February New Releases

February is here, and that means a lot of new d20 products will be coming out later this month.

Dungeons and Dragons is releasing Tactical Maps Reincarnated. This is a collection of twenty full coloured tactical poster maps in a folio. The maps look really nice, with some being rather generic and easy to use (like a path through the wilds), and others being more specific and a bit trickier to make use of (arcane rooms, castle chambers, and so on).

Dungeons and Dragons, Tactical Maps Revisited
Dungeons & Dragons: Tactical Maps Reincarnated

Pathfinder released a lot of cool products in January, with Pathfinder Player Companion: Wilderness Origins, the finale of the Return of the Runelords Adventure Path (Pathfinder Adventure Path 138: Rise of New Thassilon), and Pathfinder Society Scenario #10-12: Breath of the Dragonskull all highlights worth picking up. This month is going to be just as exciting, with the launch of the final Pathfinder 1st Edition Adventure Path: The Tyrant’s Grasp!! The Tyrant’s Grasp begins with Pathfinder Adventure Path 139: The Dead Roads (The Tyrant’s Grasp Book 1 of 6), due out late this month. This adventure path involves the Whispering Tyrant, and begins when your players awaken in the Boneyard, a realm where the dead go to be judged. There’s only one problem: they’re not dead. It’s up to PCs to escape the Boneyard, return to the land of the living, and figure out what happened to them! Seriously cool! I honestly can’t wait.

Flip-Tile fans can rejoice, as releasing later this month is Pathfinder Flip-Tiles: Urban Perils Expansion, a collection of 24 double-sided map tiles that are intended to be used with the Pathfinder Flip-Tiles: Urban Starter Set. New tiles in the expansion include collapses, explosions, fires, floods, sinkholes, and a wagon wreck. Also releasing later this  month is Pathfinder Flip-Mat Classics: Hill Country, and the Return of the Runelords Poster Map Folio. Pathfinder Society releases include Pathfinder Society Scenario #10-14: Debt to the Quah (a tier 3-7 scenario written by Adrian Ng) and Pathfinder Society Scenario #10-15: Tapestry’s Trial (a tier 7-11 scenario written by Alex Greenshields).


Starfinder released a few cool products last month, including the Against the Aeon Throne Pawn Collection, and the finale to the 3 part horror campaign, Signal of Screams, with Starfinder Adventure Path 12: Heart of Night (Signal of Screams 3 of 3). This month they’re releasing two awesome products, Starfinder Pawns: Alien Archive 2 Pawn Box and Starfinder Adventure Path 13: Fire Starters (Dawn of Flame 1 of 6)! Dawn of Flame is a six-part Starfinder Adventure Path that begins in the Burning Archipelago on the Pact Worlds Sun. For more information on the Dawn of Flame Adventure Path you can check out this blog post. Starfinder Society releases include Starfinder Society Scenario #1-32: Acts of Association (a tier 1-4 scenario written by Scott Young) and Starfinder Society Scenario #1-33: Data Breach (a tier 3-6 scenario written by Jim Groves).


It’s going to be an action packed month!

Know of another new d20 product you want to recommend we check out? Let me know in the comments.

Jessica

 

Pathfinder Society Scenarios: Breath of the Dragonskull and Fragments of Antiquity

Today we’re going to take a look at two of the most recent Pathfinder Society Scenarios that are currently available for purchase, and let you know we thought. Although you’ll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It’s not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. That said, if you want to avoid even minor spoilers I recommend you check out a different article. Whether you intend to use them in home games of the Pathfinder Roleplaying Game, sanctioned scenarios for use with the Pathfinder Society Organized Play, or just want to read a nifty new adventure, we’ve got you covered! So let’s get cracking!

scourge of the farheavens - dolok darkfur - sebastian rodriguez
Dolok Darkfur from #9-18: Scourge of the Farheavens and #10-12: Breath of the Dragonskull. Illustrated by Sebastian Rodriguez. Art courtesy of Paizo Inc.

Pathfinder Society Scenario #10-12:Breath of the Dragonskull is a Tier 1-5 adventure written by Michael Sayre. It takes place in Iobaria, beginning in the Starrise Spire of Nerosyan, before quickly travelling to Mishkar and the Findabar Forest. It features creatures from Pathfinder Roleplaying Game: Bestiary and Inner Sea Monster Codex (although all of the necessary stat blocks are included within the scenario) and includes content from the Core RulebookAdvanced Class Guide, and Ultimate Equipment. It utilizes the Pathfinder Flip-Tiles: Forest Starter SetPathfinder Flip-tiles: Forest Perils ExpansionPathfinder Flip-Mat: Forest Fire, and a custom half-page map.

This adventure tasks the PCs with protecting a caravan of Sarkorian refugees who are scheduled to begin a journey from Mishkar back to their long-lost homeland of Sarkoris (recently the Worldwound). The caravan has run into trouble with goblins, a forest fire, and centaurs, and need assistance so they can get underway. PCs will need to protect the caravan’s members, figure out what the heck is going on, and put a stop to it. Breath of the Dragonskull continues the storyline from #9-18: Scourge of the Farheavens, and features Dolok Darkfur and Nelket, with Jorsal of Lauterbury serving as Venture-Captain. This scenario involves a lot of interacting with the forest fire, so be sure to prepare your characters appropriately after the mission briefing. I loved the new characters introduced in this scenario — particularly Dragbog — and the various social encounters. There’s a lot of them, and they’re great fun. The battles are enjoyable and each is more complicated than it seems, which I was really happy to see. My only complaint is that if PCs manage to avoid some of the encounters (which they could), this scenario could pass by rather quickly. Overall I thought this was a really fun scenario. I can’t wait to run it for my family. I give it five out of five stars.

Kaana Korag by Tawny Fritz
Kaana Korag from #10-12: Breath of the Dragonskull. Illustrated by Tawny Fritz. Art courtesy of Paizo Inc.

Pathfinder Society Scenario #10-13: Fragments of Antiquity is a Tier 5-9 adventure written by Sam Polak that takes place in the Hao Jin Tapestry. It features creatures from Pathfinder Roleplaying Game: BestiaryBestiary 4, and the Monster Codex (although all of the necessary stat blocks are included within the scenario) and contains content from the Core RulebookAdvanced Player’s GuidePlanar AdventuresUltimate Combat, and Ultimate Equipment. This scenario heavily utilizes Pathfinder Flip-Mat: Arcane Library. It also features Pathfinder Flip-Mat: Falls and RapidsPathfinder Flip-Mat Classics: Forest (although it’s unlikely you’ll need to run the encounter that uses the Forest Flip-Mat), and a full-page custom map. This mission continues the ongoing Hao Jin Tapestry storyline. Players who can speak Tien will be a great boon during this scenario.

This adventure tasks the PCs with exploring a library within the Hao Jin Tapestry to collect important documents and clues related to the fate of Hao Jin. But, this isn’t as simple as it sounds. PCs will need to deal with kobolds, traps, and mysterious enemies during their mission, in addition to navigating the library. I thought the library location was interesting and atmospheric, but quite complex, so GMs will want to take some extra time to familiarize themselves with it thoroughly. I really enjoyed the interactions with the Scalebreaker kobolds, although they’re quite brief. Particularly canny PCs may be able to gain some extra insights that will be useful for them later on. This scenario is light on combat, but heavy on hazards, so it balances out quite nicely. The final battle in this scenario was very exciting and could prove to be quite challenging, particularly in the lower subtier. In the hands of a clever GM it would be a blast to play. Overall I enjoyed this scenario, particularly the brief interactions with the Scalebreakers, but it will take a solid GM to really make it shine. It’s not the easiest scenario to run. I give it four out of five stars.

Bridge-and-Logs by Tom Ventre
Bridge-and-Logs, Chieftain of the Scalebreakers from #10-13: Fragments of Antiquity. Illustrated by Tom Ventre. Art courtesy of Paizo Inc.

Thanks for joining me today! I hope you enjoyed taking a look at the new Pathfinder Society scenarios.

Jessica

 

Pathfinder Society Scenarios: The Shattered Shield and The Hao Jin Hierophant!

Today we’re going to take a look at two of the most recent Pathfinder Society Scenarios that are currently available for purchase, and let you know we thought. Although you’ll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It’s not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. That said, if you want to avoid even minor spoilers I recommend you check out a different article. Whether you intend to use them in home games of the Pathfinder Roleplaying Game, sanctioned scenarios for use with the Pathfinder Society Organized Play, or just want to read a nifty new adventure, we’ve got you covered! So let’s get cracking!

10-10 Shattered Shield
Pathfinder Society Scenario #10-10: The Shattered Shield by Leo Glass

Pathfinder Society Scenario #10-10: The Shattered Shield is a Tier 1-5 adventure written by Leo Glass. It takes place in Rahadoum, a nation where religion is outlawed. It features creatures from Pathfinder Roleplaying Game: BestiaryBestiary 3, and Bestiary 4 (although all of the necessary stat blocks are included within the scenario). It makes use of the Pathfinder Core RulebookAdvanced Player’s GuideUltimate Equipment, and Ultimate Magic. This scenario utilizes Pathfinder Flip-Mat: Noble EstatePathfinder Flip-Mat: Museum, and a morbid custom map that looks pretty rockin’. This mission is of particularly importance to members of the Dark Archives Faction, and is very likely going to lead to other Pathfinder Society Scenarios (and tie in with the Tyrant’s Grasp Adventure Path, I’d wager).

On the surface, because religion is outlawed in Rahadoum, bringing a cleric, paladin, or other divine caster on this mission is a really bad idea, but actually… that’s only half true. Yes, religion is outlawed in Rahadoum, and playing a divine caster will be a challenge. There will be social repercussions, and you’re likely to run into trouble with the law. However, these interactions are very well-handled in this scenario with the addition of ‘Legion Points,’ which are a measure of how many legal infractions the Pure Legion has caught you committing. The punishments are clear, and you have plenty of opportunities to lower these totals throughout the scenario. You’re not going to be executed, or immediately kicked out of the scenario or something equally drastic. As long as you play your divine character with some subtlety and caution, you should come out alright. As a nice bonus, there are quite a few obvious benefits to bringing that divine caster along. Players who take the time and try their best to navigate this difficult political landscape will find their efforts were worth it. It’s a gamble. Although I don’t recommend you bring a divine-heavy party to this scenario, I don’t condemn their use either. If you’re up for the challenge, go for it!

The Shattered Shield tasks the PCs with heading into Rahadoum and attending an illegal auction that deals in religious relics. There they’ll need to obtain a shard of the Shield of Arnisant, which was once known as the Shield of Aroden, and was used to battle the Whispering Tyrant. This shield is supposed to be safe in Vigil, but all signs seem to show that the shard up for auction is legitimate. Of course, as with any good scenario, acquiring the shard will be harder than it sounds.

Zaashakar Tom Ventre
Zaashakar and Vaultkeeper from Pathfinder Society Scenario #10-10: The Shattered Shield. Illustration by Tom Ventre

There’s a lot to like in this scenario. It has a lot of interesting social and skill-based encounters. There’s one very weird illness going around that’s used to great effect. The mission briefing with Venture Captain Obo was very detailed, with plenty for roleplay-oriented players to riff off of. I particularly enjoyed how the Pure Legion was portrayed. This scenario did a great job of humanizing them, which was nice to see. The adventure allowed for some deviation from the assumed path, with alternate allies and differing methods accounted for. I really, REALLY liked that. It’s rare to see in published products, particularly of this length. I also really enjoyed some behind the scenes bits with Nulalla, which most players will be curious about but aren’t likely to discover completely. I loved the situation that Torvad Shalzadin and Inusi Mendalari find themselves in. In addition to being dynamic and a little suspenseful, clever PCs will be able to glean a bit of information about this scenario’s main villain from the witnesses. The final location PCs visit in this scenario was super morbid and different. I really, really liked it. And the map for it looks great! Finally, I adored the main villain’s… pal. It’s both horrible and adorable. Just awesome.

That said, there are some downsides. The auction itself was a bit of a let-down. Although there’s some interesting people to interact with, and some cool things to bid on it’s unscripted, and the notes are scattered over a few pages. This is inconvenient for GMs, and means that the auction is unlikely to be a showstopper. Which is a shame! I LOVE a good auction in my Pathfinder. Events are also a bit overly convenient. Not a trait unique to this scenario, but it is more obvious and heavy-handed than is typical. Particularly with regards to the connections between the estate and the auction guests.

Finally, villain tactics. This scenario’s villain is an odd one. Don’t get me wrong, I love her. Seriously. She has flaws, hang-ups, quirks, obsessions, and goals which both haunt and drive her. They affect her tactics and reactions. Unfortunately, it’s not depicted in a way that everyone — GMs and players alike — will necessarily notice. And if you don’t notice? She comes off seeming rather stupid. Which is… unfortunate. And as cool as the final location is, the ending has the potential to be incredibly anticlimactic. I like the premise, and it works for the character, but if certain events occur a lot of players will just be left shaking their heads and asking: ‘That’s it?’ Not really the reaction you want at the end of a successful mission.

10-11 Hao Jin Hierophant
Pathfinder Society Scenario #10-11: The Hao Jin Hierophant by Jessica Redekop.

There’s one other quibble I have with this scenario: penalties. As with any Society Scenario, there’s many opportunities where not discovering ‘X’ or accomplishing ‘X’ can cause your PCs to lose out on some of the gold rewards on their chronicles. Usually accomplishing those tasks is easy, and it just sort of happens as you play. In this scenario that is not necessarily the case. Some are harder to get than is typical. Most groups won’t get full gold. In fact, some groups will miss out on gold two or three times. Now, on the one hand, I like that it’s not a given you’ll get all the rewards this scenario has to offer. It’s refreshing. But, this scenario might have gone too far in the other direction. If too many players miss out on too much of the rewards, they might even feel like they’ve been unjustly penalized.

Overall, I ended up torn on this mission. I love how Rahadoum and the Pure Legion was handled. I also enjoyed the large number of social and skill based encounters. The villain was flavourful, different, and had some serious quirks — all things I adore. Heck, I even liked her doorman. On the other hand, players are likely to come away from this scenario feeling confused over enemy tactics and behaviour, and the ending has the potential to be a let down. In the end I decided to give it 3 out of 5 stars.

Hao Jin Tapestry by Robert Lazzaretti
The Hao Jin Tapestry. Art by Robert Lazzaretti.

Pathfinder Society Scenario #10-11: The Hao Jin Hierophant is a Tier 5-9 adventure written by Jessica Redekop. It takes place in the Hao Jin Tapestry, an artifact that acts as a gateway to a demiplane that the sorceress Hao Jin created to store her greatest treasures. Things like magical objects, temples, places, and even people. The Pathfinder Society won the Hao Jin Tapestry seven years ago at the Ruby Pheonix Tournament, and have made heavy use of it since. This scenario features creatures from Pathfinder Roleplaying Game: Bestiary 5, although all of the necessary stat blocks are included within the scenario. In addition to the Pathfinder Core Rulebook it makes use of  content from Occult AdventuresPlanar AdventuresUltimate Equipment, and Ultimate Magic. It utilizes the Pathfinder Flip-Mat: Forbidden JunglePathfinder Flip-Mat Classics: Swamp, and a custom map.

The Hao Jin Tapestry is unstable. Unravelling, one could say. This scenario tasks the PCs with heading into the demiplane, checking out an ancient Tian site, and getting out with whatever lore and treasures they can before it’s too late. It’s a sequel to this year’s interactive special Pathfinder Society Scenario #10-00: The Hao Jin Cataclysm. In the new year this story will continue with Pathfinder Society Scenario #10-13: Fragments of Antiquity, and Pathfinder Society Scenario #10-15: Tapestry’s Trial. If you’ve got characters who have had a hand in acquiring, exploring, or protecting the Hao Jin Tapestry in the past, now is definitely the time to bring them out! Also, if you’ve got characters with knowledge of Tian Xia, who can speak Hwan, or who can magically communicate in other languages, they’ll be used to great effect in this scenario.

Lin Fen Hai by Michele Giorgi
Lin Fen Hai from Pathfinder Society Scenario #10-11: The Hao Jin Hierophant. Illustration by Michele Giorgi.

This scenario begins in Absalom with an announcement from two members of the Decemvirate! This is followed by a more typical mission briefing with the oread Master of Spells Sorrina Westyr. From there it quickly moves into the Hao Jin Tapestry’s demiplane. There the PCs will get to explore the ancient Tian village of Onhae, which would once have been found in the jungles of Chang Liao. The PCs main goals are to collect a sample of a rare flower from the area, and to learn all that they can about the traditional religion and culture of the people of Onhae, the Sunsu Godae. Happily, there’s still people in Onhae. This should be a cinch! …But, it turns out they’re not practising their traditional religion anymore. They have a new leader, Lin Fen Hai the Hao Jin Hierophant, and a new god who we’ll just call the Ruby Pheonix. Interesting! Your players will get to navigate this newly changed political environment in order to accomplish their missions, all while the Hao Jin Tapestry frays around them, causing unnatural events, magical malfunctions, and planar breaches. It’s an interesting mission to say the least. Similar in form and tone to some previous adventures like… #3-21: The Temple of Empyreal Enlightenment and #9-12: Shrine of the Sacred Tempest.

RubyPhoenix Hao Jin Cataclysm
The Ruby Phoenix.

Onhae was an interesting, rich little village with both and ancient past, recent history, and current changes. Sussing out this places many secrets looks like an enjoyable challenge. Their new religion was awesome! Haha. So good! Although a lot of this scenario was social encounters and skill checks, there are some battles to be fought. Each of these encounters is well written and has interesting flavour and tactics. There’s also some neat planar malfunctions going on you get to interact with. Overall, I really liked this scenario! I give it 4 out of 5 stars.

Thanks for taking the time to join us today! I hope you stop by later this week when we take a look at the newest Starfinder Society Scenarios!

All the best,

Jessica

 

December New Releases

December’s here and the weather’s getting colder, which means a there’s a whole pile of new d20 products for us to drool over! And so close to the holidays, too! Let’s hope Santa (or at least my husband) is reading this! Haha.

We’re starting out today with the classics: Dungeons and Dragons!

Recent adventures released by Wizards of the Coast include Dungeons and Dragons: Waterdeep: Dragon Heist, an adventure for levels 1-5; and Dungeons and Dragons: Waterdeep: Dungeon of the Mad Mage, an adventure for levels 5-20! Both of these adventures are a hardcover book, and one of which has its own map pack: D&D Waterdeep: Dungeon of the Mad Mage: Maps and Miscellany. Dragon Heist also has it’s own dice collection: D&D: Waterdeep: Dragon Heist: Dice Set. Other major releases include: the D&D: Core Rules Giftset! My personal favourite release? Dungeons and Dragons: Guildmaster’s Guide to Ravnica! This awesome hardcover mixes D&D with Magic: The Gathering’s most popular plane: Ravnica. As a fan of Magic: The Gathering, this was one book I couldn’t wait to get my hands on! So far, it’s delightful, but I’m not quite finished reading it yet. When I do you can expect further details here, on d20diaries! Supplementary products include: D&D: Guildmaster’s Guide to Ravnica: Maps and Miscellany, and D&D: Guildmaster’s Guide to Ravnica: Dice Set.


Next Up? Let’s take a look at my personal favourite: new releases for the Pathfinder Roleplaying Game!

Last month brought us Pathfinder Campaign Setting: Construct Handbook (which is a wonderful book, by the way!), Pathfinder Player Companion: Martial Arts Handbook, and Pathfinder Adventure Path 136: Temple of the Peacock Spirit (Return of the Runelords 4 of 6), which I regret to say I don’t yet own! The Pathfinder Society brought us two challenging adventures which take us to Hell and the Abyss: Pathfinder Society Scenario #10-08: What Prestige is Worth, and Pathfinder Society Scenario #10-09: The Rasping Rebirth! Other releases include the War for the Crown Pawn Collection, Pathfinder Flip-Mat: Docks, and Pathfinder Flip-Mat Classics: Warehouse.

The end of this month brings us a few more wonderful releases! Pathfinder Campaign Setting: Faiths of Golarion looks to be amazing! It focuses on some lesser detailed but very important gods of Golarion. Pathfinder Adventure Path 137: The City Outside of Time (Return of the Runelords 5 of 6) comes out. This is honestly the issue from Return of the Runelords that I’m most excited for. Also coming out after a slew of delays is the Pathfinder Module: Cradle of Night. This deluxe adventure is intended for level eight characters, takes place in Nidal, and heavily features Caligni — also known as Dark Folk — as allies that need your help! Super cool! The Pathfinder Society brings us two scenarios, as always. Pathfinder Society Scenario #10-10: The Shattered Shield is written by Leo Glass, is intended for tiers 1-5, contributes to the ongoing story of the Dark Archives faction, and takes place in Rahadoum. Pathfinder Society Scenario #10-11: The Hao Jin Hierophant is written by Jessica Redekop, is intended for tiers 5-9, and sends your PCs into the Hao Jin Tapestry where they’ll have to deal with both extraplanar and political hazards. Other releases include Pathfinder Flip-Tiles: Urban Starter Set, and Pathfinder Flip-Mat Classics: Pirate Ship.


From Golarion we take off into the stars with new Starfinder Roleplaying Game releases! Whoo! I can honestly say that although Pathfinder is my favourite d20 game, I usually have the most fun reading Starfinder products. The entire team over there at Paizo is doing a great job!

This past month brought us Alien Archive 2, and the dark horror of Starfinder Adventure Path 10: The Diaspora Strain (Signal of Screams 1 of 3). Although I’ve yet to get this delightfully suspenseful book in my hands, I would love to give it a read. It sounds awesome! Definitely not one to play with the kids, though… Haha. The Starfinder Society releases last month were Starfinder Society Scenario #1-26: Truth of the Seeker, and Starfinder Society Scenario #1-27: King Xeros of Star Azlant. For more information on those two scenarios check out this previous blog post. Other releases last month included Starfinder Flip-Mat: Hospital.

This month brings us a few more releases. Starfinder Adventure Path 11: The Penumbra Protocol (Signal of Screams 2 of 3) continues the horror theme on the planet Verces. The Starfinder Society releases two new scenarios of vastly different tiers. Starfinder Society Scenario #1-28: It Rests Beneath is written by Jason Tondro, intended for tiers 1-4, is of particular importance to members of the Wayfinders Faction, and sends the Starfinders to explore a mysterious calcified region of a planet in Near Space.  Colour me intrigued! This scenario also includes the ‘vehicle’ tag, which is exciting! Starfinder Society Scenario #1-29: Honorbound Emissaries is written by Jenny Jarzabski, is intended for tiers 7-10, is of particular importance to the Second Seekers (Luwazi Elsebo) faction, and continues the Scoured Stars storyline. A bonus? I have a feeling this one features another cameo of the delightfully gruff vesk pawnbroker, Julzakama. I can’t wait! Also coming out this month is the Starfinder Critical Hit Deck, which features adorable artwork of skittermanders. I’m incredibly curious to see what’s up with these cards. Plus? They look awesome! Haha.


Sunburst Games Realms of Atrothia Legacy Races Revisited
Realms of Atrothia: Legacy Races Revisited

And that’s it! Or is it? This month also featured the release of Sunburst Games first Pathfinder Compatible product, Realms of Atrothia: Legacy Races Revisited. Written by my brother, this product is available from a variety of websites, and lays the groundwork for the upcoming Realms of Atrothia: Primary Expansion! Watch for the Kickstarter coming this February!

Like Realms of Atrothia: Legacy Races Revisited? Watch for the Kickstarter coming in February 2019, and get ready for a whole new world of adventure! 


That’s all for today! Got a favourite product you think I should take a look at? How about a favourite new release? Let us know in the comments!

All the best,

Jessica

 

New Pathfinder Society Scenarios: What Prestige is Worth and The Rasping Rebirth

Today we’re going to take a look at two of the most recent Pathfinder Society Scenarios that are currently available for purchase, and let you know we thought. Although you’ll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It’s not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. That said, if you want to avoid even minor spoilers I recommend you check out a different article. Whether you intend to use them in home games of the Pathfinder Roleplaying Game, sanctioned scenarios for use with the Pathfinder Society Organized Play, or just want to read a nifty new adventure, we’ve got you covered! So let’s get cracking!

10-08 What Pretige is Worth
Pathfinder Society Scenario #10-08: What Prestige is Worth by Matt Duval.

Pathfinder Society Scenario #10-08: What Prestige is Worth is a Tier 7-11 adventure written by Matt Duval. It begins in the Grand Lodge in Absalom, but quickly moves to the city of Dis, the second layer of Hell ruled by the Archdevil Dispater. This scenario makes use of the Pathfinder Core RulebookAdvanced Player’s GuidePlanar Adventures, and Ultimate Magic. It features creatures from Pathfinder BestiaryBestiary 3Book of the DamnedNPC Codex, and the Villain Codex (although all of the necessary stat blocks are included within the scenario).  It utilizes the Pathfinder Flip-Mat Classics: City StreetsGamemastery Map Pack: Hellscapes, and a full page custom map. This mission is of particular importance to members of the Dark Archives faction. If you’ve got any characters who have ties to Zarta Dralneen, an interest in interacting with devils, or who worships Asmodeus or an Archdevil, now is definitely the time to bring them! In addition, if you have any PCs that have the checked version of the Infernal True Name boon (from Pathfinder Society Scenario #9-16: Fallen Family, Broken Name), you’ll get both helpful and hindering effects during the course of this adventure. It should also be noted that many characters will have issue working with devils. If your character adamantly would not do so, even for the greater good, don’t bring them. Lastly, characters who have obvious ties to good outsiders, who openly worship divine beings, or who can cast divine magic will have a harder time accomplishing their goals than those who don’t. Although that doesn’t mean you shouldn’t bring such goodly characters, it is something you should take into account.

Michele Giorgi Rowane 10-08 What Prestige is Worth
Rowane, a norn from Pathfinder Society Scenario #10-08: What Prestige is Worth. Art by Michele Giorgi.

This adventure tasks the PCs with entering a portal in the Pathfinder Archives that spontaneously opened to Dis. The portal has a connection to an important soul from Cheliax’s past, which Zarta Dralneen, Leader of the Dark Archives, wants to question. Along with Zarta, your players will enter Hell, explore Dis, investigate a contract devil, and interact with some of the nastiest and most dangerous beings around — all while avoiding the attention of Dipater himself!

I really enjoyed this scenario. It’s incredibly atmospheric, with Dis always seeming ominous, dark, and downright evil. There’s a ton of wonderfully challenging and unique social encounters, where your PCs can forge both enemies and allies — temporary allies, at least. Players will be faced with temptation and opportunity, and even have the chance to barter away parts of their personality or souls in order to accomplish their mission, or gain tangible or esoteric rewards. The battles in this scenario are challenging, and never straight forward. For in Hell a bargain can always be struck — if you’re willing to pay…. There’s a lot of incredibly helpful handouts, most of which are for the GM. Overall I really enjoyed this scenario. It was different, challenging, haunting, and really, really well done. That said, it’s not an easy scenario to run. Not by a long shot. And it’s not an easy one to play, either. Players have a lot of free reign — which is great, but also can be hard. Some groups might flounder, get confused, or just get frustrated with their efforts. Lastly, this scenario is not for everyone. In addition to any moral concerns some folks might have about playing an adventure in Hell, there is also sights and sounds in the background in this scenario that are dark, haunting, and perhaps even offensive. Although I would enjoy this kind of adventure, not everyone will. Although it should go without saying, this is not the kind of adventure you should let your kids play. No way in hell! Haha. I give this scenario four out of five stars.

10-09 - The rasping Rebirth
Pathfinder Society Scenario #10-09: The Rasping Rebirth by Cole Kronewitter.

Pathfinder Society Scenario #10-09: The Rasping Breath is a Tier 12-15 adventure written by Cole Kronewitter. It begins in the Starrise Tower in Mendev, but the majority of the scenario takes place in the Worldwound, and the Abyss. It makes use of Pathfinder Core RulebookBestiaryBestiary 2, and Mythic Adventures (although all of the necessary stat blocks are included within the scenario) and utilizes Pathfinder Flip-Mat: BattlefieldPathfinder Flip-Mat: Forest FireGamemastery Map Pack: Swallowed Whole, and a full page custom map. If you’ve got characters who have done a lot of work to make the Worldwound safer, particularly one who’s played multiple scenarios from Pathfinder Society Season Five: Year of the Demon, or if you have any characters who have interacted with the glabrezu demon Koth’Vaul, or the Demon Lord Deskari in the past, I highly suggest bringing them. Characters who have earned the ‘Al-Jakri’s Debt’ boon (from Pathfinder Society Scenario #9–25: Betrayal in the Bones) will also get a nifty benefit during this scenario. 

Mythic Adventures
This scenario makes use of rules found in Pathfinder Roleplaying Game: Mythic Adventures.

The demon Koth’Vaul, a constant thorn in the side of the Pathfinder Society, has entered the Worldwound, torn open a rift to the Abyss, and entered Deskari’s realm. His purpose? Unknown! Your PCs are tasked with tracking down Koth’Vaul, foiling his plans, and destroying him. Now, I REALLY enjoyed this adventure. Every single one of the battles was complex, enjoyable, challenging, and most importantly: dynamic! The social encounters in this scenario were really well-done!   There were lots of helpful handouts, cool maps, and the finale! So good! One of my favourite decisions the PCs are faced with is whether they’ll accept outside aid from a foul source, knowing that there will be repercussions, but the aid might be necessary. It’s a wonderful predicament where your players will have to decide what they’re willing to sacrifice in the fight for the greater good.  While some PCs will balk at this, others will definitely claim the offered power! The repercussions are amazing, and I can’t wait to see how the majority of players swing! Overall I really, really enjoyed this scenario. I give it five out of five stars.

Thanks for joining us today! We’ll see you again soon!

Jessica

KothVaul Josef Kucera 10-09 The Rasping Rebirth
Koth’Vaul the glabrezu from Pathfinder Society Scenario #10-09: The Rasping Rebirth. Art by Josef Kucera.

 

Shaping the Society

GrandLodgeSymbolThis is your chance to shape the future!

The future of what?

The Pathfinder Society!

With the launch of Pathfinder 2 next year and the end of Season 10 of Pathfinder Society Organized Play, there will be a lot of changes. The Pathfinder Society will be no different. They’ll be switching to the new rules and, since they’ll be changing that up, they’re taking the opportunity to shake things up in the Society as well.

That’s where you come in!

The folks over at Paizo have put together a series of surveys meant to gauge your opinions on a variety of topics regarding the society, and it’s future. So if you want a chance to help shape the Pathfinder Society of tomorrow, now’s you’re chance!

The first survey was released a month ago and asks questions about tiers, experience, and the roleplaying guild guide. After that came a survey about boons, and another survey about chronicle sheets. The chronicle survey asked questions about five different potential layouts for future chronicle sheets, examples of which can be found on Paizo’s blog post here (before you click the survey like be sure to check out the chronicle examples!).

The latest survey came out just this week. It’s topic? Pregenerated characters. Now, I personally don’t utilize them, but I do understand their importance. For many people (particularly at conventions and gaming shops) their first experience with Pathfinder is through pregenerated characters in the Pathfinder Society. This means that whether or not you personally use them, they’re important. This survey references various potential layouts for pregenerated characters, so before you fill out the survey be sure to check out the visual examples (which can be found on Paizo’s blog post here).

Be sure to share your opinions while you can! I’m not sure how long those surveys will remain active.

Jessica

LEGO my Starship!

Well, it took about a week, but Paizo’s website is finally up and running properly. Oh. Actually, it’s down again. Haha. Well, it was up for a day, at least. (You can do it, Paizo!).

Dungeons and Dragons Coloring Book
Dungeons & Dragons Adventures Coloring Book, with art by Todd James.

It was strange, having my play-by-posts out of reach for so long. But, I got plenty of others things done. I got by house in order, helped my Mom move, and got my kids prepared for the new school year (which starts in another week and a half). I saw my youngest brother for his birthday. He asked for books and some socks, so I picked him up Naruto socks, Akasuki socks, and two books I thought he’d like: Ready Player One by Ernest Cline (which is also an awesome movie, by the way), and the first three books in The Legend of Drizzt series (Homeland, Exile, and Sojourn) by R. A. Salvatore. Drizzt’s origins are actually my favourite books he’s in, and my brother’s never read them. (Blasphemy! Haha). I think he’ll really like them. While we were shopping I found an awesome Dungeons & Dragons Adventures Coloring Book which I was super tempted to pick up for my kids (but didn’t). Maybe I’ll buy it for one of them for Christmas in a few months. Haha.

My daughter and I finished creating our newest Pathfinder Society characters, Croak and Sereia, whom we won race boons for, and my husband and son are about halfway done theirs. My daughter completed creating her second character for the Pathfinder Playtest adventure Doomsday Dawn, and I’ve just started mine. I got a lot of reading done, and have a few extra blog posts underway already. Be on the lookout for posts about Starfinder: Pact Worlds (I know, I’m slow, haha) and Pathfinder Player Companion: Blood of the Sea in the coming days.

I never have time for video games anymore, but with my play-by-posts down my kids and I started playing one of my very favourite video games of all time: Chrono Cross for the PlayStation. I was a kid when I played it the first time, and it literally blew my mind. Twist after twist I was just… Stunned. It’s got time travel, alternate dimensions, death, life, fate, a ton of NPCs you can get to join your party (many of which you meet well before you can convince them to join you), and (perhaps the coolest part) halfway through the game, after rallying friends and allies to help you defeat the villain, you have an epic confrontation which culminates with the villain using a magical ritual to swap your minds around. Your mind goes into his body and his goes into yours. All of a sudden those friends and allies are hanging around with the villain, trying to fight you. And you? Well, at least you don’t have to worry about fighting all those minions of the villain anymore. Cause they’re yours now. Sort of. Haha. So, if all your good friends are doing the work of the bad guy now, and they think they’re still doing good, but you and the other villains are working to stop them, are they still good guys? As a kid, I was amazed. Haha. Anyway, I started the game, which made my kids want to try, so we each started our own file. They’ve already reached the first big twist in the game, and were so shocked. They concocted a whole lot of crazy theories in an effort to figure out what’s going on. It’s adorable to watch. It’s been fun. I definitely owe fellow play-by-poster PaleDim a shout out for getting the music from Chrono Cross stuck in my head the other day. (Thanks!)

My husband and kids have been watching Voltron since it launched on Netflix quite a while ago, so they took the opportunity to delve into the newest season. One of the episodes was absolutely hilarious. The characters play a mock version of Dungeons and Dragons called ‘Monsters and Mana’ which is just a blast. I particularly like the GMs in campaign twists, and that one of the characters just kept playing a paladin no matter how many times he died. The other characters kept pointing out that he was a paladin in real life, so maybe he should try something else, but he thought that was absurd. There’s nothing better than a paladin, after all! My kids, my husband and I were laughing so hard. If you ever get a chance to watch Voltron Season 6: Episode 3: Monsters and Mana you should definitely take it! (It’s from the remake on Netflix, in case that needed clarifying, not the original show from when my husband was a kid, haha.)

Recently my husband suggested we build our own starships out of LEGO for use in Starfinder starship battles , which we all thought was an awesome idea. I’ve always loved playing with LEGO, but I wouldn’t say I’m great at it. I’m more of a ‘follow the directions’ or ‘build a square house’ kind of girl. But, I took to the challenge with aplomb! Turns out I did a pretty good job! My kids made some really nice ones. But, my husband turned out to be the LEGO Master of the house. Most of our ships came out way too big, but we had a lot of fun.

Well, it’s time for me to sign off now. I’m at the local laundromat and my laundry’s almost done. I’ll leave you with some pictures of our wonderful LEGO starships!

Until next time!

Jessica

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Ch-ch-ch-CHANGES! (August News)

Well, it’s official! Season Nine: Year of Factions’ Favour has come to an end, and the Pathfinder Society has launched Season 10: Year of the Ten. Faction Cards have been updated, and the newest edition of the Pathfinder Society Roleplaying Guild Guide has been released. If you don’t have the newly updated versions of these documents then I highly recommend you head on over to Paizo’s website and give them a download. They’re free.

In other news, Gameday VII is underway. This means that my family is enjoying the chance to play in a bunch of new Pathfinder Society Scenarios online via play-by-post. There is a HUGE number of games scheduled to start now. That includes playing in the Pathfinder Society, Pathfinder Society Core, Pathfinder Society Adventure Card Game, Pathfinder Society Playtest and the Starfinder Society! In addition, they’re running the Pathfinder Society Scenario #8-99: Solstice Scar Special and Starfinder Society: #1-99: Scoured Stars Invasion Special as we speak. More games are slated to start in October. That’s also when Pathfinder Society Scenario #9-00: Assault on Absalom Special will run. Although it’s likely too late to join any of August’s games, there’s still plenty of time to sign up for October’s. That said, many games are full already, so I wouldn’t dawdle much longer if you want to get into a game! Haha.

First seeker Jadnura
First Seeker Jadnura. Art by Graey Erb for Starfinder.

For those of you who don’t know, the Scoured Stars Invasion special also brought with it the introduction of a new faction: Second Seekers (Jadnura). Who the heck is Jadnura? Jadnura is the First Seeker who led the Starfinders into the Scoured Stars system. That’s right. He’s the kasatha who got everyone stuck and lost in an event now known as the Scoured Stars Incident. So why would you still follow this guy when Luwazi Elsebo is the current First Seeker? For starters, it lets you make a character who was a loyal Starfinder before the advent of the Scoured Stars Incident. You can be the guy left behind, whose still loyal to a leader no longer present. Second? Well, the special is called the Scoured Stars Invasion, and it’s main purpose is to enter the Scoured Stars System and rescue as many lost agents as you can. I suppose some might call that a spoiler, but honestly, it’s obviously the point of the scenario right from the first few sentences of playing. Why else go there? Want more details? I can’t give them to you! Haha. I’m currently playing this scenario for Gameday VII and don’t know how it ends. If you want more information (and some spoilers) feel free to check out Paizo’s blog post on First Seeker Jadnura here.

GrandLodgeSymbol
The Sigil of the Open Road, logo of the Pathfinder Society.

So what the heck is Season Ten: Year of the Ten all about, anyway? Judging by the title, something to do with the Decemvirate. But what? It’s been hinted that it has something to do with the infamous Grandmaster Torch, and that some of the Decemvirate might find their anonymity threatened and their mysteries unveiled. Interestingly, most of the missions this season will revolve around the Hao Jin Tapestry. For those of you who don’t know, the Hao Jin Tapestry is a literal tapestry that leads to a demiplane which contains mysteries, relics, ruins and other places collected by the wizard Hao Jin. This object was acquired by the Pathfinder Society way back in Season Three and has been a source of tons of adventures. It’s also been harnessed by the Pathfinders in order to allow their agents to travel the world quickly and efficiently. This season the Hao Jin Tapestry is beginning to unravel and, if we can’t fix it, it’ll dump everything inside it into the Astral Plane. An unfortunate event for not only the Pathfinder Society, but also all the people and creatures who still live inside the demiplane itself. Unfortunately, you can bet that fixing it won’t be as easy as just casting mending. I’m sure there’s plenty of adventure involved! There’s a few other things that have been revealed to be a part of this season. There’s plenty of relics related to the lich Tar Baphon that will be surfacing. There’s also a demon who wants to utilize the Worldwound’s collapse to launch his apotheosis into full demon lord. Pretty nifty! I think I’m most excited for the missions involving Grandmaster Torch, but hey, I’m biased! I’m also excited to learn more about Tar Baphon. I love a good (BAD) lich!

Pathfinder Playtest Rulebook
Pathfinder Playtest Rulebook

There’s a few more exciting things going on around my house right now. My daughter’s begun work on creating her second Pathfinder Playtest character so that we can continue with our Doomsday Dawn Playtest. She’s decided to make a gnome fighter who wields an absurdly large sword. She’s very excited to be the melee character for a change.

My family and I entered a contest a week or so ago. Hosted by the overly generous Hmm on Paizo’s message boards, she was going to give away all the boons necessary to create a mermaid in PFS play. There were a few ways to enter — for yourself with a mermaid character concept, for a group of friends with a team created from the other boons she was giving away, or by nominating someone else who you thought deserved to win. Now, when we play in the Pathfinder Society, the question my kids ask me most often is:

“Mom, why can’t I be any race I want?”

Unfortunately, at the ages of six and seven, the idea of holding out for race boons is absurd. Haha. The follow up question I most often get after any explanation I can concoct is:

“Yeah. But WHY?”

So, as soon as I read the contest I told my family about it. My kids were jumping up and down in joy. They spend that night brainstorming, and spent the next day planning their characters while I madly tried to keep up with them. And then we got to the end. They were ready! Sort of. For bonus points you could also write a song.

….yup. A song.

Not my forte. My son wanted to add jokes into the song, and my daughter wanted it to have a lot of animal sounds (since we were nearly all animal people of one kind or another).

It was… hard. Haha.

But, in the end we handed in our entry with pride. So what was it?

My family and I wanted to make a quartet of characters who are (and were) universally considered outcasts among their people and Golarion at large. They’re weird, and different. But what’s strange for one culture isn’t strange for others, and it’s those very oddities that the others embraced and connected with. After all, who cares if the vanara has unnaturally large eyes, if he’s hanging out with a grippli? These guys are friends, companions, and (in many ways) family. They don’t have the same interests, and they don’t always get along. But, hey? What family does?

My daughter made an energetic poisonous grippli, my son made an eco-conscious vanara with a stumpy tail who has hair growth issues, my husband made a ratfolk who chews on everything (including magical objects), and I made an overly adventurous aquatic elf whose curiosity got her abandoned on the surface. Together, these quirky characters would do… stuff!

Just the other day the winners were announced. There were a ton of great ones. And some of the songs were awesome! Hmm ended up giving out boons to winners of each category, which is incredibly generous! We won in the ‘buddies’ category, and my kids have been hard at work ever since, plotting out their character mechanics. We were lucky enough that a fellow play-by-poster offered to run us through our group’s first PFS scenario together, so once everyone is ready and formatted for online play we’ll be starting Heroes for Highdelve! My daughter got to work first and is almost done. She’s thrilled!

We’ll post more about these lovable weirdos once they’re ready for a game. One thing’s for certain: they’re going to be the most eccentric group of characters we’ve ever made! (And that’s saying something…)

Now it’s time to say goodbye,

Or, more accurately: ‘Now it’s time to get to work on my next article.’

Season 10, here we come!

Jessica

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Character Focus: The Tangletops

Hello everyone!

GiftsWe just finished up a wonderfully busy long weekend! In addition to celebrating Canada Day, playing The Shackled City Adventure Path, and Heroscapes, we also celebrated my wedding anniversary. After nine years of marriage and eleven years together, my husband and I couldn’t be happier. Wow, it’s passed in a flash! Curious what I got for my anniversary? Jewelry, flowers, something romantic? Nope! Something way better! My husband and kids got me The Shannara Chronicles: Season 1 (which is awesome so far), the Iron Gods Dice Set, and a the Pathfinder Battles: Iconic Heroes Set 5. Can you say ‘spoiled’? As for my husband, my kids and I picked him up a Magic The Gathering Fat Pack for Dominaria! There were all kinds of goodies in there!  I’m curious to see what he makes from it.

But, enough about my family. Today we’re going to talk about another family: the Tangletops!

Who?

So glad you asked!

During the recent OutPost convention my children made their second Pathfinder Society characters. My husband didn’t. He wasn’t sure how much he would enjoy play-by-post gaming, so he waited. But, AFTER OutPost? Ah! He wanted more. My husband made a total of three characters after that, two of which he really enjoys, and one of which he decided needs some work. One of the ones that really clicked was a strange gnome by the name of Toban Tangletop.

Toban is an experienced gnome with an eclectic past. He’s travelled the world, and tried his hand at nearly everything he could. In time, he came to worship Shelyn, the goddess of art, beauty and love. He also developed a complete and total obsession… with food. Toban became a chef who creates art through fantastic meals. He drew on his vast experiences to make fusion food, drawing on traditions throughout Golarion. Toban is always looking for rare ingredients and new recipes. Toban enjoys cooking for friends and strangers alike. He is not shy and is prone to approaching strangers and cooking them a meal unlike any other! Toban is adventurous in his cooking and willing to try new exotic foods. Because of this Toban has developed a strong stomach. Every meal and tasty treat he creates is a holy communion with his goddess, Shelyn.

Toban is short even for a gnome. He is barely over 3 feet tall and weighs 37 pounds. Toban has a rather large bottom lip that flaps when he speaks. He has black hair and a wildly long moustache. When Toban is in thought he often taps a finger on the bottom of his lip which makes a popping sound. He wears flamboyant leather clothes and a spectacularly over-the-top tophat which clashes with the rest of his clothes. He carries his cooking supplies with him wherever he goes.

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Read more about inquisitors, as well as five other base classes, in the Advanced Player’s Guide.

Mechanically, Toban is a gnome inquisitor of Shelyn who works for the Grand Lodge Faction. He selected the protection domain. He uses his divinely gifted magic to heal wounds, and understand foreign languages. He’s quite old, but uses his vast experience of the world to his advantage, so he chose ‘breadth of experience’ as his first feat, which is honestly one that we LOVE in my household. To better represent his adventuresome eating habits he took ‘resilient’ as a trait. He also took ‘weathered emissary’ to help him in learning new languages.

Toban’s a knowledgable fellow, and an amazing chef. But, he strongly cares about using fresh ingredients, so he’s also good at perception and survival. Although he tries to make friends, his eccentricity can sometimes get in the way.

In battle, Toban always to gives humanoids a chance to surrender and repent, believing that death ends all chances for that person to create beauty. A tragedy! When forced into battle he uses a fine glaive, or his cooking knife. He can also hurl globs of acid at his enemies. He carries acid vials, holy water, and smokesticks, wears studded leather armour. He also carries plenty of healing scrolls, and recently picked up a healing wand. His wayfinder hangs around his neck, while his backpack is overflowing with cooking equipment.

So far, Toban has completed a single scenario: #5-08: The Confirmation. He’s currently working his way through #7-10: The Consortium Compact, alongside “Scaredy’ Sir Lansle Eine, Lady Naysha, and a few other colourful characters.

But, perhaps the strangest thing about Toban, is his family.


My daughter had the chance to play alongside Toban during his confirmation with her character, Lady Naysha. She thought he was hilarious! A day or so earlier she had been begging me to let her make a third Pathfinder Society character so she could play more play-by-posts, and I had relented. She’d been stewing over character ideas for days. She was pretty sure she wanted to play someone who could be a melee character, which is a role my daughter very, very, VERY rarely tries to fill. Fighter? Barbarian? Monk? She couldn’t decide.

That night we watched some Bleach on Netflix and my daughter saw Ururu fight for the first time. No idea what I’m talking about? You can see a short video of it on youtube here.

My daughter thought it was amazing.

“Mom! That little girl is just like me!”

She held up her tiny little fists and showed me her ‘fighting stance.’ Then threw a little punch that would flatten a fly — if my daughter had better aim — but not much else. When she tries to punch my daughter also lets out a little squeak of effort, which makes her ‘fierce’ attempts at battle the cutest and funniest thing you’ll see. It should be noted, she’s the same proportions as Ururu, tall and skinny with slender little arms and tiny fists.

“I’m just a little girl, Mom. But, I am pretty strong you know!”

She threw a few more punches accompanied by some squeaks.

I smiled.

After the episode was over my daughter announced quite proudly that she had figured out what she was going to make. It would be a little girl fighter, just like her and Ururu. A little girl who fought with her fists and was a monk. Except she wasn’t a girl! She was a girl gnome! She would be Toban’s sister, and she would act like a shy, scared little girl. Until battle! Then she’d say something like ‘Please don’t hurt me! I am just a little girl’ before punching them in the stomach really hard! “She is not a weak little girl, Mom! She is strong! And also a big LIAR! She will try to trick people all the time!”

My daughter then showed us a demonstration of her character’s fighting style, which involves some fine little punches and a lot of squeaking.

Very proud of herself, we pulled out the rulebooks and got to work.

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Monks can be found in the Pathfinder Roleplaying Game: Core Rulebook, along withall the rules you need to play Pathfinder!

She decided that her character would be named Rosie. Rosie Tangletop. She would be Toban’s sister. Even though she is a gnome, she looks like a little girl. She has brown hair done up in pig tails, big brown eyes and a big happy smile. She wears a little pink cotton dress, stretchy little shorts, and comfy shoes. She keeps her eyebrows trimmed to better help her blend in with human children. She’s tall for a gnome and very slender and frail looking. She acts shy and meek. She would be a monk, of course.

After some reading and planning, she decided that Rosie carries no weapons at all. Instead, she gave her ‘throw anything’ as her monk bonus feat. She also invested in some vials of acid and a holy water. For her regular feat she ended up settling on weapon focus (unarmed strike). Rosie’s good at physical skills — acrobatics, climb, and stealth — as well as bluff. She’s hoping to invest in disguise at her next level up, but couldn’t afford to from the start. Why? Well, Rosie would use those skills to become trained in Handle Animal and Profession Cook!

Rosie picked up a love of cooking from her brother and, even though she doesn’t worship Shelyn (or any god for that matter), she is a well-trained chef who makes artistic culinary creations. She’s prone to making the food she’s served ‘better’ by pulling out her cooking tools and ingredients at the dinner table and spontaneously making a custom sauce to enhance the meals she’s been served. Then she cleans up and shares her additions with everyone else present.

As for handle animal? My daughter loves rabbits. She decided that Rosie had a pet rabbit that she purchased from an animal breeder and fellow Pathfinder, Bunny Paras. Rosie named the rabbit Lily, and keeps her in a familiar satchel when on missions. She took the trait ‘animal friend’ which gives Rosie a bonus on will saves as long as she keeps her rabbit nearby, and made handle animal a class skill.

Rosie also took the trait ‘loyalty’ and the alternate race trait ‘vivacious’ which helps her recover faster at the expense of the gnome spell-like abilities.

All in all, Rosie Tangletop is a sneaky little thing. She looks meek, but she packs quite a punch. She’s currently working her way through Scenario #6-10: The Wounded Wisp. She’s has great fun cooking in the middle of the Wounded Wisp — which earned her a job offer as a chef. She also was one of the only people who managed to harm the choker they faced in the cellar. Archers and melee fighters missed, and there was poor little Rosie, squeaking in ‘fear’ at the back of the group. She picked a wine bottle off the shelf, and tossed it, sending it end over end towards the monster, past companions, and down the hall. And scored a critical hit! Which dealt MAX damage. My daughter has never laughed so hard after an attack roll in her life. She was absolutely thrilled with herself. Rosie’s bottle tossing saved the day. She’s also shadow-boxed with an illusion, followed clues, solved mysteries and discovered secret chambers. All without having to break her ‘child’ persona. She’s had an absolute blast, and her first adventure’s not even over yet!


With the announcement of Gameday VII on play-by-post, my family and I have been trying to finagle our way into some scenarios together. One of the ones I managed to get them into involved the three of them. Having already played the scenario in question I had to sit this one out. My husband chose to be Toban. My daughter clapped her hands in glee and chose Rosie! This would mark their first scenario where the brother and sister duo would be on the same mission.

And my son?

“Sign me up with a Tangletop, Mom!”

“You don’t have a Tangletop, dear,” I reminded him.

“I will make one.” He assured me.

So we signed him up and he’s been plotting ever since.

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Read more about Shelyn and the other gods of Golarion in Inner Sea Gods!

He knew he would be a gnome — “A fun, happy one, Mom!” Shortly after he decided that Toban would be his big brother, and Rosie would be his twin sister. His character desperately wanted to be like his big brother, Toban. He tried to be a chef, but he was horrible at it! He does worship Shelyn, though.

With a bit more thought, my son decided he would be a painter who fought with an iron brush. He would be a bard, and when he casts spells he draws through the air with his paintbrush, while describing what he’s making. After a bit more thought, he decided he would instead be a skald. He’d never made one of those before. We did a bit more digging and he settled on being an urban skald.

With those decisions made we got down to work. He decided to name his gnome artist Jastrokan Tangletop. He would be a member of the Sovereign Court. He gave up a few of his gnomish racial traits to take ‘eternal hope’ which allows him to reroll a critical fail once a day, and gives him a bonus on saving throws against fear and despair. For spells he chose comprehend languages and silent image. He wanted the ability to understand anyone, and to make his paintings come to life! For cantrips he chose detect magic, resistance, sift and spark. For his trait he chose ‘simple disciple,’ which gives him a bonus on profession (painter), and unswaying love, which gives him a bonus on saving throws against charms and compulsions. As a skald he gains scribe scroll, which is replaced by extra performance for PFS play. For his other feat he selected prodigy, which makes him better at profession (painter) and perform (oratory). His archetype gives him ‘controlled inspired rage’ instead of the basic ‘inspired rage’ raging song the skalds get, which he’s quite excited about. With a whopping 12 rounds/day of music at his disposal, he’s thrilled to get to start instructionally painting his way through battle. It’s going to be hilarious!

When it came time to buy his gear, Jastrokan went a little overboard. He purchased a whopping 10 iron brushes for battle, two alchemists fire and a holy water. His other combat gear includes leather armour, and a buckler. He bought plenty of painting supplies, of course, and a spell component pouch. In addition to some standard gear (like backpack and a bedroll) he bought a pet songbird (a thrush), and a familiar satchel to keep him in.

With his character complete, my son and I got to work writing his backstory. Here’s what he had to say:

Jastrokan was born and raised in Sandpoint, with his parents and his twin sister, Rosie. Their older brother was a famous travelling chef. Rosie and Jastrokan always wanted to be just like their big brother, Toban, so they tried to cook, too! Rosie was great, but Jastrokan was terrible! And his food tasted gross! Instead, he painted pictures of his sister’s tasty food for signs. He realized he was pretty good at it! He started painting other things, and soon became a really good artist. He started worshipping Shelyn.

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You can find the skald, as well as nine other base classes, in the Advanced Class Guide!

Eventually he got bored. He started to travel, and paint all kinds of things. His favourite things to paint were places and things that people hadn’t seen for a long time. Ancient ruins, dangerous monsters, hard to reach wild places, and magical relics! What fun!

A while ago his parents died, so the Tangletop family had a reunion in Absalom. Jastrokan was sad, but was also happy to see his brother and sister. He found out Toban worked at a local church of Shelyn, and that both Toban and Rosie were Pathfinders. Jastrokan missed seeing them, and he did love seeing new things… So he joined up, too!

Jastrokan is a chipper little golden-eyed gnome with a wide, smiling face framed all around by fluffy red hair. He takes great pride in his appearance, and keeps his hair and beard will brushed. He wears a white button up shirt and two vests — one blue (worn buttoned up) and one orange (worn open). His pants are black and around his neck is a little blue ascot. On his feet are good sturdy walking shoes. He wears a backpack that is bulging with gear, and carries a whole bunch of paint brushes sticking out of his pockets and belt. His fingers are stained by different colours of paint. On one of his arms is a wooden buckler that has been painted with a beautiful picture of a sunset and birds. He also wears a satchel, from which peeks a colourful little songbird.

Jastrokan is kind, adventurous, and very curious. He is bold and bright!


With Jastrokan created and ready for adventure, the Tangletops are complete. At least until my daughter decides I should make a Tangletop of my own, I suppose… Haha. So where are the Tangletop’s off to first? They’re signed up to play Scenario #6-01: Trial by Machine in session two of the Gameday VII convention. Although, if I can find another game for them to play in session one, they might sneak an extra game in before hand!

I hope you had a great weekend, and you enjoyed taking a peek at the Tangletops. If you haven’t signed up for any Gameday VII games, and you’d like to, I recommend doing so soon. Games are filling up fast!

Best of luck,

Jessica

Dice Gift
Take a look at these bad boys! I love my new dice!

 

June New Releases!

Hey, guys! It’s that time again! A new month brings new releases!

There were plenty of fun releases last month, including two awesome pawn collections I’d love to get my hands on: Ruins of Azlant Pawn Collection and Starfinder Pact Worlds Pawn Collection. We were also treated to War for the Crown: Part 4 of 6: City in the Lion’s Eye, and the Pathfinder Players Companion: Blood of the Ancients. The Pathfinder Society Scenarios were solid, and the Starfinder Society Scenarios really knocked it out of the park. Amazing! And this month? Well, I think it’s looking just as exciting…

PZO1141First up, Pathfinder’s released a new hardcover book: Planar Adventures. I’ve been a huge fan of Pathfinder Chronicles: Pathfinder Campaign Setting: The Great Beyond since it’s release, so to see that the Planes are getting an entire hardcover complete with new archetypes, feats, spells, gear, monsters and three player races, is AWESOME!

Moving on from hardcovers into softcovers, we come to Pathfinder Campaign Setting: Distant Realms. Inside this book you’ll find details on six completely different planar cities, complete with maps, history, locations and the cities movers and shakers. Which six cities does it contain? I’m not sure about all of them, but I do know you can expect to find the city of Dis in Hell, the isle of Yulgamot on the Astral Plane, Basrakal (I have no idea where that will be…) and, my personal favourite, Shadow Absalom! Colour me intrigued!

We’ve also got two other awesome adventure path volumes coming out. War for the Crown, which has been spectacularly popular, is getting it’s second last instalment! That’s right! War for the Crown: Part 5 of 6: The Reaper’s Right Hand! And on the Starfinder front? The finale of it’s first adventure path! Dead Suns: Part 6 of 6: Empire of Bones! I cannot wait to get my hands on that bad boy!

PZO90131On the Flip-Mat front we have two to peruse this month. Pathfinder Flip-Mat: Bigger Village is a super-sized play mat which features a desert oasis village on one side, and a walled village on the other side. Both sides seem quite nice looking, and rather usable. The second flip-mat is a super popular mat reprinted. Which one? Flip Mat: Classics: Pub Crawl! One side features a street lined with taverns, while the other is an expanded Flip-Mat: Warehouse for a more cheap and grungy kind of bar. This one’s bound to see a ton of use in PFS play, so I’d get your hands on it while you can.

Near the end of this month we’ll have two new Pathfinder Society Scenarios, and two new Starfinder Society Scenarios  to dive into. PFS: #9-22: Grotto of the Deluged God is a tier 1-5 scenario that tasks your PCs with investigating a shipwreck and contributes to the ongoing storyline of the Concordance faction. Meanwhile, PFS: #9-23: The Ghol-Gan Heresy is a tier 7-11 scenario that lets you take on the Aspis Consortium alongside your grippli allies! In addition to continuing previous events in the Kaava Lands, this scenario also contributes to the ongoing storyline of the Exchange.

SFS: #1-16: Dreaming of the Future is an exciting scenario! A series of four one-hour long quests that task your players with investigating the prophetic visions of a Liavaran Dreamer. These quests take you far across the Pact Worlds, into the Diaspora, Aballon, Verces and, of course, Liavara. This scenario is for tiers 1-4, features starship combat, and is REPEATABLE. Awesome! SFS: 1-17: Reclaiming the Time-Lost Tear is a tier 5-8 scenario. Yup, you heard that right! Tier 5-8! Even more exciting? It continues the story of the Scoured Stars! Pardon me while I squeal in delight!

June’s releases are looking amazing! Got a favourite? Let us know!

Jessica

 

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