Pathfinder Society Scenarios: ‘Treason’s Chains’ and ‘Mysteries Under Moonlight Part Two: The Howling Dance’

Today we’re going to take a look at two of the most recent Pathfinder Society Scenarios that are currently available for purchase, and let you know we thought. Although you’ll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It’s not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. That said, if you want to avoid even minor spoilers then I recommend clicking on a different article. Whether you intend to use them in home games of the Pathfinder Roleplaying Game, sanctioned scenarios for use with the Pathfinder Society Organized Play, or just want to read a nifty new adventure, we’ve got you covered! So let’s get cracking!

Pathfinder Society Scenario 10-06 - Treason's ChainsPathfinder Society Scenario #10-06: Treason’s Chains is a Tier 1-5 Adventure written by Adam Meyers. It takes place in Katapesh, a city (and nation) where commerce is king and coin can move mountains. For more information on Katapesh check out Dark Markets: A Guide To KatapeshLegacy Of Fire: Player’s Guide, or the Inner Sea World Guide. In addition to the Pathfinder Roleplaying Game: Core Rulebook this scenario makes use of the Advanced Player’s Guide. It features creatures from Pathfinder Roleplaying Game: Bestiary, and the NPC Codex (although all of the necessary stat blocks are included within the scenario) and utilizes Pathfinder Flip-Mat Classics: Pub Crawl and two custom maps. This mission is of particular importance to members of the Liberty’s Edge faction. Characters (or players) who have played Pathfinder Society Scenario #3-03: The Ghenett Manor Gauntlet, #7-01: Between the Lines, #7-11: Ancient’s Anguish, or #7-12: Twisted Circle will have a personal (or at least passing) connection to some of the characters featured in this scenario. Finally, any players who have the special GM Boon ‘Goblin Patronage’ will want to give this scenario a whirl.

Katapesh is a strange place, and the city itself if home to not one, but four Pathfinder Lodges. The most senior Venture-Captain is Roderus who runs a lodge out of his inn and handles all missions that take place outside of the city. The most secure and respected Venture-Captain is Aurora Steelbloom, who runs the grandest lodge in the city at the ruins known as the Twilight Gate. Jurisdiction for the rest of the city is split between Venture-Captain Wulessa Yuul, and Venture-Captain Phlegos Dulm. Unfortunately, these two bicker and fight constantly. So, when the aged Venture-Captain Roderus decides its finally time for him to retire, he’s more than a little uneasy! How can he leave the fate of Pathfinders in Katapesh in the hands of a pair of agents who can’t even follow one of the three main Pathfinder creeds: COOPERATE? This adventure tasks the PCs with working at Roderus’ retirement party. They’ll have to serve drinks, entertain guests, clean up, keep order, and perform other menial tasks. Using their mundane duties as a cover they’ll need to spy on the Venture-Captains in question (Dulm and Yuul), ferret out the truth from rumours, and determine if these two Pathfinders can work together, or are trying to sabotage one another. If the PCs uncover any wrongdoing they’ll need to report to Roderus and delve deeper into the investigation, until the facts come to light and Roderus has enough peace of mind to retire. Players and GMs looking for more information on the featured Venture-Captains can check out Seekers of Secrets or (to a lesser extent) Dark Markets: A Guide To Katapesh.

This scenario had a lot going for it. It has a lot of fun, engaging social encounters that feature a ton of colourful characters. Zig and Yigrig Moneymaker were particular favourites of mine (as I suspect they will be for many players). Zig’s scripted examples of assistance he can lend during the opening retirement party are adorable. There’s a great dynamic evening battle featuring both allies and enemies which promises to be entertaining. Finally, the inclusion of Yigrig Moneymaker’s family is a great segue that can lead to goblins becoming a core race in Pathfinder Second Edition next year. Overall, I really enjoyed this scenario. I give it four out of five stars.

Pathfinder Society Scenario 10-07 - Mysteries Under Moonlight, Part 2, Howling DancePathfinder Society Scenario #10-07: Mysteries Under Moonlight Part Two: The Howling Dance is a Tier 3-7 adventure written by Crystal Malarsky (who also wrote Pathfinder Society Scenario #8-10: Tyranny of Winds Part Two: Secrets of the Endless Sky, Pathfinder Society Scenario #9-03: On the Border of War, and the young adult horror novel Ashwood). This scenario is a direct sequel to #10-05: Mysteries Under Moonlight Part One: Testament of Souls. It begins in the city of Magnimar, but quickly moves to the massive swamp known as the Mushfens. In addition to the Pathfinder Roleplaying Game: Core Rulebookit makes use of the Advanced Player’s Guide, and the GameMastery Guide. It features creatures from Pathfinder Roleplaying Game: BestiaryBestiary 2, and Bestiary 5 (although all of the necessary stat blocks are included within the scenario) and utilizes Pathfinder Flip-Mat Classics: WoodlandsPathfinder: Map Pack: Forest Dangers, and a gorgeous custom map.

In the previous adventure, Magnimar found its beloved monuments corrupted by some foul source. The PCs worked for Venture-Captain Shiela Heidmarch and the Varisian Council, made an enemy of the occult investigator Theodorus Ichonvarde, saved a servant of the goddess Ashava, discovered the identity of the being behind the corruption (whom we will call only by their name, Tulvhatha, to avoid too many spoilers), and the place they can be found (The Glade of Silver Sparks) which was once a holy site to Ashava. In addition, the PCs were likely granted a blessing, which can be granted to all characters participating in this adventure if they will allow him to do so. This adventure tasks the PCs with travelling through the Mushfens, confronting Tulvhatha, and doing what they can to cleanse the area of evil. Characters who have already played the first in this series of adventures will of course have more reason to participate in this one. But, characters who worship Ashava, have an interest in moonlight, dancing, or putting spirits to rest, or have connections to lycanthropy will all find something special to interest them in this scenario. On a similar note, if you have any characters who have a lot of fears, or who you would enjoying roleplaying their response to their fears at a table, I highly recommend you bring them! This is a spooky adventure, and embracing that atmosphere can be a lot of fun. One final note, if you happen to have a horrible fear of werewolves (like my daughter) or spirits this is NOT the scenario for you!

This scenario had an wonderful haunting tone to it. The environment was appropriately ominous, of course, but many of the encounters themselves often played into the horror theme. Not a gory sort of horror. More of a moody, hopeless, suspenseful sort of horror. I ADORED it. The scenario starts with some minor (but fun) roleplaying encounters. The blessing which your characters can accept is awesome! I adored the first major encounter of this scenario. In addition to bringing back another character from the first scenario in this series, it could cause some healthy discussion as to the fate of your opponents (depending upon the alignments we see on the player’s side of the table). There’s a delightful chase in this scenario, which has very clear repercussions for failure. I absolutely loved it! Although, it should be noted, I’m a sucker for a good, purposeful chase. The haunts in this scenario were exceptionally well-done. Particularly the one that plays upon your character’s fears. Embracing that horror theme with my characters is something I always enjoy as a player, so I can’t wait to toss one of my more expressive characters into this mission! And the final battle with the main villain was both memorable, flavourful, an mechanically difficult. Just awesome. But my favourite part? This scenario features the coolest wolf encounter in existence! It’s going to be so much fun! Overall I loved this scenario. Seriously. Loved it. I give it five out of five stars!

I hope you enjoyed taking a peek at this months newest Pathfinder Society Scenarios with me. I know I enjoyed reading them!

Until next time,

Jessica

Marko Horvatin, Yigrig
Yigrig Moneymaker, an enterprising goblin featured in Pathfinder Society Scenario #10-06: Treason’s Chains. Art by Marko Horvatin
Leonardo Santanna -Tulyhatha
The spookiest will-o-wisp you’ll ever lay eyes on! One of the enemies from Pathfinder Society Scenario #10-07: Mysteries Under Moonlight Part Two: The Howling Dance. Art by Leonardo Santanna.