The latest Pathfinder Battles set from WizKids is finally out! Packed full of pre-painted miniatures that are a great accompaniment to the Tyrant’s Grasp Adventure Path, this set has a whole lot of knights, cultists, undead, and outsiders. Classics! Plus, there’s quite a few gods in this set, which is awesome!
Pathfinder Battles: Ruins of Lastwall comes in blind booster boxes that contain four minis each — one large figure and three small or medium figures. In addition to buying a single standard booster box you can order a brick of boosters (which contains eight booster boxes) or a case of boosters (four bricks for a total of 32 booster boxes). Anyone who orders an entire case of boosters may also order Pathfinder Battles: Ruins of Lastwall: Cemetery of the Fallen Set which is a collection of graveyard themed set dressing.
Pathfinder Battles – Ruins of Lastwall – Cemetery of the Fallen Set
Pathfinder Battles – Ruins of Lastwall – Cemetery of the Fallen Set
There’s been a ton of awesome renderings of the miniatures in this set shared by Paizo, which we’re happy to share with the world. Curious what’s inside? Read on!
Pathfinder Battles – Ruins of Lastwall – Set Dressing
D1 – Crypt Wall
D2 – Torture Rack
D3 – Funerary Bed
D4 – Afterlife Scales
D5 – Stone Cairn
D6 – Canopic Jars
We can’t wait to get our hands on a box of Pathfinder Battles: Ruins of Lastwall! Got some of your own? We’d love to hear what you’ve got! Got a favourite mini? Let us know which one! I’m a huge fan of all the Lastwall knights, soldiers, paladin, and warriors. They look great and they’re easy to use in a wide array of adventures.
Wow, it has been AGES since we’ve have a chance to write a new campaign update! Fear not, fellow readers, our campaigns haven’t come to an unfortunate end. They’re trekking along slowly, in between school, work, and everyday life. So where are we heading today?
When we last left off our heroic musicians were investigating a series of missing person cases which recently culminated in the abduction of four children from a local orphanage. Fate led to our characters taking the rescue of these people upon themselves! If none of this sounds familiar you can read this blog post first, which details our characters, or continue on with this article to jump right into the action! You can also check out our previous adventures in Shackled City: Part One and Shackled City: Part Two: A Mystery!
The Shackled City Adventure Path is available for purchase in its entirety here. The first volume, Life’s Bazaar, is available for purchase here.
Our eccentric heroes are all members of ‘Dinorabbit,’ a musical band that changes its name frequently and was most previously known as ‘Boople Snoot.’ The band’s lead singer and song-writer is Falco Rhiavadi, a foppish noble bastard of mixed Tien descent whose father was devoured by a dragon when he was just a boy. A well-groomed, handsome man with an easy smile and a winning personality, Falco’s a black sheep among his family. Mechanically Falco is an oracle of life whose familiar is a jealous and demanding thrush named Ruby. Falco is played by my husband.
Mick Frimfrocket is a gnome with dark blue skin, bright pink hair that stands straight up on his head, and light blue eyes with flecks of red around his pupils. He’s energetic, bold, and loves nothing more than a good laugh! Mick acts as the band’s pianist and creative director. He’s the driving force behind the bands constant name changes, and over-the-top performances. Mick was born in Jzadirune but was brought to the city of Cauldron to escape the Vanishing. Orphaned by the mysterious events and with few memories of those early years, Mick was raised in the Lantern Street Orphanage — the very same orphanage that recently had four children kidnpapped right from their beds! Determined to save those little scamps, Mick was very excited to take up this missing person’s case and follow it to its conclusion — particularly when he realized that it led to his one-time home. Mechanically Mick is a monk / bard (prankster) who attacks with wild kicks while playing his piano in battle. He’s played by my seven-year old son.
Rabbity Castalle is a rabbitfolk waitress who works at the Tipped Tankard Tavern. A dancer and singer for the band Dinorabbit, Rabbity also has a pet panther named Panthy. She’s lucky, nimble, and quick, but a little skittish. One of her co-workers is one of the people who was recently abducted, so she’s very keen to solve this mystery and return him home. Rabbity is a hydrokineticist played by my six-year old daughter, using the rabbitfolk race. Rabbitfolk are a Pathfinder Compatible race created by my daughter (with some help) which will soon be published in the upcoming Realms of Atrothia: Primary Expansion by Sunburst Games (Kickstarter coming in February!)
The final member of our party is Aeris Caldyra, a local locksmith who was cajoled by her roommate, Rabbity, to join the band as a percussionist and set designer. With few friends to call her own, Aeris relented to the rabbitfolk’s request and is the least talented member of the band. The last worshipper of Alseta in Cauldron, with more than a few secrets and regrets, Aeris is a suli bloodrager with a chip on her shoulder. Always one to lend a hand, like her Grandfather Marzio once would have done, Aeris is determined to rescue the missing citizens of Cauldron. Aeris is my character for the Shackled City Adventure Path.
Although that’s the last of our PCs, that’s not the last of our party. The members of Dinorabbit are also travelling with two NPCs: Patch, the half-orc janitor, and Keygan Ghelve, a local locksmith.
Patch is a big, stuttering, fool who works at the Lantern Street Orphanage — the very same place he was raised. Patch recently got recruited to the Last Laugh Thieve’s Guild and was asked to watch over an orphan named Terrem. Unfortunately, Terrem was kidnapped on the very evening that Patch went out to meet with with the guild. Distraught over the boy’s disappearance, Patch was pressured by Falco and Mick into helping them rescue the kids. And so, the poor one-eyed janitor finds himself heading into danger.
Keygan Ghelve is a gnome locksmith and competitor of Aeris’. He’s also the reason people are going missing! Months ago strange creatures came up from Keygan’s basement — which leads to the abandoned gnomish enclave of Jzadirune — and kidnapped his rat familiar! They forced Keygan to forge them a set of skeleton keys that can open the locks he’d installed in Cauldron, and a list of all his customers. In the months since, skulks and dark creepers have used his home as a way station, heading out into the city, abducting people from their homes, and dragging them back underground through his basement. Keygan feel guilty, but he’s more worried over his rat than anything! The members of Dinorabbit followed clues that led to Keygan’s shop and discovered his role in the abductions. Although Aeris wanted to turn him in to the guard, the Falco and Mick insisted he come with them if he wanted to save his rat. He’d need to help rescue the kidnapped citizens of Cauldron and undo the damage he’s facilitated.
Aeris decided that after that she’d still have him arrested. She’s a stickler for the rules. …Usually.
And so our eclectic team of musicians, janitors, and locksmiths, descends through hidden passageways into the long-abandoned gnomish enclave of Jzadirune, on the trail of subterranean kidnappers!
Aeris and Falco led the way, with Mick, Rabbity, and Panthy travelling in the middle of the group. Patch and Keygan took up the rear, while the cowardly locksmith strongly debating running away when no one was looking.
They stepped foot into Jzadirune and explored a strange room where they heard birds chirping, gnomes laughing, and felt a breeze blowing on their skin. Massive masks hung on the walls. As they moved into to illusion-draped room to look around they discovered two strange doors –- like giant gears that roll into the walls, these were the ‘Doors with Teeth’ divinations had led them to! (See the riddle for more information). My children were thrilled! Beyond thrilled. They had obsessed over that riddle for days. But, seeing a glimmer of light coming from the cracks around one of the doors, Aeris and Mick went to peek inside, while Falco moved deeper into the room.
Suddenly the masks on the wall began to sing, welcoming them to Jzadirune and warning them against pilfering. Although my kids loved it, and asked me to sing the song to them over and over and over, it wasn’t so great for their characters. The illusory song caused the figures beyond the lit door to notice the heroes. Quickly camouflaging themselves, the skulks vanished. They lay in wait to ambush the PCs, but after only one round of battle they ran off, deeper into Jzadirune through makeshift, rough tunnels that had been drilled through the walls.
Our heroes gave chase, engaging in a series of skirmishes against a pair of skulks. Eventually they came to a room with a strange mechanical construct in it, clearly the source of the roughly drilled tunnels. There a dark creeper ordered the construct to attack the intruders, in gnome. Mick laughed and told it to stop. The pair argued and bickered, giving the construct contrary orders until the creeper gave up and fled. Mick was thrilled with his new, neat, half-broken construct, and the group was off again, charging blindly through the tunnels, deeper into Jzadirune.
One battle into this place and they were already super lost! Haha.
Our explorations continued over a whopping eight play sessions and over fifteen hours of gameplay! That’s a LOT, particularly when you take into account that half of our party is children under eight years old. I find that my kids are easily bored by long encounter-heavy dungeons, so I did my best to make it interesting. I combined multiple similar battles into one encounter, turning them into dynamic, constantly moving skirmishes. Other encounters we skipped completely, removing many of the extra enemies that served no immediate story purpose, like vermin. Those encounters that remained were a lot of fun, typically taking place in the most exciting and dynamic of Jzadirune’s rooms. Favourite locations included the previously mentioned giggling masks room, the theatre where you can watch illusory plays, the throne room where you could interact with an illusory gnomish king and learn hints as to what befell Jzadirune, and the underground forest. Since my son’s character spent his early years living in Jzadirune, I made sure to give him plenty of information and history he could discover. No empty room was just empty, there were hints to the room’s purpose and inhabitants, memories he might distantly recall, and places he’s been. His favourite discoveries included a door that had his family’s name on it, and a bedroom that contained a child’s bed and a long-discarded stuffed animal he’s pretty sure was once his. Finally, we played up the personalities and interactions of the NPCs Keygan and Patch, which everyone really enjoyed. Even Aeris was happy to see Keygan reunited with his beloved rat familiar, Starbrow.
My kids had a great time uncovering the mystery of Jzadirune and determining what caused it to become abandoned. And, while my daughter is happy that we’re finally leaving that spooky place behind, my son is a little sad about it. He’s decided that Mick Frimfrocket will reclaim this place once its done. He has big plans to clean it up, make it safe, and use it as a home and base of operations. Maybe he’ll even turn it into an orphanage. Whatever he decides to do, he’s loath to hide the signs of its previous inhabitants. He wants to keep every mural, nameplate, and bed. Preserve every memory he can of the gnomes who once lived and died here. It’s all he has left of his family.
In the end our characters discovered that Jzadirune was laid low by a curse that affected their magical objects, causing their users to vanish completely. Those few gnomes who survived the terrifying experience were children. The kidnappers had been using Jzadirune’s ruins as a base of operations, digging tunnels with old broken constructs through the walls to avoid traps and complex doors. And, although they battled the skulks and their dark creeper minions, my players never found any signs of the kidnapped citizens of Cauldron. What they did find was a door. The door led to a platform that, with the flick of a switch, descended down a shaft into the darkness. When the doors opened they found themselves someplace else. Someplace new. A place of dwarven construction, made from malachite.
My son and daughter gasped in shock!
“MOM! MOM! The riddle! The riddle says something about that mal-kite! We are almost there!”
My son read the riddle a few more times and double checked the notes that he keeps in his detective’s notebook (which is a copy of Detective Murdoch’s notebook from Murdoch Mysteries). “Hmmm… Yup! Those kidnappers must have been working for a duergar! He’s the true culprit!”
My daughter clapped her hands in glee. “Yes! We are almost there! I have to save my good friend Griffin who I work with! He was supposed to be married! His girlfriend is so sad she cries everyday! We must hurry! He could DIE!” She says the word ‘die’ with such drama. It’s adorable.
“And think of the children!” I joked.
My kids nodded. “YEAH! THE CHILDREN!” They were not joking. In fact, they were very, very, serious.
But, by then the weekend was over. It was time to get ready for bed, and prepare for the next week of school. The children would have to wait. But, you can bet that we’ll be playing again next weekend, when we begin our exploration of the Malachite Fortress.
Thanks for joining us, everyone! I hope you enjoyed getting to hear a bit about our crazy adventures. We’ll see you again soon!
Behind the Screen
The Shackled City Adventure Path is a difficult to get your hands on adventure path published in eleven separate Dungeon Magazines, or available in hardcover from Amazon here or from Paizo Publishing’s website here. The first adventure, Life’s Bazaar is available in Dungeon Magazine Number 97 from Paizo Publishing’s website here.
Last weekend there was a gaming convention in the city where I live, and my husband and I decided we would go check it out. We got a babysitter, and were all set, but during the planning process we realized it was WAY too expensive for us to attend. Just getting in the door for a day was so expensive my husband and I could spend an entire day out, go for two meals together, and buy an item each at a local game store on the same amount of money. Needless to say, a day out with my husband won easily. Recently, we had heard that a man at local flea market was selling a bunch of pre-painted plastic miniatures, so this sounded like a perfect opportunity to check it out. To make it even better, a local game store that actually carries d20 products is just down the street. Perfect!
So, while out children were pleasantly distracted by the arrival of their grandmother, we packed ourselves up for a hot, hot, HOT day riding buses and crossing the city to go shopping for nerd stuff.
First stop? Well, honestly it was to the 7-11 behind my house for a slurpee and a coffee, but after that, the first REAL stop was on the edge of Osborne Village in wonderful Winnipeg, Manitoba! There you’ll find a relatively nice indoor flea market (as far as flea markets go) on the corner of Osborne and Mulvey. The entrance is on the back of the building, bordering the Red River, and there’s ample parking. Here at Mulvey Flea Market we went inside and started scrounging around.
Now, we had no idea WHICH guy in the building was selling miniatures, so it was going to be a bit of an adventure. In addition, I have horrible dust allergies, so being in a flea market for too long makes me feel ill, so we were on a bit of a timer. Still, how hard could it be, right?
To my surprise there were a lot of places selling toys my kids might like, games and game products, so it was harder than I assumed it would be. I ended up finding my son a challenging Skylanders puzzle while we searched around, and got my daughter three nice Pokemon toys for a few dollars total. A lovely little deal. Of course, I was supposed to be out spoiling myself, and none of those things were for me, but hey! It was a nice treat for my wonderful little munchkins. While I was digging through a bucket of Pokemon, my husband ended up finding the man selling the minis. It was one of the last places we passed by, and he had a few on display in a glass case. Some of the big impressive looking ones, you know? A dragon, a wicked looking undead, and a burly bug monster. Not much! But, when we asked what else he had, it turns out he had a LOT.
Now, keep in mind, I was expecting a moderately sized cardboard box full of minis that I’d have to dig through, sold by someone who had no idea what they were worth, and would hopefully let me scrounge a bunch for ten bucks.
This man was not a player of d20 games so, I suppose, in that sense he didn’t know what he was talking about, but he’d done his research. The minis were clean and well cared for, and were stored in little plastic baggies that had all of one type of mini inside of it. Each bag was labelled with a price, so you knew exactly how much one of them would cost and you didn’t have to dig through to find multiples. It was very well-organized, actually. The baggies were stored in nice plastic stacking buckets–the thin kind, not big deep things, so it was easy to pull one out and gawk through them. The man didn’t mind that we covered his counter with minis only to sort through and narrow them down at the end. He encouraged it, actually, and was super nice.
We weren’t on the hunt for big, flashy, pricey miniatures. As awesome as it is to find a new frost giant, or a epic looking black dragon, I find that I get much more use out of smaller and understated minis. Those simple staples like skeletons, zombies, goblins and wolves. Humanoids of all kinds–especially if they can pose as both guards, shady types, or bandits. And PC minis. Ones that make you go: damn, I want to make THAT.
In the end, we did pick up two large sized minis: a Nessian Warhound which can double as any large ferocious looking dog. Considering how often we come across wolves, dire wolves, and barghest in adventures, we knew this guy was going to get a ton of use, plus he was a steal of a deal. Way cheaper than any of the actual wolf or dog minis. The second is a Greenspawn Razorfiend. It looks sort of like a green dragon mixed with a grasshopper. Very cool! Plus, once again, the price was right. Easily able to be any kind of large draconic creature from dragons and wyverns, as well as a good substitute for any large sized dinosaurs, it’s actually quite versatile. Everything else we picked up was medium or small humanoids. Now, there were a TON of cool ones. My particular favourite was Raistlin from Dragonlance, and that Archmage with the black robes and rainbow cloak which came right out of the Dungeons & Dragons Player’s Handbook: Core Rulebook v.3.5. But, alas! Both were far more expensive than I wanted to spend. Haha. It was tough to narrow down the humanoids. We had a massive pile of them on the counter to go through, so we really had to prioritize. What did I need most?
Minis that would immediately see use as our already created characters
Small minis that you actually wanted to play as (I have plenty of small minis, but they’re all very shifty, nondescript halflings)
Minis that are versatile enough to be used asallies, enemies, guards, thugs and bandits. Preferably ones that can be all of those things.
I’m not sure why I have such a lack of female miniatures, but I can honestly say that from among my entire collection (of plastic minis), I probably have… 5% that are female. Yeah! Not many! Especially when you take into account that at least half of the characters made in my household are female. Needless to say, my daughter and I usually dip into my pawn collection for miniatures!
The first thing we picked up was a delightful little Kuo-Toa Hunter which my son could immediately use as a grippli miniature for his character Hopwil, in our Carrion Crown (Book 1: Haunting of Harrowstone) playthrough. Sure, it was bigger than a grippli (it’s medium, while they’re small), but its quite cute, and I can assure you it’s WAY better than what he’s using now! Haha. Next we chose three halflings: one male warrior (soldier of bytopia), one female which my daughter’s going to use immediately (Halfling Enchanter), and one male that could be played as either (Halfling Wizard). With some strong suggestions from my husband we picked out five amazing dwarf miniatures, none of which I had seen before. One is a wicked female fighter (Dwarf Sergeant), one is a male warrior which could also be used as a female and has an awesome helmet that the Shredder would be jealous of (Dwarf Mercenary), The last three were all male dwarves: two warriors and a spellcaster (Warpriest of Moradin, Dwarf Warrior, and the Dwarf Wizard, which was my husband’s favourite. We also picked up am amazing pirate mini called a Cloudreaver which look so cool. Just… Awesome. My favourite mini was the Steelheart Archer, a female warrior with short hair, wicked armour, a big sword and a bow. She looks superb. In fact, the moment I saw it I exclaimed: “I don’t care what else we have on that counter, this one is my favourite!”
The last mini we purchased was a bit of a splurge. It was more than I wanted to pay, but it was a really nice guardian mummy. Considering we’re currently playing the Mummy’s Mask (Book 1 – The Half-Dead City) Adventure Path, I can guarantee he’ll see more than his fair share of use. Unsurprisingly, that campaign has mummies. Lots of them.
And that’s it! Or was it?
The prices were much more than I was expecting, but they were fair prices. Much cheaper than you’ll find on Canadian Amazon. Clearly, he had done some good price checking. So, although I wouldn’t get a steal of a deal, the minis were fairly priced, well organized, and there was a very large selection. Better than most (all but one, if I’m being completely honest) of the local game shops in Winnipeg. In addition, he told us that if we were getting more than a couple he’d give a discount on all the labelled prices, and he was not kidding. At the end we paid maybe 2/3 of what they were labelled as. He also gave us an extra mini as a gift–of a pricey female elf that we knew my daughter would love but couldn’t afford. THIS was our real, last mini. The beautiful Evermeet Wizard, which made her day.
So, although we well overspent our budget (which was ten bucks, haha), we actually got a really, really good deal. The owner was very nice, and welcoming, and all the product was great quality. Honestly, it was a great place to go.
So, if you happen to be in Winnipeg, and you happen to like d20 games, definitely stop by the Mulvey Flea Market and scrounge around for this guy’s booth. It’s well worth the effort!
When we left the flea market with our purchases in hand–actually, I shoved it in my backpack with my puzzle and Pokemon toys–we went for a walk down Osborne to GameKnight Games and Cool Stuff. Seriously, that’s its name. A mouthful, I know, but its the best place in the city to browse d20 books. In addition, they have a TON of other games.
It took a while to get there, fifteen minutes or so in the heat and sun, but it was a nice walk. Until we got there and read the sign on the door that said they had moved.
Luckily, it was still on Osborne!
Back the way we had come. Haha. It was across the street and maybe a minute down the road from the flea market.
So we crossed the street and walked back that way, until we found the place. And WOW, moving was a great idea! The space is much bigger than their old one–really, really, big, actually. It’s no longer crowded or cluttered. You can move around easily. There’s a lot of room to expand and carry more product. They have a vast area for unpainted minis and paints, another big area for card singles, and associated products, and a nice open gaming area behind which is an awesome mural that looks like you’re in a medieval or fantasy marketplace. It’s actually awesome! I’m so glad we popped in!
With that in hand I set about browsing the other games and found something I knew she’d love. A boardgame called Bunny Kingdom Strategy Board Game. It’s a complicated looking game, but she learned how to play the Starfinder Roleplaying Game in a weekend, so I think she can handle it. She ADORES board games. Plus, it’s got rabbits. And, as I’m sure everyone reading knows by now, she’s positively obsessed with rabbits. She even created her own race for Pathfinder, the Rabbitfolk. And the first Starfinder monster she created? Galactic Rabbits. She has a few awesome rabbit board games at home already, including the card game Bad Bunnies, two wonderful puzzle games: Carrots and Jump-In, and a kids game called Jumping Jack. She plays them all the time, and frankly, I could use a new one to play with her. Unfortunately, I had no excuse to purchase her a new, expensive board game. But, I showed it to my husband and we decided to pick it up for her anyway. I’ve hidden it in my closet until the next gift-giving holiday comes. She’ll get it for Christmas, at the latest. Haha. Maybe for an end of the school-year treat. She’s going to love it.
As we were waiting in line, my husband picked up some new dice (clear and quite snazzy looking) and passed me a Pathfinder Battles: Heroes & Monsters Booster pack, which is a single random mini. It’s quite pricey in my opinion, at $4.49 Canadian retail, but we’d never picked one up before, and we wanted to see what the quality was like. The mini we got inside is quite sturdy (stronger than most of the Pathfinder Battles medium humanoid miniatures, but not as sturdy as the old Dungeons and Dragons ones by Wizards of the Coast). It looks awesome, too! We got the half-elf cleric, which is a short haired female warrior, holding a holy symbol and a longsword. She’s got practical looking armour, with a red tabard overtop emblazoned with Iomedae’s holy symbol. It’s a versatile looking mini. She can be a cleric, paladin, warpriest, knight, or occultist. She’s make an awesome knight, or guard, and the symbol is generic enough that is could be a knight’s heraldry, or a sigil of a town or mercenary company. She’s very cool. And, even though it’s still more expensive than I’d like, it was a nice treat.
While I paid my husband oohed and aahed over some absurdly expensive dice made of semi-precious stones. Needless to say, the opal dice set was not in the cards, haha. And, although the ‘Gnomish Copper’ polyhedral dice set by Norse Foundry was a much more achievable price, it’s still not coming home with us. Nope. No way. But wow, they looked neat!
So, with our day of splurging behind us we headed home to have dinner with our family, and to finally get around to watching The Black Panther (blu-ray) movie (which was awesome!).
Later that day we got to open my Alien Archive box, which was a blast. There were a ton of cool minis, a lot of which we’ll use right away. Dragonkin, ikeshti, space goblins, skittermander and sarcesians will all immediately see play as some of our player characters. My son was particularly fond of the elementals, the wrikreechee, and the novaspawn. My daughter loved the electrovore, the apart constituent, and the anacite wingbot. My personal favourites? The blue dragon, the crest eater, and the drow! So cool! Now I just need to find room for them in my house…
Maybe we’ll have another splurge day. In like… a year or two. Haha.