The Glyph of the Open Road, Sigil of the Pathfinder Society.
Another week has passed, and another of our OutPost games has come to an end. It was an oldie, but a goodie, from way back in Season 0. Scenario #06: Black Waters was an absolute delight. Put on by GM Shieldbug, the best GM I’ve ever had the opportunity to play alongside, my kids, my husband and I all had a ton of fun! Black Waters is designed for 1st to 5th level characters, and was written by Tim and Eileen Connors. In it, the Pathfinder Society sends its agents to the Tri-Towers Yard, an elite academy for the children of Absalom which was destroyed and flooded by an earth quake a decade ago. During the quake the school collapsed into an undiscovered necropolis, and the Pathfinders have been itching to get at the ruins ever since. Kept out of the mass graves by the (understandable) sentimentality of the influential parents whose children died in the tragedy, the Pathfinders have bided their time. Now known as the Drownyard, the Pathfinders are finally granted a chance! Sent to retrieve a magical ring, this scenario is more than just a dungeon delve. It’s got a surprisingly wide cast of entertaining characters to interact with, from influential noblewoman Lady Dacilane, to a gardener who is more than he appears, and the spirits of the dead themselves. I highly recommend this one!
Five lucky Pathfinders were chosen for the job, including my husband’s character: Enzo Jeggare, a Chelaxian occultist with a splendid moustache and a habit of summoning a dog to battle on his behalf. My daughter played Bunny Paras, a two-tailed kitsune druid with a fondness for dinosaurs and rabbits. Bunny Paras owns a rabbit breeding farm and is a vegetarian. In addition to her many pet rabbits, she has a pet parasaurolophus named Paras, who loves to dance and toot out rocking tunes. My son was paying Senton, an Ulfen ranger better known as Mr. Ice who fled south to escape the continual cold of his homeland: unfortunately, he’s still freezing anyway. I played my wood kineticist, Everbloom, a kitsune who grew up alone in the wilds and views life and death as just another fascinating part of existence. More than a little aloof and uncaring, Everbloom comes off as way nicer than she actually is. The final character was Tera Fosham, a veiled ifrit oracle with clouded vision whose healing touch and blessings were invaluable on this adventure. For more information on Enzo Jeggare, Bunny Paras, Paras and Mr. Ice, check out the following blog posts (Joining the Pathfinder Society and Signs in Senghor: Part One and Part Two) where I talked about their backgrounds, creation, and their first adventure playing Scenario #9-10: Signs in Senghor. To read about our adventures playing Black Waters, check out the gameplay thread, here.
Sigil of the Scarab Sages, a faction of the Pathfinder Society.
After wrapping up that wonderful game, my kids wanted to immediately begin another one, but my husband had other plans. Knowing he was only one adventure shy of a reaching level two, my husband suggested I GM them through another scenario this weekend, and my kids agreed. I spent some time thinking about what my kids love best about playing Pathfinder. Fulfilling faction goals, of course, which means missions that have importance to the Scarab Sages and the Dark Archives. My daughter loves adventures that contain animals and cute things. Definitely nothing with lycanthropes. My son loves missions where he gets to interact with colourful characters, and make friends. Also? Turns out he loved messing with the Aspis Consortium, which he saved his good pal Gideon Wren from. And my husband? Something he’s never done before. And surprisingly, he showed interest in missions regarding the Shadow Lodge. Awesome! So after a ton of sifting, reading and sorting through the scenarios I own, I made an absurdly long list of potential scenarios we could play, and set to work reading. In the end, I decided to run us through an old scenario from Season 0 intended for Tiers 1-7: Scenario #14: The Many Fortunes of Grandmaster Torch. Why, you might ask, did you choose to run that old thing? Well, for starters, Grandmaster Torch is an important character to both the Shadow Lodge and the Scarab Sages, so I definitely wanted to ensure my family got to meet him before we played later scenarios which might involve or mention him. Second, this scenario takes place in Qadira and involves the illegal smuggling of Osirian artifacts, a topic which would interest both my son and daughter’s characters, as they are members of the Scarab Sages. Third, it involves retrieving the stolen relics, all of which have magical properties, and turn out to be more dangerous than originally thought–aspects which could interest my husband’s character, who is a member of the Dark Archives faction. Fourth? This scenario has a lot of roleplaying opportunities, not just with your venture captains and Grandmaster Torch, but also with the people around each of the relics, and the people who possess them. And lastly, although this scenario might seem to be pretty straightforward, there’s actually a lot of ways that players who think outside the box could shake up or alter how the encounters are supposed to take place. And if there’s one thing my family’s good at, its coming up with crazy plans and ideas that no one’s accounted for. In short, I thought they’d have a blast.
And I was right!
The sigil of the Dark Archives, a faction of the Pathfinder Society.
We began our adventure with a short introduction to it’s setting: Qadira and the city of Sedeq, followed by our mission briefing with Venture-Captain Yasmin Kal’al (complete with pictures, of course!). From there we set out into the city, to track down the smuggler Matzal Chaim and determine who he sold the relics to. Bunny Paras and Mr. Ice were also interested in who his inside contact was within the Osirian Cultural Ministry, without whom the relics would have remained out of his hands. They found Chaim, and came up with a good plan to corner him, but he noticed them and fled into a bathhouse. While our Iconic filler character and Mr. Ice watched the outside entrances an exits, Enzo and Bunny Paras chased him into the bathhouse, and cracked out a bunch of wonderful skill checks to avoid slipping on wet tiles, pushing past crowds of bathers, jumping over baths, and seeing through stream. Enzo nearly slipped and fell on the tiles, while Bunny Paras was thrown off guard when she had to slip past a group of naked bathers who fled from Paras in a panic. In the end they caught up to their target, but they were too late. He had run into a private bath and was cut down by the guards–guards working for the notorious information broker, Grandmaster Torch. Lucky for them, Torch had the information they were looking for and was willing to part with it–for a price.
My kids had a blast interacting with the ever-creepy Grandmaster. My daughter immediately began trying to purchase other, non-related, frivolous objects from his associates for her rabbit farm (a giant rabbit statue and planter, anyone?), while my son offered Torch a whopping two dollars for the information. Hearing the price was 3,000 gold pieces, Mr. Ice sure was surprised! He bargained for the information by offering favours and was rewarded with four names–one for each person who had purchased one of the stolen statuettes. Mr. Ice promptly asked for more information on them, in exchange for another favour each. Grandmaster Torch was more than happy to oblige. With that information, my son set out to learn more by offering MORE favours, but was interrupted by Enzo Jeggare, who had to drag his companions out of the bathhouse before they agreed to any more favours and absurdities. Clearly, his companions had never dealt with anyone unscrupulous before! Not trusting the Grandmaster, Enzo himself led the group through the streets of Sedeq to find each of their targets.
Although it’s expected that the PCs will have to engage in four or five combat encounters during this scenario–some groups might manage three or four–my family managed to use quick thinking, cunning plans, distractions, summoned creatures and childish optimism to complete three of those encounters non-violently. That left only two battle encounters for the entire scenario. A real feat! The battles all went well, but weren’t particularly difficult for them. But in this scenario it was the interactions and roleplaying that really shined. Everyone had a BLAST.
After completing their mission and some minor interactions with their venture captain, the group was given an invitation to have dinner with Grandmaster Torch–an event which Enzo accepted with some trepidation, Bunny Paras was happy for, and Mr. Ice was over the moon. Seriously. He was SUPREMELY excited. In the end he decided that Grandmaster Torch was his second favourite NPC, and he wanted to make him his best friend–alongside Gideon Wren, of course! Mr. Ice invited Grandmaster Torch to his upcoming birthday party, and the group bid him farewell.
And so our scenario came to an end. As their third scenario, they got to spend some time levelling up their characters to level two, and purchasing gear. And which adventure will they go on next time?
I’m thinking… Scenario #7-10: The Consortium Compact! It’s a low level, repeatable scenario involving the Aspis Consortium that I think my kids will rally have a ball with!
Well, April’s here and that means rain and puddles and flowers all around. Or it should, anyway. Instead, we’ve got another cold snap and some snow where I live. But soon! Oh, SOON it will feel spring-like outside! Eventually…
Whatever the weather, Spring Break and Easter have just come to an end for us, and my kids are back in school. My son’s more than a little put-out with this situation, but my daughter’s thrilled to get back to Kindergarten and have some fun. Plenty has happened for us this past week, and it’s been more than a little busy. My daughter obsessively loves rabbits, so Easter is her favourite holiday. In fact, the only thing she likes better than Easter is her birthday, which also passed last month, so this time of year’s always a little bonkers. Aside from Easter events, egg hunts and dinners, we also took my kids to get their picture taken with the Easter Bunny at the mall, and tried to squash in enough time to pick up a gift for my kids. My daughter ended up picking out her own Easter gift when she discovered a children’s stuffed chair–that was a pink rabbit. She’s quite pleased with the gift, and sits in her rabbit chair constantly.
We had two opportunities to get some d20 gaming in this week, although we had hoped to get three in. This past Tuesday my kids sifted through their many, many, MANY characters and took a look at the adventures that each adventuring party was in the middle of or about to embark on. They decided to each pick a group and we’d play one on Tuesday, and the other on Friday. My son chose our aptly named ‘Jungle Characters’ while my daughter chose our much beloved ‘Goblin Characters’ who are about to finish up We B4 Goblins! (which is a FREE download and great fun, so you should definitely click that link! Haha). Deciding we’d start with the Jungle crew, I cracked out my old Dungeon Magazine, Volume #136, and we got right down to playing a modified Tensions Rising. Unfortunately, we ended up busy on Friday and didn’t have time to play our trouble-making goblins, but we did find time on Saturday to begin our second adventure with our Starfinder characters! We embarked on an important Wayfinders mission to Elytrio with Yesteryear’s Truth. Full details on our play sessions this week will appear in an upcoming post, but for now, just know that we had a ton of fun!
In Starfinder news, Pact Worlds was released last week, which we’re itching to get our hands on in my house. Seriously. Even my husband wants that one! And today it just became sanctioned for Starfinder Society Play. Nearly everything in the entire book is an option. Now, if only I owned it… There were also two new Starfinder Society Scenarios released, which I did splurge on. Scenario #1-10: The Half-Alive Streets is a tier 1-4 mystery involving a lethal bio-tech augmentation that sets the PCs loose on Absalom Station. While Scenario #1-11: In Pursuit of the Scoured Past is a tier 3-6 that sends the PCs to the library world of Athaeum, where they’re on the hunt for information about the Scoured Stars Incident. Also joining you? Some Hellknights from the Order of the Pyre! How could it go wrong? Neither of these scenarios involve starship battles.
Later this month the volume five in the Dead Suns adventure path will be released: The Thirteenth Gate. Dead Suns begins with Volume One: Incident at Absalom Station, which I’ve found great fun. They’ve also announced the next Starfinder Adventure Path. For those of you who don’t know, Starfinder Adventure Paths are going to be of varying lengths. One six-part series, followed by two three-part series’. This means that once Dead Suns wraps up we’ll be treated to Against the Aeon Throne, which is a three volume series that begins at level one with The Reach of the Empire. This Adventure Path pits the PCs against the Azlanti Star Empire which I’m absurdly excited for! Afterwards we’ll get to play Signal of Screams, which begins at level 7 with The Diaspora Strain. I’m particularly interested in this one as it strikes me as a horror themed space adventure which is just AWESOME. I can’t wait to see how it unfolds.
As for Pathfinder, the second volume of War for the Crown, Songbird, Scion, Saboteur has been on game shelves for a while, but volume three, Twilight Child, is due out later this month. If you’ve been reading my blog lately you’ll know that I’m super excited for this campaign, although I’m not yet lucky enough to own it. Last month Merchant’s Manifest came out, which admittedly, I’m not very excited for. But, later this month a sourcebook on the creepy nation of Nidal is released. Called Nidal, Land of Shadows, this IS a book I’m thrilled for. I’ve always been drawn to this ominous place and I can’t wait to see what they do with it. The Pathfinder Society has two neat scenario’s out this month. The first is Scenario #9-16: Fallen Family, Broken Name, which is a series of five one-hour quests that take place in Isger and revolves around the now deceased Irrica family who were said to command some kind of supernatural forces. Sent to discover this weapon and the family’s secrets, this scenario sounds like a lot of fun. Plus, if I’m being totally honest, I’ve never had the chance to play in Isger before. This scenario is intended for tiers 1-5. The second scenario recently released is Scenario #9-17: Oath of the Overwatched, which returns to the constantly cursed Blakros Museum and directly involves the Dark Archives faction. I’ve been a big fan of this series of scenarios from way back during Season 0, so I’m desperate to play this one! Intended for tier 5-9, this one’s going to be tricky!
In other news, my whole family’s been loving their play-by-post campaigns they joined for OutPost. My children and I finished one of the scenarios, Scenario #45: Delirium’s Tangle, over a week ago, and my daughter immediately set out to bring her beloved oracle, Lady Naysha into another adventure. She has since joined up in a game of Scenario #5-08: The Confirmation, alongside one of my husband’s new characters. Meanwhile, my son’s forgetful wizard, Fuzzzy, alongside his pet owl, Bobby, joined up to play Master of the Fallen Fortress, a free Pathfinder Module which is sanctioned for Pathfinder Society play. Lady Naysha and Fuzzzy were both previously introduced in this blog post. My character, Juno Berik, has yet to join another game. For those of you curious, our escapades in Delirium’s Tangle can be found here. My husband has had such fun playing his occultist Enzo in our still ongoing Black Waters adventure, that he made three new Pathfinder Society Characters. Toban Tangletop, an eccentric gnomish chef and inquisitor of Shelyn is joining Lady Naysha on her Confirmation; Ruslo, a roguish Varisian slayer who fights with a grappling hook and has a bone to pick with the Aspis Consortium is playing alongside Fuzzzy and Bobby in Master of the Fallen Fortress. And finally, Jeb Barlo, a water kineticist swamper from Wartle, has just begun to tackle Scenario #0-23: Tide of Morning. One of my Starfinder characters has also completed one of her OutPost games: Aurora Vim, a stylish and vain ysoki envoy with a chipper attitude and an ego bigger than a starship. Better known as Rora, this quirky little ball of fun just made a name for herself by tracking down a fugitive on Akiton and saving an entire town in Scenario #1-02: Fugitive on the Red Planet. To read about her adventures on Akiton, check out the completed gameplay thread, here.
And, in anticipation of Pathfinder Playtest, we’ve been reading Paizo’s previews of the new ruleset on their blog. Recent articles include information on critical hits, critical failures and a system that they’re calling the four degrees of success, and a rogue class preview. But, my personal favourite? The details they shared about those beloved pyros: goblins! Colour me intrigued, Paizo!
I hope, like us, your last week has been full of fun, and the glorious sound of rolling dice.
I love the Starfinder Roleplaying Game: Starfinder Core Rulebook. But, I also didn’t want to leap right into Starfinder with my own custom adventures. I wanted to try out some published adventures first. Obviously, there’s not many options right now. There’s the Starfinder Adventure Path: Dead Suns (Part One: Incident at Absalom Station), which looks great, but I didn’t want to lock my family into a long campaign with their first characters. I wanted to do something short. Something that got started right away. That hopped right into the action!
So I turned to the Starfinder Society Scenarios–more specifically, Into the Unknown! Into the Unknown is the first of the Starfinder Society Quests. It’s a tier 1 scenario and is a free download on Paizo’s website. As a quest, it’s formatted a bit different than the other scenarios. Instead of being one four hour long adventure, its a connected series of five short one-hour long adventures. Each of these short quests forms one cohesive, wonderful adventure that feels much grander in scope than your typical scenario. These quests are meant to be played in order, and intelligence gathered in the first four quests can provide you with an advantage in the final quest. The adventure itself has got a bit of everything in it: fun social interactions, local combat, and starship battles. If you’ve read my reviews on the current Starfinder Scenarios which are available, you’ll know that Into the Unknown is one of my very favourites. So, it should come as no surprise that for my family’s first experience playing Starfinder, I picked up Into the Unknown.
But, first, we had a decision to make. We had made our characters for play in Starfinder, not specifically for the Starfinder Society. The rules for character creation are slightly different. Most noticeably for us, halflings are not legal for SFS play as of yet, and my daughter’s robot rabbit may not be strictly legal. After talking it out together, we decided to make our characters legal for SFS play, which required minor changes, and then play Into the Unknown for SFS credit. Afterwards, we’d reevaluate, and decide if we wanted our home campaign to continue as SFS legal, or we would retire from the Starfinder Society and continue on as a regular Starfinder campaign. So, after some fiddling, we set out Into the Unknown. For full details on our characters, check out my previous blog post, Starfinder: Character Focus.
My family spent some time deciding how well they knew each other. In the end, we decided that only one of them–my daughter’s ysoki, Hoponisa–was a Starfinder Agent. A member of the Wayfinders, Hops acts as a contact with a specific group of mercenaries–our other PCs: Tucker Aetherfoot (an operative played by my husband), Vishkesh (a shirrin mechanic with an engineering drone named Rijin, played by my son), and Aya (a kasatha mystic who believes each life if precious and worth saving). Together, Hops and her hired help travel the Vast, deploying drift beacons for credits at the behest of the Wayfinders Faction. After discovering new planets, collecting data on their environments, and deploying drift beacons, the group prepares a report on the planet for the Wayfinders, which allows them to better prepare proper Starfinder teams for further investigation. The mercenaries make some decent credits, and the Wayfinders get to expand their influence without using up valuable Starfinder resources and personnel. This allowed their characters to be allies–friends even–and ‘Starfinders’ without committing their characters to a lifetime of SFS. Thus prepared, we gathered our equipment and got ready to set out Into the Unknown!
Due to their backstory, our session began with a bit of preamble. The group arrived back in Absalom Station and turned their intel over to the Starfinders for some hard-earned credits. Their’s is not the only ship to go on such missions, there’s a few and they’ve formed something of a fraternity. They socialized for a few days in between missions with the other ships and crews, only to realize that one of their fellow Vast explorers, a fully sanctioned Starfinder vessel called the Unbounded Wayfarer, never showed up. This was odd, but not unheard of. Missions involving the discovery of unknown planets was always dangerous, and unforeseen circumstances often popped up which could delay ships by a few weeks. Surely they would run into them next time!
Unfortunately, Hoponisa has some bad news for them. After reporting her information on their last mission to her superior, Venture Captain Arvin, she was told to fetch her mercenary friends for a special mission involving the crew of the Unbounded Wayfarer! Oh, no!
This brought us to the proper start of Into the Unknown‘s first quest, Station, which begins with a briefing hosted by Venture Captain Arvin, of the Starfinders. Arvin’s a friendly lashunta, with brown skin and green hair. He was endearing, and the group seemed to like him quite a bit. However, this mission is urgent, and they have little time to spend interacting with Arvin at the beginning of this quest. Thankfully, Arvin makes many appearances in the current Starfinder Society Scenarios available, so I fully expect them to grow to love the guy as they interact with him time and time again.
More pressing for my players, was the purpose of the briefing. Arvin had just received word that a pawnbroker from the Downlow neighbourhood of Absalom Station had come into possession of some Starfinder Insignias. Insignias belonging to the crew of the Unbounded Wayfarer, who were quite late in reporting back to the Station! Worried, Arvin is dispatching the group to meet with the pawnbroker, a vesk named Julzakama, in order to purchase the Starfinder Insignias back and determine how he got ahold of them. The price had already been negotiated, and the credits transferred. All that remained was to complete the deal. With hope, this intel could allow them to discover what happened to the Unbounded Wayfarer.
My players were so worried for their friends that they set to work nearly immediately, asking few questions of Arvin. They ascertained where Julzakama could be found and the name of his pawnshop (Julzakama’s Loans). They also discovered that some Starfinder Insignia are more than just badges and pins. Many hide secret information and can encrypt or decrypt information the the Starfinders would prefer to keep hidden.
Thus prepared, the group hurried off through the poor, densely-populated, Downlow neighbourhood in order to get to Julakama’s Loans. They found the place without difficulty, and entered the crowded little shop to look around. They found it stinky and crowded, and filled with relatively useless bits of junk, so they approached Julzakama right away.
Julzakama turned out be a lot of fun. My whole family–especially my kids–loved roleplaying with the swaggering, aggressive vesk. They saw through his attempts to con them out of some extra credits, and bargained for information on the seller of the insignias with aplomb. Soon, they discovered that the seller was a female named Exegara. She wore a flight suit, and had clearly come off of a long trip. Once she had her money she asked about purchasing clean skeletons and he directed her to the Vat Garden.
Vishkesh made a purchase from the store in thanks, before the group hurried out into the ‘streets’ of Downlow and made their way to the Vat Garden. Hoponisa let the others know that the Vat Garden was a flooded garden run by a family of ysoki. In addition to selling the plants they grow throughout Absalom Station, the ysoki also act as a mortuary for the poor, and accept corpses for fertilizer. My son, being a young environmentalist, decided that this was perfectly acceptable, and couldn’t wait for his character to meet the ysoki!
Once again, they found the Vat Garden without trouble. A multi-level, dynamic environment, packed full of dense plant-life and surrounded by catwalks, this location turned out to be a lot of fun. Upon arriving they heard people sifting through the garden and saw no signs of the ysoki family who owned the gardens. Worried, they spread out to cover the various ladders and stairs that led down from the catwalks into the garden, and snuck up on the occupants. Vishkesh sent his drone flying above the Garden, before Vishkesh himself called out to greet the people hidden in the garden. His reply was a shot from a laser pistol! Deciding that this was unacceptable, Tucker hopped out of hiding to get the jump on the shooter, while Hops and Aya descended into the garden from the other exits.
The battle in the Vat Garden turned out to be a lot of fun, but quite a challenge! My kids worried over the fate of the ysoki family the entire time. Aya took one heck of a beating, while Hops stayed out of the way and fired her laser pistol at the enemies. Tucker proved an invaluable asset, dashing around and making great use of his trick attack ability. Vishkesh’s drone fired his flare gun at the enemy from above, which helped draw attention to their locations. Vishkesh realized after his first shot with his flame thrower, that he probably should have invested in a different gun. Although it was wonderful shooting a line of fire through the plants at his well-hidden enemies, my son was very sad about the damage it caused to the plants! In the end they subdued a female ghoul–Exegara–and her hired mercenaries just as they were digging skulls and bones out of the wet, deep mud at the bottom of the Vat Gardens. Our Starfinder heroes had knocked everyone unconscious, including Exegara. Fortunately, they discovered a data pad upon her and managed to learn a great deal of information. Even if it was weird using a data pad made of bone, metal and necromantic magic! They decided that Eoxian technology was very disconcerting!
Turns out Exegara had recently joined the Corpse Fleet, a unit of violent renegades from the Undead planet of Eox that believe living beings are nothing but chattel and prey. She sailed on a vessel known as the Endless Threnody. While travelling through the Vast they picked up a distress signal from the Starfinder ship, Unbounded Wayfarer. Following the distress signal to a desert planet surrounded by asteroids, the Endless Threnody found that the Unbounded Wayfarer had crashed. Although the data-pad made no mention on if any of the crew had survived, it did mention that they thoroughly looted the Starfinder vessel and acquired several treasures, including the Starfinder Insignias. From there, the Endless Threnody left the planet. But, before they could enter the Drift they were attacked by a ship called the Lawblight. Surprised and crippled, the Endless Threnody managed to escape into the Drift, but was promptly stranded within. Exegara took a smaller craft and was dispatched to Absalom Station for the purpose of acquiring the parts needed to repair the Endless Threnody. Unfortunately, she had to sell much of their treasure in order to cover the costs–the Starfinder Insignias included. Although the data pad did not include information on the location of the Unbounded Wayfarer, it did include the coordinates of the Endless Threnody within the Drift. If they could access the databanks of the Eoxian ship, they could discover the coordinates of their friends ship.
Hops, Tucker, Vishkesh and Aya were all upset by this news, and decided that they had to report to Venture Captain Arvin immediately. But first…
The station authorities arrived on the scene, led by four interesting ysoki. As the ‘cops’ took the mercenaries and Exegara into custody, the ysoki family approached the PCs to ask who they heck they were and what they were doing here.
My family had a blast roleplaying with these four quirky characters. Admittedly, it helped that I had images prepared for each of them, which is not contained within the module. So, they happily spent some time roleplaying with Grandma Gold, her sons Scum and Mix, and her grandson Spike. Eventually, they remembered the urgency of their mission, and bid the ysoki goodbye before hurrying off to the Lorespire Complex to report to Venture Captain Arvin.
With that, we immediately segued into the second quest of Into the Unknown, Adrift. This quest begins with another mission briefing, which was streamlined considerably for us, since we were moving right along with the action. Arvin thanked their characters for their hard work, lent them a Pegasus Model ship called the Loreseeker, and sent them off into the Drift to corner the Endless Threnody.
Here we took a break to talk about the rules and roles for spaceship combat, which promptly led to a large argument. Neither of my children, who were made to be awesome ship mechanics, wanted to fill the mechanic’s role. Both fought over being pilot for a while, with Vishkesh winning based on the fact that he took the Ace Pilot theme and was a better pilot. My daughter begrudgingly took over the role of mechanic, being the only person left who was any good with it. Tucker took a spot as a gunner, and Aya took over as captain, being incompetent with all forms of technology and the only party member with any sort of social skills. Unfortunately, at the word ‘captain’ both of my kids got right back into arguing, this time over who got to be the captain, despite that they would both be horrible at it. In the end, we decided everyone had to assume the role they were best at and, for our next adventure, if they wanted to switch around their skills to fill other roles, they could do so. But for now, it was time to get going again. By then we were out of time for the day, so we took up playing Adrift the next day.
As our second session began, there was more arguing from my kids over their roles onboard the starship, but we got past it pretty quickly and the Loreseeker finally left Absalom Station. Travelling through the Drift, the trip took two weeks. My family had great fun describing their interactions during the trip and learning about the Drift. Soon, we moved along, though, and the Endless Threnody came within range of their sensors.
As an Eoxian made ship, the Endless Threnody proved quite an ominous sight. Made of bone, steel, and powered by necromantic engines, the ship featured a blood-red lens that looked a lot like an eye, staring out at them. The ship was open to the depths of space, making it impossible for anything living to survive unprotected. In a flash, the ships detected each other, and both fired up their defences. Our first starship battle was underway!
As our first starship battle experience, this fight was a little rough. Everyone was new to their roles and two of our players were under seven. The cheat-sheets that Into the Unknown provided were very helpful, but there was still a lot of referencing our Starfinder Roleplaying Game: Starfinder Core Rulebook, which slowed down the battle considerably. All in all, the experience was complex, but fun. Both of my kids decided they enjoyed starship battles, even if they didn’t enjoy their roles as much as they hoped. In the end the Loreseeker took down the Endless Threnody, and we launched into the third quest from Into the Unknown, Boarding.
Slowly, our players piloted their ship up alongside the Endless Threnody. They would need to board the creepy bone-ship and make their way to the bridge, where they could access the ship’s databanks and discover the location of their friend’s crashed ship. For obvious reasons, they approached with caution. Hops shifted roles from mechanic to science officer so she could scan the ship. They detected a harmful necromantic energy signature on board, and decided to dock at the rear cargo bay, in order to avoid the surges damaging their own ship. They ensured their armour was fully protecting them from the dangers of outer space–which is was–and then Hops cast life bubble on everyone–just in case! Finally, they approached, and Vishkesh deftly piloted the Loreseeker into position without damaging it.
After boarding, they found the Endless Threnody had artificial gravity, but was lightless, and was indeed open to space. In fact, if they were brave enough, they could actually reach their fist out through the gaps in the bone wall right out into the Drift. DISCONCERTING!
The PCs readied themselves for battle and began to explore the cargo hold. There they found a magical computer terminal which allowed them to learn a bit about the Endless Threnody, how it functioned, and mitigate the deadly necromantic surges by deactivating a few of the ship’s necromantic engines. The rest could not be accessed from this terminal, so they group left the cargo hold and set off down the bone and steel hallways to find the bridge. Unfortunately, the ship was not undefended. Although most of the undead aboard were destroyed by the ship battle, a few still roamed the halls! As the group spread out to find their way through a series of branching hallways which were within reach of the harmful necromantic power surges, the skeletons surged out at them.
This battle was tricky! The skeletons, coupled with the necromantic generator made for some tough mechanics. In addition, our party was split up. While Hop worked on shutting down the generators from inside the area of the surges, Tucker protected her. Meanwhile Vishkesh and his drone Rijin were left with the job of fighting the rest off! Vishkesh suffered heavy damage, and his drone was nearly destroyed! Luckily, Hops had good luck with the computer terminal, and managed to shut off the nearby necromantic engines, which put an end to the harmful surges (in this area, at least). This gave the group the edge they needed to regroup and turn the battle around. In the end, everyone survived the encounter against the skeletons and they PCs continued on to the Bridge where they hacked into the computer and transferred all the data they could to Hop’s computer. Armed with information on the Unbounded Wayfarer–their friend’s crashed ship–and on the Lawblight–the space pirate ship that disabled the Eoxian ship in the first place, the group quickly left the Endless Threnody.
Back aboard the Loreseeker, my family debated for a short time over the fate of the Endless Threnody. In the end they decided to destroy the ship, by turning their weapons onto it and blowing it up once and for all. As Vishkesh piloted the Loreseeker off through the Drift, Hop and Tucker got to work deciphering the data they had uncovered.
This brings us to the fourth quest of Into the Unknown: Salvage. Their recently recovered intelligence has revealed that the Unbounded Wayfarer crashed on a planet called Ulmarid in the Vast. Quickly, they reported to Arvin, and he responded by holographic message, urging them to continue on to the unexplored planet and discover what happened to the Unbounded Wayfarer. There they must rescue any survivors, and slot the Starfinder Insignias into the bridge’s computer console, decrypt the information stored inside, and bring all of the information back home to the Starfinders.
The group happily accepted their new mission goals and flew off through the Drift to Ulmarid. Sounds simple, but this wasn’t going to be a walk in the park. Although Ulmarid was unexplored, that didn’t mean it was undiscovered. Previous landing groups had managed to discover some basic information on the planet. It was a desert planet wracked with fierce storms. In addition to weather, visitors would need to contend with the large number of dangerous, violent beasts who make the planet home. Beneath the surface are a network of artificial square tunnels with no discernible purpose. Finally, the approach was dangerous, as Ulmarid’s two moons collided ages ago, shattering into pieces that now orbit the planet in its upper atmosphere.
Despite the risk, my family was itching to finally get the chance to examine the Unbounded Wayfarer. And after a quick trip through the Drift they had reached Ulmarid. After scanning the planet for extra dangers, which turned up nothing, the group decided to fulfill some character goals by deploying a series of Drift Beacons on Ulmarid. They chose three optimal deployment locations, with a location near the Unbounded Wayfarer as their fourth spot, and flew down to the surface. Vishkesh proved a capable pilot and they managed to deploy the beacons and get them online without trouble.
Finally, they landed on the surface, near the location of the Unbounded Wayfarer. The nearest safe landing zone was only a short distance away, but travelling between the two location proved harder than expected. A sudden storm overtook the group, raining down toxic crystals that could tear right through your flesh. Luckily, the group noticed before being pincushioned, and managed to take some precautions, preventing the toxins from affecting them too much with some special plant bulbs they were gifted by the ysoki from the Vat Garden back in quest one. Wounded, but not too worse for wear, they finally came within sight of the Unbounded Wayfarer. Unfortunately, intel from the Endless Threnody was spot on. The ship had crashed, and the Unfounded Wayfarer was a wreck.
Suddenly there was a rumbling, and the ground shook. A massive monster leapt from the sands and attacked. Known as a skreebara, this large burrowing beast had six legs, and a carapace of reflective crystals. Of all the battle featured in Into the Unknown, this one was the one I was most worried for. As a CR 3 challenge against only four level one characters, it would be tricky. Fortunately, Hoponisa noticed a massive starship gun still mounted on the back of the Unbounded Wayfarer, and hurried over to it, unleashing massive damage on the beast. Coupled with some good luck, the group came out just fine. And with that, they approached the wreck of their friend’s ship.
They were very saddened–my kids especially–to find that none of their friends had survived the crash. However, this wasn’t unexpected. They had already been picked over by an undead crew of people-eaters. So, with some tears (in character) they set about retrieving the classified data from the ship’s computers. Meanwhile, Tucker salvaged a bunch of valuable crystals from the dead skreebara’s corpse, and Vishkesh examined the ship itself, discovering that the Unbounded Wayfarer was in a fierce space battle before crashing, against a ship with weapons eerily similar to those that took down the Endless Threnody. Had the same space pirates that attacked the Corpse Fleet been the true cause of their friends deaths?
When there was nothing else they could do, they deployed their final drift beacon and headed back to their ship. All that was left was to pilot their ship back through the asteroids, reenter the Drift, and head home to Absalom Station.
Or was it?
On the way out of the asteroids, just as they were almost free of Ulmarid, a ship came into view. The Lawblight! The space pirates who had taken down not only a battle ship of the Corpse Fleet, but also been their death of their fellow Starfinders!
As the law blight flew out to ambush them, it’s captain hailed them, taunting them with their impending death in overly theatrical fashion.
“Yar! Beg for your lives before Captain Rook and the Lawblight blow you to bits!”
My kids responded by throwing up their shields and preparing for battle. The final quest, Lawblight, had begun!
With Vishkesh at the helm, dodging asteroids was easy, but the many guns of the Lawblight would be another matter entirely. Luckily for them, the vast amount of intel they had retrieved and discerned about this ship gave them an advantage.
This starship battle ran a lot smoother than the first. Not only had we already gotten the hang of starship combat from the previous battle, we’d all grown accustomed to our roles a bit. In addition, my children’s anger at these space pirates made them completely forget to argue over their roles on the ship. They were ready for vengeance!
The battle went easier than expected, and in short order the Lawblight was defeated. The Loreseeker had triumphed! With their mission finally complete, the PCs activated their Drift Engines and left Ulmarid behind, for Absalom Station.
As our first Starfinder adventure came to an end, they got a chance to see Absalom Station from afar. Venture Captain Arvin was waiting for them as they disembarked, with congratulations on a job well done. He offered them a reward, above and beyond their typical credits owed, and accepted a full report of their mission. Those PCs who weren’t official Starfinders were offered membership, and the previous Starfinder, Hoponisa, was gifted her own Starfinder Insignia as a reward.
We had reached the end of Into the Unknown and we had all had a blast. My daughter, especially, loved the entire experience. There were changes they wanted to make to their characters. And different roles on the starship they wanted to try out. But, they had had fun. Everyone decided they wanted to join the Starfinders–most specifically, the Wayfinders Faction–so they could continue their work deploying drift beacons as members of the organization.
But would we continue as actual Starfinder Society characters? Well, that was still up for debate! Although tempting, my daughter was keen to try making her own Starship instead of using the Pegasus or Drake model ships the Starfinders utilize.
What was certain? Our characters would all be back for more!
And next time? They would explore one of the newly discovered planets found in the Unbounded Wayfarer‘s databanks. That’s right! We’re going to tackle Scenario #1-03: Yesteryear’s Truth!
There’s been exciting changes to the Pathfinder Society Organized Play this past week. On Wednesday, Pathfinder Roleplaying Game: Ultimate Wilderness became legal for play. So crack out your books, and calculating statistics, it’s time to make some Shifters! In addition to the Shifter class, there’s a ton of wilderness themed archetypes that became usable. Around 80 archetypes from the book are now considered legal, and nine of them are not (blighted defiler, blighted myrmidon, fiendflesh shifter, flood walker, rageshaper, raging cannibal, verdant grappler, wildborn and wild soul). Happily, all three of my favourites, the oozemorph, the season sage and the viking, made it into PFS. Nearly all of the familiar and animal companion options were made legal, as were all of the animal tricks (excluding mark territory). All but three of the spells were added to the additional resources document (with forest’s sense, grasping vine, and vine strike being the spells left out of play), making around fifty new spells up for grabs. Feats had nearly as good luck, with around a hundred feats sanctioned for play and only ten being left out (Cultivate Magic Plants, Expert Cartographer, Expert Explorer, Expert Salvager, Hide Worker, Mutated Shape, Natural Poison Antitoxin, Sproutling, Wild Growth Hex, and Wood Crafter are still not allowed). Nearly all of the miscellaneous character rules like discoveries and rage powers were made legal. All in all it’s an exciting, vast collection of new player options for us to tinker with. For full details on what’s become legal from Ultimate Wilderness for PFS Organized Play, check out the Additional Resources document on Paizo’s website and scroll down to the bottom.
The sigil of the Scarab Sages, a faction of the Pathfinder Society whose relevance is coming to an end.
On a related note, another major announcement was made last week. The storyline of the Scarab Sages Faction has officially come to an end, although characters are still allowed to keep their Pathfinder Society Characters in the faction and continue earning their season goals. In it’s place we get a new faction, Concordance. As the only ‘nature’ or ‘wilderness’ themed faction, this group was a long time coming. The two main members of the group we’ve been introduced to so far were met quite a long time ago, with the janni Jamila being introduced back in the third PFS scenario ever published, #03: Murder on the Silken Caravan, and the gnome Falbis being introduced in scenario #3-05: Tide of Twilight. The actual leader of the group, Ashasar, was introduced in scenarios #8-12: Caught in the Eclipse, and #8-24: Raid on the Cloudborne Keep. The Concordance was first utilized in the Tyranny of Winds Trilogy, which includes scenarios #8-08: The Sandstorm Prophecy, #8-10: Secrets of the Endless Sky, and #8-12: Caught in the Eclipse.
Now, I mentioned that The Concordance is a ‘nature’ themed Faction, but this isn’t strictly true. They’re not some ring of tree-hugging druids, or animal-loving rangers. They’re concerned with keeping the elements, and the elemental planes, in balance. Although they’re typically involved in affairs on the elemental planes themselves, a group of the Concordance has recently established itself on the material plane, upon realizing that its home to many extra-planar rifts, wild magic, elemental surges and the like. More properly known as the Concordance of Elements, this group is ancient and diverse. Honestly, I think they sound awesome.
The sigil of The Concordance of Elements, a new Faction joining the Pathfinder Society.
The Concordance wasn’t released on it’s own. It was also released with a society scenario which features the organization, and offers Pathfinders who play in it the chance to join the faction after playing it through to its completion (without cost or penalty). That’s pretty neat! Very rarely do you get the chance to test out a faction in this way, without committing.
The scenario itself, #9-14: Down the Verdant Path, was a lot of fun. I won’t get into the plot line too much, but know that it involves a bleached gnome, the First World of the Fey, and unnatural weather. Down the Verdant Path makes spectacular use of NPCs, both allies and enemies, and in addition to starring new characters it also features all three of the above-mentioned members of the Concordance Faction (Jamila, Falbis and Ashashar). They did a splendid job of bringing these characters to life in an engaging, fun way. Down the Verdant Path is a splendid tier 1-5 scenario, which I can’t wait to play in.
With who?
A member of the Concordance, of course! As to WHAT I’ll make her, I’m not quite sure. I’m contemplating an elf druid of some kind. I never make elves. Haha.
I love the Starfinder Roleplaying Game (Starfinder Core Rulebook). But, I also didn’t want to leap right into Starfinder with my own custom adventures. I wanted to try it out as a player first. Obviously, there’s not many options right now. There’s the Starfinder Adventure Path: Dead Suns (Part One: Incident at Absalom Station), which looks great, but I didn’t want to lock my family into a long campaign with their first characters. I wanted to do something short. Something that got started right away. That hopped right into the action!
So I turned to the Starfinder Society.
The Starfinder Society is a lot like the Pathfinder Society, but in space. It’s a world-wide organized play campaign where anyone can make a character and play a single short adventure (usually four hours in length). The adventures are called scenarios and available as PDF downloads on Paizo’s website for only a few dollars each (usually $4.99 American). These scenarios are short, action packed, and fun. There’s other rules you’ll need to know for playing in the Starfinder Society, all of which are available as a free download on their website, here. In addition to special rules, you should also know a bit about the setting, and the recent achievements of the Starfinder Society. Paizo’s website says it better than I ever could:
“The gods have mysteriously spirited Golarion away to an unknown location and refuse to answer questions about it. In its place, the cultures of that world have evolved and spread throughout the solar system, especially to a vast space platform called Absalom Station. Gifted access to a hyperspace dimension by an ascended AI deity, the residents of the system suddenly find themselves with the ability to travel faster than light, and the race is on to explore and colonize potentially millions of worlds. But there are horrors out there in the darkness…”
“The Starfinder Society is on the brink of ruin, having had to resort of mercenaries to maintain their hold on claimed planetoids, stellar regions, and archeological sites. After training to join a new cadre of Starfinders, it is up to you as a member of the Starfinder Society to help restore the organization. The Starfinder Society, with memories of the Scoured Stars incident still fresh, embarks on the quest to rebuild and discover the truth of what happened in the inaugural season: Year of Scoured Stars!”
Playing in the Starfinder Society is a blast, and I highly recommend it either in person, or online via play-by-post (which is my preferred method), but you don’t have to use these Starfinder Society Scenarios for organized play alone. These scenarios also make great mini-adventures for playing at home in a more casual setting. I’ve continually been impressed with their quality, and the continuity of the scenarios. When used together they’re already beginning to tell a longer, more important story than they do on their own.
Today we’re going to take a look at the Starfinder Society Scenarios that are currently available for purchase, and let you know our favourites. Although you’ll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It’s not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. That said, if you want to avoid even minor spoilers I recommend you check out a different article. So sit back, and get ready to enter the Drift!
Scenario #1-00: Claim to Salvation is a Tier 3-4 adventure which is unlike any of the other scenarios. In this special scenario you don’t play your own Starfinder Society character. Instead, you play one of the level four pre-generated iconic characters. These characters are mercenaries hired by the Starfinder Society only a few months after the Scoured Stars incident decimated their ranks. These mercenaries are tasked with exploring the surface of a ‘fake-moon’ known as Salvation, for the purpose of determining if the site is worth further exploration, or is a dud that needs shelving. As one of the very first scenarios released, this adventure has some great supplementary rules notes and cheat sheets included within it for ease of play, which is a really awesome addition. This adventure is really fun, and has a cast of colourful characters, both allies and enemies, which are a blast to interact with. The starship battle in this adventure is really unique and kooky. Plus, it’s got goblins in it! Who doesn’t want to see goblins in space?!? Despite that this was a really fun adventure, there are two major downsides for me. The first, is that you need to use pre-generated characters if you’re playing it in the Starfiner Society, as mentioned above. And the second? You’re only exploring the surface of Salvation and determining if the site is worth further exploration. Exploration of the interior continues in another adventure, #1-09: Live Exploration Extreme!, and I strongly believe it will continue on in at least another scenario or two further down the line. That means that when you reach the end of this scenario you’re likely to feel as a player like its unfinished. Although I’m definitely going to use this scenario with my family as part of an ongoing campaign, I’m unlikely to play it in the Starfinder Society. Pre-generated characters aren’t really my thing. Overall, I give this scenario three out of five stars. However, if you enjoy using pre-generated characters, or, if you’re going to use it in a home campaign, I’d increase it to four out of five stars.
Starfinder Society Quests: Into the Unknown is the next adventure we’re going to take a peek at. This tier 1 scenario is awesome! For starters, Into the Unknown is a free download. So click the link and get downloading. Its a repeatable adventure, which means that if you’re playing it in the Starfinder Society you can play it once for each character (as opposed to only once as a player). That’s a very important thing when there’s so few scenarios to choose from. Like Claim to Salvation, Into the Unknown has some wonderful cheat sheets and extra rules listed, which makes it awesome for beginner players and GMs. As a quest, it’s formatted a bit different than the other scenarios. Instead of being one four hour long adventure, its a connected series of five short one-hour long adventures. Each of these short quests forms one cohesive, wonderful adventure that feels much grander in scope than your typical scenario. These quests are meant to be played in order, and intelligence gathered in the first four quests can provide you with an advantage in the final quest. The adventure itself has got a bit of everything in it: fun social interactions, local combat, and starship battles. My kids loved roleplaying with Julzakama and the ysoki family who own the Vat Garden in the first quest, ‘Salvation.’ The Vat Garden encounter also had some tricky environmental effects that made it unique. I loved the ‘Boarding’ quest, but did have a few qualms with it. There’s no mention of any bodies, which is unfortunate. Also, this scene could really benefit from an ominous, atmospheric opening description. I loved the battle in ‘Salvage,’ although this scene also could have benefitted from a scripted description of the wreck. There’s a total of two different starship battles in these quests, both of which are very different. I would have loved to learn more about the crew of the Lawblight, though. For such a cool ship with a lot of build-up, we don’t even learn the name of the captain! Events in this scenario tie into later adventures, including #1-02: Yesteryear’s Truth. In addition, there’s further hints that this scenario will tie into other unwritten scenarios in the future. All in all, Into the Unknown is one of my very favourite scenarios, and I give it five out of five stars. I highly recommend it as the first scenario for new players to try.
Up next is scenario #1-01: The Commencement. This is a repeatable scenario that does not feature any starship battles. This scenario is intended as an introduction to the Starfinder Society and its major factions. As brand new Starfinders, you’ll need to complete a task for each of the faction leaders. These tasks are fun, but quite minor. Some of them are… silly. That being said I enjoyed the silliest one a lot. (Star Sugar Heartlove!!!, here’s looking at you!). I found there was a bit too much rolling and math during the Acquisitives mission, which bogged down gameplay quite a bit. The Wayfinder and Exo-Guardian missions were great fun, while the Dataphiles task allowed characters with a lot of skills to shine. One of the best parts of this scenario is its adaptability. Multiple parts of this scenario are chosen randomly each time you play, which is just awesome in a repeatable scenario. From vehicle statistics, to enemy abilities, and even alien appearances and motives, although the tasks don’t change, the details do, which will make for a fresh experience every time. Conceptually, I like that they give fresh agents minor tasks, but in practise it feels… underwhelming. Not very exciting. For that reason, although this is a great first adventure for Starfinder Society characters, and a wonderful introduction to the factions, I don’t recommend it be your first Starfinder experience. If you’re new to Starfinder, play Into the Unknown instead. This adventure features events that tie into other adventures, as well as characters that continue to play a role in the Year of Scoured Stars. I give it three out of five stars.
Scenario #1-02: Fugitive on the Red Planet is a tier 1-4 adventure that doesn’t feature any starship battles. This scenario sends you to the Mars-like planet of Akiton on the trail of an ex-Starfinder who stole an artifact from the Society. This is a another fun adventure. I like the encounters, both social and combat, but the scenario itself was very ‘on the rails.’ Now, this isn’t surprising for SFS or PFS scenarios, and it doesn’t feel like it’s constraining, but it is worth noting. I was impressed that the investigation in Maro has an effect later in the scenario. I really enjoyed the inclusion of AbadarCorp in this scenario, and that there were repercussions or benefits based on your interactions with them. I also liked that infamy repercussions were built right into the module, which is a nice early example that evil actions don’t work out for your characters in the long run. The final battle’s location was wonderfully varied, and the inclusion of the mine carts made it very dynamic. Overall, I really enjoyed this scenario and give it four out of five stars.
Scenario #1-03: Yesteryear’s Truth is a tier 1-4 adventure that contains one starship battle. This mission is of particular importance to the Wayfinders faction and sends you to explore a newly discovered planet. I found that the starship battle was too long, but a slower launch rate of the combat drones, or less hp for each drone would fix that easily. I really loved the premise of this adventure. It’s very much a ‘first contact’ situation, and I thought it followed through on this wonderfully. As expected for a scenario of this kind, social skills are very important to the mission, which could be hard for some groups. That being said, they have plenty of chances to make friends with both types of locals, and the module can progress as scheduled even if they fail to do so. Finally, I loved the history this scenario lets you uncover, and that your actions can affect the planet’s future. This scenario features a planet that was first mentioned in Into the Unknown, and introduces Winks, a character who will later be met again in Scenario #1-04: Cries from the Drift. I give it five out of five stars.
Scenario #1-04: Cries from the Drift is a tier 1-4 adventure that sends the players to investigate a missing Starfinder ship. It contains one starship battle. This mission is of particular importance to the Exo-Guardians faction and is highly likely to link to further missions regarding Sangoro’s Bulwark. I thoroughly loved this scenario, but be warned, this one is NOT for the squeamish. It features body horror, gore and suspense. Because this scenario really benefits from all players being surprised, I won’t be saying anything else about the events contained within. What I will say is that it connects to lots of other adventures. It name-drops Winks, from scenario #1-03: Yesteryear’s Truth. It also introduces a starfinder team known as the Manta Corps, who will make a further appearance in scenario #1-08: Sanctuary of Drowned Delight. This social encounter is a fun way to let players brag about their accomplishments. There’s some fun goodies hidden in this scenario for players who’ve already experienced scenario #1-01: The Commencement, including the return of Zigvigix and his warehouse. It also features tie-ins to a not-yet-released scenario that involves a Strawberry Machine Cake concert. I give this scenario five out of five stars, but remember: it’s not for everyone!
Scenario #1-05: The First Mandate is a tier 1-4 adventure that tasks your players with impressing dignitaries and contacts who are important to the Starfinder Society. It is of particular importance to members of the Acquisitives faction, and the Second Seekers faction. There are no starship battles in this scenario. This scenario introduces six really important NPCs, including Luwazi Elsebo, leader of the Starfinder Society. It also introduces Royo, a ysoki Forum member, and Naiaj, a gnome bleachling Venture-Captain. All three of these characters were fun to interact with, detailed, and are certain to make plenty more appearances as the Starfinder Society continues. There’s also two other important NPCs of note, Iteration-177, an android Aspis Consortium member, and Zo!, an Eoxian media mogul. Despite the premise of this adventure, it doesn’t all come down to social skills. There’s plenty of combat to go around and the NPCs varied interests mean that even the most awkward characters have a chance of impressing someone. The NPCs represent a wide variety of races, which was really refreshing. The social encounters themselves are a lot of fun, and the rules introduced to measure the players success aren’t overly complicated. In addition to the intangible benefits of impressing the dignitaries, there’s also visible, mechanical benefits that occur in the scenario, which are sure to make players pleased. I felt that the investigation part of this scenario was really well done. The clues were subtle, and it didn’t beat you over the head with details, which was really refreshing. The final battle allowed for multiple different approaches, methods and tactics, all of which look to be a lot of fun. So far two other scenarios are connected to this one, including #1-06: Night in Nightarch, and #1-09: Live Exploration Extreme! Although I wasn’t sure I’d like this scenario from it’s premise, I ended up really loving it. I give it five out of five stars.
Scenario #1-06: Night in Nightarch is a tier 3-6 scenario that grants your players leave to track down a missing weapons shipment from a drow thief. The best part? She’s on a planet of drow. Yeah. Take a second and imagine that. Yikes! This scenario doesn’t feature any starship battles. I absolutely love the premise of this scenario. It’s got some fun NPCs to interact with, awesome drow artwork, and does a great job of setting an atmospheric tone with only a few short sentences. I really enjoyed that the mission was on a timeframe, and the quick mechanics that were used to speed up/determine time. The office levels were well-detailed and organic. It had character, which was really nice. There were multiple ways to go about one of the encounters, which is nice. The outcome of the battle doesn’t change too much from one to the other, but its nice to have the option. I even loved the little details hidden here and there, like the advertisements–particularly the one featuring Zo!’s reality tv show. I give this scenario four out of five stars.
Scenario #1-07: The Solar Sortie is a tier 1-4 adventure that sends the players undercover on Brilliance, a solar satellite owned by the Arch Energy Consortium, for the purpose of recovering classified information. To this end, the players must earn the friendship of Envar Tamm, the ‘boss’s’ hard-partying son. This scenario could contain one starship battle. This scenario is fun and quirky. It requires subterfuge, social skills and computer skills to succeed, but is not without combat. Because of the skills required, its not a scenario for everyone, but it did a great job of making all kinds of characters useful. Envar himself is a great NPC who’s going to be a blast to play at the table. This scenario features a character introduced in #1-01: The Commencement, and can be affected by your players experiences in #1-02: Fugitive on the Red Planet. I give this adventure four out of five stars.
Scenario #1-08: Sanctuary of Drowned Delight is a tier 3-6 adventure that has your players investigate an old Starfinder Lodge on an aquatic planet. In addition to determining if the Lodge is salvageable, they also need to make contact with the first group who was sent on this mission, the Manta Corps, who were introduced in #1-04: Cries from the Drift. This mission is of particular importance to the Wayfinders faction. It does not contain any starship battles. This scenario is location based, which is to say that they are given a single location to explore, and can do so in any fashion and order they desire. In addition to room-based encounters and there are also event-based encounters, which are a lot of fun. In addition to getting to explore a great location on a new planet, players will get to meet and interact with a new alien race. This is a great adventure for players who love to role-play social encounters. It also features investigation elements which are wonderfully subtle. This scenario reintroduced us to Fitch and the Master of Stars, which is the same ship visited in #1-01: The Commencement. This scenario is just… AWESOME! I give this scenario five out of five stars.
The last adventure we’re going to take a look at today is Scenario #1-09: Live Exploration Extreme! This is a tier 1-4 adventure which is a direct sequel to #1-00: Salvation’s End. It also has ties to #1-05: The First Mandate, and features Zo!, who was met in that scenario. It is the first (likely of multiple) scenarios that will delve into the fake-moon, Salvation. The catch? In the aftermath of the Scoured Stars incident, The Starfinders had to rely on mercenaries, investors and powerful organizations in order to keep operational. One such investor was Zo!, a undead Eoxian media mogul. He provided the Starfinders with a vast amount of funding, on the condition that if any important discoveries were made on those sites the Starfinders would cease investigation immediately, until Zo! and his camera crew were ready to document the findings and turn it into a new reality television special. That’s right! You don’t just get to explore an awesome ruin and make amazing discoveries, you have to do it alongside a film crew while impressing a live studio audience! It does an awesome job of playing up this quirky experience, including pulling characters aside to ask prying questions, and having the studio audience vote on how some situations should play out. This adventure is populated with a ton of entertaining characters. From the crew, to Zo!, and the people met while exploring Salvation, this is a scenario that’s overflowing with fun, engaging, social encounters. It’s full of personality, and I guarantee you’ve never played anything like it before. Aside from the wonderful ‘reality t.v.’ schtick it’s got going for it, the adventure itself–the things you find in Salvation–are really, really surprising. Honestly. Wow! I cannot wait for the investigation into Salvation to continue in another scenario, and I strongly hope that Zo! and his camera crew will be along with us for the ride. This scenario is one of my very favourites. I give it five out of five stars.
And that’s it! The first eleven Starfinder Society scenarios, specials and quests for your perusal. I don’t know about you, but I can’t wait to play through them all. But when it comes down to it, which ones were my very, very, favourites? Which ones blew my mind?
Into the Unknown, Sanctuary of Drowned Delights, and Live Exploration Extreme!
What about you? If you’ve got a favourite Starfinder scenario let us know in the comments below! Have experiences playing or GMing these adventures that you want to share? Do so! We’d love to hear from you!
Today is the official start date for OutPost I, an online play-by-post Pathfinder convention hosted on Paizo’s message boards and a few other websites. As mentioned in a previous post, my whole family is taking part, and we couldn’t be more thrilled.
OutPost is hosting a wide variety of games, including Pathfinder, Starfinder and the Pathfinder Adventure Card Game. My husband is playing in one scenario as his Pathfinder Society character Enzo Jeggare (a Chelaxian occultist who specializes in conjuring creatures), alongside my children, who will be playing Bunny Paras (a kitsune druid), Paras (Bunny Paras’ parasaurolophus animal companion), and Senton (an Ulfen ranger better known as Mr. Ice). These characters were first introduced on d20 Diaries, here. I’ll be joining them, as well, with my uncaring kitsune kineticist, Everbloom. They’ll be trying their hand at the classic scenario, Black Waters, from Season Zero! Run by one of my favourite GMs I’ve had the pleasure of playing alongside on Paizo’s Messageboards, I’m sure GM Shieldbug’s going to give us a great game.
My children and I are playing in a second scenario together, as well. Lady Naysha (an oracle of whimsy who looks like a child) alongside her stuffed rabbit, Miss Whiskers, is setting out with a very forgetful old wizard, Fuzzzy, and his pet owl, Bobby. Bobby’s a clever little bird who helps keep Fuzzzy on task. I’ll be joining them with my dwarven fighter, Juno Berik, a self-centred woman who believes she’s far more important than she’s given credit for. They’re going to be tackling a complicated maze underneath Absalom City on the search for a lost minotaur prince, Nuar Spiritskin, in another classic PFS Scenario, #45: Delirium’s Tangle.
I’m playing another Pathfinder Scenario with my beloved half-orc monk, Kenza Bloodborn. As a member of the Scarab Sages, whose faction stories are coming to an end, I’m excited to see this stoic, warrior tackle a Scarab Sage-centric mission. Taking place in the Thuvian city of Merab, Kenza’s going to be delving into haunted ruins on the hunt for a mysterious spirit that even now seeks her master’s jewels… That’s right, she’s participating in Scenario #9-04: The Unseen Inclusion! As I only own one Season Nine Scenario, I have no idea what’s down the road for her.
But not everything’s about Pathfinder! I’m also involved in three wonderful Starfinder Society Scenarios. My primary SFS character, a bold, boastful vesk solarion with far more brawn than brains by the name of Julakesh Starfist is going to be participating in SFS #1-03: Yesteryear’s Truth. I’m also using OutPost as an opportunity to try out two Starfinder classes I’ve yet to have a chance to test. I’ve created a proud, smooth-talking ysoki xenoseeker envoy by the name of Aurora Vim (Rora, for short) who will be giving SFS #1-02: Fugitive on the Red Planet a try with a whopping three other ysoki! Apparently those furry little fellows are popular! I’ve also made a curious but awkward shirrin spacefarer operative, Zez’ka, whose keen to head off on her first mission, SFS #1-04: Cries from the Drift.
However these adventures turn out, my family and I are happy to be participating. It can be really difficult to find games for children to play via play-by-post, especially ones as young as mine, so being able to sign them up not only together, but alongside myself and my husband is a really great experience. Both of them are having a ton of fun already, especially my daughter. She asks me every few hours if she can have another turn yet, and is always giggling as she contemplates what she’s going to post.
Updates on our experiences throughout OutPost won’t be up for some time. Due to the slow pace of play-by-post games, these short scenarios will take a long time to play out. However, further details on the various Starfinder Society Scenario’s currently out for purchase will be coming later this week.
So, if you’re going to be participating in OutPost, be sure to check into your games and get posting! Let us know what you’ll be playing in the comments! We’d love to hear from you.
And for everyone else? Enjoy the start of your week!
Mine came with a minor blizzard. So much for spring! Haha.
We’re starting simple, with a collection of mundane equipment that can make Valentine’s special for even the lowliest level one character! Prepare yourself for the day with a grooming kit and some perfume/cologne. Head out for a lovely carriage ride, or to see a show. Read poetry (if you’re literate), or serenade that special someone with a musical instrument. For dinner, set the mood with a candle and candlestick, and be sure to bring a bottle of wine and some chocolates. All of these items are available in Pathfinder: Ultimate Equipment
But, for those of us who are higher than level one, chances are you’ve got some cash to burn! Let’s take a look at some pricier options! Unless otherwise listed, all of the items below are from either the Core Rulebook or Ultimate Equipment.
Still trying to catch the eye of that special someone? Be sure to get your armour and weapons glamered. Up your game with a circlet of persuasion, headband of alluring charisma, or a headband of seduction. Really put in the effort with a Zonzon Doll of Forgiveness (Inner Sea Gods) tailored just for them! Or skip the effort completely and invest in a staff of charming, or eyes of charming.
Trouble Hanging on? Love keep slipping through your fingers? Be sure to invest in some tanglefoot bags, silk rope, an elixir of love, philter of love (Advanced Player’s Guide), or a harp of charming.
Got someone you’d do anything for? Invest in an allying weapon, martyr’s tear and a ring of friend shield.
Can’t bear to be separated? Pick up a bracelet of friends.
Worried about all that romance (and enchantments) clouding your mind? A cap of the free thinker should help keep your head on straight! While the Liberator’s Rod will give you a second chance to see to the heart of the matter.
But enough about romance! Some character’s love life in general! So if you’re the kind of adventure who would rather preserve life than end it, pick up a merciful metamagic rod or a merciful weapon. Then try out some benevolent armour.
Broken Hearted? Share your pain with a heartseeker, seeking or stalking weapon. They’ll regret tossing you to the curb!
My personal choice for the most romantic in-game gift? Boots of the winterlands! It’s quite cold where I live. Haha.
Shelyn, Pathfinder’s goddess of love, beauty and art.
But love isn’t all about stuff! Up next we’re taking a look at the gods of Pathfinder, some loving, some possessive, and some plain evil! All of the gods listed below can be found in Inner Sea Gods, although some are in other sources, as well.
If you’re going to make a character interested in love you’re definitely going to want to take a look at Shelyn, The Eternal Rose, the popular goddess of love, beauty and art. If you’re a dwarf you’ll instead check out Bolka, The Golden Gift, goddess of beauty, desire, love and the goddess responsible for making arranged marriages blossom into loving relationships (Dwarves of Golarion). For a less obvious faith, take a look at Hembad, the Wise Grandfather, an empyreal lord of connections, matchmaking and synergy. Contrariwise, Naderi is the heartbroken goddess of love, romantic tragedy, suicide and drowning (Inner Sea Faiths, Faiths of Balance).
Looking to tackle a more physical aspect of love? Calistria, The Savoured Sting, is the most popular choice. She’s the elven goddess of lust, revenge and trickery. Or take Arshea, the Spirit of Abandon, for a spin! He’s the androgynous empyreal lord of freedom, physical beauty and sexuality. Try going the opposite direction and take a look at Lymneiris, The Auroral Tower, an angel interested in prostitution, rites of passage, and virginity (both of whom are featured in Chronicle of the Righteous and Heaven Unleashed). Take a walk on the darker side of sex with Ardad Lili, the infernal Whore Queen of seduction, snakes and women (Princes of Darkness) or with the Green Mother, a divine fey interested in carnivorous plants, intrigue and seduction (The First World, Realm of the Fey).
Want to worship a god worried less about romance, and more about family? Erastil, god of family, community, farming, hunting and trade, is the most well-known option. Although plenty of others exist. For dwarves there’s Folgrit, the Watchful Mother, goddess of children, hearths and mothers (Dwarves of Golarion). For giants there’s Bergelmir, Mother of Memories and goddess of elders, family and genealogy (Giants Revisited). Orcs can pay homage to Dretha, goddess of birth, fertility and tribes. Feronia is a lesser known demi-goddess of flame and fertility. Svarozic is an empyreal lord interested in parenthood, ingenuity and progress. And lastly, Shei is an empyreal lord interested in life and self-actualization.
But love isn’t always good. Love of all kinds can be twisted into something foul. If you’re looking to take a look at the darker sides of love, lust and obsession, check out these horrible devils, demons, daemons and other foul beings: Belial, Archdevil of adultery, deception and desire (Princes of Darkness); Slandrais, a daemonic harbinger interested in lechery, love potions and obsession (Horsemen of the Apocalypse); Zaigasnar, a daemonic harbinger interested in body modification, destructive vanity and pins (Horsemen of the Apocalypse), Nocticula, demon lord of assassins, darkness, and lust (Lords of Chaos, Demons Revisited); her brother Socothbenoth, demon lord of perversion, pride, sexual gratification and taboos (Lords of Chaos); Zepar, an infernal duke of abduction, rape and transformation; Zaebos, an infernal duke of arrogance, nobility and sexual perversion; and Verex, the orc god of lust, pillage, and plunder.
If you’re interested in bringing love and heartbreak into your game further, try using nymphs (Bestiary), satyrs (Bestiary), erodaemons (Bestiary 2 (Pocket Edition)), pairaka (Bestiary 3), incubus (Bestiary 3) and succubus (Bestiary) in your games as enemies, as well as enchanters of any kind.
Players can check out the Sacred Attendant archetype for clerics (Healer’s Handbook). Clerics and other classes with access to domains can check out the charm, community and good domains (Pathfinder Core Rulebook), as well as the cooperation (Inner Sea Gods), family, home, love, and lust subdomains (all from the Advanced Player’s Guide). Inquisitors can check out the seduction inquisition (Inner Sea Intrigue). Spiritualists can make phantoms with the dedication, despair or jealousy focus (all from Occult Adventures), as well as the kindness focus (Psychic Anthology) or lust focus (Occult Realms). Bards can add the ‘dance of captivating desire’ (Elemental Master’s Handbook) or ‘at the heart of it all’ (Ultimate Magic) masterpieces to their repertoires. Characters of all classes can benefit from the feats: Cursed Love (Agents of Evil) and True Love (Ultimate Campaign).
There’s a ton of spells in Pathfinder that have to do with love, lust and infatuation, most of which are enchantments. Some of my favourites include charm person, charm monster and enthrall, all of which are from the Pathfinder Core Rulebook. Ultimate Magic introduced lover’s vengeance, unadulterated loathing, unnatural lust, and waves of ecstasy. From other sources there’s adoration (Ultimate Combat), dream dalliance (Agents of Evil), lover’s vengeance (The Inner Sea World Guide), matchmaker (Ultimate Intrigue), seducer’s eyes (Inner Sea Gods) and shamefully overdressed (Ultimate Intrigue).
Lastly, we’re going to take a look at a few adventures that are the perfect fit for Valentine’s Day.
My personal favourite is Realm of the Fellnight Queen! This Pathfinder adventure module is intended for level seven characters and was written by Neil Spicer as his winning entry in RPG Superstar 2009. This wonderfully written adventure begins as the players attend a wedding ceremony for a friend. The wedding itself is a blast, with activities for the players to participate in, a great cast of colourful NPCs for them to interact with, and a feast in addition to the wedding. But soon a love-spurned gnome crashes the wedding with his beloved bees at the behest of his mistress, Queen Rhoswen. The players will have to save not only the wedding, but the entire town from the Fellnight Queen’s machinations by heading deep into the forest and entering her extra-planar realm! This adventure is just a blast to play! I highly recommend it!
For adventure’s about familial love, I recommend playing Racing the Snake or Final Resting Place. Both are 3.5 Dungeons and Dragons adventures published in Dungeon Magazine. Racing the Snake is by John Simcoe and is found in Volume 105. It’s intended for level six characters, and has the PCs hired by a nobleman to protect his beloved daughter from assassins–with a twist! While she travels secretly to her wedding in the capital, the PCs get to impersonate her and lead her assassins and enemies on a wild-goose chase until she’s safe and sound! This adventure has interesting encounters and really tips the regular format on it’s head! Final Resting Place is written by Michael Kortes and is found in Volume 122. It’s intended for level three characters, and has the PCs hired by the daughter of a famous adventurer who recently perished on an exploratory mission underground. Knowing her father is dead, but unable to come to grips with it without his body, the PCs are sent underground to the site of his last mission, in order to return his body to his daughter for a proper burial. This adventure is one of my all-time favourite 3.5 adventures and is a TON of fun.
But what about all those lover’s scorned out there? I’d suggest giving Curse of the Riven Sky or Clash of the Kingslayers a whirl. Both are larger than life, awesome level ten Pathfinder modules that are driven in one way or another by the heartbroken, the betrayed, and the angry lovers out there! And best of all? As your player’s discover the motivations and history of the NPCs involved, they’ll question their cause, enemies and allies in a way they haven’t had to before. Both are definitely worth a whirl! Curse of the Riven Sky is written by Monte Cook, while Clash of the Kingslayers is written by Leandra Christine Schneider (and currently on sale for only two dollars American).
We B4 Goblins, a free Pathfinder adventure by Crystal Frasier. Come on! You know you want to ride a pig through a wedding cake!
Want to worry less about morality and more about destroying something beautiful and having a BLAST? Take We B4 Goblins for a whirl! This FREE Pathfinder adventure makes the player’s all goblins fresh out of their whelping cages, and sets them loose on some super fun rites of passage which culminates in an attack on a halfling wedding! Smash the cake, terrorize the guests and work out all your anger on the happy couple! The goblins are crashing the party!
Romantic love isn’t the only kind that causes pain and heartbreak. These next two adventures revolve around what happens when family is taken from us. Murder in Oakbridge is a murder mystery printed in Dungeon Magazine volume 129, written by Uri Kurlianchik and intended for level five characters. Wingclipper’s Revenge was printed in Dungeon Magazine volume 132 and pits the PCs against the perils of the fey (and man!). It was was written by Christopher Wissel and is intended for level four characters.
If you’re into the Pathfinder Society, try playing Scenario #27: Our Lady in Silver, or Scenario #4-09: The Blakros Matrimony. Our Lady in Silver unleashes our Pathfinders upon the desert nation of Qadira. It’s written by James McKenzie for tiers 5-6 and 8-9. The Blakros Matrimony takes place on Pariol Island outside of Absalom, an island owned entirely by the infamous Blakros family. It is written by Thurston Hillman for tiers 3-7. Both are unique adventures that are a ton of fun.
We’ve got one final Valentine’s Day treat for you today… An adventure path that is all about the relationships you forge with your companions and fellow players… The Jade Regent Adventure Path (starting with Jade Regent Part 1 – The Brinewall Legacy)! With rules for how to befriend and woo each member of the caravan, and updates in every volume for what items, events and places have meaning to each NPC, this adventure path is the first (and only) one that pays loving attention to the side characters right from the start of the campaign, to the end. If you want to get in on a game where relationships matter, give Jade Regent a try. The player’s guide is available as a free download, here.
That’s all we’ve got for you today!
No matter who you are, and what kind of love (or lack of) you’re celebrating today, I hope you enjoyed taking a look at the many ways you can spread the love with Pathfinder!
The Starfinder Roleplaying Game launched a while ago, and unsurprisingly there’s a LOT of supplementary products already out on the market. Today, we’re going to take a look at these awesome (and not so awesome) products!
To start off with, The Starfinder Core Rulebook (for more details on the Starfinder Core Rulebook, check out my blog post about it here). You want it. You need it. This book is NOT optional. It’s got everything you need to play! Or does it? The only thing it’s missing?
Monsters! Which brings us to our second necessary product, the Starfinder: Alien Archive. This is the book where you’ll find a ton of monsters, new player races and, most importantly, simple rules for making MORE monsters and races. If you’re going to run a game of Starfinder, you NEED the Alien Archive.
But there’s another product you can already pick up about monsters in Starfinder. And this one’s FREE. Starfinder: First Contact is a short PDF of some Starfinder monsters, available as a free download on Paizo’s website. You can also purchase it in print for five dollars on their website, but I’m pretty partial to free, myself.
So you’ve got your game, and you’ve got you’re monsters. For books, this is all that’s necessary. However, Paizo just announced a third hardcover book in their line-up which is available for pre-order (and is expected out next month): The Pact Worlds! If you enjoyed the campaign setting chapter in the Starfinder Core Rulebook, then Starfinder: Pact Worlds is for you! This book contains details on all of the major planets of the Pact Worlds, new playable races, new themes, new ships, new archetypes, and new gear, spells and feats! In short, despite being a book about the setting of Starfinder, it’s got a ton of new class options for everyone. This book isn’t necessary, but I know I’m DEFINITELY adding it to my collection.
Once you’ve got your books, you need something to actually play on. Starfinder uses two grid types, one for player battles, exploration and so forth, and one for starship battles. For starship battles, they have only one flip-mat for sale, but it’s awesome. It’s big, it’s beautiful, it’s good with dry and wet erase markers, as well as permanent markers, and it’s double sided. Starfinder Flip-Mat: Basic Starfield is a must-have play mat for the Starfinder game.
For standard play, though, there are a ton of options. Now, chances are, if you’ve played Pathfinder, Dungeons and Dragons or any other d20 games you have a play mat already. My personal favourite, Pathfinder Flip Mat: Basic Terrain Multi-Pack, is a great choice for a wide variety of terrain types. Starfinder has launched another new basic flip-mat, which is a great addition to your game (and my favourite of the new Starfinder mats), Starfinder Flip-Mat: Basic Terrain. One side is a windswept desert or badlands style terrain, while the other is a metallic, grey terrain type. In addition to basic mats, Starfinder has launched a couple REALLY beautiful flip-mats. In general, although they’re lovely, and easy to use, I tend to stick with the basic mats for budgeting purposes. But if you’re interested, there’s the Starfinder Flip-Mat: Cantina, which features a high-end dance-club scene on one side, and a grungy, dive-bar on the other. The Starfinder Flip-Mat: Starship features a sleek exploratory starship on one side, and a more utilitarian ship on the other side which would work great as a military ship, a freighter, or a derelict ship. The last map I haven’t been able to find on amazon, which means you’ll have to order direct from Paizo’s website (which if you’re Canadian, like, means the shipping fees are a nightmare). That being said, the Starfinder Flip-mat: Urban Sprawl is gorgeous. One side is a sleek, futuristic city or parkscape, while the other side is a grungy, dystopian slum. There are plenty of other maps on the horizon, which we’ll be sure to keep our eyes out for.
You’ve got your books, and you’ve got your play-mat, but what the heck are you going to put on it? Paizo has a few paintable resin miniatures available on their website, Navasi the human envoy, Iseph the android operative, and Keskodai the shirren mystic. They’re nice figures, and I’d expect the other iconics to be released in the future. But, for the cost and time investment, paintable minis aren’t for me. What I’d suggest instead is the Starfinder Core Rulebook Pawn Collection which comes with a hundred awesome minis perfect for player characters and humanoid enemies, as well as a large assortment of ship pawns. You are going to get a TON of use out of this collection! In addition, I highly recommend the Starfinder Pawns: Alien Archive which has 300 pawns inside, in a collection of monsters, humanoids and even a few ships. These two pawn collections will give you a ton of minis to work with, and should be al you need for a long time to come. The only other thing you’ll need to go with them is a set of bases. They’re compatible with the Pathfinder Pawn bases, so if you have some at home already, you won’t need to buy more, but if you don’t you can pick Starfinder Pawns: Base Assortment from amazon or from Paizo’s website here.
In addition to the necessities, which we’ve gone over, there’s a collection of other, less useful, supplementary products available. There’s a helpful Starfinder GM Screen (which has gorgeous artwork on one side and a collection of very important information for the GM on the other), Starfinder Player Character Folio (which is a very detailed character sheet), and Starfinder Combat Pad (to help make combat organization quicker and easier). But what I’d recommend is the Starfinder: Condition Cards, which put all of the conditions in Starfinder on handy cards which can be given out to players, or used by the GM for easy reference. They also feature some snazzy artwork of space goblins on each condition to make them more interesting.
But, if long adventure paths aren’t your thing, you can also check out the Starfinder Society. Much like the Pathfinder Society, this is a world-wide gaming community where you make a character, bring them to your local game store, convention, or take them online on Paizo’s message boards, and play a short 4 hour scenario together. If you’re not interested in actually joining these games, you can always purchase the PDFs for a few dollars each and run them at home with your regular Starfinder rules. I’m a big fan of these short scenarios, and for my family, this was how we decided to test out the Starfinder Roleplaying Game.
Currently there are eight scenarios available for purchase, with new ones coming out regularly. I highly recommend picking up Into the Unknown, which is a series of short 1 hour mini-quests that form a continuing story-line and is available as a free PDF download on Paizo’s website. It’s great fun, and has a great introduction to starship combat rules, which makes it a spectacular first-time adventure for everyone. In addition, the plot-line’s great. I also highly recommend Scenario #1-03: Yesteryear’s Truth, which can be used as a sequel to Into the Unknown, as well as Scenario #1-04: Cries from the Drift, and Scenario #1-08: Sanctuary of Drowned Delight. All three have a great balance of social encounters, combat encounters, and starship encounters. They’re AWESOME.
Scenario #1-01: The Commencement provides a great introduction to all the factions of the Starfinder Society, but has your players performing minor tasks that aren’t very glamourous. If you’re planning on playing in the Starfinder Society I’d pick this one up, but otherwise I recommend passing on it. If you’re a fan of social encounters or mysteries I’d give Scenario #1-02: Fugitive on the Red Planet, Scenario #1-05: The First Mandate, or Scenario #1-07: The Solar Sortie a try, but keep in mind that none of them feature starship battles. Lastly, Scenario #1-06: A Night in Nightarch is a fun romp which sees the players attempt to reclaim a stolen weapons shipment from a drow thief, though this is a slightly higher level adventure and is intended for levels 3-6.
Thanks for joining me for a look at the many Starfinder Products available! Be sure to check back in at d20 Diaries to read about new releases, and reviews on further products.
With the Ruins of Azlanti adventure path’s final volume out, the next campaign from Pathfinder is already on it’s way. And where, you might be wondering, is the next adventure path going to be?
Answer: Taldor.
That’s right! Today we’re talking about War for the Crown, the next campaign from Paizo Publishing for the Pathfinder RPG! War for the Crown is a six part adventure path that begins with Crownfall. Pre-order is expected to be available in a few weeks time.
So what is War for the Crown? I expect that much is obvious from the title… This one’s pretty self explanatory, guys!
Crownfall begins in Taldor’s capital city of Oppara, during a massive celebration. But conspiracies, rivalries and rebellion cause Emperor Stavian III to snap, ordering a bloodbath in the senate halls. Trapped inside the palace alongside spies and with their life in danger, the PCs will have to escape and save the heir to the throne, Princess Eutropia–just as the Grand Prince himself dies. But even if they manage to save the heir, civil war is on the horizon…
War for the Crown continues with Part Two: Songbird, Scion, Saboteur, Part Three: The Twilight Child, Part Four: City in the Lion’s Eye, Part Five: The Reaper’s Right Hand and the finale, Part Six: The Six-Legend Soul.
Now, the player’s guide for War for the Crown isn’t out yet, but a thorough (and excited!) reading of the information available on each book proves that this is a political campaign, first and foremost, which promises to forge your player’s characters into ‘legendary politicians, spymasters, and nobles in their own right.’
Cool!
While the first book, Crownfall, seems to be about survival and making allies, the second, Songbird, Scion, Saboteur, involves the player’s characters building a power base for the heir by reclaiming her lands from the Lotheed family and includes infiltrating high-society events, and working as a spy to undermine Princess Eutropia’s rivals. Book three, The Twilight Child, continues in this vein, allowing the player’s characters to infiltrate the city of Yanmass, and earn the Princess the respect of the city through espionage and what sounds like a lot of meddling. With a ton of issues plaguing Yanmass, including a cult, this volume seems like it’s going to be more varied and combat heavy than the second book, but with a strong emphasis on politics. Book four, City in the Lion’s Eye sounds like it’s raising the political stakes considerably, by pitting the player’s characters against Princess Eutropia’s rival for the throne, General Pythareus. In addition to commanding an army, the General also commands the most ruthless spymasters in the world. It sounds like the purpose of this book is to outmaneuver the General, and bring down his regime with as little bloodshed as possible in order to prevent a violent war over the throne. I’m particularly interested to see how this book plays out!
It seems like book five, The Reaper’s Right Hand, changes gears considerably, taking the players on a hunt for the First Emporer of Taldor in the planar city of Axis. Yup! You heard right!
“Hey, guys, we’re fighting goblins, what are you up to?”
“Goblins? How droll! We’re off to have afternoon tea with the First Emporer of Taldor on another plane. No biggie!”
Why are they doing this?
I have no idea! But, I’m excited to find out!
War for the Crown finishes with book six, The Six-Legend Soul, which returns the player’s characters to Taldor only to find themselves labelled traitors and murders. Hated and hunted, they’ll have to face off against a secret society known as the Immaculate Circle, and confront six of Taldor’s greatest emporers resurrected from the past!
Wow, that is one tough throne to claim!
As a big fan of urban campaigns, I’m SUPER excited for this campaign!
But, while I wait impatiently for the Player’s Guide to show up on Paizo’s website as a free download, all is not lost! The Pathfinder Society Scenario #9-08: Birthright Betrayed, is a prequel to the War for the Crown, and I happen to be lucky enough to be playing it right now by play-by-post. Want to give it a shot? Birthright Betrayed is available as a PDF download for only five dollars. And it’s not the only one. Scenario #9-11: The Jarlsblood Witch Saga, and Scenario #9-13: The Lion’s Justice, both set the stage for War for the Crown as well!
I don’t know about you, but character concepts are already flying around in my head…
I’d better get plotting! Sounds like I’ll need all the practice I can get before taking on War for the Crown!
Here’s hoping I can spy with the best of them…
Jessica
Update: All of the issues of War for the Crown are now available!
I’ve got exciting news for you today from the world of Play-by-Post gaming and the Pathfinder Society. It was recently announced on Paizo’s messageboards that they’ll be hosting the an online Pathfinder Society Convention. Awesome!
Why?
First of all, Conventions give out cool boons. Boons are rewards granted to a character at the end of a scenario. Most conventions give out special boons. Sometimes even the chance to use a special race on a future character. But, getting to a convention can be a problem. There’s none near me, that’s for sure.
Second, this convention is hosting 115 tables of gamers. Most are hosted on the Paizo messageboards, but some on other platforms like Mythweavers. There’s even a few tables running entirely in Spanish or French.
The Glyph of the Open Road, sigil of the Pathfinder Society and its Grand Lodge Faction.
Third, this convention is hosting a huge variety of games. Core and Standard Pathfinder games are up for grabs, with Standard being most popular. There’s also the Pathfinder Adventure Card Game available to play and a bunch of Starfinder games. Also, there’s the Solstice Scar Special. These game options are all spread across a variety of tiers, meaning whatever level your PFS character is, there’s sure to be a game open for them.
Fourth, and for some the most compelling reason, it’s first come first served. This is usually the case with PFS, but by play-by-post there’s always more players than there are games. This means for some, getting into a play-by-post PFS game can be hard. Maybe they always fill up before you get home from work, or maybe you just constantly get passed over for other players. Whether you have trouble getting into games or not, the beauty of OutPost is you don’t need to get chosen to play. You simply sign up and you’re in. This is especially awesome for groups of players. Want to play online with a friend? Sign up for the same game. Done. Easy.
Finally, Pathfinder’s awesome! Haha.
The convention is called OutPost and it’s games start on March 5th, and run until they are complete, with a maximum end date of April 30th. There’s a limit of three games each player can sign up for, which is great. It ensures no one hogs too many games or overburdens themselves. But admittedly, I wish I could sign up for more, haha. I decided to sign up for three games, and after choosing a few, I realized something: my kids might want to join.
d20 games can teach kids a bunch of awesome skills. Reading, writing, spelling, math, strategy, creative thinking, problem solving, teamwork… The list goes on. But the one thing it doesn’t teach my kids? How to use a computer. Usually this isn’t a problem for children, as most get plenty of screen time these days. But mine don’t. My son, who is in grade one, had a computer class the other day and he told me he had barely managed to sign into the laptop by the time some other kids had finished their work. Alright, MAYBE he’s old enough to practice on our laptop at home. Haha.
And wouldn’t this be the perfect place? He’s always asking to play more Pathfinder. He needs to practise his spelling (and his coding, believe it or not), and he needs to get used to typing on a computer. Perfect.
I asked if he’d like to, and both of my kids were thrilled. Mr. Ice and Bunny Paras were ready and waiting for adventure. After a quick check with my husband, he decided he’d be willing to try it out if he could play with our kids. Enzo Jeggare had agreed to the mission.
I quickly hopped onto the online sign up sheets and checked the GM names. …None that I recognized. So I found one that had four open spaces, was for level one characters, and that I knew contained NO WEREWOLVES. As recently discovered, my daughter has a thing about werewolves. Not long afterwards, a GM I knew would be great as a GM for my kids signed up to host a game that was also level one. After checking with my kids, they decided they wanted to play in both, so I quickly signed us up for a second. My husband passed on the extra game. I warned both the game’s GMs that there would be children playing at their tables, and soon got an enthusiastic welcome for my kids from both. Things have fallen into place wonderfully.
Soon I’ll get to play alongside my kids in a Pathfinder game without also GMing. This is unheard of. I’m thrilled! And my kids? They began immediately tossing around character concepts for their second PFS characters.
So what ARE we playing?
Our experienced Pathfinder trio, Bunny Paras alongside her trusty parasaurolophus Paras, the ever-cold Mr. Ice, and occultist Enzo Jeggare alongside his summoned servitors, are joining up with two other characters to take on an old Pathfinder scenario from Season 0. I chose my character Everbloom to team up with them. Everbloom’s a kitsune kineticist capable of blasting her enemies with razor sharp flower petals and leaves, lashing vines, and tree branches. She’s a part of the Dark Archives faction–the same as Enzo. Plus, I thought my daughter would love to meet a fellow kitsune. The Season 0 adventures only allows five people to play, so we’ll be joined by only one other person who seems to be an oracle. We’ll be playing Black Waters, which is the sixth scenario ever written for the Pathfinder Society. Intended for level 1-5 characters, this scenario will be sending our Pathfinders into an elite school that was destroyed by an earth quake over a decade ago. Now half-flooded and known as the Drownyard, they’ll need to navigate the haunted, flooded ruins in order to find an ancient treasure lost in the disaster. Although a bit spooky for most young children, my kids have played through the entire first book of Carrion Crown (Pathfinder’s horror adventure path) so we don’t expect to have any issues. This scenario is written by Tim and Eileen Connors, and is available for purchase on Paizo’s website for only a few dollars.
For our second game we had signed up for Delirium’s Tangle (Season One, #45). Also an old scenario, this game would allow for five players maximum, and we would fill up three of those slots. Delirium’s Tangle is intended for level 1-5 characters and sends a group of Pathfinders on the hunt for Nuar Spiritskin, a famous minotaur prince who has gone missing–but don’t tell anyone! Apparently the minotaur is lost in an infamous underground maze, and he’d be terribly embarrassed if word got out that he couldn’t find his way. This scenario is written by Crystal Frasier and is also available for purchase on Paizo’s website for only a few dollars.
I decided to play my fighter, Juno Berik, a dwarven woman who thinks far too highly of herself and is atrocious at social encounters. She’s a ton of fun to play, and I thought my kids would get a kick out of interacting with her.
Art chosen from Pinterest to represent Fuzzy, my son’s forgetful wizard. Artist unknown. Let me know in the comments if you know the artist so proper credit can be given.
My son decided to make a forgetful old wizard named Fuzzy with his owl familiar Bobby. Why is he named Fuzzy?
“My name? Oh dear! I can’t recall. It’s all a little fuzzy you know. A-ha! That must be it! Fuzzy! It’s a pleasure to meet you!”
With his memory problems, Fuzzy is constantly asking Bobby for advice. “What was that spell again?” “Who is that person?” “Where are we going?” The list goes on. And the ever helpful Bobby always replies immediately with a calm: “Hooooooo…”
Just the thing to spark Fuzzy’s memory!
My daughter came up with about ten character ideas ranging from Fuzzy’s equally old and forgetful sister, to an gnome ninja and everything in between. In the end she discovered a picture on Pinterest and became inspired. Pictured in the side bar, this young girl is much older than she seems. As a child, the young noble played around her family’s vast estate alongside her stuffed rabbit Miss. Whiskers. One day they happened upon a fairy ring and found themselves far from home. There they met brownies and pixies and other fey. They played games, and played tricks and had fun, fun, fun. The experience filled the young girl with magical powers–which she believed came from Miss. Whiskers. Eventually, Naysha and Miss Whiskers found their way home, but Naysha was forever changed. Despite the passage of time, she
Art that inspired my daughter’s creation of Lady Naysha and Miss Whiskers. Discovered on Pinterest, artist unknown. If you know the artist let me know in the comments so proper credit can be given.
never seemed to grow up. She appeared to be a young girl even as an adult woman, and her love of play, imagination and tricks never diminished. With a heart full of childish joy and wonder, Lady Naysha and Miss Whiskers have become quite a topic of discussion around aristocratic circles. Lady Naysha works as a magician part-time, bringing wonder and joy to children of all ages, and for the Pathfinders the rest of the time, discovering new sights, sounds and treasures. When she’s in trouble, Lady Naysha can call upon her fairy friends for aid, allowing them to play dirty tricks on her enemies, can summon small woodland creatures (rabbits, most likely) and can heal her companions. All thanks to her beloved Miss. Whiskers! Lady Naysha is an oracle of whimsy.
I love both their creations!
For my final game I signed up for the Unseen Inclusion with my half-orc monk, Kenza Bloodborn. The Unseen Inclusion is a season nine scenario (#9-04) which sends a team of Pathfinders into the haunted ruins discovered under a construction site in the Thuvian city of Merab. Tasked with not only learning about the newly discovered ruin, but also putting the unquiet spirits to rest, Kenza’s going to have her hands full. Intended for characters from levels 1-5, this scenario is of particular importance for members of the Scarab Sages and contributes directly to their story-line. In a few months the Scarab Sages Faction will be retired, and its members will be forced to join other factions instead. A member of the Scarab Sages herself, my beloved monk will have to find a new faction to call home in the coming months. For now, I’m excited to get this introspective Osiriani a chance to play among some of her faction mates. Written by Mike Kimmel, the Unseen Inclusion is available for a few dollars on Paizo’s website, here.
OutPost is going to be a load of fun, and slots in its games are filling fast. But for now, there’s still openings. For more information on OutPost you can check out this post on Paizo’s message boards here. To see what games are still available, click here, then click the tab on the bottom labelled Entry.
At the moment of posting, there’s plenty of room to play in the Pathfinder Adventure Card Game, and in Core Pathfinder scenarios. If you’re into Core adventures I’d recommend joining Black Waters (tier 1-5), or one of the Scarab Sages scenarios up for offer: The Unseen Inclusion (tier 1-5) or Salvation of the Sages (tier 7-11). For mid-level play I’d recommend the highly adaptable repayable scenario, Beyond the Halflight Path, (tier 3-7) which takes place in my favourite city on Golarion, Kaer Maga.
There’s a ton of Starfinder openings. For those of you looking to play a scenario that introduces you to the factions at work in the Starfinder Society I’d recommend joining the Commencement (tier 1-2). But for those of you looking for a more thrilling adventure, I strongly recommend signing up for Cries from the Drift (tier 1-4) or Yesteryear’s Truth (tier 1-4). Both are lots of fun.
Standard PFS scenarios are clearly the most offered and popular game choice at OutPost. It’s my format of choice, as well. Despite that, there’s still plenty of spots up for grabs. If you’re interested in low level play I’d highly recommend joining GM Rinaldo’s Murder on the Silken Caravan (tier 1-5), which is a great adventure run by a very friendly GM. I’d recommend picking up a hot-weather outfit for that one, as it takes place in the Qadiran desert. Echoes of the Overwatched (tier 1-5) is also great fun. For mid-level play I’d highly recommend To Scale the Dragon (tier 5-9, bring cold-weather gear!), Voice in the Void (tier 3-7), the previously mentioned Beyond the Halflight Path (tier 3-7), or GM Gustavef’s Song of the Sea Witch (tier 3-7). For high-level play I’d highly suggest Ancient’s Anguish (tier 7-11).
I hope you give OutPost a chance, and help make this convention a success! Already signed up? Got a favourite PFS Scenario to recommend? Is a favourite scenario of yours missing? Let me know in the comments below!