With the launch of Pathfinder 2 next year and the end of Season 10 of Pathfinder Society Organized Play, there will be a lot of changes. The Pathfinder Society will be no different. They’ll be switching to the new rules and, since they’ll be changing that up, they’re taking the opportunity to shake things up in the Society as well.
That’s where you come in!
The folks over at Paizo have put together a series of surveys meant to gauge your opinions on a variety of topics regarding the society, and it’s future. So if you want a chance to help shape the Pathfinder Society of tomorrow, now’s you’re chance!
The first survey was released a month ago and asks questions about tiers, experience, and the roleplaying guild guide. After that came a survey about boons, and another survey about chronicle sheets. The chronicle survey asked questions about five different potential layouts for future chronicle sheets, examples of which can be found on Paizo’s blog post here (before you click the survey like be sure to check out the chronicle examples!).
The latest survey came out just this week. It’s topic? Pregenerated characters. Now, I personally don’t utilize them, but I do understand their importance. For many people (particularly at conventions and gaming shops) their first experience with Pathfinder is through pregenerated characters in the Pathfinder Society. This means that whether or not you personally use them, they’re important. This survey references various potential layouts for pregenerated characters, so before you fill out the survey be sure to check out the visual examples (which can be found on Paizo’s blog post here).
Be sure to share your opinions while you can! I’m not sure how long those surveys will remain active.
If you’re playing the Pathfinder Playtest you’ll know that its one of the of the most controversial additions to the game. It was meant to represented your characters innate ability to activate magic items, and intended to help limit how much magical gear your characters could utilize each day. If you wanted to use a magical cloak you invest some resonance. Fire a magic wand? It costs resonance. Want to drink a potion? Resonance.
Personally? Disliked it. It felt… arbitrary. Like your GM just suddenly saying: ‘No, you can’t use that,’ when you know you should be able to. Especially with potions! And alchemical objects! Why?
Paizo has already confirmed that when Pathfinder 2.0 comes out there will be a change to the resonance rules. But, just this week they decided to test out a new system. They’ve taken our feedback and shook it up a bit.
Enter the Resonance Test!
The Resonance Test is a PDF rules update that is free to download and focuses on Resonance, new rules for it, and updated items and abilities that reflect this change. Afterwards there are some pregenerated characters. After reading the new rules, you select a character and use them to play through Pathfinder Playtest Society Scenario #2: Raiders of Shrieking Peak. Give the rules a shot and then provide Paizo your feedback in a special survey. It’s important to note that these rules are not for using with the rest of the Pathfinder Playtest, and that you shouldn’t create your own characters to utilize these rules.
So, what are these rules, anyway?
For starters, resonance means something different. It’s no longer the number of magical items you can use every day. Instead, resonance represents how many magical items you can wear each day. Essentially it takes the place of item slots. But, instead of keeping track of each slot on the body, you just get 10 of your choice. This is meant to be a large enough number that you don’t feel constrained, but at the same prevents excessive over-use. Magical items (wearable, consumable, and so on) no longer take resonance to function. In fact, they no longer take any kind of points to function. They just work. Most of them have a limited number of uses (either per day, or total).
Pathfinder Playtest Society Scenario #2: Raider of Shrieking Peak, by Luis Loza.
But, that’s not all. They’ve also shaken up Spell Points. In this test they no longer exist. Instead you have Focus Points. These points are based off of your charisma and your ancestry. They represent your natural affinity for magic and magical objects. You can use focus points to either activate your spell powers (which you once used spell points for) or to get more out of a magical item. Now, taking a spell power from your class no longer grants you extra focus points and, since you have less focus points to work with that you used to have spell points, all of your spell powers abilities have been amplified. Simply put, spell powers are better than they used to be, and cost Focus Point instead of Spell Points. But you have less spell points.
But what if you don’t have spell powers? No worries! As mentioned, you can also use focus points to get a little something extra out of your magical gear. What that effect is will vary between item. Some potions might have double the duration or potency, a limited use ability could gain an extra use, and so on.
Interesting.
Overall, I vastly prefer the new resonance test rules to those found in the Pathfinder Playtest Rulebook. I like that resonance is going to replace item slots, and I like that you no longer need to spend points to activate magical items. I love the concept of focus points, and using your innate charisma to push magical items beyond their capabilities. It’s very occultist (and I love Pathfinder’s occultists!). I even like that spell powers and these new item focus powers share the same point pool. My only quibble? I’m going to wish I had more points! Haha.
I’m excited to see how these new rules work in play!
Whew! Another busy week has come and gone and I feel like I’ve barely come up for air! This month is flying by! But, enough about chores, work, and responsibility! Let’s talk about something fun.
Every once in a while I mention we’ve seen an episode of a show or movie that references D&D in some way. Stranger Things is and obvious (and amazing) example. iZombie has a wonderful set of episodes that feature Dungeons and Dragons, and my kids had a blast watching Voltron’s ode to the game. Just the other day we saw another on one of our family’s favourite kids cartoons: Teen Titans GO! In case you’re unaware, the Teen Titans are a teenage super hero team created by DC comics. Back in 2003 they had an awesome cartoon that played on the Cartoon Network, and a few years ago they re-released a spin-off of the show as… well an inane comedy. They’re the same characters and the same voice actors, but the show is goofy, irreverent, and rarely features any actual crime fighting. It’s a comedy above all else, and my whole family loves it. Seriously! My favourite episode, ‘And the Award for Sound Design Goes to Rob’ (Season Two, Episode 48) involves silence taking over the world, and the Teen Titans making their own sound effects for everything. When dolphins say ‘Booya!’ and Beast Boy makes punches sound like a fart, you know you’re about to have some laughs. My kids were rolling on the ground in laughter. (Seriously). Anyway, there we were, enjoying some Teen Titans Go! when the episode ‘Riding the Dragon’ (Season 3 Episode 51) started. (Most of) The Teen Titans are enjoying a fantasy game where they attempt to ride a dragon, only to have Robin appear and tell them they’re not playing by the rules. He proceeds to force them to, and spends the entire episode sucking all the fun out of their D&D style game. It’s hilarious.
And then today? My kids had the chance to have their weird and wacky characters ride a dragon in game. They were so excited! They even started singing a song from the Teen Titans episode. The look of absolute joy on their faces was truly a delight. Special thanks to GM Dennis for giving them the opportunity! (Thanks!)
On a similar note, my kids finally discovered the glory of Critical Role! How? Why? …Beastmaster!
Seriously.
My kids saw a picture online of Terry Crews holding up a fake warhammer and roaring. Immediately they exclaimed: “Hey! I know that guy! He was a judge on Beastmaster! Let’s watch that!” (My daughter LOVES Ultimate Beastmaster). So we clicked play.
It was an episode of World of Warcraft themed CelebriD&D starring Terry Crews. (I imagine more than a few of you have watched it!). Long story short we gave it a try and my kids were enthralled! They thought it was hilarious. My son thought that Terry Crews’ character ‘Thodak the Blacksmith’ was the coolest, but my daughter loved Marisha Ray’s goblin ‘The Ritz.’ If you haven’t watched it (or any of the other CelebriD&D episodes) and you like that sort of thing I suggest you give it a shot. It was great fun. Of course, my kids have never played World of Warcraft, so when we finally finished watching all the CelebriD&D episodes we watched the World of Warcraft movie, which is currently on Netflix. My husband fell asleep (he’s recently given up coffee, so I wouldn’t hold that against the film), but the rest of us liked it.
We’ve been watching Paizo’s Twitch Channel recently. The Doomsday Dawn live play episodes look interesting, but I’ve yet to give them a try. Admittedly, I don’t have the time to watch them. Haha. I don’t watch anything live, but when I can find the time (usually while preparing vegetables for dinner or something) I put on a shorter video. I regularly watch the Pathfinder Friday episodes (which are a whole lot of Deconstructing Doomsday Dawn recently!). But my favourite? I ADORE Starfinder Wednesdays! May of the recent episodes preview the Against the Aeon Throne adventure path (and information related to it). Recently they started making episodes about different planets in the Pact Worlds. Eox was first. Then Aucturn. And tonight they’re going further afield to the planet Daimalko. Awesome! My kids even love sitting down to watch these ones. It’s such a great way to get the feel for the many planets across in an engaging way. I hope they keep it up!
Speaking of making gaming engaging, I recently stumbled upon the work of Craig Bailey, a GM who makes props to go along with his games. Most of them are from Starfinder’s Dead Suns adventure path and WOW! Are they ever amazing! Field notes, passports, news clips, and even mock websites where the players can attempt to sift through an NPCs emails! AWESOME! If you haven’t heard of him (and especially if you’re GMing Dead Suns) be sure to look him up on twitter or youtube!
Seriously.
I can’t even imagine the effort put into these ‘handouts.’
*standing ovation*
In other news (sort of) I read the Dragon+ Magazine whenever I have the time (which is rarely. Did I mention I’ve been busy lately? Haha). For those of you who don’t know it’s a free Dungeons and Dragons web-magazine you can view online or through the Dragon+ app. But, this last issue I made sure to make the time to give it a read. Why? RAVNICA!
As some of you may be aware, I don’t just plat d20 games. I love all kinds of games. Including collectible card games. And, although my kids love Pokemon, my game of choice is Magic: The Gathering. By far. Love it. I love the game, the art, the lore, the worlds… Everything except the COST! Haha. So when I heard that Dungeons and Dragons was joining forces with Magic: the Gathering and releasing a Ravnica campaign sourcebook I squealed in glee. Then I thought: “It’s about time!” Cause, really! They’re both Wizards of the Coast! Why did this take so long?!? D&D: Guildmasters’ Guide to Ravnica is due out near the end of November, but is already available for preorder on amazon. Even better? At the time of posting it’s twenty dollars off the regular price. If only I had someone to buy it for! (Other than myself…).
Well, it’s another week and another Pathfinder Playtest Update! There’s new surveys to fill out about Pathfinder Playtest Adventure: Doomsday Dawn: Part Five: Heroes of Undarin, new videos to watch on Paizo’s twitch stream, and a new Pathfinder PlaytestUpdate Document. Be sure to head on over to Paizo’s website and download the free update. This version? 1.4!
So, what’s new this time around?
Heritages.
In previous versions of the Pathfinder Playtest you select an ancestry: dwarf, elf, goblin, gnome, halfling, or human. This choice grants you ability boosts and flaws, hit points, size, speed, languages, and some special abilities. Then you select a single ancestry feat. This feat grants you an additional ability or quality based on your ancestry that you get to select yourself. At higher levels you can select more ancestry feats. Unless of course, you’re a half-elf or a half-orc. To access those races you have to select human, and then use your ancestry feat to become a half-elf or half-orc.
Instead, they’ve introduced an additional kind of feat: heritage feats. Now you select an ancestry, apply it, then select a heritage feat and an ancestry feat. Like ancestry feats, heritage feats are tied to your ancestry. Only gnomes can select a gnome heritage feat, and so on. The half-elf and half-orc ancestry feats are now a part of this heritage feat system. You become a human, select a either half-orc or half-elf as a heritage feat, and select an ancestry feat like every other ancestry gets to. In addition to shuffling these feats around they created unique heritage feats for each ancestry. With the selection of a heritage feat you can now play a desert dwarf, jungle elf, svirfneblin, razor tooth goblin, nomadic halfling, and so on. Each ancestry has around four new heritage feat options. Some of these options will be familiar. For example, the dwarven hardy ability has been moved from an ancestry feat to a heritage feat called Strong-Hearted Dwarf. Others options are brand new.
But, that’s not the only changes. With the addition of heritage feats some of the ancestry abilities have been shuffled around. Other ancestries lost abilities, and some (like halflings) gained some (finally!). They’ve also created three new, higher level ancestry feats for each ancestry.
The rest of the changes are quite minor. They’ve altered the phrasing on a few abilities, improved fighter’s bravery, ranger’s full-grown companion, and the feats battle medic and natural medicine. Crafting can now be used to Recall Knowledge about alchemy instead of arcana. Medicine can now be used to find forensic information on a body or a crime scene. A few spells were slightly adjusted.
And that’s it! It’s a small update, but the heritage system is going to effect every character created to date, so it’s quite important. I’m curious to see how this alters the feel of Pathfinder Playtest characters.
My family spent the better part of last weekend preparing for winter. We dug out and washed all of our winter gear, tried on coats and boots, matched mitts (or shoved lonely mitts into mismatched pairs), donated what was too small to the homeless, and went out to buy new winter boots. Everyone in my house needed a new pair this year and with the amount of walking we do winter boots are a necessity for everyone, not just my kids. Which is unfortunate, I suppose, because they’re really expensive. It’s important they’re warm enough and waterproof to keep everyone nice and toasty throughout our chilly winters, so cheap fashion boots won’t cut it. They’ve got to be cold rated for -30°C at least. -40°C is better. Not easy to find for my daughter. For some reason boys boots are built for the cold, while a lot of girl boots look like they’re warm, but aren’t. Anyway it took us the weekend, but we all managed to find a pair. And just in time! We had our first real snow on Wednesday. I say real snow because we’ve had flurries before this. But this snow stayed. There was enough of it to get the kids all excited, and to make snowballs and tiny snowmen (or in my daughter’s case, tiny snow rabbits). I’m not sure how long the snow will stay. It might not go away until next spring, but there’s only a few centimetres, so if we get a warm day it might still melt away. We’ll see. My kids were thrilled for it, but after only a day of the damp and the (very, very mild) cold they’re already complaining.
Suck it up kids! We’re just getting started! It will get so much worse. Haha.
My toddler-aged niece that I watch on the weekdays hates getting in her winter clothes, so every trip outside and to and from school is a tear-filled struggle. Not to mention the time! It takes twenty minutes to get everyone properly dressed and out the door. (Once they get used to it I hope to cut it down to fifteen. Ten would be a welcome miracle). My niece keeps expecting me to give up on her and let her do whatever she wants, which is not going to happen. Clearly she has forgotten we had this same problem last winter. She did not win. She’ll grow accustomed to it in a few weeks. Hopefully sooner. Thankfully her older brother (he’s four) does remember last year’s winter. He knows he needs to bundle.
In other news, my family and I tried playing some more of Pathfinder Playtest Adventure: Doomsday Dawn. We prepared our characters for ‘In Pale Mountains Shadow’ and got started. Unfortunately, by the end of the session they decided they were bored with it. They’ve officially given up playing through Doomsday Dawn and are ready to go back to their regular games. My son desperately wants to continue with the Carrion Crown Adventure Path (we’re about to start Carrion Crown: Book Two: Trial of the Beast), my husband wants to continue with The Shackled City Adventure Path (we’re nearly done book one), and my daughter wants to play some more of our Starfinder Society characters. Most of the other campaigns we’re playing together I moved online so we can play via play-by-post. Getting in a post a day lets us keep playing, so we can dedicate our one chance to play on the weekends to one of our three main campaigns.
Although it may sound like we’re done with the Pathfinder Playtest that’s not quite accurate. I’m playing through two different play-by-post runs of Doomsday Dawn, and we’re all playing in a play-by-post run of the Pathfinder Playtest Society Scenarios. We’re halfway through Rose Street Revenge right now and enjoying it. My son’s character is particularly hilarious. We’ll share more about that at a later date.
My son has been reading like crazy lately! Obviously, I’m very proud of this. I believe that reading is one of those incredibly important skills you really need to instil a love of young. I always encourage my kids to find something they love to read, and indulge in it. Even though both of my kids are good at reading I always push them to try reading something that’s a challenge everyday. Not absurdly hard for them, or anything, but something they do need to work at a bit. Anyway, both of my children are reading well above their grade level so their classrooms don’t have anything that’s a challenge for them. They both bring home books that are far too easy for them for home reading everyday. In fact my daughter can read her older brother’s home reading books without trouble, never mind her own. We have a ton of books at home for my kids to read, but only two books that are a challenge for my son to read that interest him (and he’s read both chapter books repeatedly already). We have plenty of chapter books that my son reads for fun — Geronimo Stilton, The Hardy Boys (Secret Files), Scooby-Doo! mystery novels, Minecraft books, the Jurassic World: Fallen Kingdom junior novelization, and so on — but he can read one of those in under a half hour. They’re a challenge for my daughter (and some are too hard), but not exactly a challenge for my son. Something must be done! Once a week after I pick my kids up from school we go for a walk to the local library and I let them each pick out one book that’s a challenge for them to read, and one book that they just want. I say one, but inevitably they come back with one challenging book and a ton of other books they want to read. This is expected and totally fine. A while ago my son brought home a massive book on ecology clearly intended for pre-teens or teenagers. This thing was huge! Anyway, he loved it, but this time he wanted a chapter book. He contemplated starting the Guardians of Gahoole books, so he picked up one of those. But for his fun book? Captain Underpants. My son LOVES Captain Underpants. So he pulled down not one book, but every single Captain Underpants chapter book the library had. There are twelve of them.
“Are you sure you’ll read all of them this week?” I asked my son. “They’re going to be heavy.”
“Uh, yeah, Mom. Of course! But, it might take me two weeks to read them.”
It took him three days. Which is great! But, also… not great. I now have to break it to him that there are only twelve Captain Underpants books. He just read them all. Meanwhile my daughter picked out three Princess in Black chapter books. She owns one of them: The Princess in Black and the Hungry Bunny Horde, already, but the others are new to her. Although she’s disappointed they are not going to have any rabbits in them, she is enjoying them. So much so that she was inspired to write her own book. It’s called ‘Bunny’s Adventure.’ In it a rabbit named Pim journeys up the rainbow and finds another world. She makes some friends and is back home in time for bed. She worked on it for a few days and in the end gave it to her teacher as a gift. (Her teacher had just returned from surgery that week). It was adorable. She’s so proud of it.
I was recently invited to join a play-by-post game of Traveller, and gifted a digital copy of the rulebook by the overly generous Tarondor. (Thank you!) Traveller is a game I’ve never played before, so I’m super excited to give it a shot. I’ve given the book a skim, and have just embarked on a thorough read-through. The character creation rules look particularly interesting. Like a mini-game of its own. Very cool! I can’t wait to try it out. I’ve got plenty left to read though, so I’m not sure how soon that will be. Haha. This time of the year is quite busy around my house. But, I’m happily working on it.
This coming weekend is going to be just as busy as the last one. Busier, in fact. Yesterday was a day off from school, this morning is swimming lessons for my children (which is about a thirty minute walk away), then dentist appointments later today. I’ve got to squish in a trip to the grocery store and the laundromat. And tomorrow? Thanksgiving at my Mom’s! Monday’s another day off from school and more Thanksgiving celebrations, this time at my mother-in-laws. That’s actually pretty quiet for us for Thanksgiving, in all honesty. We usually also try to squish in visits to my grandparents and my Dad’s, but it’s not going to happen this year. We don’t own a vehicle, and frankly I’m too tired. Haha. We’ll be making time for less frantic visits with them soon.
Well, I’ve got to get cracking! Plenty to do and no time to do it in.
Happy Thanksgiving everyone!
Or, for those of you who are not Canadian, have a great weekend! I wish you all the best.
Jessica
My son desperately wanted his picture featured on d20diaries. This was our compromise. Haha.
Today we’re going to look at the brand new Pathfinder PLAYTEST Society Scenario and tell you what we thought. Currently, there are four of them available as a free download on Paizo’s website: three that were released back in August, and one that was released a short time ago. (For more information on the first three scenarios check out this previous blog post. Each scenario is replayable. You may create your own characters for the intended tier (either created as level one for a tier one scenario, created as level five for a tier five scenario, or created as level ten for a tier ten scenario). Unlike regular Pathfinder Society Scenarios, you do not need to earn enough XP to reach higher levels for the Playtest. If you don’t want to make your own characters, you can also head over to Paizo’s website and download the Pregenerated Pathfinder Playtest characters for the three low level scenarios. For this new scenario, which is tier ten, there are no pregenerated characters. You’ll need to make your own. All you’ll need to run these four scenarios (other than your characters) is the Pathfinder Playtest Rulebook, the most recent update document which, at the time of posting this, is version 1.3, and the scenarios themselves. Each scenario is intended for groups of FOUR players (unlike regular PFS Scenarios which are intended for six) although each contains easy ways to scale up encounters for larger groups. Although you’ll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It’s not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. Once you’re done playing or GMing any one of these scenarios, be sure to head over to Paizo’s website and fill out a survey about your experiences. This will be used by the Paizo team to make the Pathfinder Playtest the best that it can be.
This scenario begins in a meeting in Turvik with the delightful Venture-Captain Bjersig Torrsen and his husky Mahki. Bjersig is a deaf half-orc well trained in reading lips who made another recent appearance in Pathfinder Society Scenario #10-03: Death on the Ice. He’s an awesome VC and I was thrilled to find that he had his own art this time around. Bjersig informs the party that he recently deployed a team of goblin trial-pathfinders on a scouting mission to a giant temple called Dvalinheim. They returned with an object of interest — a few tiles taken from the site which show the giant temple has a connection to the Tian representation of Desna. Believing that this temple could be a site built by the founder of the Path of Aganhei he’s dispatching the PCs to investigate further. He even gives the group a map drawn by one of the goblins. So… yeah. It’s totally accurate (not). Chances are the first thing the group will do is visit the goblin artist to ask her what the heck the map means. Which leads us to our second awesome NPC: Ogthup the goblin. Honestly, chatting with this quirky (and wonderfully drawn) goblin was my favourite part of the scenario. From there the PCs set out to follow Ogthup’s directions to the temple. There’s a few battles along the way, but the bulk of this scenario takes place in Dvalinheim itself. There the group will have to explore the temple, deal with more than a few angry frost giants, and… well let’s leave that part a secret for now. Haha. I particularly enjoyed the monster statistics in this scenario. Many of the creatures have special reactions, and interesting attack forms that make them feel really unique. My personal favourite was the disperse ability of the air elemental. Overall, I thought this was a fun scenario with engaging (but minor) NPCs and interesting opponents. I give it four out of five stars.
Definitely worth a free download!
I hope you enjoyed taking a look at this playtest scenario. If you have a chance to play it, I’d love to hear what you thought!
Today we’re going to take a look at two of the most recent Pathfinder Society Scenarios that are currently available for purchase, and let you know we thought. Although you’ll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It’s not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. That said, if you want to avoid even minor spoilers then I recommend clicking on a different article. Whether you intend to use them in home games of the Pathfinder Roleplaying Game, sanctioned scenarios for use with the Pathfinder Society Organized Play, or just want to read a nifty new adventure, we’ve got you covered! So let’s get cracking!
Scenario #10-04: Reaver’s Roar is a Tier 7-11 Adventure written by Steven Hammond. It begins in Three Pines Ford in Lastwall, with a mission briefing hosted by Venture-Captain Shevar Besnik and Ollysta Zadrian, leader of the Silver Crusade. The scenario quickly moves on to the semi-abandoned outpost of Roslar’s Coffer, and the Sarenite temple known as the Bastion of Light found within. For more information on Lastwall you can check out the Inner Sea World Guide. For more information on Sarenrae you can check out Inner Sea Gods. This scenario features creatures from Pathfinder Roleplaying Game: Bestiary, and Pathfinder Adventure Path: Curse of the Crimson Throne Anniversary Edition (although all of the necessary stat blocks are included within the scenario). It makes use of a vast number of sourcebooks, including the Core Rulebook, Advanced Class Guide, Advanced Player’s Guide, Ultimate Combat, Ultimate Equipment, and even Mythic Adventures. All of the necessary rules from the Advanced Class Guide and the Mythic Adventures are included in this scenario. It features one custom map, and one custom chase. This mission is of particular importance to members of the Silver Crusade faction as well as any worshippers of Sarenrae.
Uirch of the Burning Sun from PFS #10-04: Reaver’s Roar. Illustrated by Dion Harris. Art courtesy of Paizo Inc.
This adventure tasks the PCs with travelling to Roslar’s Coffer and retrieving a helmet of religious significance from the Bastion of Light, an important temple to Sarenrae. The temple once contained many relics and rituals vital during the Shining Crusade. Unfortunately, the temple has since become the lair of an incredibly powerful red reaver. The PCs will have to enter the temple, defeat the red reaver, and obtain the helmet. But, this mission won’t be as simple as it seems! For starters, the red reaver has formed powerful bonds with the relics housed in the temple, which have greatly empowered it. PCs will need to find ways to weaken the red reaver, sever its connection to these relics, and outsmart the territorial creature. In addition, orcs from the Twisted Nail tribe are also after the red reaver for (no doubt) nefarious purposes. The cast of characters is rounded out by Gorm Greathammer, a famous Pathfinder and the third prince of the dwarven sky citadel Kraggodan, who acts as a contact and source of information for the PCs. The town of Roslar’s Coffer is appropriately serious and ominous. When the villagers learn of your purpose in town they offer to send a letter to your loved ones when you die a horrible death. How sweet! Haha. It’s a simple but effective way to showcase the ‘friendly’ villagers and let the players know that they might not survive the challenges ahead. I love the atmospheric buffer zone between the town and the territory of the red reaver. There’s a great chase scene in this scenario, and the red reaver is wonderfully challenging. The exploration of the Bastion of Light is a lot of fun, providing characters with danger, a few scares, chances to weaken the red reaver, chances to gain holy blessings, and even chances to make an ally or two. It offers GMs some nice flexibility in the placement of a few encounters, and does a really great job of setting an ominous, suspenseful mood. Perhaps one of the most impressive things? It will make your PCs scared for their lives. A rare thing at high levels of play! The red reaver is a fierce opponent that needs to be weakened in order for your characters to have a chance of defeating it. And even then? It should still be a tough fight! This, of course, makes it a difficult scenario to use with players who prefer to decimate everything, straight-forward encounters, and for most younger players. But the ending? SO worth it! Overall I really liked this scenario, although it’s atmosphere and difficulty are not for everyone. I give it four out of five stars.
Inspector Theodorus Ichonvarde from PFS #10-05: Mysteries Under Moonlight. Illustrated by Tadas Sidluahskas. Art courtesy of Paizo Inc.
Something strange is happening to Magnimar’s beloved monuments, and its up to your PCs to find out what’s going on, and put a stop to it! But, this mystery isn’t as simple as it seems. The honourable Lord-Mayor Grobaras has hired his own investigator to look into the crimes, one who seems to be more than a little biased towards blaming the city’s Varisian population. Your players will have to investigate monuments, question witnesses, confront dangerous enemies, speak with the dead, and dabble in the occult to succeed! The three monuments featured in this scenario are the Cenotaph, Founder’s Flame, and Mistress of Angels. There’s a wide array of NPCs in this delightful adventure including Venture-Captain Shiela Heidmarch and her husband Venture-Captain Canayven Heidmarch, Mystery Cultist Davorge, Inspector Theodorus Ichonvorde, plenty of witnesses (living and dead!), an outsider, and even the ghost of one of Magnimar’s Founders: Ordellia Whilwren! Perceptive PCs can uncover a lovely little tribute to any of your players characters who permanently died during any Season 4 Scenario, or during #7-03: The Bronze House Reprisal, #7-25: Orders from the Gate, #8-01: Portent’s Peril, #8-22: Wrath of the Fleshwarped Queen, or #9-09: Beyond the Halflight Path. It’s a nice little shout-out that’s lovely to see. There’s a lot of unique and interesting social encounters in this scenario, which are really the highlight of this adventure. That said, there’s still a large number of battles in this one, so it’s going to be tricky to fit it all in. I found the final battle properly climatic and exciting, with obvious consequences for failure. The other battles aren’t particularly exciting, though. The occult rituals and objects included in this adventure are fun, and don’t bog down the game with complicated rules. I really enjoyed it (although I admit to being a sucker for the occult! Haha). I really enjoyed this scenario. It’s a fun change of pace that has a lot to offer. My only complaint? If you don’t have a good GM for this one, some sections could become repetitive. Overall, I really enjoyed it! It’s a fun, refreshing adventure that’s right up my alley! I give it four out of five stars.
Thanks for joining us today! Tune in later this week when we take a look at the final Pathfinder Playtest Society Scenario that’s been released: #4: The Frozen Oath!
The Pathfinder Playtest is changing again. That’s right, it’s time for some more rules updates!
This week marks the second set of changes to the Pathfinder Playtest rules. Be sure to head over to Paizo’s website and download version 1.2. But that’s not all! You’ll also need to download the new character sheet! It’s been edited to conform with the new rules, and been shuffled around a bit. I rather like the new layout.
This update document is eight pages long, with the last page dedicated to the open game license and other fine print. It includes all of the updates to Pathfinder Playtest (from the first and second updates). This means that you only need to have the most recent version of the update document, not all of them. Any new additions to the update document are in bold. Although it sounds simple, it’s actually quite hard to differentiate between regular text and bold text in the document, so look closely! Rules updates are split into four types of rule changes: New Rules Updates, Critical Updates, Other Updates, and Doomsday Dawn Updates. Despite being ranked by importance, it’s imperative you begin to use all of the new rules immediately.
As for the rules themselves, we won’t get into specifics. The document is free and does a better job of explaining things than I ever could. The biggest changes you will notice this time around are with signature skills. They’re gone. Poof. Vanished. No longer does your class restrict which skills you can become Master or Legendary with. Instead, anyone can become Master or Legendary in whatever they want — if you’re willing to invest in that skill of course. I’m a big fan of this change, so I’m happy they went this route. This change affects a lot of other aspects of the game. Some feats are now irrelevant, and others were modified. The text throughout the book has to change a lot. There’s other skill changes you’ll notice as well. Each class is automatically trained in a certain skill, and many classes have more skills they’re trained in to start with. More nice updates, if you ask me!
There’s some other fun changes. Bards now have a feat that lets them gain 10th level spells. The range on their soothe spell has also been changed to 30 feet. Some of the spells granted by domains are different now. And the barbarian animal totem can now use weapons — as long as they’re NOT raging. There’s some other barbarian updates as well, so be sure to read closely!
This is just a taste of the changes. There’s a lot more updates. Changes will continue to occur over time so your feedback is incredibly important.
Surveys. When you’re done playing any part of Doomsday Dawn, the Pathfinder Playtest Society Scenarios, or just playing in general, head on over to Paizo’s website and fill out one of Paizo’s many surveys. Paizo goes through that feedback and makes changes. That’s right! Constantly over this next year they’ll be combing through your survey responses and adapting their rules for the playtest. It sounds like these changes will occur approximately bi-weekly, but don’t quote me on that. Not only do your responses provide Paizo with a large pool of data that they can use to decide the future of the game, it also lets them find out all kinds of nifty little bits of information.
At the moment, you can fill out surveys on a variety of adventures. Each of the Pathfinder Society Scenarios has it’s own trio of surveys: player survey, GM survey, and general feedback survey. Doomsday Dawn originally launched with access to three surveys, all for the first part of the adventure: The Lost Star. (Again, a player survey, GM survey, and general feedback survey). Surveys are now also available for the second adventure in Doomsday Dawn: In Pale Mountain’s Shadow, and the third adventure in Doomsday Dawn: Affair at Sombefell Hall. Further surveys for the later adventures in Doomsday Dawn will be released in the future. There’s also some general feedback surveys available. Soon you can expect to see new surveys on more general topics.
Now, if you haven’t filled out your previous survey on the Lost Star, or In Pale Mountains Shadow, don’t worry! It’s not too late. All of the surveys will be available until the end of the year, and will be revisited by the Paizo team regularly. You haven’t missed your chance to contribute.
Let us know what you think of the new changes in the comments!
Until next time,
Jessica
Farewell old character sheet! It’s time to make some changes!
The Return of the Runelord’s Player’s Guide has recently been released by Paizo. Meant to go with the Return of the Runelord’s Adventure Path, which takes place in the nation of Varisia, this player’s guide is a free download on their website. The Return of the Runelords Adventure Path is already underway, with volume one, Secrets of Roderic’s Cove, released at the start of this month, and volume two, It Came from Hollow Mountain, released at the end of this month. The other four volumes have yet to be released (but are available for pre-order).
Now, I’m not sure about all of you, but I’ve been supremely excited for the Return of the Runelords Adventure Path. I have loved every adventure path set in Varisia, and played through or GMed quite a few of them. It’s a place of adventure, history, mystery, and — for me — fond memories. It’s right up there with my favourite nations of Golarion.
Like the Adventure Path Player’s Guides before it, this one is filled with all the information you need to create a character well-suited to the (Return of the Runelords) Adventure Path, and invested in its major plots and purpose. It contains advice and short compiled lists of which classes and archetypes are best suited to the campaign. It briefly describes the region that the Adventure Path will be taking place in (Varisia, in this instance), as well as the races found there. It gives advice on which religions are common — including information on some obscure faiths. It also contains suggestions for animal companions and familiars that are appropriate to the region. However, these lists (excluding the animals) are very brief. This is because the Return of the Runelords is very broad in scope. There is no one class that is better suited to it than others, and no classes that are unheard of. Characters of any race are more than welcome to play. This is a great time to pull out the wacky, weird, obscure, and eccentric character options you’ve been mulling over and give them a try.
There was plenty of interesting information in this little guide, including six new traits specific to the Adventure Path (called Campaign Traits), of which each character is expected to have one. I particularly enjoy ‘accidental clone,’ and ‘scion of legend.’ The player’s guide left me happily inspired. Although there’s lots of neat tidbits we could discuss here, I’m not going to go into details. It’s free! You might as well download it yourselves. What I will say is that all of your PCs must play people who have been in Roderic’s Cove for at least a month, and that you all are acquainted with one another. Not friends, or anything. That’s not required. But you know of each other and would be willing to work alongside one another for this adventure. Furthermore, your characters should be ambitious, and curious. They need to be willing to seek out answers and adventure for themselves. This adventure path does not rely on NPCs hiring you to complete a task or ordering you around. The drive to continue needs to come from your player’s characters. Finally, your characters need to be willing to protect not just the city of Roderic’s Cove, but the nation of Varisia as a whole. This is not a campaign that stays idle. It travels the width and breadth of the country.
In addition to your typical Player’s Guide information, this one also had a few extra goodies. For starters, Return of the Runelords is the direct sequel to the Rise of the Runelords Adventure Path and the Shattered Star Adventure Path (which begins with Pathfinder Adventure Path 61: Shards of Sin (Shattered Star 1 of 6)). It assumes that heroes — probably your PCs from those campaigns — defeated the Runelord of Greed, Karzoug, and reforged an ancient Thassilonian artifact known as the Sihedron. Of the many heroes who accomplished these feats, a few have decided to stay in Varisia and act as the nation’s defenders. Each player gets to select one of their heroes from either Rise of the Runelords or Shattered Star and make them one of these so called ‘Sihedron Heroes.’ These heroes will be in the background of the campaign, doing… stuff! Haha. (I have no idea what they’ll be doing, but you can bet its important!). As for the other PCs from those campaigns? That’s up to you. They will not play a major role in the adventure path. If you’ve never played either previous adventure path, that’s alright! Your fellow players can select their past PCs and you can make a concept (or stats) of your own hero. It’s a nice touch that ensures none of your players will be left out of the fun. Finally, if you’re from a group where none of your players completed Rise of the Runelords or Shattered Star, the GM will make the entire team of Sihedron Heroes themselves. Full details on the Sihedron Heroes role in Return of the Runelords (for GMs) will appear in other issues of the adventure path, beginning in Pathfinder Adventure Path 134: It Came from Hollow Mountain (Return of the Runelords 2 of 6). It should be noted that at the start of Return of the Runelords, the current location of the Sihedron Heroes is unknown.
The last little bit of extra fun involves the campaign’s starting event: you’re attending the weekly Circle Market in Roderic’s Cove. During the first session you have a chance to find a great deal in the market. You’ll get 10% off of a single item chosen from either basic gear, alchemical items, weapons, potions, scrolls, or even a magical object. Although you’re free to choose the object itself, what category of item it is is determined by a d20 roll. It’s think its a nice bit of fun. Particularly if its repeated each time you attend the Circle Market. It is a weekly event, after all!
But, this is a Player’s Guide! It’s not about treasure, or cities, or Varisia. Not at its core. At its beating heart the Player’s Guide is a free tool to help players like us make characters who will work well within the Adventure Path they’re going to commit to. It should inspire us to make characters, entice us with ideas, provide us with some cool traits, and let us go crazy. And this one did.
So after reading the guide, what would I make?
A good question!
There’s a huge number of character concepts you could run with for this campaign, and a ton of classes that would work. In fact it’s one of those nice campaign where pretty much anything goes. I wouldn’t suggest using an aquatic mount or animal companion, but other than that it’s pretty open. I gave all the classes a lot of thought and came up with way too many ideas. I would adore playing the children of some of the other PCs from my family’s Varisian campaigns. Children of the heroes of Curse of the Crimson Throne, Second Darkness, and Rise of the Runelords adventure paths would be a ton of fun. Or, perhaps a spiritualist whose spirit companion is an NPC or a PC who died during one of those campaigns! I’ve always wanted to utilize the harrower prestige class, especially coupled with the deadly dealer feat, but have never had the chance. Someone descended from ancient Thassilonians would be a blast. There’s some fun character options from Pathfinder Player Companion: Blood of the Ancients which would make that enjoyable. I have a soft spot for the Shoanti peoples, and playing a member of the Spire Clan would be particularly fun (they practically worship the ancient monuments dotting Varisia). I would have a blast playing a ex-gray maiden whose trying to start fresh and has the masked maiden vigilante archetype. And that’s not even counting all the other things I’d like to do! Chronomancer wizard, twinned summoner, relic raider rogue, and an arcanist are all on my list of things I’d love to play.
How about you? What character concepts and builds would YOU like to play for Return of the Runelords? I’d love to hear them!
Because of the recent website outages over at Paizo, shipment of their newest adventure path volumes were delayed a bit, meaning plenty of subscribers didn’t receive their copies until the start of this month, as opposed to the end of last month. That means that this month there is a WHOLE LOT of Adventure Path Volumes coming out! Both Starfinder and Pathfinder are launching new Adventure Paths. Pathfinder takes us back to Varisia with the highly anticipated Return of the Runelords! It begins in Return of the Runelords: Book One: Secrets of Roderick’s Cove, and continues on later this month/the start of next month with Return of the Runelords: Book Two: It Came from Hollow Mountain . This campaign looks like a ton of fun! It’s going to take you all the way to level 20, and pits you against not one, but all five of the remaining Runelords (or their minions)! For more information on the Return of the Runelords, check out my recent blog post: Return of the Runelords. As for Starfinder, they’re shaking things up with a special three-part adventure path that starts with a bang and just keeps the excitement coming! The Against the Aeon Throne Adventure Path pits your players against the Azlanti Star Empire, a massive tyrannical governing body that controls a whopping three solar systems! Your players will be taking on the role of some rebels who are out to help a friend, and cause some trouble for the Empire. Although they won’t be taking on the entire Azlanti Star Empire, they get some good licks in and get out safe and sound (hopefully). This adventure path feels very Star Wars themed to me, and seems very personal and exciting. It begins with Against the Aeon Throne: Book One: The Reach of Empire, which is already out, and continues at the end of this month with Against the Aeon Throne: Book Two: Escape from the Prison Moon! For more information on this adventure path check out my previous blog post: Against the Aeon Throne.
Pathfinder Module: Cradle of Night is an adventure that was outlined, worked on, and written by, a large number of people including Wes Schneider, Neil Spicer, James Jacobs, Greg Vaughan, and Ron Lundeen. It’s an awesome sounding adventure intended for level eight characters which will be around 64 pages in length. Of course, it’s also cursed! This poor thing has been perpetually delayed. With an original release date of last year, it was bumped to a January release, then mid 2018, and has finally shown up on the soon to be released products page. Preorder begins now (again), and hopefully will be out in a month or so. The adventure itself takes place in Nidal and begins when a refugee Caligni from the Darklands comes to the surface for help! He needs someone to save/stop his people from releasing darkness upon the world and bringing about the rebirth of a “shattered god.” It moves from Nidal, down into the Darklands, includes a lot of information on the origins of the Caligni peoples (darkfolk), and the Shadow Plane. Plus, it just sounds epic! Curious who the “shattered god” is? So am I! Haha. I’m particularly excited that this book will allow me to make use of my Pathfinder Campaign Setting: Nidal, Land of Shadows sourcebook!
There are two Pathfinder Player Companion books out this month, Pathfinder Player Companion: Heroes from the Fringe, which presents a look at a lot of non-human, unique character options. Examples of this include the Ekujae elves of the Mwangi Expanse, and Pahmet dwarves of Osirion’s deserts, and many more. The part I’m most excited about? Whimsical phantoms for spiritualists! Come on, you know you want to be haunted by a chipper gnome ghost! I’m very intrigued with this product and can’t wait to see what’s inside. There’s also Pathfinder Player Companion: Plane-Hopper’s Handbook, which is a great tie-in the Pathfinder Roleplaying Game: Planar Adventures. It provides a host of new player options and equipment for characters who traverse the planes, including new eidolon subtypes for the unchained summoner, alternate race traits and favoured class bonuses for extrapljnar raves (like ganzi!), and some archetypes. I’m definitely curious what’s inside!
And the product my son is most excited for? Pathfinder Flip-Tiles: Dungeon Decor Pawn Collection! This product contains a ton of set dressing, from fireplaces, curtains, and bookshelves, to windows, stairs, doors, and statues! There’s a ton of useful bits and bobs in here. It’s very similar to the previous release Pathfinder Pawns: Traps & Treasures Pawn Collection. My son has officially added both to his Christmas list. Haha.
Finally, this month sees the release of two Pathfinder Society Scenarios, and two Starfinder Society Scenarios. Pathfinder Society Scenario #10-04: Reaver’s Roar is a tier 7-11 scenario of special importance to the Silver Crusade faction, which tasks you players with retrieving a relic of the Shining Crusade from it’s guardians. This mission could get complicated, as it sounds like you’re not the only ones after the relic. Pathfinder Society Scenario #10-05: Mysteries Under Moonlight, Part 1: Testament of Souls is a tier 3-7 scenario which takes place in Magnimar and revolves around the mysterious corruption of some of their monuments. This scenario is the first of a two part series which concludes with Pathfinder Society Scenario #10-07: Mysteries Under Moonlight, Part 2: The Howling Dance. I’m a huge fan of Varisia and its many eclectic cities, so I’m pretty excited for this one!
Starfinder Society Scenario #1-22: Protectorate Petition is a tier 1-4 scenario that tasks the players with traveling to a planet in Near Space to determine whether the alien ‘copaxis’ should be granted protectorate status in the Pact Worlds. You’ll have to visit their planet, review their claims, explore some ruins, learn some history, and decide whether or not these guys deserve to join the Pact Worlds. Starfinder Society Scenario #1-23: Return to Sender is a tier 5-8 scenario which is a direct sequel to the special Starfinder Scenario #1-99: The Scoured Stars Invasion! Its of particular importance to both the Exo-Guardians and the Dataphiles. Your players will have to take a stolen spaceship into enemy territory and complete their objectives without getting caught. If they’re successful they’ll enable the Starfinders to launch an offensive against the jinsul empire! This is going to be awesome!
And that’s all for this month! I don’t know about you, but I’m most excited for the Return of the Runelords, and Against the Aeon Thrones Adventure Paths!