Shackled City: Part Nine: Return to Cauldron

It’s been a while since we talked about my family’s current home campaign, Shackled City. We haven’t stopped playing — far from it. But we’ve been so busy lately it’s hard to find the time to play anything at all, let alone write about it. So while I have a free moment let me welcome you back to Cauldron, home of the The Shackled City Adventure Path!

When we last left off our heroic musicians had finally returned home to Cauldron. They had saved a lot of people and brought down an underground slave ring, but they were ill at ease. Someone else knew about the slavers and had done nothing. Who were they? And what about the people they had failed to save? The people who were sold to unknown parties before our heroes were even hired to find them… Were they gone forever? Could four kooky members of an up and coming band possibly brave the Darklands to track them down? No! Surely they couldn’t do anything so foolish! ….Or could they…?

If none of this sounds familiar you can read this blog post, which details our characters, or continue on with this article to hear a quick summary and jump right into the action! You can also check out our previous adventures in Shackled City: Part OneShackled City: Part Two: A Mystery!Shackled City: Part Three: Jzadirune, Shackled City: Part Four: Enter the Malachite Fortress, Shackled City: Part Five: This Place is the Pits!, Shackled City: Part Six: KazmojenShackled City: Part Seven: Bad Luck, and Shackled City: Part Eight: Reunion.

The Shackled City Adventure Path is available for purchase in its entirety here. The first volume, Life’s Bazaar, is available for purchase here.

shackled city adventure path d20diaries


The Heroes

Our eccentric heroes are all members of ‘Dinorabbit,’ a musical band that changes its name frequently and was most previously known as ‘Boople Snoot.’ The band’s lead singer and song-writer is Falco Rhiavadi, a foppish noble bastard of mixed Tien descent whose father was devoured by a dragon when Falco was just a boy. A well-groomed, handsome man with an easy smile and a winning personality, Falco’s a black sheep among his family. Mechanically, Falco is an oracle of life whose familiar is a jealous and demanding thrush named Ruby. Falco is played by my husband.

Mick Frimfrocket is a gnome with dark blue skin, bright pink hair that stands straight up on his head, and light blue eyes with flecks of red around his pupils. He’s energetic, bold, and loves nothing more than a good laugh! Mick acts as the band’s pianist and creative director. He’s the driving force behind the band’s constant name changes, and over-the-top performances. Mick was born in the gnomish enclave of Jzadirune but was brought to the city of Cauldron to escape the Vanishing. Orphaned by the mysterious events and with few memories of those early years, Mick was raised in the Lantern Street Orphanage — the very same orphanage that recently had four children kidnpapped right from their beds! Determined to save those little scamps, Mick was very excited to take up this missing person’s case and follow it to its conclusion — particularly when he realized that it led through his one-time home. Mechanically Mick is a monk / bard (prankster) who attacks with wild kicks while playing his piano in battle. Partway through exploring Jzadirune he came into possession of a broken magical construct. He’s played by my seven-year old son.

Rabbity Castalle is a rabbitfolk waitress who works at the Tipped Tankard Tavern. A dancer and singer for the band Dinorabbit, Rabbity also has a pet panther named Panthy. She’s lucky, nimble, and quick, but a little skittish. A co-workers of hers, Griffin Malek, was one of the recently abducted people, so she was very keen to solve this mystery and return him home. Rabbity is a hydrokineticist played by my six-year old daughter, using the rabbitfolk race. Rabbitfolk are a Pathfinder Compatible race created by my daughter (with some help) which will one day be published in the upcoming Realms of Atrothia: Primary Expansion by Sunburst Games. Rabbity recently ‘befriended’ (she thinks) a vicious howler named Prickles. What could go wrong?!

The final member of our party is Aeris Caldyra, a local locksmith who was cajoled by her roommate, Rabbity, to join the band as a percussionist and set designer. With few friends to call her own, Aeris relented to the rabbitfolk’s request and is the least talented member of the band. The last worshipper of Alseta in Cauldron, with more than a few secrets and regrets, Aeris is a suli bloodrager with a chip on her shoulder. Always one to lend a hand, like her Grandfather Marzio once would have done, Aeris was determined to rescue the missing citizens of Cauldron. Aeris is my character for the Shackled City Adventure Path.


shackled city cauldron
The jungle city of Cauldron, located in the bowl of a dormant volcano.

The members of Dinorabbit and their newly liberated Cauldronites arrived in Cauldron to little fanfare. They brought the people they had freed from slavery to the Church of Abadar — the group who had hired them to find four missing orphans — and spoke with it’s current leader, Jenya Urikas. The authorities were called and the group had just enough time to ask about Terrem Karatys, one of the four children they had been tasked to save. Terrem had been free by our heroes only a few moments before a monstrous beholder had appeared and stole him away again. They admitted their failings to the Priestess, who looked confused.

“Oh? You didn’t save Terrem? Well, he is here safe and sound. He arrived on our doorstep before any others.” She counted out the coins she owed the group for saving three of the four children and handed it to them with a smile. “A pleasure doing business with you.”

My family was more than a little confused. Why would a beholder go to the trouble of stealing an orphaned kid that they had saved from slavery just to bring the kid home? And this beholder… He wasn’t the only one interested in Terrem. The Last Laugh Thieve’s Guild also wanted the boy. In fact, they had gone as far as tasking the orphanage’s janitor, Patch, with keeping an eye on him. Strange… Our heroes tried to speak with Terrem, but the boy would say nothing.

Suddenly the town guard arrived and everyone — victims, heroes, and even some priests — were brought to the Garrison for questioning. The PCs were interviewed over and over by the authorities. The guards looked for holes in their story. Incongruities that might show they had something to do with the kidnappings… They were lectured on the legality and dangers of vigilanteism. Informed that the entirety of Jzadirune and the Malachite Fortress were off limits — it was an active crime scene, after all. The poor musicians were so busy they barely had a moment to stop and breathe. After a few days they received one last warning from Terseon Skellerang, Captain of Cauldron’s city watch, and were sent on their way.

On the way out they ran into Krylscar Endercott, a town guard who was among those that had been abducted from his home by dark folk and then saved by Dinorabbit. Although he was badly wounded when they found him, he grinned at the sight of them and asked for a blade. The stubborn fool was a big help in getting everyone home safe. They chatted with him a bit, and bid him farewell.

cauldron.jpg

Upon re-entering the city for the first time in days they were shocked to discover that although their deeds were well known, their identities were not. A heinous crime! While Aeris returned to work at her locksmith shop, the rest of the band spent some time spreading word of their triumphs and of an upcoming performance — which they had yet to schedule. The next few days were marked with frivolities — writing, practising, performing, rumourmongering, and so on. Falco took these responsibilities very seriously, intent on milking their newfound fame for all it was worth.

Rabbity discovered that Griffin, the friend she had worked so hard to save, was out of a job. He had been replaced as bartender and was now stuck waiting tables. Also, Rabbity had been fired. She hadn’t been into work in nearly a week and left no word as to why, so that wasn’t too much of a surprise. Still, my daughter was a little insulted. She also worried about her pet howler, Prickles, who was currently locked inside the Malachite Fortress, hopefully not killing (or being killed by) the investigating city guards. Deciding they needed to sneak into Jzadirune and save him before he got into trouble, Rabbity concocted a plan. She looked into the people who they hadn’t saved and picked out one whose home was close to Jzadirune — 52 Ash Avenue, the home of skinner Rikaldo Veskar. Rikaldo had a tiny, blood-stained, stinky home that had been abandoned 37 nights. Knowing that he had been sold to unknown buyers in the Darklands and wouldn’t be returning, my daughter set out to purchase the building from the city. She sought guidance from her friend Ruphus Laro at the Church of Abadar and determined the steps to take to buy the building. It cost more than she had, but she managed to convince the group it was important. They pooled their money and bought the house. Then Rabbity asked Falco to start using his stone shape spells to tunnel out a passage from their new junky home to Jzadirune. With some luck and planning they’d be able to get to Prickles before he killed anyone. Hopefully….

Mick was equally busy. He spent a lot of time trying to figure out how he could legally get his hands on Jzadirune. Deciding he needed help he sought professional guidance from the Church of Abadar, just as Rabbity had. With their legal advice he put together a plan to legally acquire the underground complex. And so he set out to track down the original ownership paperwork, and the living descendants of Jzadirune’s founders. There weren’t many of them. Only six. So Mick set out to barter with them over ownership, in the hopes they would turn it over to him. Hopefully, when all is said and done, he could legally claim the property from the city.

Aeris spent her time working, patrolling the town, and looking for a sign that matched the mysterious Kingfisher symbol they had discovered on a letter written to the slaver Kazmojen. She discovered nothing.

There was plenty the group did together, as well. They visited the orphanage, Church of Abadar, and all the other people they had saved, double checking they were safe, healthy, and reintegrating back into society. Patch was fine and back at work. Apparently he had managed to keep his affiliations with the Last Laugh Thieve’s Guild a secret. The orphans were a little traumatized — all except for Terrem who seemed unconcerned over the entire ordeal.

Krylscar had returned home to find his parents hadn’t even been looking for him. Turns out they thought he had robbed them and fled the city — the jerks! He was trying to find himself a new place to live, but not having any luck. At work everyone treats him like a weirdo and he’s angry that they never saved him. In fact, he was generally an angry guy. Still, he had friends. He remained close with his pal Griffin, and often showed up to hang out with the members of Dinorabbit. They knew he wasn’t some shifty loser. They knew he was a good guy. (My family really grew to like this guy! Haha).

Jasper and Jeneer had gone back to work like nothing had happened. Jasper teaches math at Bluecrater Academy, and Jeneer is a jeweller’s apprentice. The group saw Maple, a suspected member of the Alleybashers gang, on the streets from time to time, but she never stayed to chat. And Coryston Pike, the retired adventurer, made it home, but hadn’t been seen around town since.

But, not everyone had recovered. Sondor (the dwarven cartwright), Deven Myrlzal (a teenage human lamplighter), and Irruth Mercadi (a chandler), were all traumatized by their experiences. They wouldn’t talk. They just sat still, scared, and sad. Currently they were at the Church of Abadar, but they would need to head home soon. As Priestess Jenya Urikas plainly pointed out, the Church of Abadar was not in the business of charity.

When the group discovered that Keygan Ghelve had been arrested they went to visit him. My kids were a little upset about his fate. Did he really deserve to be arrested? Out of fear he had helped the kidnappers and slavers, but he had also fought alongside our heroes to free them again. Of course, he had done that only because the group had forced him to… In time they realized that Keygan’s fate was out of their hands. Instead they offered to take care of his rat familiar, Starbrow, and his home. It took some bargaining and a signed contract, but Keygan agreed to transfer ownership of his home and locksmith shop to the members of Dinorabbit on the condition they took care of Starbrow, they did not sell any of his paintings or his grandfather clock, and they didn’t bring their meddlesome pets into his home. When he was released from prison, ownership of his home and shop would revert to Keygan. Keygan was grateful, and they began to feel a little better about this whole ordeal.

In time they discovered a vandalism problem in Cauldron. Someone had been painting words on buildings in goblin. Things like “Murrd wrote this!” “Snurk smells like dung!” and “Drakthar has bat ears!” Luckily, Mick could speak goblin and was pretty sure the culprits were a gang of goblins. Which was absurd! Everyone knew no goblins lived in Cauldron! Determined to prove he wasn’t crazy, the group stayed up late a few nights, attempting to catch the vandals red-handed. Although they came close, the only thing they managed to earn was a scolding from the guards for suspicious behaviour. Whoops!

One day the group received a summons from the Mayor’s Office. They hurried over and were told that the mayor — Lord Mayor Severen Navalant — wanted to host a ceremony in honour of their deeds. Although it was clear he was hoping to use their newfound celebrity status to bolster the public’s opinion of him, the band didn’t mind. They wanted to do the same to him, after all. Together they made some plans and the party was scheduled, with Dinorabbit making a headlining performance. The Mayor also asked about their experiences under Cauldron and their opinions on what should be done about Jzadirune, the Malachite Fortress, and the passages to the Darklands. Mick took this opportunity to share his plans to acquire full ownership of Jzadirune while Rabbity petitioned for her ‘beloved’ new pet Prickles to be returned to her at once! The Mayor smiled and assured them he would take it under advisement. The group was skeptical he would, but had little choice but to accept him at his word.

The days leading up to the festival were hectic, with even Aeris practising as much as she could. They put on a lot of other performances, both big and small. My family was happiest to earn themselves a performance at both the Cusp of Sunrise (a fancy social club that was for the nobility) and the Coy Nixie (a fancy restaurant where they first began their adventure). Before they knew it the party was upon them. Much to their surprise the mayor named them ‘Champions of Cauldron’ — a position which he later assured them had no real responsibilities to go with it — rewarded them the deed to Jzadirune, and gave them a new task: putting an end to the goblin vandals that have been irritating the town! Both shocked and pleased at this turn of events, the gang agreed. Not that they were given a choice…. Haha. After the ceremony the party began, and my family had a blast describing their performances and songs. The night ended with fireworks, and a few angry scowls from Captain Skellerang.

The next day would see them busy again. Plans had to be made for Jzadirune and Prickles had to be liberated. The Lord Mayor’s secretary informed them that the Malachite Fortress would be turned into a guard post for the Town Guard so that the entrance to the Darklands could be properly protected. This, of course, meant that they would need to have engineers remodel the entrances to both Jzadirune and the Malachite Fortress a bit. Both the members of Dinorabbit and the Town Guard had to be able to access different parts of the complex without traipsing through the others space. I handed my kids a map of Jzadirune and asked them for their ideas. They also got to make plans for the engineers to fix up some of Jzadirunes broken walls and tunnels while they were at it — courtesy of a small grant provided to them by the Mayor’s Office. A surprise my kids found very exciting! Even more exciting? The group got to visit Jzadirune and Rabbity retrieved Prickles. Happily he did not try to devour her. Yet.

By the time Dinorabbit left Jzadirune and began to walk home they were greeted by rain. More than that. It was a downpour. Fall had come to Cauldron, which meant the rains would continue for a few weeks more, at least. It was misty out. Cool and dark. There was a chilling howl on the wind — like that of a wolf. On the side of Aeris’ locksmith shop was more goblin graffiti.

“Who builds town in volcano? Stupid humans!”

The gang sighed.

Tomorrow they would need to put aside their ambitions and get to work. The had a gang of vandals to catch.


Behind the Screen

The Shackled City Adventure Path is a difficult to get your hands on adventure path published in eleven separate Dungeon Magazines, or available in hardcover from Amazon here or from Paizo Publishing’s website here. The first adventure, Life’s Bazaar is available in Dungeon Magazine #97 from Paizo Publishing’s website here. A copy of the premade player handouts is available from Paizo here.

Despite being a 3.5 Dungeons and Dragons Adventure Path, we’re running this campaign with Pathfinder (both the campaign setting and the ruleset). Our characters utilize content from many sources, some of which are listed below.

The shaman and the bloodrager classes, as well as the bloodrager archetype spelleater, can all be found in the Advanced Class Guide. The urban bloodrager archetype can be found in Heroes of the Streets. The Kineticist class can be found in Occult Adventures. The monk and bard are base classes found in the Pathfinder Roleplaying Game: Core Rulebook (or in a convenient travel-sized edition: Core Rulebook (Pocket Edition)  while the prankster archetype for bards can be found in the Advanced Race Guide.

Shackled City: Part Eight: Reunion

Welcome back to Cauldron, home of the The Shackled City Adventure Path! When we last left off our heroic musicians were investigating a series of missing person cases which recently culminated in the abduction of four children from a local orphanage. Fate led to our characters taking the rescue of these people upon themselves! Although they’ve defeated the kidnappers, and rescued the children, there’s plenty of other missing citizens of Cauldron to save. And their captors? Slavers! They’ll have to work fast if they want to save their fellow citizens before they’re sold!

If none of this sounds familiar you can read this blog post, which details our characters, or continue on with this article to hear a quick summary and jump right into the action! You can also check out our previous adventures in Shackled City: Part OneShackled City: Part Two: A Mystery!Shackled City: Part Three: Jzadirune, Shackled City: Part Four: Enter the Malachite Fortress, Shackled City: Part Five: This Place is the Pits!, Shackled City: Part Six: Kazmojen, and Shackled City: Part Seven: Bad Luck.

The Shackled City Adventure Path is available for purchase in its entirety here. The first volume, Life’s Bazaar, is available for purchase here.

shackled city adventure path d20diaries
The Shackled City Adventure Path is a 3.5 Dungeons and Dragons Adventure originally printed in Dungeon Magazine by Paizo Publishing.

The Heroes

Our eccentric heroes are all members of ‘Dinorabbit,’ a musical band that changes its name frequently and was most previously known as ‘Boople Snoot.’ The band’s lead singer and song-writer is Falco Rhiavadi, a foppish noble bastard of mixed Tien descent whose father was devoured by a dragon when Falco was just a boy. A well-groomed, handsome man with an easy smile and a winning personality, Falco’s a black sheep among his family. Mechanically, Falco is an oracle of life whose familiar is a jealous and demanding thrush named Ruby. Falco is played by my husband.

Mick Frimfrocket is a gnome with dark blue skin, bright pink hair that stands straight up on his head, and light blue eyes with flecks of red around his pupils. He’s energetic, bold, and loves nothing more than a good laugh! Mick acts as the band’s pianist and creative director. He’s the driving force behind the band’s constant name changes, and over-the-top performances. Mick was born in the gnomish enclave of Jzadirune but was brought to the city of Cauldron to escape the Vanishing. Orphaned by the mysterious events and with few memories of those early years, Mick was raised in the Lantern Street Orphanage — the very same orphanage that recently had four children kidnpapped right from their beds! Determined to save those little scamps, Mick was very excited to take up this missing person’s case and follow it to its conclusion — particularly when he realized that it led through his one-time home. Mechanically Mick is a monk / bard (prankster) who attacks with wild kicks while playing his piano in battle. Partway through exploring Jzadirune he came into possession of a broken magical construct. He’s played by my seven-year old son.

Rabbity Castalle is a rabbitfolk waitress who works at the Tipped Tankard Tavern. A dancer and singer for the band Dinorabbit, Rabbity also has a pet panther named Panthy. She’s lucky, nimble, and quick, but a little skittish. One of her co-workers is one of the people who was recently abducted, so she’s very keen to solve this mystery and return him home. Rabbity is a hydrokineticist played by my six-year old daughter, using the rabbitfolk race. Rabbitfolk are a Pathfinder Compatible race created by my daughter (with some help) which will soon be published in the upcoming Realms of Atrothia: Primary Expansion by Sunburst Games (Kickstarter coming in February!). Rabbity recently ‘befriended’ (she thinks) a vicious howler named Prickles. What could go wrong?!

The final member of our party is Aeris Caldyra, a local locksmith who was cajoled by her roommate, Rabbity, to join the band as a percussionist and set designer. With few friends to call her own, Aeris relented to the rabbitfolk’s request and is the least talented member of the band. The last worshipper of Alseta in Cauldron, with more than a few secrets and regrets, Aeris is a suli bloodrager with a chip on her shoulder. Always one to lend a hand, like her Grandfather Marzio once would have done, Aeris is determined to rescue the missing citizens of Cauldron. Aeris is my character for the Shackled City Adventure Path.

Although that’s the last of our PCs, that’s not the last of our party. The members of Dinorabbit are also travelling with a half-orc janitor named Patch, and an ex-guard named Krylscar Endercott! Patch is a big, stuttering, fool who works at the Lantern Street Orphanage — the very same place he was raised. Patch recently got recruited to the Last Laugh Thieve’s Guild and was asked to watch over an orphan named Terrem. Unfortunately, Terrem was kidnapped on the very evening that Patch went out to meet with with the guild. Distraught over the boy’s disappearance, Patch was pressured by Falco and Mick into helping them rescue the kids. Patch has gone from a meek coward to a stalwart companion. He’s currently acting as protector of all of the citizens we’ve liberated, keeping watch over them in a secure location while our heroes continue to forge ahead.

Krylscar was abducted from Cauldron over a month ago, and was only recently freed by the team. He was found unconscious in his cell, beaten by his captors for impertinence. When they healed him they discovered Krylscar was bloodied, but far from broken. He demanded gear, equipped himself, and insisted on helping the members of Dinorabbit explore the rest of the Malachite Complex. Occasionally helpful and always reckless, Krylscar is stubborn and brave.

the team
The Team!

The Adventure

Kneeling in the wreckage of their battle, Aeris gasped for breath. She and Falco had narrowly avoided being crushed to death and devoured by a mimic disguised as a gong in a well-stocked treasure vault. The gold had not been worth it. Not to them, anyway. Their teammates may think otherwise…

“WOW! Look at all this gold!” Rabbity exclaims. “Oh, gems! I LOVE gems! Can I have them all, guys?” Without waiting for an answer, Rabbity scooped up all of the gems and jewelry, and dumped them into her bag. “Thanks!”

“There’s a lot of neat things in here, Rabbity, not just gems,” Mick remarks. He was in the process of carefully examining everything, packing it up in trunks and bags, and then giving it to his magical, half-broken, construct to carry. He had packed up weapons, armour, and plenty of gold. With a cock of his head he picked up a crumpled piece of paper. “What’s this?”

At our gaming table, I handed my son a crumpled up piece of paper. He grinned, and unscrunched it, leaving him with a wrinkled letter. More than a little pleased with this turn of events, my son studied the letter carefully, then read it out loud.

son - mick - reading the note
My son reading the mysterious letter.

Kazmojen,

There’s such a thing as being too good at your job.

Lay off taking your product from Cauldron. You’re pushing your luck. Any more get snatched and you’ll find yourself the target of jealous competitors or offended do-gooders.

Don’t say I didn’t want you.

The letter was signed with an image of a stylized bird, which Rabbity recognized as a kingfisher.

Now, my kids adore player handouts. Everyone does, I know. But, my kids really get into them. They read, re-read, and re-read again the handouts. They search for clues in everything. This letter they worried over the words, the potential meaning behind them, the kingfisher, and even any pictures hidden in the paper crinkles. They keep notes and wild theories in a notebook and go back to compare new handouts to old ones. They’re obsessed with player handouts.

Which is awesome! No handout is ever under appreciated.

So when I handed them this letter they freaked (in a good way). It was a solid ten minutes of conspiracy theories and excitement before they settled enough that we could continue the game.

letter 1

When we were finally ready we moved on, backtracking through all the hallways and rooms we’d already explored until we only had two left. The first chamber was a fine bedroom, complete with nice wooden furniture, a chain wrapped iron trunk, food, refreshments, and …. infernal guardians!

A pair of quivering, nasty mounds of flesh surged to life as soon as Aeris opened the door.

Lemures!” she shouted. “They’re resistant to damage. You’ll need to hit them really hard to have any effect.”

“Or use silver,” Falco added. He pulled out his silver holy symbol of Shelyn and passed it to Mick. “Try this.”

Aeris rushed into battle and swung her sword, but her blade struck the lemure and bounced off their flesh. Not hard enough.

Rabbity peeked into the room and launched a blast of water at one lemure. Unfortunately, she rolled low and dealt only minor damage to the foul outsider.

With a shrug, Mick followed the others into the room and tossed the holy symbol right at the wounded lemure. Capable of turning anything into a lethal weapon, Mick was pleasantly surprised to see he not only hit, but he defeated the creature! With a critical hit he took down the lemure. It shuddered, quivered, and lost its form, turning into a nasty puddle of goo before being torn back to its home plane. All that was left behind was the shining holy symbol. “Ha!” My son shouted loudly as he jumped out of his seat and danced around the living room. “Don’t mess with Mick! Yeah! Dance party! WHOO!”

Falco stepped into the room, sure to stay near the back, and cast some hexes at the remaining lemure, lowering its defences. Krylscar hurried into the room to help Aeris combat the creature in melee. The pair both managed to trike, dealing some minor damage to the devils once DR was taken into account. But, it was a kinetic blast from Rabbity that slammed into the lemure with massive force that finally brought the creature down. My daughter joined my son in their victory dance.

lemure battle - malachite fortress - shackled city
Battling lemures.

They sifted through the room but were disappointed in its contents. The trunk contained the personal effects of someone short and prone to colourful attire, and plenty of shackles and chains. Deciding it must belong to that weaselly gnome-like slave merchant who fled when they fought Kazmojen and Prickles (in Part Six: Kazmojen), they discussed whether finding his things was good or bad.

“Hmmm… If his things are here maybe he hasn’t really ran away yet,” my daughter said.

“No,” my son disagreed. “I think he was so scared he left without any of his stuff. That means that he probably left without taking anymore slaves or anything with him.”

“We should chase him in case he has my friend Griffin!” my daughter decided.

“No! We should finish looking around in here for any more slaves. And Griffin.”

My husband had to weigh in with his opinion to settle the discussion and get us moving again. We continued through the Malachite Fortress, exploring the rooms we still hadn’t checked out. There was only one. The kitchen.

Preparing themselves for anther battle, everyone drew their weapons, and drank a scavenged potion or two. There were voices inside. Two chittering goblinoid voices, and an exasperated sounding man.

“Ugh,” the man’s voice groaned. “That’s a fork. I said I needed a spoon. A BIG SPOON.”

The goblinoid voices sounded like they were arguing some more.

“Hey!” Rabbity exclaimed. “That sounds like Griffin!”

Krylscar looked at Rabbity strangely. “You know Griffin?”

“Yeah!” exclaimed Rabbity. “He works at MY work. We are friends. His fiancé has been so sad since he was kidnapped that she NEVER stops crying. It is super annoying and super sad!”

Krylscar chucked. “Griffin’s been my friend since we were kids. Used to get into all kinds of scrapes. Until he settled down with that girl of his. Never saw him much, after that.” With a grim sort of look Krylscar nodded at the door. “Let’s do this.”

Rabbity and Krylscar opened the door, both leaping through and into the kitchen in a flash. Rabbity blasted one of the goblins with a wave of water before he even had time to react, while Krylscar stabbed the second.

At the sight of a pair of dying kitchen hands Griffin Malek screamed. And screamed. And screamed.

“It’s us, it’s us!” Rabbity said to him.

“AAAAAAAHHHHH! YOU JUST BARGED IN AND KILLED PEOPLE! Oh, I’m going to be in so much trouble!”

“What are you talking about, mate?” Krylscar asked. “You’re free. You’re welcome.”

“Kryl? You’re still alive?”

“Of course!” Krylscar replied. “Thought you were dead, though.”

“No, I bargained with Kazmojen to work as a cook. It earned me warm food and a bed. Plus, he promised he wouldn’t sell me. It’s a pretty sweet deal, by the way, so I’d appreciate you guys getting out of here before you mess it up!”

Krylscar laughed. “Ah, you weasel! Always were the smart one!”

“I thought you’d be dead for sure!” Griffin replied.

Krylscar laughed some more. “Yeah, they said they’d eat me if I didn’t start behaving. I said I hoped they’d choke! HA!”

Griffin laughed for a moment, then paled. “I would have had to cook you.”

Krylscar paused, suddenly thinking it wasn’t that funny anymore…

“You don’t need to worry about Kazmojen. We killed him. And his guards,” Rabbity pointed out. “Like… lots of them.”

“Lots of them or all of them?”

“Lots!” Rabbity exclaimed happily.

“Not good enough!” Griffin replied, crossing his arms. “I’m not leaving.”

“All of them,” Falco corrected.

“Really?”

“Yes.”

The bickering continued for a while, until Griffin finally relented. “Well, alright. But if you get me killed I’ll curse you with my dying breath.”

The group met up with Patch and the other survivors. They double/triple checked the complex, then headed for the elevator. They rode it up to Jzadirune, and then continued, walking through the confusing tangle of hallways and rough tunnels, until they arrived in Keygan Ghelve’s home. With a wave of her hands, Rabbity opened the door, revealing the bright red sun, rising over Cauldron.

The prisoners shielded their eyes. Some wept, some cheered, and some stood stunned. The saddest amongst them were still in shock.

“Welcome home!” Rabbity exclaimed

With shaky, hesitant steps, the prisoners returned to the streets of Cauldron.

We wrapped up there and my kids hopped out of their chairs, dancing and jumping and singing in triumph. We had just completed ‘Life’s Bazaar,’ book one of the Shackled City Adventure Path. Reason to celebrate! Plus? They honestly felt like heroes.

“This was great, Mom!” my son said.

“Yeah, what’s next?” my daughter asked.

“Oh, you’ll have to wait and see,” I told them. “But you should give some thought to what you want to do over the next few days or weeks in Cauldron. Think about it, so you’re ready for the next time we play.”

“Okay!” they shouted. As they started chattering over their plans, my husband grinned.

“XP?”

Yes, you all get a level up.”

Cue the victory dance from my children.

We had a ton of fun playing ‘Life’s Bazaar.’ Next session we’re slowing things down a bit, and doing some roleplaying in Cauldron, before launching into the next chapter of the Shackled City Adventure Path: Drakthar’s Way.

Wish us luck!

Jessica

life's bazaar d20diaries shackled city beholder
Life’s Bazaar is the first adventure in the Shackled City Adventure Path.

Behind the Screen

The Shackled City Adventure Path is a difficult to get your hands on adventure path published in eleven separate Dungeon Magazines, or available in hardcover from Amazon here or from Paizo Publishing’s website here. The first adventure, Life’s Bazaar is available in Dungeon Magazine #97 from Paizo Publishing’s website here.

Despite being a 3.5 Dungeons and Dragons Adventure Path, we’re running this campaign with Pathfinder (both the campaign setting and the ruleset). Our characters utilize content from many sources, some of which are listed below.

The shaman and the bloodrager classes, as well as the bloodrager archetype spelleater, can all be found in the Advanced Class Guide. The urban bloodrager archetype can be found in Heroes of the Streets. The Kineticist class can be found in Occult Adventures. The monk and bard are base classes found in the Pathfinder Roleplaying Game: Core Rulebook (or in a convenient travel-sized edition: Core Rulebook (Pocket Edition)  while the prankster archetype for bards can be found in the Advanced Race Guide.

Shackled City: Part Six: Kazmojen

Welcome back to Cauldron, home of the The Shackled City Adventure Path! When we last left off our heroic musicians were investigating a series of missing person cases which recently culminated in the abduction of four children from a local orphanage. Fate led to our characters taking the rescue of these people upon themselves! They’ve tracked down the kidnappers, and discovered an underground complex run by slavers. They’ll have to work fast if they want to save their fellow citizens before they’re sold!

If none of this sounds familiar you can read this blog post, which details our characters, or continue on with this article to hear a quick summary and jump right into the action! You can also check out our previous adventures in Shackled City: Part OneShackled City: Part Two: A Mystery!Shackled City: Part Three: Jzadirune, Shackled City: Part Four: Enter the Malachite Fortress, and Shackled City: Part Five: This Place is the Pits!

The Shackled City Adventure Path is available for purchase in its entirety here. The first volume, Life’s Bazaar, is available for purchase here.

shackled city adventure path d20diaries
The Shackled City Adventure Path is a 3.5 Dungeons and Dragons Adventure originally printed in Dungeon Magazine by Paizo Publishing.

The Heroes

Our eccentric heroes are all members of ‘Dinorabbit,’ a musical band that changes its name frequently and was most previously known as ‘Boople Snoot.’ The band’s lead singer and song-writer is Falco Rhiavadi, a foppish noble bastard of mixed Tien descent whose father was devoured by a dragon when Falco was just a boy. A well-groomed, handsome man with an easy smile and a winning personality, Falco’s a black sheep among his family. Mechanically Falco is an oracle of life whose familiar is a jealous and demanding thrush named Ruby. Falco is played by my husband.

Mick Frimfrocket is a gnome with dark blue skin, bright pink hair that stands straight up on his head, and light blue eyes with flecks of red around his pupils. He’s energetic, bold, and loves nothing more than a good laugh! Mick acts as the band’s pianist and creative director. He’s the driving force behind the band’s constant name changes, and over-the-top performances. Mick was born in Jzadirune but was brought to the city of Cauldron to escape the Vanishing. Orphaned by the mysterious events and with few memories of those early years, Mick was raised in the Lantern Street Orphanage — the very same orphanage that recently had four children kidnpapped right from their beds! Determined to save those little scamps, Mick was very excited to take up this missing person’s case and follow it to its conclusion — particularly when he realized that it led to his one-time home. Mechanically Mick is a monk / bard (prankster) who attacks with wild kicks while playing his piano in battle. Partway through exploring Jzadirune he came into possession of a broken magical construct. He’s played by my seven-year old son.

Rabbity Castalle is a rabbitfolk waitress who works at the Tipped Tankard Tavern. A dancer and singer for the band Dinorabbit, Rabbity also has a pet panther named Panthy. She’s lucky, nimble, and quick, but a little skittish. One of her co-workers is one of the people who was recently abducted, so she’s very keen to solve this mystery and return him home. Rabbity is a hydrokineticist played by my six-year old daughter, using the rabbitfolk race. Rabbitfolk are a Pathfinder Compatible race created by my daughter (with some help) which will soon be published in the upcoming Realms of Atrothia: Primary Expansion by Sunburst Games (Kickstarter coming in February!)

The final member of our party is Aeris Caldyra, a local locksmith who was cajoled by her roommate, Rabbity, to join the band as a percussionist and set designer. With few friends to call her own, Aeris relented to the rabbitfolk’s request and is the least talented member of the band. The last worshipper of Alseta in Cauldron, with more than a few secrets and regrets, Aeris is a suli bloodrager with a chip on her shoulder. Always one to lend a hand, like her Grandfather Marzio once would have done, Aeris is determined to rescue the missing citizens of Cauldron. Aeris is my character for the Shackled City Adventure Path.

Although that’s the last of our PCs, that’s not the last of our party. The members of Dinorabbit are also travelling with a half-orc janitor named Patch! Patch is a big, stuttering, fool who works at the Lantern Street Orphanage — the very same place he was raised. Patch recently got recruited to the Last Laugh Thieve’s Guild and was asked to watch over an orphan named Terrem. Unfortunately, Terrem was kidnapped on the very evening that Patch went out to meet with with the guild. Distraught over the boy’s disappearance, Patch was pressured by Falco and Mick into helping them rescue the kids. And so, the poor one-eyed janitor finds himself heading into danger.

the team - malachite fortress
The team!

The Adventure

Our eclectic crew of musicians, janitors, and locksmiths, retraced their steps and re-entered the forge. Our heroes had battled enemy hobgoblins and goblins here two sessions ago in an effort to free three citizens of Cauldron who had been labouring here. With the battle won they sent their travelling companion, Keygan Ghelve, off with the freed prisoners. It was his job to bring them back up to the city and see them safely to the Church of Adabar.

In the time since they had taken down dozens of hobgoblin guards, but knew there could be more. Seeing nothing amiss Mick headed over to the door they had yet to peek through. He listened against it but couldn’t make out anything. Opening the door led to a large dining room lined with benches and tables. It was empty at the moment, but stray dishes on the tabletop and a distant murmuring told them that enemies were not far away. The group quickly did a sweep of the room, listening at all the various doors. Three were silent, one sounded like a kitchen, and the last was very noisy. My family discussed their options. Noise might mean trouble,  but the kitchen probably mean someone banging on a loud pot which could sound an alarm. And silence meant…

They weren’t sure.

Curious, my kids decided they should check out the quiet room first. They found a threadbare living room that slept at least three people, a pantry, and a larder. Nothing of interest. They moved towards the kitchen, when suddenly Panthy prickled up her ears. She wandered over to the noisy door and growled….

getting ready for game night - shackled city - malachite fortress
Game night!

“What is it, Panthy?” Rabbity asked. “You hear something?” Rabbity pricked her ears around. “I think… I think I hear a kid crying!”

“Well hurry up!” Mick exclaimed.

“Wait!” Falco proclaimed. He whispered something to his bird.

Ruby tweeted back melodically.

Mick drank a few defensive potions, Aeris drew her sword and Patch worried. When they were prepared, Falco quietly cracked open the door and peeked inside.

The room very large, with a raised stage in the back topped by three iron posts. Chains dangled from the top of the posts, ending at the manacled hands of three children. The kids from the orphanage! On the steps stood a strange figure in ill-fitting armour who looked like a mix between a dwarf and a troll. He clutched a fourth child by a chain around its neck and waved the kids face in front of another figure, this one a soft-looking gnomish fellow with blue skin, orange hair, and massive glasses.

“He’s good!” The troll-man bellowed.

“Oh, I don’t know about that Kazmojen!” the gnome-like creature argued. “I agreed I’d pay fifty gold for each child, but this one… This one is defective! There’s something about him I just can’t put my finger on.”

“Nonsense!” Kazmojen argued. “He’s got… spirit! Yes! Break him and he work harder than others. Forty-five!”

The gnome shook his head. “Oh, much too much work… And he spits!”

As if to punctuate this point the child spit in the gnome-like creature’s face. “I bite too!” he grinned.

Kazmojen yanked the child around by the chains clamped tight around his neck. Behind them a strange beast shifted. The quills that coated its back shook back and forth at the movement. The beast stretched its quadrupedal form and growled. It looked like some sort of quilled dog monster. A very large quilled dog monster.

While the trio argued over the cost of the kids, four other hobgoblins guarded the chamber. Two at a pair of double doors, one at a door across the room, and one at the door that Falco was peeking through.

“That’s Terrem they’re f-f-fighting over!” Patch whispered.

“The child that the Last Laugh Thieve’s Guild wanted you to protect?” Min asked back.

Patch nodded with worry.

“Ruby!” Falco whispered. “Do the thing!”

The bird fluttered into the room, chirping insults loudly in it’s sweet little voice. “HEY UGLY, OVER HERE!”

As the various ugly enemies turned to look at the offending bird, Rabbity shoved an invisibility potion in Panthy’s mouth with a clever grin. Then she pushed the door open hard so it smacked the hobgoblin on the other side in the back of the head. Rabbity clamped a hand over her mouth and giggled. Then she crouched down and whispered into the ear — she hoped — of her invisible panther.

Patch was too worried over the children — Terrem in particular — to wait any longer. He hurried into the room pointed at the people talking and stammered, “L-l-let the children g-g-go!”

Panthy slunk away from Rabbity — although what the panther was doing was a mystery. Mick stepped casually into the room and whistled a little tune. Then he made a funny face at the hobgoblin guard near the door. The guard let out a laugh. Then a giggle. With a confused look on his face he started laughing at the top of his lungs, then fell to the ground and laughed some more. Mick gave the hobgoblin a wink and casually stepped over him and into the room.

Aeris dashed into the room and held her sword out at the two slavers. “Leave the children or die!”

Falco stepped into the room and whacked the laughing hobgoblin in the head with his fine walking stick. Meanwhile, Ruby continued to taunt the hobgoblins. Rabbity managed to send a blast of water at another hobgoblin before the tall figure — Kazmojen — let out a loud laugh. He pointed at Patch. “You can’t have those three,” he said with a gesture at the crying chilling chained to the posts. “Them bought already. But you can have the biter. Forty-five gold!” Then he turned his hideous face on Aeris and pointed at her. “Kill.”

The dog-beast let out a loud howl and took a few paces forward.

“Now, now, Kazmojen. Kill HER you mean! Yes? Not kill me! Certainly not!” The little gnomish fellow hurried  up the steps to the back of the room and hid behind an iron post.

Finally the hobgoblins leapt into action. One tried to shoot down the irritating bird, while the others moved to attack Patch. He took a few heavy blows and already looked near death! The battle had barely even started! Clutching his daggers tightly Patch fought back against the hobgoblins, with Mick soon joining him.

facing off against kazmojen
The epic battle against Kazmojen, Prickles, and his minions! My daughter can be seen calculating the results of her rolls on the flip-mat.

Aeris swung her blade at Kazmojen, but struck only his sturdy armour. Seeing her outnumbered, Falco hurried over and placed a hex on the leader, lowering his AC. Suddenly Panthy leapt upon Kazmojen, biting, and clawing, and tearing! His armour deflected most of the blows, but Panthy’s teeth tore a hole in the back of his leg. Kazmojen roared in pain and anger, while Rabbity laugh.

Kazmojen pointed at the Panthy. “Prickles, KILL.”

Prickles looked from Aeris to Panthy, trying to decide which looked most tasty. Apparently deciding the panther was the winner, the dog-beast turned on Panthy.

“NO!” Rabbity exclaimed. She raced closer to the dog-beast, pointed at Kazmojen, and shouted, “KILL, Prickles! KILL MASTER!”

Kazmojen scowled at the rabbitfolk. Meanwhile, Prickles turned to consider this predicament. After a few moments he bit Kazmojen! The troll-man roared in outrage and swung his axe at Rabbity, but the nimble little kineticist dodged backwards. Taking advantage of his distraction Terrem yanked his chain away from Kazmojen’s grasp and made a break for it, running across the hall an out of the main doors.

“I’m out of here!”the strange gnomish fellow exclaimed. Then he, too, turned and fled. One of the guards fled with him.

The battle raged on. Mick and Patch took down the hobgoblin guards with daggers and wild kicks. Falco kept up his hexes, lowering Kazmojen’s defences and foiling his aim. Rabbity shot water blasts at Kazmojen from afar, while Aeris fought him in melee with her sword. It was a tough fight! Patch went down halfway through and, with no time to go heal the poor fellow, all they could do was hope he would survive. Kazmojen turned most of his attention to Aeris, nearly knocking her unconscious multiple times. If not for Falco’s constant healing near the end of the fight she would have died.

A short while after Terrem fled they heard his scream. A deep, gravelly voice told him “YOU SHOULD NOT BE HERE, TERREM KARATYS.”

Mick dashed over to the main doors and whipped them open, hurrying off to help Terrem. He caught a glimpse of a massive floating head, covered with eyestalks and a huge central eye.

A beholder!

“COME TERREM! I SHALL RETURN YOU TO YOUR HOME.”

There was a sudden flicker of magic, and the beholder and Terrem both vanished.

“B… Be… BEHOLDER!” Mick stammered in shock. “He… Kid… OH, NO!”

By the time Mick rejoined the fight, Kazmojen had fallen and Prickles was eating him.

Exhausted and bleeding from dozens of wounds, Aeris dropped her sword and fell to her knees. Falco and Mick quickly gave her and Patch what healing they could. They drank the rest of their potion reserves and searched the room in the hopes of finding more. Aeris freed the children, while Patch gave them all hugs.

“Terrem?” Falco asked Mick.

Mick shook his head. “Kidnapped by a beholder,” he whispered.

“What? Why would — Huh?” After a moment of shock Falco shook his head and hurried over to the other exit. He peered through the door and saw a bridge, but no signs of the gnome.

“We have to hurry and follow that weaselly guy! He might be about to leave with some slaves.” Mick urged.

Falco walked over to the children. “What’s that way?” he asked them.

Most were too scared to reply, but one of the children, a dwarven boy named Deakon, found his voice. “Cells! That’s where they kept us! Over the bridge and through the door. There’s a whole hallway lined with cells. I… I don’t know how many had people in them, but at least some did. I could hear them.”

Falco thanked Deakon, then beckoned Patch over. “We need to hurry and free everyone else. Patch, you’re in charge of the children. Wait here and wait for my signal. When its safe you can cross the bridge after us. We’ll keep it up as we explore, all right? Hopefully we can keep you guys safe, but if not, it’s up to you to flee with the kids. Get them back to the church.”

Patch nodded with a look of determination in his eye. He tried to stammer out an affirmation, but couldn’t find the words. Instead he nodded again. Then he kept Deakon and the two silent girls close.

Rabbity stood over the quilled dog. “Can we keep him?” she asked the others.

Aeris shook her head. “Rabbity, that’s… that’s not a dog. You can’t keep it as a pet. It’s a howler. They’re foul creature from the Abyss that feed on fear.”

Rabbity shook her head. “What? Nonsense! We’re going to be the best of friends! Aren’t we, Prickles?”

Prickles looked at Rabbity a moment. He growled… then stopped. He stretched his legs and back, and growled.

“We can’t keep it Rabbity,” Aeris repeated. “In fact, we should probably kill it.”

“Nuh-uh! He’s my friend! And he’s coming with us.” Rabbity hopped on top of Panthy, adjusted her saddle, and  loped off towards the door and bridge.

Prickles watched the rabbitfolk go. Then he looked long and hard at Aeris with eyes that showed far more intelligence than a normal animal. He growled at her.

Aeris adjusted her stance and clutched her blade tightly. Howlers were fierce opponents…

Prickles growled some more, then snorted in derision. It turned from her and followed Rabbity out onto the bridge.

“Well, shit.” Aeris remarked.

And so, having ‘befriended’ a howler, Rabbity, Mick, Aeris, and Falco continue hurried across the bridge, intent on saving what people they could.

As I packed up our gear and calculated experience, my daughter grinned. “Prickles is going to be my best friend.”

I tried to explain just how horrible a howler was. Even pulled out its picture.

My daughter just grinned. “Aww, cutie!”

“It’s not cute at all,” I retorted.

“Yes, it is! And we will be best friends! And Panthy, too!”

Faced with her chipper smile, I laughed. If she wanted to try to befriend a howler, I wouldn’t stop her. It had been raised to be a guard dog. And Rabbity was both great with animals, and diplomatic. Perhaps she could control it. But, control wouldn’t keep a howler alive or content. They lived to sow terror, and kill.

Rabbity would have her hands full.

How could it go wrong?! Right?

Wish her luck!

Jessica

life's bazaar d20diaries shackled city beholder
Life’s Bazaar is the first adventure in the Shackled City Adventure Path.

Behind the Screen

The Shackled City Adventure Path is a difficult to get your hands on adventure path published in eleven separate Dungeon Magazines, or available in hardcover from Amazon here or from Paizo Publishing’s website here. The first adventure, Life’s Bazaar is available in Dungeon Magazine #97 from Paizo Publishing’s website here.

Despite being a 3.5 Dungeons and Dragons Adventure Path, we’re running this campaign with Pathfinder (both the campaign setting and the ruleset). Our characters utilize content from many sources, some of which are listed below.

The shaman and the bloodrager classes, as well as the bloodrager archetype spelleater, can all be found in the Advanced Class Guide. The urban bloodrager archetype can be found in Heroes of the Streets. The Kineticist class can be found in Occult Adventures. The monk and bard are base classes found in the Pathfinder Roleplaying Game: Core Rulebook (or in a convenient travel-sized edition: Core Rulebook (Pocket Edition)  while the prankster archetype for bards can be found in the Advanced Race Guide.

 

Shackled City: Part Five: This Place is the Pits!

Welcome back to Cauldron, home of the The Shackled City Adventure Path! When we last left off our heroic musicians were investigating a series of missing person cases which recently culminated in the abduction of four children from a local orphanage. Fate led to our characters taking the rescue of these people upon themselves! They’ve tracked down the kidnappers, and discovered an underground complex run by slavers. They’ll have to work fast if they want to save their fellow citizens before they’re sold!

If none of this sounds familiar you can read this blog post, which details our characters, or continue on with this article to hear a quick summary and jump right into the action! You can also check out our previous adventures in Shackled City: Part OneShackled City: Part Two: A Mystery!Shackled City: Part Three: Jzadirune, and Shackled City: Part Four: Enter the Malachite Fortress.

The Shackled City Adventure Path is available for purchase in its entirety here. The first volume, Life’s Bazaar, is available for purchase here.

shackled city adventure path d20diaries
The Shackled City Adventure Path is a 3.5 Dungeons and Dragons Adventure originally printed in Dungeon Magazine by Paizo Publishing.

The Heroes

Our eccentric heroes are all members of ‘Dinorabbit,’ a musical band that changes its name frequently and was most previously known as ‘Boople Snoot.’ The band’s lead singer and song-writer is Falco Rhiavadi, a foppish noble bastard of mixed Tien descent whose father was devoured by a dragon when he was just a boy. A well-groomed, handsome man with an easy smile and a winning personality, Falco’s a black sheep among his family. Mechanically Falco is an oracle of life whose familiar is a jealous and demanding thrush named Ruby. Falco is played by my husband.

Mick Frimfrocket is a gnome with dark blue skin, bright pink hair that stands straight up on his head, and light blue eyes with flecks of red around his pupils. He’s energetic, bold, and loves nothing more than a good laugh! Mick acts as the band’s pianist and creative director. He’s the driving force behind the band’s constant name changes, and over-the-top performances. Mick was born in Jzadirune but was brought to the city of Cauldron to escape the Vanishing. Orphaned by the mysterious events and with few memories of those early years, Mick was raised in the Lantern Street Orphanage — the very same orphanage that recently had four children kidnpapped right from their beds! Determined to save those little scamps, Mick was very excited to take up this missing person’s case and follow it to its conclusion — particularly when he realized that it led to his one-time home. Mechanically Mick is a monk / bard (prankster) who attacks with wild kicks while playing his piano in battle. Partway through exploring Jzadirune he came into possession of a broken magical construct. He’s played by my seven-year old son.

Rabbity Castalle is a rabbitfolk waitress who works at the Tipped Tankard Tavern. A dancer and singer for the band Dinorabbit, Rabbity also has a pet panther named Panthy. She’s lucky, nimble, and quick, but a little skittish. One of her co-workers is one of the people who was recently abducted, so she’s very keen to solve this mystery and return him home. Rabbity is a hydrokineticist played by my six-year old daughter, using the rabbitfolk race. Rabbitfolk are a Pathfinder Compatible race created by my daughter (with some help) which will soon be published in the upcoming Realms of Atrothia: Primary Expansion by Sunburst Games (Kickstarter coming in February!)

The final member of our party is Aeris Caldyra, a local locksmith who was cajoled by her roommate, Rabbity, to join the band as a percussionist and set designer. With few friends to call her own, Aeris relented to the rabbitfolk’s request and is the least talented member of the band. The last worshipper of Alseta in Cauldron, with more than a few secrets and regrets, Aeris is a suli bloodrager with a chip on her shoulder. Always one to lend a hand, like her Grandfather Marzio once would have done, Aeris is determined to rescue the missing citizens of Cauldron. Aeris is my character for the Shackled City Adventure Path.

Although that’s the last of our PCs, that’s not the last of our party. The members of Dinorabbit are also travelling with a half-orc janitor named Patch! Patch is a big, stuttering, fool who works at the Lantern Street Orphanage — the very same place he was raised. Patch recently got recruited to the Last Laugh Thieve’s Guild and was asked to watch over an orphan named Terrem. Unfortunately, Terrem was kidnapped on the very evening that Patch went out to meet with with the guild. Distraught over the boy’s disappearance, Patch was pressured by Falco and Mick into helping them rescue the kids. And so, the poor one-eyed janitor finds himself heading into danger.

shackled city jzadirune group
The team!

The Adventure

Our eclectic crew of musicians, janitors, and locksmiths, stood in an empty forge which had clearly been the site of a slaughter. Our heroes had battled enemy hobgoblins and goblins only moments before in an effort to free three citizens of Cauldron who had been labouring here. With the battle won they sent their travelling companion, Keygan Ghelve, off with the freed prisoners. It was his job to bring them back up to the city and see them safely to the Church of Adabar.

The group spent a moment catching their breath, whispered a few prayers for the people they had saved, then turned their attention to their surroundings.

“…Right!” my son decreed.

We opened the right door and found ourselves in a cross shaped hallway with a variety of doors. There was the echo of muffled conversation in the air, with at least one of these nearby rooms inhabited. Warily, Aeris led the way forward. But as she reached the intersection she cursed! There were a pair of hobgoblin guards on watch at both ends of the hall! The pulled out their bows and grinned.

“Meal time, boys!” one of them bellowed. The muffled voices from the nearby rooms took up the call.

“Uh-oh,” my husband remarked.

Rabbity shot a blast of water at the nearest guard and leapt off Panthy.

“Eat the next person you see come out of there!” she commanded her panther as she gestured at the nearby door.

Panthy growled and prepared to fight. Meanwhile the guards pulled out their bows and fired arrows at our heroes. Aeris took a few hits, but Rabbity’s quick reflexes saved her from injury. Aeris moved to step forward only to have the ground fall out beneath her feet! Pit trap! She launched herself across the pit and came up in a roll, landing on the far side. With a backward glance she called out, “Watch your step!” Then she lunged forward and moved right up beside the hobgoblins. Finding their bows useless in close quarters they snarled at her.

“This won’t save your friends!”

“We’ll see,” Aeris replied defiantly.

Back on he other side of the pit Mick stood in the centre of the room and cast a magic spell, summoning his grand piano right into the hall. Then he began to play a happy little tune. As he played he danced, kicking his legs wildly. Falco pulled out a tanglefoot bag and tossed it at the guards on the other side of the intersection.

“Patch! Get in here! Are there any more traps?”

“I d-d-don’t know!” Patch stammered nervously. “I’ll ch-check!” He hurried into the room and looked around. “Yup! M-m-m-more pits right beh-h-hind us.”

“Where?”

“Here and there and w-w-well… Everywhere!”

“Don’t moooooove!” Mick sang. “Got it! Hold your grounnnnd, hold your grounnnnd, watch your steeeeeeep!”

“Aww man!” shouted Rabbity. “This place is the PITS!”

My daughter grinned. “Get it, Mom? Pits! And there are pit traps around us! Hahahahahaha! That’s so funny.”

I laughed.

malachite fortress - shackled city - this place is the pits - d20diaries
“This place is the PITS!” (Room M22 with surrounding guard and bunkrooms).

Suddenly a door beside Rabbity opened. Panthy launched herself at the offending door-opener, clamping down on their neck with her jaws and tearing at them with sharp claws.

“I hope that’s a bad guy,” my daughter remarked a little too late.

Luckily it was an enemy. But, even as they fell to the panther, more hobgoblin soldiers gathered in the room behind him. Hobgoblins crowded into the side hallways from the other nearby rooms, trying to get at at the intruders. A pair lunged at Mick only to get a kick to the face for their trouble. Rabbity splashed away with her water blasts from the centre of the group. Panthy fought with tooth and claw, and Patch leaped over the hidden pit and moved into melee with the southern archers. Luckily, as much as the odds were against them, only so many hobgoblins could engage the group at once. The battle was long and fierce, but soon our heroes thinned the enemies ranks until only a pair of hobgoblins remained. Aeris, bloodied and out of breath from taking on the northern guards, leapt back over the pit and helped her companions finish off the stragglers.

They waited for a while…. Out of breath and wounded… Weapons clutched in hand…

“What are we waiting for?” Rabbity asked the others quietly.

“Heroes always wait dramatically,” Mick answered wisely.

Rabbity waited another moment…  “But it’s boring.”

“Heroes deal with it anyway,” Mick replied.

Aeris, who hates wasting time, checked out the side rooms, searching enemies and chambers for useful gear. They found a cache of healing potions in a nearby guardroom and drank what they could. Patch leaped back over the hidden pit trap and told the group.

“There’s v-v-voices on the other side. D-d-doesn’t sound like pris-s-soners.”

“We go the other way, then,” Rabbity announced. “We need to find Griffin before he gets SOLD!”

At Rabbity’s insistence the group crossed the northern pit trap and entered the far northern room.

malachite fortress - book - shackled city - d20diaires

It lead to a grand square chamber with a massive chain-draped statue in the centre of the room.

“If that attacks me, I’ll be angry!” Mick exclaimed. “You go first, Aeris.”

“My hero,” Aeris replied with a roll of her eyes. She drew her longsword and moved forward, but the statue never moved. …The chains did! They thrashed and lashed at Aeris! She parried the chains and backed up. “Get out of its reach!”

The gang hurried back out of the hall and attacked it from afar. Being mostly immobile and draped all over a statue, the chains proved little trouble. All it took was time.

The band continued on, finding two secret passages and pair of grand double doors. One of the secret doors they discovered led back to the original entry hall, so they returned to the statue chamber. They pushed open the double door to find a massive bridge. Falco created some magical lights and sent them across the bridge. They illuminated a rough stone cavern that stretched farther than they could see. Far below the bridge was an underground river.

“Hmmm…” Mick grumbled. “The riddle said we would find the kids in the Malachite Hold. That place over there is just… rock.”

“It probably leads to the Darklands,” Falco announced. “It stands to reason. They need to sell their slaves to someone, and there’s no other settlements nearby. Not that would buy slaves, that is.”

Rabbity twitched her nose. “I do NOT want to go to the Darklands…. Let’s turn around. We need to finish exploring the fortress.”

“Agreed.” replied Aeris. She ushered everyone inside, shut the doors, and barred them. Then she listened at the second secret door. “Sounds quiet.”

“I think that prisoners would be noisy. They would cry and stuff,” my daughter pointed out. “And we missed some rooms back near the forge where we found those prisoners.”

“Oh, yeah! I want to go back that way! I had a good feeling about that forge-door!”

My husband, who clearly wondered what was behind the secret door right in front of him, chuckled. “Alright, alright. We’ll go there next.” As the gang got ready to retrace their steps and continue their exploration, we tidied up and got the kids ready for bed. Saving the prisoners would have to wait for another day.

Thanks for joining us, everyone! I hope you enjoyed getting to hear a bit about our crazy adventures. We’ll see you again soon!

Jessica

life's bazaar d20diaries shackled city beholder
Life’s Bazaar is the first adventure in the Shackled City Adventure Path.

Behind the Screen

The Shackled City Adventure Path is a difficult to get your hands on adventure path published in eleven separate Dungeon Magazines, or available in hardcover from Amazon here or from Paizo Publishing’s website here. The first adventure, Life’s Bazaar is available in Dungeon Magazine #97 from Paizo Publishing’s website here.

Despite being a 3.5 Dungeons and Dragons Adventure Path, we’re running this campaign with Pathfinder (both the campaign setting and the ruleset). Our characters utilize content from many sources, some of which are listed below.

The shaman and the bloodrager classes, as well as the bloodrager archetype spelleater, can all be found in the Advanced Class Guide. The urban bloodrager archetype can be found in Heroes of the Streets. The Kineticist class can be found in Occult Adventures. The monk and bard are base classes found in the Pathfinder Roleplaying Game: Core Rulebook (or in a convenient travel-sized edition: Core Rulebook (Pocket Edition)  while the prankster archetype for bards can be found in the Advanced Race Guide.

Shackled City: Part Four: Enter the Malachite Fortress

Today we’re heading back into Cauldron, home of the The Shackled City Adventure Path!

shackled city adventure path d20diaries
The Shackled City Adventure Path is a 3.5 Dungeons and Dragons Adventure originally printed in Dungeon Magazine by Paizo Publishing.

When we last left off our heroic musicians were investigating a series of missing person cases which recently culminated in the abduction of four children from a local orphanage. Fate led to our characters taking the rescue of these people upon themselves! If none of this sounds familiar you can read this blog post first, which details our characters, or continue on with this article to read a quick summary and jump right into the action! You can also check out our previous adventures in Shackled City: Part OneShackled City: Part Two: A Mystery!, and Shackled City: Part Three: Jzadirune.

The Shackled City Adventure Path is available for purchase in its entirety here. The first volume, Life’s Bazaar, is available for purchase here.


The Heroes

Our eccentric heroes are all members of ‘Dinorabbit,’ a musical band that changes its name frequently and was most previously known as ‘Boople Snoot.’ The band’s lead singer and song-writer is Falco Rhiavadi, a foppish noble bastard of mixed Tien descent whose father was devoured by a dragon when he was just a boy. A well-groomed, handsome man with an easy smile and a winning personality, Falco’s a black sheep among his family. Mechanically Falco is an oracle of life whose familiar is a jealous and demanding thrush named Ruby. Falco is played by my husband.

Mick Frimfrocket is a gnome with dark blue skin, bright pink hair that stands straight up on his head, and light blue eyes with flecks of red around his pupils. He’s energetic, bold, and loves nothing more than a good laugh! Mick acts as the band’s pianist and creative director. He’s the driving force behind the band’s constant name changes, and over-the-top performances. Mick was born in Jzadirune but was brought to the city of Cauldron to escape the Vanishing. Orphaned by the mysterious events and with few memories of those early years, Mick was raised in the Lantern Street Orphanage — the very same orphanage that recently had four children kidnpapped right from their beds! Determined to save those little scamps, Mick was very excited to take up this missing person’s case and follow it to its conclusion — particularly when he realized that it led to his one-time home. Mechanically Mick is a monk / bard (prankster) who attacks with wild kicks while playing his piano in battle. Partway through exploring Jzadirune he came into possession of a broken magical construct. He’s played by my seven-year old son.

Rabbity Castalle is a rabbitfolk waitress who works at the Tipped Tankard Tavern. A dancer and singer for the band Dinorabbit, Rabbity also has a pet panther named Panthy. She’s lucky, nimble, and quick, but a little skittish. One of her co-workers is one of the people who was recently abducted, so she’s very keen to solve this mystery and return him home. Rabbity is a hydrokineticist played by my six-year old daughter, using the rabbitfolk race. Rabbitfolk are a Pathfinder Compatible race created by my daughter (with some help) which will soon be published in the upcoming Realms of Atrothia: Primary Expansion by Sunburst Games (Kickstarter coming in February!)

The final member of our party is Aeris Caldyra, a local locksmith who was cajoled by her roommate, Rabbity, to join the band as a percussionist and set designer. With few friends to call her own, Aeris relented to the rabbitfolk’s request and is the least talented member of the band. The last worshipper of Alseta in Cauldron, with more than a few secrets and regrets, Aeris is a suli bloodrager with a chip on her shoulder. Always one to lend a hand, like her Grandfather Marzio once would have done, Aeris is determined to rescue the missing citizens of Cauldron. Aeris is my character for the Shackled City Adventure Path.

Although that’s the last of our PCs, that’s not the last of our party. The members of Dinorabbit are also travelling with two NPCs: Patch, the half-orc janitor, and Keygan Ghelve, a local locksmith.

Patch is a big, stuttering, fool who works at the Lantern Street Orphanage — the very same place he was raised. Patch recently got recruited to the Last Laugh Thieve’s Guild and was asked to watch over an orphan named Terrem. Unfortunately, Terrem was kidnapped on the very evening that Patch went out to meet with with the guild. Distraught over the boy’s disappearance, Patch was pressured by Falco and Mick into helping them rescue the kids. And so, the poor one-eyed janitor finds himself heading into danger.

Keygan Ghelve is a gnome locksmith and competitor of Aeris’. He’s also the reason people are going missing! Months ago strange creatures came up from Keygan’s basement — which leads to the abandoned gnomish enclave of Jzadirune — and kidnapped his rat familiar! They forced Keygan to forge them a set of skeleton keys that can open the locks he’d installed in Cauldron, and a list of all his customers. In the months since, skulks and dark creepers have used his home as a way station, heading out into the city, abducting people from their homes, and dragging them back underground through his basement. Keygan feels guilty, but he’s more worried over his rat than anything! The members of Dinorabbit followed clues that led to Keygan’s shop and discovered his role in the abductions. Although Aeris wanted to turn him in to the guard, the Falco and Mick insisted he come with them if he wanted to save his rat. He’d need to help rescue the kidnapped citizens of Cauldron and undo the damage he’s facilitated.

Aeris decided that after that she’d still have him arrested. She’s a stickler for the rules. …Usually.

mick frimfrocket construct shackled city
Mick Frimfrocket with his construct. Aeris and Patch can be see in the background.

The Adventure

Our eclectic team of musicians, janitors, and locksmiths, descended through hidden passageways, into the long-abandoned gnomish enclave of Jzadirune, on the trail of subterranean kidnappers! In time they discovered that the kidnappers had been using Jzadirune’s ruins as a base of operations. Although our heroes battled the skulks and their dark creeper minions, my players never found any signs of the kidnapped citizens of Cauldron.

What they did find was a door. The door led to a platform that, with the flick of a switch, descended down a shaft into the darkness. When the doors opened they found themselves someplace else. Someplace new. A place of dwarven construction, made from malachite.

My son and daughter gasped in shock!

“MOM! MOM! The riddle! The riddle says something about that mal-kite! We are almost there!”

My son read the riddle a few more times and double checked the notes that he keeps in his detective’s notebook (which is a copy of Detective Murdoch’s notebook from Murdoch Mysteries). “Hmmm… Yup! Those kidnappers must have been working for a duergar! He’s the true culprit!”

My daughter clapped her hands in glee. “Yes! We are almost there! I have to save my good friend Griffin who I work with! He was supposed to be married! His girlfriend is so sad she cries everyday! We must hurry! He could DIE!” She says the word ‘die’ with such drama. It’s adorable.

Aeris and Falco led the way, with Mick, Rabbity, and Panthy travelling in the middle of the group. Patch and Keygan took up the rear, with the cowardly locksmith strongly debating running away when no one was looking.

shackled city team
The team!

Our heroes entered the main hall of the fortress only to realize that the strange stone sculpture in the middle of the room was actually an earth elemental known as a stone spike! The beast slammed into Aeris, causing heavy damage and surprising the party. The battle was over in just two rounds, with Aeris and Rabbity dealing heavy damage to the brute — Aeris bloodraging with her longsword and Rabbity with her water blasts.  Mick inspired the group with his wonderful piano music. Falco and Patch had poor luck, not landing a single blow against the creature. And Keygan? Well, he didn’t even try to help. He just lingered at the back near the elevator, ready to flee if the party died.

The battle with the stone creature drew forth an ogre from a nearby chamber. The brute stunk like garbage and wielded a filth encrusted falchion which he swung around clumsily.

“More carrion for my larder!” the brute bellowed. “Very nice!”

“Carrion?!” My son exclaimed. “I know that word! I am not carrion!” He waved his arms around and pointed at the offending miniature ogre on the table. “I am a SINGER! Face the wrath of Mick Frimfrocket!!!”

Unbeknownst to my players the ogre was Xukasus, the fortress majordomo. The ogre was actually an otyugh, polymorphed into the form of an ogre long ago and his room, which was just off of this entry hall, was a massive heap of sewage, gore, and garbage. As the smell trickled out into the entry hall Keygan and Rabbity gagged. By the start of this fight Aeris was already heavily wounded from battling the stone spike. Falco gave her what healing he could and then she strode off, ready to intercept the ogre and protect her fellow bandmates. The battle was a tough one, with Mick urging Keygan to get into the fight and help. The gnome begrudgingly obliged, getting up close and sending a colour spray at the ogre!

Which didn’t work.

Keygan was nearly chopped in half by a falchion for his trouble, and tossed into the ogre’s bedroom for snacking on later.

(…Whoops!)

Aeris too, nearly fell, but Falco and Mick managed to keep her standing long enough with their magic that she took down the disgusting ogre. The group rescued Keygan, healed everyone back up to full hp, and searched the entry hall for anything of interest. After some hesitation they searched the ogre’s room as well. They spotted an iron chest in a massive pile of dung. They debated some more, then decided that whatever look was in that chest could stay there. They didn’t want it that bed. Not if poop was involved!

Which is too bad! It had a good deal of treasure in it. Haha.

malachite fortress - book - shackled city - d20diaires

Mick used his magic to clean everyone up, and then the group looked around. They discovered two secret passages, chose one at random, and continued on. They found themselves in a dead end hallway, which led to another secret door and a secret armoury filled with racks of armour and weapons. The group took it all — being in a band didn’t earn them much income! — and gave the construct some big sacks of gear to carry. Then they continued on again, finding themselves in a hot, stuffy forge.

There they finally found their first citizens of Cauldron! The dwarf, Sondor Ironfold, worked ceaselessly at a forge alongside three goblins. Nearby two other halfling victims, Jeneer Everdawn and the rogue Maple, sat in the corner putting together chainmail suits one link at a time. Four hobgoblins stood watch in this chamber.

As the group entered the room Panthy growled, low in her throat, and Rabbity launched a blast of water at the nearest hobgoblin. “Get ’em, team!” she called out.

The battle had begun!

This fight was a long one, with plenty of characters on both sides of the fight. The PCs and their allies fought the goblins and hobgoblins in relatively tight quarters, with the dwarf prisoner giving some goblins a few swings of her hammer, and the halfling prisoner Maple giving a hobgoblin a knife to the back. Only Aeris ended up getting hit with any frequency — due to her position on the front lines, not a lack of armour — but even then she only took a total of eight damage through the entire encounter. All our others heroes came out of it unscathed.

When the hall fell silent except for the crackle of flames my kids took it upon themselves to explain to the prisoners that they were about to be rescued by Dinorabbit — the coolest band in Cauldron! Maple was thrilled. Jeneer was clearly delirious with fear. And Sondor was… sad, quite frankly. She dropped her hammer to the ground and cried. They thought it was relief, at first, but it soon became clear Sondor was in mourning. She and her husband had been kidnapped together, but her husband had been sold as a slave four weeks ago. She knew she would never see him again.

My kids were quiet for a moment. It was the first time that they realized they might not be able to save everyone. People had been going missing from Cauldron for a few months. If their captures were slavers, surely Sondor’s husband wasn’t the only one who had already been sold…

My husband pulled out his list of missing people and put a little checkmark beside Maple, Sondor, and Jeneer. Then he crossed out Sondor’s husband, Lorthan. The look on my kids faces when that poor guy’s name got crossed off was a strange mix of solemnity and determination. It’s not a look I see on them often. Or ever, really.

“We’re going to get these people to safety right now!” My son / Mick announced.

My daughter shook her head. As Rabbity she said: “No! I’m not leaving here without Griffin! He is my friend and his fiancé cries too much with him gone!”

Mick grinned and pointed at Keygan. “He’s going to do it! Keygan! You get your wish! You have your rat back, and now your job is to bring these people into the elevator, up through Jzadirune, and back to Cauldron. Bring them to the Church of Adabar. That lady named…” My son paused. “I forget her name.”

“Jenya Urikas?”

“JENYA will help you! Now GO! Save people and redeem yourself!” My son pointed around grandly used his ‘serious hero’ voice.

“Yeah! And bring these bags of loot up with you!” Rabbity added practically. “Then the construct can help us fight again!”

Keygan, of course, needed no further encouragement. He groaned in relief, grabbed some bags, and left without even a goodbye. The newly liberated citizens of Cauldron followed after him, with Maple and Sondor lending a hand with the loot.

Our heroes stood alone in the forge for a few moments.

“Aww!” My daughter suddenly exclaimed. “We should have taken the stuff from these dead hobgoblins before sending Keygan away! Now we have to carry it!”

I laughed.

The group took what gear they could from the bodies, and explored the room. There were two doors leading deeper into the complex. My kids started to argue over which door to open, which is a sure sign that they’re getting tired. We paused the game there, with promises to play again soon. After all, they still had people to save!

Thanks for joining us, everyone! I hope you enjoyed getting to hear a bit about our crazy adventures. We’ll see you again soon!

Jessica

life's bazaar d20diaries shackled city beholder
Life’s Bazaar is the first adventure in the Shackled City Adventure Path.

Behind the Screen

The Shackled City Adventure Path is a difficult to get your hands on adventure path published in eleven separate Dungeon Magazines, or available in hardcover from Amazon here or from Paizo Publishing’s website here. The first adventure, Life’s Bazaar is available in Dungeon Magazine #97 from Paizo’s website here.

Despite being a 3.5 Dungeons and Dragons Adventure Path, we’re running this campaign in Pathfinder (both the campaign setting and the rules). Our characters utilize the following: The shaman and the bloodrager classes, as well as the bloodrager archetype spelleater, can all be found in the Advanced Class Guide. The urban bloodrager archetype can be found in Heroes of the Streets. The Kineticist class can be found in Occult Adventures. The monk and bard are base classes found in the Pathfinder Roleplaying Game: Core Rulebook (or in a convenient travel-sized edition: Core Rulebook (Pocket Edition)  while the prankster archetype for bards can be found in the Advanced Race Guide.

Maps, Jzadirune and Laundry–Oh My!

Another weekend has come and gone, and this one was busy! Between swimming classes, birthday parties, errands, and the weekly trip to the laundromat, there wasn’t much time for other activities. We played some board games with my daughter, my son started work on an ambitious dinosaur puzzle, and I posted in the horde of play-by-post games I’m involved in.

My family and I had a bit of time to play Shackled City. Aeris, Mick, Falco and Rabbity headed deep underground through forgotten secret passages and stairwells with Patch and Keygan (very unenthusiastically) accompanying them. They stepped foot into Jzadirune and explored a strange room where they heard birds chirping, gnomes laughing, and felt a breeze blowing on their skin. Massive masks hung on the walls. As they moved into to illusion-draped room to look around they discovered two strange doors–like giant gears that roll into the walls, these were the Doors with Teeth. My children were thrilled! But seeing a glimmer of light coming from the cracks around one of the doors, Aeris and Mick went to peek inside, while Falco moved deeper into the room.

Suddenly the masks on the wall began to sing, welcoming them to Jzadirune and warning them against pilfering. Although my kids loved it, and asked me to sing the song to them over and over, it wasn’t so great for their characters. The illusory song caused the figures beyond the lit door to notice the heroes. Quickly camouflaging themselves, the skulks vanished. They lay in wait to ambush the PCs, but after only one round of battle they ran off, deeper into Jzadirune through makeshift, rough tunnels that had been drilled through the walls.

Our heroes gave chase, engaging in a series of skirmishes against a pair of skulks. Eventually they came to a room with a strange mechanical construct in it, clearly the source of the roughly drilled tunnels. There a dark creeper ordered the construct to attack the intruders, in gnome. Mick laughed and told it to stop. The pair argued and bickered, giving the construct contrary orders until the creeper gave up and fled. Mick was thrilled with his new, neat, half-broken construct, and the group was off again, charging blindly through the tunnels, deeper into Jzadirune.

One battle into this place and they’re already super lost! Haha. But by then we were out of time, so further exploration would have to wait. I can’t wait to see what happens next!

In other news, Pathfinder recently announced a new product coming out soon. A new style of flip map tiles, which honestly look awesome. Similar to their old flip-tiles, these are double-sided, can be used with dry erase markers, and connect wonderfully to one another. The differences are in size (these are a bit bigger, and are square), and in number (these have a whopping 42 tiles per pack, as compared to the old ones which had  18). The tiles look great, and I’m curious to see how they’ll look and handle in person. The map tiles are due out in April.

PZO9488The other exciting release is for a book called ‘Disciple’s Doctrine‘ Like the other ‘Faith’ books before it (Faiths of Balance, Faiths of Purity, Faiths of Corruption, Faiths & Philosophies, etc.), this book is a soft cover intended for players that takes a look at a dozen complex philosophies that are found throughout Golarion. Including the Esoteric Order of the Palatine Eye, Magnimar’s mystery cults, and the Oracular Council of Po Li, this book is filled with a wide variety of doctrines. The one I’m most excited for? The Prophets of Kalistrade! FINALLY! What are they? I have no idea! What I do know? They’ve been name-dropped since way back in the first Pathfinder release, they’re important, they follow strange taboos, they wear white and gold, they wear gloves, and they like making money. Anything else? Nope! I’ve got no clue! I’ve been curious about this ‘faith’ for years, so I’m excited to find out. Like all the player intended soft covers, this book has a lot of traits, feats, spells and archetypes in it to make use of. I’m curious to see what it contains!

One final bit of excitement happened around my house this week. My husband decided he’d like to play a campaign with just me and him. So I named him the ones I have that he hasn’t played (not a very long list, haha) and he thought about it for a while. He narrowed it down quick, but was torn between Wrath of the Righteous and Iron Gods. So while he debates between two awesome campaigns, I’m going to crack out my first volume of each and give them a reread. It never hurts to be prepared!

That’s all for today. Thanks for checking in with us here at d20 Diaries. We’ll talk again soon.

Until next time,

Jessica