Iron Gods: Part Four: The Dead Desert

Today on d20 Diaries we’re heading back to Torch, for more of the Iron Gods adventure path!

Iron Gods is a six-part adventure path by Paizo Publishing that fuses technology and fantasy into one awesome Pathfinder campaign. The first volume, Iron Gods: Part 1: Fires of Creation, is written by Neil Spicer, and is intended to bring characters from levels one to four. The Iron Gods Player’s Guide is a free download on Paizo’s website, here. For further information on the Iron Gods campaign, check out my blog post ‘Iron Gods Adventure Path.’ For information on our characters, check out my blog post ‘Iron Gods: Character Focus: Haji and Nix,’ and for information on our first few play sessions, check out my blog posts ‘Iron Gods: Part One: Into the Weeping Pond, Iron Gods: Part Two: Bring Out Your Dead,’ and ‘Iron Gods: Part Three: Gremlins!’ If you’re going to play Iron Gods yourself, I highly recommend picking up the Iron Gods Adventure Path Pawn Collection, which has a ton of unique pawns for use in the campaign.


Pheonix 'Nix'
Art that inspired Nix. Discovered on Pinterest. If you know the artist or the source let me know, so proper credit can be given!

As Nix, Haji and Rothmhar stepped into the metal ruins for the first time, their footsteps echoed down the corridor loudly. The walls, floors and ceiling were made of smooth, dark grey metal–glaucite–while panels of lighter material ran along the ceiling eight feet above. To their left and right, the tunnel was blocked by piles of rubble, but ahead it continued through an open doorway.

Nix stepped forward to sift through the rubble with excitement. She was an impulsive woman. Impatient, and reckless, but she was also brilliant. The bits of wire and metal she might find in the blocked passageways could become something wonderful with a bit of tinkering in her workshop. Like the massive metal arm that she wore. Built from scrap salvaged from the junkyard, it was a fine replacement for her missing one, which had been torn off by a piece of malfunctioning machinery a few years ago.

‘Wait!” Haji hissed. A far more cautious creature than Nix, Haji was often the voice of reason in their relationship.

With a roll of her golden eyes, Nix paused.

Haji peered into the darkness with his one remaining eye. The second eye socket was filled with a glittering gemstone, and surrounded by a strange triangular rune that had been branded into his flesh by his one-time master. The same master who had taken his eye.

Haji spotted a figure down the tunnel… It was still and silent. Unmoving. Looking closer he realized it had three spider-like legs, two metallic arms, and a single red lens in the centre of its head. It was a robot–the same kind they had fought outside Val Baine‘s home (see Iron Gods: Part One: Into the Weeping Pond for more details). This one looked to be in much better condition, though. It’s outer shell was solid, it’s arms looked to be all in joint, and its legs looked even and well-oiled. Recognizing the threat it could pose, Haji approached the robot with his falchion.

Nothing.

Slowly, he poked it.

Nothing.

With a shrug, Nix began to dig around in the debris.

The robot in front of Haji whirred to life. It’s lens lit up, bathing Haji in bright red light.

“It’s awake!” Haji exclaimed, swinging at the robot with his falchion.

Parts of the robot’s chassis split open under the assault, but its didn’t slow. It swung its metal arms at Haji, knocking the breath out of him.

The stones and gems braided into Haji’s hair and beard jingled as he was knocked around by the blow. On his shoulder, Rothmhar hissed at the robot.

Turning to see a robot bludgeoning her boyfriend, Nix stalked forward. With a big downward swing she yelled, “Hey! Leave him alone!”

Her morningstar smashed parts of the robot apart, but a moment later, a strange flickering occurred around the damage, and the metal bits started repairing themselves.

“Well, shit!” Nix swore.

The battle continued, but the robot didn’t stand a chance. Already aware of its weaknesses, Haji and Nix made short work of the metallic monster–though its ability to quickly repair itself did draw out the battle.

As it collapsed to the floor in pieces, Nix leapt upon the robot’s body, pulling parts and pieces out for her own use. Soon it was nothing but scrap, and its repairing capabilities no longer functioned.

Further down the hall they came upon another entry hatch that led into a room filled with a tangle of broken cages.

“Was this a… prison?” Nix asked.

Holding up a few bits of ancient bones, Haji shook his head. “No. Animals were kept in these cages. Or… aberrations, maybe. Creatures not of this world.”

There were two other doors leading out of the ancient menagerie. One was open while the other was sealed shut. Nix tried to break her way into the sealed door using her wide array of tools, but had no luck. In another pile of rubble they discovered a few strange technological objects. Nix was thrilled, but Haji insisted she wait until they were home safely before fiddling with them.

In time they came to a room with a pair of machines protruding from opposite walls. They were covered with coils of metal tubes and nozzles, which were aimed at the room’s interior.

“What’s does this thing do?” Haji asked Nix.

Nix smiled widely and examined the weird machines. “I… I don’t know, but they don’t seem to be working.”

With a shrug they continued on through the room. Past another door, they found themselves in a tunnel of rough stone.

“What?” Nix complained. “That’s it?”

“No…” Haji mused. “I… There’s something strange with this rock. It’s not… Real.”

“The rock’s not real? What are you talking about?”

“It’s… artificial rock, I guess. It was formed this way, into this tunnel.”

“What the heck for?”

Haji shrugged. “I don’t know.”

With their weapons drawn they proceeded down the tunnel and came across a large rock formation that looked a bit like petrified coral.

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You can find the ghelarn, a large aberration, in Iron Gods Part One: Fires of Creation.

As they approached, something deep inside the stone formation moved and a mass of long, tentacle like protuberances reached out from the centre of the rock formation and lashed at the duo.

Haji growled and slashed at it with his falchion, slicing some of the rubbery tentacles apart.

The tentacles recoiled, hiding inside the rock formation like it was a shell.

“What the hell?” Nix asked. “Should we kill it?”

Rothmhar hissed and bobbed his head. A moment later, Haji grunted. “Yes.”

The strange beast attacked from within its stone carapace, lashing with its tentacles and spitting a sticky substance. The tentacles tore into Nix’s flesh, causing deep, bleeding wounds. Haji struggled against the goop’s entangling tendrils, but the little rat on his shoulder hissed and began to gnaw right through it. With a growl, Haji strained and struggled, and burst his bonds. He swung his falchion and severed some of the strange creature’s tentacles, while Nix smashed through the stone-like exterior with her morningstar. As stone shattered, revealing a pulsing purple mound, Haji drove his blade right into the centre of the mass. A strange, viscous liquid exploded out of the beast’s wounds, splattering Haji and Nix.

Nix stumbled over to the side of the cave and wiped the goo out of her face. She was heavily wounded during the fight, although Haji came out unharmed. Nix activated one of her gadgets, causing a metallic beetle to scurry over her body and spray a healing foam into her nastiest wounds. As it crumbled to pieces she activated a second one, then scooped the parts back into her backpack.

“Well, that was fun.” Nix groaned sarcastically.

Haji looked her over with worry, while Rothmhar hissed in his ear. With an annoyed look at the rat, Haji grumbled, “Yeah, I’m going.”

Then he looked back at his girlfriend. “You alright?”

“Shiny.” she replied, though she clearly wasn’t. “Come on, then, before that rat bites your ear off.”

Rothmhar hissed at Nix, then tossed its nose up in the air.

With Haji and Rothmhar leading the way, they continued down the tunnel. After a few twists and turns it opened into a large cavern. The floor was red sand, and the cavern walls behind them were steep but smooth. Difficult to climb, they disappeared out of sight in all direction–left, right and up. Nix’s sunrod barely pierced the gloom.

“Can you see the other side?” Nix asked.

Haji shook his head. “No. And not the ceiling or side walls, either. This cavern is… vast.”

Nix let out a short “Huh.”

It was eerily quiet in the cavern, with no sign of the pervasive damp of the previous caverns they had been in, and no distant echoes. The sand at their feet looked natural, but bore no dunes or gentle curves as it would on the surface.  It was flat and still. Unnaturally so.

A shiver ran up Haji’s spine. He couldn’t shake the sudden feeling of unease that overcame him. But Nix hobbled off a few steps into the sand, apparently unconcerned.

“We need to stay together,” Haji warned. “It would be easy to get lost in here…”

“Lost? It’s so quiet in here you could hear my footsteps from a mile away.” She chuckled, but then stopped. “Speaking of footprints… I found some. Looks like a few pairs. What do you think?”

Haji moved over to check them out. Sure enough there were a few sets. “Looks like a group of people traipsed through here, and headed off ahead. One of ’em was wounded. Khonnir’s group, maybe. Some time later another few tracks came through. And it looks like… one pair managed to leave again.”

“Leave?” Nix asked. “Oh! Yeah!” she exclaimed with a clank of her metal fingers–it would have been a snap had she used her good hand. “That guy we found in the cold mold! That naked freak said he had stumbled out of here like a madman.”

Haji nodded absently. “Gerrol Sondor. He was a friend of Khonnir’s. And the woman’s name was Sef. She said nothing of the sort, by the way.”

“Same difference.” Nix replied. “Should we follow them?”

Haji nodded and drew his falchion. “Yes.”

They set off following the tracks through the sand. After a short time they could see none of the cavern walls at all. They were adrift in an endless expanse of motionless sand.

Suddenly, Haji stopped. “Did you hear that?”

“What?” Nix asked.

Rothmhar sniffed at the air.

Suddenly there was a shifting of sand. Footsteps. Then more.

“Who’s there?” Nix called out. “Show yourself!”

At the edge of Haji’s vision he saw a figure. Skeletal and tall with a massively elongated cranium and four arms, the creature stalked through the sands. And there, to his left! Another. And another from behind.

“We’re surrounded…” Haji told Nix.

“Shit! I can’t see them. Where are they?”

“They’ll be in your light soon. Looks like they’re slow, though. And stupid.”

Suddenly, the eyes of one of the skeletons glowed red. That skeleton cocked its head, looked right at Haji and met his eyes. Then it charged him, bounding across the sand in an instant.

“BAH!” Haji exclaimed in surprise.

The skeleton tore into him with a clawed hand, ripping flesh with its ancient bones.

“Slow, my ass!” Nix exclaimed.

Rothmhar hissed at the skeleton while Nix hurried over to Haji. She swung her morningstar at the skeleton and smashed a gaping hole in its skull. The skeleton turned on her, it’s red, baleful eyes focusing on her with hate.

“I thought you said it was stupid!” Nix exclaimed.

The skeleton launched itself at her and tore gaping wounds in her arms and neck with its claws. Suddenly, the light in its eyes faded. The other skeletons traipsed mindlessly closer, when suddenly another’s eye-sockets lit up in a red light. It looked right at Nix, and charged at her, zipping past Haji in order to swing a claw at her back.

Haji roared in anger. He raised his sword and brought it down on the skeleton that had so heavily hurt Nix. As his blade struck bone it sent a jarring vibration up his arms, but  he powered through, tearing through the skeletons ribcage and spinal column with his oversized sword. The skeleton fell to pieces, but around them, others moved closer.

Nix quickly swung her morningstar, taking the red-eyed skeleton out at the knees, and sending it toppling to the ground. But, even as it fell, the red light transferred to another skeleton, and in the distance, they heard more footsteps. And more… And more…

The red light was moving faster now, jumping from skeleton to skeleton and imbuing each with intelligence before moving on. As the skeletons all surged forward, swinging their claws at Nix, and trying to tear her weapon from her hand, Haji roared.

“Run!” He bellowed. “RUN!”

Heavily wounded, Nix took off after the trail of footprints, dripping blood across the sand. Haji took another swipe at the skeletons before following her. As the ran they could hear more skeletons shuffling out there in the distance. Nix quickly activated another of her gadgets, causing a clockwork beetle to scurry it’s way from her belt over to the bleeding wounds across her chest. It sprayed a magical antiseptic foam across her open wounds, causing them to heal–partly. After healing her, the beetle crumbled into tiny pieces. This time she didn’t spare the time to retrieve them.

As she hobbled across the desert, pouring blood, Nix hissed at Haji, “I’m out of healing.”

Haji raced after her. “I’ve got some left, but it’ll only slow us down.”

Quickly, he shoved his hand into one of his belt pouches and let out a quick prayer to Rothmhar. His words were strange and unintelligible, but they had a dark and foul sound. As he muttered the brand around his eye surged with power, Rothmhar let out a fierce hiss, and the trio of rocks inside the pouch began to magically glow. Haji pulled out one of the rocks, which struck one of the skeletons in the chest and caused its ribcage to explode. It stumbled on for a few steps before tumbling to the ground in pieces.

The path led Nix to a rock formation that jutted up out of the sand like a miniature mountain. As they raced along it’s edge Haji threw his other two stones, both of which smashed into skeletons. As the bones fell lifeless to the dirt, Haji let out a whoop.

Atop the rocks to Nix’s left, there was a sudden pair of glowing red lights–another skeleton. It eyed Nix, but let her run right past. Instead, it focused on Haji and his magical stones. It leapt off the crags and landed upon Haji, knocking him over into the sand.

Haji let out a growl of pain and lashed out at the skeleton. He managed to get to his feet, but the skeleton gave a deep gash across his arm for the trouble. He gripped his falchion in his hands and faced off against the red eyed skeleton, just as the other skeletons caught up to him. Surrounded, he let out a growl. From the sand beside his foot, little Rothmhar hissed menacingly.

“Don’t stop!” Haji yelled to Nix. “Get out of here!”

At his words, Nix spared a glance behind her. Seeing Haji surrounded, she growled. “Like hell!”

Haji swung his falchion at the most damaged of the skeletons around him and forced his blade through the bones, causing it to shatter to pieces. “Come and get me, you freaks!”

The red eyed skeleton attacked with all four arms, tear and scratching at Haji’s exposed skin.

Haji grunted in pain and spat a glob of blood on the ground. “That all you got?”

As the red light left the skeleton’s eye sockets and entered another’s, Haji knew he was done for. The second skeleton attacked him with its many sharp claws, then the third… He howled in pain and fell to his knees. He tried to swing his sword, but it was too heavy… His hands weren’t working right…. And his vision… Why was everything so blurry? Soaked with blood, and moments from death, Haji lost his grip on his sword, and toppled over, bleeding in the red sand.

Rothmhar hissed and nipped at the skeleton who had taken down his friend, but his teeth did nothing to the monster’s ancient bones.

One of the skeletons raised its claws in the air, ready to drive them down into Haji’s chest. There was a shuffling of sand and an explosion of bone, as Nix smashed her morningstar through its skull. She let out a strangled cry–half sob and half scream–and stood over Haji’s body.

Waving her morningstar menacingly at the last two skeletons, she smiled like a mad woman. “Over my dead body, bitches.”

The skeletons turned their attention to Nix, tearing and cutting her flesh with their bony, clawed hands. She screamed in pain, and fought back. Howling in rage and frustration.

She wouldn’t let Haji die here. Not alone.

Bloody and near death herself, Nix fought.

Meanwhile, Rothmhar had buried himself into Haji’s belt pouch. He grabbed a vial in his mouth and scurried back out of the sack. He dragged it across Haji’s chest and perched his hideous body right up beside Haji’s open mouth. He worked at the vial’s cork, gnawing it out with his teeth until the vial opened with a pop. Then he nudged the vial over, into Haji’s gaping mouth. Slowly, the healing potion trickled into Haji’s throat.

Above them, Nix had smashed one of the skeletons, but her wounds were great. The last wounded skeleton dugs his four hands into her chest and tore, yanking great hunks of skin off and sending her tumbling to the ground. She landed with a dull thump, tangled in a heap just inches from Haji.

Haji opened his eye just in time to see Nix fall beside him like a lifeless doll. Blood covered her and she was missing massive hunks of flesh. As her head smashed into the sand she caught sight of him just for a moment, before her eyes looked past him–dull and unfocused.

Haji let out a howl of anger and launched himself at the skeleton, pounding it with his fists… his head… a nearby rock. Anything he could grab hold of. He vented his anger and pain on the creature, slowly smashing in its skull with blind rage. Finally, the red light left its eyes.

With bloodied hands, and broken knuckles, Haji heaved in gulps of air, panting with exertion and anger. He screamed, then crawled across the sand to Nix’s side.

She didn’t look good. She was pale and bloody, bruised and broken. She looked dead.

He pressed his hand against her, and prayed loudly to Rothmhar. The rat hissed at him in anger, clearly thinking Nix wasn’t worth it. But, Haji didn’t let up. He snarled his prayers over and over. Beneath his hands, Nix didn’t draw breath. Her heart didn’t beat.

Haji glared at Rothmhar and continued to chant in the foul tongue, forcing his prayers upon the hideously ugly rat. Rothmhar let out a rather human sigh. Finally, the brand around Haji’s eye burned with power, and a surge of healing energy poured from Haji’s hands and down into Nix’s chest. Some of her wounds healed, and he felt a single beat of her heart under his palms. Haji continued to chant, funnelling more and more of Rothmhar’s magic into his dying girlfriend. Eventually she drew in a shuddering, weak gasp of breath. Her eyes refocused. She blinked, and groaned.

“You’re not dead,” she rasped. Her bloody lips turned up into a smile.

A wide grin broke out across Haji’s face. “Neither are you.”

Nix chuckled, but then hissed in pain.

“Don’t move,” Haji ordered her. “You’re too wounded, and I’ve got no healing spells left.”

She groaned and dug a few vials out of her pockets. “Drink,” she told him, “You look like shit.”

But instead of drinking them himself, Haji fed them to Nix.

Bloody and wounded, but alive, they both struggled to their feet.

“Ugh, this place sucks.” Nix groaned.

Haji nodded. He put an arm over Nix’s shoulders and pulled her close. “Let’s go home.”

Rothmhar chittered angrily up at the duo, clearly displeased that despite saving their lives he was given so little attention.

Together, they limped their way back to through the metal ruins, on their way back home.


Thanks for checking out d20 Diaries today! Haji and Nix’s adventures playing Iron Gods Book 1: Fires of Creation, will continue soon, in their fifth instalment: High Times in Torch! We hope you’ll join us again!

Jessica

 

Competitions and Compliments

I’m not one to brag.

I don’t usually do it.

But, I’ve been getting a lot of compliments lately and, as my husband so eloquently said: “You should write about that.” So here we are.

Compliments. That’s not a weird thing, I know. People get compliments all the time, right?

Fair.

But, when your father’s compliments are sweet, pleasant gems like: “You look good. That’s new.” and “Did you lose weight? You’re not as fat as you usually are.” you understand why some nice, no-strings-attached compliments from someone other than my wonderful husband, and adorable children, is a big deal.

So as I was sifting through my personal messages on the Paizo website the other day, I read one that included the words, “I was taking a look through your Paizo profile…and just noticed who you are!”

Huh? I thought. Do I know this person from real life? Have I horribly offended them in the past in some way?

Nope!

He knew me from something I’d created.

This is new for me.

On occasion, Paizo announces design competitions on their blog. These are short, miniature competitions where fans are asked to create a stat block on a theme, or something similar. I’ve entered nearly all of them, and done quite well. The most recent one involved creating Eleven, from the wonderful television show Stranger Things, as a Pathfinder character. Any level, any class… Your choice. Make her. It was a ton of fun! There were a lot of great entries, with a few class variations. In an effort to duplicate her many abilities, most of the entries placed her between CR 6 and CR 11, with a few brave souls aiming for lower CR ranges. I put in a version of El that made her a young telekineticist 7/psychic 4 (click the Spoiler button beside meloriel!). My brother (Theron Pearroc) put in a version that made her a young psychic bloodline sorcerer 9/loremaster 5 that made great use of the technology guide and the lassitude spellblight.

The first design competition I entered, challenged the entrants to recreate the final villain from Book Five of the Reign of Winter Adventure Path: Rasputin Must Die! using the rules from Occult Adventures. As a huge fan of that adventure path, and all things occult, I had an absolute blast with that challenge, although the stat blocks high CR and the many new rules meant that it was quite challenging! I ended up making him a CR 17 occultist, but if you’ve never played Reign of Winter, be forewarned! Reading my entry (or any entry) will definitely cause you to go “WHAT?!?” and have one of the many great surprises of that Adventure Path spoiled! Beware the spoilers! I earned an honourable mention in that competition, which made me literally jump for joy. Yes, literally, literally. I got at least an inch of air (which is big for me. I don’t jump…)

Happily, this is how my friendly GM knew me. He liked my entry, and not only remembered it, but USED IT. As far as compliments from total strangers go, I don’t think there’s a nicer one than that. Something I made for a d20 game, USED. By someone other than me?! Gasp! Haha. (And there was much rejoicing!)

Druid - Lini.jpg
Lini, Pathfinder’s Iconic Druid. Art by Wayne Reynolds. Lini can be found in the Pathfinder Roleplaying Game: Core Rulebook, and many other wonderful Paizo products.

But, it’s the second design competition I entered which made me happiest. In it, we had to recreate one of Pathfinder’s many iconic characters, and make them evil. Delightfully, deliciously, evil. It was really enjoyable to participate, and in the end I made a cruel version of Lini, the gnome druid. And I won. Not only did I win some store credit that I used to purchase some awesome Pathfinder Society Scenarios (the shipping and duty fees are too high to make buying physical books from their website manageable for me), but I also won a custom avatar which I rock on the messageboards all the time. It was a blast.

Now, that’s not the only delightful compliment I’ve received regarding one of my creations lately. I’ve also received a lot in regards to a character I’ve made. Who? My first (and greatest) Starfinder Society character, Julakesh Starfist. Julakesh is a bold vesk solarian who’s strong, proud, and entirely full of herself. She’s prone to accidentally insulted her companions with her generous compliments, getting herself into fights too dangerous to pound with her fists, and generally making people laugh. She’s not the sharpest knife in the drawer. In fact, in that analogy she’s more of a spoon than a knife. But I love her. She’s among my most fun characters to play. Ever. And that’s saying something.

She’s has been called “hilarious,” “great fun,” and “absurd.” More than a few people have mentioned that they love her, with the sweetest being “<3 Julakesh all the time always!” (Here’s looking at you, ElektraDawns! You made my day! Haha.) She’s received personal invitations to join games, and people seem to be pleased to get to play with her a second time. Her recent acceptance of an invitation to a game included excited squealing and the ever-eloquent (and very flattering) exclamation: “Yayy!” But the best compliments I could have possibly gotten?

“On so many levels she is my favorite vesk character I’ve ever seen!”

“…one of the finest vesk characters I’ve seen played since Starfinder was published.”

Seriously. If either of you are reading this, you’re SO NICE.

Now, I’m not saying Julakesh is everyone’s cup of tea. She’s not. I’m sure some poor person she’s played alongside has wanted to tape her mouth shut, and break my fingers to prevent me from typing. But, I am saying, she’s brought some joy to people–myself included–and I hope she continues to do so as her Starfinder career continues.

So who is this, Julakesh anyway?

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Check out the Starfinder Roleplaying Game: Starfinder Core Rulebook for more information on vesk!

Julakesh Starfist is a fierce looking vesk with horns circling the top of her head like a spiked crown. Her scales are mottled black that never reflects light and bright white that almost seems to glow. She is well muscled and just under seven feet tall. Clearly a warrior! Curiously she bears only one weapon: a small azimuth laser pistol holstered on her hip. A glowing orb of bright white light hovers around her, following her wherever she goes. During battle she grasps the ball of light and it energizes her fists, making them surrounded by a blazing, bright white light.

Julakesh is brave, bold and adventurous. Like most of her kind she revels in the glory of combat and competition. She loves exploring new planets and—most especially—being off planet. She’s most at home in the depths of space and enjoys floating around with her jetpack outside the ship whenever it is stopped.

Before becoming a Starfinder, Julakesh was a vesk soldier. She spent most of her time policing residents and putting down rebellious behaviour among the barbarous feline humanoids on Vesk-6. She treated her charges with respect but revelled in the opportunity for glorious combat, or competition among her fellow soldiers. As she rose through the ranks her chances for combat increased, and eventually she was given the opportunity to join a combat vessel bound for a fierce battlefield on another planet. She accepted the honour with great enthusiam and left Vesk-6 for the first time since she joined the military.

Unfortunately, a solar flare and the subsequent coronal mass ejection struck their ship, causing most of the systems to fail and the nearly all of the crew to die. Of those few crew remaining, all of them were left changed—three suffered slow radiation poisoning, one’s scales turned a sickly brown, one lost more than half his muscle mass and two suffered terrible mutations. The energy from the corona bonded with Julakesh in a moment of intense pain, leaving her capable of using the very elements of the universe as a weapon—the power of gravity and the power of the stars. She was no longer Vesk, she was something other. Something greater.

Through luck and determination, Julakesh and her fellow ailing soldiers managed to steer the ship back to Vesk-6 where they were taken care of by the military doctors. Julakesh was cleared for active duty, but found the next few years of work unfulfilling. Although she enjoyed combat as much as she always had, her gaze was constantly drawn heavenward, she knew in her heart she belonged among the stars.

Eventually she left behind her promising military career and set out into the unknown on a passenger ship travelling to Absalom station. As they took off into the beautiful void of space, Julakesh finally felt at peace. This was where she belonged.

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Want to join the Starfinder Society? Download the Starfinder Roleplaying Guild Guide for more information. It’s a free download on Paizo’s website. )

Her travels have taken her far and wide since then, but as much as she loves discovering and exploring new planets and stars, she’s always happiest in the void of space, surrounded by silence and stars. She has recently joined the Starfinders, in the Wayfinders, and is excited to push new boundaries and travel the unknown depths of space.

Her love of glory and battle shines through no matter the circumstances, not only from her bright exuberant smiles, but also from her loudly exclaiming her joy for all to hear. She’s easily confused by long words, and has absolutely no understanding of advanced technology. She hacks ‘puters’ with a fist, and never lies. She’s a happy, energetic soul, quick to laugh and often smiling. She doesn’t have much of a verbal filter, and her well-meaning compliments tend to insult her fellow Starfinders.


She offers pleasant and friendly greetings…  

“Greetings, companions! The honour is YOURS!”

“You look at least half-competent! Wonderful! If you’re a quarter as capable as I am we’ll be a formidable team!”

“Hail, friend-bug! We shall soon break bread and bones together!”

She provides compliments and encouragement…

“You are not as feeble as I expected!”

She’s always ready for a good time…

“Ah! Yes! Let us hope there are terrifying beasts and dangerous traps within this ‘mainframe’ they spoke of! THAT WOULD BE GREAT FUN!”

She’s always willing to lend a helping hand…

“Yes! You are very meek and pathetic! Be happy we are here to make you a winner!”

“After my mission and befriending your many soft people, I will pound you into the dirt many times! This will make you stronger! You will know how to use your weapons, then!” She thumps her chest and smiles. “If you are lucky, you will then be as strong as a child among my people! A great accomplishment! You will see! You will be proud! Bring honour to your name!”

She’s understanding…

“Ah, yes! Puters! I know these! When they make noises I don’t like I punch them dead! Many of my fellows do not like this. They caress the puters instead, with fingers and some invisible force called coding. You are one of them, yes? A lover to puters?”

And she’s always ready for a fight…

“BRING YOUR FACE TO MY FISTS!”

“TO BATTLE, FRIENDS! IT IS TIME TO EARN OUR HONOUR! AHAHAHAHAAA!”


All in all, she’s one colourful character, and I hope you’ve enjoyed hearing about her as much as I enjoyed sharing her with you today. If you’re one of the delightful people who have given me kind words about Julkaesh, thank you so much for the feedback! It means a lot. To read more about Julakesh, you can check out some of her previous play-by-post games, including The Commencement, and Yesteryear’s Truth. Or, pop in and check out her current misadventures, in The Dire GM’s Solar Sortie.

Until next time,

I wish you honour and glory (and more than a few laughs)!

Julakesh Starfist
Jessica

 

d20 Diaries hits FIFTY!

Resized_20180118_194717_4193.jpegWell, hello, world! Today’s a big day around the d20 Diaries family, as we’re celebrating our fiftieth post! That’s right. Cue the happy, cheering crowds!

Thank you, thank you… Hold your applause.

We’re still new around here. d20 Diaries is still in it’s infancy. There’s plenty more features we hope to add in the future, and more stories we hope to share. There’s a pile of articles waiting to be fleshed out, and many, many more adventures to be had. So for us, fifty is a BIG DEAL.

So while I drink my celebratory slurpee, and my kids bicker over what I should write about next, let’s all raise out drinks and let out a cheesy ‘CLINK’ sound. Cheers, guys!

Thanks for reading. We appreciate it more than you know!

Here’s to fifty more!

Jessica

The Many Fortunes of Grandmaster Torch

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The Glyph of the Open Road, Sigil of the Pathfinder Society.

Another week has passed, and another of our OutPost games has come to an end. It was an oldie, but a goodie, from way back in Season 0. Scenario #06: Black Waters was an absolute delight. Put on by GM Shieldbug, the best GM I’ve ever had the opportunity to play alongside, my kids, my husband and I all had a ton of fun! Black Waters is designed for 1st to 5th level characters, and was written by Tim and Eileen Connors. In it, the Pathfinder Society sends its agents to the Tri-Towers Yard, an elite academy for the children of Absalom which was destroyed and flooded by an earth quake a decade ago. During the quake the school collapsed into an undiscovered necropolis, and the Pathfinders have been itching to get at the ruins ever since. Kept out of the mass graves by the (understandable) sentimentality of the influential parents whose children died in the tragedy, the Pathfinders have bided their time. Now known as the Drownyard, the Pathfinders are finally granted a chance! Sent to retrieve a magical ring, this scenario is more than just a dungeon delve. It’s got a surprisingly wide cast of entertaining characters to interact with, from influential noblewoman Lady Dacilane, to a gardener who is more than he appears, and the spirits of the dead themselves. I highly recommend this one!

Five lucky Pathfinders were chosen for the job, including my husband’s character: Enzo Jeggare, a Chelaxian occultist with a splendid moustache and a habit of summoning a dog to battle on his behalf. My daughter played Bunny Paras, a two-tailed kitsune druid with a fondness for dinosaurs and rabbits. Bunny Paras owns a rabbit breeding farm and is a vegetarian. In addition to her many pet rabbits, she has a pet parasaurolophus named Paras, who loves to dance and toot out rocking tunes. My son was paying Senton,  an Ulfen ranger better known as Mr. Ice who fled south to escape the continual cold of his homeland: unfortunately, he’s still freezing anyway. I played my wood kineticist, Everbloom, a kitsune who grew up alone in the wilds and views life and death as just another fascinating part of existence. More than a little aloof and uncaring, Everbloom comes off as way nicer than she actually is. The final character was Tera Fosham, a veiled ifrit oracle with clouded vision whose healing touch and blessings were invaluable on this adventure. For more information on Enzo Jeggare, Bunny Paras, Paras and Mr. Ice, check out the following blog posts (Joining the Pathfinder Society and Signs in Senghor: Part One and Part Two) where I talked about their backgrounds, creation, and their first adventure playing Scenario #9-10: Signs in Senghor.  To read about our adventures playing Black Waters, check out the gameplay thread, here.

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Sigil of the Scarab Sages, a faction of the Pathfinder Society.

After wrapping up that wonderful game, my kids wanted to immediately begin another one, but my husband had other plans. Knowing he was only one adventure shy of a reaching level two, my husband suggested I GM them through another scenario this weekend, and my kids agreed. I spent some time thinking about what my kids love best about playing Pathfinder. Fulfilling faction goals, of course, which means missions that have importance to the Scarab Sages and the Dark Archives. My daughter loves adventures that contain animals and cute things. Definitely nothing with lycanthropes. My son loves missions where he gets to interact with colourful characters, and make friends. Also? Turns out he loved messing with the Aspis Consortium, which he saved his good pal Gideon Wren from. And my husband? Something he’s never done before. And surprisingly, he showed interest in missions regarding the Shadow Lodge. Awesome! So after a ton of sifting, reading and sorting through the scenarios I own, I made an absurdly long list of potential scenarios we could play, and set to work reading. In the end, I decided to run us through an old scenario from Season 0 intended for Tiers 1-7: Scenario #14: The Many Fortunes of Grandmaster Torch. Why, you might ask, did you choose to run that old thing? Well, for starters, Grandmaster Torch is an important character to both the Shadow Lodge and the Scarab Sages, so I definitely wanted to ensure my family got to meet him before we played later scenarios which might involve or mention him. Second, this scenario takes place in Qadira and involves the illegal smuggling of Osirian artifacts, a topic which would interest both my son and daughter’s characters, as they are members of the Scarab Sages. Third, it involves retrieving the stolen relics, all of which have magical properties, and turn out to be more dangerous than originally thought–aspects which could interest my husband’s character, who is a member of the Dark Archives faction. Fourth? This scenario has a lot of roleplaying opportunities, not just with your venture captains and Grandmaster Torch, but also with the people around each of the relics, and the people who possess them. And lastly, although this scenario might seem to be pretty straightforward, there’s actually a lot of ways that players who think outside the box could shake up or alter how the encounters are supposed to take place. And if there’s one thing my family’s good at, its coming up with crazy plans and ideas that no one’s accounted for. In short, I thought they’d have a blast.

And I was right!

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The sigil of the Dark Archives, a faction of the Pathfinder Society.

We began our adventure with a short introduction to it’s setting: Qadira and the city of Sedeq, followed by our mission briefing with Venture-Captain Yasmin Kal’al (complete with pictures, of course!). From there we set out into the city, to track down the smuggler Matzal Chaim and determine who he sold the relics to. Bunny Paras and Mr. Ice were also interested in who his inside contact was within the Osirian Cultural Ministry, without whom the relics would have remained out of his hands. They found Chaim, and came up with a good plan to corner him, but he noticed them and fled into a bathhouse. While our Iconic filler character and Mr. Ice watched the outside entrances an exits, Enzo and Bunny Paras chased him into the bathhouse, and cracked out a bunch of wonderful skill checks to avoid slipping on wet tiles, pushing past crowds of bathers, jumping over baths, and seeing through stream. Enzo nearly slipped and fell on the tiles, while Bunny Paras was thrown off guard when she had to slip past a group of naked bathers who fled from Paras in a panic. In the end they caught up to their target, but they were too late. He had run into a private bath and was cut down by the guards–guards working for the notorious information broker, Grandmaster Torch. Lucky for them, Torch had the information they were looking for and was willing to part with it–for a price.

My kids had a blast interacting with the ever-creepy Grandmaster. My daughter immediately began trying to purchase other, non-related, frivolous objects from his associates for her rabbit farm (a giant rabbit statue and planter, anyone?), while my son offered Torch a whopping two dollars for the information. Hearing the price was 3,000 gold pieces, Mr. Ice sure was surprised! He bargained for the information by offering favours and was rewarded with four names–one for each person who had purchased one of the stolen statuettes. Mr. Ice promptly asked for more information on them, in exchange for another favour each. Grandmaster Torch was more than happy to oblige. With that information, my son set out to learn more by offering MORE favours, but was interrupted by Enzo Jeggare, who had to drag his companions out of the bathhouse before they agreed to any more favours and absurdities. Clearly, his companions had never dealt with anyone unscrupulous before! Not trusting the Grandmaster, Enzo himself led the group through the streets of Sedeq to find each of their targets.

Although it’s expected that the PCs will have to engage in four or five combat encounters during this scenario–some groups might manage three or four–my family managed to use quick thinking, cunning plans, distractions, summoned creatures and childish optimism to complete three of those encounters non-violently. That left only two battle encounters for the entire scenario. A real feat! The battles all went well, but weren’t particularly difficult for them. But in this scenario it was the interactions and roleplaying that really shined. Everyone had a BLAST.

After completing their mission and some minor interactions with their venture captain, the group was given an invitation to have dinner with Grandmaster Torch–an event which Enzo accepted with some trepidation, Bunny Paras was happy for, and Mr. Ice was over the moon.  Seriously. He was SUPREMELY excited. In the end he decided that Grandmaster Torch was his second favourite NPC, and he wanted to make him his best friend–alongside Gideon Wren, of course! Mr. Ice invited Grandmaster Torch to his upcoming birthday party, and the group bid him farewell.

And so our scenario came to an end. As their third scenario, they got to spend some time levelling up their characters to level two, and purchasing gear. And which adventure will they go on next time?

I’m thinking… Scenario #7-10: The Consortium Compact! It’s a low level, repeatable scenario involving the Aspis Consortium that I think my kids will rally have a ball with!

And that’s all for us today!

See you next time, on d20diaries!

Jessica

April Blooms and d20 News

Well, April’s here and that means rain and puddles and flowers all around. Or it should, anyway. Instead, we’ve got another cold snap and some snow where I live. But soon! Oh, SOON it will feel spring-like outside! Eventually…

Whatever the weather, Spring Break and Easter have just come to an end for us, and my kids are back in school. My son’s more than a little put-out with this situation, but my daughter’s thrilled to get back to Kindergarten and have some fun. Plenty has happened for us this past week, and it’s been more than a little busy. My daughter obsessively loves rabbits, so Easter is her favourite holiday. In fact, the only thing she likes better than Easter is her birthday, which also passed last month, so this time of year’s always a little bonkers. Aside from Easter events, egg hunts and dinners, we also took my kids to get their picture taken with the Easter Bunny at the mall, and tried to squash in enough time to pick up a gift for my kids. My daughter ended up picking out her own Easter gift when she discovered a children’s stuffed chair–that was a pink rabbit. She’s quite pleased with the gift, and sits in her rabbit chair constantly.

We had two opportunities to get some d20 gaming in this week, although we had hoped to get three in. This past Tuesday my kids sifted through their many, many, MANY characters and took a look at the adventures that each adventuring party was in the middle of or about to embark on. They decided to each pick a group and we’d play one on Tuesday, and the other on Friday. My son chose our aptly named ‘Jungle Characters’ while my daughter chose our much beloved ‘Goblin Characters’ who are about to finish up We B4 Goblins! (which is a FREE download and great fun, so you should definitely click that link! Haha). Deciding we’d start with the Jungle crew, I cracked out my old Dungeon Magazine, Volume #136, and we got right down to playing a modified Tensions Rising. Unfortunately, we ended up busy on Friday and didn’t have time to play our trouble-making goblins, but we did find time on Saturday to begin our second adventure with our Starfinder characters! We embarked on an important Wayfinders mission to Elytrio with Yesteryear’s Truth. Full details on our play sessions this week will appear in an upcoming post, but for now, just know that we had a ton of fun!

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Starfinder Roleplaying Game: Pact Worlds

In Starfinder news, Pact Worlds was released last week, which we’re itching to get our hands on in my house. Seriously. Even my husband wants that one! And today it just became sanctioned for Starfinder Society Play. Nearly everything in the entire book is an option. Now, if only I owned it… There were also two new Starfinder Society Scenarios released, which I did splurge on. Scenario #1-10: The Half-Alive Streets is a tier 1-4 mystery involving a lethal bio-tech augmentation that sets the PCs loose on Absalom Station. While Scenario #1-11: In Pursuit of the Scoured Past is a tier 3-6 that sends the PCs to the library world of Athaeum, where they’re on the hunt for information about the Scoured Stars Incident. Also joining you? Some Hellknights from the Order of the Pyre! How could it go wrong? Neither of these scenarios involve starship battles.

Later this month the volume five in the Dead Suns adventure path will be released: The Thirteenth Gate. Dead Suns begins with Volume One: Incident at Absalom Station, which I’ve found great fun. They’ve also announced the next Starfinder Adventure Path. For those of you who don’t know, Starfinder Adventure Paths are going to be of varying lengths. One six-part series, followed by two three-part series’. This means that once Dead Suns wraps up we’ll be treated to Against the Aeon Throne, which is a three volume series that begins at level one with The Reach of the Empire. This Adventure Path pits the PCs against the Azlanti Star Empire which I’m absurdly excited for! Afterwards we’ll get to play Signal of Screams, which begins at level 7 with The Diaspora Strain. I’m particularly interested in this one as it strikes me as a horror themed space adventure which is just AWESOME. I can’t wait to see how it unfolds.

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Pathfinder Adventure Path: Volume Two: Songbird, Scion, Saboteur

As for Pathfinder, the second volume of War for the Crown, Songbird, Scion, Saboteur has been on game shelves for a while, but volume three, Twilight Child, is due out later this month. If you’ve been reading my blog lately you’ll know that I’m super excited for this campaign, although I’m not yet lucky enough to own it. Last month Merchant’s Manifest came out, which admittedly, I’m not very excited for. But, later this month a sourcebook on the creepy nation of Nidal is released. Called Nidal, Land of Shadows, this IS a book I’m thrilled for. I’ve always been drawn to this ominous place and I can’t wait to see what they do with it. The Pathfinder Society has two neat scenario’s out this month. The first is Scenario #9-16: Fallen Family, Broken Name, which is a series of five one-hour quests that take place in Isger and revolves around the now deceased Irrica family who were said to command some kind of supernatural forces. Sent to discover this weapon and the family’s secrets, this scenario sounds like a lot of fun. Plus, if I’m being totally honest, I’ve never had the chance to play in Isger before. This scenario is intended for tiers 1-5. The second scenario recently released is Scenario #9-17: Oath of the Overwatched, which returns to the constantly cursed Blakros Museum and directly involves the Dark Archives faction. I’ve been a big fan of this series of scenarios from way back during Season 0, so I’m desperate to play this one! Intended for tier 5-9, this one’s going to be tricky!

In other news, my whole family’s been loving their play-by-post campaigns they joined for OutPost. My children and I finished one of the scenarios, Scenario #45: Delirium’s Tangle, over a week ago, and my daughter immediately set out to bring her beloved oracle, Lady Naysha into another adventure. She has since joined up in a game of Scenario #5-08: The Confirmation, alongside one of my husband’s new characters. Meanwhile, my son’s forgetful wizard, Fuzzzy, alongside his pet owl, Bobby, joined up to play Master of the Fallen Fortress, a free Pathfinder Module which is sanctioned for Pathfinder Society play. Lady Naysha and Fuzzzy were both previously introduced in this blog post. My character, Juno Berik, has yet to join another game. For those of you curious, our escapades in Delirium’s Tangle can be found here. My husband has had such fun playing his occultist Enzo in our still ongoing Black Waters adventure, that he made three new Pathfinder Society Characters. Toban Tangletop, an eccentric gnomish chef and inquisitor of Shelyn is joining Lady Naysha on her Confirmation; Ruslo, a roguish Varisian slayer who fights with a grappling hook and has a bone to pick with the Aspis Consortium is playing alongside Fuzzzy and Bobby in Master of the Fallen Fortress. And finally, Jeb Barlo, a water kineticist swamper from Wartle, has just begun to tackle Scenario #0-23: Tide of Morning. One of my Starfinder characters has also completed one of her OutPost games: Aurora Vim, a stylish and vain ysoki envoy with a chipper attitude and an ego bigger than a starship. Better known as Rora, this quirky little ball of fun just made a name for herself by tracking down a fugitive on Akiton and saving an entire town in Scenario #1-02: Fugitive on the Red Planet. To read about her adventures on Akiton, check out the completed gameplay thread, here.

And, in anticipation of Pathfinder Playtest, we’ve been reading Paizo’s previews of the new ruleset on their blog. Recent articles include information on critical hits, critical failures and a system that they’re calling the four degrees of success, and a rogue class preview. But, my personal favourite? The details they shared about those beloved pyros: goblins! Colour me intrigued, Paizo!

I hope, like us, your last week has been full of fun, and the glorious sound of rolling dice.

Until next time,

Jessica

Starfinder: Into the Unknown

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Starfinder Roleplaying Game: Starfinder Core Rulebook

I love the Starfinder Roleplaying Game: Starfinder Core Rulebook. But, I also didn’t want to leap right into Starfinder with my own custom adventures. I wanted to try out some published adventures first. Obviously, there’s not many options right now. There’s the Starfinder Adventure Path: Dead Suns (Part One: Incident at Absalom Station), which looks great, but I didn’t want to lock my family into a long campaign with their first characters. I wanted to do something short. Something that got started right away. That hopped right into the action!

So I turned to the Starfinder Society Scenarios–more specifically, Into the Unknown! Into the Unknown is the first of the Starfinder Society Quests. It’s a tier 1 scenario and is a free download on Paizo’s website. As a quest, it’s formatted a bit different than the other scenarios. Instead of being one four hour long adventure, its a connected series of five short one-hour long adventures. Each of these short quests forms one cohesive, wonderful adventure that feels much grander in scope than your typical scenario. These quests are meant to be played in order, and intelligence gathered in the first four quests can provide you with an advantage in the final quest. The adventure itself has got a bit of everything in it: fun social interactions, local combat, and starship battles. If you’ve read my reviews on the current Starfinder Scenarios which are available, you’ll know that Into the Unknown is one of my very favourites. So, it should come as no surprise that for my family’s first experience playing Starfinder, I picked up Into the Unknown.

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Into the Unknown, Starfinder Society Quests by Rob Lundeen.

But, first, we had a decision to make. We had made our characters for play in Starfinder, not specifically for the Starfinder Society. The rules for character creation are slightly different. Most noticeably for us, halflings are not legal for SFS play as of yet, and my daughter’s robot rabbit may not be strictly legal. After talking it out together, we decided to make our characters legal for SFS play, which required minor changes, and then play Into the Unknown for SFS credit. Afterwards, we’d reevaluate, and decide if we wanted our home campaign to continue as SFS legal, or we would retire from the Starfinder Society and continue on as a regular Starfinder campaign. So, after some fiddling, we set out Into the Unknown. For full details on our characters, check out my previous blog post, Starfinder: Character Focus.

My family spent some time deciding how well they knew each other. In the end, we decided that only one of them–my daughter’s ysoki, Hoponisa–was a Starfinder Agent. A member of the Wayfinders, Hops acts as a contact with a specific group of mercenaries–our other PCs: Tucker Aetherfoot (an operative played by my husband), Vishkesh (a shirrin mechanic with an engineering drone named Rijin, played by my son), and Aya (a kasatha mystic who believes each life if precious and worth saving). Together, Hops and her hired help travel the Vast, deploying drift beacons for credits at the behest of the Wayfinders Faction. After discovering new planets, collecting data on their environments, and deploying drift beacons, the group prepares a report on the planet for the Wayfinders, which allows them to better prepare proper Starfinder teams for further investigation. The mercenaries make some decent credits, and the Wayfinders get to expand their influence without using up valuable Starfinder resources and personnel. This allowed their characters to be allies–friends even–and ‘Starfinders’ without committing their characters to a lifetime of SFS. Thus prepared, we gathered our equipment and got ready to set out Into the Unknown!

Due to their backstory, our session began with a bit of preamble. The group arrived back in Absalom Station and turned their intel over to the Starfinders for some hard-earned credits. Their’s is not the only ship to go on such missions, there’s a few and they’ve formed something of a fraternity. They socialized for a few days in between missions with the other ships and crews, only to realize that one of their fellow Vast explorers, a fully sanctioned Starfinder vessel called the Unbounded Wayfarer, never showed up. This was odd, but not unheard of. Missions involving the discovery of unknown planets was always dangerous, and unforeseen circumstances often popped up which could delay ships by a few weeks. Surely they would run into them next time!

Unfortunately, Hoponisa has some bad news for them. After reporting her information on their last mission to her superior, Venture Captain Arvin, she was told to fetch her mercenary friends for a special mission involving the crew of the Unbounded Wayfarer! Oh, no!

This brought us to the proper start of Into the Unknown‘s first quest, Station, which begins with a briefing hosted by Venture Captain Arvin, of the Starfinders. Arvin’s a friendly lashunta, with brown skin and green hair. He was endearing, and the group seemed to like him quite a bit. However, this mission is urgent, and they have little time to spend interacting with Arvin at the beginning of this quest. Thankfully, Arvin makes many appearances in the current Starfinder Society Scenarios available, so I fully expect them to grow to love the guy as they interact with him time and time again.

More pressing for my players, was the purpose of the briefing. Arvin had just received word that a pawnbroker from the Downlow neighbourhood of Absalom Station had come into possession of some Starfinder Insignias. Insignias belonging to the crew of the Unbounded Wayfarer, who were quite late in reporting back to the Station! Worried, Arvin is dispatching the group to meet with the pawnbroker, a vesk named Julzakama, in order to purchase the Starfinder Insignias back and determine how he got ahold of them.   The price had already been negotiated, and the credits transferred. All that remained was to complete the deal. With hope, this intel could allow them to discover what happened to the Unbounded Wayfarer.

My players were so worried for their friends that they set to work nearly immediately, asking few questions of Arvin. They ascertained where Julzakama could be found and the name of his pawnshop (Julzakama’s Loans). They also discovered that some Starfinder Insignia are more than just badges and pins. Many hide secret information and can encrypt or decrypt information the the Starfinders would prefer to keep hidden.

Thus prepared, the group hurried off through the poor, densely-populated, Downlow neighbourhood in order to get to Julakama’s Loans. They found the place without difficulty, and entered the crowded little shop to look around. They found it stinky and crowded, and filled with relatively useless bits of junk, so they approached Julzakama right away.

Julzakama turned out be a lot of fun. My whole family–especially my kids–loved roleplaying with the swaggering, aggressive vesk. They saw through his attempts to con them out of some extra credits, and bargained for information on the seller of the insignias with aplomb. Soon, they discovered that the seller was a female named Exegara. She wore a flight suit, and had clearly come off of a long trip. Once she had her money she asked about purchasing clean skeletons and he directed her to the Vat Garden.

Vishkesh made a purchase from the store in thanks, before the group hurried out into the ‘streets’ of Downlow and made their way to the Vat Garden. Hoponisa let the others know that the Vat Garden was a flooded garden run by a family of ysoki. In addition to selling the plants they grow throughout Absalom Station, the ysoki also act as a mortuary for the poor, and accept corpses for fertilizer. My son, being a young environmentalist, decided that this was perfectly acceptable, and couldn’t wait for his character to meet the ysoki!

Once again, they found the Vat Garden without trouble. A multi-level, dynamic environment, packed full of dense plant-life and surrounded by catwalks, this location turned out to be a lot of fun. Upon arriving they heard people sifting through the garden and saw no signs of the ysoki family who owned the gardens. Worried, they spread out to cover the various ladders and stairs that led down from the catwalks into the garden, and snuck up on the occupants. Vishkesh sent his drone flying above the Garden, before Vishkesh himself called out to greet the people hidden in the garden. His reply was a shot from a laser pistol! Deciding that this was unacceptable, Tucker hopped out of hiding to get the jump on the shooter, while Hops and Aya descended into the garden from the other exits.

The battle in the Vat Garden turned out to be a lot of fun, but quite a challenge! My kids worried over the fate of the ysoki family the entire time. Aya took one heck of a beating, while Hops stayed out of the way and fired her laser pistol at the enemies. Tucker proved an invaluable asset, dashing around and making great use of his trick attack ability. Vishkesh’s drone fired his flare gun at the enemy from above, which helped draw attention to their locations. Vishkesh realized after his first shot with his flame thrower, that he probably should have invested in a different gun. Although it was wonderful shooting a line of fire through the plants at his well-hidden enemies, my son was very sad about the damage it caused to the plants! In the end they subdued a female ghoul–Exegara–and her hired mercenaries just as they were digging skulls and bones out of the wet, deep mud at the bottom of the Vat Gardens. Our Starfinder heroes had knocked everyone unconscious, including Exegara. Fortunately, they discovered a data pad upon her and managed to learn a great deal of information. Even if it was weird using a data pad made of bone, metal and necromantic magic! They decided that Eoxian technology was very disconcerting!

Turns out Exegara had recently joined the Corpse Fleet, a unit of violent renegades from the Undead planet of Eox that believe living beings are nothing but chattel and prey.  She sailed on a vessel known as the Endless Threnody. While travelling through the Vast they picked up a distress signal from the Starfinder ship, Unbounded Wayfarer. Following the distress signal to a desert planet surrounded by asteroids, the Endless Threnody found that the Unbounded Wayfarer had crashed. Although the data-pad made no mention on if any of the crew had survived, it did mention that they thoroughly looted the Starfinder vessel and acquired several treasures, including the Starfinder Insignias. From there, the Endless Threnody left the planet. But, before they could enter the Drift they were attacked by a ship called the Lawblight. Surprised and crippled, the Endless Threnody managed to escape into the Drift, but was promptly stranded within. Exegara took a smaller craft and was dispatched to Absalom Station for the purpose of acquiring the parts needed to repair the Endless Threnody. Unfortunately, she had to sell much of their treasure in order to cover the costs–the Starfinder Insignias included. Although the data pad did not include information on the location of the Unbounded Wayfarer, it did include the coordinates of the Endless Threnody within the Drift. If they could access the databanks of the Eoxian ship, they could discover the coordinates of their friends ship.

Hops, Tucker, Vishkesh and Aya were all upset by this news, and decided that they had to report to Venture Captain Arvin immediately. But first…

The station authorities arrived on the scene, led by four interesting ysoki. As the ‘cops’ took the mercenaries and Exegara into custody, the ysoki family approached the PCs to ask who they heck they were and what they were doing here.

My family had a blast roleplaying with these four quirky characters. Admittedly, it helped that I had images prepared for each of them, which is not contained within the module. So, they happily spent some time roleplaying with Grandma Gold, her sons Scum and Mix, and her grandson Spike. Eventually, they remembered the urgency of their mission, and bid the ysoki goodbye before hurrying off to the Lorespire Complex to report to Venture Captain Arvin.

With that, we immediately segued into the second quest of Into the Unknown, Adrift. This quest begins with another mission briefing, which was streamlined considerably for us, since we were moving right along with the action. Arvin thanked their characters for their hard work, lent them a Pegasus Model ship called the Loreseeker, and sent them off into the Drift to corner the Endless Threnody.

Here we took a break to talk about the rules and roles for spaceship combat, which promptly led to a large argument. Neither of my children, who were made to be awesome ship mechanics, wanted to fill the mechanic’s role. Both fought over being pilot for a while, with Vishkesh winning based on the fact that he took the Ace Pilot theme and  was a better pilot. My daughter begrudgingly took over the role of mechanic, being the only person left who was any good with it. Tucker took a spot as a gunner, and Aya took over as captain, being incompetent with all forms of technology and the only party member with any sort of social skills. Unfortunately, at the word ‘captain’ both of my kids got right back into arguing, this time over who got to be the captain, despite that they would both be horrible at it. In the end, we decided everyone had to assume the role they were best at and, for our next adventure, if they wanted to switch around their skills to fill other roles, they could do so. But for now, it was time to get going again. By then we were out of time for the day, so we took up playing Adrift the next day.

As our second session began, there was more arguing from my kids over their roles onboard the starship, but we got past it pretty quickly and the Loreseeker finally left Absalom Station. Travelling through the Drift, the trip took two weeks. My family had great fun describing their interactions during the trip and learning about the Drift. Soon, we moved along, though, and the Endless Threnody came within range of their sensors.

As an Eoxian made ship, the Endless Threnody proved quite an ominous sight. Made of bone, steel, and powered by necromantic engines, the ship featured a blood-red lens that looked a lot like an eye, staring out at them. The ship was open to the depths of space, making it impossible for anything living to survive unprotected. In a flash, the ships detected each other, and both fired up their defences. Our first starship battle was underway!

As our first starship battle experience, this fight was a little rough. Everyone was new to their roles and two of our players were under seven. The cheat-sheets that Into the Unknown provided were very helpful, but there was still a lot of referencing our Starfinder Roleplaying Game: Starfinder Core Rulebook, which slowed down the battle considerably. All in all, the experience was complex, but fun. Both of my kids decided they enjoyed starship battles, even if they didn’t enjoy their roles as much as they hoped. In the end the Loreseeker took down the Endless Threnody, and we launched into the third quest from Into the Unknown, Boarding.

Slowly, our players piloted their ship up alongside the Endless Threnody. They would need to board the creepy bone-ship and make their way to the bridge, where they could access the ship’s databanks and discover the location of their friend’s crashed ship. For obvious reasons, they approached with caution. Hops shifted roles from mechanic to science officer so she could scan the ship. They detected a harmful necromantic energy signature on board, and decided to dock at the rear cargo bay, in order to avoid the surges damaging their own ship. They ensured their armour was fully protecting them from the dangers of outer space–which is was–and then Hops cast life bubble on everyone–just in case! Finally, they approached, and Vishkesh deftly piloted the Loreseeker into position without damaging it.

After boarding, they found the Endless Threnody had artificial gravity, but was lightless, and was indeed open to space. In fact, if they were brave enough, they could actually reach their fist out through the gaps in the bone wall right out into the Drift. DISCONCERTING!

The PCs readied themselves for battle and began to explore the cargo hold. There they found a magical computer terminal which allowed them to learn a bit about the Endless Threnody, how it functioned, and mitigate the deadly necromantic surges by deactivating a few of the ship’s necromantic engines. The rest could not be accessed from this terminal, so they group left the cargo hold and set off down the bone and steel hallways to find the bridge. Unfortunately, the ship was not undefended. Although most of the undead aboard were destroyed by the ship battle, a few still roamed the halls! As the group spread out to find their way through a series of branching hallways which were within reach of the harmful necromantic power surges, the skeletons surged out at them.

This battle was tricky! The skeletons, coupled with the necromantic generator made for some tough mechanics. In addition, our party was split up. While Hop worked on shutting down the generators from inside the area of the surges, Tucker protected her. Meanwhile Vishkesh and his drone Rijin were left with the job of fighting the rest off! Vishkesh suffered heavy damage, and his drone was nearly destroyed! Luckily, Hops had good luck with the computer terminal, and managed to shut off the nearby necromantic engines, which put an end to the harmful surges (in this area, at least). This gave the group the edge they needed to regroup and turn the battle around. In the end, everyone survived the encounter against the skeletons and they PCs continued on to the Bridge where they hacked into the computer and transferred all the data they could to Hop’s computer. Armed with information on the Unbounded Wayfarer–their friend’s crashed ship–and on the Lawblight–the space pirate ship that disabled the Eoxian ship in the first place, the group quickly left the Endless Threnody.

Back aboard the Loreseeker, my family debated for a short time over the fate of the Endless Threnody. In the end they decided to destroy the ship, by turning their weapons onto it and blowing it up once and for all. As Vishkesh piloted the Loreseeker off through the Drift, Hop and Tucker got to work deciphering the data they had uncovered.

This brings us to the fourth quest of Into the Unknown: Salvage. Their recently recovered intelligence has revealed that the Unbounded Wayfarer crashed on a planet called Ulmarid in the Vast. Quickly, they reported to Arvin, and he responded by holographic message, urging them to continue on to the unexplored planet and discover what happened to the Unbounded Wayfarer. There they must rescue any survivors, and slot the Starfinder Insignias into the bridge’s computer console, decrypt the information stored inside, and bring all of the information back home to the Starfinders.

The group happily accepted their new mission goals and flew off through the Drift to Ulmarid. Sounds simple, but this wasn’t going to be a walk in the park. Although Ulmarid was unexplored, that didn’t mean it was undiscovered. Previous landing groups had managed to discover some basic information on the planet. It was a desert planet wracked with fierce storms. In addition to weather, visitors would need to contend with the large number of dangerous, violent beasts who make the planet home. Beneath the surface are a network of artificial square tunnels with no discernible purpose. Finally, the approach was dangerous, as Ulmarid’s two moons collided ages ago, shattering into pieces that now orbit the planet in its upper atmosphere.

Despite the risk, my family was itching to finally get the chance to examine the Unbounded Wayfarer. And after a quick trip through the Drift they had reached Ulmarid.  After scanning the planet for extra dangers, which turned up nothing, the group decided to fulfill some character goals by deploying a series of Drift Beacons on Ulmarid. They chose three optimal deployment locations, with a location near the Unbounded Wayfarer as their fourth spot, and flew down to the surface. Vishkesh proved a capable pilot and they managed to deploy the beacons and get them online without trouble.

Finally, they landed on the surface, near the location of the Unbounded Wayfarer. The nearest safe landing zone was only a short distance away, but travelling between the two location proved harder than expected. A sudden storm overtook the group, raining down toxic crystals that could tear right through your flesh. Luckily, the group noticed before being pincushioned, and managed to take some precautions, preventing the toxins from affecting them too much with some special plant bulbs they were gifted by the ysoki from the Vat Garden back in quest one. Wounded, but not too worse for wear, they finally came within sight of the Unbounded Wayfarer. Unfortunately, intel from the Endless Threnody was spot on. The ship had crashed, and the Unfounded Wayfarer was a wreck.

Suddenly there was a rumbling, and the ground shook. A massive monster leapt from the sands and attacked. Known as a skreebara, this large burrowing beast had six legs, and a carapace of reflective crystals. Of all the battle featured in Into the Unknown, this one was the one I was most worried for. As a CR 3 challenge against only four level one characters, it would be tricky. Fortunately, Hoponisa noticed a massive starship gun still mounted on the back of the Unbounded Wayfarer, and hurried over to it, unleashing massive damage on the beast. Coupled with some good luck, the group came out just fine. And with that, they approached the wreck of their friend’s ship.

They were very saddened–my kids especially–to find that none of their friends had survived the crash. However, this wasn’t unexpected. They had already been picked over by an undead crew of people-eaters. So, with some tears (in character) they set about retrieving the classified data from the ship’s computers. Meanwhile, Tucker salvaged a bunch of valuable crystals from the dead skreebara’s corpse, and Vishkesh examined the ship itself, discovering that the Unbounded Wayfarer was in a fierce space battle before crashing, against a ship with weapons eerily similar to those that took down the Endless Threnody. Had the same space pirates that attacked the Corpse Fleet been the true cause of their friends deaths?

When there was nothing else they could do, they deployed their final drift beacon and headed back to their ship. All that was left was to pilot their ship back through the asteroids, reenter the Drift, and head home to Absalom Station.

Or was it?

On the way out of the asteroids, just as they were almost free of Ulmarid, a ship came into view. The Lawblight! The space pirates who had taken down not only a battle ship of the Corpse Fleet, but also been their death of their fellow Starfinders!

As the law blight flew out to ambush them, it’s captain hailed them, taunting them with their impending death in overly theatrical fashion.

“Yar! Beg for your lives before Captain Rook and the Lawblight blow you to bits!”

My kids responded by throwing up their shields and preparing for battle. The final quest, Lawblight, had begun!

With Vishkesh at the helm, dodging asteroids was easy, but the many guns of the Lawblight would be another matter entirely. Luckily for them, the vast amount of intel they had retrieved and discerned about this ship gave them an advantage.

This starship battle ran a lot smoother than the first. Not only had we already gotten the hang of starship combat from the previous battle, we’d all grown accustomed to our roles a bit. In addition, my children’s anger at these space pirates made them completely forget to argue over their roles on the ship. They were ready for vengeance!

The battle went easier than expected, and in short order the Lawblight was defeated. The Loreseeker had triumphed! With their mission finally complete, the PCs activated their Drift Engines and left Ulmarid behind, for Absalom Station.

As our first Starfinder adventure came to an end, they got a chance to see Absalom Station from afar. Venture Captain Arvin was waiting for them as they disembarked, with congratulations on a job well done. He offered them a reward, above and beyond their typical credits owed, and accepted a full report of their mission. Those PCs who weren’t official Starfinders were offered membership, and the previous Starfinder, Hoponisa, was gifted her own Starfinder Insignia as a reward.

We had reached the end of Into the Unknown and we had all had a blast. My daughter, especially, loved the entire experience. There were changes they wanted to make to their characters. And different roles on the starship they wanted to try out. But, they had had fun. Everyone decided they wanted to join the Starfinders–most specifically, the Wayfinders Faction–so they could continue their work deploying drift beacons as members of the organization.

But would we continue as actual Starfinder Society characters? Well, that was still up for debate! Although tempting, my daughter was keen to try making her own Starship instead of using the Pegasus or Drake model ships the Starfinders utilize.

What was certain? Our characters would all be back for more!

And next time? They would explore one of the newly discovered planets found in the Unbounded Wayfarer‘s databanks. That’s right! We’re going to tackle Scenario #1-03: Yesteryear’s Truth!

Thanks for tuning in!

We’ll see you in the Drift!

Jessica

Starfinder: Character Focus

I love Pathfinder. My husband loves Pathfinder. My kids love Pathfinder. So when I first heard about the release of Starfinder I was excited. I didn’t think I’d love it as much as I did Pathfinder, but I knew I’d enjoy it. And I was right! Although it didn’t supplant Pathfinder as my favourite d20 game, it turned out to be a blast. My husband and son were the same. Love that Starfinder! But love Pathfinder more.

StarfinderCover
Starfinder Roleplaying Game: Starfinder Core Rulebook

And my daughter? Ah, my daughter! She loves Starfinder best of all. Absolutely, positively loves it. She has such patience for the game, and for learning it. It should be noted: she’s six.

So, it came as no surprise to me that she finally looked at me and said, “Mom! d20 Diaries needs to hear about our Starfinder characters! Write about my Starfinder!”

And here we are! Mommy’s on it, dear!

So without further ado, (and because my daughter’s certain she’s waited enough!), here they are.

I was the first one to make a Starfinder character in my house. But, I didn’t start by making characters I intended to play, so much as making characters for the sake of making them. I wanted to get a handle on the creation process, and understand the mechanics of the game. I tested out classes and mixed them with different themes, curious how much it would effect the feel of the character. The first character I made with the intent of continued play was a bold, enthusiastic (and admittedly stupid) Vesk solarion by the name of Julakesh Starfist created for playing in the Starfinder Society via play by post. She’s not my only Starfinder Society character, of course. I have three, but we’ll touch on them another time.

So, imagine my surprise when it came time to sit down and make our characters as a family, that my daughter was the first to insist upon a turn. She immediately informed me that nothing would be good enough until we converted her lovingly made rabbitfolk to Starfinder. But, we sat side by side and flipped through the book while I read to her. She thought humans might be okay, and that bug and lizard people were right out (“Ewwww!” was her actual response). But there, right at the back, were the ysoki.

“Rats?!” She said. And then, “Hmmmm… Them are cute…”

And by the time she heard the words ‘cheek pouches’ she was sold. “Them are my favourite!” She exclaimed.

“They.” I corrected, because grammar matters.

“THEY are my favourite! I will be a ee-so-keeeeee with a robot rabbit that I made myself!”

Sure, I thought. She’ll be a mechanic! So I read her the mechanic class and she said, “No way! I am NOT a mechanic!”

Uh… Okay, then.

So we set to work reading through all of the classes and she finally decided upon technomancer. We fiddled with her stats, and picked out her spells. I thought for sure she’d choose something flashy, and was surprised at her very utilitarian, understated choice of air bubble and unseen servant. For cantrips she chose dancing lights, energy ray, mending, and token spell.

We looked at themes and she immediately decided on being a bounty hunter. When asked why she told me, “Cause her is–“

“She.”

“Cause SHE is looking for the perfect mate! She will hunt him down if she has to!”

I decided it was best to discuss that issue no further, and her ysoki bounty hunter technomancer was born! She put skill points into computers and engineering, so she could modify her custom robot rabbit at higher levels, and then chose to put the rest into acrobatics, medicine, physical science, piloting and mysticism. For her feat she chose skill focus (engineering), to better enable her to create her own robot rabbit.

Then we turned our attention to gear. Her first priority? Making her robot rabbit. So we flipped to the chapter on computers and created a mobile computer that looks like a mechanical bunny, with basic AI, an artificial personality, a voice box, locomotion, the ability to function as a personal comm unit, and as her spell cache. Oh! And she wrapped it up in faux rabbit fur for optimal cuddling. It’s the most expensive frivolous object I’ve ever had a hand in crafting. Unfortunately, it used up all of her starting credits (and some if mine as a loan). Apparently I would be making a character who was either generous, or a moneylender…

With her ysoki complete, all she needed was a name. She scrunched up her face in thought, and made up the name Hoponisa! Or Hops for short. She decided Hops was from the dark side of Verces, and used to the cold. And what did she name her robot/spell-cache rabbit? Snowball.

But who would be travelling with our quirky little ysoki? A good question! For answers we turned to my son. After peering over my shoulder as I read to my daughter, and stealing my Starfinder rulebook to gawk at the pictures whenever he could, my son already had a solid idea of what he wanted to make.

“I love drones, Mom! You know I always ask you to get me one for Christmas and you never do! Well, I WILL have one! I am a mechanic! And I will either be a ysoki or a shirrin. I like the Shirrin best, I think, cause they are so funny… But she is being a rat… Maybe I should be one to?”

“Don’t copy me!” My daughter yelled. “Mom! Him is copying me!”

Obviously, there was a great argument following this statement, which I will spare you, but by the end of it my son decided he liked shirrin better. He would be a bug and have lots of baby bugs dangling off of him in their little canisters, and it would be awesome! So there!

My son decided early that his ‘super-awesome way-better-than-a-ysoki’ shirrin mechanic would be an ace pilot by the name of Vishkesh. His drone was a spy drone, with little arms and hands. With these he would manipulate tools and be a mini mechanic who always helps Vishkesh with repairs–or does them on his own if they’re in hard to reach places. With a flare gun mounted on his back and a chipper attitude reminicent of Claptrap from the Borderlands video games, the little fellow was adorable. He decided to name him Rijin, and even before play began, my son LOVED him. For skills, he invested in piloting, engineering and computers, followed by perception, physical science, athletics and survival. For his feat he chose skill focus (piloting). Enamoured with the iconic mechanics flamethrower, my son decided he would purchase a flame pistol for himself. Along with his other gear he purchased a pig stuffed animal. He decided Vishkesh was from Absalom Station, and worshipped the god Hylax. 

My husband went next, and after much deliberation he ended up making two characters.   However, the one he chose to use to play with our kids characters in the end was a halfing by the name of Tucker Aetherfoot. Tucker’s an operative with the daredevil specialty, making him a nimble, acrobatic fellow. He chose scholar for his theme and nimble moves for his feat. For skills he invested in acrobatics and athletics, of course. He also invested in bluff, computers, culture, life science, perception, piloting, sleight of hand, stealth. Finally, he invested in profession (blogger), his quirkiest choice by far. When it came time to choose his equipment, Tucker invested in a survival knife and azimuth laser pistol for combat purposes, along with some more utilitarian gear. As a nod to his pal, Vishkesh, he purchased a t-shirt with a Shirrin design across it, while to represent his friendship with Hops he purchased a space helmet with a rose tinted visor and stylized mouse ears on the the sides. Tucker comes from Absalom Station, and worships Desna. Thus prepared, it was my turn.

As previously mentioned, I have a few Starfinder characters, and already had a few favourite races (ysoki, vesk, and shirrin), so I wanted to try out a race I hadn’t before. In the end I chose to make a kasatha. Knowing our group would be in need of healing, I decided on Mystic for my class. Although I had a few connections I was debating between, I went with the healing connection in the end, with the concept that my character would be a serene, wise, enigmatic character with a strong respect for life. This granted me the healing channel, and healing touch abilities. I chose the xenoseeker theme, and the bodyguard feat. For zero level spells I went with daze, detect magic, stabilize and token spell, while my first level spells were mystic cure, mind thrust and share language. Deciding my character would be traditional and more interested in cultures than technology, I went with culture, diplomacy, life science, mysticism and survival for my skills. (That’s right! No engineering, piloting, or computers here!). When it came to choose her gear, I picked up a battle staff (love that block ability!), and a pulse caster pistol (because all life is precious). I have ambitions of installing a merciful infusion on my battle staff, but that’s a thought for another day. Then it came time for the name. Now, it should be noted, I love naming conventions, so the Kasatha’s absurdly long lineage name really tickled my fancy. In the end I decided to not go too crazy or off formula. I named her Aya. Full name: Aya Nina Qaru Jehir of Clan Zomala, House Maendar, soul-splinter of the Line of Altronus. Aya worships Talavut, and is lawful neutral. She comes from Idari, the kasathan home-ship.

With our characters complete, it was time to get together, and play. But, that’s a tale for another day!

See you next time, when we head Into the Unknown!

Jessica

 

Starfinder Society Scenarios

I love the Starfinder Roleplaying Game (Starfinder Core Rulebook). But, I also didn’t want to leap right into Starfinder with my own custom adventures. I wanted to try it out as a player first. Obviously, there’s not many options right now. There’s the Starfinder Adventure Path: Dead Suns (Part One: Incident at Absalom Station), which looks great, but I didn’t want to lock my family into a long campaign with their first characters. I wanted to do something short. Something that got started right away. That hopped right into the action!

So I turned to the Starfinder Society.

The Starfinder Society is a lot like the Pathfinder Society, but in space. It’s a world-wide organized play campaign where anyone can make a character and play a single short adventure (usually four hours in length). The adventures are called scenarios and available as PDF downloads on Paizo’s website for only a few dollars each (usually $4.99 American). These scenarios are short, action packed, and fun. There’s other rules you’ll need to know for playing in the Starfinder Society, all of which are available as a free download on their website, here. In addition to special rules, you should also know a bit about the setting, and the recent achievements of the Starfinder Society. Paizo’s website says it better than I ever could:

“The gods have mysteriously spirited Golarion away to an unknown location and refuse to answer questions about it. In its place, the cultures of that world have evolved and spread throughout the solar system, especially to a vast space platform called Absalom Station. Gifted access to a hyperspace dimension by an ascended AI deity, the residents of the system suddenly find themselves with the ability to travel faster than light, and the race is on to explore and colonize potentially millions of worlds. But there are horrors out there in the darkness…”

“The Starfinder Society is on the brink of ruin, having had to resort of mercenaries to maintain their hold on claimed planetoids, stellar regions, and archeological sites. After training to join a new cadre of Starfinders, it is up to you as a member of the Starfinder Society to help restore the organization. The Starfinder Society, with memories of the Scoured Stars incident still fresh, embarks on the quest to rebuild and discover the truth of what happened in the inaugural season: Year of Scoured Stars!”

Playing in the Starfinder Society is a blast, and I highly recommend it either in person, or online via play-by-post (which is my preferred method), but you don’t have to use these Starfinder Society Scenarios for organized play alone. These scenarios also make great mini-adventures for playing at home in a more casual setting. I’ve continually been impressed with their quality, and the continuity of the scenarios. When used together they’re already beginning to tell a longer, more important story than they do on their own.

Today we’re going to take a look at the Starfinder Society Scenarios that are currently available for purchase, and let you know our favourites. Although you’ll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It’s not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. That said, if you want to avoid even minor spoilers I recommend you check out a different article. So sit back, and get ready to enter the Drift!

Scenario #1-00: Claim to Salvation is a Tier 3-4 adventure which is unlike any of the other scenarios. In this special scenario you don’t play your own Starfinder Society character. Instead, you play one of the level four pre-generated iconic characters. These characters are mercenaries hired by the Starfinder Society only a few months after the Scoured Stars incident decimated their ranks. These mercenaries are tasked with exploring the surface of a ‘fake-moon’ known as Salvation, for the purpose of determining if the site is worth further exploration, or is a dud that needs shelving. As one of the very first scenarios released, this adventure has some great supplementary rules notes and cheat sheets included within it for ease of play, which is a really awesome addition. This adventure is really fun, and has a cast of colourful characters, both allies and enemies, which are a blast to interact with. The starship battle in this adventure is really unique and kooky. Plus, it’s got goblins in it! Who doesn’t want to see goblins in space?!? Despite that this was a really fun adventure, there are two major downsides for me. The first, is that you need to use pre-generated characters if you’re playing it in the Starfiner Society, as mentioned above. And the second? You’re only exploring the surface of Salvation and determining if the site is worth further exploration. Exploration of the interior continues in another adventure, #1-09: Live Exploration Extreme!, and I strongly believe it will continue on in at least another scenario or two further down the line. That means that when you reach the end of this scenario you’re likely to feel as a player like its unfinished. Although I’m definitely going to use this scenario with my family as part of an ongoing campaign, I’m unlikely to play it in the Starfinder Society. Pre-generated characters aren’t really my thing. Overall, I give this scenario three out of five stars. However, if you enjoy using pre-generated characters, or, if you’re going to use it in a home campaign, I’d increase it to four out of five stars.

Starfinder Society Quests: Into the Unknown is the next adventure we’re going to take a peek at. This tier 1 scenario is awesome! For starters, Into the Unknown is a free download. So click the link and get downloading. Its a repeatable adventure, which means that if you’re playing it in the Starfinder Society you can play it once for each character (as opposed to only once as a player). That’s a very  important thing when there’s so few scenarios to choose from. Like Claim to Salvation, Into the Unknown has some wonderful cheat sheets and extra rules listed, which makes it awesome for beginner players and GMs. As a quest, it’s formatted a bit different than the other scenarios. Instead of being one four hour long adventure, its a connected series of five short one-hour long adventures. Each of these short quests forms one cohesive, wonderful adventure that feels much grander in scope than your typical scenario. These quests are meant to be played in order, and intelligence gathered in the first four quests can provide you with an advantage in the final quest. The adventure itself has got a bit of everything in it: fun social interactions, local combat, and starship battles. My kids loved roleplaying with Julzakama and the ysoki family who own the Vat Garden in the first quest, ‘Salvation.’ The Vat Garden encounter also had some tricky environmental effects that made it unique. I loved the ‘Boarding’ quest, but did have a few qualms with it. There’s no mention of any bodies, which is unfortunate. Also, this scene could really benefit from an ominous, atmospheric opening description. I loved the battle in ‘Salvage,’ although this scene also could have benefitted from a scripted description of the wreck. There’s a total of two different starship battles in these quests, both of which are very different. I would have loved to learn more about the crew of the Lawblight, though. For such a cool ship with a lot of build-up, we don’t even learn the name of the captain! Events in this scenario tie into later adventures, including #1-02: Yesteryear’s Truth. In addition, there’s further hints that this scenario will tie into other unwritten scenarios in the future. All in all, Into the Unknown is one of my very favourite scenarios, and I give it five out of five stars. I highly recommend it as the first scenario for new players to try.

Up next is scenario #1-01: The Commencement. This is a repeatable scenario that does not feature any starship battles. This scenario is intended as an introduction to the Starfinder Society and its major factions. As brand new Starfinders, you’ll need to complete a task for each of the faction leaders. These tasks are fun, but quite minor. Some of them are… silly. That being said I enjoyed the silliest one a lot. (Star Sugar Heartlove!!!, here’s looking at you!). I found there was a bit too much rolling and math during the Acquisitives mission, which bogged down gameplay quite a bit. The Wayfinder and Exo-Guardian missions were great fun, while the Dataphiles task allowed characters with a lot of skills to shine. One of the best parts of this scenario is its adaptability. Multiple parts of this scenario are chosen randomly each time you play, which is just awesome in a repeatable scenario. From vehicle statistics, to enemy abilities, and even alien appearances and motives, although the tasks don’t change, the details do, which will make for a fresh experience every time. Conceptually, I like that they give fresh agents minor tasks, but in practise it feels… underwhelming. Not very exciting. For that reason, although this is a great first adventure for Starfinder Society characters, and a wonderful introduction to the factions, I don’t recommend it be your first Starfinder experience. If you’re new to Starfinder, play Into the Unknown instead. This adventure features events that tie into other adventures, as well as characters that continue to play a role in the Year of Scoured Stars. I give it three out of five stars.

Scenario #1-02: Fugitive on the Red Planet is a tier 1-4 adventure that doesn’t feature any starship battles. This scenario sends you to the Mars-like planet of Akiton on the trail of an ex-Starfinder who stole an artifact from the Society. This is a another fun adventure. I like the encounters, both social and combat, but the scenario itself was very ‘on the rails.’ Now, this isn’t surprising for SFS or PFS scenarios, and it doesn’t feel like it’s constraining, but it is worth noting. I was impressed that the investigation in Maro has an effect later in the scenario. I really enjoyed the inclusion of AbadarCorp in this scenario, and that there were repercussions or benefits based on your interactions with them. I also liked that infamy repercussions were built right into the module, which is a nice early example that evil actions don’t work out for your characters in the long run. The final battle’s location was wonderfully varied, and the inclusion of the mine carts made it very dynamic. Overall, I really enjoyed this scenario and give it four out of five stars.

Scenario #1-03: Yesteryear’s Truth is a tier 1-4 adventure that contains one starship battle. This mission is of particular importance to the Wayfinders faction and sends you to explore a newly discovered planet. I found that the starship battle was too long, but a slower launch rate of the combat drones, or less hp for each drone would fix that easily. I really loved the premise of this adventure. It’s very much a ‘first contact’ situation, and I thought it followed through on this wonderfully. As expected for a scenario of this kind, social skills are very important to the mission, which could be hard for some groups. That being said, they have plenty of chances to make friends with both types of locals, and the module can progress as scheduled even if they fail to do so. Finally, I loved the history this scenario lets you uncover, and that your actions can affect the planet’s future. This scenario features a planet that was first mentioned in Into the Unknown, and introduces Winks, a character who will later be met again in Scenario #1-04: Cries from the Drift. I give it five out of five stars.

Scenario #1-04: Cries from the Drift is a tier 1-4 adventure that sends the players to investigate a missing Starfinder ship. It contains one starship battle. This mission is of particular importance to the Exo-Guardians faction and is highly likely to link to further missions regarding Sangoro’s Bulwark. I thoroughly loved this scenario, but be warned, this one is NOT for the squeamish. It features body horror, gore and suspense. Because this scenario really benefits from all players being surprised, I won’t be saying anything else about the events contained within. What I will say is that it connects to lots of other adventures. It name-drops Winks, from scenario #1-03: Yesteryear’s Truth. It also introduces a starfinder team known as the Manta Corps, who will make a further appearance in scenario #1-08: Sanctuary of Drowned Delight. This social encounter is a fun way to let players brag about their accomplishments. There’s some fun goodies hidden in this scenario for players who’ve already experienced scenario #1-01: The Commencement, including the return of Zigvigix and his warehouse. It also features tie-ins to a not-yet-released scenario that involves a Strawberry Machine Cake concert. I give this scenario five out of five stars, but remember: it’s not for everyone!

Scenario #1-05: The First Mandate is a tier 1-4 adventure that tasks your players with impressing dignitaries and contacts who are important to the Starfinder Society. It is of particular importance to members of the Acquisitives faction, and the Second Seekers faction. There are no starship battles in this scenario. This scenario introduces six really important NPCs, including Luwazi Elsebo, leader of the Starfinder Society. It also introduces Royo, a ysoki Forum member, and Naiaj, a gnome bleachling Venture-Captain. All three of these characters were fun to interact with, detailed, and are certain to make plenty more appearances as the Starfinder Society continues. There’s also two other important NPCs of note, Iteration-177, an android Aspis Consortium member, and Zo!, an Eoxian media mogul. Despite the premise of this adventure, it doesn’t all come down to social skills. There’s plenty of combat to go around and the NPCs varied interests mean that even the most awkward characters have a chance of impressing someone. The NPCs represent a wide variety of races, which was really refreshing. The social encounters themselves are a lot of fun, and the rules introduced to measure the players success aren’t overly complicated. In addition to the intangible benefits of impressing the dignitaries, there’s also visible, mechanical benefits that occur in the scenario, which are sure to make players pleased. I felt that the investigation part of this scenario was really well done. The clues were subtle, and it didn’t beat you over the head with details, which was really refreshing. The final battle allowed for multiple different approaches, methods and tactics, all of which look to be a lot of fun. So far two other scenarios are connected to this one, including #1-06: Night in Nightarch, and #1-09: Live Exploration Extreme! Although I wasn’t sure I’d like this scenario from it’s premise, I ended up really loving it. I give it five out of five stars.

Scenario #1-06: Night in Nightarch is a tier 3-6 scenario that grants your players leave to track down a missing weapons shipment from a drow thief. The best part? She’s on a planet of drow. Yeah. Take a second and imagine that. Yikes! This scenario doesn’t feature any starship battles. I absolutely love the premise of this scenario. It’s got some fun NPCs to interact with, awesome drow artwork, and does a great job of setting an atmospheric tone with only a few short sentences. I really enjoyed that the mission was on a timeframe, and the quick mechanics that were used to speed up/determine time. The office levels were well-detailed and organic. It had character, which was really nice. There were multiple ways to go about one of the encounters, which is nice. The outcome of the battle doesn’t change too much from one to the other, but its nice to have the option. I even loved the little details hidden here and there, like the advertisements–particularly the one featuring Zo!’s reality tv show. I give this scenario four out of five stars.

Scenario #1-07: The Solar Sortie is a tier 1-4 adventure that sends the players undercover on Brilliance, a solar satellite owned by the Arch Energy Consortium, for the purpose of recovering classified information. To this end, the players must earn the friendship of Envar Tamm, the ‘boss’s’ hard-partying son. This scenario could contain one starship battle. This scenario is fun and quirky. It requires subterfuge, social skills and computer skills to succeed, but is not without combat. Because of the skills required, its not a scenario for everyone, but it did a great job of making all kinds of characters useful. Envar himself is a great NPC who’s going to be a blast to play at the table. This scenario features a character introduced in #1-01: The Commencement, and can be affected by your players experiences in #1-02: Fugitive on the Red Planet. I give this adventure four out of five stars.

Scenario #1-08: Sanctuary of Drowned Delight is a tier 3-6 adventure that has your players investigate an old Starfinder Lodge on an aquatic planet. In addition to determining if the Lodge is salvageable, they also need to make contact with the first group who was sent on this mission, the Manta Corps, who were introduced in #1-04: Cries from the Drift. This mission is of particular importance to the Wayfinders faction. It does not contain any starship battles. This scenario is location based, which is to say that they are given a single location to explore, and can do so in any fashion and order they desire. In addition to room-based encounters and there are also event-based encounters, which are a lot of fun. In addition to getting to explore a great location on a new planet, players will get to meet and interact with a new alien race. This is a great adventure for players who love to role-play social encounters. It also features investigation elements which are wonderfully subtle. This scenario reintroduced us to Fitch and the Master of Stars, which is the same ship visited in #1-01: The Commencement. This scenario is just… AWESOME! I give this scenario five out of five stars.

The last adventure we’re going to take a look at today is Scenario #1-09: Live Exploration Extreme! This is a tier 1-4 adventure which is a direct sequel to #1-00: Salvation’s End. It also has ties to #1-05: The First Mandate, and features Zo!, who was met in that scenario. It is the first (likely of multiple) scenarios that will delve into the fake-moon, Salvation. The catch? In the aftermath of the Scoured Stars incident, The Starfinders had to rely on mercenaries, investors and powerful organizations in order to keep operational. One such investor was Zo!, a undead Eoxian media mogul. He provided the Starfinders with a vast amount of funding, on the condition that if any important discoveries were made on those sites the Starfinders would cease investigation immediately, until Zo! and his camera crew were ready to document the findings and turn it into a new reality television special. That’s right! You don’t just get to explore an awesome ruin and make amazing discoveries, you have to do it alongside a film crew while impressing a live studio audience! It does an awesome job of playing up this quirky experience, including pulling characters aside to ask prying questions, and having the studio audience vote on how some situations should play out. This adventure is populated with a ton of entertaining characters. From the crew, to Zo!, and the people met while exploring Salvation, this is a scenario that’s overflowing with fun, engaging, social encounters. It’s full of personality, and I guarantee you’ve never played anything like it before. Aside from the wonderful ‘reality t.v.’ schtick it’s got going for it, the adventure itself–the things you find in Salvation–are really, really surprising. Honestly. Wow! I cannot wait for the investigation into Salvation to continue in another scenario, and I strongly hope that Zo! and his camera crew will be along with us for the ride. This scenario is one of my very favourites. I give it five out of five stars.

And that’s it! The first eleven Starfinder Society scenarios, specials and quests for your perusal. I don’t know about you, but I can’t wait to play through them all. But when it comes down to it, which ones were my very, very, favourites? Which ones blew my mind?

Into the Unknown, Sanctuary of Drowned Delights, and Live Exploration Extreme!

What about you? If you’ve got a favourite Starfinder scenario let us know in the comments below! Have experiences playing or GMing these adventures that you want to share? Do so! We’d love to hear from you!

Thanks for checking out d20 Diaries!

Until next time,

Jessica

 

OutPost Commences!

Today is the official start date for OutPost I, an online play-by-post Pathfinder convention hosted on Paizo’s message boards and a few other websites. As mentioned in a previous post, my whole family is taking part, and we couldn’t be more thrilled.

OutPost is hosting a wide variety of games, including Pathfinder, Starfinder and the Pathfinder Adventure Card Game. My husband is playing in one scenario as his Pathfinder Society character Enzo Jeggare (a Chelaxian occultist who specializes in conjuring creatures), alongside my children, who will be playing Bunny Paras (a kitsune druid), Paras (Bunny Paras’ parasaurolophus animal companion), and Senton (an Ulfen ranger better known as Mr. Ice). These characters were first introduced on d20 Diaries, here. I’ll be joining them, as well, with my uncaring kitsune kineticist, Everbloom. They’ll be trying their hand at the classic scenario, Black Waters, from Season Zero! Run by one of my favourite GMs I’ve had the pleasure of playing alongside on Paizo’s Messageboards, I’m sure GM Shieldbug’s going to give us a great game.

My children and I are playing in a second scenario together, as well. Lady Naysha (an oracle of whimsy who looks like a child) alongside her stuffed rabbit, Miss Whiskers, is setting out with a very forgetful old wizard, Fuzzzy, and his pet owl, Bobby. Bobby’s a clever little bird who helps keep Fuzzzy on task. I’ll be joining them with my dwarven fighter, Juno Berik, a self-centred woman who believes she’s far more important than she’s given credit for. They’re going to be tackling a complicated maze underneath Absalom City on the search for a lost minotaur prince, Nuar Spiritskin, in another classic PFS Scenario, #45: Delirium’s Tangle.

I’m playing another Pathfinder Scenario with my beloved half-orc monk, Kenza Bloodborn. As a member of the Scarab Sages, whose faction stories are coming to an end, I’m excited to see this stoic, warrior tackle a Scarab Sage-centric mission. Taking place in the Thuvian city of Merab, Kenza’s going to be delving into haunted ruins on the hunt for a mysterious spirit that even now seeks her master’s jewels… That’s right, she’s participating in Scenario #9-04: The Unseen Inclusion! As I only own one Season Nine Scenario, I have no idea what’s down the road for her.

But not everything’s about Pathfinder! I’m also involved in three wonderful Starfinder Society Scenarios. My primary SFS character, a bold, boastful vesk solarion with far more brawn than brains by the name of Julakesh Starfist is going to be participating in SFS #1-03: Yesteryear’s Truth. I’m also using OutPost as an opportunity to try out two Starfinder classes I’ve yet to have a chance to test. I’ve created a proud, smooth-talking ysoki xenoseeker envoy by the name of Aurora Vim (Rora, for short) who will be giving SFS #1-02: Fugitive on the Red Planet a try with a whopping three other ysoki! Apparently those furry little fellows are popular! I’ve also made a curious but awkward shirrin spacefarer operative, Zez’ka, whose keen to head off on her first mission, SFS #1-04: Cries from the Drift.

However these adventures turn out, my family and I are happy to be participating. It can be really difficult to find games for children to play via play-by-post, especially ones as young as mine, so being able to sign them up not only together, but alongside myself and my husband is a really great experience. Both of them are having a ton of fun already, especially my daughter. She asks me every few hours if she can have another turn yet, and is always giggling as she contemplates what she’s going to post.

Updates on our experiences throughout OutPost won’t be up for some time. Due to the slow pace of play-by-post games, these short scenarios will take a long time to play out. However, further details on the various Starfinder Society Scenario’s currently out for purchase will be coming later this week.

So, if you’re going to be participating in OutPost, be sure to check into your games and get posting! Let us know what you’ll be playing in the comments! We’d love to hear from you.

And for everyone else? Enjoy the start of your week!

Mine came with a minor blizzard. So much for spring! Haha.

Jessica

News, news, news…

As the snow starts to melt, and our long, long, long, winter finally looks like its coming to an end, there’s plenty going on around my house this week. In addition to pulling out sunglasses, splash pants, and rubber boots, that is…

To start with, a play-by-post campaign of Legacy of Fire that I’m involved in just lost a player, and my kids were accepted as a replacement. They spent a few days after school brainstorming and planning, and together we put their characters onto the Paizo website. They loved picking out their avatars, and saying hello on the discussion board. So what are they bringing to the table?

A pair of gnome siblings who travel the world as their whims take them. They have a particular fondness for the desert, and have recently been wandering the wilds of Katapesh. My son is a sorcerer with the elemental bloodline (water). Studious and curious, Min Bunnisbeldar is a blue-haired gnome who obsessively studies and researches magical techniques and theories. Along with his elemental ray bloodline talent, colour spray is his go-to method of attack. But, his intelligence might be his greatest weapon. Min’s sister, Rab-rab, shortened her last name to Bunnis. She has a pet jackrabbit (not surprising at all, if you know my daughter’s love of rabbits), and is childish and whimsical. Rab-rab is an air kineticist who can push her enemies back with her air blasts. She loves to explore, and fly kites, using her aerokinesis to keep it aloft even when there’s no breeze. Min and Rab-rab hope to bring some excitement and optimism to the campaign when they get to join in a few weeks.

In other news, Paizo updated their website. Although I was expecting some minor maintenance, it turns out they launched an entire new site design. Ironically, I was just thinking the other day they their site was super useful and easy to navigate, but was looking decidedly old fashioned. Well, that’s no longer the case! The site looks gorgeous, and it’s much, much easier to see the current new releases. It’s bold, and works great. There are some down-sides, of course. The ‘My Campaign’ tab, which you’ll rely on constantly if you’re involved in play-by-post gaming, has vanished. There are other ways to navigate to your campaigns, thankfully, but none are as fast or efficient. Fortunately, I hear they’re working on bringing the ‘My Campaign’ function back. There were some complaints that the font hurt people’s eyes or was too small. Personally, I liked it, but the majority has spoken and the font size for the message boards was increased dramatically. I think it’s obnoxiously large, myself, and hopefully they can strike a balance in the future. Honestly, my biggest problem is the black bar on the top of the page. I find that if you look at it and then proceed onto one of the white pages–like the messageboards–you get afterimages across your eyes, which makes it hard to read and gives me a headache. All in all, I’m happy with the changes, and am excited to see how the site gets tweaked in the coming weeks.

At home, my family and I have been slowly playing through our first Starfinder adventure, Into the Unknown. Soon, I’ll be sharing our character designs and our experiences here, on d20 Diaries.

In Pathfinder news, my kids have both been working on writing an adventure in their free time. My son’s involves buried treasure, and is intended to be played by pirates, while my daughters involves a mysterious island. In the coming weeks I’ll be sharing their adventures, and our characters created for them, with you, so stay tuned!

Lastly, my son filmed a youtube video about a dungeon he made. It’s our first d20 Diaries video, so we’re pretty excited. He’s thrilled with the outcome. So if you want to see what a six-year-old D&D player gets up to in his free time watch, The Temple of Snakes, below, or check out d20diaries on Youtube! We’d love to hear what you think.

Thanks for joining us on d20 Diaries!

Jessica