Whoo, there’s some deep snow between my home and my kids school today! That morning walk was exhausting! I can’t remember the last time I had to walk a few blocks through hip deep snow, never mind while also dragging a sled filled with toddlers behind me, but wow! Don’t want to do that again! …Until another few hours from now when I do have to do it again… Haha.
Winter anecdotes aside, we’ve got some exciting news: FREE STUFF!
In honour of the Kickstarter campaign for their first major release, Realms of Atrothia: Primary Expansion, Sunburst Games is giving away three FREE digital copies of Realms of Atrothia: Legacy Races Revisited!! The draw for these awesome Pathfinder Compatible prizes will take place on Saturday, February 9th. You can enter by heading to their Facebook page, and commenting with your favourite race to play in Pathfinder, in the comments section on the giveaway post. Plus get a bonus entry whenever you share the original post! Easy!
For more information on Realms of Atrothia: Legacy Races Revisited you can check out this blog post I wrote on it. For more information on Realms of Atrothia: Primary Expansion or the Kickstarter, go here or check out this blog post I wrote on it. And finally, for more information on Sunburst Games and their products, check out their website at SunburstGames.com.
Today we’re talking about a Kickstarter I’m super excited for: Realms of Atrothia: Primary Expansion which just launched this morning! I’ve already made my pledge (although my children are urging me to give more) and today we’re doing our part to make this book a reality!
So what is Realms of Atrothia?
In short, Realms of Atrothia: Primary Expansion is a high quality hardcover d20 book that offers players a rich new campaign setting, imaginative character options, and exciting game mechanics to play around with. It’s Pathfinder First Edition compatible, and scheduled to be released this fall. Realms of Atrothia is the brain child of my brother, Kris Leonard. Kris is the founder of Sunburst Games, an independant Tabletop RPG company focused on Pathfinder Compatible content for the next generation.
I’ve had the opportunity to create plenty of content for this amazing book already, which has been an awesome (and time consuming!) experience. Even more exciting, my daughter’s rabbitfolk race will be featured as a new primary race in Realms of Atrothia! She’s over the moon with this development!
Want more details? Read on for more information straight from the source: Sunburst Games mastermind: Kris Leonard!
“Realms of Atrothia: Primary Expansion is a hardcover book that will surely be the newest addition to any Tabletop Gamer’s library. With an expected release in fall 2019, our Kickstarter just launched this morning. Building upon the legacy of the Pathfinder Roleplaying Game, and the existing d20 game system which is over 35 years in the making, Realms of Atrothia: Primary Expansion includes all new game mechanics, and player options.
Featuring the Realms Campaign Setting, the Ascended system for running a game beyond 20th level, and expanded player content, including new archetypes, base classes, feats, gear, magic items, races, and spells, Realms of Atrothia: Primary Expansion is sure to capture the imaginations of Players, and GMs alike.
You can adventure through a whole new world with lost civilizations, unexplored jungles, and political intrigue abound. Dine with the Hegemony of Kalmarune’s vampire aristocracy. Contend with the Trennian Empire’s claim of national superiority through widespread use of black powder. Push back the ever-expanding armies from the forsaken lands of Xer-Kol whose fanatical peoples serve the whims of the god of corruption bound within their borders. The Realms of Atrothia await.”
Awesome! But, what will we actually be getting?
Packed with over 25 new playable races, Realms of Atrothia: Primary Expansion features an expansive array of racial options including Alternative Racial Traits, Favored Class Bonuses, Racial Archetypes, and Racial Feats. Including fully re-balanced Legacy Races already seen in the Pathfinder Roleplaying Game, as well as new Primary Races such as the Anithrope, Caitsith, Giantborn, Half-Troll, Hecavus, Immortis, Lupine, Minotaur, Rabbitfolk, Tortoisefolk, and Volaris. If that’s not enough, get ready for dozens of Monstrous Races, such as Cyclops, Dracolyte, Gargoyle, Harpy, Oni, Medusa, Moonbeast, Pixie, Sphinx, Treant, and Yeti! These are powerful races which are modified for play at 1st character level, but cannot reach full strength without pursuing the Exemplar Primary Class for one or more levels.
New heroes have arrived with Realms of Atrothia: Primary Expansion. Featuring seven new Primary Classes including Artificer, Erudite, Esoteric, Exemplar, Knight, Priest, and Spellsword, as well as dozens of new Class Archetypes for both the Legacy Classes already seen in the Pathfinder Roleplaying Game and the Primary Classes. In addition they’re introducing a new kind of archetype: Universal Archetypes, which can be taken by any class.
Get ready for a whole new world of adventure! Realms of Atrothia: Primary Expansion includes a new Campaign Setting, the World of Atrothia. Featuring over 25 new deities, including the redeemed knight Davros, and the corrupter Xeronoth, and more than 50 regions to explore, such as the undead aristocracy of the Hegemony of Kalmarune, the pinnacle of prosperity that is Palisade, and the unexplored reaches of the Mogen Wildlands.
New Equipment, Spells, and Game Mechanics
But, that’s not all! There’s new equipment, magic items, spells, and feats for characters of all kinds. There’s also new game mechanics, including the Ascended System, which allows for high level play past 20th level, and ascending to godhood!
To learn more about Sunburst Games, Realms of Atrothia, and their products be sure to check out their website: SunburstGames.com! Want to support the Kickstarter, see some awesome artwork, or find out more? Click here! You’ll be happy you did!
Thanks for joining us today. We hope you enjoy taking a look at Realms of Atrothia!
Ai the Golden Blade, CG Female Human Exemplar
Sir Lucius Ironfell IX, LG Male Immortis Knight
Metzal Tzalamas, CN Male Giantborn Esoteric
Rosie Rightfoot, LG Female Rabbitfolk Priest
Galdar Kelitos, LN Male Theopian Minotaur Spellsword
Wow, it has been AGES since we’ve have a chance to write a new campaign update! Fear not, fellow readers, our campaigns haven’t come to an unfortunate end. They’re trekking along slowly, in between school, work, and everyday life. So where are we heading today?
When we last left off our heroic musicians were investigating a series of missing person cases which recently culminated in the abduction of four children from a local orphanage. Fate led to our characters taking the rescue of these people upon themselves! If none of this sounds familiar you can read this blog post first, which details our characters, or continue on with this article to jump right into the action! You can also check out our previous adventures in Shackled City: Part One and Shackled City: Part Two: A Mystery!
The Shackled City Adventure Path is available for purchase in its entirety here. The first volume, Life’s Bazaar, is available for purchase here.
Our eccentric heroes are all members of ‘Dinorabbit,’ a musical band that changes its name frequently and was most previously known as ‘Boople Snoot.’ The band’s lead singer and song-writer is Falco Rhiavadi, a foppish noble bastard of mixed Tien descent whose father was devoured by a dragon when he was just a boy. A well-groomed, handsome man with an easy smile and a winning personality, Falco’s a black sheep among his family. Mechanically Falco is an oracle of life whose familiar is a jealous and demanding thrush named Ruby. Falco is played by my husband.
Mick Frimfrocket is a gnome with dark blue skin, bright pink hair that stands straight up on his head, and light blue eyes with flecks of red around his pupils. He’s energetic, bold, and loves nothing more than a good laugh! Mick acts as the band’s pianist and creative director. He’s the driving force behind the bands constant name changes, and over-the-top performances. Mick was born in Jzadirune but was brought to the city of Cauldron to escape the Vanishing. Orphaned by the mysterious events and with few memories of those early years, Mick was raised in the Lantern Street Orphanage — the very same orphanage that recently had four children kidnpapped right from their beds! Determined to save those little scamps, Mick was very excited to take up this missing person’s case and follow it to its conclusion — particularly when he realized that it led to his one-time home. Mechanically Mick is a monk / bard (prankster) who attacks with wild kicks while playing his piano in battle. He’s played by my seven-year old son.
Rabbity Castalle is a rabbitfolk waitress who works at the Tipped Tankard Tavern. A dancer and singer for the band Dinorabbit, Rabbity also has a pet panther named Panthy. She’s lucky, nimble, and quick, but a little skittish. One of her co-workers is one of the people who was recently abducted, so she’s very keen to solve this mystery and return him home. Rabbity is a hydrokineticist played by my six-year old daughter, using the rabbitfolk race. Rabbitfolk are a Pathfinder Compatible race created by my daughter (with some help) which will soon be published in the upcoming Realms of Atrothia: Primary Expansion by Sunburst Games (Kickstarter coming in February!)
The final member of our party is Aeris Caldyra, a local locksmith who was cajoled by her roommate, Rabbity, to join the band as a percussionist and set designer. With few friends to call her own, Aeris relented to the rabbitfolk’s request and is the least talented member of the band. The last worshipper of Alseta in Cauldron, with more than a few secrets and regrets, Aeris is a suli bloodrager with a chip on her shoulder. Always one to lend a hand, like her Grandfather Marzio once would have done, Aeris is determined to rescue the missing citizens of Cauldron. Aeris is my character for the Shackled City Adventure Path.
Although that’s the last of our PCs, that’s not the last of our party. The members of Dinorabbit are also travelling with two NPCs: Patch, the half-orc janitor, and Keygan Ghelve, a local locksmith.
Patch is a big, stuttering, fool who works at the Lantern Street Orphanage — the very same place he was raised. Patch recently got recruited to the Last Laugh Thieve’s Guild and was asked to watch over an orphan named Terrem. Unfortunately, Terrem was kidnapped on the very evening that Patch went out to meet with with the guild. Distraught over the boy’s disappearance, Patch was pressured by Falco and Mick into helping them rescue the kids. And so, the poor one-eyed janitor finds himself heading into danger.
Keygan Ghelve is a gnome locksmith and competitor of Aeris’. He’s also the reason people are going missing! Months ago strange creatures came up from Keygan’s basement — which leads to the abandoned gnomish enclave of Jzadirune — and kidnapped his rat familiar! They forced Keygan to forge them a set of skeleton keys that can open the locks he’d installed in Cauldron, and a list of all his customers. In the months since, skulks and dark creepers have used his home as a way station, heading out into the city, abducting people from their homes, and dragging them back underground through his basement. Keygan feel guilty, but he’s more worried over his rat than anything! The members of Dinorabbit followed clues that led to Keygan’s shop and discovered his role in the abductions. Although Aeris wanted to turn him in to the guard, the Falco and Mick insisted he come with them if he wanted to save his rat. He’d need to help rescue the kidnapped citizens of Cauldron and undo the damage he’s facilitated.
Aeris decided that after that she’d still have him arrested. She’s a stickler for the rules. …Usually.
And so our eclectic team of musicians, janitors, and locksmiths, descends through hidden passageways into the long-abandoned gnomish enclave of Jzadirune, on the trail of subterranean kidnappers!
Aeris and Falco led the way, with Mick, Rabbity, and Panthy travelling in the middle of the group. Patch and Keygan took up the rear, while the cowardly locksmith strongly debating running away when no one was looking.
They stepped foot into Jzadirune and explored a strange room where they heard birds chirping, gnomes laughing, and felt a breeze blowing on their skin. Massive masks hung on the walls. As they moved into to illusion-draped room to look around they discovered two strange doors –- like giant gears that roll into the walls, these were the ‘Doors with Teeth’ divinations had led them to! (See the riddle for more information). My children were thrilled! Beyond thrilled. They had obsessed over that riddle for days. But, seeing a glimmer of light coming from the cracks around one of the doors, Aeris and Mick went to peek inside, while Falco moved deeper into the room.
Suddenly the masks on the wall began to sing, welcoming them to Jzadirune and warning them against pilfering. Although my kids loved it, and asked me to sing the song to them over and over and over, it wasn’t so great for their characters. The illusory song caused the figures beyond the lit door to notice the heroes. Quickly camouflaging themselves, the skulks vanished. They lay in wait to ambush the PCs, but after only one round of battle they ran off, deeper into Jzadirune through makeshift, rough tunnels that had been drilled through the walls.
Our heroes gave chase, engaging in a series of skirmishes against a pair of skulks. Eventually they came to a room with a strange mechanical construct in it, clearly the source of the roughly drilled tunnels. There a dark creeper ordered the construct to attack the intruders, in gnome. Mick laughed and told it to stop. The pair argued and bickered, giving the construct contrary orders until the creeper gave up and fled. Mick was thrilled with his new, neat, half-broken construct, and the group was off again, charging blindly through the tunnels, deeper into Jzadirune.
One battle into this place and they were already super lost! Haha.
Our explorations continued over a whopping eight play sessions and over fifteen hours of gameplay! That’s a LOT, particularly when you take into account that half of our party is children under eight years old. I find that my kids are easily bored by long encounter-heavy dungeons, so I did my best to make it interesting. I combined multiple similar battles into one encounter, turning them into dynamic, constantly moving skirmishes. Other encounters we skipped completely, removing many of the extra enemies that served no immediate story purpose, like vermin. Those encounters that remained were a lot of fun, typically taking place in the most exciting and dynamic of Jzadirune’s rooms. Favourite locations included the previously mentioned giggling masks room, the theatre where you can watch illusory plays, the throne room where you could interact with an illusory gnomish king and learn hints as to what befell Jzadirune, and the underground forest. Since my son’s character spent his early years living in Jzadirune, I made sure to give him plenty of information and history he could discover. No empty room was just empty, there were hints to the room’s purpose and inhabitants, memories he might distantly recall, and places he’s been. His favourite discoveries included a door that had his family’s name on it, and a bedroom that contained a child’s bed and a long-discarded stuffed animal he’s pretty sure was once his. Finally, we played up the personalities and interactions of the NPCs Keygan and Patch, which everyone really enjoyed. Even Aeris was happy to see Keygan reunited with his beloved rat familiar, Starbrow.
My kids had a great time uncovering the mystery of Jzadirune and determining what caused it to become abandoned. And, while my daughter is happy that we’re finally leaving that spooky place behind, my son is a little sad about it. He’s decided that Mick Frimfrocket will reclaim this place once its done. He has big plans to clean it up, make it safe, and use it as a home and base of operations. Maybe he’ll even turn it into an orphanage. Whatever he decides to do, he’s loath to hide the signs of its previous inhabitants. He wants to keep every mural, nameplate, and bed. Preserve every memory he can of the gnomes who once lived and died here. It’s all he has left of his family.
In the end our characters discovered that Jzadirune was laid low by a curse that affected their magical objects, causing their users to vanish completely. Those few gnomes who survived the terrifying experience were children. The kidnappers had been using Jzadirune’s ruins as a base of operations, digging tunnels with old broken constructs through the walls to avoid traps and complex doors. And, although they battled the skulks and their dark creeper minions, my players never found any signs of the kidnapped citizens of Cauldron. What they did find was a door. The door led to a platform that, with the flick of a switch, descended down a shaft into the darkness. When the doors opened they found themselves someplace else. Someplace new. A place of dwarven construction, made from malachite.
My son and daughter gasped in shock!
“MOM! MOM! The riddle! The riddle says something about that mal-kite! We are almost there!”
My son read the riddle a few more times and double checked the notes that he keeps in his detective’s notebook (which is a copy of Detective Murdoch’s notebook from Murdoch Mysteries). “Hmmm… Yup! Those kidnappers must have been working for a duergar! He’s the true culprit!”
My daughter clapped her hands in glee. “Yes! We are almost there! I have to save my good friend Griffin who I work with! He was supposed to be married! His girlfriend is so sad she cries everyday! We must hurry! He could DIE!” She says the word ‘die’ with such drama. It’s adorable.
“And think of the children!” I joked.
My kids nodded. “YEAH! THE CHILDREN!” They were not joking. In fact, they were very, very, serious.
But, by then the weekend was over. It was time to get ready for bed, and prepare for the next week of school. The children would have to wait. But, you can bet that we’ll be playing again next weekend, when we begin our exploration of the Malachite Fortress.
Thanks for joining us, everyone! I hope you enjoyed getting to hear a bit about our crazy adventures. We’ll see you again soon!
Behind the Screen
The Shackled City Adventure Path is a difficult to get your hands on adventure path published in eleven separate Dungeon Magazines, or available in hardcover from Amazon here or from Paizo Publishing’s website here. The first adventure, Life’s Bazaar is available in Dungeon Magazine Number 97 from Paizo Publishing’s website here.
The holidays are getting closer and that means its the season of sales! Whoo!
Who likes saving money on d20 products? I do! So, you can imagine my surprise when I realized that Indigo is having an awesome sale on Dungeons and Dragons products: buy any two Dungeons and Dragons books and get the third free! As an added bonus, most of the D&D products are between 8% – 40% off right now. Pretty sweet! The deal only runs until December 9th, so if you’re hoping to cash in on it you haven’t got long.
Exciting news around here today… Sunburst Games first book was just released! That’s right! Realms of Atrothia: Legacy Races Revisited is available for purchase! Currently, you can order it on amazon, and in the coming days you’ll be able to purchase it from the OpenGamingStore as well!
Not sure what Sunburst Games is? In short, Sunburst Games is an independent Tabletop RPG company focused on Pathfinder Compatible content for the next generation. We’re continuing the legacy of First Edition Pathfinder into the future! The Sunburst Games team consists of my brother, Kris Leonard, and myself. Our products also showcase the wonderful artwork of Rigrena. Sunburst Games will be launching a Kickstarter for our first major release Realms of Atrothia: Primary Expansion this coming February! To find out more about Sunburst Games check out my previous blog post on the topic, visit our website: sunburstgames.com, or support us on Patreon!
Building upon the legacy of the Pathfinder Roleplaying Game, and the existing d20 game system which is over 35 years in the making, Realms of Atrothia: Legacy Races Revisited includes a new look at 56 races suitable for play at 1st character level. Each race has been rebuilt using our own adaptation of the Race Point system first outlined in the Pathfinder Roleplaying Game: Advanced Race Guide, aligning each to the same power level. From the kasatha to the kobold, all races are created equal, so no matter what your character concept, you will be sure to make your mark on the world!
Although the races you’ll find in Legacy Races Revisited are familiar, nearly all of them have received additional racial traits to bring them in line with the same power level. All races also feature two alternative racial traits, so you can get the most out of your character concept. Some races also list new character options beyond racial traits, such as proficiency with brand new weapons like the acrobat spear.
My personal favourite race options? Changeling, and Halfling! My children are a huge fan of the changes to the elemental races (Ifrit, Oread, Sylph, and Undine) and Goblins.
Keep in mind, all of these races are suitable for play at 1st character level, so some races which are usually considered to be one or more levels higher than normal, such as the drow noble, svirfneblin, or trox are not included. In their place, races which are in line with other revisited races appear, such as gnoll and lizardfolk. Want more races to choose from? Don’t worry, all your favorite races which pack a little more punch will make an appearance in Realms of Atrothia: Primary Expansion, alongside other monstrous races including gargoyle, medusa, moon-beast, oni, pixie, and treant, just to name a few. These normally off-limits races will take advantage of the new Exemplar Primary Class, so you can play all your favorites right from 1st character level!
Pick up a copy of Realms of Atrothia: Legacy Races Revisited today, available from these fine sources:
Earlier this week I mentioned that I was working on a special project with my brother called Realms of Atrothia by Sunburst Games. Today, I’m thrilled to bring you more information!
Sunburst Games is an independent Tabletop RPG company focused on Pathfinder Compatible content for the next generation. It’s founder is a bold, enthusiastic guy near and dear to my heart: my brother, Kris Leonard. In addition to independent work, Kris is a Freelance Author who has written two Pathfinder Society Scenarios: #6-13: Of Kirin and Kraken, and #9-10: Signs in Senghor, and has contributed to the newly released Pathfinder Campaign Setting: Construct Handbook. He’s a bombastic GM, a rules guru, and a creator of exciting content and original adventures. Sunburst Games is proud to have him as our Founder and Lead Developer!
Sunburst Games began with a simple vision: Continue a legacy. For over 35 years, Tabletop RPGs have inspired us to be something more than ourselves, to be heroes, villains, and sometimes even a little bit of both. They have forged friendships, made unforgettable memories, and even allowed the most timid among us to feel the freedom of being an outspoken, confident bard, or an unrelenting barbarian. Sunburst Games is proud to continue on this legacy, inspiring a whole new generation with limitless imagination.
Sunburst Games was established to ensure the legacy of d20 compatible RPGs, such as the 1st edition of the Pathfinder Roleplaying Game can continue on for years to come. We aim to create original, exciting, and inspired products of only the highest quality, with stunning artwork, well-balanced character options, and unforgettable stories. Our first product, Realms of Atrothia: Legacy Races Revisited, will be available as a digital (.pdf) download! After this we’ll be releasing Realms of Atrothia: Primary Expansion which will be both a digital (.pdf) and a hard cover release. (Kickstarter on NOW!) With a successful launch, Sunburst Games will also release additional products to the line, including Realms of Atrothia: Bestiary, Realms of Atrothia: NPC Codex, and the first official full length Realms of Atrothia Campaign: Legacies of Corberus, an original adventure taking Players from 1st to 25th level!
Sunburst Games is more than a person. It’s a team. So when Kris wanted someone to help breathe life into his creations, and to enrich his world, he called me. And who am I? Well, we’ve talked about that before. Perhaps, ‘why would he call me’ is a better question. Short answer: he’s seen my work. I agreed to do some freelance work for Sunburst Games without hesitation, because I knew it would be something special. Something great. Something I’d be proud to be a part of.
And I am.
But that’s not all! We’ve teamed up with the amazing artist Rigrena, to bring the Realms of Atrothia to life!
Rigrena’s interest for games began when she made her first D&D character at the age of 10, which affected her artistic journey and inspired her to become a digital artist and an illustrator. Following her passions for gaming and art, she has been working in the gaming industry as a concept and 2D artist for almost 6 years. Thanks to her vibrant personality she brings a unique flair to the art she creates. Her work is absolutely gorgeous. You can follow Rigrena on Art Station, DeviantArt, and Twitter.