Free RPG Day 2019

Today is Free RPG Day 2019!

Did you participate?

We sure did!

Established in 2007, Free RPG Day works with participating hobby game retailers and RPG publishers to bring new and exclusive RPG products and adventures into the hands of gamers worldwide. Fans can grab brand new material for a variety of RPGS for free by stopping by their local participating game and hobby shop.

Last year my family had a ton of fun with Free RPG Day, particularly with Paizo’s two releases: Skitter Shot, a first level Starfinder adventure featuring a crew of excitable skittermanders, and We Be 5uper Goblins, a hilarious sixth level Pathfinder adventure featuring some infamous goblin heroes on their most epic and amazing adventure yet! For those of you who missed FREE RPG Day 2018, both modules are available as a free download on Paizo’s website, or as a physical copy for five dollars.

Free RPG Day BooksThis year Free RPG Day was held on June 15, 2019, with Paizo’s free downloads of the PDFs being available on July 1, 2019.

My husband, my children and I headed out for a trip to our local game shop. There’s a few places you can go in Winnipeg for RPG products, but our shop of choice is Game Knight Games and Cool Stuff. It’s a bit of a trek to get there, two buses and at least an hour and a half of travel time for us, but it has a great selection of RPGs, board games, miniatures, and collectible card games. They also have a spacious game space. It’s a wonderful store. The buses were accommodating, and we made good time. In no time at all we headed inside and perused the goodies on offer. There was quite a selection!

There were two products we knew we wanted to bring home with us: Skitter Crash, a third level Starfinder adventure featuring skittermanders, and We Be Heroes? a Pathfinder Playtest adventure for first level goblins. My seven-year old daughter immediately scampered over to the table and swept up Skitter Crash, while my son grabbed We Be Heroes? This left my husband and I a bevy of books to browse. In the end, my husband settled on The Witcher Easy Mode: An Introductory Booklet to the Witcher TRPG, and I scooped up Modern Age Threefold Quickstart.

Free RPG Day 2019

The Witcher Easy Mode: An Introductory Booklet to the Witcher TRPG is just that –– an easy introduction to The Witcher TRPG. 30 pages in length it includes rules, six pre-generated characters and a short adventure called Still Waters.

Modern AGE Threefold Quickstart is an easy to understand gateway to the Modern AGE RPG that comes with streamlined rules, reference sheets, five pre-generated characters, and an introductory adventure called Burning Brighter. It’s 40 pages long and has a lot of nice art inside.

we be heroes? free rpg day 2019
We Be Heroes?

We Be Heroes? is an adventure we knew we wanted to bring home with us. It’s a Pathfinder Playtest adventure, using the final version of the Playtest rules. We Be Heroes? is a first level adventure written by Brian Duckwitz which continues the tradition of the super popular We Be Goblins series (We Be Goblins!, We Be Goblins Too!, We Be Goblins Free!, We B4 Goblins!, and We Be 5uper Goblins!). However, this adventure features a whole new team of goblin adventurers who are set to take on the minions of the Whispering Tyrant! (And zombie pigs?!) Driven by hunger and the orders of their chief, the goblins of the Crookedtoes tribe are tasked with finding out why all the animals in the forest have fled the region, and what happened to the tribe’s best scout. They get to meet up with some heroic knights, explore a wrecked farmhouse, and… be heroes! We absolutely adored reading this adventure and intend to play it soon — although whether we’ll play it as a Playtest adventure, switch it over to Pathfinder First Edition so we can play it right away, or wait for August and switch it over to Pathfinder Second Edition rules remains to be seen. Either way, we’re going to have a blast with it. If you didn’t get your hands on this amazing product, don’t worry. You’ll be able to download it for free on Paizo’s website in two weeks or so.

skitter crash - free rpg day 2019
Skitter Crash

Finally, there’s my personal favourite… Our skittermander heroes from Skitter Shot are set to continue their adventures in Skitter Crash! Written by Jason Keeley, this is a third level Starfinder module that sees our skittermander heroes crash their ship on a mysterious swampy planet after a run in with space pirates and an interstellar cyclone! They’ll need to find their ship, deal with the space pirates, and (of course!) make some nu-friends! The adventure was a lot of fun. So fun, in fact, that we played it today at our local gaming store with a wonderful GM (you’re awesome, Wil!) and another player new to RPGs (I hope you had fun, Robin!).

The verdict?

This adventure is a BLAST. I highly recommend it.

Skitter Crash Battle

I hope a lot of you got out to Free RPG Day! If you did, I’d love to hear what kind of products you got your hands on, and what you thought of them.

Happy gaming!

Jessica

 

Dead Suns Pawn Collection and a Trip Down Memory Lane…

Dead Suns Pawn CollectionWell would you look at this lovely package that arrived in the mail?!

Gorgeous!

I’m a huge fan of Paizo’s Pawn Collections, but it’s been ages since I’ve got my hands on a new set. Today that changes! It’s time to crack open Starfinder: Dead Suns Pawn Collection!

The Dead Suns Pawn Collection contains over a hundred pawns that include allies, enemies, monsters, and starships. The minis in this set are highly versatile, and definitely going to see some heavy use even after the campaign is over.

 

There’s a lot of awesome pawns in this collection, so narrowing down our favourites was tricky! Our favourite medium figures are the dwarf, Durovar Kreel, and the Downside Kings thugs. Both are incredibly versatile, easy to use, and look awesome. Our favourite large pawns are the whiskered renkroda, Ilthisarian, Gatecrasher, and scavenger slime. Why? They look like nothing else I own. Of the big pawns, I like the sky fisher a lot, while for ships I like the Crypt Warden, a ‘Batplane’-like Eoxian ship, and the Barrow Catacomb, which looks fierce!

Favourites

Now, I know what you’re thinking. Why Dead Suns? It’s been out a while now. Surely I’d rather have Against the Aeon Throne or Alien Archive 2?

Our story begins back when Starfinder was new… The rulebook had just hit my hands and I was scouring it for character concepts and cool locations to adventure in. ‘Eww, bugs!’ I thought, ‘NOT playing a shirren.’ (My, how the tables have turned! I love those fellas!). I was excited to check out the first Adventure Path and see what the Starfinder Society would look like. So imagine my surprise when I realized the first adventure path would feature the Starfinder Society. Why would I want to adventure with them when I’m going to get a ton of that in the Starfinder Society? In short, I didn’t. A little disappointed I gave Dead Suns a cursory glance and decided to jump into the Starfinder Society with both feet.

It wasn’t a mistake. I adore the Starfinder Society, both it’s structure, low price point, and exciting adventures. 100% huge fan. But, later down the line when I was getting into the world of play-by-post gaming I was looking for some fun Starfinder games to join –– I was up to date with all the SFS scenarios at the time –– when I stumbled across a recruitment for the Dead Suns Adventure Path. I created a character, applied, and was accepted. We had some rough patches at first. Players arguing and some drop-outs. But the GM crafted a really detailed world for us to adventure in, and it showed. Unfortunately, we played together only a few months before the GM stopped posting, and my glitching, emotionless, android mechanic hung up her adventuring shoes. I was disappointed, of course. But, I was also hooked.

I loved Dead Suns.

So, a short while later, when my brother asked if I’d let him practise GMing a one-shot of Starfinder I hopped at the chance. I offered him one of my SFS scenarios to practise on, but he declined. He owned the first volume of Dead Suns and wanted to give it a shot.

I spent a solid week planning my character. There would only be myself and an NPC run by my brother, and we would only have a single afternoon to play together (while our kids ran around my house causing havoc), so it needed to be something easy to play, and have a personality or background I could capitalize on quickly. Something fun! Something crazy! With a race I couldn’t use in SFS.

I decided to make an ikeshti congregant who left Akiton to make her fortune. She could send her money back home to support her people and adventure for both excitement and coin. Simple motivations that would let her hop into the action. So how, exactly, would she make her fortune? Reality TV! My ikeshti, named T’kesh, would be a reality star known for hunting down exotic prey, cooking it, and eating it. Everything she didn’t eat she would craft into her own line of R2Es named after the episodes and dishes she created! She was a hunter, chef, and daredevil! I decided to call her show ‘T’Kesh: Killer Chef!’ I made her an operative with the explorer specialization. She fought with a knife, tactical pistol, and sniper rifle.

When I told my brother he laughed and decided to create his character to be her cameraman. A mystic lashunta who dreams of creating award winning documentaries, the poor guy was stuck filming my crazed ikeshti’s absurd hunting-cooking show.

Thus prepared we sat down to play. We only got a few minutes into the session before my daughter stuck her head up to the table. She was six at the time, and had only learned how to play Starfinder a week or two before. “Can I play, Uncle?” she asked.

“…Uh…. No, I don’t think so. I don’t have time to help you play today.”

My daughter gave him a pouty scowl and stayed there, stubbornly perched at the edge of the table with her eyes and nose just barely above the tabletop.

Soon the first fight broke out. “Can I at least roll something?” My daughter asked. “I can count, you know.”

My brother said no again, but I’m a sucker for including kids in RPGs. “Oh, let her roll something. She can grab a mini from your bucket and act like a bystander. You use an enemy stat block and she’ll just move and roll. It’ll be fine.”

My brother relented and my daughter peeked into the mini bucket. She found little droid mini from the Star Wars RPG and plopped it on the table. “This is Rabbot!” she announced grandly. “I am an SRO operative with the ghost thing! I will sneak around really quiet like a bunny! I have antenna on my head, and they look sort of like skinny rabbit ears! Also, I am your second cameraman! My eyes record pictures and sound like a camera and my tummy can turn into a stove.” She moved her mini onto the board. “Beep… bop… rabbot… Oh no…. what is with this… fighting…”

When it was her first turn she looked at the board and then looked up at my brother. “Does rabbot have a tactical pistol or an ‘az-ma’ laser pistol? I hope it is a laser one. They shoot way further.”

“Uh… sure. Laser pistol.”

“YAY!” she moved her mini around behind some cover then snuck up on top of a crate. “Trick attack with stealth!” she yelled, rolling her dice. Then she did her best robot voice. “Beep… bop… rabbot… eat this…” She fired her laser pistol, scored a critical hit, and spent the rest of the fight being an absolute rockstar. She was focused, remembered all her rules, and spontaneously created an adorable, thoroughly entertaining character.

When the game was done my brother left and my daughter grinned, “When do we play next, Mom?”

“We don’t,” I told her. “Sorry, baby. We were just playing Dead Suns that one time.”

“But, Rabbot is the coolest.” She gave me a pouty face then added in her best robot voice, “Beep… bop… rabbot… don’t let me… die…” She stuck out her tongue and closed her eyes, making a very silly ‘dead face.’

We didn’t have time to play another game at the table, so I had to say no. But, weeks passed, then months, and she never lost interest. Eventually, I buckled. Sort of. I told her we could all make characters and try Dead Suns out as a play-by-post. But, it would be up to all of us to take the time to write out our turns. She was absolutely thrilled and forced everyone in the house to get characters made. She insisted I keep T’Kesh, of course, and that she would play Rabbot. My son made a skittermander mystic with the xenodruid connection. He named him Skitt and decided that he tried to be a helpful cameraman too, but he was horrible! In fact, the only reason T’Kesh allowed Skitt on her team was through Skitt’s heavy use of charm person spells. Also, he could talk to animals. My husband gave it some thought and ended up making a space goblin operative with a supercomputer implanted in his brain. He named him Nubb, and decided he could act as an editor for T’Kesh: Killer Chef!

Yes, we had a mystic and a whopping three operatives. SUCH a balanced team (not). Surely this would turn out great…

We didn’t always have the time to post in our Dead Suns campaign, but we never stopped playing it. Just this month both of my kids insisted that their Dead Suns characters were their very favourites and they really wanted to bring Dead Suns to the table. So, we did some shuffling and carved out some time. Dead Suns would enter out weekly game rotation.

I didn’t need to pick up the Dead Suns Pawn Collection. A lot of the minis I already have from the Core Rulebook, Pact Worlds, and Alien Archive could cover what I needed. But, my kids really love Dead Suns, and I wanted to make it special.

Plus, did I mention I love Pawn Collections? What better excuse could I have to pick them up!? Haha.

Minis in hand and statistics transferred to proper character sheets, we’re ready to bring this game to life.

My daughter couldn’t be happier. This morning she looked at me with her big brown eyes and gave me a giant hug. “Thanks for not letting Rabbot die, Mom.”

Totally worth it.

 

Wayfinder 20 Announced

Wayfinder, a free magazine made by fans of Paizo’s popular roleplaying games, has just announced their topic of their next issue. Wayfinder #20 will be all about the Diaspora, an asteroid belt in the Starfinder RPG.

Everyone is welcome to create and submit an article to the fanzine, no previous experience required. Submissions can contain a wide array of content, from advice, fiction, poetry and songs, to aliens, enemies and allies, and new rules content. So whether you want to make some themes, monsters, or nifty places to explore, now’s your chance.

Submissions are due October 31, 2019, 11:59 Pacific. For detailed rules and submission guidelines check out the Wayfinder #20 Call for Submissions.

For more information on previous issues of Wayfinder check out these blog posts: Wayfinder 18: Fey and the First World and Wayfinder 19: Destination Absalom Station. You can also head over to Paizo’s website and download all the previous issues for free. (I highly recommend you do so!)

Sounds like it’s time for my kids and I to crack out Pact Worlds and get brainstorming!

Best of luck!

Jessica

 

 

Pathfinder Society Scenarios: Countdown to Round Mountain and Slaver’s End

Today we’re going to take a look at two of the most recent Pathfinder Society Scenarios that are currently available for purchase, and let you know we thought. Although you’ll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It’s not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. That said, if you want to avoid even minor spoilers I recommend you check out a different article. Whether you intend to use these scenarios in home games of the Pathfinder Roleplaying Game, sanctioned scenarios for use with the Pathfinder Society Organized Play, or just want to read a nifty new adventure, we’ve got you covered! So let’s get cracking!

10-20 - Countdown to Round MountainPathfinder Society Scenario #10-20: Countdown to Round Mountain is a Tier 7–11 adventure written by Jerall Toi, with art by Tadas Sidlauskas and Jesper Ejsing, and cartography by Jason Engle. It takes place in the Darklands beneath Tian Xia and continues the ongoing Hao Jin Tapestry storyline. Although it involves Round Mountain this scenario doesn’t actually take place in Round Mountain, which is important to note for managing player expectations. The Venture Captain is Amara Li. Countdown to Round Mountain features creatures from Pathfinder Roleplaying Game: BestiaryBestiary 2Bestiary 3Bestiary 4, and Bestiary 6 (although all of the necessary stat blocks are included within the scenario) and utilizes the Pathfinder Flip-Mat: Winter Forest and Pathfinder Flip-Mat: Bigger Bridge.

This adventure tasks the PCs with finding and exploring a Darklands cavern that was the original home of Round Mountain. The PCs need to conduct a survey of the area, collect what historical artifacts they can, and convince any possible residents to leave, before a magical ritual returns Round Mountain –– and the creatures taking refuge in it –– back to its original location. In a lot of ways, I love this adventure. Its an easy read, has a really cool premise, and has a creative location to explore. I really like that this adventure is on a timer and has a lot at stake, but I don’t think it quite got the timing right. There’s plenty of promising ideas and details in the adventure, but I don’t think many were explored fully, resulting in either a missed opportunity or a lot of GM improvisation, depending on the situation. This scenario is very heavy on skill checks, and would have benefited from some further social aspects. I like the enemies the PCs come across, and I really enjoy the finale. I have a few more vague GM related comments to make on this one, but it contains more spoilers than I am comfortable letting slip without hiding it behind a spoiler tag. The following link is for GMs only. For everyone else, let me finish by saying I enjoyed this scenario, but I think it’s got a bit of kinks to work out. I give it three out of five stars.

10-21 - Slaver's EndPathfinder Society Scenario #10-21: Slaver’s End is a Tier 5–9 adventure written by Vanessa Hoskins, with art by Jesper Ejsing and Teresa Guido, and cartography by Sean MacDonald. It takes place in Sedeq, a city in Qadira, and builds off of events from #38: No Plunder, No Pay and #10-21: Treason’s Chains. It features creatures from Pathfinder Roleplaying Game: BestiaryBestiary 3, and the Villain Codex (although all of the necessary stat blocks are included within the scenario) and utilizes the Pathfinder Flip-Mat: Docks, and a full-page custom map. This mission is of particular importance to members of the Liberty’s Edge faction. Venture-Captains are Wulessa Yuul and Karisa Starsight.

This adventure tasks the PCs with tracking down the traitor Phlegos Dulm and bringing him in alive. This is a really fun, challenging, entertaining scenario, with great enemy tactics and placement, map layout, and story. I adore the scripted dialogue in this one, and the social encounters! So great! Slaver’s End allows for multiple ways to approach and overcome the encounters, and gives characters the chance to make decisions that could have further ramifications outside this scenario. I absolutely loved this adventure and can’t wait to play it! Really great job! I give this scenario five out of five stars.

Starfinder Society Scenarios: The Many Minds of Historia and The Herald’s War

Today we’re going to take a look at the two most recent Starfinder Society Scenarios that are currently available for purchase, and let you know we thought. Although you’ll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It’s not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. That said, if you want to avoid even minor spoilers I recommend you check out a different article. Whether you intend to use these scenarios in home games of the Starfinder Roleplaying Game, sanctioned scenarios for use with the Starfinder Society Organized Play, or just want to read a nifty new adventure, we’ve got you covered! So sit back, and get ready to explore the Pact Worlds!

PZOSFS0138E - The Many Minds of HistoriaStarfinder Society Scenario #1-38: The Many Minds of Historia is a Tier 5–8 adventure written by Lyz Liddell, with art  by Sebastian Rodriguez and Bryan Syme, and cartography by Robert Lazzaretti and Damien Mammoliti. This scenario features the Faction (Dataphiles) and Faction (Exo-Guardians) tags, and does not include starship combat. It builds on events from Starfinder Society #1-99: The Scoured Stars Invasion, although playing this scenario beforehand is not necessary. It also continues an ongoing personal subplot involving Zigvigix and Historia-7. Although it’s not necessary, I highly suggest you play some of the previous scenarios that feature Zigvigix and Historia-7 in order to better enjoy and understand this scenario. Players who do so will definitely get more out of it emotionally and contextually, than players that do not. This scenario makes use of Starfinder Flip-Mat: WarshipStarfinder Flip-Mat: Jungle World, and a half-page custom map. It includes content from the Starfinder Core RulebookAlien Archive, and Armory, although all of the necessary stat blocks are included in the adventure itself.

The Many Minds of Historia takes place in Absalom Station’s Lorespire Complex, base of operations for the Starfinder Society. There you will assist Zigvigix in confronting Historia-7, his friend and fellow faction leader who he believes is acting strangely. It includes plenty of important characters, and has lasting ramifications for the future of some of the involved characters and factions. Due to the importance of this scenario, and because it is much more enjoyable to play while completely in the dark, I won’t be saying much more about the content of this scenario. I will say that I absolutely loved it! The Many Minds of Historia is creative, exciting, unique, and shocking. It’s emotionally impactful, and brings a lot of interconnected storylines, characters, and events together into an intriguing cohesive whole. It’s fun for players and GMs both, allows for a lot of creativity, and is an absolutely wonderful scenario. It feels personal, and I expect many players will be on the edge of their seats throughout the course of this adventure. All that said, it’s not without a few minor weaknesses. A few of the enemy’s starting positions don’t work optimally with their tactics (which also means it’s a bit easier than some CRs imply), and it will be difficult to convey some of the skill options PCs could use without simply telling them. Miniscule nitpicks. Overall, The Many Minds of Historia is among my very favourite scenarios. Without a doubt I give it five out of five stars. Awesome job, Lyz!

PZOSFS0139 - The Heralds WarStarfinder Society Scenario #1-39: The Herald’s War is a Tier 7–10 adventure written by Mikko Kallio, with art by Graey Erb, Michele Giorgi, Miroslav Petrov, and Bryan Syme, and cartography by Robert Lazzaretti and Damien Mammoliti. This scenario features the Faction (Second Seekers [Jadnura]), Faction (Second Seekers [Luwazi Elsebo]), and Starship tags, and contains starship combat. It continues the ongoing Scoured Stars storyline, involving both the jinsul and the Kreiholm Freehold. I highly recommend you play #1-29: Honorbound Emissarries before playing this scenario (although there’s a ton of other Scoured Stars scenarios that would also be great to play beforehand). Players who take the time to do so will get more enjoyment out of this adventure. The Herald’s War utilizes Starfinder Flip-Mat – Basic Starfield, and two custom half-page maps.  It makes use of the Starfinder Core Rulebook, and, as always, all necessary stat blocks are included within the scenario itself.

The Herald’s War takes place in Saaruq-Ruaan, which is part of the Kreiholm Freehold. In this scenario PCs will join a massive Starfinder Society mission to protect the Kreiholm Freehold, and convince them to join the Starfinder Society in a future assault against the jinsul –– presuming they all survive, of course! This scenario involves a ton of different characters, plot lines, and events all coming together into one absolutely awesome scenario. It’s fast-paced, exciting, and dynamic. It’s definitely long, though, so GMs will need to keep a brisk pace to fit it all into a single timeslot. The encounters cover a variety of types –– combat, skills, social, starship, and so on –– and most challenges allow for multiple methods to overcome them. It’s action-packed and epic, but a bit manic and disjointed –– which actually fits the adventure really well. Although we have a ton more to say about this scenario, we’re going to keep it brief. This scenario is the conclusion of the Year of Scoured Stars  for the Starfinder Society, and is best enjoyed without further spoilers. All in all, it’s a really satisfying scenario with a great pay-off. This scenario leads directly into the events of #2-00: Fate of the Scoured God by Christopher Wasko, an interactive special which will debut at Origins. I give this climatic scenario five out of five stars. 

 

 

Review: Tyrant’s Grasp: Eulogy for Roslar’s Coffer

Today we’re taking an in depth look at the second book in the Tyrant’s Grasp Adventure Path! This survival horror campaign pits the players against the return of the Whispering Tyrant, the lich-king Tar-Baphon, who was defeated and sealed away long ago. Tyrant’s Grasp will be the final Pathfinder 1st Edition Adventure Path released before the switch is made over to Pathfinder 2nd Edition in August. Intended to take characters from levels 1 to 17, Tyrant’s Grasp is six volumes long.

Tyrant's Grasp - Player's GuideA wonderful Player’s Guide for Tyrant’s Grasp is available as a free download on Paizo’s website here. The Player’s Guide gives players a relatively spoiler-free way to properly prepare for and integrate their characters into the Tyrant’s Grasp Adventure Path. I highly recommend checking it out.

It should be noted that the Tyrant’s Grasp Adventure Path is not for everyone. Terrible tragedies will occur and you won’t always be able to prevent them. These events are bound to have a lasting effect on your characters, so players should be prepared to consider and role-play the marks left by the trials you face. Depending on the generosity of your GM you could be in dire situations with limited resources, so players will need to be resourceful to survive. Plenty of the imagery and events in this adventure are dark, morbid, and sorrowful. Although I wouldn’t call all of the volumes in this series horror adventures,  some are — though not your typical horror. I’d call it… a morbid tragedy. There’s plenty of undead, necromancers, and disaster. It’s definitely not a campaign to play with kids or if you’re looking for a light-hearted game.

Eulogy for Roslar’s Coffer is the second volume of the Tyrant’s Grasp Adventure Path. Written by Jason Keeley, this is an adventure intended for fifth level characters, which should bring PCs up to level eight by its conclusion. This adventure begins when the PCs return home to Roslar’s Coffer and find it greatly changed.

Eulogy for Roslars Coffer Cover 2Eulogy for Roslar’s Coffer looks great. From cover to cover it’s a high quality book filled with nice maps and beautiful, dark artwork. The cover depicts Jando Parr, a half-orc ranger, in the foreground. Behind him is an image of Imrijka (the iconic inquisitor) and Kess (the iconic brawler) battling an undead moose. Both images are by Igor Grechanyi. There’s a nice map of The Gravelands (Lastwall and parts of Ustalav) on the inside cover. There’s a lot of artwork throughout the book — mostly of enemies. I particularly enjoyed the art for Chatar Esuri, Valthazar Quietus, an oracle from the backmatter, and the couatls in the Bestiary. The maps, all drawn by Matthias Rothenaicher, are really nice. They look great, of course, but they’re also well thought out and executed. All of the rooms are clearly labelled and visible, and I didn’t notice any discrepancies between the maps and the accompanying text.

In terms of content, Eulogy for Roslar’s Coffer is a bit of mystery, a bit of exploration, a bit of problem solving, and a lot of combat. PCs will need to explore Roslar’s Coffer, figure out what happened, find a way to move forward, and defeat their enemies. There’s some nice connections between this volume, the ones before and after, and Pathfinder Society Scenario #10-04: Reaver’s Roar. I particularly enjoy how this adventure plays with feelings of familiarity, déjà vu, and player expectations.

The entire adventure takes place in Roslar’s Coffer and it’s immediate surroundings, as well as two major encounter areas. The town is a dark, tragic place to play in. There’s plenty of scripted danger and wandering encounters, as well as a few scripted non-combat encounters. Most of the social encounters in this adventure occur on the town’s streets, although there’s not that many of them. Outside of this most of the PCs interactions with others will be based around whatever information they manage to pry from their enemies lips. As much as I like what was done with Roslar’s Coffer, I wish there was more there. That said, Roslar’s Coffer is the perfect place for GMs to tie the surroundings closely to their player’s backstory and history. I highly recommend GMs do so as much as possible, as that’s what will really make this place special.

In and around Roslar’s Coffer there are two major locations to explore. Both are quite combat heavy and contain some memorable encounters and enemies.

Reaver Battle


And now it’s time for a warning:

We’ve got more to say about this adventure, but it’ll come with spoilers! Don’t want to read them? Skip on past this next section until you see the large words ‘SPOILERS OVER.’ Got it? Good! See you on the other side!


SPOILERS

Eulogy for Roslar’s Coffer is split into three major parts: A Town Tormented, Restless are the Dead, and The Unclean Light. The adventure is 55 pages in length with six pages afterwards dedicated to three NPCs: Chatar Esuri, the coolest looking ghoul I’ve ever seen; Jando Parr, a half-orc ranger who could become an ally of the PCs, and Valthazar Quietus, the final enemy the PCs will need to overcome.

Through this adventure the PCs will primarily take on undead and agents of the Whispering Way. It’s quite combat heavy, although, as previously mentioned, many of the enemies are memorable and unique. From simple foes like a mutated bear and a stampede of zombie moose (the stats say elk but the image on the cover is a moose, so I’m going with that!), to cunning enemies like patrols of Whispering Way cultists, tricky nekomata, and juju zombies made from the corpses of your PCs, there’s a lot of fun combats packed into this book.

There’s few potential allies in this adventure, but that doesn’t mean there’s few social encounters. The PCs will have plenty of opportunity to interact with spirits and help put them to rest. They’ll also have chances to interact with and befriend Jando Parr. Finally, a number of enemies can be rather chatty, and clever PCs might be able to learn much from them.

Part One: A Town Tormented begins with the PCs arriving in Roslar’s Coffer to find it destroyed. The people are dead, corpses stalk the streets, and a toxic miasma surrounds the town which proves fatal to anything that attempts to leave. Arriving from the Dead Roads in an old stable outside town, the PCs get to explore Roslar’s Coffer and attempt to learn what they can. There’s some fun encounters here –– the previously mentioned zombie moose stampede is a memorable combat, while meeting (and hopefully allying with) Jando Parr allows the PCs to make a friend, learn about the recent happenings in town, and find a base of operations where they can rest in safety. The other major encounter is with a loci spirit formed from the souls of those who died in Roslar’s Coffer. The spirit bars entry to the cemetery.

Unfortunately, there’s not a lot to do in Roslar’s Coffer. PCs won’t find many clues in the buildings, the only people they can talk to are Jando Parr, patrols of Whispering Way cultists, and a few spirits of the dead. I really like these spirits, and I love the mundane ways you can put them to rest –– things like fixing up a garden, teaching the school-kids a lesson so they can be dismissed by a teacher, and helping a man remember what jewelry he was about to buy for his beloved. It’s great fun! But that’s all there really is to do in town. So why would your PCs bother putting some spirits to rest? Hopefully out of the goodness of their hearts but, even if that’s not the case, the PCs will soon discover they have to. There’s no way to escape Roslar’s Coffer and the only place they can viably reach that is unexplored is the cemetery –– a cemetery that a certain loci spirit bars entry to. To get inside the loci spirit insists the other spirits in town be calmed. Accomplishing this allows PCs access to the cemetery where they find a familiar tomb….

Part Two: Restless are the Dead begins when the PCs enter the tomb of Roslar. This is a location that will seem very familiar to the PCs, as Tyrant’s Grasp begins when the PCs wake up in a idealistic version of Roslar’s Tomb in the Boneyard. This version? Not so nice! It’s decrepit, vandalized, and plagued by undead. This section of the adventure does a great job of messing with player expectations by showing them a location they’ll feel like they know that isn’t the same. It’s going to be a lot of fun to play at the table. It’s very combat heavy, with only few enemies within the tomb capable of carrying on a conversation.

Part Three: The Unclean Light begins after the PCs have traversed Roslar’s tomb and discovered a secret tunnel that leads to the Bastion of Light, a Sarenite church with a storied history located within the toxic fog surrounding Roslar’s Coffer. This temple has been home to Sarenites, orc war bands, and a mythic red reaver over the years, before it was liberated by the Pathfinder Society in scenario #10-04: Reaver’s Roar. In the months since it has undergone some renovations. Now it’s home to the Whispering Way. The foul cultists are using it as a base of operations to explore the town and catalogue the effects of the weapon used to destroy Roslar’s Coffer. In some ways this backstory will shine through. PCs that are locals will know some of the history of this place through ghost stories and legends. Players who’ve played #10-04 will enjoy the references and tie-ins. Canny PCs might be able to cobble together clues from room descriptions. But, for the most part, this is just a cool building where the bad guys live. The PCs sneak in through the secret tunnel, discover who lives there, and attack. This is likely going to take more than one day as the place is densely populated and PCs are going to be already low on resources from traversing the tomb. There is a place you can rest inside the temple, but it’s more likely PCs sneak back out the secret tunnels and recuperate under the watchful eyes of Jando Parr.

Mutated BearThere are a lot of fun enemies in this temple. The Whispering Way cultists here (and throughout the whole book) have some really nice artwork. There’s a mutated bear that druids might be able to control or befriend, a zombie made from the red reaver that once lived here, and plenty of other traps and undead. My favourite encounters are a pair of tricky nekomata that try to separate and impersonate members of the party, and the final villain, Valthazar Quietus. Valthazar is an androgynous looking Ustalavic nobleman who is a pleasant conversationalist. He’s more than willing to chat with the PCs (as long as it suits him!). He’s accompanied by juju zombies created from the corpses of the PCs which is sure to be jarring and a ton of fun to play. It’s definitely a highlight of this adventure!

But, escaping Roslar’s Coffer isn’t as simple as killing your enemies. Valthazar used a powerful artifact to create a toxic fog around the destroyed town, then protected the artifact with an occult ritual. PCs will need to figure out how to access the artifact and shut it down. There’s plenty of clues laying around and a well-stocked library, but figuring this out could still be a bit frustrating for some players. This section also makes use of library and research rules.

Eulogy for Roslar’s Coffer ends with a mysterious stranger suggesting the PCs travel to Vigil, capital of Lastwall, to tell them what has happened to Roslar’s Coffer.

In addition to the Eulogy for Roslar’s Coffer adventure, this volume contains three articles and a bestiary containing five new creatures. All three articles are intended for GMs.

The first article, Merchants of the Road, is written by Eleanor Ferron. In it you’ll find details on a variety of very strange travelling merchants and caravans that could be added into the campaign. This is particularly useful at various points in the adventure path when shops are hard to come by. Each also comes with some potential plot hooks. The merchant groups are the Baramasco, Clockwork Caravan, Palanquin Trading, Taotake, and (my personal favourite) the Redclover Tribe of kobolds! Although I doubt I would add these groups into Tyrant’s Grasp when I run it, I would definitely enjoy using all of these groups in other adventures and campaigns.

The second article, Arazni, The Red Queen, is written by Lyz Liddell. As the name implies it contains information on Arazni, her history, and her fate. Arazni is such a tragic figure, and her personal story arc is incredibly important to this adventure path –– even though it does unfold primarily offscreen. She’s suffered through life, death, life as an undead, imprisonment, unwanted marriage, and so much more. She’s endured (and still endures) trauma that has shaped her into the person she is, and drives her actions throughout this adventure path. I particularly enjoyed seeing how her faith and focus has changed over the years. I think this article was very well handled.

The final article, Machinations of the Whispering Way, is written by Crystal Malarsky and details The Whispering Way, servants of the Whispering Tyrant and the primary villains of this adventure path. It also includes some stat blocks that are used in this adventure. It’s a very important article for GMs to read.

Mix CouatlThe Bestiary is up next! It contains a random encounter chart and five new creatures written by Sarah E. Hood, Luis Loza, Jen McTeague, and Mikhail Rekun. Oddly, none of them are featured in the Eulogy for Roslar’s Coffer adventure. The first two monsters are couatls: auwaz, a CR 6 couatl found near oceans that helps the lost find their way home, and mix, a CR 8 couatl known to guide and watch over societies. Other creatures include gurgist, a CR 6 human mortic; melacage, a disturbing CR 5 incorporeal (usually) ball of undead souls; and pixie circle, a CR 7 plant creature capable of transporting enemies to other pixie circles.

SPOILERS OVER


Which brings us to the end of Eulogy for Roslar’s Coffer (Tyrant’s Grasp 2 of 6) by Jason Keeley! Although I wish there was more to do and discover in Roslar’s Coffer, I really enjoyed this adventure. There’s some combat encounters in this book that are going to be unique and memorable for everyone at the table, and the adventure’s location and events are going to have a lot of emotional impact for PCs. As a GM that’s something I really appreciate.

Tyrant’s Grasp continues with Last Watch (Tyrant’s Grasp 3 of 6) by Larry Wilhelm, Gardens of Gallowspire (Tyrant’s Grasp 4 of 6) by Crystal Frasier, Borne by the Sun’s Grace (Tyrant’s Grasp 5 of 6) by Luis Loza, and Midwives to Death (Tyrant’s Grasp 6 of 6) by John Compton. You can also check out a previous blog post I wrote on Tyrant’s Grasp before its release here, or our review of The Dead Roads (Tyrant’s Grasp 1 of 6).

Thanks for joining us today!

Jessica


 

 

June New Releases

June is here and plethora of new gaming products are hitting shelves! Check out this month’s new d20 releases!


Dungeons & Dragons

Highlights from last month’s releases include the Stranger Things D&D Roleplaying Game Starter Set and Ghosts of Saltmarsh. This month Ghosts of Salmarsh gets the deluxe treatment with Beadle & Grimm’s Sinister Silver Edition for Ghosts of Saltmarsh! The Sinister Silver Edition contains twelve high quality player handouts, a detailed ship map, a reusable ship map, two large scale battle maps, a map of the Styes, 30 encounter cards (which are designed to be hung over a DM screen so players can see images of the monsters they fight while the DM sees it’s statistics), custom DM screen, two objects, bonus encounters, and characters! Also coming out this month is Dungeons & Dragons: Acquisitions Incorporated, a perfect supplement for fans who like a bit of comedy in their RPGs.


Pathfinder

Highlights from last month’s releases include Pathfinder Adventure Path 142: Gardens of Gallowspire (Tyrant’s Grasp 4 of 6) by Crystal Frasier and Pathfinder Player Companion: Chronicle of Legends, which is the last Pathfinder Player Companion being released for Pathfinder First Edition. This month’s new releases include Pathfinder Adventure Path 143: Borne by the Sun’s Grace (Tyrant’s Grasp 5 of 6) by Luis Loza and Pathfinder Campaign Setting: Druma: Profit and Prophecy.

This month’s Pathfinder Society Scenario is #10-22—Passing the Torch, Part 1: Who Wears the Mask, a Tier 12–18 scenario written by Cole Kronewitter that takes place at the same time as Pathfinder Society Special #10-98: Siege of Gallowspire. #10-22 is part of a two-part story arc that concludes with #10-23—Passing the Torch, Part 2: Who Speaks for the Ten next month. All three scenarios are the grand finale to Pathfinder Society Organized Play for Pathfinder First Edition.

Other Pathfinder releases include Pathfinder Pawns: Enemy Encounters Pawn Collection, Pathfinder Flip-Tiles: Forest Highlands Expansion, and Pathfinder Flip-Mat Classics: Dragon’s Lair.


Pathfinder Adventure Card Game

Although it technically launched just at the end of May it’s worth noting that the new Pathfinder Adventure Card Game has been unveiled. Pathfinder Adventure Card Game: Core Set is the base game, which include all the rules, the Dragons Demand adventure series, and a ton of cards. They’re also releasing Pathfinder Adventure Card Game: Curse of the Crimson Throne Adventure Path which is designed to be mixed into the Core Set to create a whole new series of adventures. Those of you who want to read the rules before investing can find the rulebook as a free download here.


Starfinder 

Highlights from last month’s Starfinder releases include Starfinder Adventure Path 16: The Blind City (Dawn of Flame 4 of 6). This month there’s Starfinder Adventure Path: Solar Strike (Dawn of Flame 5 of 6) by Mark Moreland and the Starfinder Rules Reference Cards Deck.

Starfinder Society Scenarios for this month include #2-01: The Pact World Warriors, a Tier 1–4 scenario written by Jenny Jarzabski which brings back Zo! and launches the Year of a Thousand Bites storyline. There’s also #2-02: Waking the Past, a Tier 3–6 scenario written by Tom Philips that sounds like it’s got a bit of a horror vibe to it. June is also when Starfinder Society Scenario #1-99: The Scoured Stars Invasion is available for sale.


Tails of Equestria

Riverhorse just released Filly Sized Follies, a Tails of Equestria book filled with three adventures for ponies between levels 2 and 5. My kids adore the Tails of Equestria RPG, so we’re thrilled to see this one hit shelves!

Filly Sized Follys
Filly Sized Follies

And finally, we’d like to mention some FREE releases that you may or may not have had a chance to pick up…

Wayfinder #19: Destination: Absalom Station, is a free Starfinder fanzine you can read more about here; and Abattoir 8, a fantastic free horror adventure for Grimmerspace, which is a Starfinder Compatible RPG currently on Kickstarter. This adventure is written by Richard Pett and is for mature audiences only. You can also read more about Grimmerspace here.

Finally, Free RPG Day is just around the corner. On Saturday, June 15th be sure to swing by your local game store and pick up a free copy of some RPGs! My family’s most anticipated releases are We Be Heroes? and Skitter Crash, both from Paizo Inc. For more information on Free RPG Day 2019 you can head to their website or read this blog post.


And that’s it for this month! Got a favourite release? I’d love to hear about it!

Happy shopping!

Jessica

Wayfinder 19: Destination Absalom Station

Wayfinder #19 CoverAs you may have heard, the latest issue of Wayfinder magazine was recently released. Wayfinder is full of fan-created content for the Pathfinder Roleplaying Game or the Starfinder Roleplaying Game, and is a free download on Paizo’s website. Over the years they’ve made an astounding 19 issues of Wayfinder, as well as a Bestiary! Nearly every issue has a theme, with this latest one being Starfinder’s Absalom Station! So whether you’re a fan of fun, or a fan of free, I highly suggest you give this little gem a chance!

But, what’s inside Wayfinder #19? A lot! At around 72 pages for each issue, that’s a lot of free stuff! The articles inside offer new aliens, themes, equipment, and starships. In addition to player options, there’s plenty for GMs with adventure ideas, plot hooks, characters that can be used as allies or enemies, unique NPCs, and even a short adventure. Both players and GMs can make use of a ton of locations, personalities and gazetteers that are described throughout. To round things out there’s also songs, poetry, and fiction. And let’s not forget the awesome art!

Over eighty people contributed to this fanzine, from authors and artists, to directors and editors. My kids and I were both surprised and honoured to be among them this year. I submitted a ‘Weal or Woe’ article entitled ‘Victims of the Vat Gardens,’ as well as two themes, ‘Ghost Level Delver’ and ‘Scrounger.’ My seven year old daughter submitted ‘Galactic Rabbits’ and their smaller counterparts ‘Galactic Bunnies’ to the Alien Archive,  while my eight year old son submitted ‘Radioactive Robots.’   Both of my kids have been showing off their creations to their teachers and friends at school, which proved rather difficult. First they had to explain what Starfinder and Wayfinder are. Haha. We’re all very proud. Their favourite part? Getting to see the wonderful art that was created for their monsters!

But, enough parental bragging. Today we’re talking Wayfinder!

There was a lot that I loved inside Wayfinder #19. From player options and monsters, to fun locations and fiction, everything was really well done. My favourite player options were the many themes available, particularly the ‘Guttersnipe,’ ‘Laborer,’ and ‘Eyeswide Aspirant.’ I really enjoyed an article on the goblin hero-gods entitled ‘Blessings of the Barghest‘ by Joshua Hennington, with awesome art by Tyler Clark. There’s some really creative cortex options for mechanics written by Nicholas Flitter, which is sure to be a fan favourite. It’s accompanying art is by Paul Chapman.

If it’s gear you’re interested in, be sure to check out the ‘gloves of experience’ and ‘detective’s duster,’ magic items by Jonathan Hendricks. There’s also some snazzy new weapon properties, fast draw and low-velocity, by Adam Kessler and Nicholas Hite.

Starships. Some people love them and some people hate them. Most fall somewhere in between. Whatever your preferences I highly recommend you check out an advice article entitled ‘Making the Best of Starship Combat.’ The GM Guide, written by Hilary Moon Murphy, and the Player’s Guide, written by Brett Indrelee, are packed full of helpful advice for running and engaging in starship combat. This article alone is worth the effort of downloading the fanzine. It’s really great work. For those of you interested in more mechanical options, you’ll find many starships in this book, as well as crews and personalities to man them, and new build options. I particularly enjoyed an article on ‘Iceforged Ships’ by John Laffan with art by Beatrice Pelagatti. (You know you want to bring Winter Witches into space!)

There are a lot of cool new creatures inside Wayfinder #19, but my favourites (other than those my kids made!) turned out to be the trashbot, a CR 1 robot made of scrap, and the gelatinous z-sphere, a CR 3 ooze that can zip around even in zero-g. Oh, your poor low-level players!

My favourite campaign inspiration was an adventure seed entitled ‘The Show Must Go On,’ which was written by K. M. B. Kovalcik and features art by Todd Westcott. It involves skittermander pop stars who are in need of some help if they’re going to get to their performance on time. I also adored the many articles on Absalom Station itself, particularly ‘Ollie’s Option Bar‘ by Hilary Moon Murphy, and ‘Urban Myths of Absalom Station‘ by Alex Riggs.

Want less inspiration and more adventure? Check out ‘The Disappearance of Sector G17‘ by Paris Crenshaw, an adventure for 4–6 4th-level characters that tasks the PCs with tracking down an entire missing sector of the Spike. This adventure features art by Tanyaporn Sangsnit and maps by Alex Moore.

For more information on Absalom Station, be sure to pick up official Paizo products, Starfinder Core Rulebook, and Starfinder Pact Worlds.

Want some more Wayfinder? Be sure to check out their many, many other issues on Paizo’s website!

I hope you’ve enjoyed checking out the contents of the latest Wayfinder with me. If you happen to have contributed to it: Thanks! And if you’re thinking of applying for the next issue: I wish you the best of luck!

Have fun!

Jessica


Update: The topic for the next Wayfinder Fanzine is Starfinder: The Diaspora! Stay tuned for more information.

News from PaizoCon

There has been plenty of exciting news and sneak peeks from PaizoCon this year and, although PaizoCon hasn’t quite come to an end, we’re taking the time to share our favourite bits of news, spoilers, and previews with the world.


Pathfinder Adventure Card Game

The revamped and reimagined Pathfinder Adventure Card Game launched at PaizoCon 2019, which has been a long time coming. By all accounts the game looks great and plays well, with streamlined rules, a customizable play experience, and a focus on story. Interested readers can pick up a copy of the Pathfinder Adventure Card Game: Core Set and the Pathfinder Adventure Card Game: Curse of the Crimson Throne Adventure Path from either of the links or direct from Paizo. For more information on the products you can also check out this blog post. Finally, for those of you interested, the rules for the Pathfinder Adventure Card Game Core Set are now a free download on Paizo’s website! What a pleasant surprise!

 


Pathfinder First Edition

Pathfinder First Edition may be coming to an end, but that doesn’t mean there weren’t exciting bits of news and spoilers dropped at PaizoCon. So what was my favourite bit of information about? Midwives to Death!

Midwives to Death is the final volume of the Tyrant’s Grasp Adventure Path, as well as the final First Edition Adventure Path. The events of this campaign bring big changes to the world of Golarion, which will be seen in Pathfinder Second Edition. This information isn’t new. But what I didn’t know? Instead of the usual backmatter in this volume, all the Paizo developers were given two pages of space to create whatever they wanted to for First Edition. Two pages each to leave their final mark on the game. The last Pathfinder First Edition content! These 28 pages are filled with new creatures, archetypes, prestige classes, and character options. For example, Erik Mona created updated stats for Ostog the Unslain, and Owen K.C. Stephens gave the dwarven god Angradd some love with a paladin code and devotions. I am absurdly excited to see what the Paizo team has come up with. What a great send off!

Iomedae by Ekaterina Burmak
Art courtesy of Paizo Inc. Illustrated by Ekaterina Burmak

Pathfinder Second Edition

There was a LOT of information, sneak peeks, and spoilers dropped about Pathfinder Second Edition over the weekend, and in the weeks leading up to it. Recently a new map of the Inner Sea was released, complete with some new nations and newly organized geographical and cultural regions. Notable new additions include New Thassilon, Oprak, Ravounel, and the Sarkoris Scar. During PaizoCon, more information was given on these regions and their organization.

Inner Sea Map - Cartography by Rob McCaleb
Inner Sea Region of Golarion. Art courtesy of Paizo Inc. Cartography by Rob McCaleb.

Most of the spoilers regarding Pathfinder Second Edition were unveiled at PaizoCon’s Preview Banquet. The page layout for the new books all looks absolutely gorgeous, which is really exciting and so reassuring. Attendees were also given spoiler cards which contained a single spoiler on it for Second Edition. 100 spoilers were given out, with the promise of more if all of the spoilers are collected on Paizo’s message boards. You can also follow the spoilers on Twitter with #MyPathfinderSpoiler.

Perhaps one of the most exciting previews to come out during the Paizo Preview Banquet, in regards to Second Edition, is the announcement of the Lost Omens Character Guide and Lost Omens Gods and Magic!

Lost Omens Character Guide is a 136 page hardcover book that is the second release in the Lost Omens World Guide series, scheduled for release in October 2019. It will contain a ton of new character options, including new heritage and ancestry feats for every entry in the Core Rulebook, five factions with archetypes and other benefits of membership, templates to make faction specific monsters, and three new ancestries for player characters: hobgoblins, leshy, and lizardfolk! Honestly, it looks like an incredibly useful book, similar to the Advanced Player’s Guide, but with direct ties to the Lost Omens campaign setting included. Definitely going on my must-have list!

Lost Omens Gods & Magic is a 128 page hardcover book that is the third release in the Lost Omens World Guide series, scheduled for release in January 2020. It will contain information on the gods of the Inner Sea Region, as well as an index covering important information on the hordes of deities of Golarion, updated to Second Edition. There’s new domains, spells, feats, and other options to help players of all classes customize their characters. It looks awesome!

Aeon Tower - Illustration by Ainur Salimova
An aeon tower. Art courtesy of Paizo Inc. Illustrated by Ainur Salimova.

But, my favourite spoilers for Second Edition weren’t revealed at the preview banquet at all, instead they were revealed at a panel on the upcoming adventure paths. Sure, Age of Ashes sounds cool, and I’m thrilled to have dragons be the big-bad’s in that series, but the next one? Extinction Curse? That one’s really got me excited! The Adventure Path takes place on the Isle of Kortos, occasionally known as  Starstone Isle, but doesn’t venture into Absalom proper. The PCs are all members of a travelling circus ready for their debut performance in a small town. Unfortunately, right before the performance begins the ringmaster turns up dead! The PCs need to take control, act as ringmaster, do their performances, ensure the show goes off without a hitch, and solve the ringmaster’s murder all at the same time! Throughout the campaign the circus travels with you, which will really help to shake up the social aspects of the campaign (both within and outside of your circus troupe). The Extinction Curse Adventure Path involves the history of Absalom and the Isle of Kortos, the legacy of Aroden, Aeon Towers, and troglodytes from the darklands. An added bonus? One of the volumes is called ‘Siege of Dinosaurs,’ and is written by Kate Baker. It sounds amazing! Haha. My son’s already planning his upcoming character for this one.

 


Pathfinder Society Organized Play

PaizoCon marks the debut of the new Pathfinder Society logo, which looks awesome, and some minor details about the upcoming season of Organized Play. But, my favourite sneak Peeks for the Pathfinder Society were actually released before PaizoCon, on Paizo’s blog. They’ve announced that the factions of the Pathfinder Society will be shaken up, with none of the old factions remaining in Pathfinder Second Edition. Instead of being outside organizations that work through the Pathfinder Society, the new factions are groups of like-minded individuals within the Pathfinder Society. As Tonya Woldridge said during the PaizoCon banquet, “Everyone is Grand Lodge now. We are bringing back our core values of ‘Explore, Report, Cooperate.’ ” The first season of Second Edition Pathfinder Society will be the Year of the Open Road.

This is an awesome change, that I can’t wait to see it take effect. There will be four major factions, whose stories will continue throughout each season of the Pathfinder Society Organized Play Program, as well as two minor factions. Minor factions will have special missions during the year they are released, but will not receive much attention in later seasons. However, these minor factions will still remain open for play and will not be retired. In addition, new minor factions will be added as the stories evolve. Although these factions are all new, most are lead by familiar faces. So far two factions have been announced. Horizon Hunters, a major faction led by Venture-Captain Calisro Benarry whose focus is on exploration, discovery, and the fame of its members. And Radiant Oath, a minor faction led by Valais Durant, a Pathfinder who has really been through the wringer! Haha. This faction has a focus on compassion, kindness, and redemption. Although they combat evil, they’re not as rigid or innately devout as the Silver Crusade faction of the previous Pathfinder Society. Instead, they hope to inspire small acts of kindness in all Pathfinders.


Starfinder

I love Starfinder. And there were some cool new spoilers revealed this weekend. My favourites include new details on the upcoming Alien Archive 3, which releases in August 2019. It includes 19 new playable races including turtlefolk, otterfolk, sapient bug swarms known as spathinae, sapient raptors, and Starfinder Society fan favourite: the morlamaw! There’s also tons of new monsters including the giant space tardigrade and the skittermander hunting stridermanders of Vesk-6. Finally, there’s creature companion rules which can let you have pets, mounts, and more! My kids and I have been hoping for rules for pets for a long time, so we’re absolutely thrilled!

Also exciting is the Character Operations Manual, which releases in November and includes three new character classes (the biohacker, vanguard, and witchwarper), themes, archetypes, alternate racial abilities for all core and legacy races, and two new roles for starship combat, including the magic officer! This is going to be one useful book.

On the Adventure Path front, there was plenty of information on Attack of the Swarm!, a military focused adventure path that pits the PCs and their fellow soldiers against the overwhelming menace of the insectile swarm. Following Attack of the Swarm! is a six-part adventure path that focuses on conspiracy theories, and ever-deepening mysteries that revolve around the unseen – aliens like reptoids and grey that walk among us, hidden from sight. This adventure path is called The Threefold Conspiracy and begins in February 2020. I’m very curious to see where this Adventure Path leads!

Starfinder Beginner Box
Starfinder Beginner Box. Art courtesy of Paizo Inc.

Starfinder Society Organized Play 

Before PaizoCon it was announced that the next season of Starfinder Organized play would be the Year of a Thousand Bites! This season has a focus on the Pact Worlds and the effect that the Starfinder’s recent exploits and decisions have had upon the Society, and their home. It’s also rumoured to involve Lao Shu Po, often known as Grandmother Rat. The Year of a Thousand Bites launches a Origins with #2-00: Fate of the Scoured God.

But, as the Year of Scoured Stars comes to an end, so to do the missions of the current First Seekers, Luwazi Elsebo and Jadnura. And, when a First Seeker’s missions is accomplished, they step down, leaving an opening for a new First Seeker to take their place. That doesn’t mean we’ll be saying goodbye to Luwazi or Jadnura. They’ll still be around, as will their faction and followers. But, that does mean a new First Seeker will be elected. And who will it be? One of us. PCs who have achieved a certain amount of reputation within the Second Seeker (Luwazi Elsebo) faction were given the opportunity to acquire a boon that instructed them to send an email with detailed information about their character to the Starfinder Society Organized Play team. These characters have been examined and four of the team’s favourites will be introduced in a special scenario, #2-07. Said to be similar to #1-01: The Commencement, this mission will allow players to meet the potential candidates, perform minor tasks for them, and learn about their platforms and goals. Shortly after it releases in September a poll will go up on Paizo’s blog, that allows players to vote for their favourite candidate. The winner will become the next First Seeker, and their goals will influence the storyline for Year Three. Which is amazing! I can’t wait to see them!

 

 

Year 2 - Year of a Thousand Bytes
Logo for season two of Starfinder Society Organized Play: Year of a Thousand Bites. Art courtesy of Paizo Inc.

Wayfinder #19

Finally, with PaizoCon comes the launch of another Wayfinder fanzine. Made by fans for fans, this year’s issue is entitled ‘Destination: Absalom Station‘ and features a ton of new Starfinder content. Wayfinder #19 is a free download on Paizo’s website and is always an entertaining and useful read. This year’s issue is especially exciting for my family, as not only did I get an article and two themes into the fanzine, but each of my children (aged seven and eight) created their own monsters which were printed in Wayfinder #19s Alien Archive. So if you want some giant space rabbits to nibble on your PCs, and broken radioactive robots to stumble around the Ghost Levels of Absalom Station and Elytrio, (or just want to see what some creative kids can create!) be sure to give it a download. And even if not? Download it anyway! It’s free and full of awesome content!

We’ll take a closer look at Wayfinder #19 in a day or so.

Wayfinder #19 Cover
Wayfinder #19. Cover by Tyler Clark and Dionisis Milonas

Thanks for joining us! Got a favourite moment from PaizoCon, awesome sneak peek from PaizoCon I missed, or a #MyPathfinderSpoiler? Let us know about it in the comments!

Jessica

PaizoCon 2019

UPDATE: For the latest news from PaizoCon click here!


PaizoCon 2019 is officially underway!

PaizoCon 2019 is being held at the DoubleTree by Hilton hotel in SeaTac, Washington over Memorial Day weekend. At PaizoCon you can meet your favorite Paizo artists, authors, designers, developers, editors, and personalities. You can also play games at the Pathfinder and Starfinder Society organized play tables, attend panels, seminars, and workshops, get some snazzy sneak-peeks, and (of course) buy stuff! The Guests of Honor for PaizoCon 2019 are Liane Merciel (author of Pathfinder Tales: Hellknight), Wayne Reynolds (freelance illustrator whose work includes every Pathfinder RPG hardcover release and the Pathfinder Iconics), and The Glass Cannon Podcast (weekly live-play podcasters who play Pathfinder and Starfinder. I’ve previously written about them here).

Can’t make it? Neither can I! But, that doesn’t mean you’ll be left out. Know Direction will be streaming live from PaizoCon on Paizo’s twitch channel, with their full schedule posted below.

Enjoy!

Friday, May 24th

  • Welcome to PaizoCon (9:00 am – 9:45 am)
  • Ask the Paizo GMs (10:00 am – 11:00 am)
  • Secrets of Golarion (11:00 am – 12:00 pm)
  • Dungeon Design Dissection (12:00 pm – 1:00 pm)
  • Organized Play Q&A: Starfinder (1:30 – 2:30 pm)
  • World Building with Liane Merciel (2:45 pm – 3:45 pm)
  • Moving on from the Playtest (4:00 pm – 5:00 pm)

Saturday, May 25th

  • Starfinder Adventure Path Q&A (10:30 am – 11:30 am)
  • Let Players Ruin Your Story, Not Your Game (12:00 pm – 1:00 pm)
  • The Future of Pathfinder (2:00 pm – 3:00 pm)
  • Art of Starfinder (3:15 pm – 4:15 pm)
  • Secrets of the Pact Worlds (4:15 pm – 5:15 pm)
  • PaizoCon 2019 Preview Banquet (7:00 pm – 10:00 pm)

Sunday, May 26th

  • Pathfinder Adventure Path Q&A (10:30 am – 11:30 am)
  • Starfinder Beginner Box (1:30 pm – 2:30 pm)
  • The Philosophy Behind Pathfinder Second Edition (2:45 pm – 3:45 pm)
  • Oblivion Oath (4:00 pm – 6:00 pm)