenario. You’re not going to be executed, or immediately kicked out of the scenario or something equally drastic. As long as you play your divine character with some subtlety and caution, you should come out alright. As a nice bonus, there are quite a few obvious benefits to bringing that divine caster along. Players who take the time and try their best to navigate this difficult political landscape will find their efforts were worth it. It’s a gamble. Although I don’t recommend you bring a divine-heavy party to this scenario, I don’t condemn their use either. If you’re up for the challenge, go for it!
The Shattered Shield tasks the PCs with heading into Rahadoum and attending an illegal auction that deals in religious relics. There they’ll need to obtain a shard of the Shield of Arnisant, which was once known as the Shield of Aroden, and was used to battle the Whispering Tyrant. This shield is supposed to be safe in Vigil, but all signs seem to show that the shard up for auction is legitimate. Of course, as with any good scenario, acquiring the shard will be harder than it sounds.
There’s a lot to like in this scenario. It has a lot of interesting social and skill-based encounters. There’s one very weird illness going around that’s used to great effect. The mission briefing with Venture Captain Obo was very detailed, with plenty for roleplay-oriented players to riff off of. I particularly enjoyed how the Pure Legion was portrayed. This scenario did a great job of humanizing them, which was nice to see. The adventure allowed for some deviation from the assumed path, with alternate allies and differing methods accounted for. I really, REALLY liked that. It’s rare to see in published products, particularly of this length. I also really enjoyed some behind the scenes bits with Nulalla, which most players will be curious about but aren’t likely to discover completely. I loved the situation that Torvad Shalzadin and Inusi Mendalari find themselves in. In addition to being dynamic and a little suspenseful, clever PCs will be able to glean a bit of information about this scenario’s main villain from the witnesses. The final location PCs visit in this scenario was super morbid and different. I really, really liked it. And the map for it looks great! Finally, I adored the main villain’s… pal. It’s both horrible and adorable. Just awesome.
That said, there are some downsides. The auction itself was a bit of a let-down. Although there’s some interesting people to interact with, and some cool things to bid on it’s unscripted, and the notes are scattered over a few pages. This is inconvenient for GMs, and means that the auction is unlikely to be a showstopper. Which is a shame! I LOVE a good auction in my Pathfinder. Events are also a bit overly convenient. Not a trait unique to this scenario, but it is more obvious and heavy-handed than is typical. Particularly with regards to the connections between the estate and the auction guests.
Finally, villain tactics. This scenario’s villain is an odd one. Don’t get me wrong, I love her. Seriously. She has flaws, hang-ups, quirks, obsessions, and goals which both haunt and drive her. They affect her tactics and reactions. Unfortunately, it’s not depicted in a way that everyone — GMs and players alike — will necessarily notice. And if you don’t notice? She comes off seeming rather stupid. Which is… unfortunate. And as cool as the final location is, the ending has the potential to be incredibly anticlimactic. I like the premise, and it works for the character, but if certain events occur a lot of players will just be left shaking their heads and asking: ‘That’s it?’ Not really the reaction you want at the end of a successful mission.
There’s one other quibble I have with this scenario: penalties. As with any Society Scenario, there’s many opportunities where not discovering ‘X’ or accomplishing ‘X’ can cause your PCs to lose out on some of the gold rewards on their chronicles. Usually accomplishing those tasks is easy, and it just sort of happens as you play. In this scenario that is not necessarily the case. Some are harder to get than is typical. Most groups won’t get full gold. In fact, some groups will miss out on gold two or three times. Now, on the one hand, I like that it’s not a given you’ll get all the rewards this scenario has to offer. It’s refreshing. But, this scenario might have gone too far in the other direction. If too many players miss out on too much of the rewards, they might even feel like they’ve been unjustly penalized.
Overall, I ended up torn on this mission. I love how Rahadoum and the Pure Legion was handled. I also enjoyed the large number of social and skill based encounters. The villain was flavourful, different, and had some serious quirks — all things I adore. Heck, I even liked her doorman. On the other hand, players are likely to come away from this scenario feeling confused over enemy tactics and behaviour, and the ending has the potential to be a let down. In the end I decided to give it 3 out of 5 stars.
Pathfinder Society Scenario #10-11: The Hao Jin Hierophant is a Tier 5-9 adventure written by Jessica Redekop. It takes place in the Hao Jin Tapestry, an artifact that acts as a gateway to a demiplane that the sorceress Hao Jin created to store her greatest treasures. Things like magical objects, temples, places, and even people. The Pathfinder Society won the Hao Jin Tapestry seven years ago at the Ruby Pheonix Tournament, and have made heavy use of it since. This scenario features creatures from Pathfinder Roleplaying Game: Bestiary 5, although all of the necessary stat blocks are included within the scenario. In addition to the Pathfinder Core Rulebook it makes use of content from Occult Adventures, Planar Adventures, Ultimate Equipment, and Ultimate Magic. It utilizes the Pathfinder Flip-Mat: Forbidden Jungle, Pathfinder Flip-Mat Classics: Swamp, and a custom map.
The Hao Jin Tapestry is unstable. Unravelling, one could say. This scenario tasks the PCs with heading into the demiplane, checking out an ancient Tian site, and getting out with whatever lore and treasures they can before it’s too late. It’s a sequel to this year’s interactive special Pathfinder Society Scenario #10-00: The Hao Jin Cataclysm. In the new year this story will continue with Pathfinder Society Scenario #10-13: Fragments of Antiquity, and Pathfinder Society Scenario #10-15: Tapestry’s Trial. If you’ve got characters who have had a hand in acquiring, exploring, or protecting the Hao Jin Tapestry in the past, now is definitely the time to bring them out! Also, if you’ve got characters with knowledge of Tian Xia, who can speak Hwan, or who can magically communicate in other languages, they’ll be used to great effect in this scenario.
This scenario begins in Absalom with an announcement from two members of the Decemvirate! This is followed by a more typical mission briefing with the oread Master of Spells Sorrina Westyr. From there it quickly moves into the Hao Jin Tapestry’s demiplane. There the PCs will get to explore the ancient Tian village of Onhae, which would once have been found in the jungles of Chang Liao. The PCs main goals are to collect a sample of a rare flower from the area, and to learn all that they can about the traditional religion and culture of the people of Onhae, the Sunsu Godae. Happily, there’s still people in Onhae. This should be a cinch! …But, it turns out they’re not practising their traditional religion anymore. They have a new leader, Lin Fen Hai the Hao Jin Hierophant, and a new god who we’ll just call the Ruby Pheonix. Interesting! Your players will get to navigate this newly changed political environment in order to accomplish their missions, all while the Hao Jin Tapestry frays around them, causing unnatural events, magical malfunctions, and planar breaches. It’s an interesting mission to say the least. Similar in form and tone to some previous adventures like… #3-21: The Temple of Empyreal Enlightenment and #9-12: Shrine of the Sacred Tempest.
Onhae was an interesting, rich little village with both and ancient past, recent history, and current changes. Sussing out this places many secrets looks like an enjoyable challenge. Their new religion was awesome! Haha. So good! Although a lot of this scenario was social encounters and skill checks, there are some battles to be fought. Each of these encounters is well written and has interesting flavour and tactics. There’s also some neat planar malfunctions going on you get to interact with. Overall, I really liked this scenario! I give it 4 out of 5 stars.
Thanks for taking the time to join us today! I hope you stop by later this week when we take a look at the newest Starfinder Society Scenarios!
All the best,