3… 2… 1… HAPPY NEW YEAR!

3…

2…

1…

HAPPY NEW YEAR!

My family and I want to wish each and every one of you a wonderful, amazing, SPECTACULAR, New Year.

I mean that. Truly.

We wish you all the best in the coming year, and every day afterwards.

Thank you for visiting d20 Diaries. And thank you for sharing this past year with us. I hope you join us for another one.

Jessica
(and family!)

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Alternate Realities and a Vision of the Past!

Well, last night’s Starfinder Wednesday pre-recorded episode was an absolute delight! But, before we get into that, lets take a peek at what happened the week before. (Admittedly, the holidays have left me a little behind!).

Last week on Starfinder Wednesday Dan and the gang over at Paizo talked about the Character Operations Manual Playtest, where you can take three new Starfinder classes for a test drive. This week was the second of three episodes streaming over the next month that will take an in depth look at these three classes: the biohacker, the witchwarper, and the vanguard. So which is up second?

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Want to play Starfinder? All you need to get started is the Starfinder Core Rulebook!

The witchwarper!

Host Dan Tharp welcomed special guests Amanda Hamon Kunz and Owen K.C. Stephens. Amanda wrote the first draft of the witchwarper and, although it was a team effort, this class has her personal touch all over it!

So what is the witchwarper? For starters, it’s based around the ‘Infinite Worlds’ theory, which posits that there are an unlimited number of realities where different decisions made by its intelligent life-forms has led to alternate realities slightly different than our own. The witchwarper can see into these alternate realities and temporarily bring aspects of them into our own reality. By drawing on these other worlds they can change circumstances to their benefit, affecting themselves, their allies, their enemies, and their surroundings. Mechanically, this means that they can alter the battlefield, provide buffs and debuffs, and casts spells. As they grow in power, they gain new ways to use their powers on the world around them. They have the same number of spells per day and spells known as mystics and technomancers, and their spell list will be comparable in length when the final version is released.

Also on the topic of magic, it was revealed that there are going to be plenty of new spells released in the upcoming Character Operations Manual. Some spells will be available for all casting classes, others will be available for only two of the three, and a fair amount will be class specific. I can’t wait to see what the folks at Paizo have up their sleeves!

Finally, Amanda and Owen announced that the Starfinder Beginner Box is now available for Preorder. It’s scheduled to be released in April 2019.

Which brings us to today!

The most recent episode of Starfinder Wednesday wasn’t about the future. It was about the past. Host Dan Tharp welcomed special guests Owen K.C. Stephens and Robert G. McCreary onto the show to discuss the history of the Starfinder Roleplaying Game! They started with a talk about it’s origins. Many of us will think back to Pathfinder’s sci-fantasy products as the basis for Starfinder. Places like Numeria (which is fully detailed in Numeria, Land of Fallen Stars), and adventures like the Iron Gods Adventure Path, and the Second Darkness Adventure Path. Golarion’s original solar system was described in Pathfinder Adventure Path 14: Children of the Void (Second Darkness book 2 of 6), and then further expanded into Pathfinder Campaign Setting: Distant Worlds.

But, when asked about the origins of Starfinder, both Owen and Robert agreed that it went back way, way further. To the ages of Pulp Fiction, and to the classic Dungeons and Dragons adventure Expedition to the Barrier Peaks. They emphasized that combining science fiction and fantasy is not new. People have been doing it long before them. And, of course, there’s plenty of other influences from science fiction we could all name.

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For more information on the Starfinder campaign setting, check out Starfinder: Pact Worlds!

Although there was lots of other interesting topics discussed, I particularly enjoyed hearing about the early days of planning, when they were trying to decide if making a Science Fantasy game even made sense, or if it could be approximated within Pathfinder itself. Was Starfinder a separate entity influenced by Pathfinder? Or was is Pathfinder taken into space? What would make those concepts different? And if they did create Starfinder as its own entity, would it be in a whole new universe? Or would Golarion’s Solar System still fit? How could they even make that work?

What would it look and feel like?

I also really enjoyed getting to hear about the balance they decided to aim for, and how they went about it. What would they carry forward from Pathfinder and what would they create new? What races and monsters, and places would stay the same? What was the right balance between updated and entirely new content? And how could they make old races and places fit in with their new universe?

How did Starfinder become what we know it as today?

There was also some great conversation about the core concepts of Starfinder and how they came to be. Things like cosmology, the Pact Worlds, the Drift, The Gap, and Absalom Station.

Really great stuff! If you haven’t given it a watch yet, I highly suggest you do! Also, you’ll get to see Owen accidentally (or perhaps purposely) mention Alien Archive 3, which is in the works! Robert ended on a more detailed but equally tantalizing  note, mentioning that they’re hoping to create more content that has to do the Near Space, the Vast, and the places you might find in it. Awesome!

Want to learn more about the witchwarper? Download your free copy of the Character Operations Manual Playtest PDF on Paizo’s website right now! You can also tune into Paizo’s twitch channel on Wednesday at 4:00 p.m. PST for ‘Starfinder Wednesday.’ Next week’s show is going to focus on the Vanguard! It’s sure to be a great show!

Until next time,

Jessica

 

A Whirlwind Week!

Whoooo! It’s been a busy week.

My kids had their school holiday concert this week. They were supremely excited for it. My daughter’s been practising her holiday songs and dancing around every day since they first started practising two months ago. She would give me a mischievous smile every time I saw her practising, then shut the door in my face. Haha. Anyway, the concert was a lot of fun. They sang Hanukah, Kwanza, Christmas, and holiday songs, and had a ton of fun. I had my niece and nephew with me for both shows (they do an afternoon and an evening show) which I suppose might make some people nervous. What two and four year old want to sit nice through a concert, never mind the same one twice? But they’re usually pretty good for me, and I bring them with me every year, so they were pretty excited to see their cousins put on a show for them. They had a lot of fun and were actually really, really good. Which was nice. I got to enjoy the show too, haha. I parked my niece in her stroller at the edge of an aisle so she could see, but other parents kept getting up and standing in front of her and blocking her view. I suppose they figured she was ‘just a baby’ and wouldn’t mind. Ha! She’s two and at that age where she’s using new words every day. So, every time someone purposely stood in front of her she’d shake her little fist and exclaim, “HEY! CAN’T SEE! YOU! GO! I CAN’T SEE!”

So many parents jumped and looked around shocked to see it was this tiny, cute little chubby toddler giving them a scolding. Some moved, some ignored her, some scowled at her, some jumped a foot like we were on some gag show, but either way I had a laugh. She’s adorable. Haha.

Later in the show Santa made an appearance and went through the crowd greeting kids so my niece and nephew were just AMAZED. “SANTA! ITS SANTA! LOOK AUNTIE! SANTA!!” My kids up on stage were pretty excited about it to. Apparently Santa had made a few visits to their rehearsal ahead of time to say he was coming and greet all the kids. My daughter explained to me later that night that someone from her class had written him an email to invite him to the concert, so OF COURSE he came. It was cute.


Last night we went to a fancy gala for my husband’s work. Princess Auto is celebrating its 85th year in business. Not only that, it’s a small Winnipeg-based, family owned, Canadian business that stretches from coast to coast. Many of you won’t have ever heard of Princess Auto before, but let me start by saying: no, they don’t sell cars. Haha. They were originally an auto wrecking business based on Princess Street here in Winnipeg, but as the years went on their owners were always adapting to the current and future retail market. They got into army surplus at the end of the war, mail order catalogs, and later stores. They kept changing with the times and now they have 43 stores across Canada and are opening one more that I know of this year, with a few more in 2019. They sell products in all kinds of categories: hand tools, outdoor, farm, trailer, driveline, hydraulics, and surplus (where you can find good deals on just a bunch of.. stuff. Haha). Where I live people either have never heard of Princess Auto, or LOVE IT. Like, OBSESSIVELY love it. Their customers are absurdly loyal. I suppose it’s mostly due to their ethos. Princess Auto has made it their mission, and always has, to treat their customers and employees with kindness and respect. They’re one of those businesses where the regulars come in and hang out all day, chatting and visiting and browsing. Staff probably knows them by name, what they do for a living, and about their family. Like at an independent coffee shop, or your local gaming store. A little community where everyone’s welcome. I’m just some employees wife, and I’ve had the pleasure of meeting the owners, CEO, and all kinds of other wonderful people plenty of times. A lot of customers bring in gifts for the staff and store, just because. I have some smoked fish and pepperoni sticks made by some happy customers sitting in my fridge right now.

Anyway, the folks over at Princess Auto are super nice, and they always throw a great party, so it’s one of those work get-togethers that is always fun to go to. For the 85th Anniversary Gala they hosted a big dinner and dance, with a live brass band, free food and drinks, prizes, gifts for everyone, and (very important) free cab vouchers to get home. There were staff in from all over the country, and guests of honour from the early days of Princess Auto. It was a lot of fun.

My kids went for a sleepover to my Mom’s house for the evening, so I’m sitting in my living room as I type this with a hot cup of tea and… silence. There’s just the tap of the keyboard as I type, a distant drip in my sink — I really should get up and turn that off — and my husband’s snoring from the other side of the apartment. It’s so… still.

I’m not used to that. Being still.

Even when my kids are at school I’m watching other young children and trying to stop them from tearing my modest apartment apart. Life is never quiet for me. And certainly never still.

It’s weird. But nice. Give me another few hours and I’ll miss my kids. Haha. But, for now, it’s the first quiet break I’ve had in a long time.


Later this week it’s my birthday. I’ll be turning… (pardon me while I count) … 33! Yes, I literally had to count. Honestly, once I turned 18 (which is the year you’re an adult where I live in Canada) I just stopped counting. I’m an adult! That’s all I need to know. Haha. I don’t do much for my birthday. I’m not one of those people who has a big party, or even family over really. I usually just take a day off from babysitting and spend the day with my husband. My birthday wishes? Same as always! Hugs from my kids, a day free from chores and cooking, and a slurpee for a treat.

I’m a fan of the simple things. Haha.

Not sure what I’ll be doing this year. Taking my kids to school. Probably cleaning my house and cooking. Haha. But, my husband booked the day off (he’s a sweetheart), so maybe I’ll make him do all my chores for me.

Hey! A girl can dream!

So, from me and mine to you and yours, here’s wishing you all happy birthdays throughout the year. I value every one of you that comes by to visit our little corner of the internet.

A thousand thanks!


In other news, PaizoCon registration has officially begun!

PaizoCon will be held at the DoubleTree by Hilton hotel in SeaTac, Washington over Memorial Day weekend (which is May 24–27). I may admit that I’m a little jealous of all you folks who are going to attend. Haha. At PaizoCon you can meet your favorite Paizo artists, authors, designers, developers, editors, and personalities. You can also play games at the Pathfinder and Starfinder Society organized play tables, attend panels and workshops, get some snazzy sneak-peeks, and (of course) buy stuff! This PaizoCon will also mark the relaunch of the Pathfinder Adventure Card Game (which has been getting an overhaul) and their new Adventure Path: Curse of the Crimson Throne. The Starfinder team  apparently has some secrets to share, and Pathfinder Second Edition is sure to be a hot topic, as well.

The Guests of Honor for PaizoCon 2019 are Liane Merciel (author Pathfinder Tales: Hellknight), Wayne Reynolds (freelance illustrator whose work includes every Pathfinder RPG hardcover release and the Pathfinder Iconics), and The Glass Cannon Podcast (weekly live-play podcasters who play Pathfinder and Starfinder. I’ve previously written about them here.).

Curious about pricing? Look no further!

  • 4-Day Badges are $75.00
  • 4-Day Kid’s Badges are $40.00
  • PaizoCon Preview Banquet Tickets are $45.00 and include an exclusive commemorative item available only to attendees at the Preview Banquet and through auctions or prizes at select charity events.
  • Purchasing a 4-Day Badge (regular) and a Preview Banquet ticket together are $110 ($10 savings)

For more information on PaizoCon 2019 and to register head over to PaizoCon.com. Want to learn more about the special guests? Check out LianeMerciel.com, WayneReynolds.com, and GlassCannonPodcast.com.


In other news, Wayfinder is announcing their accepted authors this week. Wayfinder is a free Paizo magazine written by fans, for fans, which features a ton of new content for the Pathfinder RPG. The issues are always a free download on Paizo’s website, and are always a treat to read. Usually they follow a theme and this year it’s not about Pathfinder at all! It’s about Starfinder! Absalom Station to be exact. They’ve been accepting entries from fans since the summer, and reading through them for another two months, and now this weekend they’re supposed to announce everyone who’s articles and submissions they’re going to use. My kids each created a creature for Wayfinder this year, and I submitted a Weal and Woe article and two themes. We’re all excited to see if any of us made the cut. My kids, particularly, are on the edge of their seats. It’s adorable. We’ve got our fingers crossed.

Wish us luck!


Finally, I want to talk about Pathfinder Friday. This past week’s episode was AWESOME! Erik Mona, Chief Creative Officer and Publisher of Paizo, was on the show and was an amazing guest. Erik has been with the team at Paizo the whole time. From back in the Dungeon and Dragon Magazine days, when Pathfinder wasn’t even born yet. This marked his first time on the show since they got they’re snazzy, comfy set for the twitch stream, and wow! They should really get him on more often!

Erik shared a ton of information with us about the Starstone! From behind the scenes inspirations, to the history and lore of the Starstone, how it arrived on Golarion, it’s effect on the world, its powers, and how you can use it. Just a ton of interesting information. Some of it was even new to me (exciting!).

For those of you who don’t know, the Starstone is part of a giant meteorite that was called down from outer space by some ticked off aboleths in order to put those uppity humans back in their place. The meteorite was slowed and detoxified by two Azlanti gods, Acavna and Amazden, which prevented much of the devastation that could have been caused at the expense of their lives. But, the impact still shook up the world. Civilzations ended, the sun was blocked from the sky, the terrain was literally reshaped, some races fled to different locations, which even created new races. In short, it was a BIG DEAL. A long time later a survivor by the name of Aroden found the stone, raised it up from the oceans, created the isle of Kortos, became a god, and made a city for his worshippers called Absalom. Thanks Aroden! When you interact with the Starstone you undergo a series of phantasmagoric visions and experiences that is different for everyone. This is known as the Test of the Starstone, and it sort of pits yourself against yourself. This inner test determines if you’re worthy to be a god, and if so, what you’ll be god of. If you pass you can become a living god, which is sort of like a demigod and is the most available method for ordinary people to become divine. Some people managed (Norgorber, Iomedae, and Cayden Cailean), while many more died in the attempt. Around the Startsone Aroden built a temple and filled it with dangerous tests, traps, and guardians.

“The first part of the Test of the Starstone, the dungeon part, tests your character sheet, but the second part tests your character,” said Erik Mona.

The Starstone is an artifact which had a huge historical impact on Golarion, it’s people, and the Pathfinder Campaign Setting as a whole. It even has a role to play in the Starfinder universe. Which is why this episode was such a neat one to get to see. Because, despite its importance, the Starstone isn’t really something that Pathfinder has focused on. It set the stage for the game and the world, but then it’s been sort of… idle. Nothing’s really happened with it lately, in and out of game. This is something that they hope to remedy in Pathfinder Second Edition. Erik explained that they’re going to do the Test of the Starstone one day, but the question is when and how. Is it better served as an Adventure Path or a high level deluxe adventure? He also mentioned that the team at Paizo is putting in a lot of thought into some central themes which may have been neglected over the last few years. This includes Absalom (which only PFS has focused on), Aroden, the Starstone, and much more.

If you haven’t seen the most recent Pathfinder Friday episode, I highly suggest you give it a watch. You can watch it and other previous episodes on Paizo’s Twitch stream, as well as on youtube. Although, I highly recommend watching it on Twitch so you can see the Q&A portion of the episode as well.

Enjoy!

Have a great week everyone,

Jessica

Starfinder Wednesday Dissects the Biohacker!

Last week on Starfinder Wednesday Dan and the gang over at Paizo talked about the Character Operations Manual Playtest, where you can take three new Starfinder classes for a test drive. This week was the first of three episodes streaming over the next month that will take an in depth look at these three classes: the biohacker, the witchwarper, and the vanguard. So which is up first?

The biohacker!

Host Dan Tharp welcomed special guests Jason Keeley and Owen K.C. Stephens. Jason wrote the first draft of the biohacker and, although it was a team effort, this class is his baby. In fact, the biohacker is the first class that Jason has ever written. Yes, ever. For anything.

Congrats, Jason! I love it!

Know what else I love? Jason even wore a bloody lab coat  to get into character. Honestly? I think Jason’s always a delight to see on the show. He’s a sort of… understated hilarious.

So what did Jason have to say about the biohacker?

“Biohacker is a science based class that works with a lot of our injections (a weapon special property) and can aid his allies and hinder his foes with science. WITH SCIENCE!”

And yes, everyone should say ‘with science’ with great enthusiasm!

WITH SCIENCE!!!

Yeah!

Have I mentioned I really like the biohacker?

…Well, I do. And I’m not the only one! When asked why he wanted to make the biohacker, Jason had this to say:

“So when we decided the three classes that we were going to do I was very excited to jump in and get to write the first pass on the biohacker because I used to want to be a scientist. In high school I had some really great science teachers. I actually had a teacher whose last name was — I kid you not — ‘panic,’ spelt a little differently […] and he taught us all sorts of fun science experiments and I was like ‘Yeah, science is cool! I’m going to go to college for science.’ And I went to the University of Delaware for two years […] with a biochemistry major.”

Unfortunately for Jason, and very fortunately for Paizo and all of use at home, science didn’t really work out for Mr. Keeley. He shared some hilarious stories about his misadventures working in a science lab, which sound like they could have been showcased in the classic Disney ‘Sorcerer’s Apprentice.’ In short, it ended with Jason accidentally flooding the entire science lab on his way home for the night. Luckily for all of us, Jason later realized he liked theatre a lot more, and got an English degree instead.

“And that eventually led me here. And that’s my backstory, everybody.”

Thanks for sharing, Jason!

But, back to business. When asked how he used his experiences to help him create the biohacker, Jason replied:

“So I was excited to take what I remembered from science, and chemistry, and biochemistry, and biology, and try to […] apply that to a fun class.” […] “Thinking about all the aspects of biochemistry […] going into the generalities of genetics, and neurotransmitters, and enzymology and that sort of thing, were words that I definitely wanted to use. Right? And figure out how it would work in the game.”

Owen K.C. Stephens went further, saying:

“I think an important part of where his experience came into this draft is that Jason discovered the very important difference between the fun ‘imagining what science would be like that is exciting and interesting’ and what real science is like.” […] “The biohacker is not designed to be any kind of real world statement about genetics, or biochemistry, […] we don’t want you to have to pick up a thesaurus or have two years of biological chemistry in order to play this class, so its, its very much a fun idea catchphrase driven class.”

So what is a biohacker? What cool goodies do they get and what roles are they meant to fill? Well, as we mentioned in a previous blog post on the Starfinder Playtest classes, the biohacker can do a lot. They have a custom scanner which they can use to identify creatures and heal their allies. They can fire injection weapons at their allies without causing them harm — an ability that lets them fire a healing serum or other beneficial medicinal without hurting their pals. They have some balancing abilities — buffs and debuffs — that let them influence the battle, and a large list of theorems that they can choose to learn which allow them new abilities. Some of these are toolbox-y, others alter how you might use injections or what your injections can do, and others force mutation. High level theorems can even stop peoples hearts and lower an enemy’s cognitive abilities. Basically, they inject people with things to solve problems.

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Want to give Starfinder a whirl? Pick up the Starfinder Core Rulebook!

Owen explained that they have three main categories of classes: combatants, spellcasters, and classes that are neither. Instead, these classes have a unique array of abilities that are good in and out of combat. Its these classes — like the biohacker — that are the most difficult to design. Which is also why it needs playtesting!

So if we want to help make the biohacker the best it can be, what kind of information should we be giving in our feedback surveys and on the message boards? For starters, they want to know how the class works mechanically. Did you like it? Was it easy to understand? What works well and what doesn’t? How does it work on its own, in a group, and at high-level play? Did you come across any odd situations or combinations what caused problems. Also, they want to know if the class fits in with the world of Starfinder, and if you liked it. Was it fun? Exciting? Boring? Tell them!

Following the episode was a great Q&A segment where fans can ask questions live on Paizo’s twitch stream through the chat function, or by posting a question online ahead of time here. There were a lot of good topics discussed, including clarifications to mechanics and rules. My favourite question? “Can a biohacker build an injection ship weapon to target living ships?” Answer? No! Not right now. But clearly Owen and Jason loved the idea, so it’s likely we’ll see something like that one day down the road. Owen said he was going to add it to his list of ‘things that are too cool to forget.’

All in all, it was an awesome episode. If you haven’t watched it yet, I highly recommend you do! Starfinder Wednesday airs on Paizo’s Twitch stream on Wednesdays at 4 p.m. PST. You can also watch already aired episodes on their Twitch stream, or watch partial episodes on their youtube channel. Curious what’s on the agenda for upcoming shows? Next Wednesday Amanda Hamon Kunz and Owen K.C. Stephens discuss the Witchwarper. On Boxing Day Paizo will be airing a pre-recorded show about the beginnings of Starfinder.  And on January 2nd Joe Pasini and Owen K.C. Stephens discuss the Vanguard.

Exciting!

For more information on the Character Operations Manual Playest and to download the new classes check out StarfinderPlaytest.com.

Happy gaming!

Jessica

 

Pathfinder Friday: Runelords, Spoilers, and a Glimpse of the Future!

This past week’s Pathfinder Friday episode was an absolute delight! Marketing Manager and Host Dan Tharp welcomed special guest James Jacobs, Creative Director for Pathfinder, to discuss the history and lore of the Runelords. It was awesome. I highly recommend you give it a watch but, BE WARNED! A common phrase on the episode was essentially: ‘I don’t want to give too many spoilers, but…’ Followed by some spoilers. Haha. It was awesome.

So what did they talk about?

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Check out Paizo’s website to learn more about Pathfinder and their products!

For starters, James Jacobs shared some wonderful stories about creating the Runelords in the first place. He spoke about brainstorming sessions, allocating sins, and the reasons for making the classic ‘evil wizards’ the big bad guys in Pathfinder’s first Adventure Path. This was my favourite part of the episode.

Afterwards he touched on the Thassilonian Empire, Xin, and each of the Runelords in turn, their sins, their story, how they avoided dying in Earthfall, what happened to them in the time since, and even if they died in the intervening years (likely from PCs in either the Rise of the Runelords Adventure Path, or the Year of the Risen Rune Season of Pathfinder Society Scenarios, or in the Pathfinder Tales novel, Lord of Runes). He also mentioned what each of the Runelords is up to at the start of Return of the Runelords. This is mostly where the spoilers came into play, particularly in regards to Alaznist and her plans (which involve TIME TRAVEL)! My favourite Runelord to hear about? Sorshen! I love the changes she’s gone through over the years.

They put up an image of a gorgeous map of Ancient Thassilon which is going to appear as a poster sized map in the Return of the Runelords Map Folio. Another exciting spoiler? Jame Jacobs has confirmed that Alaznist’s meddling will cause New Thassilon to be a nation at the end of Return of the Runelords AND in the world of Golarion going into Second Edition Pathfinder. Which is… EPIC! Haha. I love it.

They dropped a few other PF2 tidbits over the course of this episode and the previous one. For starters, last week they announced that although Golarion and the Inner Sea will be the same world with the same places, it will be assumed going into PF2 that all of the PF1 Adventure Paths have happened. That means Queen Ileosa was overthrown, the Runelords were defeated, The Worldwound has been closed, and so on. But, that doesn’t mean that Golarion will be a safe place. Some regions are still as dangerous as always — the Worldwound is still a wasteland overrun by demons, for example (although the Crusades are pushing back and has victory in sight a few more years down the line). In other places new/old evils have risen to cause havoc. Many such changes are being fleshed out now, but aren’t set in stone. We’ll have a long time to wait to get full details on that. James also mentioned that Paizo will be doing something with Nex at some point, but not immediately.

Two other interesting tidbits I particularly enjoyed? Jame Jacobs mentioned that they are intending for all Pathfinder Second Edition Adventure Paths to go all the way from levels 1 to 20! Although, whether this will work out in execution remains to be seen. Personally, I think that’s awesome! Also, James has mentioned that he’s currently working on the first PF2 Adventure Path and that people will be excited for its topic and content. What a delightful teaser! Exactly what that content is? Still under wraps! We’ll have to wait and see.

Future episodes of Pathfinder Friday will include conversations on the Whispering Tyrant, who happens to be the big bad in the upcoming Tyrant’s Grasp Adventure Path (which is the final PF1 Adventure Path), as well as conversations on the world of PF2, and the product lines we can expect in PF2.

To check out Pathfinder Friday episodes as they air head over to Paizo’s official Twitch stream on Fridays at 4 p.m. PST. You can also watch already aired episodes on their Twitch stream, or watch partial episodes on their youtube channel. I highly recommend you check it out! It’s a favourite in my house.

Jessica

A Continuing Partnership: Paizo Inc. and The Glass Cannon Network

Fans of Pathfinder and the Glass Cannon can rejoice! Paizo Inc. and the Glass Cannon Network recently announced that their licensing partnership will continue for another three years. This includes both The Glass Cannon podcast for the Pathfinder Roleplaying Game and Androids & Aliens for the Starfinder Roleplaying Game.

Huzzah!

“Our whole enterprise began out of a love bordering on obsession for Pathfinder and the adventures that Paizo puts out. We are thrilled to be extending this partnership at an exciting time in the industry as tabletop RPGs continue to explode into the mainstream and technology allows people worldwide to take part in a shared gaming experience with us on an almost daily basis,” said Troy Lavallee, CEO of The Glass Cannon Network.

“We’re excited to continue adventuring through GCP’s imagination as they bring our Pathfinder and Starfinder Adventure Paths to life through their gifted storytelling,” said Jim Butler, Vice President of Marketing & Licensing at Paizo. “We look forward to working with Troy, Joe, Matthew, Skid, and Grant as they continue their foray into the Pathfinder and Starfinder universes.”

For those of you who don’t know, The Glass Cannon Network is a super popular weekly podcast where the GM and players work their way through Pathfinder and Starfinder adventure paths. Their shows began airing back in 2015, and have been going strong over the last few years. GMed by Troy Lavallee with players Skid Maher, Matthew Capodicasa, Joe O’Brien, and Grant Berger, the gang over at Glass Cannon are captivating, funny, and just a joy to listen to. If you haven’t given them a shot you really should. They’re just top notch.

The Glass Cannon Network includes The Glass Cannon Podcast, where they are currently playing through Pathfinder’s Giantslayer Adventure Path; Androids & Aliens, where they are currently playing through Starfinder’s Dead Suns Adventure Path; the behind the scenes Cannon Fodder Podcast, and their Glass Cannon Live! Tour which will be touring the USA this year. For more information on The Glass Cannon Network, to listen to their podcasts, or to see them live, head on over to their website or support them on Patreon!


Want to get in on Gianstlayer or Dead Suns yourself? Good! You should! They’re awesome.

Giantslayer is a six-part Adventure Path for the Pathfinder Roleplaying Game that sees your PCs defend the town of Trunau from orc raiders, only to learn that the orcs were just the start of something much, much worse… The giants are coming! Your PCs will need to work fast to bring down the giant army and foil their plans, before the giants march off to war! Giantslayer and its supplementary products include:


Dead Suns is a six-part Adventure Path for the Starfinder Roleplaying Game that sees your PCs join the Starfinder Society, and race to gain control of an ancient super weapon before the undead Corpse Fleet, and the terrifying Cult of the Devourer get their hands on it and lay waste to the galaxy! Dead Suns and its supplementary products include:


You can also check out the awesome trailer for Dead Suns below!

Enjoy!

Jessica

 

Holiday Wish List!

The holidays are on their way! For many of us that means its time to buy the people around you gifts. But, what do you buy for those d20 gamers on your list? Well, read on! We’re sharing our top picks for gift giving!

First off: books! More specifically: new books that those gamers in your life probably don’t have yet. Our favourites?

Next up? Minis! Perfect for your favourite GM!

Also a perfect gift for the GMs in your life? Maps.

Finally? Accessories! Here’s our favourite awesome d20 related products!

But wait! Got young ones? So do I! Here’s my favourite d20 products to pick up for your kids!

We hope you enjoyed our top picks for holiday gift giving!

All the best, everyone!

Jessica

 

Snow, Colds, and Falling Behind

Do you ever have those weeks when you feel totally and completely busy, but by the time the week’s over and someone asks you what you’ve done you realize there’s nothing much to say?

That’s me this week. Heck, that’s me this month. The past two months, even.

I’m constantly busy with… nothing. Stuff. Just everyday life. It’s normal for most people, I suppose. And totally fine. Just hectic! (Yes, it deserved that exclamation point!).

Winter’s here to stay. It’s cold, but not really cold. There’s snow, but it’s not really snowy. It’s a strange sort of in between. It’s cold enough that everyone in my house needs to wear full winter gear, but it’s also much warmer than it should be. We’ll get way colder yet this winter. We’ve got a bit of snow, but not a enough to make snowmen or go tobogganing (that’s sledding to those of you outside Canada).

With the cold came colds. My son’s been slowly fighting off a sickness for over two weeks. He finally took a sick day for it, and went back to school just the other day. And of course he came home sick again already. Poor thing. My daughter’s getting sick now, too. Not surprising, of course. But, unfortunate. Luckily it’s not a horrible cold. They’re not nauseous or anything. It’s just one of those lingering ones where you just have a sore throat, cough, sniffly nose, and a some mild fatigue. THAT. That’s what they’re trying to power through. For weeks.

My kids are getting excited for Christmas. They’re practising a ton of songs for their Winter Concert at school, which means I get to hear them sing and dance each day. My daughter’s particularly excited. She loves to sing. They’ve also made their wish lists, and decided who they’re going to ask for what gifts. Top of their list? A bunk bed and a Nintendo Switch. Also, my son wants to raise two hundred dollars to donate to help save the Piping Plovers (adorable little shore birds) of the Great Lakes. I’ve told him he needs to set his goals a little lower there, but he’s a dreamer. My little environmentalist. I guess I need to ask for a winning lottery ticket for Christmas. Haha.

We’ve got swimming lessons once a week to squish in amongst chores and trips to the laundromat. My kids adore swimming, but they’re about as graceful as a moose. They get the job done, but it does not look pretty. Haha. My daughter’s particularly adorable to watch. Even when she sinks and is clearly the worst swimmer in her class she’s got this humungous grin on her face. She’s just so damned happy to be there. She’s got such a great attitude.

In other news, I’m about to have two fewer kids on my hands. My sister-in-law is off on a trip with her sister to Egypt — she’s obsessed with Egyptology — which means my brother took some time off to spend with his kids and I find myself without them for two weeks. What the heck am I going to do with myself when my own kids are at school? I’ll be ALONE. That’s like… unheard of! It’s also awesome! I’m so behind on everything it’s my well-deserved chance to catch up. I’ve got chores to do, errands to run, a blog *cough cough* to pay some much deserved attention to, the rules to Traveller to learn, hundreds of surveys sitting in my inbox, and campaigns to prep and GM. Perhaps most importantly I have a ton of work to do on a special project I’m working on with my brother.

Special project? How intriguing!

Yes! It is!

It’s called Realms of Atrothia, and you can expect to hear more about that in the very near future!

In similar (but not quite related news), the call for Wayfinder Issue #19 submissions ended on Halloween, and both myself and my children submitted articles for consideration. Wayfinder is a free fanzine you can download on Paizo’s website. Issue #19 is going to be a Starfinder issue that focuses on Absalom Station! My kids each put together an Alien Archive entry, while I wrote a ‘Weal or Woe’ article, and two new Themes. Although I’m nervous, my kids are literally bouncing with excitement. They can’t wait to hear if their submissions will be accepted. Unfortunately, they have a bit longer to wait. Authors won’t be informed until early December if their creations will be used. Yes, that’s at least two more weeks of hearing “Mom, do we know yet?”, “Mom, how much longer do I have to wait?”, “Mom, how much longer NOW?”, and “What’s taking so long?”

Man, I hope they both get in. I can imagine the tears if only one of their articles gets accepted. I’m sure if their articles get accepted and mine don’t I’ll never hear the end of it. Haha. That’s alright. I’m sure my pride in them would far surpass my personal disappointment. I hope.

Wish us luck! (And best of luck to any of you who submitted an article to Wayfinder!)

On the Pathfinder Playtest front I have to admit, I am playtested out! Thankfully no more rules updates are coming. But, I honestly just want to go back to the warm comfort of regular Pathfinder for a while. Preferably a long while. Unfortunately, that’s not in the cards, as I’m still involved in a play by post run of Doomsday Dawn and another of the Pathfinder Society Playtest Scenarios. Oh, well. C’est la vie! I’ll enjoy the experience while I still can.

You know what I AM enjoying? Starfinder Wednesdays on Paizo’s Twitch Channel! If you’re not watching them you really should!

All the best everyone!

Jessica

Ode to the Lost: Lara Belfast

Today on d20 diaries we’re taking a look at the lost.

You know the lost.

The abandoned, the deceased, the forgotten, the retired. The characters whose stories were over before they even started. Who began a journey that would never come to a close. Who died in action.

Them.

Not all of them, of course. Just one.

A character of mine who recently died in action. An inglorious end for an ambitious, (possibly deranged) woman with way too many voices in her head.

Today we meet Lara.

Lara Belfast had always had strange dreams. They were vivid, immersive… lasting, and always featured other people. She would wake, and for hours after have the feelings of these others inside her. Their hopes and fears and memories. It was like she had really been there. Lived through it. As other people.

It was normal, her parents told her. Dreams were just dreams, and they would pass. But they didn’t pass. They got worse. When they started to occur during the day, her parents finally began to worry. But when she woke up one day from a dream where she was a shipwright and immediately set to work building a fully-functioning wooden sailboat,  she realized the truth. They weren’t dreams. They were people.

Real people.

Lara was reliving her past lives. Not only that, she could learn from them.  Her family moved after that. Got a fresh start. Her parents didn’t want their neighbours realizing she was odd.

As she grew older, Lara’s connection with her past lives grew. She learned new skills, saw new places, took up new professions, and felt things she had never felt before. She was wise and experienced beyond her years. And when one night she threw a chair across the room with her mind, or answered a question her parents had only thought — not spoken — they weren’t even surprised. Nothing surprised them anymore. Not when it came to Lara.

PZO1110
Lara Belfast is a character for the Pathfinder Roleplaying Game! I recommend picking up a new hardcover of the Pathfinder Roleplaying Game: Core Rulebook while you can (with the launch of Pathfinder 2 next year, only the pocket edition will remain in print). 

Lara always loved her Dreamers — as she liked to call her previous incarnations. She was an echo of them — all of them — and that’s what she started to call herself. Sure, they made it hard to have friends, and boyfriends, but her connection with them was so real, so… intimate, that she never regretted her powers. Not once.

Well, maybe once.

There were many dreamers, but one of them in particular had always come to her strongest. He was a shipwright, young, strong, and handsome. He had a sister named Gilly, and a girlfriend who he stole kisses from under the dock at night. Sara, was her name. And one night everything went horribly wrong.

A few men found them. They were drunk and rough. Her dreamer was punched right in the face. She could feel the pain, and hear the crack of her nose breaking. She could taste the blood. But that wasn’t the worst part… The worst was the screams of his beloved. That’s what got to Lara the most. That’s what made her cry. And the way her dreamer had felt… Helpless. Broken. Scared. 

When the dreamer awoke, things were worse. Her dreamer and his beloved had been sold to slavers. Life on the ship was hard for her dreamer, but for Sara it was hardest. Her dreamer struggled, and planned, and when he could take no more he fought back. She Her dreamer had to save Sara. He loved her, and she was in so much pain.

But, suddenly it’s not sorrow her dreamer feels, but agony. Her dreamer’s dying — his arm is broken, and as the first mate of the ship stomps his way across the deck…

STOMP, STOMP, STOMP…

Her dreamer hears another sound. His name: Benjamin.

Sara’s here… She can see him. Her dreamer looks up at the first mate — he’s tall, and strong, in nobleman’s clothes, with slicked back hair and a waxed moustache, not much older than her dreamer. The first mate smiles as he brings the blade down across her dreamer’s neck. Then everything spins and for a moment — a crazy, painful, terrifying moment — she can see her dreamer’s body.

He would be handsome if he still had his head. 

There were plenty of other dreamers — the lumberjack, the warchief, the chef, the sickly child, even an old dame — but it was Benjamin who stuck with her most. Benjamin whose memories haunted her. He was the last, she knew. The person she had been before she was herself. Gilly, Sara, his killer… They might all still be alive. She had to find out. She had to know. 

So she left home — barely a grown woman — to do research, and to find them. Sara especially. But it was the first mate she found first. Still alive, aged 46, and still working on slave ships. And Lara (Echo, she went by now) did the craziest thing she had ever done (which was saying a lot). She used her psychic powers to get hired as a sailor on his ship. She used them again to get close to him, and to make others ignore her when she snuck into his quarters. She had finally found his old ledgers when he caught her in his quarters. She tried to talk her way out of it, but it was useless. She would soon be joining Benjamin… 

He drew his blade, stalked towards her…

And then the storm struck.

It tossed the ship so hard the both of them went flying. She struck her head against something hard — the bunk maybe, perhaps the floor — and when she awoke she was alone, shivering with cold, dripping wet, on a strange beach. The ledger was gone.

She would never know what happened to Sara.

Never get revenge against her beloved dreamer’s murderer. 

But then another dreamer reared her head: the lumberjack. Echo was shipwrecked on an unknown island. She would need food, and shelter, and warmth. It would be a struggle just to survive. The lumberjack always was the practical one. But she was right. So Echo let go of her disappointment, and shame, and let the lumberjacks skills come to the forefront. There was work to do, and she didn’t plan on dying yet.

She wasn’t ready to be the next dreamer.


Echo was created for an online play-by-post campaign run by GM Fuzzfoot called Castaways. The premise?

“Slavery in parts of Golarion is legal, but there are plenty who still abhor it. Working undercover – some as slaves, some as slavers – you are on a slave ship trying to discover the key players and document the slave routes in order to disrupt the business. Unfortunately, fate has another plan for you. A terrible storm strikes while the ship is deep at sea. You remember rain and lightning, and terrible thunder! The ship broke into two, and you were tossed into the sea. You were sure you drowned, and yet you find yourself washed up on a shore. Which shore? You have no idea.”

Applicants had to create third level characters, and wow were there a lot of good ones! Happily, of the twenty-one submissions, Echo was one of those chosen to play. Along with  five other lucky unfortunates, she washed up on the shores of an unknown island. Wounded, confused, lost, but not broken!

Echo was joined by Pharithstillis Euduethistle, a chipper gnomish sorcerer who enjoyed making jewelry; Nathan Bensson, a kineticist with control over water; Celebeth Quinciel, a free-spirited elven unchained rogue (arcane scoundrel) who grew up on the frontier with her parents; Aki Mori, a multiclass ninja arcanist who spent most of her time in human form, but made excellent use of her ability to transform into a small fox; and Molothor the Bloodhound, a hobgoblin druid who had long ago become accustomed to his life as a slave.

Echo was a human woman in her early twenties with a lean body, pale skin, and blond hair. She’s attractive, intelligent and wise beyond her years. Her eyes are gray, and fathomless, the only feature she bears which belies her soul’s unknowable age. Her effect on people is varied, sometimes hypnotic and sometimes disconcerting.

Echo herself is kind and self-sacrificing. She’s obsessed with her past lives — most especially that of Benjamin — and not only learns from them, but lives for them. Her dreamers still visit her every night, but she is in control of her mind, and no longer loses herself to their memories.

Occult Adventures
You can find information on many awesome occult classes, including the psychic, in Pathfinder Roleplaying Game: Occult Adventures. (This is one of my very favourite sourcebooks!)

Mechanically, Echo was a psychic with the rebirth discipline. Her discipline powers were past-life memories, which allowed her to make all knowledge checks untrained, and add half her psychic level as a bonus on all knowledge checks. Her second was mnemonic esoterica, which allowed her to choose a spell from another spell list she could cast each day (which she most often used for create water).

Her phrenic amplifications included defensive prognostication, which allowed her to see a glimpse of her future whenever she cast a divination spell (which could increase her AC for a round), and intense focus, which allowed her to gain a bonus on concentration checks.

For traits she chose dangerously curious, to allow her to make better use of magical devices, and self-reliant, which prevented her from taking penalties on craft checks made without the proper tools, and even make craft checks without tools at all. For feats she chose skill focus (sense motive), and magical aptitude, both of which played well to her backstory, particularly when coupled with her ability to detect thoughts.

Her spells were great fun to select, as Echo was the first (and only) psychic I ever made. Her starting knacks were detect magic, light, mage hand, prestidigitation, and telekinetic projectile, while her first level spells were burst of insight, mage armour, mind thrust, and true strike. She made the most use of burst of insight, which was incredibly helpful for both survival, and creating shelter.

Together the castaways struggled for survival, facing the elements, exhaustion, dangerous beasts, and ominous portents. They explored the beach and sunken wrecks for their gear and supplies. In time some of them met a young child, who spoke strange words and led them to his people — who unfortunately turned out to be cannibals. Echo and Aki were captured, but managed to escape without too much difficulty. Echo spent her time tossing telekinetic projectiles at her captors, while Aki simply transformed into a fox and slipped through the bars.

Eventually Aki returned to free Echo and they fled, but the cannibals were soon on their trail. They escaped, eventually running into the rest of their companions. Together they abandoned their camp and headed further into the jungle. But the cannibals knew these jungles far better than our heroes. They woke up one night to find themselves surrounded and vastly outnumbered. Captured again they were led back through the jungles —  until a tribe of grippli attacked! The grippli ended up the victors, and brought the castaways back to their village. Echo and her friends spent quite a bit of time there. They learned the grippli’s language and what they could of the island. Eventually, they decided to help the grippli defeat the cannibals. The group made a plan, and the castaways set out to begin phase one. Unfortunately, fate intervened. While exploring a cave they came under attack by a massive lobster. Echo was slain within moments of the battle beginning, with Aki following suit soon afterwards. Nathan fell unconscious  next and, with Malothor lost long before this battle, that left only Celebeth and Pharithstillis still fighting. Deciding to beat a hasty retreat they grabbed the bodies they could — Echo and Nathan — and fled back to the grippli village. The grippli gave up hopes of changing their fate, and Celebeth and Pharithstillis spent the remainder of their days among the grippli village.

We started our campaign at third level, and it came to an end at fourth. Echo was burnt and given a burial at sea.

Just another of the Dreamers.

As to who she became next…?

That’s a mystery for another time.

So ends the tale of Lara Belfast.


Thanks for joining us for our first ‘Ode to the Lost.’ I hope you enjoyed it!

Got an abandoned, forgotten, or deceased character whose tale you want to share? Let us know in the comments! I’d love to read all about them.

May you have better luck than Lara! (And your ghosts never come back to haunt you!)

Jessica

 

Happy Halloween!

Happy Halloween, everyone!

We carved pumpkins last week with my sister. My daughter carved a rabbit, and my son a cat.  Or, more accurately, I carved a rabbit, and my sister carved a cat while my children bossed us around. Both of my kids shrieked when they had to put their hands inside and scoop out the pumpkin’s innards. Mostly they poked at it with a spoon. In fact, my kids didn’t do much at all. But, we had fun! We drew on some more pumpkins at home yesterday. Again, my daughter made a rabbit. My son went with a classic jack-o-lantern face.

This morning I packed up my kids costumes, and sent them off to school. They’ll have a party this morning, change into their costumes after lunch, and spend the afternoon at a school dance and haunted house. They’re absolutely over the moon. My son’s going to be a red dragon for Halloween. And my daughter? One guess.

Yup. A rabbit.

She might be obsessed.

My kids can’t wait to head out trick or treating.

And me?

To celebrate I’m taking a look at my five favourite Horror Adventures!

Ooooooh!

*cue the ominous theme music*

Cries from the Drift, Joe Pasini, Starfinder 1-04,
Starfinder Society Scenario #1-04: Cries from the Drift by Joe Pasini.

We’re starting off small with Starfinder Society Scenario #1-04: Cries from the Drift by Joe Pasini! This delightful little adventure is intended for Tier 1-4, features one starship battle, and tasks the player’s characters with exploring a derelict ship, uncovering what became of it’s crew (Spoiler Alert: NOTHING GOOD), and collecting the valuable intel they were carrying. This scenario does a great job of setting an ominous atmosphere right from the moment you step foot on the ship, and, with a solid GM, can be quite suspenseful. It’s got some surprises, so I won’t go into too much detail, but I will say that this adventures features some body horror, so it’s not for the faint of heart!

Up Next? The Strange Aeons Adventure Path! Strange Aeons is a six part series of adventures that will have your characters questioning their past, their allies, and their sanity! Strongly inspired by the works of H. P. Lovecraft, it’s spooky, macabre, and downright strange. With alien, unknowable entities, crazed cultists, and a whole heck of a lot of weird! I LOVE this adventure path. Seriously. Love it.

Strange Aeons, Part One, In Search fo Sanity, F. Wesley Shneider
Pathfinder Adventure Path 109: In Search of Sanity (Strange Aeons Part 1 of 6) by F. Wesley Schneider.

Strange Aeons begins with your characters waking up in an insane asylum with no idea who they are or how they got there. Oh, also, there’s some strange monster performing invasive surgery on someone else right outside your cell. Not the way you want to wake up! After your daring breakout you’ll have to explore the asylum, battle strange, shape-changing creatures, and find a way to escape — without being devoured by the… things outside. From there? Well, let’s just keep that under wraps for now. This is one of those campaigns where being in the dark is half the fun!

Strange Aeons begins with Pathfinder Adventure Path 109: In Search of Sanity (Strange Aeons Part 1 of 6) by F. Wesley Schneider. Following that is #110: The Thrushmoor Terror (Part 2 of 6) by Tito Leati, #111: Dreams of the Yellow King (Part 3 of 6) by Ron Lundeen, #112: The Whisper Out of Time (Part 4 of 6) by Richard Pett, #113: What Grows Within (Part 5 of 6) by John Compton, and it finishes with #114: Black Stars Beckon (Part 6 of 6) by Jim Groves. I also highly recommend picking up Pathfinder Pawns: Strange Aeons Pawn Collection to go with it if you intend to play this wonderfully creepy campaign. The Player’s Guide is a free download!

Curse of Strahd, D&D.
Curse of Strahd: A Dungeons & Dragons Sourcebook

Next we leave behind the psychological terror, and head into some classic gothic horror! Curse of Strahd! This hardcover adventure path for Dungeons and Dragons takes place in the Ravenloft campaign setting’s  country of Borovia and will take characters from levels one through ten. It’s a spooky, atmospheric, delightful piece of horror that features the vampire Count Strahd von Zarovich himself! Play it with a good DM and you’re guaranteed to get chills! This campaign has some tough fights, and was the winner of THREE Ennies in 2016: Winner (Gold): Best Adventure, Winner (Gold): Best Art/Cover, and Winner (Silver): Product of the Year. Special player options are available to download here, untagged maps are available here, and some special notes for DMs are available here.

Carrion Crown Haunting of Harrowstone
Pathfinder Adventure Path 43: The Haunting of Harrowstone (Carrion Crown 1 of 6) by Michael Kortes

From Dungeons and Dragons, we skip back over to Pathfinder, with the Carrion Crown Adventure Path! Carrion Crown is a six part gothic horror campaign that is like a tour de force of classic horror beasts! The first volume, Haunting of Harrowstone, tasks the players with investigating a haunted prison, while later volumes feature carrion golems, werewolves, foul cults, strange beings, vampires, undead, liches, and more! The best part? You don’t always have to kill these beasts. Some have the potential to be allies (if you’re brave enough)! The plot? Stop the Whispering Way from freeing the Lich King Tar-Baphon! I ADORE this campaign!

Carrion Crown begins with Pathfinder Adventure Path 43: The Haunting of Harrowstone (Carrion Crown 1 of 6)by Michael Kortes. It continues with volume #44: Trial of the Beast (Carrion Crown 2 of 6) by Richard Pett, #45: Broken Moon (Carrion Crown 3 of 6) by Tim Hitchcock, #46: Wake of the Watcher (Carrion Crown 4 of 6) by Greg A. Vaughan, #47: Ashes at Dawn (Carrion Crown 5 of 6) by F. Wesley Schneider, and concludes with #48: Shadows of Gallowspire (Carrion Crown 6 of 6) by Brandon Hodge. The Player’s Guide is a free download on Paizo’s website.

Carnival of Tears
GameMastery Module E1: Carnival of Tears by Tim Hitchcock and Nicolas Logue.

So what’s my very favourite horror adventure? Carnival of Tears by Tim Hitchcock and Nicolas Logue! First of, let me point out this is a dark, gory, violent, disturbing adventure. Second, I loved it. Carnival of Tears (more properly known as GameMastery Module E1: Carnival of Tears) is a 3.5 adventure from Paizo Publishing intended for fifth level characters that takes place in the desperate little town of Falcon’s Hollow. Man, that place has gone through a lot! So what better way to relax than with a winter carnival? Right? WRONG! When dark fey take over the carnival they twist it into a nightmare, and use powerful illusions to hide the truth from the citizens. The PCs need to stop the fey, save what townsfolk they can, and try their best to survive the night! I find this scenario is particularly effective when played in a town the player’s have grown fond of (even if that means you don’t play in Falcon’s Hollow), and when they’re forced to help deal with the aftermath of the so-called Carnival of Tears. Just awesome. The horror!

And that’s it!

Or is it..?

There’s one last thing I want to talk about: the future! The horror adventure I most want to play (and read), but haven’t.

Signal of Screams, Diaspora Strain
Starfinder Adventure Path 10: The Diaspora Strain (Signal of Screams Part 1 of 3) by Chris S. Sims.

Signal of Screams!

Signal of Screams is a three-part adventure path for the Starfinder Roleplaying Game that starts at level seven. It begins with your PCs on vacation at a luxury resort on an asteroid when suddenly the staff and guests begin to get violent! They’ll need to protect themselves and the uninfected guests. But, what if they’re not immune to the madness? I can’t wait to find out!

Signal of Screams begins with Starfinder Adventure Path 10: The Diaspora Strain (Signal of Screams Part 1 of 3) by Chris S. Sims, which releases in a few more weeks. It continues in December with #11: Penumbra Protocol (Signal of Screams Part 2 of 3)by Jenny Jarzabski, and culminates in January with #12: Heart of Night (Signal of Screams Part 3 of 3) by Saif Ansari.


Got a favourite horror adventure? Let us know in the comments! We’d love to hear about it.

Happy Halloween!

Jessica

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