New Starfinder Society Scenarios: Truth of the Seeker and King Xeros of Star Azlant

Today we’re going to take a look at the two most recent Starfinder Society Scenarios that are currently available for purchase, and let you know we thought. Although you’ll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It’s not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. That said, if you want to avoid even minor spoilers I recommend you check out a different article. Whether you intend to use them in home games of the Starfinder Roleplaying Game, sanctioned scenarios for use with the Starfinder Society Organized Play, or just want to read a nifty new adventure, we’ve got you covered! So sit back, and get ready to explore the Pact Worlds!

1-26 Truth of the Seeker
Starfinder Society Scenario #1-26: Truth of the Seeker

Starfinder Society Scenario #1-26: Truth of the Seeker is a Tier 3-6 adventure written by Shahreena Shahrani. It begins in Absalom Station before quickly moving to the Kasathan home-ship of Idari. This scenario later travels into the Vast, to the remains of an Ibran Temple. This scenario features the Faction (Second Seekers [Jadnura]) tag and does not include starship combat. It makes use of a gorgeous map if Idari, Pathfinder: Flip-Mat: AsylumPathfinder Flip-Mat: Desert Ruins, and Flip-Mat – Starfinder – Asteroid. In addition to the Starfinder Core Rulebook, it’s highly recommended you own Starfinder Pact Worlds. It also features some nifty new creatures from Alien Archive 2, and equipment from Starfinder Armory. All relevant stat blocks are included in this scenario.

Eshki Graey Erb 1-26 Truth of the Seeker
Eshki, a skittermander Starfinder recently rescued from the Scoured Stars Trinary System. Art by Graey Erb.

Truth of the Seeker continues the story of the Scoured Stars plot line, and directly follows up on events from Starfinder Society Scenario #1-99: The Scoured Stars Invasion. Although playing these prior scenarios isn’t necessary, you really should! They were awesome! If you haven’t, there is a bit of important information you’ll need to know: under the guidance of First Seeker Luwazi Elsebo the Starfinder Society has rescued the their lost comrades from the Scoured Stars Trinary System. This includes rescuing the old First Seeker, a kasatha by the name of Jadnura. Surprisingly this scenario only features one recurring characters: Captain Kahir of the Void Scholar who was briefly met in Starfinder Scenario #1-19: To Conquer the Dragon. In addition it introduces a few new ones, some of which could become recurring characters. For starters, there’s the skittermander Starfinder Eshki who hires your PCs for their mission. There’s also First Seeker Jadnura, of course. Finally, there is a lashunta teashop owner by the name of Alsuka, and a serene kasathan solarian called Master Boojan. They’re all delightful — particularly Eshki! There aren’t any specific boons I recommend slotting for this mission, although there are a few important things to note when selecting characters. This mission will go a lot smoother if someone in your party is diplomatic and sensitive to the traditions of other cultures. In addition, a Starfinder trained in mysticism is also important. Lastly, you’ll want to have some way to harm something incorporeal. You have been warned! Haha.

First seeker Jadnura
First Seeker Jadnura, one-time leader of the Starfinder Society.

Truth of the Seeker begins in Absalom Station, as the PCs attend a fabulous dinner with Eshki, the most cultivated skittermander I’ve ever encountered. This mission briefing is great fun, and packed full of flavourful interactions. Many of Eshki’s behaviours are scripted out, which serves to immediately make him likeable, quirky, and entertaining. He’s awesome (just in case you couldn’t tell from his art! Haha). Eshki explains that he was a Starfinder trapped in the Scoured Stars System, and that First Seeker Jadnura was a friend of his. Unfortunately, since returning, Jadnura’s gone into seclusion on Idari and Eshki isn’t sure where. He wants you to head to Idari, find his pal Jadnura, and convince him to come back to the Society. After agreeing the PCs bid Eshki farewell, hop aboard a shuttle, and end up on Idari. There they have to navigate their way through the Kasathan home-ship and track down Jadnura, all while dealing with the vastly different cultural traditions around them, and (hopefully) not offending anyone too badly. This scenario does a wonderful job of immersing you in a unique, serene sort of culture with strong Asian and Middle Eastern influences. It was engaging, fun, and wonderfully handled. Vastly different than the frantic, high-tech, fast pace of most scenarios, your players time on Idari is sure to throw some players for a loop. Characters who have social skills will definitely excel in this part of the adventure, but its not only skill, but clever roleplaying that’s necessary to make progress here, so even the most awkward of characters can be helpful if they try. Personally, I felt the the entire time on Idari was wonderfully handled and a real highlight of the scenario. That said, some groups may find it tedious. In time the PCs will need to track down Jadnura. The final location has a wonderful atmosphere, but other than that I’ll leave this part of the scenario a mystery.

One of the battles has an opportunity for roleplaying with your opponents, and your actions can have an obvious effect on the battle. Most have more straight-forward enemies — not so much in mechanics, but in roles. This scenario also featured some flavourful psychological/magical traps which will be interesting to see play out at the table. I’m curious how they’ll work. Overall, I thought this was a fun adventure. I particularly enjoyed how well it immersed us in Kasathan culture. That said, unprepared groups may find the final battle too difficult, or the social interactions tedious. Because of this I give it four out of five stars.

1-27 King Xeros of Star Azlant
Starfinder Society Scenario #1-27: King Xeros of Star Azlant

Starfinder Society Scenario #1-27: King Xeros of Star Azlant is a Tier 5-8 adventure written by Christopher Wasko. It begins with a mission briefing on Absalom Station, but quickly moves to a region of space near a lunar outpost called ‘Peak of Evening.’ There you will attempt to get your hands on an Ancient Azlanti Starship known as ‘King Xeros,’ which was ancient beyond reckoning long before the Gap. Of course, the Azlanti Star Empire already has it… so there’s that major complication to deal with. Haha. This scenario features the Starship tag and has starship combat. It is a distant, distant sequel to Pathfinder Society Scenario # 20: King Xeros of Old Azlant. In addition, this scenario has connections to the Against the Aeon Throne Adventure Path (Starfinder Adventure Path 7: The Reach of EmpireStarfinder Adventure Path 8: Escape from the Prison Moonand Starfinder Adventure Path 9: The Rune Drive Gambit). This scenario can easily be woven into that campaign. This scenario makes use of Starfinder Flip-Mat: Basic StarfieldStarfinder Flip-Mat: Urban SprawlPathfinder Flip-Mat: Forest Fire, and a custom map of King Xeros which looks awesome! Fans of the original King Xeros will be happy to know the ship looks nearly the same.  Awesome! As for books, it’s expected you own the Starfinder Core Rulebook and Starfinder Armory. In addition it makes use of content from Starfinder Adventure Path 7: The Reach of EmpireStarfinder Adventure Path 8: Escape from the Prison Moon and Starfinder Alien Archive, although all necessary rules from those books is reprinted in this scenario itself. King Xeros of Star Azlant only features one recurring character: the bleachling gnome Venture-Captain Naiaj. Although there’s no boons I specifically recommend slotting, if you have characters who has chronicle sheets from the Against the Aeon Throne adventure path I highly recommend you bring them along! Otherwise, all characters will excel in this scenario.

This scenario begins when Venture-Captain Naiaj gathers a large number of Starfinder together for a mission briefing. She explains that the ancient Azlanti ether-ship ‘King Xeros’ has been sighted for the first time since the Gap. Capable of sailing through the ethereal plane and exploring other worlds at incredible speeds, King Xeros is a ship of legends. Information is sparse, but you know it’s location — around a lunar base known as Peak of Evening — and that the Azlanti Star Empire has sent a small contingent of ships after it. Determined to get the ship in the hands of the Starfinder Society and to keep the Azanti Star Empire from acquiring it, Naiaj wants your group to go in and retrieve it. Well, not just your group. This is a multi-team mission! Basically, the teams will be split into three: Scout Team, Shield Team, and Strike Team. Naiaj will also be there on her personal ship as Commander of the mission. Your players will be a part of Strike team, whose job it is to land on the base and steal King Xeros. The other ships will support and protect you from the rest of the Azlanti ships as best as they can. With the briefing out of the way the Starfinders all board their ships and set out for the lunar base. Once there Naiaj determines there are two areas that appear of particular importance to the Azlanti: the Construction Bay and the Greenhouse. Your team gets to choose which nearby Azlanti Garrison to attack, and then begin their infiltration at whichever of the two points they desire.

This scenario has a dynamic starship combat that will be quite tough. King Xeros is an awesome ship, with some cool Azlanti upgrades. Luckily, the advantages your team may have discovered in their first location will give them a much needed benefit here. Which benefits is variable though,  depending on what they uncovered in their chosen location, and how efficiently they recovered it. Which is nice! With the starship battle complete they get to board King Xeros, fight the Azlanti inside, and explore the ship. But, the ship is acting erratic, and it soon becomes clear they’re on a timer for this one. They’ll need to recover what they can from the ship and make some split-second decisions about what matters to them and their mission the most. This does a wonderful job of ramping up the tension, and keeping this mission moving along at a good clip.

KingXeros Graey Erb 1-27 King Xeros of Star Azlant
King Xeros, an ether-ship from Old Azlant.

Overall, I really enjoyed this scenario. It’s got awesome art of King Xeros, great interconnectedness with its prequel, and the Against the Aeon Throne Adventure Path, but is a solid and fun adventure that’s more than capable of standing on its own. It has a different feel and tone to it than most scenarios. It’s dynamic, engaging, suspenseful, and a little frantic. Players and characters should be on the edge of their seats for this one. I love that your player’s get to make decisions that have an effect on the scenario and its outcome.

There’s some wonderful new ship mechanics that players will get to see the enemy make use of, and a lot of cool gear on the chronicle — including a unique aeon stone that’s awesome! There are two boons up for offer, both of which involve the alien races you could meet, and one of which allows access to that race as a player. You’ll only be able to get one of these boons though, so make your decision wisely! I think this scenario is a great change of pace that will be fun to run at a table. I give it four out of five stars.

Thanks for joining us today! We’ll see you tomorrow when we report on the new Starfinder Playtest Classes! See you then!

Jessica

 

Ch-ch-ch-CHANGES! (August News)

Well, it’s official! Season Nine: Year of Factions’ Favour has come to an end, and the Pathfinder Society has launched Season 10: Year of the Ten. Faction Cards have been updated, and the newest edition of the Pathfinder Society Roleplaying Guild Guide has been released. If you don’t have the newly updated versions of these documents then I highly recommend you head on over to Paizo’s website and give them a download. They’re free.

In other news, Gameday VII is underway. This means that my family is enjoying the chance to play in a bunch of new Pathfinder Society Scenarios online via play-by-post. There is a HUGE number of games scheduled to start now. That includes playing in the Pathfinder Society, Pathfinder Society Core, Pathfinder Society Adventure Card Game, Pathfinder Society Playtest and the Starfinder Society! In addition, they’re running the Pathfinder Society Scenario #8-99: Solstice Scar Special and Starfinder Society: #1-99: Scoured Stars Invasion Special as we speak. More games are slated to start in October. That’s also when Pathfinder Society Scenario #9-00: Assault on Absalom Special will run. Although it’s likely too late to join any of August’s games, there’s still plenty of time to sign up for October’s. That said, many games are full already, so I wouldn’t dawdle much longer if you want to get into a game! Haha.

First seeker Jadnura
First Seeker Jadnura. Art by Graey Erb for Starfinder.

For those of you who don’t know, the Scoured Stars Invasion special also brought with it the introduction of a new faction: Second Seekers (Jadnura). Who the heck is Jadnura? Jadnura is the First Seeker who led the Starfinders into the Scoured Stars system. That’s right. He’s the kasatha who got everyone stuck and lost in an event now known as the Scoured Stars Incident. So why would you still follow this guy when Luwazi Elsebo is the current First Seeker? For starters, it lets you make a character who was a loyal Starfinder before the advent of the Scoured Stars Incident. You can be the guy left behind, whose still loyal to a leader no longer present. Second? Well, the special is called the Scoured Stars Invasion, and it’s main purpose is to enter the Scoured Stars System and rescue as many lost agents as you can. I suppose some might call that a spoiler, but honestly, it’s obviously the point of the scenario right from the first few sentences of playing. Why else go there? Want more details? I can’t give them to you! Haha. I’m currently playing this scenario for Gameday VII and don’t know how it ends. If you want more information (and some spoilers) feel free to check out Paizo’s blog post on First Seeker Jadnura here.

GrandLodgeSymbol
The Sigil of the Open Road, logo of the Pathfinder Society.

So what the heck is Season Ten: Year of the Ten all about, anyway? Judging by the title, something to do with the Decemvirate. But what? It’s been hinted that it has something to do with the infamous Grandmaster Torch, and that some of the Decemvirate might find their anonymity threatened and their mysteries unveiled. Interestingly, most of the missions this season will revolve around the Hao Jin Tapestry. For those of you who don’t know, the Hao Jin Tapestry is a literal tapestry that leads to a demiplane which contains mysteries, relics, ruins and other places collected by the wizard Hao Jin. This object was acquired by the Pathfinder Society way back in Season Three and has been a source of tons of adventures. It’s also been harnessed by the Pathfinders in order to allow their agents to travel the world quickly and efficiently. This season the Hao Jin Tapestry is beginning to unravel and, if we can’t fix it, it’ll dump everything inside it into the Astral Plane. An unfortunate event for not only the Pathfinder Society, but also all the people and creatures who still live inside the demiplane itself. Unfortunately, you can bet that fixing it won’t be as easy as just casting mending. I’m sure there’s plenty of adventure involved! There’s a few other things that have been revealed to be a part of this season. There’s plenty of relics related to the lich Tar Baphon that will be surfacing. There’s also a demon who wants to utilize the Worldwound’s collapse to launch his apotheosis into full demon lord. Pretty nifty! I think I’m most excited for the missions involving Grandmaster Torch, but hey, I’m biased! I’m also excited to learn more about Tar Baphon. I love a good (BAD) lich!

Pathfinder Playtest Rulebook
Pathfinder Playtest Rulebook

There’s a few more exciting things going on around my house right now. My daughter’s begun work on creating her second Pathfinder Playtest character so that we can continue with our Doomsday Dawn Playtest. She’s decided to make a gnome fighter who wields an absurdly large sword. She’s very excited to be the melee character for a change.

My family and I entered a contest a week or so ago. Hosted by the overly generous Hmm on Paizo’s message boards, she was going to give away all the boons necessary to create a mermaid in PFS play. There were a few ways to enter — for yourself with a mermaid character concept, for a group of friends with a team created from the other boons she was giving away, or by nominating someone else who you thought deserved to win. Now, when we play in the Pathfinder Society, the question my kids ask me most often is:

“Mom, why can’t I be any race I want?”

Unfortunately, at the ages of six and seven, the idea of holding out for race boons is absurd. Haha. The follow up question I most often get after any explanation I can concoct is:

“Yeah. But WHY?”

So, as soon as I read the contest I told my family about it. My kids were jumping up and down in joy. They spend that night brainstorming, and spent the next day planning their characters while I madly tried to keep up with them. And then we got to the end. They were ready! Sort of. For bonus points you could also write a song.

….yup. A song.

Not my forte. My son wanted to add jokes into the song, and my daughter wanted it to have a lot of animal sounds (since we were nearly all animal people of one kind or another).

It was… hard. Haha.

But, in the end we handed in our entry with pride. So what was it?

My family and I wanted to make a quartet of characters who are (and were) universally considered outcasts among their people and Golarion at large. They’re weird, and different. But what’s strange for one culture isn’t strange for others, and it’s those very oddities that the others embraced and connected with. After all, who cares if the vanara has unnaturally large eyes, if he’s hanging out with a grippli? These guys are friends, companions, and (in many ways) family. They don’t have the same interests, and they don’t always get along. But, hey? What family does?

My daughter made an energetic poisonous grippli, my son made an eco-conscious vanara with a stumpy tail who has hair growth issues, my husband made a ratfolk who chews on everything (including magical objects), and I made an overly adventurous aquatic elf whose curiosity got her abandoned on the surface. Together, these quirky characters would do… stuff!

Just the other day the winners were announced. There were a ton of great ones. And some of the songs were awesome! Hmm ended up giving out boons to winners of each category, which is incredibly generous! We won in the ‘buddies’ category, and my kids have been hard at work ever since, plotting out their character mechanics. We were lucky enough that a fellow play-by-poster offered to run us through our group’s first PFS scenario together, so once everyone is ready and formatted for online play we’ll be starting Heroes for Highdelve! My daughter got to work first and is almost done. She’s thrilled!

We’ll post more about these lovable weirdos once they’re ready for a game. One thing’s for certain: they’re going to be the most eccentric group of characters we’ve ever made! (And that’s saying something…)

Now it’s time to say goodbye,

Or, more accurately: ‘Now it’s time to get to work on my next article.’

Season 10, here we come!

Jessica

SaveSave

New Starfinder Society Scenarios: Star Sugar Heartlove!!! Save the Renkrodas!

Today we’re going to take a look at the two most recent Starfinder Society Scenarios that are currently available for purchase, and let you know we thought. Although you’ll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It’s not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. That said, if you want to avoid even minor spoilers I recommend you check out a different article. Whether you intend to use them in home games of the Starfinder Roleplaying Game, sanctioned scenarios for use with the Starfinder Society Organized Play, or just want to read a nifty new adventure, we’ve got you covered! So sit back, and get ready to explore the Pact Worlds!

PZOSFS0114EScenario #1-14: Star Sugar Heartlove!!! is a Tier 3-6 adventure written by Eleanor Ferron. It takes place at Songbird Station, a beautiful Temple of Shelyn located in the Diaspora that is part concert hall, part space station and all awesome! It has the Faction (Dataphiles) and Faction (Exo-Guardians) scenario tags scenario tags and does not feature starship combat. Following a lead discovered in Scenario #1-07: The Solar Sortie, Historia-7 has uncovered a secret corporation that has altered and erased Starfinder data and files. Historia-7 has uncovered the identity of only member of this unnamed group: a man with intense security! Luckily, this same man is scheduled to attend the sure-to-be-amazing mega-concert put on by Strawberry Machine Cake! Even luckier? Your friend Zigvigix (leader of the Exo-Guardians) happens to have tickets and has invited you! So, while you’re attending the concert of the decade, you need only find Historia-7’s suspect and determine if he’s a person of interest or a red herring. Oh, and don’t tell Ziggy! Those of you who have played #1-01: The Commencement or #1-04: Cries from the Drift will get a bit of extra enjoyment from this mission, while those of you who have the ‘Star Sugar Heartlove!!!’ boon should definitely slot it! And then? Get your hands ready to do some clapping! You’ve got a concert to get to! And this concert? AWESOME! This scenario starts with a ton of fun flavourful, short, social encounters (many of which have benefits other than the obvious). You get to chat up some friendly skittermanders, meet some superfans, and generally have a blast while going about your reconnaissance mission. The first combat is fun, and the entire last section of this scenario? AMAZING! Epic! Over the top! Awesome! Any number of other positive words! It’s just a fun, exciting scenario. I loved it! Definitely giving five out of five stars!

PZOSFS0115EScenario #1-15: Save the Renkrodas is a Tier 3-6 adventure written by Andrew Hoskins which takes place on the wild continent of Ukulam on the planet of Castrovel. It has the Faction (Acquisitives) scenario tag as well as a brand new tag: Vehicle! Yes! Although this scenario doesn’t feature starship combat, it does feature a wonderful vehicle chase! It’s got a really fun premise and sees your PCs attend a gala to raise money for the conservation of the nearly extinct renkrodas. Their mission? Make the powerful people in attendance your pals, and ensure that you leave a good impression of the Starfinder Society. That’s it! At least on paper. Obviously, there’s much more that happens in this scenario, and to be honest it’s one heck of an exciting, whirlwind! Such a blast! A word of warning, though, it’s quite combat heavy. As for NPCs, Radaszam, leader of the Acquititives accompanies you to the gala. In addition there’s two new characters who might see further cameos in the future: Muldoi, a kasatha naturalist and security officer, and Poshment Jamjet, a bleaching techno-musician. I give this scenario four out of five stars, though I strongly debated giving it the full five out of five.

Both of today’s scenarios were just amazing! I hope you have the chance to play them. I know I want to!

Jessica

Farewell to OutPost

As we roll into the month of May, we reach the end of the online play-by-post convention for the Pathfinder Roleplaying Game and the Starfinder Roleplaying Game: OutPost!

OutPost marked my first PFS convention. It was also my husband and children’s first foray into play-by-post gaming, and their second adventure in the Pathfinder Society, so it was pretty exciting for us! My husband signed up for one game, while my children each signed up for two. And me? Well, I signed up for a lot. Three for Starfinder and three for Pathfinder. Plus the Solstice Scar Special.

All of the scenarios were a blast, and we had the wonderful luck to play alongside some awesome GMs and players. All told, not counting specials, OutPost hosted fourteen games of Core Pathfinder Society Scenarios, fifty-seven games of Classic/Standard Pathfinder Society scenarios, eleven games of the Pathfinder Adventure Card Game, and twenty-four games of Starfinder. That makes for nearly a hundred games!

So, what did we play?

I’ll tell you!


Black Waters

GrandLodgeSymbol
Glyph of the Open Road, symbol of the Pathfinder Society and the Grand Lodge faction.

My husband, children and I all signed up for an old classic: Scenario #06: Black Waters. From season zero, this adventure is intended for tier 1-2 and 4-5, and was written by Tim and Eileen Connors back before Pathfinder had it’s own rules set. It was being run by one of my favourite GMs I’ve had the pleasure of playing alongside on Paizo’s Messageboards, GM Shieldbug, who gave us a great game. Seriously. It was such a wonderful experience, my kids and husband are now thoroughly spoiled. I warned them after we finished this scenario to lower their expectations for whatever scenario they signed up to next, because not all GMs are as awesome as Shieldbug. They didn’t believe me at the time, but for the record, they do now. If you happen to be lucky enough to join a game he’s running, I highly recommend leaping at the opportunity. You won’t regret it.

Black Waters takes place in the Beldrin’s Bluff district of Absalom. Once a neighbourhood full of the wealthy elite, this area was devastated by an earthquake a decade or so ago, which killed many, and sent an entire chunk of the cliffs the neighbourhood was built upon, tumbling into the sea. Included in this devastation was a school for the city’s elite called the Tri-Towers Yard, which collapsed into an ancient underground necropolis. As the buildings are destroyed, black foul water rose up from below, drowning all those who weren’t crushed. The Tri-Towers yard was sealed up, and no one has been allowed inside–or into the necropolis–since. Lucky for us, the Pathfinders have finally been granted clearance, presuming they treat the site with respect.

My husband played Enzo Jeggare, a well-groomed, Chelaxian nobleman with pale skin, black hair, grey eyes, and a fabulous moustache. He’s a handsome, if lanky, gentleman with a reputation as a philanthropist and a conjurer. He enjoys fine wine, fine company, and ancient magical objects. Enzo is a secretive man, which gives him an air of mystery. Though well-practised in the art of evasion, he’s an awkward liar. He is never without his Devil Deck—a beautifully illustrated harrow deck adorned with images of devils and infernal symbolism—and a worn-out dog figurine that he can occasionally be seen speaking to. Enzo’s an occultist who specializes in conjuring creatures. He used his esteemed family’s political connections to gain membership into the Dark Archive’s faction of the Pathfinders, and is hopeful that handling other objects of power will allow him to access other magical abilities.

My daughter played a two-tailed kitsune druid (saurian shaman) with pink fur and eyes by the name of Bunny Paras. She is always accompanied by her pink and yellow pet parasaurolophus, called Paras, and adores rabbits. She and Paras run a rabbit farm–although they are sold only as pets, and are not for eating! Bunny Paras is a vegetarian, and a good healer. Paras loves to sing and dance, and is very, very loud.

My son is playing Senton, a pale Ulfen ranger better known as Mr. Ice. He is always shivering with cold, and has constantly chattering teeth.  He wears warm winter clothes in every weather, including a big furry hat on his head, and a fur cloak and boots. He has a black patch on his cheek from some old frost bite, a big bushy beard, and a full moustache. Under his hat his hair is grey and his eyes are blue. He likes to fight with his short swords and his fine longbow. Senton works on Bunny Paras’ rabbit farm as a guard. He often lays traps to protect the farm.

Their characters were first introduced in the d20 Diaries blog post: Joining the Pathfinder Society, where I talked about their backgrounds, creation, and mechanics. Their first adventure, playing Scenario #9-10: Signs in Senghor, was chronicled in a two part series on d20 Diaries: Signs in Senghor: Part One and Signs in Senghor: Part Two.

But, this kooky trio wasn’t the only Pathfinders on the case. I played my wood kineticist, Everbloom, a wild and curious kitsune who grew up alone in the wilds and views life and death as just another fascinating part of existence. Her fur is an orangy-brown, with bits of leaves and flower petals constantly tangled in its length. Everbloom’s easily fascinated by people and places, and just as easily bores of them. More than a little aloof and uncaring, Everbloom comes off as way nicer than she actually is.

The final character was Tera Fosham, a veiled ifrit oracle with clouded vision whose healing touch and blessings were invaluable on this adventure.

Together, these five Pathfinders enjoyed some awesome roleplaying with their venture captain (Drandle Dreng), at a fancy dinner party held alongside Absalom’s nobility, and with the caretaker of the Tri-Towers Yard, who is equal parts sad, deluded, and gifted. Possibly insane. I’ll leave that up for debate! From there they investigated the haunted classrooms, and foul black waters of the estate. Battling off monstrous bugs and undead, they descended into the ancient necropolis to discover its secrets. Along the way, they made some amazing discoveries, and even saved a little girl. The frail–but still alive–Junia Dacilane. Junia reappears a decade down the road in the Pathfinder Society Scenario #7-05: School of Spirits (which is a delight), and can even be found in the  Pathfinder Society Pawn Collection, which I only recently discovered and am itching to get my hands on!

Want to follow along with their adventures? Check out the complete gameplay for our group here.

In the time since playing Black Waters, Enzo, Bunny Paras, Paras and Mr. Ice have played through the Many Fortunes of Grandmaster Torch, and are soon to begin Scenario #7-10: The Consortium Compact!


Delirium’s Tangle

My children were so excited to play in OutPost that they created a second character each for the occasion, a pair of twenty-five year olds who couldn’t be more different. Lady Naysha is an oracle of whimsy who stumbled in the First World through a fairy ring, and came back over a decade later looking like not a day had passed. A few years have passed since then, but she still doesn’t look a day over twelve. Lady Naysha has a child-like enthusiasm and innocence about her. She believes her stuffed rabbit, Miss Whiskers, is the source of her powers (which is entirely false, by the way), and can all upon her fairy friend to play tricks on her enemies.  Contrariwise, my son made a paladin of Iomedae who is brave, bold and true! Unfortunately, he died fighting in the Worldwound. Iomedae took pity on him and granted him a second life, but he was reincarnated as an old man, with horrible memory problems. Unable to even remember his name, he calls himself Fuzzzy, and he relies on his pet owl, Bobby, to keep him on track. For full details on my Lady Naysha and Fuzzzy, check out my blog post OutPost Commences.

I joined them, with my dwarven fighter, Juno Berik, a self-centred woman who believes she’s far more important than she’s given credit for. Together with some other quirky characters, they entered a complicated maze underneath Absalom City to search for a lost minotaur prince, Nuar Spiritskin, in another classic PFS Scenario, #45: Delirium’s Tangle. This is a tier 1-5 scenario written by Crystal Frasier. Personally, I find this is a difficult scenario to run by play-by-post, as navigating a maze is always tricky in person, never mind over message boards. When it could take an entire day for a team to roll a single perception or survival check–which could be done in seconds in person–there’s a high probability the game will get bogged down. Fortunately, our GM was wonderful at streamlining the navigation process. In fact, this scenario finished first out of all the games I played! As poor navigators, the sheer number of pit traps we endured (and by endured I mean fell into over and over again) was painful (literally), and has left permanent mental scarring on Juno. Fuzzzy was also traumatized by the event–for about a minute before he promptly forgot about it. The fights and secret chambers were interesting, and left my kids hungry for more information on the maze and its connecting chambers. The final battle was interesting, as was the wrap-up roleplaying. All in all, we had a lot of fun, although this one certainly left a lot of unanswered questions.

You can read our complete gameplay experience here, if you’re interested.

In the time since, Lady Naysha’s begun Scenario #5-08: The Confirmation, alongside my husband’s character, Toban Tangletop (check out the ongoing gameplay here). Fuzzzy’s moved on to combat the Master of the Fallen Fortress (a free download on Paizo’s website, by the way) and rescue a lost Pathfinder (check out the ongoing gameplay here). And, Juno’s decided to tell the Aspis Consortium where to shove it, in Scenario #4-07: Severing Ties. Currently being as boorish and mean as she can be, she’s in Riddleport, happily dragging the Aspis Consortium’s name through the mud. This scenario’s about to begin a two-week break while some of the participants go on vacation, but you can check out it’s progress so far, here.


The Unseen Inclusion

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Symbol of the Scarab Sages, a faction of the Pathfinder Society.

I was positively thrilled to bring my beloved half-orc monk, Kenza Bloodborn, through Scenario #9-04: The Unseen Inclusion. Why? Well, as a member of the Scarab Sages, whose faction stories have come to an end, I wanted to see my stoic warrior tackle a Scarab Sage-centric mission. Taking place in the Thuvian city of Merab, Kenza delved into haunted ruins on the hunt for a mysterious spirit that even now seeks her master’s jewels… Part dungeon delve and part investigation, I had no idea what to expect with this scenario when I signed up for it, but I ended up having a blast. She had plenty of opportunities to hurl herself into danger to protect her allies, and nearly died on more than one occasion. You can check out the complete gamplay here.

In the time since, Kenza’s journeyed to Absalom for the first time, in order to pay her respect to the centre of her order. There, she’s been called on by Venture Captain Drandle Dreng, on a mission of great importance… Fetching him a bottle of wine. Fortunately, this mission is a lot more than it seems at first, leading the group through hidden chambers, abandoned homes, conspiracies and secrets, and even into Absalom’s Temple of the Fallen. That’s right, she’s playing through a super quick run of Scenario #6-10: The Wounded Wisp. Check out her adventure so far, here.


Yesteryear’s Truth

But not everything’s about Pathfinder! I’m also involved in three wonderful Starfinder Society Scenarios. My primary SFS character, a bold, boastful vesk solarion with far more brawn than brains by the name of Julakesh Starfist participated in Scenario #1-03: Yesteryear’s Truth. We’ve already spoken about Julakesh earlier this week, but if you’ve missed it, check out my blog post Competitions and Compliments. If you’re interested in reading Julakesh’s experiences in Yesteryear’s Truth, the complete gameplay if found here. Want a summary? She discovered a new planet, engaged in amazing battles, attempted to befriend the planet’s natives, and made a lot of people laugh! Seriously, a ton of fun. Speaking of fun, Julakesh recently began a new adventure that’s tailor made for her: Scenario #1-07: The Solar Sortie. Or, it’s half made for her, anyway… Sent to retrieve information from a corporation that orbits the Sun, Julakesh gets to begin this infiltration by impersonating a gladiator! This pretty much consists of her being herself, in front of a large adoring crowd. Awesome! And all that other subtle espionage stuff? Well…. we’ll cross that bridge up (and mess it up horribly) when we get to it! Check out the start of out adventures, here! It’s been a ton of fun so far (and it’s only just begun).


Fugitive on the Red Planet

I also used OutPost as an opportunity to try out two Starfinder classes I had yet to have a chance to test. Firstly, I created a proud, smooth-talking ysoki xenoseeker envoy by the name of Aurora Vim (Rora, for short) who was tasked with finding a rogue Starfinder and retrieving an powerful object he stole from the Society in Scenario #1-02: Fugitive on the Red Planet. Her adventures took her to  the grungy planet of Akiton alongside a haan, a human, and a whopping three other ysoki! Apparently those furry little fellows are popular! All in all this scenario was a lot of fun, and Rora really had a chance to shine throughout its length. It was completed quite quickly, and was hosted by a wonderfully humorous GM. You can check out the complete gameplay here.

Following her adventures on Akiton, Rora hopped a shuttle back to Absalom Station, where she’s been invited to attend a gala in honour of the First Seeker, Luwazi Elsebo. Scenario #1-05: First Mandate is right up her alley, and has seen her wheeling and dealing with a bunch of movers and shakers–including Zo!, who I’ve been dying for her to meet! This scenario is reaching its climax, but you can check out its progress so far, here.


Cries from the Drift

I also made a curious but awkward shirrin spacefarer operative, Zez’ka, who is prone to announcing her emotions to the world. She’s friendly, but super awkward, and honestly a blast to play. Unfortunately, Scenario #1-04: Cries from the Drift, is a horror scenario, which tossed my chipper shirren into the most traumatizing, suspenseful, and gory Starfinder Scenario to date. This adventure particularly benefits from having the element of surprise, so I won’t mention much more in the way of spoilers. What I will say is that if you’re uncomfortable with body horror, don’t play it. That being said, when played by play-by-post the suspense is lost, so it turned out to be a fun, romp despite the tone. For those of you who aren’t afraid of spoilers, our complete gameplay can be read here. In the time since, Zez’ka has joined a delightfully fun and carefree mission, which won’t possibly be as traumatizing for her as her previous one was! Right? Right…? Wrong. She’s currently engaged in Starfinder’s second horror scenario, Scenario #1-10: The Half-Alive Streets, which amuses me to no end. She’s currently oblivious to the dark turn this scenario’s going to take, and is currently having great fun making friends and shopping. You can check it out here.


The end to these Starfinder scenarios will mark the sixth games I’ve played in the SFS, which means I’ve reach a milestone on my Alien Archive Boon. No idea what that means?

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The alien archive boon features creatures from Starfinder Roleplaying Game: Alien Archive, which you will need to make full use of the boon.

Well, let me enlighten you!

For every Starfinder Society game you participate in as a player (not a GM) you can get your GM to sign your boon sheet, which is available here. When you have six games played you can apply this sheet to a new character to make them either a wrikreechee, or a ryphorian. Or, you can wait until you have twelve games played, and then apply it to a new character to make them a barathu. After applying it you can start a new boon, and begin earning new plays. Note, that there is a time limit on earning credit for this boon. After June 14th of this year they’ll be releasing a new boon in its place, which will let you unlock other races for play.

Now, of the current options, I think I’d get a kick out of a Barathu, but I won’t have a chance to earn that bad boy. I’ll be hitting six, which leaves the wrikreechee and ryphorians. And for me, the choice is clear! Ryphorians! I have honestly no idea what I’m going to make for her class, but its definitely going to be different than the others I’ve got! Soldier, perhaps? That’s a question for another day!


And that’s it!

OutPost and its associated adventures have come to an end–for this year. But, there’s plenty more adventures out there waiting to be played!

Until next time,

Jessica

 

New Starfinder Society Scenarios: Ashes of Discovery & On the Trail of History

Today we’re going to take a look at the two most recent Starfinder Society Scenarios that are currently available for purchase, and let you know we thought. Although you’ll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It’s not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. That said, if you want to avoid even minor spoilers I recommend you check out a different article. Whether you intend to use them in home games of the Starfinder Roleplaying Game, sanctioned scenarios for use with the Starfinder Society Organized Play, or just want to read a nifty new adventure, we’ve got you covered! So sit back, and get ready to explore the Pact Worlds!

Scenario # 1-12: Ashes of Discovery is a Tier 1-4 adventure which takes place on an abandoned outpost in Near Space. It has the repeatable tag and features starship combat. As a repeatable scenario, this adventure can be played once with every character (as opposed to once per player), which is AWESOME and makes it easier to get some much needed experience for low level characters. In addition, it features randomized mechanical and story elements, which means that each time you play it will be slightly (or very) different. These randomized elements include what special abilities the enemies have, the atmosphere of the planet, attitudes and cultural quirks of the locals, what corporation the colony once belonged to, and much, much more. I was super impressed with how completely these randomized elements could change the scenario. I fully intend to play this one through with every character I ever make for SFS play. The only difficulty? With a scenario this randomized it’s really up to the GM to sell the environments, characters, and atmosphere. With a GM not willing to put their all into running this delightful scenario, it could fall flat.

So what’s this scenario about? Recently a corporation discovered records of a long abandoned outpost they haven’t had contact with in centuries. They’ve hired to Starfinders to head on down to the planet–cleverly named Colony-753–and have a look see. Your Starfinder will get to explore an unknown planet, deal with hazards and wildlife, befriend the locals and survive a bit of wild weather. Basically, this scenario is a wonderful example of what being a Starfinder is all about! It features Guidance, an AI created from the memories and knowledge of previous Starfinders. Unlike the other repeatable scenario (#1-01: The Commencement, which also happens to be Guidance’s first appearance), this one really lived up to my expectations. It was wonderful. Overall, I highly recommend Ashes of Discovery. I give it five out of five stars.

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Besmaran whelp from SFS #1-12: Ashes of Discovery. Art courtesy of Paizo Inc.

Scenario #1-13: On the Trail of History is a Tier 3-6 adventure which takes place on an unchartered planet in the Vast known as Icefront, or Izalraan to the natives. It has the Faction (Second Seekers [Luwazi Elsebo] scenario tag and features starship combat. In addition to being of great importance to the Second Seekers (Luwazi Elsebo) faction, this scenario also contributes to the ongoing year of the Scoured Stars storyline. Following a lead discovered in Scenario #1-11: In Pursuit of the Scoured Past, First Seeker Elsebo sends the Starfinders on an expedition to a planet that could have a connection to the Scoured Stars incident. Tasked with finding out whatever they can about the planet, and a relic believed to have landed there, the group must deal with a strange environment, and dangerous locals. Unlike similar scenarios, this adventure features a whole lot more than you’d expect, the mysterious introduction of what’s sure to be an important part of the Scoured Stars plot line, and some delightful moral dilemmas. Those of you who have played through #1-05: The First Mandate, will find that one of your boons might earn you an extra hint or two. Overall, this was an awesome scenario, that was very different from those that have come before. I give it five out of five stars.

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A mysterious ship… Art courtesy of Paizo Inc.
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A Starfinder Society Agent from the Starfinder Society Guild Guide. Art Courtesy of Paizo Inc.

And that’s all for today! Thanks for joining us on our exploration of the wonderful new scenario’s available this month. I hope you’ve enjoyed reading about them as much as I have. Both scenarios look like a ton of fun, and I can’t wait until I have a chance to run them for my family, or play them myself. My son’s been super curious about the mystery of the Scoured Stars incident, so I can’t wait to tell him about what’s waiting for him down the line.

Until next time,

Jessica

April Blooms and d20 News

Well, April’s here and that means rain and puddles and flowers all around. Or it should, anyway. Instead, we’ve got another cold snap and some snow where I live. But soon! Oh, SOON it will feel spring-like outside! Eventually…

Whatever the weather, Spring Break and Easter have just come to an end for us, and my kids are back in school. My son’s more than a little put-out with this situation, but my daughter’s thrilled to get back to Kindergarten and have some fun. Plenty has happened for us this past week, and it’s been more than a little busy. My daughter obsessively loves rabbits, so Easter is her favourite holiday. In fact, the only thing she likes better than Easter is her birthday, which also passed last month, so this time of year’s always a little bonkers. Aside from Easter events, egg hunts and dinners, we also took my kids to get their picture taken with the Easter Bunny at the mall, and tried to squash in enough time to pick up a gift for my kids. My daughter ended up picking out her own Easter gift when she discovered a children’s stuffed chair–that was a pink rabbit. She’s quite pleased with the gift, and sits in her rabbit chair constantly.

We had two opportunities to get some d20 gaming in this week, although we had hoped to get three in. This past Tuesday my kids sifted through their many, many, MANY characters and took a look at the adventures that each adventuring party was in the middle of or about to embark on. They decided to each pick a group and we’d play one on Tuesday, and the other on Friday. My son chose our aptly named ‘Jungle Characters’ while my daughter chose our much beloved ‘Goblin Characters’ who are about to finish up We B4 Goblins! (which is a FREE download and great fun, so you should definitely click that link! Haha). Deciding we’d start with the Jungle crew, I cracked out my old Dungeon Magazine, Volume #136, and we got right down to playing a modified Tensions Rising. Unfortunately, we ended up busy on Friday and didn’t have time to play our trouble-making goblins, but we did find time on Saturday to begin our second adventure with our Starfinder characters! We embarked on an important Wayfinders mission to Elytrio with Yesteryear’s Truth. Full details on our play sessions this week will appear in an upcoming post, but for now, just know that we had a ton of fun!

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Starfinder Roleplaying Game: Pact Worlds

In Starfinder news, Pact Worlds was released last week, which we’re itching to get our hands on in my house. Seriously. Even my husband wants that one! And today it just became sanctioned for Starfinder Society Play. Nearly everything in the entire book is an option. Now, if only I owned it… There were also two new Starfinder Society Scenarios released, which I did splurge on. Scenario #1-10: The Half-Alive Streets is a tier 1-4 mystery involving a lethal bio-tech augmentation that sets the PCs loose on Absalom Station. While Scenario #1-11: In Pursuit of the Scoured Past is a tier 3-6 that sends the PCs to the library world of Athaeum, where they’re on the hunt for information about the Scoured Stars Incident. Also joining you? Some Hellknights from the Order of the Pyre! How could it go wrong? Neither of these scenarios involve starship battles.

Later this month the volume five in the Dead Suns adventure path will be released: The Thirteenth Gate. Dead Suns begins with Volume One: Incident at Absalom Station, which I’ve found great fun. They’ve also announced the next Starfinder Adventure Path. For those of you who don’t know, Starfinder Adventure Paths are going to be of varying lengths. One six-part series, followed by two three-part series’. This means that once Dead Suns wraps up we’ll be treated to Against the Aeon Throne, which is a three volume series that begins at level one with The Reach of the Empire. This Adventure Path pits the PCs against the Azlanti Star Empire which I’m absurdly excited for! Afterwards we’ll get to play Signal of Screams, which begins at level 7 with The Diaspora Strain. I’m particularly interested in this one as it strikes me as a horror themed space adventure which is just AWESOME. I can’t wait to see how it unfolds.

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Pathfinder Adventure Path: Volume Two: Songbird, Scion, Saboteur

As for Pathfinder, the second volume of War for the Crown, Songbird, Scion, Saboteur has been on game shelves for a while, but volume three, Twilight Child, is due out later this month. If you’ve been reading my blog lately you’ll know that I’m super excited for this campaign, although I’m not yet lucky enough to own it. Last month Merchant’s Manifest came out, which admittedly, I’m not very excited for. But, later this month a sourcebook on the creepy nation of Nidal is released. Called Nidal, Land of Shadows, this IS a book I’m thrilled for. I’ve always been drawn to this ominous place and I can’t wait to see what they do with it. The Pathfinder Society has two neat scenario’s out this month. The first is Scenario #9-16: Fallen Family, Broken Name, which is a series of five one-hour quests that take place in Isger and revolves around the now deceased Irrica family who were said to command some kind of supernatural forces. Sent to discover this weapon and the family’s secrets, this scenario sounds like a lot of fun. Plus, if I’m being totally honest, I’ve never had the chance to play in Isger before. This scenario is intended for tiers 1-5. The second scenario recently released is Scenario #9-17: Oath of the Overwatched, which returns to the constantly cursed Blakros Museum and directly involves the Dark Archives faction. I’ve been a big fan of this series of scenarios from way back during Season 0, so I’m desperate to play this one! Intended for tier 5-9, this one’s going to be tricky!

In other news, my whole family’s been loving their play-by-post campaigns they joined for OutPost. My children and I finished one of the scenarios, Scenario #45: Delirium’s Tangle, over a week ago, and my daughter immediately set out to bring her beloved oracle, Lady Naysha into another adventure. She has since joined up in a game of Scenario #5-08: The Confirmation, alongside one of my husband’s new characters. Meanwhile, my son’s forgetful wizard, Fuzzzy, alongside his pet owl, Bobby, joined up to play Master of the Fallen Fortress, a free Pathfinder Module which is sanctioned for Pathfinder Society play. Lady Naysha and Fuzzzy were both previously introduced in this blog post. My character, Juno Berik, has yet to join another game. For those of you curious, our escapades in Delirium’s Tangle can be found here. My husband has had such fun playing his occultist Enzo in our still ongoing Black Waters adventure, that he made three new Pathfinder Society Characters. Toban Tangletop, an eccentric gnomish chef and inquisitor of Shelyn is joining Lady Naysha on her Confirmation; Ruslo, a roguish Varisian slayer who fights with a grappling hook and has a bone to pick with the Aspis Consortium is playing alongside Fuzzzy and Bobby in Master of the Fallen Fortress. And finally, Jeb Barlo, a water kineticist swamper from Wartle, has just begun to tackle Scenario #0-23: Tide of Morning. One of my Starfinder characters has also completed one of her OutPost games: Aurora Vim, a stylish and vain ysoki envoy with a chipper attitude and an ego bigger than a starship. Better known as Rora, this quirky little ball of fun just made a name for herself by tracking down a fugitive on Akiton and saving an entire town in Scenario #1-02: Fugitive on the Red Planet. To read about her adventures on Akiton, check out the completed gameplay thread, here.

And, in anticipation of Pathfinder Playtest, we’ve been reading Paizo’s previews of the new ruleset on their blog. Recent articles include information on critical hits, critical failures and a system that they’re calling the four degrees of success, and a rogue class preview. But, my personal favourite? The details they shared about those beloved pyros: goblins! Colour me intrigued, Paizo!

I hope, like us, your last week has been full of fun, and the glorious sound of rolling dice.

Until next time,

Jessica

Starfinder Society Scenarios

I love the Starfinder Roleplaying Game (Starfinder Core Rulebook). But, I also didn’t want to leap right into Starfinder with my own custom adventures. I wanted to try it out as a player first. Obviously, there’s not many options right now. There’s the Starfinder Adventure Path: Dead Suns (Part One: Incident at Absalom Station), which looks great, but I didn’t want to lock my family into a long campaign with their first characters. I wanted to do something short. Something that got started right away. That hopped right into the action!

So I turned to the Starfinder Society.

The Starfinder Society is a lot like the Pathfinder Society, but in space. It’s a world-wide organized play campaign where anyone can make a character and play a single short adventure (usually four hours in length). The adventures are called scenarios and available as PDF downloads on Paizo’s website for only a few dollars each (usually $4.99 American). These scenarios are short, action packed, and fun. There’s other rules you’ll need to know for playing in the Starfinder Society, all of which are available as a free download on their website, here. In addition to special rules, you should also know a bit about the setting, and the recent achievements of the Starfinder Society. Paizo’s website says it better than I ever could:

“The gods have mysteriously spirited Golarion away to an unknown location and refuse to answer questions about it. In its place, the cultures of that world have evolved and spread throughout the solar system, especially to a vast space platform called Absalom Station. Gifted access to a hyperspace dimension by an ascended AI deity, the residents of the system suddenly find themselves with the ability to travel faster than light, and the race is on to explore and colonize potentially millions of worlds. But there are horrors out there in the darkness…”

“The Starfinder Society is on the brink of ruin, having had to resort of mercenaries to maintain their hold on claimed planetoids, stellar regions, and archeological sites. After training to join a new cadre of Starfinders, it is up to you as a member of the Starfinder Society to help restore the organization. The Starfinder Society, with memories of the Scoured Stars incident still fresh, embarks on the quest to rebuild and discover the truth of what happened in the inaugural season: Year of Scoured Stars!”

Playing in the Starfinder Society is a blast, and I highly recommend it either in person, or online via play-by-post (which is my preferred method), but you don’t have to use these Starfinder Society Scenarios for organized play alone. These scenarios also make great mini-adventures for playing at home in a more casual setting. I’ve continually been impressed with their quality, and the continuity of the scenarios. When used together they’re already beginning to tell a longer, more important story than they do on their own.

Today we’re going to take a look at the Starfinder Society Scenarios that are currently available for purchase, and let you know our favourites. Although you’ll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It’s not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. That said, if you want to avoid even minor spoilers I recommend you check out a different article. So sit back, and get ready to enter the Drift!

Scenario #1-00: Claim to Salvation is a Tier 3-4 adventure which is unlike any of the other scenarios. In this special scenario you don’t play your own Starfinder Society character. Instead, you play one of the level four pre-generated iconic characters. These characters are mercenaries hired by the Starfinder Society only a few months after the Scoured Stars incident decimated their ranks. These mercenaries are tasked with exploring the surface of a ‘fake-moon’ known as Salvation, for the purpose of determining if the site is worth further exploration, or is a dud that needs shelving. As one of the very first scenarios released, this adventure has some great supplementary rules notes and cheat sheets included within it for ease of play, which is a really awesome addition. This adventure is really fun, and has a cast of colourful characters, both allies and enemies, which are a blast to interact with. The starship battle in this adventure is really unique and kooky. Plus, it’s got goblins in it! Who doesn’t want to see goblins in space?!? Despite that this was a really fun adventure, there are two major downsides for me. The first, is that you need to use pre-generated characters if you’re playing it in the Starfiner Society, as mentioned above. And the second? You’re only exploring the surface of Salvation and determining if the site is worth further exploration. Exploration of the interior continues in another adventure, #1-09: Live Exploration Extreme!, and I strongly believe it will continue on in at least another scenario or two further down the line. That means that when you reach the end of this scenario you’re likely to feel as a player like its unfinished. Although I’m definitely going to use this scenario with my family as part of an ongoing campaign, I’m unlikely to play it in the Starfinder Society. Pre-generated characters aren’t really my thing. Overall, I give this scenario three out of five stars. However, if you enjoy using pre-generated characters, or, if you’re going to use it in a home campaign, I’d increase it to four out of five stars.

Starfinder Society Quests: Into the Unknown is the next adventure we’re going to take a peek at. This tier 1 scenario is awesome! For starters, Into the Unknown is a free download. So click the link and get downloading. Its a repeatable adventure, which means that if you’re playing it in the Starfinder Society you can play it once for each character (as opposed to only once as a player). That’s a very  important thing when there’s so few scenarios to choose from. Like Claim to Salvation, Into the Unknown has some wonderful cheat sheets and extra rules listed, which makes it awesome for beginner players and GMs. As a quest, it’s formatted a bit different than the other scenarios. Instead of being one four hour long adventure, its a connected series of five short one-hour long adventures. Each of these short quests forms one cohesive, wonderful adventure that feels much grander in scope than your typical scenario. These quests are meant to be played in order, and intelligence gathered in the first four quests can provide you with an advantage in the final quest. The adventure itself has got a bit of everything in it: fun social interactions, local combat, and starship battles. My kids loved roleplaying with Julzakama and the ysoki family who own the Vat Garden in the first quest, ‘Salvation.’ The Vat Garden encounter also had some tricky environmental effects that made it unique. I loved the ‘Boarding’ quest, but did have a few qualms with it. There’s no mention of any bodies, which is unfortunate. Also, this scene could really benefit from an ominous, atmospheric opening description. I loved the battle in ‘Salvage,’ although this scene also could have benefitted from a scripted description of the wreck. There’s a total of two different starship battles in these quests, both of which are very different. I would have loved to learn more about the crew of the Lawblight, though. For such a cool ship with a lot of build-up, we don’t even learn the name of the captain! Events in this scenario tie into later adventures, including #1-02: Yesteryear’s Truth. In addition, there’s further hints that this scenario will tie into other unwritten scenarios in the future. All in all, Into the Unknown is one of my very favourite scenarios, and I give it five out of five stars. I highly recommend it as the first scenario for new players to try.

Up next is scenario #1-01: The Commencement. This is a repeatable scenario that does not feature any starship battles. This scenario is intended as an introduction to the Starfinder Society and its major factions. As brand new Starfinders, you’ll need to complete a task for each of the faction leaders. These tasks are fun, but quite minor. Some of them are… silly. That being said I enjoyed the silliest one a lot. (Star Sugar Heartlove!!!, here’s looking at you!). I found there was a bit too much rolling and math during the Acquisitives mission, which bogged down gameplay quite a bit. The Wayfinder and Exo-Guardian missions were great fun, while the Dataphiles task allowed characters with a lot of skills to shine. One of the best parts of this scenario is its adaptability. Multiple parts of this scenario are chosen randomly each time you play, which is just awesome in a repeatable scenario. From vehicle statistics, to enemy abilities, and even alien appearances and motives, although the tasks don’t change, the details do, which will make for a fresh experience every time. Conceptually, I like that they give fresh agents minor tasks, but in practise it feels… underwhelming. Not very exciting. For that reason, although this is a great first adventure for Starfinder Society characters, and a wonderful introduction to the factions, I don’t recommend it be your first Starfinder experience. If you’re new to Starfinder, play Into the Unknown instead. This adventure features events that tie into other adventures, as well as characters that continue to play a role in the Year of Scoured Stars. I give it three out of five stars.

Scenario #1-02: Fugitive on the Red Planet is a tier 1-4 adventure that doesn’t feature any starship battles. This scenario sends you to the Mars-like planet of Akiton on the trail of an ex-Starfinder who stole an artifact from the Society. This is a another fun adventure. I like the encounters, both social and combat, but the scenario itself was very ‘on the rails.’ Now, this isn’t surprising for SFS or PFS scenarios, and it doesn’t feel like it’s constraining, but it is worth noting. I was impressed that the investigation in Maro has an effect later in the scenario. I really enjoyed the inclusion of AbadarCorp in this scenario, and that there were repercussions or benefits based on your interactions with them. I also liked that infamy repercussions were built right into the module, which is a nice early example that evil actions don’t work out for your characters in the long run. The final battle’s location was wonderfully varied, and the inclusion of the mine carts made it very dynamic. Overall, I really enjoyed this scenario and give it four out of five stars.

Scenario #1-03: Yesteryear’s Truth is a tier 1-4 adventure that contains one starship battle. This mission is of particular importance to the Wayfinders faction and sends you to explore a newly discovered planet. I found that the starship battle was too long, but a slower launch rate of the combat drones, or less hp for each drone would fix that easily. I really loved the premise of this adventure. It’s very much a ‘first contact’ situation, and I thought it followed through on this wonderfully. As expected for a scenario of this kind, social skills are very important to the mission, which could be hard for some groups. That being said, they have plenty of chances to make friends with both types of locals, and the module can progress as scheduled even if they fail to do so. Finally, I loved the history this scenario lets you uncover, and that your actions can affect the planet’s future. This scenario features a planet that was first mentioned in Into the Unknown, and introduces Winks, a character who will later be met again in Scenario #1-04: Cries from the Drift. I give it five out of five stars.

Scenario #1-04: Cries from the Drift is a tier 1-4 adventure that sends the players to investigate a missing Starfinder ship. It contains one starship battle. This mission is of particular importance to the Exo-Guardians faction and is highly likely to link to further missions regarding Sangoro’s Bulwark. I thoroughly loved this scenario, but be warned, this one is NOT for the squeamish. It features body horror, gore and suspense. Because this scenario really benefits from all players being surprised, I won’t be saying anything else about the events contained within. What I will say is that it connects to lots of other adventures. It name-drops Winks, from scenario #1-03: Yesteryear’s Truth. It also introduces a starfinder team known as the Manta Corps, who will make a further appearance in scenario #1-08: Sanctuary of Drowned Delight. This social encounter is a fun way to let players brag about their accomplishments. There’s some fun goodies hidden in this scenario for players who’ve already experienced scenario #1-01: The Commencement, including the return of Zigvigix and his warehouse. It also features tie-ins to a not-yet-released scenario that involves a Strawberry Machine Cake concert. I give this scenario five out of five stars, but remember: it’s not for everyone!

Scenario #1-05: The First Mandate is a tier 1-4 adventure that tasks your players with impressing dignitaries and contacts who are important to the Starfinder Society. It is of particular importance to members of the Acquisitives faction, and the Second Seekers faction. There are no starship battles in this scenario. This scenario introduces six really important NPCs, including Luwazi Elsebo, leader of the Starfinder Society. It also introduces Royo, a ysoki Forum member, and Naiaj, a gnome bleachling Venture-Captain. All three of these characters were fun to interact with, detailed, and are certain to make plenty more appearances as the Starfinder Society continues. There’s also two other important NPCs of note, Iteration-177, an android Aspis Consortium member, and Zo!, an Eoxian media mogul. Despite the premise of this adventure, it doesn’t all come down to social skills. There’s plenty of combat to go around and the NPCs varied interests mean that even the most awkward characters have a chance of impressing someone. The NPCs represent a wide variety of races, which was really refreshing. The social encounters themselves are a lot of fun, and the rules introduced to measure the players success aren’t overly complicated. In addition to the intangible benefits of impressing the dignitaries, there’s also visible, mechanical benefits that occur in the scenario, which are sure to make players pleased. I felt that the investigation part of this scenario was really well done. The clues were subtle, and it didn’t beat you over the head with details, which was really refreshing. The final battle allowed for multiple different approaches, methods and tactics, all of which look to be a lot of fun. So far two other scenarios are connected to this one, including #1-06: Night in Nightarch, and #1-09: Live Exploration Extreme! Although I wasn’t sure I’d like this scenario from it’s premise, I ended up really loving it. I give it five out of five stars.

Scenario #1-06: Night in Nightarch is a tier 3-6 scenario that grants your players leave to track down a missing weapons shipment from a drow thief. The best part? She’s on a planet of drow. Yeah. Take a second and imagine that. Yikes! This scenario doesn’t feature any starship battles. I absolutely love the premise of this scenario. It’s got some fun NPCs to interact with, awesome drow artwork, and does a great job of setting an atmospheric tone with only a few short sentences. I really enjoyed that the mission was on a timeframe, and the quick mechanics that were used to speed up/determine time. The office levels were well-detailed and organic. It had character, which was really nice. There were multiple ways to go about one of the encounters, which is nice. The outcome of the battle doesn’t change too much from one to the other, but its nice to have the option. I even loved the little details hidden here and there, like the advertisements–particularly the one featuring Zo!’s reality tv show. I give this scenario four out of five stars.

Scenario #1-07: The Solar Sortie is a tier 1-4 adventure that sends the players undercover on Brilliance, a solar satellite owned by the Arch Energy Consortium, for the purpose of recovering classified information. To this end, the players must earn the friendship of Envar Tamm, the ‘boss’s’ hard-partying son. This scenario could contain one starship battle. This scenario is fun and quirky. It requires subterfuge, social skills and computer skills to succeed, but is not without combat. Because of the skills required, its not a scenario for everyone, but it did a great job of making all kinds of characters useful. Envar himself is a great NPC who’s going to be a blast to play at the table. This scenario features a character introduced in #1-01: The Commencement, and can be affected by your players experiences in #1-02: Fugitive on the Red Planet. I give this adventure four out of five stars.

Scenario #1-08: Sanctuary of Drowned Delight is a tier 3-6 adventure that has your players investigate an old Starfinder Lodge on an aquatic planet. In addition to determining if the Lodge is salvageable, they also need to make contact with the first group who was sent on this mission, the Manta Corps, who were introduced in #1-04: Cries from the Drift. This mission is of particular importance to the Wayfinders faction. It does not contain any starship battles. This scenario is location based, which is to say that they are given a single location to explore, and can do so in any fashion and order they desire. In addition to room-based encounters and there are also event-based encounters, which are a lot of fun. In addition to getting to explore a great location on a new planet, players will get to meet and interact with a new alien race. This is a great adventure for players who love to role-play social encounters. It also features investigation elements which are wonderfully subtle. This scenario reintroduced us to Fitch and the Master of Stars, which is the same ship visited in #1-01: The Commencement. This scenario is just… AWESOME! I give this scenario five out of five stars.

The last adventure we’re going to take a look at today is Scenario #1-09: Live Exploration Extreme! This is a tier 1-4 adventure which is a direct sequel to #1-00: Salvation’s End. It also has ties to #1-05: The First Mandate, and features Zo!, who was met in that scenario. It is the first (likely of multiple) scenarios that will delve into the fake-moon, Salvation. The catch? In the aftermath of the Scoured Stars incident, The Starfinders had to rely on mercenaries, investors and powerful organizations in order to keep operational. One such investor was Zo!, a undead Eoxian media mogul. He provided the Starfinders with a vast amount of funding, on the condition that if any important discoveries were made on those sites the Starfinders would cease investigation immediately, until Zo! and his camera crew were ready to document the findings and turn it into a new reality television special. That’s right! You don’t just get to explore an awesome ruin and make amazing discoveries, you have to do it alongside a film crew while impressing a live studio audience! It does an awesome job of playing up this quirky experience, including pulling characters aside to ask prying questions, and having the studio audience vote on how some situations should play out. This adventure is populated with a ton of entertaining characters. From the crew, to Zo!, and the people met while exploring Salvation, this is a scenario that’s overflowing with fun, engaging, social encounters. It’s full of personality, and I guarantee you’ve never played anything like it before. Aside from the wonderful ‘reality t.v.’ schtick it’s got going for it, the adventure itself–the things you find in Salvation–are really, really surprising. Honestly. Wow! I cannot wait for the investigation into Salvation to continue in another scenario, and I strongly hope that Zo! and his camera crew will be along with us for the ride. This scenario is one of my very favourites. I give it five out of five stars.

And that’s it! The first eleven Starfinder Society scenarios, specials and quests for your perusal. I don’t know about you, but I can’t wait to play through them all. But when it comes down to it, which ones were my very, very, favourites? Which ones blew my mind?

Into the Unknown, Sanctuary of Drowned Delights, and Live Exploration Extreme!

What about you? If you’ve got a favourite Starfinder scenario let us know in the comments below! Have experiences playing or GMing these adventures that you want to share? Do so! We’d love to hear from you!

Thanks for checking out d20 Diaries!

Until next time,

Jessica

 

OutPost Commences!

Today is the official start date for OutPost I, an online play-by-post Pathfinder convention hosted on Paizo’s message boards and a few other websites. As mentioned in a previous post, my whole family is taking part, and we couldn’t be more thrilled.

OutPost is hosting a wide variety of games, including Pathfinder, Starfinder and the Pathfinder Adventure Card Game. My husband is playing in one scenario as his Pathfinder Society character Enzo Jeggare (a Chelaxian occultist who specializes in conjuring creatures), alongside my children, who will be playing Bunny Paras (a kitsune druid), Paras (Bunny Paras’ parasaurolophus animal companion), and Senton (an Ulfen ranger better known as Mr. Ice). These characters were first introduced on d20 Diaries, here. I’ll be joining them, as well, with my uncaring kitsune kineticist, Everbloom. They’ll be trying their hand at the classic scenario, Black Waters, from Season Zero! Run by one of my favourite GMs I’ve had the pleasure of playing alongside on Paizo’s Messageboards, I’m sure GM Shieldbug’s going to give us a great game.

My children and I are playing in a second scenario together, as well. Lady Naysha (an oracle of whimsy who looks like a child) alongside her stuffed rabbit, Miss Whiskers, is setting out with a very forgetful old wizard, Fuzzzy, and his pet owl, Bobby. Bobby’s a clever little bird who helps keep Fuzzzy on task. I’ll be joining them with my dwarven fighter, Juno Berik, a self-centred woman who believes she’s far more important than she’s given credit for. They’re going to be tackling a complicated maze underneath Absalom City on the search for a lost minotaur prince, Nuar Spiritskin, in another classic PFS Scenario, #45: Delirium’s Tangle.

I’m playing another Pathfinder Scenario with my beloved half-orc monk, Kenza Bloodborn. As a member of the Scarab Sages, whose faction stories are coming to an end, I’m excited to see this stoic, warrior tackle a Scarab Sage-centric mission. Taking place in the Thuvian city of Merab, Kenza’s going to be delving into haunted ruins on the hunt for a mysterious spirit that even now seeks her master’s jewels… That’s right, she’s participating in Scenario #9-04: The Unseen Inclusion! As I only own one Season Nine Scenario, I have no idea what’s down the road for her.

But not everything’s about Pathfinder! I’m also involved in three wonderful Starfinder Society Scenarios. My primary SFS character, a bold, boastful vesk solarion with far more brawn than brains by the name of Julakesh Starfist is going to be participating in SFS #1-03: Yesteryear’s Truth. I’m also using OutPost as an opportunity to try out two Starfinder classes I’ve yet to have a chance to test. I’ve created a proud, smooth-talking ysoki xenoseeker envoy by the name of Aurora Vim (Rora, for short) who will be giving SFS #1-02: Fugitive on the Red Planet a try with a whopping three other ysoki! Apparently those furry little fellows are popular! I’ve also made a curious but awkward shirrin spacefarer operative, Zez’ka, whose keen to head off on her first mission, SFS #1-04: Cries from the Drift.

However these adventures turn out, my family and I are happy to be participating. It can be really difficult to find games for children to play via play-by-post, especially ones as young as mine, so being able to sign them up not only together, but alongside myself and my husband is a really great experience. Both of them are having a ton of fun already, especially my daughter. She asks me every few hours if she can have another turn yet, and is always giggling as she contemplates what she’s going to post.

Updates on our experiences throughout OutPost won’t be up for some time. Due to the slow pace of play-by-post games, these short scenarios will take a long time to play out. However, further details on the various Starfinder Society Scenario’s currently out for purchase will be coming later this week.

So, if you’re going to be participating in OutPost, be sure to check into your games and get posting! Let us know what you’ll be playing in the comments! We’d love to hear from you.

And for everyone else? Enjoy the start of your week!

Mine came with a minor blizzard. So much for spring! Haha.

Jessica

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