Today we’re going to take a look at two of the most recent Pathfinder Society Scenarios that are currently available for purchase, and let you know we thought. Although you’ll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It’s not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. That said, if you want to avoid even minor spoilers I recommend you check out a different article. Whether you intend to use these scenarios in home games of the Pathfinder Roleplaying Game, sanctioned scenarios for use with the Pathfinder Society Organized Play, or just want to read a nifty new adventure, we’ve got you covered! So let’s get cracking!
This adventure tasks the PCs with finding and exploring a Darklands cavern that was the original home of Round Mountain. The PCs need to conduct a survey of the area, collect what historical artifacts they can, and convince any possible residents to leave, before a magical ritual returns Round Mountain –– and the creatures taking refuge in it –– back to its original location. In a lot of ways, I love this adventure. Its an easy read, has a really cool premise, and has a creative location to explore. I really like that this adventure is on a timer and has a lot at stake, but I don’t think it quite got the timing right. There’s plenty of promising ideas and details in the adventure, but I don’t think many were explored fully, resulting in either a missed opportunity or a lot of GM improvisation, depending on the situation. This scenario is very heavy on skill checks, and would have benefited from some further social aspects. I like the enemies the PCs come across, and I really enjoy the finale. I have a few more vague GM related comments to make on this one, but it contains more spoilers than I am comfortable letting slip without hiding it behind a spoiler tag. The following link is for GMs only. For everyone else, let me finish by saying I enjoyed this scenario, but I think it’s got a bit of kinks to work out. I give it three out of five stars.
This adventure tasks the PCs with tracking down the traitor Phlegos Dulm and bringing him in alive. This is a really fun, challenging, entertaining scenario, with great enemy tactics and placement, map layout, and story. I adore the scripted dialogue in this one, and the social encounters! So great! Slaver’s End allows for multiple ways to approach and overcome the encounters, and gives characters the chance to make decisions that could have further ramifications outside this scenario. I absolutely loved this adventure and can’t wait to play it! Really great job! I give this scenario five out of five stars.
Illustration by Tadas Sidlauskas. Art courtesy of Paizo Inc.
Illustration by Teresa Guido. Art courtesy of Paizo Inc.
The latest Pathfinder Battles set from WizKids is finally out! Packed full of pre-painted miniatures that are a great accompaniment to the Tyrant’s Grasp Adventure Path, this set has a whole lot of knights, cultists, undead, and outsiders. Classics! Plus, there’s quite a few gods in this set, which is awesome!
Pathfinder Battles: Ruins of Lastwall comes in blind booster boxes that contain four minis each — one large figure and three small or medium figures. In addition to buying a single standard booster box you can order a brick of boosters (which contains eight booster boxes) or a case of boosters (four bricks for a total of 32 booster boxes). Anyone who orders an entire case of boosters may also order Pathfinder Battles: Ruins of Lastwall: Cemetery of the Fallen Set which is a collection of graveyard themed set dressing.
Pathfinder Battles – Ruins of Lastwall – Cemetery of the Fallen Set
Pathfinder Battles – Ruins of Lastwall – Cemetery of the Fallen Set
There’s been a ton of awesome renderings of the miniatures in this set shared by Paizo, which we’re happy to share with the world. Curious what’s inside? Read on!
Pathfinder Battles – Ruins of Lastwall – Set Dressing
D1 – Crypt Wall
D2 – Torture Rack
D3 – Funerary Bed
D4 – Afterlife Scales
D5 – Stone Cairn
D6 – Canopic Jars
We can’t wait to get our hands on a box of Pathfinder Battles: Ruins of Lastwall! Got some of your own? We’d love to hear what you’ve got! Got a favourite mini? Let us know which one! I’m a huge fan of all the Lastwall knights, soldiers, paladin, and warriors. They look great and they’re easy to use in a wide array of adventures.
But, what’s inside Wayfinder #19? A lot! At around 72 pages for each issue, that’s a lot of free stuff! The articles inside offer new aliens, themes, equipment, and starships. In addition to player options, there’s plenty for GMs with adventure ideas, plot hooks, characters that can be used as allies or enemies, unique NPCs, and even a short adventure. Both players and GMs can make use of a ton of locations, personalities and gazetteers that are described throughout. To round things out there’s also songs, poetry, and fiction. And let’s not forget the awesome art!
Over eighty people contributed to this fanzine, from authors and artists, to directors and editors. My kids and I were both surprised and honoured to be among them this year. I submitted a ‘Weal or Woe’ article entitled ‘Victims of the Vat Gardens,’ as well as two themes, ‘Ghost Level Delver’ and ‘Scrounger.’ My seven year old daughter submitted ‘Galactic Rabbits’ and their smaller counterparts ‘Galactic Bunnies’ to the Alien Archive, while my eight year old son submitted ‘Radioactive Robots.’ Both of my kids have been showing off their creations to their teachers and friends at school, which proved rather difficult. First they had to explain what Starfinder and Wayfinder are. Haha. We’re all very proud. Their favourite part? Getting to see the wonderful art that was created for their monsters!
There was a lot that I loved inside Wayfinder #19. From player options and monsters, to fun locations and fiction, everything was really well done. My favourite player options were the many themes available, particularly the ‘Guttersnipe,’ ‘Laborer,’ and ‘Eyeswide Aspirant.’ I really enjoyed an article on the goblin hero-gods entitled ‘Blessings of the Barghest‘ by Joshua Hennington, with awesome art by Tyler Clark. There’s some really creative cortex options for mechanics written by Nicholas Flitter, which is sure to be a fan favourite. It’s accompanying art is by Paul Chapman.
If it’s gear you’re interested in, be sure to check out the ‘gloves of experience’ and ‘detective’s duster,’ magic items by Jonathan Hendricks. There’s also some snazzy new weapon properties, fast draw and low-velocity, by Adam Kessler and Nicholas Hite.
Starships. Some people love them and some people hate them. Most fall somewhere in between. Whatever your preferences I highly recommend you check out an advice article entitled ‘Making the Best of Starship Combat.’ The GM Guide, written by Hilary Moon Murphy, and the Player’s Guide, written by Brett Indrelee, are packed full of helpful advice for running and engaging in starship combat. This article alone is worth the effort of downloading the fanzine. It’s really great work. For those of you interested in more mechanical options, you’ll find many starships in this book, as well as crews and personalities to man them, and new build options. I particularly enjoyed an article on ‘Iceforged Ships’ by John Laffan with art by Beatrice Pelagatti. (You know you want to bring Winter Witches into space!)
There are a lot of cool new creatures inside Wayfinder #19, but my favourites (other than those my kids made!) turned out to be the trashbot, a CR 1 robot made of scrap, and the gelatinous z-sphere, a CR 3 ooze that can zip around even in zero-g. Oh, your poor low-level players!
My favourite campaign inspiration was an adventure seed entitled ‘The Show Must Go On,’ which was written by K. M. B. Kovalcik and features art by Todd Westcott. It involves skittermander pop stars who are in need of some help if they’re going to get to their performance on time. I also adored the many articles on Absalom Station itself, particularly ‘Ollie’s Option Bar‘ by Hilary Moon Murphy, and ‘Urban Myths of Absalom Station‘ by Alex Riggs.
Want less inspiration and more adventure? Check out ‘The Disappearance of Sector G17‘ by Paris Crenshaw, an adventure for 4–6 4th-level characters that tasks the PCs with tracking down an entire missing sector of the Spike. This adventure features art by Tanyaporn Sangsnit and maps by Alex Moore.
I hope you’ve enjoyed checking out the contents of the latest Wayfinder with me. If you happen to have contributed to it: Thanks! And if you’re thinking of applying for the next issue: I wish you the best of luck!
Update: The topic for the next Wayfinder Fanzine is Starfinder: The Diaspora! Stay tuned for more information.
There has been plenty of exciting news and sneak peeks from PaizoCon this year and, although PaizoCon hasn’t quite come to an end, we’re taking the time to share our favourite bits of news, spoilers, and previews with the world.
Pathfinder First Edition may be coming to an end, but that doesn’t mean there weren’t exciting bits of news and spoilers dropped at PaizoCon. So what was my favourite bit of information about? Midwives to Death!
Midwives to Death is the final volume of the Tyrant’s Grasp Adventure Path, as well as the final First Edition Adventure Path. The events of this campaign bring big changes to the world of Golarion, which will be seen in Pathfinder Second Edition. This information isn’t new. But what I didn’t know? Instead of the usual backmatter in this volume, all the Paizo developers were given two pages of space to create whatever they wanted to for First Edition. Two pages each to leave their final mark on the game. The last Pathfinder First Edition content! These 28 pages are filled with new creatures, archetypes, prestige classes, and character options. For example, Erik Mona created updated stats for Ostog the Unslain, and Owen K.C. Stephens gave the dwarven god Angradd some love with a paladin code and devotions. I am absurdly excited to see what the Paizo team has come up with. What a great send off!
Pathfinder Second Edition
There was a LOT of information, sneak peeks, and spoilers dropped about Pathfinder Second Edition over the weekend, and in the weeks leading up to it. Recently a new map of the Inner Sea was released, complete with some new nations and newly organized geographical and cultural regions. Notable new additions include New Thassilon, Oprak, Ravounel, and the Sarkoris Scar. During PaizoCon, more information was given on these regions and their organization.
Most of the spoilers regarding Pathfinder Second Edition were unveiled at PaizoCon’s Preview Banquet. The page layout for the new books all looks absolutely gorgeous, which is really exciting and so reassuring. Attendees were also given spoiler cards which contained a single spoiler on it for Second Edition. 100 spoilers were given out, with the promise of more if all of the spoilers are collected on Paizo’s message boards. You can also follow the spoilers on Twitter with #MyPathfinderSpoiler.
Perhaps one of the most exciting previews to come out during the Paizo Preview Banquet, in regards to Second Edition, is the announcement of the Lost Omens Character Guide and Lost Omens Gods and Magic!
Lost Omens Character Guide is a 136 page hardcover book that is the second release in the Lost Omens World Guide series, scheduled for release in October 2019. It will contain a ton of new character options, including new heritage and ancestry feats for every entry in the Core Rulebook, five factions with archetypes and other benefits of membership, templates to make faction specific monsters, and three new ancestries for player characters: hobgoblins, leshy, and lizardfolk! Honestly, it looks like an incredibly useful book, similar to the Advanced Player’s Guide, but with direct ties to the Lost Omens campaign setting included. Definitely going on my must-have list!
Lost Omens Gods & Magic is a 128 page hardcover book that is the third release in the Lost Omens World Guide series, scheduled for release in January 2020. It will contain information on the gods of the Inner Sea Region, as well as an index covering important information on the hordes of deities of Golarion, updated to Second Edition. There’s new domains, spells, feats, and other options to help players of all classes customize their characters. It looks awesome!
But, my favourite spoilers for Second Edition weren’t revealed at the preview banquet at all, instead they were revealed at a panel on the upcoming adventure paths. Sure, Age of Ashes sounds cool, and I’m thrilled to have dragons be the big-bad’s in that series, but the next one? Extinction Curse? That one’s really got me excited! The Adventure Path takes place on the Isle of Kortos, occasionally known as Starstone Isle, but doesn’t venture into Absalom proper. The PCs are all members of a travelling circus ready for their debut performance in a small town. Unfortunately, right before the performance begins the ringmaster turns up dead! The PCs need to take control, act as ringmaster, do their performances, ensure the show goes off without a hitch, and solve the ringmaster’s murder all at the same time! Throughout the campaign the circus travels with you, which will really help to shake up the social aspects of the campaign (both within and outside of your circus troupe). The Extinction Curse Adventure Path involves the history of Absalom and the Isle of Kortos, the legacy of Aroden, Aeon Towers, and troglodytes from the darklands. An added bonus? One of the volumes is called ‘Siege of Dinosaurs,’ and is written by Kate Baker. It sounds amazing! Haha. My son’s already planning his upcoming character for this one.
PaizoCon marks the debut of the new Pathfinder Society logo, which looks awesome, and some minor details about the upcoming season of Organized Play. But, my favourite sneak Peeks for the Pathfinder Society were actually released before PaizoCon, on Paizo’s blog. They’ve announced that the factions of the Pathfinder Society will be shaken up, with none of the old factions remaining in Pathfinder Second Edition. Instead of being outside organizations that work through the Pathfinder Society, the new factions are groups of like-minded individuals within the Pathfinder Society. As Tonya Woldridge said during the PaizoCon banquet, “Everyone is Grand Lodge now. We are bringing back our core values of ‘Explore, Report, Cooperate.’ ” The first season of Second Edition Pathfinder Society will be the Year of the Open Road.
This is an awesome change, that I can’t wait to see it take effect. There will be four major factions, whose stories will continue throughout each season of the Pathfinder Society Organized Play Program, as well as two minor factions. Minor factions will have special missions during the year they are released, but will not receive much attention in later seasons. However, these minor factions will still remain open for play and will not be retired. In addition, new minor factions will be added as the stories evolve. Although these factions are all new, most are lead by familiar faces. So far two factions have been announced. Horizon Hunters, a major faction led by Venture-Captain Calisro Benarry whose focus is on exploration, discovery, and the fame of its members. And Radiant Oath, a minor faction led by Valais Durant, a Pathfinder who has really been through the wringer! Haha. This faction has a focus on compassion, kindness, and redemption. Although they combat evil, they’re not as rigid or innately devout as the Silver Crusade faction of the previous Pathfinder Society. Instead, they hope to inspire small acts of kindness in all Pathfinders.
I love Starfinder. And there were some cool new spoilers revealed this weekend. My favourites include new details on the upcoming Alien Archive 3, which releases in August 2019. It includes 19 new playable races including turtlefolk, otterfolk, sapient bug swarms known as spathinae, sapient raptors, and Starfinder Society fan favourite: the morlamaw! There’s also tons of new monsters including the giant space tardigrade and the skittermander hunting stridermanders of Vesk-6. Finally, there’s creature companion rules which can let you have pets, mounts, and more! My kids and I have been hoping for rules for pets for a long time, so we’re absolutely thrilled!
Also exciting is the Character Operations Manual, which releases in November and includes three new character classes (the biohacker, vanguard, and witchwarper), themes, archetypes, alternate racial abilities for all core and legacy races, and two new roles for starship combat, including the magic officer! This is going to be one useful book.
On the Adventure Path front, there was plenty of information on Attack of the Swarm!, a military focused adventure path that pits the PCs and their fellow soldiers against the overwhelming menace of the insectile swarm. Following Attack of the Swarm! is a six-part adventure path that focuses on conspiracy theories, and ever-deepening mysteries that revolve around the unseen – aliens like reptoids and grey that walk among us, hidden from sight. This adventure path is called The Threefold Conspiracy and begins in February 2020. I’m very curious to see where this Adventure Path leads!
Starfinder Society Organized Play
Before PaizoCon it was announced that the next season of Starfinder Organized play would be the Year of a Thousand Bites! This season has a focus on the Pact Worlds and the effect that the Starfinder’s recent exploits and decisions have had upon the Society, and their home. It’s also rumoured to involve Lao Shu Po, often known as Grandmother Rat. The Year of a Thousand Bites launches a Origins with #2-00: Fate of the Scoured God.
But, as the Year of Scoured Stars comes to an end, so to do the missions of the current First Seekers, Luwazi Elsebo and Jadnura. And, when a First Seeker’s missions is accomplished, they step down, leaving an opening for a new First Seeker to take their place. That doesn’t mean we’ll be saying goodbye to Luwazi or Jadnura. They’ll still be around, as will their faction and followers. But, that does mean a new First Seeker will be elected. And who will it be? One of us. PCs who have achieved a certain amount of reputation within the Second Seeker (Luwazi Elsebo) faction were given the opportunity to acquire a boon that instructed them to send an email with detailed information about their character to the Starfinder Society Organized Play team. These characters have been examined and four of the team’s favourites will be introduced in a special scenario, #2-07. Said to be similar to #1-01: The Commencement, this mission will allow players to meet the potential candidates, perform minor tasks for them, and learn about their platforms and goals. Shortly after it releases in September a poll will go up on Paizo’s blog, that allows players to vote for their favourite candidate. The winner will become the next First Seeker, and their goals will influence the storyline for Year Three. Which is amazing! I can’t wait to see them!
Finally, with PaizoCon comes the launch of another Wayfinder fanzine. Made by fans for fans, this year’s issue is entitled ‘Destination: Absalom Station‘ and features a ton of new Starfinder content. Wayfinder #19 is a free download on Paizo’s website and is always an entertaining and useful read. This year’s issue is especially exciting for my family, as not only did I get an article and two themes into the fanzine, but each of my children (aged seven and eight) created their own monsters which were printed in Wayfinder #19s Alien Archive. So if you want some giant space rabbits to nibble on your PCs, and broken radioactive robots to stumble around the Ghost Levels of Absalom Station and Elytrio, (or just want to see what some creative kids can create!) be sure to give it a download. And even if not? Download it anyway! It’s free and full of awesome content!
It’s rare that we shine a spotlight on crowdfunding campaigns, but May’s turning out to be one heck of an awesome month for RPGs! Earlier this month we talked about Pathfinder’s Kingmaker Campaign, and today? We’re talking Grimmerspace!
Grimmerspace is a Starfinder Compatible Sci-Fi Horror RPG setting by Iron GM Games. (And by horror, we do mean HORROR. It’s a mature setting and is not intended for children or families). The Grimmerspace team includes Rone Barton, Lou Agresta, and Sean Astin! Launching on May 22nd 2019, the Grimmerspace Kickstarter funded in a few short hours. The main products in the Kickstarter are three books: Grimmerspace: Settings & Adventures, Grimmerspace: Xeno Files, and Grimmerspace: Player’s Guide. These books contain the Grimmerspace campaign setting, horrifying enemies and monsters, five new classes, new character options, and a large number of stand-alone horror adventures. All three books are available in PDF or print form. In addition, backers had the chance to pick up the Starfinder Player’s Guide, Starfinder Beginner’s Box, Immersive Battle Maps by Yarro Studios, Denizen Deck, Xeno Deck, gaming paper, and more through backer tiers and add-ons. Although the stretch goals haven’t been detailed, a digital map pack and a poster are already unlocked at the time of writing.
Grimmerspace takes place in the Gliding Rim Galaxy, an alliance of five technologically advanced polities plagued by terrifying alien abominations. From a purple tear in the sky comes the warmongering Sundermages, magic users from the default Starfinder setting who have travelled for centuries across time and space. The sundermages have become something inhuman, and bring magic and devastation to the magic-less Gliding Rim Galaxy, which they intend to conquer. Teaming up with the monstrous Hodrak’s of the Gyre, the Sundermages are a force to be reckoned with. A battle of magic versus technology has come to Grimmerspace!
Grimmerspace adventures are stand alone modules sorted by horror genre, intensity, and the time they take to play through. They are location specific, so they can easily be dropped into any campaign.
There are five new character classes in Grimmerspace, ARCop, Crypto-Monk, Quantum Seer, Recombinator, Voti Marine. ARCop’s are police officers who bond with a special gun that contains the memories of a dead ARCop. These guns, known and an ARCop PIECE, are intelligent, capable of firing multiple types of ammunition, and grow in power with your PC. Which is super cool! Crypto-Monks are conspiracy theorists that believe an unknown alien presence is controlling all of Grimmerspace. In order to combat this unseen threat they hone their bodies, create weapons out of everyday objects, and learn how to combat and destroy aliens. Quantum Seers can manifest monstrous versions of themselves around their physical bodies. Recombinators are bioengineers capable of creating unique lifeforms that serve them, much like a Starfinder Mechanic creates their own drones. Voti Marine’s are strong warriors that wield shoulder cannons and other powerful arms. In addition to these classes there are new races, archetypes, themes, polities, and factions that players can join and combat.
If you’re even remotely interested in sci-fi horror and RPGs I highly recommend you give Grimmerspace a look-see. It’s going to be amazing!
For more information on Grimmerspace’s Kickstarter Campaign click here. To download a free Grimmerspace adventure, Abattoir 8 by Richard Pett, click here.
Wizards of the Coast has just announced its newest Dungeons and Dragons campaign, Baldur’s Gate: Descent into Avernus! The announcement was made during its D&D Live: The Descent event in L.A. Beginning in the incredibly popular town of Baldur’s Gate and descending into Avernus (the first level of Hell), this 256-page campaign takes players from level 1 to level 13. Baldur’s Gate: Descent into Avernus is scheduled to make its debut September 17, with the Beadle and Grimm’s Platinum Edition scheduled for release in October.
For more information on this diabolical campaign, check out the video below, or click here for a full list of the D&D Beyond interviews regarding this campaign on youtube.
For more information on Beadle & Grimm’s Platinum Edition of Baldur’s Gate: Descent into Avernus, click here. Only 1000 copies of the Platinum Edition will be made, and yes, it’s expected to sell out. This weekend only (May 18th – May 19th 2019), the Platinum Edition is on sale for $449.00 USD (from it’s full retail price of $499.00 USD).
Hello adventurers! Today we’re taking a peek between the covers of Pathfinder Player Companion: Heroes of Golarion! This delightful softcover book from Paizo Inc. is packed with new character options from all around Golarion, sorted by location. The regions covered include Arcadia, Avistan, the Crown of the World, Casmaron, Iblydos, Garund, and Tian Xia. It also contains a lot of new options for occult-themed mythic heroes.
When I heard about Heroes of Golarion I was very excited. It immediately made it onto my (way too long) ‘wishlist.’ Why? For starters, this is the second-last Pathfinder Player Companion being released for Pathfinder First Edition –– a fact both sad and exciting! Second, I love the topic. I adore thematic character options, so seeing new archetypes, feats, traits, and so on from a ton of different regions is always enjoyable for me. But, it’s not so niche that I’ll have trouble getting to use the options inside. Third? Mythic rules! Now, I know not everyone is a fan of mythic rules. I like them, but even then, I don’t use them often. That said, I adore the occult classes. And you know what they’re lacking? Awesome mythic options! Sure, you could make something work with the current options, but it’s not going to be as great as it would be if you were a different class. And honestly? Of the mythic characters I’ve interacted with as a GM and a player, half of them are occult classes. Yeah. Poor things! Haha. So seeing some awesome mythic options for occult classes is pretty amazing. I’m thrilled it’s happening before Pathfinder First Edition comes to an end. And finally? Controversy! There are two sorcerer bloodlines in this book that I had already heard plenty about. I’ve heard people condemning them, and I’ve heard people praising them. Why? They both give the sorcerer the ability to use healing magic (or healing abilities). Now, I knew I would not be in the ‘sky-is-falling’/’it’s-broken’ group. I’m a pretty laid back player, and no, I don’t think letting a sorcerer get some ways to heal or healing spells is going to break my beloved game. But, I was curious to see how it was handled. Also? Pathfinder Second Edition has sorcerers that can heal. I like that these bloodlines act as a thematic bridge between First and Second Edition sorcerers. So how did I like the bloodlines? We’ll get to that in time! For now, let’s start at the beginning…
Pathfinder Player Companion: Heroes of Golarion is a soft cover book that is 32 pages in length. As a book in the Player Companion line, it’s aimed at players, which means that you won’t find a ton of world lore or secrets inside. Instead you’ll find character options –– things like archetypes, feats, traits, spells, and more. Heroes of Golarion was developed by Eleanor Ferron and Luis Loza. Contributing authors include Saif Ansari, Alexander Augunas, Mara Lynn Butler, Michelle Jones, Avi Kool, and Alex Riggs. The cover features dramatic art by Setiawan Lie which depicts a cleric of Kazutal and a cloaked adventurer armed with both magic and blade, combatting a tzitzimitl –– an incredibly powerful undead from Bestiary 3. Interior artists include Nathanael James, Craig Maher, and Marcel Mercado.
The front inside cover features a glimpse at some thematic documents from Golarion, including a recipe, travel documents, and other paperwork. All these documents are layered across each other, though, so you can’t read the full text on any. They’re intended for flavour, not player handouts or anything. Although interesting, it’s not useful.
After this is the table of contents, the rules index, and the introduction which contains a brief summary on Golarion, its continents, and other major regions. Each summary is a paragraph long and lists information on the region, it’s nations, and most common peoples.
Moving on from the introduction we come to our first region: Arcadia! This section contains two pages of new character options, and two pages on wyrwoods (which are most commonly found in Arcadia). Arcadian character options include four gun feats (all of which are useful), three jaguar-themed slayer talents intended for worshippers of the goddess Kazutal, and two legendary spirits for mediums from Valenhall (Adril, the Would-Be King, a Champion, and Father of Legends, a Marshal). Wyrwood options include two alternate race traits (check out experimental body), favoured class options, and eight new feats (my favourites were lifecrafting and sword’s shadow).
Up next are four pages of character options from Avistan and the Crown of the World. This section contains one archetype for bards, Speaker of the Palatine Eye. There’s some new options for mesmerists themed around exploring subterranean locations, including two new feats (I love them both), three new tricks, and three new bold stares. There’s five hilarious (and awesome!) feats for heroic goblins. I particularly enjoyed mental derail and piercing chant. Finally, there’s the frost shaman spirit, which is one of my very favourite character options in this book, and the unicorn bloodline. Yup! A sorcerer bloodline that grants you healing magic for your bloodline spells, and lets you heal a target of some hp whenever you cast a spell as your bloodline arcana! It’s amazing! Although some players argue it’s too powerful, or makes other healers less important, I think it’s going to be great fun. Plus, I love the theme! Who doesn’t like unicorns?
Leaving behind Avistan we get to Casmaron. Here you’ll find two pages of character options from Casmaron, followed by another four pages of character options from Iblydos, an island in Casmaron. Casmaron character options include holy beast, a shifter archetype that focuses on combatting outsiders, and plague eater, a spiritualist archetype that is haunted by the restless dead killed by plague. Although I adore the plague eater, it’s very tightly focused on resisting and healing diseases, so I’m not sure how much use I’d actually get out of it. Other options include the peafowl shifter aspect, and four Vudrani phrenic amplifications for psychics. Iblydos character options include an oracle curse called god-meddled which can be either a help or a hinderance, two new legendary spirits for mediums (Kelksimides the Hierophant and Psomeira the Champion), and a lot of witch hexes and grand hexes that I loved. Beast’s gift, combat hypnosis, swine, and animal servant are all among my favourites. There’s also priest of the fallen, a spiritualist archetype that channels the phantoms of various hero-gods, and the medusa bloodrager bloodline that I really enjoyed.
Up next? Six pages on Garund! Here you’ll find new gun options and ammunition for characters from Alkenstar, an investigator archetype called the Holomog demolitionist that focuses on destroying your surroundings and creating difficult terrain, eight new vigilante talents, six new arcanist exploits that focus on primal magic, and five new shifter aspects (elephant, giant wasp, horse, lion, and snapping turtle). There’s also the sphinx bloodrager bloodline, which I enjoyed, and two feats that allow characters to gain an intelligent magical beast as an animal companion. Along with these feats are five options for magical beast companions: basilisk, behir, bulette, death worm, and sun falcon. Tough decision, but I like the basilisk and sun falcon best.
With that we reach our final destination: Tian Xia. Here you’ll find four pages of character options, two of which are dedicated to new kineticist options! Of the new kineticist wild talents, eleven are utility wild talents, and only four are infusions (three substance and one form). These options are themed around clockworks, toxins, wind, and amplifying your race’s natural abilities. Although plenty of them are cool it’s the bolt form infusion and the various clockwork utility wild talents that I liked the best. But, there’s more than just kineticist options in Tian Xia. In these four pages you’ll also find a wide variety of alchemist discoveries themed around calligraphy and drawing with specially prepared magical inks. My favourite is living pigments, which lets the creatures you draw come to life! There’s also the spirit eater, a medium archetype, and the phoenix sorcerer bloodline! This thematic bloodline lets you do all sorts of cool things, like surround yourself in fire, grow wings of flame, and even come back to life! Perhaps its niftiest ability is it’s bloodline arcana, which allows your fire spells to heal your targets instead of harming them. Of course, these purifying flames don’t heal as well as they could burn… I love it!
Although that’s the end of our whirlwind tour of Golarion, that’s not the end of this book. Heroes of Golarion wraps up with one page of rules for occult mythic characters, and three pages of new mythic path abilities. These path abilities are all useful to, or themed around, the various occult classes and abilities. Although many are specific to a certain mythic path, some are universal, and can be chosen by characters following any mythic path. Although there are plenty of cool options for all the occult classes, it’s the mythic abilities intended for kineticists that I like best.
And that’s it! The end of Pathfinder Player Companion: Heroes of Golarion! This book is packed full of cool new character options from around Golarion. In the end, it’s the frost shaman spirit, medusa bloodrager bloodline, and the phoenix and unicorn sorcerer bloodlines that I enjoyed the most. They’re all definitely going to see use in my house! And honestly? I don’t see why some players were worried over the sorcerer bloodlines. They’re going to be great fun.
But, even more than the character options, it’s the new mythic path abilities and supplementary rules that made this book worth the money for me. Although brief, these new options allow occult characters to make use of mythic paths as effectively as the other character classes can––an incredibly important addition to Pathfinder First Edition, that I’m relieved got to see print before Second Edition rolls around and it’s too late.
Those of you that participate in the Pathfinder Society Organized Play community will be happy to know that Heroes of Golarion is already sanctioned for use, with nearly all of the content in this player companion legal for PFS play! For more information, check out the Additional Resources on Paizo’s website. (And yes, for those of you excited or worried, both sorcerer bloodlines are legal for play. It’s going to be great!).
Thanks for checking out d20diaries! I hope that taking a peek at what’s inside this Player’s Companion helped you decide if this is the right book for you. There’s plenty of great books out there (and I know I’m not the only one who can’t afford them all!).
May is here and plethora of new gaming products are hitting shelves! Check out this month’s new d20 releases!
Dungeons and Dragons
Dungeons and Dragons is releasing two very exciting products this month. Stranger Things D&D Roleplaying Game Starter Set contains everything players need to get started playing D&D – a basic rulebook, an adventure, a set of dice, five character sheets, and an awesome enemy to face off against – all in a retro red box with a Stranger Things twist. The adventure is written in the style of Mike Wheeler, a character and DM from Stranger Things, and pits PCs against a mysterious castle and the Demogorgon! The pre-made character sheets feature the kids D&D characters from Stranger Things, including Dustin the Dwarf, Will the Wise, and so on. Finally, the set comes with two Demogorgon figures (one painted and one unpainted). You can watch Stranger Things on Netflix (I highly recommend it!).
Due out May 21, Ghosts of Saltmarsh is a collection of seven nautical and coastal themed adventures that vary from levels 1-12. These adventures can be run separately, or combined by DMs into one larger campaign. The adventures contained in this volume are all previously published adventures, including some of the most popular first edition D&D adventures and some from Dungeon Magazine. Adventures in Ghosts of Saltmarsh include:
The Sinister Secret of Saltmarsh (originally written by Dave J. Browne and Don Turnbull in 1981)
Danger at Dunwater (originally written by Dave J. Browne and Don Turnbull in 1982)
The Final Enemy (originally written by Dave J. Browne and Don Turnbull in 1983)
Isle of the Abbey (originally written by Randy Maxwell for Dungeon Magazine #34)
Tammeraut’s Fate (originally written by Greg A. Vaughan for Dungeon Magazine #106)
The Styes (originally written by Richard Pett for Dungeon Magazine #121)
Salvage Operation (originally written by Mike Mearls for Dungeon Magazine #123)
In addition to the adventures themselves there’s details on the port of Saltmarsh, mechanics for ship-to-ship combat, new monsters, and new magic items.
Launching next month is Beadle & Grimm’s Sinister Silver Edition for Ghosts of Saltmarsh! Currently available for pre-order on their website, the Sinister Silver Edition contains twelve high quality player handouts, a detailed ship map, a reusable ship map, two large scale battle maps, a map of the Styes, 30 encounter cards (which are designed to be hung over a DM screen so players can see images of the monsters they fight while the DM sees it’s statistics), custom DM screen, two objects, bonus encounters, and characters!
This month’s Pathfinder Society Scenarios have not yet been announced, although canny players can find them on the schedule for PaizoCon (which takes place later this month in Seattle). For more information on PaizoCon and to register for events head over to https://paizo.com/paizocon!
Gardens of Gallowspire (Tyrant’s Grasp Book 4 of 6)
Chronicle of Legends
Pathfinder Adventure Card Game
Very exciting news, as this month the new Pathfinder Adventure Card Game in unveiled! Players can test it out in person at PaizoCon or pick up a copy at the end of the month. Pathfinder Adventure Card Game: Core Set is the base game, which include all the rules, the Dragons Demand adventure series, and a ton of cards. They’re also releasing Pathfinder Adventure Card Game: Curse of the Crimson Throne Adventure Path which is designed to be mixed into the Core Set to create a whole new series of adventures. For more information on some of the changes you can expect to see in the newest version of the Pathfinder Adventure Card Game check out this post, or head straight to the source and check out Paizo’s blog!
WizKids releases some lovely products this month, primarily Pathfinder Battles: Ruins of Lastwall! This brand new set of pre-painted miniatures comes in blind booster boxes that contain four minis each – one large figure and three small or medium figures. In addition to buying a single standard booster box you can order a brick of boosters (which contains eight boosters) or a case of boosters (four bricks for a total of 32 boosters). Anyone who orders an entire case of boosters may also order Pathfinder Battles: Ruins of Lastwall: Cemetery of the Fallen Set which is a collection of graveyard themed set dressing! For images you can check out this blog post from last month, or head straight to the source and view the images on WizKids and Paizo’s blog.
Also out this month is Wave 3 of the Wardlings pre-painted miniatures. My kids and I absolutely adore this line of minis. Each one is interesting, highly detailed, and comes with one youthful adventurer and their pet. A few of the new releases also include male and female versions of eccentric adventurers (such as ghosts, goblins, and zombies), or a single large mini (such as a troll of treefolk).
Wayfinder Fanzine is a free magazine of fan-created content that releases every year at PaizoCon. Typically filled with Pathfinder content, this years topic is Starfinder – more specifically, Absalom Station! Wayfinder #19 is due out later this month, and will be a free download on Paizo’s website. Although not currently on Paizo’s website, you can find all of the previous Wayfinder issues available, which I highly recommend you download and give a read.
My kids and I are particularly excited for this issue, as each of my kids created an alien that’s going to be featured in the magazine! I wrote a few articles as well (which is awesome!) but not nearly as impressive as my kids doing it. Haha. (Pardon my ‘proud mom’ bragging).
And that’s it for this month! Got a favourite release? I’d love to hear about it!
Today we’re going to take a look at the two most recent Starfinder Society Scenarios that are currently available for purchase, and let you know we thought. Although you’ll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It’s not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. That said, if you want to avoid even minor spoilers I recommend you check out a different article. Whether you intend to use them in home games of the Starfinder Roleplaying Game, sanctioned scenarios for use with the Starfinder Society Organized Play, or just want to read a nifty new adventure, we’ve got you covered! So sit back, and get ready to explore the Pact Worlds!
Starfinder Society Scenario #1-36: Enter the Ashen Asteroid is a Tier 1-4 adventure written by Larry Wilhelm. It takes place on Sledgehammer, a mining facility and exploration vessel owned by Ulrikka Clanholdings, a dwarven mining consortium that may be familiar to PCs who’ve played Starfinder Society Scenario#1-12: Ashes of Discovery. From there the PCs enter Asteroid AA-126D, an asteroid in the Diaspora that contains duergar ruins dating back to the time of the Gap — and marked with the unholy symbol of Droskar. There you will explore the the site and collect any objects of archaeological importance. This does not feature any tags and does not contribute to the ongoing Scoured Stars storyline. PCs who are dwarves, speak dwarven, or have the Contractor’s Respect (Ulrikka Clanholdings) boon from Starfinder Society Scenario #1-12: Ashes of Discovery will find they have an edge in this scenario. Enter the Ashen Asteroid does not feature starship combat. It includes two custom half-page maps (which are beautifully detailed!) and Pathfinder Flip-Mat: Elemental Planes. It makes use of the Starfinder Core Rulebook, Starfinder Armory, and Alien Archive 2.Although this scenario doesn’t feature any recurring characters it does introduce a new NPC of importance, dwarven Venture-Captain Thromkendal. In addition, five other NPCs you’ll have a chance to influence are introduced, most of which (but not all!) are dwarves.
At it’s core, Enter the Ashen Asteroid is a dungeon delve. PCs enter an enclosed location, look around, unearth some secrets, and fight some bad guys. It’s a type of adventure that’s underrepresented in Starfinder, so I think it’s a nice change of pace. Happily this delve is packed full of opportunities to use a wide variety of skill checks, has interesting environmental hazards, and features a few obstacles in it that can be overcome in multiple ways. There’s some complex devices and backstory to untangle, which keeps the dungeon interesting, and plenty of important finds to collect. I particularly enjoyed the interconnectivity of the dungeon. Each room has ties to those around it, which is really nice to see. The battles in this scenario are challenging, particularly one against an old foe from Pathfinder whose new art looks amazing! At the end of the scenario PCs will have to report to some Ulrikka Clanholdings bigwigs and offer them a recommendation in regards to the fate of the asteroid. It should be noted that this is a complex adventure to run. There’s some subsystems at work here that new or inexperienced GMs could find confusing — luckily this is mitigated by a super handy player handout. One of the locations also has a complex obstacle some PCs might struggle with. Overall I really enjoyed this scenario. I give it four out of five stars.
Starfinder Society #1-37: Siege of Civility is a Tier 5-8 adventure written by Kalervo Oikarinen. It takes place on a fortress moon named the Eye of Gideron, that orbits a gas giant named Maelstrom’s Maw. These areas are located within the territory of the Gideron Authority, a mostly-hobgoblin militant space empire at war with the Marixah Republic, both of which are introduced in Starfinder Society #1-24: Siege of Enlightenment. Although the two scenarios are linked, playing them is order isn’t necessary. In fact, characters who haven’t played Siege of Enlightenment are likely to have a different outlook on the Gideron Authority than those who have, which can make for some fun roleplaying between the party members. I think it’s best to have a mix of PCs who have and haven’t played Siege of Enlightenment. Whatever the party composition, your PCs mission is to convince representatives of the Gideron Authority to lend the Starfinder Society their aid — the Wayfinders flagship Master of Stars needs a drift engine only the Gideron Authority can provide, and the Starfinder Society would like exploration rights to some of their archaeological sites. This scenario features the Faction (Wayfinders) tag and does not contain starship combat. It makes use of one half-page custom map and no flip-mats. It includes content from Starfinder Core Rulebook, Alien Archive, and Alien Archive 2. There are two recurring characters in this scenario: Fitch, leader of the Wayfinders Faction, and Ceobarn Zeizerer, a drow who first appeared in Starfinder Society Scenario #1-06: A Night in Nightarch. There are five other new NPCs from the Gideron Authority who are likely to be of further importance in the future. PCs who have the Victory Over Authority boon will need to slot it for this mission.
Overall, this is a really fun social scenario. There’s plenty of interesting NPCs to talk to and sway to your side. The social engagements are well planned out, and interspersed with opportunities for other skill checks and a really cool combat encounter. It think it’s going to be an absolute blast to play! This is a great scenario to crack out your diplomats, envoys, and other charismatic characters. PCs who prefer to pound face all day are better suited to other scenarios, but that doesn’t mean they won’t have a chance to shine. The Gideron Authority is an aggressive, military-based society that values strength and experience, so even PCs with a martial focus will find someone they get along with. Overall, I give this scenario four out of five stars. It’s one of my favourite influence-based Starfinder Scenarios.
Thanks for joining us today! Tune in later this week when we take a look at the newest Pathfinder Society Scenarios!
Big news today as both Paizo Inc., creators of Pathfinder and Starfinder RPGs, and WizKids, an industry leader in high-quality pre-painted miniatures, announced a new branch of their licensing partnership: Starfinder Battles! That’s right! Starfinder pre-painted miniatures are coming to a gaming store near you!
“We’re very excited to explore the Starfinder universe with Paizo,” said Justin Ziran, president of WizKids. “We’re confident that our fans will love the new miniatures this line will have to offer.”
Miniatures will include pre-painted Iconics, monsters, and starships, available in a Booster Set and Premium Set. Product will be available for sale worldwide, with the first release slated to hit shelves in 2020.
“Pathfinder Battles has been a stalwart of the Pathfinder RPG for years, and we’re excited to see WizKids bringing that same expertise to the Starfinder universe,” said Jim Butler, VP of Marketing and Licensing at Paizo. “With hundreds of aliens and scores of player-character races in the Starfinder RPG, the Starfinder Battles line is sure to expand your gaming tabletop for years to come.”
My kids and I couldn’t be more excited! I’ve got my fingers crossed for a nice array of PC options, while my kids are hoping for — you guessed it — skittermanders. Got a favourite alien or ship you’d like to see included in the first run of Starfinder Battles? I’d love to hear it! Let us know in the comments!
For more information on WizKids, visit: WizKids.com. For more information on Paizo, visit: Paizo.com.