Moving on from hardcovers into softcovers, we come to Pathfinder Campaign Setting: Distant Realms. Inside this book you’ll find details on six completely different planar cities, complete with maps, history, locations and the cities movers and shakers. Which six cities does it contain? I’m not sure about all of them, but I do know you can expect to find the city of Dis in Hell, the isle of Yulgamot on the Astral Plane, Basrakal (I have no idea where that will be…) and, my personal favourite, Shadow Absalom! Colour me intrigued!
We’ve also got two other awesome adventure path volumes coming out. War for the Crown, which has been spectacularly popular, is getting it’s second last instalment! That’s right! War for the Crown: Part 5 of 6: The Reaper’s Right Hand! And on the Starfinder front? The finale of it’s first adventure path! Dead Suns: Part 6 of 6: Empire of Bones! I cannot wait to get my hands on that bad boy!
On the Flip-Mat front we have two to peruse this month. Pathfinder Flip-Mat: Bigger Village is a super-sized play mat which features a desert oasis village on one side, and a walled village on the other side. Both sides seem quite nice looking, and rather usable. The second flip-mat is a super popular mat reprinted. Which one? Flip Mat: Classics: Pub Crawl! One side features a street lined with taverns, while the other is an expanded Flip-Mat: Warehouse for a more cheap and grungy kind of bar. This one’s bound to see a ton of use in PFS play, so I’d get your hands on it while you can.
Near the end of this month we’ll have two new Pathfinder Society Scenarios, and two new Starfinder Society Scenarios to dive into. PFS: #9-22: Grotto of the Deluged God is a tier 1-5 scenario that tasks your PCs with investigating a shipwreck and contributes to the ongoing storyline of the Concordance faction. Meanwhile, PFS: #9-23: The Ghol-Gan Heresy is a tier 7-11 scenario that lets you take on the Aspis Consortium alongside your grippli allies! In addition to continuing previous events in the Kaava Lands, this scenario also contributes to the ongoing storyline of the Exchange.
SFS: #1-16: Dreaming of the Future is an exciting scenario! A series of four one-hour long quests that task your players with investigating the prophetic visions of a Liavaran Dreamer. These quests take you far across the Pact Worlds, into the Diaspora, Aballon, Verces and, of course, Liavara. This scenario is for tiers 1-4, features starship combat, and is REPEATABLE. Awesome! SFS: 1-17: Reclaiming the Time-Lost Tear is a tier 5-8 scenario. Yup, you heard that right! Tier 5-8! Even more exciting? It continues the story of the Scoured Stars! Pardon me while I squeal in delight!
June’s releases are looking amazing! Got a favourite? Let us know!
I recently started watching iZombie (iZombie: The Complete First Season (Blu-ray)) on Netflix. For those of you who don’t know, it’s a show about zombies that is currently starting its fifth season. Now, this isn’t some depressing ‘Walking Dead’ (The Walking Dead: Complete Series) type show (although I also love that…). It’s more like a funny cop/murder mystery show. Except if one of the main characters was a zombie who needed to feast on brains in order to retain her humanity. Oh, and she works in a morgue. It’s loosely based on the comics (iZombie Volume 1: Dead to the World) that were written by Chris Roberson and Michael Allred, and published by Vertigo.
My husband and both thoroughly enjoy it, and are currently nearing the end of the third season. Anyway, we were watching last night and suddenly came upon an episode entitled “Twenty-Sided, Die” wherein our beloved zombie heroine devours the brains of a dungeon master in order to help solve his murder. It was a hilarious episode, and completely absurd, but halfway through she convinces her friends to play a session with her, in order to help stimulate memories of the deceased. So there they are, sitting at the table: four people attempting to humour their friend. One secretly wants to play, one’s there to give it a shot, and the other two would rather be doing anything else. By the end of their session nearly everyone has had a blast, and gotten right into it. At the end the episode one of the serious cop characters tells the zombie girl that she should run a game every week. It was just SO refreshingly entertaining.
Which got me thinking.
It’s rare you get to see d20 games featured in popular media. I adored this episode of iZombie, and of course, there’s plenty of wonderful Dungeons and Dragons cameos and references in Stranger Things (Stranger Things (Season 1: Collector’s Edition))). But where else have I seen good d20 references? I know there’s others out there, but I couldn’t recall any specific instances.
More than that, though, it brought back memories.
The first time you played a d20 game.
Remember that?
Trying to figure out the rules while you make your first character? Being a little nervous at first, as you figure out what you can and can’t do? Finding your voice? The laughter?The nerves?
The first time I made a character for Dungeons and Dragons I was in high school. A friend had insisted a big group of us make characters and get together to play. Most of my friends said no, but I was one of the few who said I would. A few years before that I had stumbled across a copy of the Dungeons and Dragons Player’s Handbook (3.5) in a bookstore and flipped through it. I wanted the book so bad, but had no idea what it was. I must have looked at it over the next twenty trips. Passing by, browsing, but never buying. Flash forward a few years and I suddenly went ‘A-ha! That’s how you use that book!’ I made myself a dual-wielding elven ranger with long red hair named Meloriel. We went to the store and browsed minis until I found the perfect one. And then…. Nothing. We never played.
It wasn’t until many, MANY years later that I finally had the opportunity to play again. This time I made a half-elven bard named Lorelei. My husband (we had just started dating at the time) played her boyfriend, a gnome illusionist named Blount who worked as her stage-hand. My brother played a fierce minotaur warrior, while co-workers of my brother and husband played a lizardfolk and a half-orc monk. It was DMed enthusiastically by another co-worker of my brother’s. The game wasn’t very long-lived, but it sure was fun. We immediately began buying the rulebooks and campaign settings. I got addicted to Dungeon Magazine. We went out and bought pewter miniatures, only to paint them ourselves with whatever we had on hand. I even cracked out my pencil crayons and drew my own character art. Sadly, the campaign came to an abrupt end when my husband and I went on a vacation, but we never lost our love of the game. We were hooked from that first roll of the dice!
In the years since we must have remade our characters at least three times. But, each time, they never get further than a few sessions into their tales. Maybe we’ll make them again one day. Perhaps as Pathfinder Society characters, or in a home game with my kids.
It’s funny, I suppose, that something as simple as playing a game for the first time can change your life so completely. But, here we are.
I wouldn’t have it any other way.
Have any stories to tell me about your first characters or first experiences playing a d20 game? Know any awesome shows or films that reference d20 gaming? Let me know in the comments! I’d love to hear what you have to say.
In the past I’ve spoken a lot about my home game of the Mummy’s Mask Adventure Path. Played by my brother, sister-in-law, and my husband, with me GMing, it’s one of the only face to face games I have running that is adults-only. We play on Friday evenings (presuming everyone is free), while our kids run around like maniacs, enjoy a movie night together, and indulge in some popcorn. It’s been a total blast. But, despite the many times I’ve mentioned it, I have yet to get into detail about the characters involved. Safe to say it’s overdue!
Mummy’s Mask is a six part adventure path for the Pathfinder Roleplaying Game, intended to bring your characters from level one to around level seventeen. This campaign takes place in the deserts of Osirion, and involves trap-filled pyramids, haunted tombs, scorching deserts, bustling bazaars and more undead than you can shake an ankh at! The Mummy’s Mask Player’s Guide is a free download on Paizo’s website, and contains a ton of useful information for player’s looking to make characters that have lasting ties to the campaign. My home group has recently completed Mummy’s Mask: Book One: The Half-Dead City, and have moved on to Mummy’s Mask: Book Two: Empty Graves, both of which take place in the desert city of Wati. For those of you looking to run the game as a GM I highly recommend picking up the Mummy’s Mask Adventure Path Pawn Collection, which has a over a hundred unique pawns for use in this campaign. You’ll also get a TON of use from the Mummy’s Mask Poster Map Folio. Trust me, by the end of Empty Graves your map of Wati will have had one hell of a workout. Mine’s already covered in a ton of numbers and labels I’ve added in permanent marker, to help my players keep track of the many locations in this quirky city. The campaign is also available in other formats, including The Pathfinder Adventure Card Game: Mummy’s Mask Base Set, and as a series of audio stories beginning with Pathfinder Legends: Mummy’s Mask 1: The Half-Dead City. I haven’t had a chance to play either the Card Game version of the campaign, or to listen to the audio tales, so if you’ve done either let me know what you thought of it in the comments!
Our home game centres around three wonderfully colourful characters played by my husband, my brother, and my sister-in-law. Together they make a powerful team called the Fateway Five. No, that’s not a typo. So who are these three numerically challenged heroes? I’m glad you asked!
First up, Kasmet! Kasmet is an attractive catfolk rogue with a pelt like that of a clouded leopard, and an exceptionally long, fluffy tail to match. She’s sneaky and greedy, and particularly adores shiny, sparkly treasures, jewelry and gems. She can pick locks and disable traps–although so far she’s had quite foul luck with that disabling thing. Nimble and quick, she’s prone to tumbling around the battlefield, flanking her enemies before tearing into them with her sharp, well-manicured claws. Kasmet’s a worshipper of Bastet, the ancient Osirion goddess of cats, pleasure and secrets. She can speak the ancient tongue, and is particularly interesting in discovering what she can of Osirian’s ancient past. She’s a sassy thing and more than a bit…. catty. She wears the most luxurious equipment she can get her hands on, and has a particular fondness for clothing and jewelry with an Ancient Osiriani aesthetic. Kasmet travelled to Wati to delve into the recently opened tombs in the little town’s massive necropolis. On the journey, she travelled with another catfolk, although the two couldn’t be more different.
Artwork discovered on Pinterest that looks similar to Nazim Salahadine. If you know the artist, let us know so proper credit can be given!
Nazim Salahadine is my brother’s undead-hating catfolk cleric of Pharasma. Nazim looks like an overgrown persian cat. He wears traditional Osiriani armour, and wields a khopesh and shield. He always leaves his chest fur exposed, which he strokes whenever he’s excited, causing him to purr loudly. He’s territorial, and is prone to rolling around all over the things he desires or plans on visiting, marking such places with his scent and hair. (I’m sure you can imagine how much the innkeeper likes that habit…) He eats a lot (and often), favouring fish and a nice tall cup of milk. He’s incredibly pious, and is often heard spouting Pharasman prayers, or blessing himself and others with a spiralling motion over the heart. He’s also a well-trained midwife. He despises undead with his whole being, always attacking them without remorse, with an ear-piercing ululation on his tongue and his khopesh held high!
Nazim also came to Wati to explore the necropolis, although for entirely different reasons than Kasmet. While she was drawn by greed, he was guided by fate. Not long ago, Nazim died. He had been prepared for death. Had known it was coming. So as his spirit wandered the endless desert he had died in, he opened his heart to his goddess, and prepared to walk the spiral. To allow her to draw him into the Boneyard and her realms. But as her psychopomps appeared before him, another made their presence known: Anubis, an ancient death god of Osirion. Anubis destroyed the psychopomps and punched Nazim right in the chest while uttering the words: “Your time has not yet come.”
Nazim awoke on the hot desert sand, dehydrated and alive once more. Emboldened with purpose, but worried at having been denied his judgement in the Boneyard, he found a single word written in the sand beside him. ‘Wati.’ And there he traveled.
Since arriving in Wati, Nazim has made cherished friends and met the love of his life: the mysterious Black Kiss. Unfortunately, her skin is toxic. Also unfortunately, she left him. Sort of. More accurately, she left town. They were never really dating in the first place. It was more like he announced that they were meant to be together and she laughed. Although, his persistence did earn him her attention and some smiles. But, with his beloved soul-mate gone, Nazim is now heartbroken and forlorn, periodically breaking down into sobs and tears. Kasmet thinks he’s being an idiot.
Wonderful art by onionholic which inspired the appearance of Arc Goodstorm.
The third and final member of our party is Arc Goodstorm. Played by my husband, Arc is a socially awkward, plant-obsessed witch. He grew up with his over-bearing, druidic mother, Gwen, in a desert oasis, and until leaving a few months ago had never spoken to another person. Prone to blushing brightly and stammering at women with wide-hips (who he finds incredibly attractive), Arc’s still learning the ways of the world, and the intricacies of social interaction. He’s hilarious to see in action!
But, Arc’s not all adorable awkwardness! He’s a dependable spellcaster, a magical healer, and a talented herbalist capable of making all kinds of wondrous balms and cure-alls. He’s a caring physician, and a passionate gardener. On his back he carries a deep, heavy basket filled with soil and luscious plants, which he tends with care. His rabbit familiar, Mischa, lives inside the basket, and a sarcastic silvanshee named Kal follows him around most of the time, mocking him and his friends. And his dates. And everything, really. Except the rabbit. The silvanshee LOVES his rabbit. Which brings us to members four and five of the team. See? They can count!
Why, you might ask, does a silvanshee follow him around? The answer is part love and part laziness. Kal (short for Kalenthadris) is charged with finding and putting an end to undead on the material plane. Unfortunately, he’s extremely cowardly and doesn’t like to put himself in danger. But, you know who does? Humans! They’re super reckless! And there’s so many of them! Enter Arc! Despite Kal’s irritating jokes, constant pranks, and habit of leading Arc into trouble (only to promptly vanish and leave Arc to fend for himself) Kal’s a big softy. He’s enchanted with Arc’s rabbit familiar, Mischa, who he converses with as if they could understand each other. And when push comes to shove, Kal’s been there to heal Arc on more than one occasion.
And there you have it! The Fateway Five. Heroes of Wati and, maybe one day, something more…
Tune in later this week for an update on our Mummy’s Mask Campaign!
Today we’re going to take a look at the two most recent Starfinder Society Scenarios that are currently available for purchase, and let you know we thought. Although you’ll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It’s not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. That said, if you want to avoid even minor spoilers I recommend you check out a different article. Whether you intend to use them in home games of the Starfinder Roleplaying Game, sanctioned scenarios for use with the Starfinder Society Organized Play, or just want to read a nifty new adventure, we’ve got you covered! So sit back, and get ready to explore the Pact Worlds!
Scenario #1-14: Star Sugar Heartlove!!! is a Tier 3-6 adventure written by Eleanor Ferron. It takes place at Songbird Station, a beautiful Temple of Shelyn located in the Diaspora that is part concert hall, part space station and all awesome! It has the Faction (Dataphiles) and Faction (Exo-Guardians) scenario tags scenario tags and does not feature starship combat. Following a lead discovered in Scenario #1-07: The Solar Sortie, Historia-7 has uncovered a secret corporation that has altered and erased Starfinder data and files. Historia-7 has uncovered the identity of only member of this unnamed group: a man with intense security! Luckily, this same man is scheduled to attend the sure-to-be-amazing mega-concert put on by Strawberry Machine Cake! Even luckier? Your friend Zigvigix (leader of the Exo-Guardians) happens to have tickets and has invited you! So, while you’re attending the concert of the decade, you need only find Historia-7’s suspect and determine if he’s a person of interest or a red herring. Oh, and don’t tell Ziggy! Those of you who have played #1-01: The Commencement or #1-04: Cries from the Drift will get a bit of extra enjoyment from this mission, while those of you who have the ‘Star Sugar Heartlove!!!’ boon should definitely slot it! And then? Get your hands ready to do some clapping! You’ve got a concert to get to! And this concert? AWESOME! This scenario starts with a ton of fun flavourful, short, social encounters (many of which have benefits other than the obvious). You get to chat up some friendly skittermanders, meet some superfans, and generally have a blast while going about your reconnaissance mission. The first combat is fun, and the entire last section of this scenario? AMAZING! Epic! Over the top! Awesome! Any number of other positive words! It’s just a fun, exciting scenario. I loved it! Definitely giving five out of five stars!
Scenario #1-15: Save the Renkrodas is a Tier 3-6 adventure written by Andrew Hoskins which takes place on the wild continent of Ukulam on the planet of Castrovel. It has the Faction (Acquisitives) scenario tag as well as a brand new tag: Vehicle! Yes! Although this scenario doesn’t feature starship combat, it does feature a wonderful vehicle chase! It’s got a really fun premise and sees your PCs attend a gala to raise money for the conservation of the nearly extinct renkrodas. Their mission? Make the powerful people in attendance your pals, and ensure that you leave a good impression of the Starfinder Society. That’s it! At least on paper. Obviously, there’s much more that happens in this scenario, and to be honest it’s one heck of an exciting, whirlwind! Such a blast! A word of warning, though, it’s quite combat heavy. As for NPCs, Radaszam, leader of the Acquititives accompanies you to the gala. In addition there’s two new characters who might see further cameos in the future: Muldoi, a kasatha naturalist and security officer, and Poshment Jamjet, a bleaching techno-musician. I give this scenario four out of five stars, though I strongly debated giving it the full five out of five.
Both of today’s scenarios were just amazing! I hope you have the chance to play them. I know I want to!
Jessica
Captain Carmine from SFS #1-14: Star Sugar Heartlove!!! Art courtesy of Paizo Inc.
Muldoi, a kasathan naturalist from SFS #1-15: Save the Renkrodas. Art courtesy of Paizo Inc.
Today we’re going to take a look at two of the most recent Pathfinder Society Scenarios that are currently available for purchase, and let you know we thought. Although you’ll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It’s not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. That said, if you want to avoid even minor spoilers then I recommend clicking on a different article. Whether you intend to use them in home games of the Pathfinder Roleplaying Game, sanctioned scenarios for use with the Pathfinder Society Organized Play, or just want to read a nifty new adventure, we’ve got you covered! So let’s get cracking!
Scenario #9-18: Scourge of the Farheavens is a Tier 1-5 adventure written by Jason Owen Black which takes place in Iobaria. For those of you who don’t know, Iobaria is located northeast of Brevoy, just off the map of the Inner Sea. It’s a place they’ve rarely focused on for Pathfinder products. As far as I know the only other adventure that takes place there is Pathfinder Adventure Path 69: Maiden, Mother, Crone (Reign of Winter Part 3 of 6), while Pathfinder Adventure Path 33: The Varnhold Vanishing (Kingmaker Part 3 of 6) features a gazetteer on the region. If you’re curious, check out this nifty map of Iobaria! But, if you want the short, short summary: Iobaria’s cold, sparsely populated, generally ‘uncivilized,’ and prone to devastating plagues. It was once home to a Cyclopian nation, as well as an Ulfen one, and some of its people have ties to old Sarkoris. Sounds fun, right? Right! More specifically, this scenario takes places in an independent city-state called Mishkar, as well as a ruined village in the Norinor Forest. It features creatures from Bestiary 3 and Bestiary 4 (although all of the necessary stat blocks are included within the scenario) and utilizes the Pathfinder Flip-Mat: Bigger Forest, and Pathfinder Map Pack: Ruined Village.
The Pathfinder Society has recently gained access to some old Sarkorian ruins, and wants to get the assistance of Sarkorians (or their descendants) to help them interpret the ruins and culture, before it is lost forever. To that end, the PCs are sent to Mishkar to meet with a refugee by the name of Nelket, whom the Society hopes to ally with. It’s a delightfully fun romp, that has a wide variety of social encounters (some of which could be quite challenging). It gives you a bit of a glimpse into Iobarian culture, but Mishkar didn’t feel very different to me, which is a shame. That minor nitpick aside, I thought it was a great scenario. Now, I ADORE adventures where you get to explore exotic locales, ruins and cultures. So, it should come as no surprise that I loved this scenario. Admittedly, I might be biased. Haha. I give this scenario five out of five stars.
Dolok Darkfur from Pathfinder Society Scenario #9-18: Scourge of the Farheavens. Illustration by Sebastian Rodriguez.Scenario #9-21: In the Grandmaster’s Name, by Jenny Jarzabski
Scenario #9-21: In the Grandmaster’s Name is a Tier 3-7 scenario written by Jenny Jarzabski. It takes place in Druma, and is of particular importance to members of the Grand Lodge Faction. It features enemies from Bestiary 2, Bestiary 4, and the NPC Codex, and uses a single custom map. It features subterfuge, reconnaissance, infiltration, and trickery, so be sure to choose your PC wisely!
Now, it should be noted, that Grandmaster Torch does not appear in this scenario. (I found this very disappointing! Haha.) Instead, the PCs are tasked with impersonating some of his couriers. They must deliver a message to another courier, this one serving two one-time allies turned enemies: Ex-Venture-Captain Thurl, and Pasha Muhlia al-Jakri. If the PCs are successful, the message will (hopefully) cause Thurl and Muhlia to leave their defensible hide-out and move on to a new location, giving the Pathfinder Society the perfect opportunity to strike against them! If you’ve got characters kicking around who have met these characters before, now is definitely the time to bring them out to play! No idea who those two are? Thurl can be found in Scenarios: #2-08: Sarkorian Prophesy, #5-09: The Traitor’s Lodge, #5-24: Assault on the Wound, #5-25: Vengeance at the Sundered Crag, #7-17: Thralls of the Shattered God, #9-06: Shores of Heaven, and the Special: Siege of the Diamond City. As for Muhlia? As the old leader of the Qadiran Faction, she’s been mentioned and featured in a ton of early scenarios, but most notably #2-21: The Dalsine Affair, #6-05: Slave Ships of Absalom, and #6-11: Slave Master’s Mirror. But enough about the past! What’s up with this scenario? In an effort to prevent too many spoilers, I won’t go into detail, but I will mention that it involves Kalistocrats and Blackjackets! Exciting! Finally, the events in this scenario directly lead to another upcoming scenario, #9-25: Betrayal in the Bones, which is a Seeker level mission. All that excitement aside, I found that this scenario fell short of what I expected. In the end, I’m only giving it three out of five stars.
Thanks for joining us today! We’ll see you again soon, when we take a look at the two newest Starfinder Society Scenarios!
Jessica
Kristoff Valicho from #9-21: In the Grandmasters Name. Illustrated by Sebastian Gomez.
Nayeli Rullus from #9-21: In the Grandmasters Name. Illustrated by Sebastian Gomez.
Today we’re going to take a look at one of the most recent Pathfinder Society Scenarios that are currently available for purchase, as well as it’s prequel, and let you know what we thought. Although you’ll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It’s not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. That said, if you want to avoid even minor spoilers then I recommend clicking on a different article. Whether you intend to use them in home games of the Pathfinder Roleplaying Game, sanctioned scenarios for use with the Pathfinder Society Organized Play, or just want to read a nifty new adventure, we’ve got you covered! So without further ado, let’s get started!
The sigil of the Liberty’s Edge Faction.
Today, both of our scenarios focus on the Liberty’s Edge faction of the Pathfinder Society. This group is run by Major Colson Maldris, and many members are willing to bend and break laws in order to promote freedom throughout Golarion. They tend to utilize diplomacy, sabotage, proselytizing, and trickery to their advantage, and in addition to battling slavers and fighting oppression, they seek to spread hope among the downtrodden, and to inspire others to fight. There’s plenty of Liberty’s Edge related missions out there, but today we’re going to take a look at the brand new Scenario #9-20: Fury of the Final Blade, as well as it’s prequel, Scenario #9-02: A Case of Missing Persons.
As the title so clearly points out, A Case of Missing Persons tasks the PCs with investigating the abduction of a group of missing people. I won’t give away much more about the investigation, as following the clues yourself is one of the best parts of a good mystery, but what I will say is that it involves members of Andoran’s Free People’s Council, and the Grey Gardeners of Galt! This missions requires discretion, intelligence, cunning and inventiveness, so choose your PCs carefully! In addition, the amount of time that passes matters, which always ups the ante a bit. Occasionally this can be a source of distraction, but I found it both well handled and integral to the plot line, so I enjoyed it. The investigation itself was enjoyable. It has plenty of threads to pull at and clues to tie together. I was certainly surprised at certain points, which was fun to see! But, my favourite part of the scenario? The DELIGHTFUL fey encounters. SO GOOD! Overall, I give this scenario four out of five stars.
Scenario #9-20: Fury of the Final Blade is a Tier 7-11 adventure which picks up a few weeks after the end of #9-02: A Case of Missing Persons. The difference in tier means that if you want to play them in close succession you’ll want to start as a level six or seven character. This scenario takes place in Rosehaven and Isarn, both of which are located in the nation of Galt, and tasks the PCs with recusing the missing persons from the previous scenario, as well as the leader of the Liberty’s Edge Faction, Major Colson Maldris himself! This means you’ll have to track down the locations of the prisoners, face of against the Grey Gardeners and enact a daring prison break, all before the prisoners lose their heads to the notorious, soul-stealing guillotines: the Final Blades. Once again, time is of the essence, as the PCs must race against the clock if they’re to have any chance of saving the prisoners. The stakes are very high in this adventure, and failure could mean the beginning of an international incident, and war. In addition, the life of Major Colson Maldris is literally in your hands! Whether he lives or dies is entirely up to your players.
Colson Maldris from #9-20: Fury of the Final Blade. Illustrated by Marko Horvatin.
This scenario features some fun investigation elements, which are adaptable enough to allow all of the different members of the party a chance to shine. The infiltration segment is well created, allowing different groups to use different methods for accessing, and progressing through the location. It also has some very unexpected enemies. But, in my opinion, this scenario’s greatest strength is in it’s dynamic battles. Overall, I really enjoyed this scenario, and give it four out of five stars.
Thanks for joining us today on our foray into the recent events of the Liberty’s Edge Faction! I hope you’ve enjoyed reading about them as much as I have! Tune in later this week for our sneak peek of the other most recent Pathfinder Society Scenario, and both of the brand new Starfinder Society Scenarios!
Last weekend there was a gaming convention in the city where I live, and my husband and I decided we would go check it out. We got a babysitter, and were all set, but during the planning process we realized it was WAY too expensive for us to attend. Just getting in the door for a day was so expensive my husband and I could spend an entire day out, go for two meals together, and buy an item each at a local game store on the same amount of money. Needless to say, a day out with my husband won easily. Recently, we had heard that a man at local flea market was selling a bunch of pre-painted plastic miniatures, so this sounded like a perfect opportunity to check it out. To make it even better, a local game store that actually carries d20 products is just down the street. Perfect!
So, while out children were pleasantly distracted by the arrival of their grandmother, we packed ourselves up for a hot, hot, HOT day riding buses and crossing the city to go shopping for nerd stuff.
First stop? Well, honestly it was to the 7-11 behind my house for a slurpee and a coffee, but after that, the first REAL stop was on the edge of Osborne Village in wonderful Winnipeg, Manitoba! There you’ll find a relatively nice indoor flea market (as far as flea markets go) on the corner of Osborne and Mulvey. The entrance is on the back of the building, bordering the Red River, and there’s ample parking. Here at Mulvey Flea Market we went inside and started scrounging around.
Now, we had no idea WHICH guy in the building was selling miniatures, so it was going to be a bit of an adventure. In addition, I have horrible dust allergies, so being in a flea market for too long makes me feel ill, so we were on a bit of a timer. Still, how hard could it be, right?
To my surprise there were a lot of places selling toys my kids might like, games and game products, so it was harder than I assumed it would be. I ended up finding my son a challenging Skylanders puzzle while we searched around, and got my daughter three nice Pokemon toys for a few dollars total. A lovely little deal. Of course, I was supposed to be out spoiling myself, and none of those things were for me, but hey! It was a nice treat for my wonderful little munchkins. While I was digging through a bucket of Pokemon, my husband ended up finding the man selling the minis. It was one of the last places we passed by, and he had a few on display in a glass case. Some of the big impressive looking ones, you know? A dragon, a wicked looking undead, and a burly bug monster. Not much! But, when we asked what else he had, it turns out he had a LOT.
Now, keep in mind, I was expecting a moderately sized cardboard box full of minis that I’d have to dig through, sold by someone who had no idea what they were worth, and would hopefully let me scrounge a bunch for ten bucks.
This man was not a player of d20 games so, I suppose, in that sense he didn’t know what he was talking about, but he’d done his research. The minis were clean and well cared for, and were stored in little plastic baggies that had all of one type of mini inside of it. Each bag was labelled with a price, so you knew exactly how much one of them would cost and you didn’t have to dig through to find multiples. It was very well-organized, actually. The baggies were stored in nice plastic stacking buckets–the thin kind, not big deep things, so it was easy to pull one out and gawk through them. The man didn’t mind that we covered his counter with minis only to sort through and narrow them down at the end. He encouraged it, actually, and was super nice.
We weren’t on the hunt for big, flashy, pricey miniatures. As awesome as it is to find a new frost giant, or a epic looking black dragon, I find that I get much more use out of smaller and understated minis. Those simple staples like skeletons, zombies, goblins and wolves. Humanoids of all kinds–especially if they can pose as both guards, shady types, or bandits. And PC minis. Ones that make you go: damn, I want to make THAT.
Our new minis!
In the end, we did pick up two large sized minis: a Nessian Warhound which can double as any large ferocious looking dog. Considering how often we come across wolves, dire wolves, and barghest in adventures, we knew this guy was going to get a ton of use, plus he was a steal of a deal. Way cheaper than any of the actual wolf or dog minis. The second is a Greenspawn Razorfiend. It looks sort of like a green dragon mixed with a grasshopper. Very cool! Plus, once again, the price was right. Easily able to be any kind of large draconic creature from dragons and wyverns, as well as a good substitute for any large sized dinosaurs, it’s actually quite versatile. Everything else we picked up was medium or small humanoids. Now, there were a TON of cool ones. My particular favourite was Raistlin from Dragonlance, and that Archmage with the black robes and rainbow cloak which came right out of the Dungeons & Dragons Player’s Handbook: Core Rulebook v.3.5. But, alas! Both were far more expensive than I wanted to spend. Haha. It was tough to narrow down the humanoids. We had a massive pile of them on the counter to go through, so we really had to prioritize. What did I need most?
Minis that would immediately see use as our already created characters
Small minis that you actually wanted to play as (I have plenty of small minis, but they’re all very shifty, nondescript halflings)
Minis that are versatile enough to be used asallies, enemies, guards, thugs and bandits. Preferably ones that can be all of those things.
Dwarves
Females
I’m not sure why I have such a lack of female miniatures, but I can honestly say that from among my entire collection (of plastic minis), I probably have… 5% that are female. Yeah! Not many! Especially when you take into account that at least half of the characters made in my household are female. Needless to say, my daughter and I usually dip into my pawn collection for miniatures!
The first thing we picked up was a delightful little Kuo-Toa Hunter which my son could immediately use as a grippli miniature for his character Hopwil, in our Carrion Crown (Book 1: Haunting of Harrowstone) playthrough. Sure, it was bigger than a grippli (it’s medium, while they’re small), but its quite cute, and I can assure you it’s WAY better than what he’s using now! Haha. Next we chose three halflings: one male warrior (soldier of bytopia), one female which my daughter’s going to use immediately (Halfling Enchanter), and one male that could be played as either (Halfling Wizard). With some strong suggestions from my husband we picked out five amazing dwarf miniatures, none of which I had seen before. One is a wicked female fighter (Dwarf Sergeant), one is a male warrior which could also be used as a female and has an awesome helmet that the Shredder would be jealous of (Dwarf Mercenary), The last three were all male dwarves: two warriors and a spellcaster (Warpriest of Moradin, Dwarf Warrior, and the Dwarf Wizard, which was my husband’s favourite. We also picked up am amazing pirate mini called a Cloudreaver which look so cool. Just… Awesome. My favourite mini was the Steelheart Archer, a female warrior with short hair, wicked armour, a big sword and a bow. She looks superb. In fact, the moment I saw it I exclaimed: “I don’t care what else we have on that counter, this one is my favourite!”
The last mini we purchased was a bit of a splurge. It was more than I wanted to pay, but it was a really nice guardian mummy. Considering we’re currently playing the Mummy’s Mask (Book 1 – The Half-Dead City) Adventure Path, I can guarantee he’ll see more than his fair share of use. Unsurprisingly, that campaign has mummies. Lots of them.
And that’s it! Or was it?
The prices were much more than I was expecting, but they were fair prices. Much cheaper than you’ll find on Canadian Amazon. Clearly, he had done some good price checking. So, although I wouldn’t get a steal of a deal, the minis were fairly priced, well organized, and there was a very large selection. Better than most (all but one, if I’m being completely honest) of the local game shops in Winnipeg. In addition, he told us that if we were getting more than a couple he’d give a discount on all the labelled prices, and he was not kidding. At the end we paid maybe 2/3 of what they were labelled as. He also gave us an extra mini as a gift–of a pricey female elf that we knew my daughter would love but couldn’t afford. THIS was our real, last mini. The beautiful Evermeet Wizard, which made her day.
So, although we well overspent our budget (which was ten bucks, haha), we actually got a really, really good deal. The owner was very nice, and welcoming, and all the product was great quality. Honestly, it was a great place to go.
So, if you happen to be in Winnipeg, and you happen to like d20 games, definitely stop by the Mulvey Flea Market and scrounge around for this guy’s booth. It’s well worth the effort!
When we left the flea market with our purchases in hand–actually, I shoved it in my backpack with my puzzle and Pokemon toys–we went for a walk down Osborne to GameKnight Games and Cool Stuff. Seriously, that’s its name. A mouthful, I know, but its the best place in the city to browse d20 books. In addition, they have a TON of other games.
It took a while to get there, fifteen minutes or so in the heat and sun, but it was a nice walk. Until we got there and read the sign on the door that said they had moved.
Greeeeeeat.
Luckily, it was still on Osborne!
Back the way we had come. Haha. It was across the street and maybe a minute down the road from the flea market.
So we crossed the street and walked back that way, until we found the place. And WOW, moving was a great idea! The space is much bigger than their old one–really, really, big, actually. It’s no longer crowded or cluttered. You can move around easily. There’s a lot of room to expand and carry more product. They have a vast area for unpainted minis and paints, another big area for card singles, and associated products, and a nice open gaming area behind which is an awesome mural that looks like you’re in a medieval or fantasy marketplace. It’s actually awesome! I’m so glad we popped in!
While my husband gawked around the store and went exploring, I dove into the d20 books. I was sorely tempted to pick up Hell’s Vengeance: Book 4: For Queen & Empire, which I don’t own. Or perhaps pick up the Pathfinder Pawns: Hell’s Vengeance Collection,both of which were in stock and on sale for a good price. But, how could I say no to the start of the War for the Crown Adventure Path?! War for the Crown: Book 1: Crownfall looks so amazing! They also had the Bestiary 6 Pawn Box, which I would LOVE to get my hands on and I know would see a lot of use. But, when it came down to it, I ended up deciding on the Starfinder Pawns: Alien Archive Pawn Box. I don’t have many Starfinder minis, and there are just so many cool playable races inside–many of which my family and I are already creating characters with–that I knew it would see immediate play.
With that in hand I set about browsing the other games and found something I knew she’d love. A boardgame called Bunny Kingdom Strategy Board Game. It’s a complicated looking game, but she learned how to play the Starfinder Roleplaying Game in a weekend, so I think she can handle it. She ADORES board games. Plus, it’s got rabbits. And, as I’m sure everyone reading knows by now, she’s positively obsessed with rabbits. She even created her own race for Pathfinder, the Rabbitfolk. And the first Starfinder monster she created? Galactic Rabbits. She has a few awesome rabbit board games at home already, including the card game Bad Bunnies, two wonderful puzzle games: Carrots and Jump-In, and a kids game called Jumping Jack. She plays them all the time, and frankly, I could use a new one to play with her. Unfortunately, I had no excuse to purchase her a new, expensive board game. But, I showed it to my husband and we decided to pick it up for her anyway. I’ve hidden it in my closet until the next gift-giving holiday comes. She’ll get it for Christmas, at the latest. Haha. Maybe for an end of the school-year treat. She’s going to love it.
As we were waiting in line, my husband picked up some new dice (clear and quite snazzy looking) and passed me a Pathfinder Battles: Heroes & Monsters Booster pack, which is a single random mini. It’s quite pricey in my opinion, at $4.49 Canadian retail, but we’d never picked one up before, and we wanted to see what the quality was like. The mini we got inside is quite sturdy (stronger than most of the Pathfinder Battles medium humanoid miniatures, but not as sturdy as the old Dungeons and Dragons ones by Wizards of the Coast). It looks awesome, too! We got the half-elf cleric, which is a short haired female warrior, holding a holy symbol and a longsword. She’s got practical looking armour, with a red tabard overtop emblazoned with Iomedae’s holy symbol. It’s a versatile looking mini. She can be a cleric, paladin, warpriest, knight, or occultist. She’s make an awesome knight, or guard, and the symbol is generic enough that is could be a knight’s heraldry, or a sigil of a town or mercenary company. She’s very cool. And, even though it’s still more expensive than I’d like, it was a nice treat.
While I paid my husband oohed and aahed over some absurdly expensive dice made of semi-precious stones. Needless to say, the opal dice set was not in the cards, haha. And, although the ‘Gnomish Copper’ polyhedral dice set by Norse Foundry was a much more achievable price, it’s still not coming home with us. Nope. No way. But wow, they looked neat!
So, with our day of splurging behind us we headed home to have dinner with our family, and to finally get around to watching The Black Panther (blu-ray) movie (which was awesome!).
Later that day we got to open my Alien Archive box, which was a blast. There were a ton of cool minis, a lot of which we’ll use right away. Dragonkin, ikeshti, space goblins, skittermander and sarcesians will all immediately see play as some of our player characters. My son was particularly fond of the elementals, the wrikreechee, and the novaspawn. My daughter loved the electrovore, the apart constituent, and the anacite wingbot. My personal favourites? The blue dragon, the crest eater, and the drow! So cool! Now I just need to find room for them in my house…
Maybe we’ll have another splurge day. In like… a year or two. Haha.
My kids are Earth Rangers. No idea what I’m talking about? The Earth Rangers are a kids conservation organization which empowers Canadian children to embark on missions to save local ecosystems, endangered animals, and do their part to reduce pollution, waste, and climate change. It’s free to join, and in addition to missions, videos and games there’s also an educational blog my kids enjoy reading. Both of my children are members, but, because of my son’s dedication to saving the planet, he set out at the start of this school year to accomplish two things:
One: start a litter collecting club to beautify the school yard and neighbourhood parks. Two: get the Earth Rangers to come to his school.
It should be noted that he’s seven years old.
While his litter club is still in the works (he had to wait until he snow melted before his teacher would help him get it started), just this afternoon the Earth Rangers came by his school to put on a presentation. Now, this isn’t super strange–they do school assemblies across the country–but it’s never happened at my son’s school before, nor any of those nearby. He’s been trying his best to get this to happen all year long, so you can imagine how excited he was that they came. And man, did they put on a show! In addition to an energetic, fun assembly, they also brought along a quartet of awesome Animal Ambassadors to show off. My favourite? The barn owl that they sent soaring through the gym right over the crowd! My son’s? The three-banded armadillo which we got to see scurry around, roll up, and nibble on some mealworms. My son got mentioned during the opening, and at the end both of my children and I got to go behind the scenes to meet all the animals personally, and chat with the presenters. Surprisingly, once my daughter got up close it was the ball python that stole her heart.
They honestly made my kids daymonth year.
Which brings us to the topic of todays blog: animals!
I have yet to meet a player of d20 games who has NEVER made a character that has a pet. Perhaps it’s a familiar, an animal companion, or a mount. Whatever the case, animals are a huge part of most d20 games–as both companions and enemies. I find that among children, they’re an even bigger draw. My daughter’s first character had so many pets I took to calling the entire party the ‘Animal Crew.’
Everyone’s got a favourite animal. Chances are everyone’s got a favourite choice for familiars and animal companions, as well.
My daughter? Easy! Rabbits are her favourite familiar by far, and that’s not even taking into account that they grant their masters +4 initiative! She’s also a huge fan of the arctic hare. And animal companions? Parasaurolophus, of course! Particularly if you let them ‘sing.’
My son prefers pigs as his familiar of choice–mostly because he thinks they’re adorable. They also grant their masters +3 diplomacy, which is handy for those of you who want to make friends. For animal companions, he favours the boar, although he’s also pretty partial to owls and eagles on occasion.
My husband’s top choice for familiars is the raven, which can speak any one language. Awesome! And his favourite animal companion, hands down, is the wolf. Love those free trip attacks!
And me? The fox is my favourite animal by far, so choosing my favourite familiar is a simple decision. Fox, fox, and fox again. Maybe toss in an arctic fox for a bit of variance… Haha. Those lovely little fennecs grant a +2 on reflex saves.
But animal companions? Wow, tough choice! I’ve always been a big fan of the grizzly bear. But then there’s the crocodile… Who doesn’t want a badass beast who can go on land OR water? But, when it comes down to it, I’m a big sucker for the ankylosaurus. SO COOL! Unfortunately, every time I’ve made one it’s master died a horrible death within a session or two. Haha. I’m cursed!
But, in my opinion, it’s not what animal you choose that makes your pet important, but how you choose to play them. Big or small, they can be living breathing characters and allies–not just a pet you give a scratch here and there.
My daughter has a druid with a pet parasaurolophus who loves to sing and dance. She dresses her in bows and fluffy tutus, and always gives her hugs. She spends time comforting her pet, and always plays that little dinosaur as a young, skittish, easily scared little (big) thing. When battle starts, she doesn’t just tell good old Paras to attack, she tells her to strike up a battle tune, which sets her dear tooting, and bellowing, and shaking her tail. That’s not to say that Paras never enters the fray–she does. She whips that tail around with a vengeance whenever her master’s hurt. But, it is to say, that Paras is a character, more than just an extra attack form.
I have a meek, shy wizard who fell in love with a vicious, man-eating dog during a session, and ended up taking it home with her. Barely able to control her big, snarling brute, clearly it’s Prickles the dog who’s the alpha in that relationship. Unfortunately, that same wizard hates killing things and, knowing she won’t be able to stop her dear dog from devouring something once he gets a taste of blood, she never orders him into the fight. That said, Prickles is a territorial pup. With the awesome bodyguard archetype, from Ultimate Wilderness and the Animal Archive, if there’s one thing he won’t abide is someone harming ‘his pet’ (my wizard). I have a ton of fun roleplaying these two and their weird, unbalanced dynamic.
In another campaign, when we played the Second Darkness Adventure Path (which starts with Part One: Shadow In The Sky), my husband’s character befriended a sleazy scumbag named Bojask, and made him his cohort. Later, Bojask got a horribly stupid and overly friendly swamp barracuda, named Gulper, for his animal companion. This dopy thing was hilarious and a total blast to have in the party, especially as he licked and tried to ‘hug’ his grumpy, cussing owner. Half-way through the campaign, poor Gulper died. So heartbroken was the party we used resources to have the goof reincarnated, only to have him come back as a ram. As lovable as he was before, Gulper was even funnier trapped in the body of a completely different animal. He kept trying to bite when he should headbutt and swim when he couldn’t. But the best part? The first time the poor thing found himself in water and had no idea he couldn’t breathe water. HILARIOUS. In time, he died again, and this time was brought back as a spider. Admittedly, that didn’t last long. The poor thing kept trying to lick people with a non-existent tongue, and only ended up poisoning them with his mandibles. In the end, we paid a ton of money to have him returned to his proper form, only to have poor Gulper–who had finally gotten used to being a spider–adjust all over again! You haven’t laughed until you’ve seen a swamp barracuda try to figure out why he can’t shoot webs and climb up walls. Priceless!
But my favourite pet of all time? It belongs to my seven-year old son. In a previous blog post we talked about the creation of a character of his, Fuzzzy. Fuzzzy is paladin of Iomedae who died battling demons in the Worldwound alongside his brother. Luckily, Iomedae rewarded them for their service, seeing them brought back to life in new bodies. Unfortunately, Fuzzzy found himself in the body of an old man, with no memories of his past life. Or any memories, really. He barely recalls what happened two minutes ago. Now a wizard, Fuzzzy is accompanied by an intelligent little owl, who keeps him on track and safe. This little owl, Bobby, ranks as my favourite pet by far! Seriously! They have such a wonderful relationship. Take a peek at any of his play-by-post adventures and you’ll see what I mean.
Now, I know all of you have beloved familiars and animal companions! You’ve got funny stories and heartfelt ones. And plenty more of you have preferences. So let us know YOUR opinion in the comments! Share your picks for favourite animals companions and familiars! Tell us about the most memorable ones you’ve created or played. Did you ever see someone else with a pet you wish you’d thought of? By all means, let us know!
Whether they’re feathered, furred or scaled, we want to hear from you!
Despite their wounds, Nix had insisted on digging through the piles of debris for useful parts and scrap. She was an impulsive woman. Impatient, and reckless, but she was also brilliant. The bits of wire and metal she might find in the blocked passageways could become something wonderful with a bit of tinkering in her workshop. Like the massive metal arm that she wore. Built from scrap salvaged from the junkyard, it was a fine replacement for her missing one, which had been torn off by a piece of malfunctioning machinery a few years ago.
Haji had watched with exhausted fascination. His one remaining eye piercing the darkness with ease. The second eye socket was filled with a glittering gemstone, and surrounded by a strange triangular rune that had been branded into his flesh by his one-time master. The same master who had taken his eye.
Perched on his shoulder, a hideously ugly rat with strange rocky protrusions jutting from his flesh hissed in impatience. The rat was Haji’s keeper, and the source of his magical powers.
Haji eyed his rat-master and shook his head.
“I’m not leaving her behind.”
The rat hissed again and nipped Haji on the ear, clearly disappointed in his decision.
In the skulk caverns, Sef had eyed them with ill intent. It was clear she was contemplating taking advantage of their weakened state to murder them, but apparently thought better of it. She bit her tongue and let them pass. For now, their alliance still stood.
The swim through the Weeping Pond was the worst. It’s toxic waters stung their wounds, and made their eyes water. Although Rothmhar was unwounded, neither Haji nor Nix had much strength left in their limbs. Swimming while weighed by scrap and scavenged equipment took forever, and in the end they ended up walking along the bottom of the lake for the better part of an hour. Finally they clambered up onto shore wet, exhausted, with their wounds seeping puss. Unsurprisingly, this meant their first stop would be the Temple of Brigh.
The Temple was crowded with worshippers all praying that the Torch would reignite. Without it, many of them would starve and the town would sputter and die. The old high priest, Joram Kyte, was in the middle of leading a sermon, so Haji, Nix, and Rothmhar plopped down at the back of the chapel, bleeding all over the pews and stinking the place up with the toxic fumes of the lake. To say they made a disturbance was an understatement.
In time the sermon drew to a close, and the worshippers moved on to pray privately, either in the chapel, or by creating a useful device in the holy workshops nearby. Joram strode over to them with a pleasant smile on his face.
“I see the caverns proved a challenge today. Lucky for you, Brigh blesses all who beseech her for aid.” He gestured at a nearby donation box made of elaborate clockwork parts.
“You cheap bastard,” Nix cursed.
Haji dug a pile of money out of his belt pouch and dropped it into the box. With a clicking and a whirr, the box began to move. Sprouting metal protrusions It formed and created a golden mask—the holy symbol of Brigh, goddess of invention and clockworks. The mechanical face bowed it’s little head, then clinked and clanked its way back into its constituent pieces and withdrew itself inside.
“A fine blessing, indeed!” Joram remarked with a wide grin. “Now, let’s see what we can do about those wounds?”
It took more than a few castings, prayers, and a heavy dose of antiseptic cream before Haji and Nix were feeling more like themselves. Haji was grateful to the clerics, but Nix grumbled and complained the entire time that she could just brew her own potions at home. To drown her out, Haji explained to Joram what they had seen.
“The behaviour of these skeletons it strange,” Joram admitted. “Can you describe their behaviour in detail? And their bodies… Is there any chance they were particularly rotten zombies? I… have heard tell of something similar sounding…”
After further conversation, Joram sighed. “I believe that this red light is a sign that the skeletons are being controlled by another. By an intelligent undead, capable of forming a mental link with the skeletons, and bending them to his will. Unfortunately, if I am correct, then there’s a high probability that these unquiet skeletons will reform daily.”
Haji scowled. “Reform?”
“But, we just destroyed them!” Nix exclaimed. She crossed her arms in an angry pout.
“And you’ll need to destroy them again tomorrow,” The preacher added with a stern look.
“So how do we stop their rejuvenation?” Haji asked.
“You’ll either need to destroy their controller, or bring their spirits peace. I’m afraid I can’t tell you more without witnessing them personally.”
“Bring them peace?” Nix scoffed. “Pretty hard to do when they’re shoving their claws into your chest! Ass.”
Joram ignored the insult and shrugged. “If I’m wrong, you’ll soon find out. But, if I’m right… Well, it wouldn’t hurt to be prepared. Have I mentioned that we sell holy water? Brigh protects all who show her the proper respect.”
Haji nodded quickly, before Nix could insult the old priest further.
With their holy water in hand, and their purses significantly lighter, Nix and Haji left the chapel and entered the streets of Torch. Wide, well-worn dirt roads stood empty. The forges and bellows lining the roads were quiet and dark. Doors were shut. Windows shuttered. Shops closed.
Torch was dying.
Eventually they came to the home of Val Baine. Val was a child, barely twelve, but she had promised to feed Haji, Nix and Rothmhar. Not indefinitely, of course. Only while they were exploring the caverns under Torch. Val’s father, the town councillor Khonnir Baine, had gone missing in those same caverns, and Val was hopeful that Haji and Nix would bring him home.
At the sight of them, Val smiled. “You’re back! Did you find my father?”
Haji shook his head no, while Nix ignored her and held her stomach dramatically.
“I’m starving.”
“I see,” Val sighed sadly. But a moment later she smiled. “I’m sure it won’t be much longer now! You’ll bring him home, soon.” She led them into the nearby bar that was her father’s. “We’re having roast crow for dinner. Come on.”
The bar was large and empty, having been closed by Val until the day her father returned.
Val was a decent cook for a kid. Better than Haji and Nix, anyway. Of course, that wasn’t saying much, as Haji had been known to eat garbage and rotten meat on occasion, while Nix often cooked out of the same pot she brewed alchemical concoctions from. Standards were not high.
They stuffed themselves, and then Haji stuffed himself even more. Food had been scarce growing up, so he had a habit of gorging himself to bursting whenever possible.
Eventually they left and made their way to the market. They had goods to sell, and Nix was intent on discerning the uses of the strange devices she had discovered. The market was pretty empty, with only a few stalls in operation, but they were lucky. They met a man by the name of Sanvil Trett who was an expert in the advanced technology that littered Numeria. He was a friendly fellow, who chatted away happily with Nix and explained how all of her scavenged goods worked—for a fee, of course.
Haji didn’t like the man. He smiled entirely too pleasantly at Nix and flirted with her while they talked. After Haji wrapped his arm around Nix and gave the man a growl he backed off a bit, and the conversation turned professional. Turns out Sanvil was pretty helpful. They learned that the silverdisks they regularly used as currency were batteries capable of charging up advanced technology. Most of the ones that they had were spent, and had no purpose other than money, but others had a visible lattice of metal lines on one side that shimmered in the light like a rainbow. These possessed the power to recharge advanced devices. The strange pen-like stick Nix had found a while back was a zipstick. When charged it would send a minor electrical current into something. Although not powerful on its own, a zipstick could be used with ion tape and some other advanced devices. Ion tape was pliable and sticky, but solidifies when electrified, becoming solid and smooth. Another shock caused it to revert to its original form. The smooth rectangular disks they had turned out to be a strange kind of key, which would open doors within metal ruins—presuming the ruins still had power. Nix also picked up an e-pick—a set of tools that would help her pick electronic locks—and some of that splendid ion tape!
After a bit more ooh-ing and aah-ing over the devices Sanvil had for sale, Haji and Nix wandered off to sell some of their more mundane loot. Afterwards they would head back to Nix’s house to rest, recover, and brew a heaping pile of potions for the next day.
On the way they came upon a messenger.
“Miss Nix! Mr. Haji!”
Nix turned with a raised eyebrow to find a scrawny messenger holding out an envelope.
“What?” Haji growled.
The messenger stuttered nervously. “P-p-please come and visit the illustrious Silverdisk Hall! My master bids you welcome!”
Haji glowered at the messenger with his one good eye, while Rothmhar hissed at him.
Nix raised an eyebrow. “Your master? Seriously? Garmen Ullreth just suddenly decided to offer us an invite to spend our coin at his casino?” She scoffed. “How generous of him.”
Haji snatched the envelope out of the messengers hands and opened it. Inside was a fancy invitation and a writ for 100 gold worth of credit at the casino. Sure enough, it was addressed to them personally, and signed: Garmen Ullreth.
“M-my master has heard of the good you are doing for the town of Torch, and wanted to honour you for your efforts. The c-c-credit is good on our games, beverages, and food.”
“Food?” Haji’s frown transformed into a bright smile.
“Uh, yes, sir!” The man stammered.
Nix let out a laugh. “We’ll be there.” She told the messenger. “Now, get.”
The messenger scurried off, while Haji and Nix went back to the business at hand: selling their loot and buying supplies for Nix’s crafting. By the time they got back to Nix’s crowded home/workshop it was late afternoon. Nix only had a few hours to tinker and brew before they left for Silverdisk Hall.
The casino was swanky! Staffed by scantily clad workers, and filled with the finest furniture in town, Silverdisk Hall was like another world. Tables of card and dice games filled the main hall, while a bar and restaurant at the back served food. Impeccably clean servers wound through the crowds of grungy townsfolk, carrying trays of alcohol and drugs for sale. And everywhere they looked: siverdisks. Haji and Nix found their way past the half-naked greeters and over to the cash counter. A burly looking fellow with bulging muscles and a sleazy smile gave Nix a wink before cashing in their voucher for ten shiny silverdisks.
“All games and services are paid for by silverdisks here. When you’re ready to cash out, just come on back. Enjoy yourselves, now!”
Haji growled in response.
Nix snatched up the silverdisks and discovered one had a tell-tale shine to it. She pulled out her zipstick and pressed it against the silverdisk, like Sanvil had taught her. The shine on the circuitry faded. Nix clicked the button on the side of the zipstick and a small jolt of electricity shot sparked at its tip.
“Ah!” She exclaimed happily. She waved the zipstick around for Haji to see and smiled brightly. “Did you see?” After testing it a few more times, and wasting half the charges provided by the battery, Nix finally put the stick away and returned her attention to her surroundings.
“Care to waste our coin on gambling?” She asked.
Haj shook his head. “No. But I will waste it on food.”
Nix laughed. “Honey, food is never a waste.”
There was a chuckle from behind them, and a hand fell on Nix’s shoulder. “Oh, my dear, this is delightful!”
Nix and Haji turned to find the infamous Garmen Ullreth smiling at them. He was clean and handsome. Dressed in gleaming sutdded leather armour, and with a rapier on his hip, the man was clearly well off, and not to be trifled with.
Haji growled, but refrained from threatening the overly wealthy (and politically powerful) man.
“Oh, Miss Nix! You must have a brilliant mind to forge such a wonderful device! Your arm is exquisite! And you, Mr. Haji! I was told you were a terrifying sight, but I must say, I’m impressed. That gaze alone could send a trained warrior crying back to his mother’s skirts.”
With a bow, Garmen introduced himself. “My name is Garmen. I’m the owner of this fine establishment, and I’m so happy you could join me.”
Haji grunted, but Nix smiled. “Thanks for the invite.”
“Oh, it’s the least I could do for the saviours of Torch! Now, go on. Enjoy yourselves. It’s on me, tonight.”
Garmen gave Haji a bow, kissed Nix’s good hand in farewell, and was gone as fast as he had appeared.
“Well, that was weird.” Nix remarked.
Haji only grunted. “Let’s eat.”
Wandering through the tables, the duo made their way to the bar at the back of the hall. They sat down to eat, only to discovered Sanvil Trett already there.
“Hey! Happy to see you two again!” Sanvil greeted them. “I didn’t peg you for the gambling type.”
“We’re hungry.” Haji remarked.
“Hungry? But the food here is horribly over priced!”
Nix laughed. “Figures.”
Haji shrugged. “We’re eating free tonight. So why are you here, then?”
Sanvil smiled. “Why, didn’t you hear? They only deal in silverdisks.” Leaning over conspiratorially he whispered, “They don’t know the difference between a charged disk and a spent one. I cash in my sales from a day to disks, and often end up with one or two that are charged. That’s a ton of profit! I just hang onto those at the end of the night, and trade in spent ones. It’s great turnaround!”
Nix let out a laugh. “That’s genius!”
Sanvil grinned. “Let’s keep it our little secret, dear.”
Haji narrowed his eye at Sanvil, and growled.
“Miss. Nix.” Sanvil corrected. “And Mister Haji, of course. And now, if you’ll excuse me, It’s time for me to cash out.”
Sanvil excused himself and left, while Nix and Haji ordered—horrendously overpriced—food.
Deeper in the bar there was a disturbance. Some drunk loser at the other end of the bar was making a fool of himself.
“Figures.” Nix scoffed. Turning to Haji she added, “You eat. I’ll check on him.”
While Nix settled down her father, Haji watched the gaming hall. He saw some strange things, but nothing particularly weird. There was a lot of cheating by the dealers. And a lot of guys walking around had ropes wrapped around their forearms and fists. He had seen people like that around Torch, but had no idea who they were. A gang, maybe? Some weird fashion trend? Fist-fighters? He didn’t know and, frankly didn’t care. There was a suspicious woman slinking around the tables. Foolish girl was going to get herself killed. And a surprising number of customer altercations. The rope-fisted fellows were prone to picking fights with other patrons, only to have the dealers take advantage of the commotion to cheat for the house.
Haji shook his head. He didn’t understand gambling.
The silverdisk’s didn’t go far. A few drinks each and a couple of helpings of food, and suddenly they were broke. The place was a money pit.
Haji and Nix left the Silverdisk Hall not long after arriving, no richer than they went in. On the plus side, they were full, and drunk. They stumbled home happily, their earlier brush with death temporarily forgotten. They spent the night wrapped in each others arms, with Rothmhar hissing at them angrily.
They had survived one hell of a day! But, with another battle against the strange skeletons looming on the horizon, they might not be so lucky next time…
Thanks for checking out d20 Diaries today! Haji and Nix’s adventures playing Iron Gods Book 1: Fires of Creation, will continue soon, in their sixth instalment: Master of Skulls. We hope you’ll join us again!
Well, Spring has finally sprung here on d20 Diaries. In the last few short weeks we saw our last snowfall of the winter, we’ve watched the sandy snow melt, and we’ve seen the grass begin to green. My children went from complaining it’s too cold, to whining it’s too hot and bemoaning the lack of prepared swimming pools all within the same two weeks. We had our first sprinklings of rain, and the line-ups for slurpees have officially tripled.
My kids are very interesting in making our planet a brighter, healthier place, so they took to our apartment’s patio at the first opportunity, insisting we spend ‘just a little bit of money’ on some potted plants.
“It will help bring back the bees, Mom!” (Thanks for that tag line, Cheerios, by the way).
“It will bring beautiful butterflies!” (which will leave their cocoons splattered all over my patio walls)
“The rabbits can eat them!” (Not a very compelling argument…)
“They are great for smelling!” (I’m allergic).
“They help us breathe. Well, maybe not YOU, Mom, cause you are allergic to EVERYTHING. But it will help everyone else breathe great!” (Fair.)
Compelling (and not so compelling) arguments aside, I always encourage my kids to follow their passions. My daughter’s embraced her love of rabbits with wild abandon, while my son carries gardening gloves and extra bags in his school backpack, so he’s always ready to clean up the litter we pass by. So, I had every intention of helping my kids do some gardening, despite how ill it was going to make me.
Well, five trips to Rona, nine pots, four tiny bags of soil and infinitely more than ‘a little bit of money’ later, and my kids have transformed our dour little concrete slab into a riot of colourful pots and flowers. They planted three pine seeds they got from the Earth Rangers. (If you don’t know, the Earth Rangers is a Canadian kids conservation organization which challenges kids to help the environment and save endangered species one mission at a time. They have a kid-friendly website, mission lists that give kids easy to accomplish ways they can make a difference close to home, rewards for completing tasks, and nature themed games and articles the kids can play or read. You can also donate or fundraise on behalf of their various missions to save endangered species, but my kids don’t do that part cause I’m a big stick in the mud. For more information on the Earth Rangers, check out their website!). We’ve also got a lovely fern, plenty of flowers and an overpriced rabbit planter. We’ve got a bag of wildflower seeds to plant, as well, which we recently got free from the Cheerios Bring Back the Bees campaign. If you haven’t done so, check out their website, where you can get a free book for your kids and a packet of wildflower seeds (Note: I have no idea which countries can receive the free seeds and book, but it doesn’t hurt to try!).
Admittedly, some plants aren’t doing so well. My kids can be overly eager with the water, we don’t get much sun, it was still below freezing some mornings, and rabbits have been eating all the petals off of the yellow flowers (much to my daughter’s delight). But, that doesn’t really matter. My kids are thrilled to be doing their part to help our local environment, and they’re learning how to be responsible for another living thing. And hey, if it feeds a few rabbits and brings back a bee or two, that’s a bonus. It’s their smiles that really make it worthwhile.
On the gaming front, OutPost has finally come to an end. It was a lot of fun, and my whole family enjoyed themselves. Despite the many games I was a part of, I never managed to win one of the special convention boons, nor did my husband or any of my kids. Happily, what my kids did manage to win was respect. Both of their GMs from the convention were impressed with their crazy characters and their handle of the game. Not long after the end of their convention games they applied for more. My daughter easily scored herself a spot in another play by post, despite worries about her age, after providing a link to her last game to prove she was a decent player. One of the people who played alongside my kids during Outpost decided to GM a scenario and opened a sign up for prospective players which got a ton of interest. My son’s character earned a spot with ease, with an admission from the GM that he had enjoyed playing alongside my son’s character so much that he was the first person selected to play in his scenario. Suffice to say my son was pleased. Both games have been running for a few weeks now, and are going well.
Closer to home, my kids have been plugging away at the The Shackled City Adventure Path. It’s been six play sessions, and we’re still in Jzadirune. The end of their exploration is in sight, and soon we’ll be descending into the Malachite Hold! I’ve had to make some changes to the dungeon. After the first few play sessions my son was getting a little bored of all the fights and what felt like a lack of progress. I streamlined the encounters, removed the unnecessary ones, and added some flavourful fluff. We refocused slightly, and have been really paying attention to the things my son’s character recalls from Jzadirune. He did live there as a child, after all! Last session ended with my son discovering his family’s old home, and meeting the ‘King’. He’s grown to love this haunted little dungeon, and has every intention to fixing up when we’re done down there and living in it. What could go wrong?!
My daughter, meanwhile, has been on the edge of her seat, exclaiming after every session, “But, we have to finish it! I have to save my good friend Griffin who I work with! He was supposed to be married! His girlfriend is so sad she cries everyday! We must hurry! He could DIE!” She says the word ‘die’ with such drama. It’s adorable.
Our Crown of the Kobold King adventure, played by our deliciously evil villains, has creeped along slowly. The group has discovered that the missing children were abducted by kobolds and are hard at work tracking them into the Darkmoon Vale. If you haven’t read about our evil characters, check out our blog posts: Character Focus: Professor McMaan, and Crown of the Kobold King: Part One.
We’re about to undertake a side quest in our Carrion Crown campaign (we’re currently on: Carrion Crown Book 1: Haunting of Harrowstone), but were stymied by an excess of laundry, and a need to purchase summer shoes. More details on these characters will come in an upcoming blog post.
Out in the wider universe, my family is currently one battle into the delightful Starfinder Scenario #1-03: Yesteryear’s Truth! They’ve just fought their way past Elytrio’s automated defences, deployed their drift beacons, and are about to touch down on the surface. You can pick up this awesome scenario for a few dollars on Paizo’s website. You’ll need the Starfinder Core Rulebook to make characters and play.
My kids have been hard at work creating their own custom adventures, which they’ll be running through as GMs for our family soon. Not long after that they’ll be up on d20 Diaries for your enjoyment. We’re keeping it under wraps for now, but what I will tell you is that they both involve islands, and lost treasure. But, while my son’s gone for a pirate adventure, my daughter’s taken a different approach. And yes, before you ask, hers has some rabbits in it. Haha.
In other exciting news, I’ve cashed in my various gift cards left over from Christmas and have a delightfully tall pile of Pathfinder and Starfinder books to read through sitting on my dresser. I’ve recently finished reading through Pathfinder Player Companion: Legacy of the First World, and have just begun reading the highly anticipated (in my house at least!) Starfinder Roleplaying Game: Pact Worlds! My daughter’s particularly excited for the SROs race, for reasons we’ll go into another time.
Now, if you’ll excuse me, it’s time for us to water the plants.