New Pathfinder Society Scenarios: Beneath Unbroken Waves and Betrayal in the Bones

Today we’re going to take a look at two of the most recent Pathfinder Society Scenarios that are currently available for purchase, and let you know we thought. Although you’ll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It’s not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. That said, if you want to avoid even minor spoilers then I recommend clicking on a different article. Whether you intend to use them in home games of the Pathfinder Roleplaying Game, sanctioned scenarios for use with the Pathfinder Society Organized Play, or just want to read a nifty new adventure, we’ve got you covered! So let’s get cracking!

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Scenario #9-24: Beneath Unbroken Waves. A tier 5-9 adventure by Kate Baker.

Scenario #9-24: Beneath Unbroken Waves is a Tier 5-9 adventure written by (the amazing and super nice) Kate Baker! It takes place off the coast of the Isle of Jalmeray, in a region of the Obari Ocean known as the Deadly Ocean Passage. For more information on the Isle of Jalmeray, check out the Inner Sea World Guide. This scenario features creatures from Pathfinder Roleplaying Game: Bestiary, Bestiary 2, Bestiary 3 and Bestiary 5 (although all of the necessary stat blocks are included within the scenario) and utilizes the Pathfinder Flip-Mat Classics: Ship, Pathfinder: Flip-Mat: Sunken City, and a custom map. This mission is of particularly importance to members of the Concordance faction.

This adventure gives the PCs a mysterious key that moves of its own accord and tasks them with taking it to its destination, exploring the site, and discovering what it opens. The location is known to be underwater, and involves a lost monastic academy.  This mission makes heavy use of the underwater combat rules so GMs should refresh their memories on those rules (a handy summary is provided in this scenario) and players should select their PC carefully. If you’ve got sailors, swimmers, monks, unarmed fighters, members of the Concordance, or undine, now is a great time to take them for a spin (all for different reasons).  Do not bring someone who relies on ranged combat, slashing weapons or bludgeoning weapons (they don’t work well underwater). This scenario starts with a very engaging mission briefing with a refreshing Venture-Captain (Rashmivati Melipdra of Niswan) who I desperately want to be pals with! Haha. There’s a fun navigation portion to this adventure. The first battle is very interesting, while another had some great hazards in play. The finale is a blast and looks like it could be a challenge. There were plenty of great opportunities for social encounters, and some interesting NPCs you can interact with. All of the enemies have distinct goals that really show in their tactics, which was awesome to see. Overall I thought this scenario was great fun. I can’t wait to play it. I give it four out of five stars.

Scenario #9-25: Betrayal in the Bones is a Tier 12-15 adventure written by Tom Phillips. It takes place in the ossuary of Taal Mornat in the Five Kings Mountains. For more information on The Five Kings Mountains check out the Inner Sea World Guide, or Pathfinder Player Companion: Dwarves of Golarion. This scenario features creatures from Pathfinder Roleplaying Game: Bestiary, Bestiary 2, Bestiary 3, Bestiary 4 and Bestiary 5 (although all of the necessary stat blocks are included within the scenario). It utilizes the Pathfinder Flip-Mat: Twisted Caverns, Pathfinder Map Pack: Evil Ruins, and a custom map. This mission is of particularly importance to members of the Grand Lodge faction.

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Scenario #9-25: Betrayal in the Bones. A tier 12-15 adventure by Tom Phillips.

This adventure tasks the PCs with entering Taal Mornat, and capturing or killing two enemies of the Pathfinder Society: the demoniac Ex-Venture-Captain Thurl, and the assassin Pasha Muhlia al-Jakri. I highly recommend that players bring along any of their characters who have had run ins with these characters in the past, or have gone up against their machinations and plots. Thurl can be found in Scenarios: #2-08: Sarkorian Prophesy, #5-09: The Traitor’s Lodge, #5-24: Assault on the Wound, #5-25: Vengeance at the Sundered Crag, #7-17: Thralls of the Shattered God, #9-06: Shores of Heaven, and the Special: Siege of the Diamond City. As for Muhlia? As the old leader of the Qadiran Faction, she’s been mentioned and featured in a ton of early scenarios, but most notably #2-21: The Dalsine Affair, #3-25: Storming the Diamond Gate#6-05: Slave Ships of Absalom, and #6-11: Slave Master’s Mirror. This scenario is a direct sequel to #9-21: In the Grandmaster’s Name. That said, due to the tier difference, it won’t be played by the same characters. For more information on #9-21 check out my previous blog post here. This is also a great scenario to play any dwarves you have, or characters who have the ‘Hero of the Five Kings’ boon.

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Muhlia Al-Jakri from Pathfinder Society Scenario #9-25: Betrayal in the Bones.

Now, heading into an ancient dwarven ossuary to get two bad guys isn’t as easy as it sounds. Thurl has drawn a portion of an abyssal labyrinth to the region, making the corridors incredibly dangerous and difficult to navigate. By the time you arrive, many dwarves have gone missing or lost their lives in an attempt to oust the intruders from their holy site. In addition, monsters made from the desecrated remains of the dwarves ancestors have come out of the ossuary and slaughtered a legion of dwarven soldiers. Players who don’t want to try navigating the labyrinth can attempt to enter through the volcanic fissure above the mountain, but its clear that this will likely be an even more difficult task than the labyrinth — especially since no one’s even sure if the fissure can take you to Thurl and Muhlia. Either way, I like that the option is there. Particularly for such high-level PCs.

The next line I’m about to write is a bit more of a spoiler than I normally include, so it gets its own special warning! If you don’t want to read it, skip the rest of this paragraph! The labyrinth portion of this scenario was surprisingly short, and fell a little flat, I felt. Although the battle within was great, it just didn’t feel like you were trapped in a labyrinth. The battle was really well done, though. And I love the… added complications involved.

There were some fun NPCs to interact with, my favourite of which was Borsaget. She’s awesome, although not all groups will end up getting to meet her. Muhlia was very well done! I’m curious to see how different groups handle her (and the arguments that are sure to pop up regarding her fate). Thurl is much more of a classic villain, which will give players someone to unite against and give the characters they bring some much needed closure. Some groups may uncover clues in this scenario that can lead them to the location of another enemy of the society (which is sure to be covered in an upcoming Pathfinder Society Scenario). Overall I thought this was a great, challenging scenario that did an awesome job of wrapping up Thurl and Muhlia’s story. I give it four out of five stars.

Thanks for tuning in today! Be sure to head over to Paizo’s website tomorrow and download the free rulebook for the Pathfinder Playtest! I’ll race you to it!

Jessica

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Falehetu from Pathfinder Society Scenario #9-24: Beneath Unbroken Waves. Illustrated by Nicolas Espinoza.

New Starfinder Society Scenarios: The Blackmoon Survey and To Conquer the Dragon!

Today we’re going to take a look at the two most recent Starfinder Society Scenarios that are currently available for purchase, and let you know we thought. Although you’ll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It’s not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. That said, if you want to avoid even minor spoilers I recommend you check out a different article. Whether you intend to use them in home games of the Starfinder Roleplaying Game, sanctioned scenarios for use with the Starfinder Society Organized Play, or just want to read a nifty new adventure, we’ve got you covered! So sit back, and get ready to explore the Pact Worlds!

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Starfinder Society Scenario #1-18, The Blackmoon Survey.

Scenario #1-18: The Blackmoon Survey is a Tier 1-4 adventure written by Jesse Benner. It takes place on Eox, a planet with a thin and toxic atmosphere that is run and populated by undead. More specifically it stops in the city of Zinhew, before heading out to the Blackmoon excavation site, and into the barren wastes of the planet. GMs will need to familiarize themselves with the poison rules, while players will need to ensure they have armour, which can protect them from many of the environmental hazards of Eox. This scenario has no tags and does not feature starship combat. Although it is influenced by Scenario #1-09: Live Exploration Extreme!, there are no mechanical advantages to bringing a character along who has played that scenario, nor are there any boons you should specifically slot. You do not need to play Live Exploration Extreme before playing The Blackmoon Survey. This scenario utilizes two custom maps, and has a third encounter area that has no map provided at all. In addition to the Starfinder Core Rulebook, it makes use of content from the Alien Archive and Pact Worlds. All the necessary information from these two extra sourcebooks is included in the scenario. This scenario features Venture-Captain Arvin, and introduces a few new characters, most notably the Starfinder Taylehm (a kasatha borai), and the contracted ‘dirt boss’ Berchta Deepdelver (a vesk mechanic with awesome horns) and her drone Digger.

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Taylehm the boroi kasatha from SFS 1-18 – Blackmoon Survey. Illustrated by Graey Erb. Art courtesy of Paizo Inc.

Recent events have caused the Bone Sages of Eox (their ruling elite) to contract excavation rights on different parts of Blackmoon mountain to different agencies, one of which is the Starfinder Society. This is an incredible opportunity for the Society, both to expand it’s influence on Eox, but also because the site is so famous. It draws publicity in addition to the knowledge that could be gleaned from the location. Unfortunately, the Starfinder excavation has run into some trouble. Starfinders have gone missing, undead labourers have been destroyed, and a few living souls have also turned up dead. Your player’s job is to head to the site, discover what’s causing the disruption, and put an end to it. In addition, they need to ensure they don’t do anything to tick off the Bone Sages. This excavation is very important to the Society, and it needs to return to productivity as soon as possible. The scenario makes excellent use of Pact Worlds history and current politics, which I thought was wonderful. Not only does it involve the history of Eox, but it also touches on the history of the Diaspora, Damiar, Iovo, as well as the Magefire Rebellion of 7AG, and the Thousand Moons trap. Although learning this history and background information isn’t necessary, knowledgable PCs will get extra enjoyment from doing so. It’s a great scenario to crack out your know-it-alls! The mystery and investigation itself has multiple avenues of inquiry, and accounts for a wide array of skills that can be used to gain information. Players who find themselves stumped need not worry, as the scenario keeps moving even if you’re stuck. That said, uncovering as much as you can has benefits, so good investigation is rewarded. It provides some unique roleplaying encounters, mechanically interesting battles, and environmental hazards. One of these battles could be particularly challenging for some groups, so I’m curious how it will turn out in play. This scenario also strongly gives the PCs agency. There are multiple resolutions to this adventure, and your actions have a direct impact on which boons you receive and how various groups perceive you and the Starfinder Society as a whole. All in all, this scenario looks like a ton of fun! I can’t wait to play it. I give this scenario four out of five stars.

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Starfinder Society Scenario #1-19, To Conquer the Dragon.

Scenario #1-19: To Conquer the Dragon is a Tier 5-8 adventure written by Matt Duval. It takes place on the planet of Triaxus, in both the city of Cumo, and the Parapet Mountains. This scenario features the starship tag and involves a very tricky starship battle. It is directly influenced by events in Scenario #1-13: On the Trail of History, and I HIGHLY recommend playing the same character through both of those scenarios. It makes use of the Starfinder Flip-Mat: Urban Sprawl, Starfinder Flip-Mat: Basic Starfield, and a custom map. In addition to the Starfinder Core Rulebook, this scenario makes use of content from the Alien Archive and Pact Worlds. All the necessary information from these two extra sourcebooks is included in the scenario. This scenario is the third appearance of the bleachling gnome, Venture-Captain Naiaj, who previously appeared in Scenario #1-05: The First Mandate, and Scenario #1-06: A Night in Nightarch. It also introduces a wonderful new Starfinder, Zafeldrin, a brass dragon who gives your players a bit of a hard time upon their arrival. He’s delightful! If your characters have access to any unique ships via their boons this is a great scenario to slot them in.

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Zafeldrin the brass dragon Venture-Captain from SFS 1-19: To Conquer the Dragon. Illustrated by Graey Erb. Art courtesy of Paizo Inc.

To Conquer the Dragon sends your players to Triaxus for the grand opening of the White Sands Starfinder Lodge! This new lodge is located between the Drakelands and the Allied Territories, and its opening is a huge win for the Society! Your job is to get there, ensure the gala goes off without a hitch, and impress the many dignitaries that will be in attendance. Sound a little familiar? Yeah, it’s premise is a bit like #1-05: The First Mandate, which worried me a bit. You attend a gala and try to impress some guests. It gets violent. That said, this scenario is full of surprises, and didn’t go as I expected. You get to spend a lot of effort on patrolling and defending the gala, which can allow you to do some pretty helpful pre-emptive things which affect this adventure’s outcome and how the Starfinder Society is perceived on Triaxus. The attack is certainly different than I expected it to be, and the sections of the adventure that follows are unique. The starship battle is a bit tricky and can really benefit from an awesome science officer, which is great to see. There’s a lot of fun social encounters, but honestly, where I think this scenario can most shine is its villain. She’s unique, driven, and has a grudge out for anyone whose played #1-13. This is personal, and she ensures your players know it. Of all the enemies I’ve seen so far in the Starfinder Society, she is BY FAR my favourite, and the most memorable. I highly recommend GMs play up this fierce opponent as much as possible! All in all, I think this is a great (but very dense) scenario, that suffers a bit from its similarity to The First Mandate. That said, it’s considerably different, and makes excellent use of its side characters and main villain. Overall, I give it three out of five stars, (although its villain nearly pushed the rating up to four out of five).

Thanks for joining us today! We’ll see you again later this week when we take a look at the new Pathfinder Society Scenarios!

See you in the Drift!

Jessica

 

Summer Flies By! (And other news)

Well, it’s been a busy summer so far. We’ve visited family, celebrated birthdays, gone swimming, tended our garden, played at the park and… Well, frankly my allergies are acting up like CRAZY! Whoo, I feel horrible! Haha. Still, my kids are happy, and I’d rather get out and enjoy the summer than I would let it pass me by.

In gaming news we’ve had a chance to play the Mummy’s Mask Adventure Path a few times, Reign of Winteronly once, Shackled City a few times (look for an update soon!) and haven’t had a chance to play Iron Gods at all (sad!). In fact, we haven’t had a chance to play Starfinder at home lately, either. (Double sad!).

A while ago my daughter asked me if I would start moving some of our d20 games online to play-by-post. She felt that she never got to play her many, many, many adventures and characters because when the weekend comes we only have time for one game, and it’s going to be one of the ones everyone agrees on. That means that we could go months without playing some of her characters.

“Pleeeeeeease, Mom?” she asked. “Some of my characters might as well be DEAD! I would rather play them one post a day than take no turns EVER! PLEEEEEEASE!?!?”

She’s a little dramatic, but she got the point across. Haha.

So, at my daughter’s request, we moved one of our ongoing family PFS games online and we moved our family Dead Suns Adventure Path online. My kids and I also have a lot of campaigns that involve only me and them. I told them they could choose one to move online for now. They gave this a great deal of thought and, although they have a ton of characters they enjoy playing, they also have campaign envy.

What?

Campaign envy.

Every time the grown ups play Mummy’s Mask, or Iron Gods, or Reign of Winter they are desperately jealous. A while ago they began their own Mummy’s Mask campaign and they’ve been begging me to let them start Iron Gods and Reign of Winter ever since. In the end, they chose the Mummy’s Mask Adventure Path. I’m actually really excited, since they created a very entertaining group of characters that shook up our typical party dynamics. More details on that will come in an upcoming blog post.

In other news, Gameday VII will start in another few weeks, which is super exciting! I can’t wait! GenCon is coming up (for those of you lucky enough to attend such things), and Paizo recently released their Puzzle Hunt from PaizoCon online for mass consumption. No idea what that is? In short, its a series of Golarion-themed puzzles within puzzles that were given out at PaizoCon back in May. It’s a free download on their website, and you can talk about the puzzles with other gamers on the boards. I gave them a read and am actually super excited to try them out. It looks fun!

Paizo recently announced their upcoming Pathfinder Society Scenarios, which include the finale for Season 9 and the start of Season 10! They’ve also shared details on the next four Starfinder Society Scenarios. Soon we should get information on two new Adventure Card Game adventures, and the first three of their upcoming Pathfinder Playtest Scenarios! I can’t wait to get my hands on these beauties at the end of the month!

Speaking of the Playtest, there have been some awesome spoilers lately. My favourite turned out to be the BARD. Now, I’ve always had a soft spot for bards, so I was pretty sure I was going to love it no matter what they did. After reading their recent blog post on the topic I was elated! It’s got full spellcasting, performances are now a special sort of bard only cantrip called a composition (which means you’re not going to run out of music!), and some of the performances are reactions (counter song, here’s looking at you)! It’s just… awesome! I can’t wait to read the whole class!

Luckily, we don’t have much longer to wait. Pathfinder Playtest releases on August 2nd, along with the Doomsday Dawn Adventure, free maps to go with it, and a trio of Playtest Society Scenarios. I’ve had the good luck to join up with a group of play-by-posters who are going to be playing all three PFS scenarios in a row, which will give me a chance to try the game as a player. Meanwhile, I’ll be GM for Doomsday Dawn (and perhaps even the PFS Scenarios) for my family at home. I expect there will be a lot of characters being made around the house at that time, so who knows what we’ll end up playing with! It’s exciting.

Now I just have to find the time to read all of that…

Today I’m going to leave you with a photo my daughter took especially for d20 diaries. And yes, it has rabbits.

Enjoy

Jessica

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July New Releases!

School’s out for summer, Canada Day has passed, and Independence Day (for all you American’s out there) has just ended. It’s a new month, with new releases in the gaming world. I don’t know about you, but I’m excited for some of this month’s products!

PZO1141Last month there were some awesome releases, including Pathfinder Roleplaying Game: Planar Adventures, Pathfinder Campaign Setting: Distant Realms, the finale of the Dead Suns Adventure Path: Empire of Bones (Dead Suns 6 of 6), and The Reaper’s Right Hand (War for the Crown 5 of 6)! Tricky to top! So what’s on the schedule for this month?

First off, Pathfinder Playtest.

Now, this isn’t out until AUGUST, but if you want to get your hands on a print copy now is your chance. Paizo is releasing the Pathfinder Playtest Rulebook in hardcover, softcover, and in a special edition cover. They’re also releasing the Pathfinder Playtest Adventure: Doomsday Dawn and the Pathfinder Playtest Flip-Mat: Multipack. All of these products will be available for free as PDF downloads on August 2nd, but print copies will be quite hard to come by. Preorder or bust! In addition they’re releasing three Pathfinder Society Scenarios for Pathfinder Playtest. One series of quests at tier one, and two scenarios at tier five. An interesting choice! All three will be available as PDFs for free on August 7th. For more information, or to preorder print copies, check out Paizo’s website.

With that out of the way, let’s take a look at some products you can get your hands on this month!

In the world of Pathfinder there are only two new products up for grabs. The Six-Legend Soul (War for the Crown 6 of 6) is the much anticipated finale to the War for the Crown Adventure Path! Oh, it’s gonna be a good one! I’m SUPER curious! Pathfinder Player Companion: Heroes from the Fringe presents a look at a lot of non-human, unique character options. Examples of this include the Ekujae elves of the Mwangi Expanse, and Pahmet dwarves of Osirion’s deserts, and many more. The part I’m most excited about? Whimsical phantoms for spiritualists! Come on, you know you want to be haunted by a chipper gnome ghost! I’m very intrigued with this product and can’t wait to see what’s inside. Pocket Editions of Ultimate Combat and Bestiary 5 also come available this month.

PZO7108Starfinder also has two exciting releases: The Dead Suns Pawn Collection, which has over 100 custom pawns from the Dead Suns Adventure Path, including a bunch of awesome starships! It looks amazing! What’s more exciting than that? A new hardcover book! Starfinder: Armory. Aww, yeah! This book is packed full of tons of new weapons and armour, as well as magical, technological, hybrids and mundane gear. There’s new bioaugmentations, weapons fusions… Every kind of item type has some new choices in this book. Also? New character options which focus on equipment! I don’t have a clue what they’re going to be, but I sure am intrigued!

In the world of Organized Play there will be four new scenarios coming out at the end of this month. Pathfinder Society Scenario #9-24: Beneath Unbroken Waves is a tier 5-9 scenario written by Kate Baker of particular importance to the Concordance Faction. It tasks the PCs with investigating underwater ruins. Scenario #9-25: Betrayal in the Bones is a tier 12-15 scenario written by Tom Phillips which continues the ongoing story of the Grand Lodge Faction. It allows players to finally get back at some old enemies! For more details, check out a previous blog post where we spoke about events leading up to this scenario! Starfinder Society Scenario #1-18: The Blackmoon Survey is a tier 1-4 scenario written by Jesse Benner which tasks players with exploring an ancient Eoxian ruin to determine why the workers on the excavation have been going missing. This one sounds like a ton of fun. Scenario #1-19: To Conquer the Dragon is a tier 5-8 scenario written by Matt Duval which send the players to Triaxus to open a Starfinder Lodge! This scenario builds on events from #1-13: On the Trail of History, and involves starship combat. I can’t wait until I get my hands on them later this month!

What’s left? Maps of course! And this month certainly brings us a LOT. Pathfinder Flip-Mat Classics: Watch Station is a pretty handy map set which gives is a solid dungeon or underground prison on one side, and a moderately sized sheriff’s office/town barracks on the other. It can also sub in as any small building that includes barracks, such as a thieves den, guild headquarters or school. Pathfinder Flip-Mat Multi-Pack: Forest is a useful set of two flip mats which feature woodlands, rocky banks, and small rivers. These two mats each connect to each other in multiple ways, which means that you can continue your game with a rolling scene, over and over again. They look gorgeous. Starfinder Flip-Mat: Asteroid is an interesting map release. One side is an incredibly useful map of a canyon, impact site or crater which is going to see a ton of use. It’s super adaptable, and can even work in Pathfinder play. The other side is a complex built into the interior of an asteroid. It looks quite interesting. Clearly intended to be used in the Diaspora, it can double as a lot of other complexes, including an underground bunker, base, laboratory, military instalment or even a school. Unfortunately, all three map sets are not yet released on Amazon, so if you’re Canadian, like me, or from another place in the world where the cost of having anything delivered from Paizo is ABSURD you’ll need to wait a while before getting these beauties on order.

PZO4073There’s also a whole new type of map being released this month: Pathfinder Flip-Tiles! We’ve talked about these before on d20diaries, but in short, they’re a collection of 6×6 tiles with images on both sides which easily can connect to form a large complex. This month brings us two sets of map tiles. Pathfinder Flip-Tiles: Dungeon Starter Set, includes basic dungeon features including halls, stairs, turns, entrances and rooms. It has a whopping 42 double sided map tiles. The second set, Pathfinder Flip-Tiles: Dungeon perils Expansion Set, is an expansion which works will the Dungeon Set (and will work with other sets in the future). It contains 24 double sided flip-tiles which depict hazards including trapped and lit hallways, chemical spills, chasms, rock falls, magical devices, and fungal growths. They look pretty cool. Much like this months flip-mats, these products aren’t yet available on Amazon. As a brand new product, I haven’t yet seen these in person, so I’m not sure how easy they’ll be to adapt and use in a live game, but I’d love to find out. If any of you get your hands on these tiles, let me know! I’d love to hear what you think!

That’s it for this months new releases! What products are you most excited for? I know my household can’t wait to get our greedy little hands on Starfinder: Armory! Here’s hoping!

Jessica

Character Focus: The Tangletops

Hello everyone!

GiftsWe just finished up a wonderfully busy long weekend! In addition to celebrating Canada Day, playing The Shackled City Adventure Path, and Heroscapes, we also celebrated my wedding anniversary. After nine years of marriage and eleven years together, my husband and I couldn’t be happier. Wow, it’s passed in a flash! Curious what I got for my anniversary? Jewelry, flowers, something romantic? Nope! Something way better! My husband and kids got me The Shannara Chronicles: Season 1 (which is awesome so far), the Iron Gods Dice Set, and a the Pathfinder Battles: Iconic Heroes Set 5. Can you say ‘spoiled’? As for my husband, my kids and I picked him up a Magic The Gathering Fat Pack for Dominaria! There were all kinds of goodies in there!  I’m curious to see what he makes from it.

But, enough about my family. Today we’re going to talk about another family: the Tangletops!

Who?

So glad you asked!

During the recent OutPost convention my children made their second Pathfinder Society characters. My husband didn’t. He wasn’t sure how much he would enjoy play-by-post gaming, so he waited. But, AFTER OutPost? Ah! He wanted more. My husband made a total of three characters after that, two of which he really enjoys, and one of which he decided needs some work. One of the ones that really clicked was a strange gnome by the name of Toban Tangletop.

Toban is an experienced gnome with an eclectic past. He’s travelled the world, and tried his hand at nearly everything he could. In time, he came to worship Shelyn, the goddess of art, beauty and love. He also developed a complete and total obsession… with food. Toban became a chef who creates art through fantastic meals. He drew on his vast experiences to make fusion food, drawing on traditions throughout Golarion. Toban is always looking for rare ingredients and new recipes. Toban enjoys cooking for friends and strangers alike. He is not shy and is prone to approaching strangers and cooking them a meal unlike any other! Toban is adventurous in his cooking and willing to try new exotic foods. Because of this Toban has developed a strong stomach. Every meal and tasty treat he creates is a holy communion with his goddess, Shelyn.

Toban is short even for a gnome. He is barely over 3 feet tall and weighs 37 pounds. Toban has a rather large bottom lip that flaps when he speaks. He has black hair and a wildly long moustache. When Toban is in thought he often taps a finger on the bottom of his lip which makes a popping sound. He wears flamboyant leather clothes and a spectacularly over-the-top tophat which clashes with the rest of his clothes. He carries his cooking supplies with him wherever he goes.

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Read more about inquisitors, as well as five other base classes, in the Advanced Player’s Guide.

Mechanically, Toban is a gnome inquisitor of Shelyn who works for the Grand Lodge Faction. He selected the protection domain. He uses his divinely gifted magic to heal wounds, and understand foreign languages. He’s quite old, but uses his vast experience of the world to his advantage, so he chose ‘breadth of experience’ as his first feat, which is honestly one that we LOVE in my household. To better represent his adventuresome eating habits he took ‘resilient’ as a trait. He also took ‘weathered emissary’ to help him in learning new languages.

Toban’s a knowledgable fellow, and an amazing chef. But, he strongly cares about using fresh ingredients, so he’s also good at perception and survival. Although he tries to make friends, his eccentricity can sometimes get in the way.

In battle, Toban always to gives humanoids a chance to surrender and repent, believing that death ends all chances for that person to create beauty. A tragedy! When forced into battle he uses a fine glaive, or his cooking knife. He can also hurl globs of acid at his enemies. He carries acid vials, holy water, and smokesticks, wears studded leather armour. He also carries plenty of healing scrolls, and recently picked up a healing wand. His wayfinder hangs around his neck, while his backpack is overflowing with cooking equipment.

So far, Toban has completed a single scenario: #5-08: The Confirmation. He’s currently working his way through #7-10: The Consortium Compact, alongside “Scaredy’ Sir Lansle Eine, Lady Naysha, and a few other colourful characters.

But, perhaps the strangest thing about Toban, is his family.


My daughter had the chance to play alongside Toban during his confirmation with her character, Lady Naysha. She thought he was hilarious! A day or so earlier she had been begging me to let her make a third Pathfinder Society character so she could play more play-by-posts, and I had relented. She’d been stewing over character ideas for days. She was pretty sure she wanted to play someone who could be a melee character, which is a role my daughter very, very, VERY rarely tries to fill. Fighter? Barbarian? Monk? She couldn’t decide.

That night we watched some Bleach on Netflix and my daughter saw Ururu fight for the first time. No idea what I’m talking about? You can see a short video of it on youtube here.

My daughter thought it was amazing.

“Mom! That little girl is just like me!”

She held up her tiny little fists and showed me her ‘fighting stance.’ Then threw a little punch that would flatten a fly — if my daughter had better aim — but not much else. When she tries to punch my daughter also lets out a little squeak of effort, which makes her ‘fierce’ attempts at battle the cutest and funniest thing you’ll see. It should be noted, she’s the same proportions as Ururu, tall and skinny with slender little arms and tiny fists.

“I’m just a little girl, Mom. But, I am pretty strong you know!”

She threw a few more punches accompanied by some squeaks.

I smiled.

After the episode was over my daughter announced quite proudly that she had figured out what she was going to make. It would be a little girl fighter, just like her and Ururu. A little girl who fought with her fists and was a monk. Except she wasn’t a girl! She was a girl gnome! She would be Toban’s sister, and she would act like a shy, scared little girl. Until battle! Then she’d say something like ‘Please don’t hurt me! I am just a little girl’ before punching them in the stomach really hard! “She is not a weak little girl, Mom! She is strong! And also a big LIAR! She will try to trick people all the time!”

My daughter then showed us a demonstration of her character’s fighting style, which involves some fine little punches and a lot of squeaking.

Very proud of herself, we pulled out the rulebooks and got to work.

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Monks can be found in the Pathfinder Roleplaying Game: Core Rulebook, along withall the rules you need to play Pathfinder!

She decided that her character would be named Rosie. Rosie Tangletop. She would be Toban’s sister. Even though she is a gnome, she looks like a little girl. She has brown hair done up in pig tails, big brown eyes and a big happy smile. She wears a little pink cotton dress, stretchy little shorts, and comfy shoes. She keeps her eyebrows trimmed to better help her blend in with human children. She’s tall for a gnome and very slender and frail looking. She acts shy and meek. She would be a monk, of course.

After some reading and planning, she decided that Rosie carries no weapons at all. Instead, she gave her ‘throw anything’ as her monk bonus feat. She also invested in some vials of acid and a holy water. For her regular feat she ended up settling on weapon focus (unarmed strike). Rosie’s good at physical skills — acrobatics, climb, and stealth — as well as bluff. She’s hoping to invest in disguise at her next level up, but couldn’t afford to from the start. Why? Well, Rosie would use those skills to become trained in Handle Animal and Profession Cook!

Rosie picked up a love of cooking from her brother and, even though she doesn’t worship Shelyn (or any god for that matter), she is a well-trained chef who makes artistic culinary creations. She’s prone to making the food she’s served ‘better’ by pulling out her cooking tools and ingredients at the dinner table and spontaneously making a custom sauce to enhance the meals she’s been served. Then she cleans up and shares her additions with everyone else present.

As for handle animal? My daughter loves rabbits. She decided that Rosie had a pet rabbit that she purchased from an animal breeder and fellow Pathfinder, Bunny Paras. Rosie named the rabbit Lily, and keeps her in a familiar satchel when on missions. She took the trait ‘animal friend’ which gives Rosie a bonus on will saves as long as she keeps her rabbit nearby, and made handle animal a class skill.

Rosie also took the trait ‘loyalty’ and the alternate race trait ‘vivacious’ which helps her recover faster at the expense of the gnome spell-like abilities.

All in all, Rosie Tangletop is a sneaky little thing. She looks meek, but she packs quite a punch. She’s currently working her way through Scenario #6-10: The Wounded Wisp. She’s has great fun cooking in the middle of the Wounded Wisp — which earned her a job offer as a chef. She also was one of the only people who managed to harm the choker they faced in the cellar. Archers and melee fighters missed, and there was poor little Rosie, squeaking in ‘fear’ at the back of the group. She picked a wine bottle off the shelf, and tossed it, sending it end over end towards the monster, past companions, and down the hall. And scored a critical hit! Which dealt MAX damage. My daughter has never laughed so hard after an attack roll in her life. She was absolutely thrilled with herself. Rosie’s bottle tossing saved the day. She’s also shadow-boxed with an illusion, followed clues, solved mysteries and discovered secret chambers. All without having to break her ‘child’ persona. She’s had an absolute blast, and her first adventure’s not even over yet!


With the announcement of Gameday VII on play-by-post, my family and I have been trying to finagle our way into some scenarios together. One of the ones I managed to get them into involved the three of them. Having already played the scenario in question I had to sit this one out. My husband chose to be Toban. My daughter clapped her hands in glee and chose Rosie! This would mark their first scenario where the brother and sister duo would be on the same mission.

And my son?

“Sign me up with a Tangletop, Mom!”

“You don’t have a Tangletop, dear,” I reminded him.

“I will make one.” He assured me.

So we signed him up and he’s been plotting ever since.

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Read more about Shelyn and the other gods of Golarion in Inner Sea Gods!

He knew he would be a gnome — “A fun, happy one, Mom!” Shortly after he decided that Toban would be his big brother, and Rosie would be his twin sister. His character desperately wanted to be like his big brother, Toban. He tried to be a chef, but he was horrible at it! He does worship Shelyn, though.

With a bit more thought, my son decided he would be a painter who fought with an iron brush. He would be a bard, and when he casts spells he draws through the air with his paintbrush, while describing what he’s making. After a bit more thought, he decided he would instead be a skald. He’d never made one of those before. We did a bit more digging and he settled on being an urban skald.

With those decisions made we got down to work. He decided to name his gnome artist Jastrokan Tangletop. He would be a member of the Sovereign Court. He gave up a few of his gnomish racial traits to take ‘eternal hope’ which allows him to reroll a critical fail once a day, and gives him a bonus on saving throws against fear and despair. For spells he chose comprehend languages and silent image. He wanted the ability to understand anyone, and to make his paintings come to life! For cantrips he chose detect magic, resistance, sift and spark. For his trait he chose ‘simple disciple,’ which gives him a bonus on profession (painter), and unswaying love, which gives him a bonus on saving throws against charms and compulsions. As a skald he gains scribe scroll, which is replaced by extra performance for PFS play. For his other feat he selected prodigy, which makes him better at profession (painter) and perform (oratory). His archetype gives him ‘controlled inspired rage’ instead of the basic ‘inspired rage’ raging song the skalds get, which he’s quite excited about. With a whopping 12 rounds/day of music at his disposal, he’s thrilled to get to start instructionally painting his way through battle. It’s going to be hilarious!

When it came time to buy his gear, Jastrokan went a little overboard. He purchased a whopping 10 iron brushes for battle, two alchemists fire and a holy water. His other combat gear includes leather armour, and a buckler. He bought plenty of painting supplies, of course, and a spell component pouch. In addition to some standard gear (like backpack and a bedroll) he bought a pet songbird (a thrush), and a familiar satchel to keep him in.

With his character complete, my son and I got to work writing his backstory. Here’s what he had to say:

Jastrokan was born and raised in Sandpoint, with his parents and his twin sister, Rosie. Their older brother was a famous travelling chef. Rosie and Jastrokan always wanted to be just like their big brother, Toban, so they tried to cook, too! Rosie was great, but Jastrokan was terrible! And his food tasted gross! Instead, he painted pictures of his sister’s tasty food for signs. He realized he was pretty good at it! He started painting other things, and soon became a really good artist. He started worshipping Shelyn.

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You can find the skald, as well as nine other base classes, in the Advanced Class Guide!

Eventually he got bored. He started to travel, and paint all kinds of things. His favourite things to paint were places and things that people hadn’t seen for a long time. Ancient ruins, dangerous monsters, hard to reach wild places, and magical relics! What fun!

A while ago his parents died, so the Tangletop family had a reunion in Absalom. Jastrokan was sad, but was also happy to see his brother and sister. He found out Toban worked at a local church of Shelyn, and that both Toban and Rosie were Pathfinders. Jastrokan missed seeing them, and he did love seeing new things… So he joined up, too!

Jastrokan is a chipper little golden-eyed gnome with a wide, smiling face framed all around by fluffy red hair. He takes great pride in his appearance, and keeps his hair and beard will brushed. He wears a white button up shirt and two vests — one blue (worn buttoned up) and one orange (worn open). His pants are black and around his neck is a little blue ascot. On his feet are good sturdy walking shoes. He wears a backpack that is bulging with gear, and carries a whole bunch of paint brushes sticking out of his pockets and belt. His fingers are stained by different colours of paint. On one of his arms is a wooden buckler that has been painted with a beautiful picture of a sunset and birds. He also wears a satchel, from which peeks a colourful little songbird.

Jastrokan is kind, adventurous, and very curious. He is bold and bright!


With Jastrokan created and ready for adventure, the Tangletops are complete. At least until my daughter decides I should make a Tangletop of my own, I suppose… Haha. So where are the Tangletop’s off to first? They’re signed up to play Scenario #6-01: Trial by Machine in session two of the Gameday VII convention. Although, if I can find another game for them to play in session one, they might sneak an extra game in before hand!

I hope you had a great weekend, and you enjoyed taking a peek at the Tangletops. If you haven’t signed up for any Gameday VII games, and you’d like to, I recommend doing so soon. Games are filling up fast!

Best of luck,

Jessica

Dice Gift
Take a look at these bad boys! I love my new dice!

 

New Pathfinder Society Scenarios: Grotto of the Deluged God and The Ghol-Gan Heresy

Today we’re going to take a look at two of the most recent Pathfinder Society Scenarios that are currently available for purchase, and let you know we thought. Although you’ll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It’s not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. That said, if you want to avoid even minor spoilers then I recommend clicking on a different article. Whether you intend to use them in home games of the Pathfinder Roleplaying Game, sanctioned scenarios for use with the Pathfinder Society Organized Play, or just want to read a nifty new adventure, we’ve got you covered! So let’s get cracking!

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Nalu from #9-22: Grotto of the Deluged God. Illustrated by Enrique Barajas. Art courtesy of Paizo Inc.

Scenario #9-22: Grotto of the Deluged God is a Tier 1-5 adventure written by Gabrielle Harbowy (who also happened to write the wonderful novel Pathfinder Tales: Gears of Faith). It takes place in the ever-lasting hurricane, The Eye of Abendego! It features creatures from Pathfinder Roleplaying Game: Bestiary and Pathfinder Roleplaying Game: Bestiary 2 (although all of the necessary stat blocks are included within the scenario) and utilizes the Pathfinder: Flip-Mat: Elemental Planes Multipack, Pathfinder: Flip-Mat: Warship or Pathfinder Flip-Mat Classics: Ship and a custom map. This mission is of particularly importance to members of the Concordance faction.

This adventure tasks the PCs with locating the lost Pathfinder ship, Pride of Aspenthar, which was lost in the events leading up to Scenario #7-19: Labyrinth of Hungry Ghosts. Any characters who have played that scenario or those related to it (Scenario #6-06: Hall of the Flesh-Eaters and Scenario #8-14: Hrethnar’s Throne) or are from the Concordance Faction can gain a minor bonus during this adventure, which is a nice touch. There’s some nice terrain hazards that can complicate one of the encounters, which I rather enjoyed. The exploration of the shipwreck was enjoyable, and I rather liked that it didn’t give everything away. I’m a fan of giving players hints as opposed to answers.  The social encounters in this one were all enjoyable, and I like the looming sense of danger in some of them.  Overall, I really enjoyed this scenario. I give it four out of five stars.

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Parveen from #9-23: The Ghol-Gan Heresy. Illustrated by Tadas Sidlauskas. Art courtesy of Paizo Inc.

Scenario #9-23: The Ghol-Gan Heresy is a Tier 7-11 adventure written by Charlie Brooks. It begins in Eleder, but quickly leads the PCs to the ruined cyclops city of Kadoddi, located in Sargava’s Kaava Lands. This scenario is of particular importance to the Exchange faction, and involves both the Aspis Consortium, and the Vanji Prospector’s Guild. In addition, it continues an ongoing storyline that includes: Scenario #6-14: Scions of the Sky Key Part 2: Kaava Quarry, Scenario #8-21: Champion’s Chalice Part 2: Agents of the Eye, and Scenario #9-10: Signs in Senghor (which was an amazing scenario written by my brother, Kris Leonard! I highly recommend picking it up!). The Ghol-Gan Heresy features creatures from Pathfinder Roleplaying Game: Bestiary 2 and Pathfinder Roleplaying Game: Bestiary 3 and utilizes the Pathfinder: Flip-Mat Classics: Forest as well as two custom maps.

pfs 9-23 - kahsu - tadas sidlauskas
Kahsu from #9-23: The Ghol-Gan Heresy. Illustrated by Tadas Sidlauskas. Art courtesy of Paizo Inc.

This adventure tasks the PCs with shutting down an Aspis Consortium operation in the area thereby ensuring that a powerful asura remains imprisoned. It has some wonderful NPCs who make cameos including the return of Pathfinder Fola Barun, and gripplis! Who doesn’t love grippli? Purpurrup and Mother Bogwynne would be great fun at a table. There’s some fun social encounters, important decisions, difficult battles, and even features manifestations, which is a rarely used mechanic that functions similar to a haunt that was first introduced in Pathfinder Campaign Setting: Hell Unleashed. Thankfully, all the rules necessary to use these manifestations are included in the scenario. But, my favourite part? The final encounter is really well written and, with the right GM, has the potential to be epic! I give this scenario five out of five stars!

Thanks for joining us today!

Until next time,

Jessica

 

New Starfinder Society Scenarios: Dreaming of the Future & Reclaiming the Time-Lost Tear

Today we’re going to take a look at the two most recent Starfinder Society Scenarios that are currently available for purchase, and let you know we thought. Although you’ll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It’s not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. That said, if you want to avoid even minor spoilers I recommend you check out a different article. Whether you intend to use them in home games of the Starfinder Roleplaying Game, sanctioned scenarios for use with the Starfinder Society Organized Play, or just want to read a nifty new adventure, we’ve got you covered! So sit back, and get ready to explore the Pact Worlds!

Scenario #1-16: Dreaming of the Future is a Tier 1-4 adventure written by Natalie Kertzner, Nate Wright, Sasha Lindley Hall, and Tineke Bolleman. Unlike most scenarios, this is a Quest. Each quest contains multiple one-hour long adventures that link together to form a cohesive story. These four quests send the PCs across the Pact Worlds. It begins in Absalom Station, but also visits Aballon, the Diaspora, Liavara and Verces. This scenario has the Repeatable tag, which means that you can play this scenario once per character (as opposed to once per player). One of the Quests, ‘River Rat,’ features Starship combat. This scenario tasks the PCs with unravelling the mysterious visions of a Liavaran Dreamer (Whisperer of Solar Winds) who works for the Starfinder Society, and obtaining three fragments of a sandstone tablet. Together, this tablet is thought to unlock a variety of tools and relics from a Pre-Gap Liavaran Dreamer, which will empower and enhance Whisperer of Solar Winds’ prophetic dreams. Maybe. The only recurring cameo from previous scenarios is from Venture Captain Arvin.

sfs 1-16 - ikeshti - congregant merthinett - nicolas espinoza
Ikeshti Congregant Merthinett from SFS #1-16: Dreaming of the Future. Illustrated by Nicolas Espinoza. Art courtesy of Paizo Inc.

This Quest works great as an introductory adventure for new players and GMs. It has lots of helpful hints throughout it, some fun player handouts, and is a real tour de force of the different kinds of scenarios you might play in the Starfinder Society. The first three quests can be completed in any order, although the fourth quest is the culmination of the previous three and should be done last. The first Quest is entitled ‘Megaplex’ and is set in the Towershadow region of the Megaplex settlement of ‘Striving’ on Aballon. This is a pretty straightforward Quest which involves a battle in and around cramped spaces, and some negotiation. It’s quite brief in feel, and was probably the Quest I enjoyed least. That being said, it’s also the easiest of the Quests to run and play through, so if you’re a new GM or player I highly recommend starting with this one! Megaplex utilizes Starfinder Flip-Mat: Urban Sprawl. The second Quest is entitled ‘River Rat’ and is set in the asteroid belt known as the Diaspora. It features a very strategic, unique starship combat which I really, really enjoyed. To make it even better, there’s some great opening social interactions you can engage in with your opponents before the battle. It was lovely to see! River Rat utilizes Starfinder Flip-Mat: Basic Starfield. The third Quest is entitled ‘Bad Chameleon’ and takes place in the sector of Verces’ Ring of Nations known as Vanos. This area is known for it’s high-end nightlife. In this scenario you’ll need to blend in among the wealthy clientele of this neighbourhood, and perform a heist. It’s very free-form, and really allows players to be creative. It has some fun social encounters and a delightfully foul enemy, with some creepy artwork which really made it memorable. I really enjoyed this quest. It makes use of the Starfinder Flip-Mat: Cantina. The final Quest is entitled ‘Nightmare,’ and is a lovely little delve into a ruin where you can utilize your tablet pieces and achieve your goals. If you can get past the obstacles contained within! Nightmare takes place on Praehan, one of the moons of Liavara. In addition to being a ‘dungeon delve’ style of adventure, it also features a bunch of awesome environmental hazards. You’ll have to deal with weather, atmosphere, gravity, and attempt to swim through liquid methane (which is much harder than it sounds). It has an exciting enemy with a great premise, stats, and art which serves as a wonderful climax to this adventure. I thought it was awesome. It utilizes Pathfinder: Flip Mat: Tech Dungeon. Overall, I really enjoyed this series of Quests, and highly recommend it — especially for newer players. I give it four out of five stars.

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Prima from SFS #1-17: Reclaiming the Time-Lost Tear. Illustrated by Graey Erb. Art courtesy of Paizo Inc.

Scenario #1-17: Reclaiming the Time-Lost Tear is a Tier 5-8 adventure written by Larry Wilhelm. Yes, you read that right. Tier 5-8! It takes place on the scorching hot, barren moon called Repository, which orbits a planet in the Vast called Izal-4. There you’ll explore a dangerous complex filled with ancient, advanced alien technology. This scenario has the Faction (Second Seekers [Luwazi Elsebo]) tag, and continues the ongoing Scoured Stars storyline. It does not feature starship combat. This scenario tasks the PCs with acquiring a mysterious key that will lower the barrier around the Scoured Stars. It builds directly off of events that happened in Scenario #1-13: On the Trail of History, which in turn builds off events that happened in Scenario #1-11: In Pursuit of the Scoured Past. I highly recommend you play both of those scenarios before this one. As for the scenario itself? I really enjoyed it. But, beware! This scenario is challenging! It’s got some good environmental challenges, makes use of an interesting new kind of radiation, fun battles, cool traps, and has a great pay off in the end. There was also some interesting back-plot that you can unravel as you progress, which I always enjoy. This scenario features two custom maps, and no flip-mats. I give this scenario four out of five stars!

I hope you enjoyed taking a look at this months new Starfinder Society Scenarios with me! I certainly enjoyed reading them. Tune in later this week for out look at the new Pathfinder Society Scenarios!

Jessica

 

Character Focus: “Scaredy” Sir Lansle Eine

My kids have grown to love play-by-post gaming over the last few months. They created their first Pathfinder Society characters back in December so they could play a scenario my brother wrote. Scenario #9-10: Signs in Senghor was a ton of fun. Mr. Ice, Bunny Paras, Paras and Enzo Jeggare accomplished their goals, made allies, and escaped the clutches of a dangerous monster. So when OutPost was announced they made the decision to move their characters online so they could play some more. In addition, they made their second characters. Lady Naysha and her beloved stuffed animal Miss Whiskers, the ever forgetful Fuzzzy and his clever owl Bobby joined the ranks of the Pathfinders.


Note: For more information on Mr. Ice, Bunny Paras, Paras and Enzo, check out the following posts: Joining the Pathfinder Society, Signs in Senghor Part One, Signs in Senghor Part Two, Farewell to OutPost, and The Many Fortunes of Grandmaster Torch. For more information on Fuzzzy and Lady Naysha, check out these posts: Outpost 2018 and Farewell to OutPost.


Recently, they decided they wanted to do more. They each took some time to think, and registered their third Pathfinder Society characters. Today, we’re going to take a look at my son’s.

He wanted to make a paladin. He also wanted to make someone from Fuzzzy’s past. Someone who knew Fuzzzy before he was a forgetful old man. Someone who knew he was a hero. He’s a big fan of demons in his d20 games, which worked well with his concept. In no time at all, on the way to school, he announced suddenly:

“Mom, I am going to make Fuzzzy’s brother. He died too. But when he came back, he didn’t get to forget. He remembers. And it makes him really scared.”

Immediately, I smiled. “That’s a great idea! Do you think he’s going to give in to his fear?”

My son thought for a moment. “He will be very scared. He will shake and stuff and hide behind his shield. But he is a paladin, Mom. Even though he is scared, he will try to protect other people. He will be a hero even if he wants to pee himself in fear and run away.”

“That sounds like he is very brave.” I pointed out.

My son nodded. “The bravest!”

By then we were at school, so he waved at his friends and handed me his backpack. I reminded him not to talk about ‘demons’ too much in school — unsurprisingly a touchy topic for a grade one classroom — and off he went to play.

After school he did his homework (with only mild complaints), and slowly typed his way though his play-by-posts. He pulled out our Pathfinder books and began to look at the pictures. After dinner we say down to make his character.

Choosing a race, class, and religion was easy. Fuzzzy had been a human in life, and his brother would be one as well. He worshipped Iomedae, and was a paladin. We quickly discovered a favoured class bonus for humans that he loved: “Add +1 to the paladin’s energy resistance to one kind of energy (maximum +10).” He chose to go with Fire Resistance 1 to start with, due to his unfortunate past with demons. He knew he wanted to fight with a longsword and a shield. Dented ones! And some big heavy armour that was scratched. The same gear he wore in his battles in the Worldwound. He chose improved shield bash, and weapon focus longsword for his feats.

He also chose his stats quite easily: Str 18, Dex 10, Con 14, Int 12, Wis 12, Cha 8. Strong and healthy. A little smart and a little wise from his time in the military. But not very nimble — his armour is too hard to move in for that. And not charismatic at all! He’s so nervous and scared that it bugs people. Also, he’s used to friends turning out to be traitors and demons and things! So he doesn’t trust people very easily. He is too scared they might be demons in disguise to be good at making friends! He knew that the low charisma could be a problem for a paladin, but he decided he was fine with that.

Then something wonderful happened. As we were browsing through archetypes we came across two that he wanted: torturer crusader and warrior of holy light.

Tortured Crusader is an archetype from Pathfinder Roleplaying Game: Horror Adventures that represents a paladin who has lived through more terrifying and horrifying experiences than most. These events have left a scar on him. Perfect! It uses Wisdom instead of Charisma — even better! It gives him access to more skills per level than a normal paladin, and new skills. He gives up diplomacy and handle animal (fine with him!) and he gains access to survival skills, and a bunch of skills that would be super useful to a guy who tries to battle demons everyday. They can’t detect evil. Seeing the evil all around them only reminds them of how horrible life is. This could also help keep his new character scared all the time, since he has no idea where evil might strike from next! Their smite evil is also a little different. It’s less effective at level one, but later becomes more effective. My son thought this was alright with him. They can’t use their healing powers to heal others, instead he can only heal himself with them. This is because they want to protect others from evil so much, that they can’t ask others to fight beside them. Even though this is quite a downside for his healing powers, my son liked it. He decided that his character wanted to protect everyone from the pain and trauma that the demons caused him, so he would fight them all on his own. Also, this ability would give him extra uses of smite evil, which he thought was pretty cool. Soon he’ll also gain the ability to set conditions that could cause his healing powers to automatically trigger on himself. My son loved this idea, deciding that it was Iomedae herself, still granting him some extra help now and then.

The second archetype he liked is the Warrior of the Holy Light from Pathfinder Roleplaying Game: Advanced Player’s Guide. This archetype made him give up his spell casting. Instead, he can make a magical aura of light that makes himself and his allies a little bit better at fighting. Later, it can do other things, like healing ability damage, providing energy resistance, and even harming evil creatures. He immediately decided to give himself this archetype along with the trait, birthmark. His paladin would have a birthmark on his left palm that looked like a glowing sword. It works as his holy symbol, and helps him shake off charms and compulsions, which is really helpful against demons! When he gets access to his light abilities, it will be his holy birthmark that glows with light. When this happens, his scared paladin will turn into the man he used to be. Iomedae’s holy light will help him remember what its like to be brave.

From there, filling in the rest of his character was easy. He chose ‘a sure thing’ as his second trait, gave himself ranks in Knowledge (planes), Knowledge (religion), Perception, Profession (soldier), Sense Motive and Survival. He chose abyssal as his bonus language. And he spent his money on some good gear. A longsword, heavy steel shield, scale mail and some javelins. He also invested in holy water. He made sure to pick up a wooden holy symbol of Iomedae and a battered old copy of her holy text. His, from before his death. He also invested in a shield sconce and some torches. The rest of his gear was pretty basic: backpack, bedroll, so on and such. With a bit more tweaking, he was ready!

We painstakingly typed up his character sheet on our computer, registered him online. My son browsed through character images and quickly found one he liked. Then we spent some time writing his character biography.

He was ready!


So, on behalf of my son, we’re introducing Sir Lansle Eine. Brother of Fuzzzy. Paladin of Iomedae. Known to most as Sir ‘Scaredy.’


Sir Lansle Eine and his brother Sir Palad Eine were holy paladins in the service of Iomedae. They battled together in the Worldwound and saw many horrors. In the end, at twenty-four and twenty-five years of age, they died. But as the demon tore apart their bodies, Iomedae plucked their souls from the Boneyard and placed them in new bodies. They were brought back to life by their faith and devotion and self-sacrifice. But when they came back they were not the same. Death changes everyone.

Palad came back in the body of an old man, with no memory of his past life. He calls himself Fuzzzy now, and doesn’t remember Lansle at all. Fuzzzy has a pet owl who is very smart—a gift from Iomedae—who keeps Fuzzzy safe and on track. Lansle visits his brother often, but it always makes him both happy and sad. It hurts being forgotten.

Lansle didn’t change as much as Palad. He looks the same, and he remembers everything. That’s the problem. Dying at the hands of demons was terrifying and it left a deep scar on Lansle’s soul. He is scared of dying, and all the things that might make him die. But, he is still a paladin in his heart.

He can’t stand on the sidelines when evil is in the world. He won’t waste his second life.

Sir Lansle decided to do some good. He takes care of his brother, even though Palad/Fuzzzy doesn’t remember him. And he joined the Pathfinders. More specifically, the Silver Crusade. Through his missions he is going to make the world a better place. Even though it makes his knees shake, and his arms turn to jelly. He is a scared, but very brave, guy.

Lansle is a young man in his twenties, with brown hair that is starting to go gray on the sides from worrying too much. He wears heavy armour and carries a big shield. They both have Iomedae’s holy symbol on them—a glowing sword—but they are also both dented and scratched as if they have seen a lot of use in battle. Lansle was probably handsome once, but he has big bags under his eyes he never smiles. He always looks very scared and nervous. His knees shake and his eyes look back and forth nervously all the time. He has a longsword on his hip, and a holy symbol of Iomedae around his neck. He carries an old, worn out holy text of Iomedae in his bag, and in the back he writes his own prayers and poems. He has a birthmark on his palm that is in the shape of his holy symbol, and once in a while, when he is in very deep trouble, it glows, and then Lansle remembers what it’s like to be brave.

Luckily, my son had no trouble finding a game for him to play in. Sir Lansle is currently working his way through Scenario #7-10: The Consortium Compact. Stopping a shipment of horrible drugs from being spread across the Inner Sea? Definitely a good start!

I hope you enjoyed taking a look at my son’s new character. I know I enjoyed helping him make it.

Thanks for stopping by!

Jessica

 

Gameday! Custom Creations!

Well, it’s Gameday!

Okay, okay, I’m getting ahead of myself.

Play-by-Post Gameday VII was recently announced!

If this doesn’t sound exciting to you, trust me. It is.

This is another wonderful play-by-post convention. It will be run in two sessions, with Session One running from August 13th to September 30th, and Session Two running from October 1st to November 12th. Anyone is welcome to volunteer to run a game, just like everyone is welcome to sign up to play a game. Currently, you can sign up for only three games, but come July 1st you’ll be able to sign up for however many games you desire. Most of these sign ups are first come first serve, but I have seen some that are going to be drawn by lottery. There’s already a wide variety of games up for offer, with more being added daily. Definitely check out the sign ups often. The majority of the games that are open right now are Pathfinder, with Starfinder coming in second. There’s also some Core Pathfinder games openly recruiting, and even some new Pathfinder Playtest sessions! Yeah! Now, that’s exciting!

Interested?

We are!

For full details on Play-by-Post Gameday VII, check out this wonderful discussion thread, Want to sign up to GM a game? Simply head on over to the website and scroll down to the bottom. Click on ‘Submit Another Game Listing,’ and fill out the form. Select what you’d like to GM from a list, and away you go.

What about players? Looking to join a game? Head on over to the website and take a look at the games currently recruiting. Be sure to keep an eye on the dates! Once you’ve found something you’d like to try follow the links and see if there’s space. Be sure to check back often, as new games are constantly being added.

If you’re interested in playing a Special, you’ll need to head on over to the website on July 1st, which is when registration begins.

I wish you the best of luck!


In other news, we’ve added a new feature to d20diaries. Take a peek up at the main menu riiiiight at the top. Custom Creations. This is where you can find anything I (or my children) have made for use with the Pathfinder or Starfinder Roleplaying Games. Free fan content. Currently in it’s infancy, this page will soon be home to NPC stat blocks, monsters, adventures, locations, archetypes, themes, races and more. All kinds of goodies from me, to you.

I hope you enjoy.

Jessica

Free RPG Day 2018

Saturday, June 17th was Free RPG Day 2018.

Did you participate?

We sure did!

Free RPG Day 2018 d20diaries

My husband, my children and I headed out for a trip to our local game shop. There’s a few places you can go in Winnipeg for RPG products, but our shop of choice is Game Knight Games and Cool Stuff. It’s a bit of a trek to get there, two buses and at least an hour and a half of travel time for us, but it has a great selection of RPGs, board games, miniatures, and collectible card games. They also have a spacious game space. It’s a wonderful store. The buses were accommodating, and we made good time. In no time at all we headed inside and perused the goodies on offer. There was quite a selection! Over ten books to choose from, but with only one per customer. Luckily, there were four of us.

There were two products we knew we wanted to bring home with us: ‘Skitter Shot,’ a Level 2 adventure for the Starfinder Roleplaying Game written by Jason Keeley; and ‘We Be 5upergoblins,’ a Level 6 adventure for the Pathfinder Roleplaying Game, written by Crystal Frasier. But the other two? We had no idea. Something new.

Deciding we should pick out our purchases before picking up our free RPG books, we spread out around the store to browse.

For Father’s Day, we wanted to get my husband a book of his choice, so we set him loose on the store. He ended up choosing Pathfinder Player Companion: Blood of the Ancients. Those of you who follow this blog will know that I’ve been dying to get my hands on this awesome new release, so we were very pleased with his decision. Haha.

My kids also got a small budget of five dollars to spend on themselves. Not much, I know, but they accepted the challenge with enthusiasm. My daughter fell in love with a set of pink dice, which was too expensive. As she agonized over the cost and attempted to convince me she would empty out her piggy bank (which contains about two dollars) to make up the difference, my son browsed the boxed minis. All too expensive, of course. So, the three of us moved on to the singles cabinet. They looked over the plastic pre-painted minis, and squealed over all the expensive ones. They each found a mini they liked, but we moved on too keep browsing. In the end, they pooled their budget and picked out three boxes of unpainted miniatures. Pathfinder Goblin Pyros (89002), Dragoth (Dark Heaven Bones, 77201) and Shadow Hound (Dark Heaven Bones, 77366) which is a lovely clear purple colour.

With our purchases in hand we headed over to peruse the Free RPG books up for offer. As already mentioned, there were a lot of cool choices, most of which we didn’t know anything about. Exciting!

My six-year old daughter immediately scampered over to the table and swept up Skitter Shot! While I grabbed We Be 5upergoblins! This left my son and my husband a bevy of books to browse. In the end, my husband settled on a book for Numenéra, which he had heard good things about. My son fell in love with the maps inside a Dungeon Crawl Classics book, so he hugged it close, I paid for our products and left.

We took a walk down the road for lunch to eat at a local Mexican restaurant called Carlos and Murphy’s, which everyone enjoyed, and then headed home for the best part: reading them. In short: they were awesome!

Dungeon Crawl Classics, by Goodman Games, came with basic rules and character details for making characters of up to second level, as well as character creation rules and two different adventures. One for level 0, entitled ‘The Portal Under the Stars,’ and one for level 2 entitled ‘Man-Bait for the Soul Stealer.’ This game has a definite old-school D&D feel to it. Also, it’s SUPER deadly. You roll up a bunch of meek peasants and hopefully one of them will survive long enough to reach level 1 where they can choose a class. The random character creation rules were quite fun, and the adventures were entertaining. My son loved all the black and white artwork in this book — of which there was a lot! He also loved the maps. All in all, it’s not my cup of tea, but as a family we liked the system — especially my son. He’s super excited to get to put it on his bookshelf, instead of mine. For the full rulebook, pick up: Dungeon Crawl Classics .

‘Ashes of the Sea’ is a complete adventure for the Numenera Corebook, which uses the Cypher System and is published by Monte Cook Games. The adventure is written by Sean K. Reynolds. Chances are, both of those names are familiar to you. Haha. In addition to containing the adventure, it also contains details on the setting, some of the rules, a mini-bestiary, a link to a collection of pre-generated characters. It also comes with a nifty coupon that could earn you a second free adventure if you purchase a Numenéra sourcebook from the same store you got the Free book from. A pretty solid pay off! We really enjoyed the Cypher System, although it will certainly take some getting used to. I also like that the focus of the game is discovery. Not battle or influence. Discovery. I feel like it’s going to be very character and role play driven. I can’t wait to give it a try.

PZO9500-12We Be 5upergoblins!‘ is a level 6 Pathfinder Module written by Crystal Frasier. It’s the fifth instalment in the much beloved ‘We Be Goblins’ series. It should go without saying — but I’ll say it anyway — that this adventure was AWESOME. Hilarious. Entertaining. I burst out laughing many times while reading it. It’s just a ton of fun! It’s also sanctioned for Pathfinder Society Play, which is an extra bonus, and comes with four regenerated goblins: Chuffy Lickwound, Mogmurch, Poog of Zarongel, and Reta Bigbad. So what’s up this time around? These crazy goblins explore the wonderful world of Bagland. It’s awesome, I promise. My kids particularly enjoyed the character ‘Golgum the Tall.’ And the ending? So good! If you didn’t get your hands on this amazing product, don’t worry. You’ll be able to download it for free on Paizo’s website in two weeks or so, and can purchase a physical copy for around five dollars American.

PZO9500-13The last book we got out hands on was ‘Skitter Shot,’ which is a level two module for the Starfinder RPG written by Jason Keeley. It’s sanctioned for use in the Starfinder Society, and even gives you a boon which can (with a lot of work) allow you to unlock Skittermanders as playable race! AWESOME! But, enough about the boons, what’s up with the book? This delightful adventure lets your players take on the role of four adorable and enthusiastic skittermanders who work on a salvage ship with their vesk boss. Unfortunately, their boss went out to scavenge what he could from an abandoned luxury liner, and hasn’t returned! Lucky that skittermanders love to help! The pregenerated characters are really fun to play and sufficiently unique. The adventure was a lot of fun. So fun, in fact, that we played it today.

The verdict?

It’s a BLAST. I highly recommend it.

If you weren’t able to get a copy on Free RPG Day, a free download will be available in another few weeks on Paizo’s website. Keep your eyes open!

The products we purchased were great. My kids love their new minis, and Blood of the Ancients was as great as my husband and I hoped. I’ll be dedicating an entire post to it later this week.

I hope a lot of you got out to Free RPG Day! If you did, I’d love to hear what kind of products you got your hands on, and what you thought of them.

Happy gaming!

Jessica