Starfinder Alien Archive 3 Announced

Starfinder recently announced Alien Archive 3!

Like previous Alien Archives this book is going to contain over a hundred aliens for allying with or fighting against, as well as over a dozen which can be used as player races. Starmetal dragons, living holograms, ‘body-snatching flayer leeches’ and irokirois from Osoro have all been confirmed to be in the book. Playable alien races include an intelligent swarm of tiny insects and a bioluminescent cephalopod.

alien archive 3 temp coverAs an added bonus Alien Archive 3 is going to contain some other player options and gear, which is a nice change of pace. Best of all? Rule for pets, mounts, and combatant creature companions! My daughters dreams have just come true. Haha.

Pre-order for Alien Archive 3 is scheduled to begin in August 2019.

Other exciting upcoming Starfinder products include the Dawn of Flame Adventure Path which is scheduled to begin with Starfinder Adventure Path 13: Fire Starters in February, followed by #14: Soldiers of Brass (Dawn of Flame 2 of 6) in March, #15: Sun Divers in April, #16: The Blind City in May, #17: Solar Strike in June, and finally #18: Assault on the Crucible in July. The highly anticipated Starfinder Beginner Box is coming out in April 2019. Finally, the newly announced Attack of the Swarm Adventure Path is scheduled to begin with Adventure Path #19: Fate of the Fifth in August. There’s some awesome pawn collections coming out as well, with the Against the Aeon Throne Pawn Collection coming out this month, the Alien Archive 2 Pawn Box out in February, the Signal of Screams Pawn Collection out in April, and the Tech Terrain Pawn Collection coming out in August.

This is going to be one exciting year!

Jessica

 

Our Favourite Things of 2018

To celebrate the New Year we’re taking one last look back at our favourite things of 2018! So what made the cut? Read on and see!

Favourite d20 Bestiary: Alien Archive
(for more information check out this blog post)

Favourite Dungeons and Dragons Book: Dungeons and Dragons: Guildmaster’s Guide to Ravnica
(Dungeons and Dragons meets Magic: The Gathering!!)

Favourite Pathfinder Book: Ultimate Wilderness
(for more information check out this blog post)

Favourite Starfinder Book: Pact Worlds
(for more information check out this blog post)

Favourite d20 Book (Other): Realms of Atrothia: Legacy Races Revisited
(for more information check out this blog post)

Favourite d20 Adventure: Skitter Shot
(for more information check out this blog post)

Favourite d20 Campaign: Return of the Runelords Adventure Path
(for more information check out this blog post and be on the look out for another blog post early this year)

Favourite Pathfinder Society Scenario: #9-10: Signs in Senghor
(for more information check out this blog post as well as this one)

Favourite Starfinder Society Scenario: #1-14: Star Sugar Heartlove!!!
(for more information check out this blog post)

Favourite Kid’s Game: Tails of Equestria: The Storytelling Game
(for more information be on the lookout for a new blog post later this month!)

Favourite Board Game: Dinosaur Island
(for more information check out this blog post)

Favourite Family Movie: Spider-Man: Into the Spider-verse
(now playing in a theatre near you!)

Favourite Movie: Ready Player One
(if you haven’t seen this movie or read this book yet, you REALLY SHOULD!)

Favourite Upcoming Kickstarter: Realms of Atrothia: Primary Expansion
(Kickstarter coming in February 2019!)

I can’t wait to see what 2019 brings!

Jessica

Starfinder Society Scenarios: It Rests Beneath and Honorbound Emissaries!

Today we’re going to take a look at the two most recent Starfinder Society Scenarios that are currently available for purchase, and let you know we thought. Although you’ll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It’s not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. That said, if you want to avoid even minor spoilers I recommend you check out a different article. Whether you intend to use them in home games of the Starfinder Roleplaying Game, sanctioned scenarios for use with the Starfinder Society Organized Play, or just want to read a nifty new adventure, we’ve got you covered! So sit back, and get ready to explore the Pact Worlds!

1-28 It Rests Beneath
Starfinder Society Scenario #1-28: It Rests Beneath by Jason Tondro.

Starfinder Society Scenario #1-28: It Rests Beneath is a Tier 1-4 adventure written by Jason Tondro. It takes place on the planet Vabaimus, a Near Space world home to a variety of ecosystems and rich mineral deposits. It’s dominant native species is a sloth-like race that is approaching sentience. On Vabaimus you will help out a small Starfinder research facility. This scenario features the Faction (Wayfinders), and Vehicle tags. It does not contain starship combat. It utilizes content from the Starfinder Core RulebookStarfinder Armory, and Starfinder Alien Archive . It makes use of Pathfinder Flip-Mat: Hill CountryPathfinder Flip-Mat: Twisted Caverns, and Starfinder Flip-Mat: Asteroid. In addition, you’ll also want a relatively featureless map, like Pathfinder Flip Mat: Basic Terrain Multi-Pack or Pathfinder Flip-Mat: Dragon’s Lair, for any unmapped encounters. If you’ve got any vehicle-related boons now is the time to slot them. Similarly, if your character happens to own their own vehicle, definitely bring it along!

It Rests Beneath features only one recurring character: Fitch, leader of the Wayfinders faction, an her mischievous grandchildren. It introduces a few new characters: Dr. Mora Motressi, leader of a Starfinder research facility on Vabaimus; her daughter, Little Mina; and Bud, a cuddly sloth-like being that’s both the good doctor’s pet and the most advanced native species on the planet. This scenario begins on the Master of Stars, the largest ship in the Starfinder fleet. It’s currently docked in Absalom Station’s Armada and has been undergoing repairs since the start of Starfinder Society Organized Play. From there it swiftly transitions to Vabaimus, where the rest of the scenario takes place. There PCs will need to assist the science team in performing a survey of a strange landmass. Nearly 85,000 square miles in size, with no water or plant-life, this calcified plateau is of great interest to Dr. Motressi and her team. She asks you to travel across the plateau to three specific locations, set up some specialized towers you brought with you, and calibrate surveying equipment atop of each one. Each tower has its own challenges, hazards, and enemies to contend with. There’s multiple vehicles your PCs can choose from, and the towers can be tackled in any order. There’s a simple vehicle handout that will be useful for both players and GMs, which is a nice touch. I love how flavourful the new creatures and environmental hazards are. A lot of thought has gone into ensuring they fit into their ecosystem — which is particularly important when players are surveying an environment. Also, I particularly enjoyed the mystery of the old kasathan ship.

I do have  one nitpick. Page three is missing half of a sentence at the end of the first section, which I assume should read something along the lines of ‘up to help,’ ‘up to lend a hand,’ or something else similar. It’s not a hindrance to the scenario. You can still get the gist of what it’s supposed to be saying, but it was jarring enough that it caused me to look around in confusion for a half a minute, to make sure I hadn’t missed anything. A minor distraction in an otherwise enjoyable read.

Overall, I loved I this scenario! The premise is different from any that have come before. It was engaging all the way through, with a wonderful array of social interactions, skill-based encounters, hazards, and combat. The enemies and hazards were all well-thought out. The NPCs were properly engaging and ‘real.’ And, best of all, your PCs have to make an important decision regarding the future of this planet. Really top notch! Although it didn’t blow my mind, like some other amazing Starfinder adventures, it was an… understated awesome. I give it 5 out of 5 stars.

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Starfinder Society #1-29: Honorbound Emissaries by Jenny Jarzabski.

Starfinder Society #1-29: Honorbound Emissaries is a Tier 7-10 adventure written by Jenny Jarzabski. Yup, you heard that right! Tier 7-10! The first of its kind! It takes place primarily on Saaruq-5, a planet in the Vast that’s part of a multiplanetary federation called the Kreiholm Freehold.  This scenario features the Faction (Second Seekers [Luwazi Elsebo]) tag, and does not involve Starship combat. It continues the ongoing Scoured Stars storyline, and is a direct sequel to the events of Starfinder Society #1-99: The Scoured Stars Invasion. Although playing these previous adventures isn’t necessary, I highly suggest you do. Everything will make more sense, have more importance, and be more engaging if you have.  It features NPCs from some previous scenarios (Starfinder Society Scenario #1-04: Cries from the Drift, Starfinder Society Scenario #1-05: The First Mandate, and Starfinder Society Scenario #1-11: In Pursuit of the Scoured Past). In addition, there are multiple instances where PCs who have played previous scenarios involving the jinsul have an advantage (Starfinder Society Scenario #1–13: On the Trail of History, Starfinder Society Scenario #1–99: The Scoured Stars Invasion, or Starfinder Society Scenario #1–23: Return to Sender). Finally, it should also be noted that this scenario helps lay the foundations for further scenarios, as well as the next interactive special. Important stuff! If you’ve got characters who have played any of the above-mentioned scenarios, I highly suggest bringing them. And, if you’ve got the Honorbound Allies boon, now’s the time to slot it!

Honorbound Emissaries utilizes Pathfinder Map Pack: Starship DecksStarfinder Flip-Mat: Hospital , and a custom half-page map. It contains content from the Starfinder Core RulebookStarfinder Alien ArchiveStarfinder Alien Archive 2, and Starfinder Armory. In addition to containing important events, this scenario has a lot of important NPCs. It features First Seeker Luwazi Elsebo, Iteration-177 (who was previously in Starfinder Society Scenario #1-05: The First Mandate and Starfinder Society Scenario #1-11: In Pursuit of the Scoured Past), Captain Yuluzak (who was previously in Starfinder Society Scenario #1-04: Cries from the Drift), and mentioned (but unfortunately doesn’t feature) the gruff vesk pawnbroker Julzakama (who was previously in Starfinder Quest: Into the Unknown and Starfinder Society Scenario #1-10: The Half-Alive Streets). Captain Yuluzak has his own artwork this time around, and it is awesome! All of these NPCs were well-represented, and I’m happy to see them back. Honorbound Emissaries also introduces a ton of new NPCs to interact with, many of which have names, personalities, and quirks. I particularly enjoyed the crew of Honorbound.

The opening premise for this mission is… convoluted. Captain Yuluzak, who runs a salvager, discovered a starship wreck, took what was valuable and returned to Absalom Station. Some objects he kept, and others he sold to a pawnbroker named Julzakama. Juzakama recognized one of the objects as an important piece of art and contacted some people he thought would buy it. One of those people, Iteration-177, recognized the object as belonging to a culture that was once a part of the Scoured Stars Trinary System, so he contacted Luwazi Elsebo. Luwazi had the object brought to her, along with a team of Starfinders, Iteration-177, and Captain Yuluzak himself. Luwazi tasks the PCs with travelling aboard Captain Yuluzak’s ship to investigate the original wreck. There they’ll  determine the ship’s origins, and travel there to investigate and (hopefully) make some new allies.

Jinsul Graey Erb
A jinsul. Illustrated by Graey Erb. Art courtesy of Paizo Inc.

This scenario was big with a capital ‘B.’ It involves the Scoured Stars storyline, the jinsul, a new solar system full of inhabited planets, three new races (nelentu, syngathrix, and thyr), people to save, important decisions to make, a massive starship battle, and combat on… well we’ll leave that part secret for now. Haha. To say this scenario is bold is an understatement! The entire hospital section of this scenario was particularly well handled, as were the NPC interactions found throughout. And the setting for the final battle? Epic! Your PCs are sure to come away from that fight feeling like badass action heroes. It’s going to be a ton of fun to play.  On the downside, everything in this scenario is overly convenient in a rather heavy-handed way. Now, I’ve no problem with a ‘railroad,’ particularly in short adventures like Society Scenarios, but in Honorbound Emissaries you always arrive in the exact right place at the exact right time in order to avoid something troublesome. Heck, you even travel through a massive space battle and don’t get attacked by either side. At all! In fact, you even manage to approach the planet and land without a single threat or altercation. It’s like you’re invisible. Which brings me to me second down-side: starship combat. This scenario should have had one. Getting to witness an epic starship war and not engage in it at all is kind of a let down. And how fun would it have been to help out the crew of the Honorbound? Now, I get why it’s not in here. This scenario has more than enough encounters to engage in, and they’re all cool. But, it would have been nice to at least see the ship you’re on come under attack. Or mention the bumpy ride as the pilot has to take evasive maneuvers. Something.

…But that final battle! Wow! Haha.

sfs 1-13 - on the trail of history - jinsul ship
A jinsul ship. Originally depicted in SFS #1-13: On the Trail of History. Art courtesy of Paizo Inc.

Overall, I really enjoyed this scenario. It’s bold, daring, and casts your players into situations much bigger than themselves. PCs get to do some heroic things, some absurd things, and   some absurdly heroic things, all of which is going to be a blast! It’s rounded out by some really solid social interactions with a large cast of quirky characters. This is truly one of those scenarios that players will talk about for a long time afterwards, simply because they want to brag about their character’s exploits. Five years some now I’m sure some players will still look back on it fondly and say “Wow, remember when my Starfinder character did THAT? THAT was cool.”

Which is cool!

I give this scenario 5 out of 5 stars.

Thanks for joining us today!

I wish you happy holidays, plenty of natural 20s, and all the best in the upcoming year!

Jessica

Pathfinder Society Scenarios: The Shattered Shield and The Hao Jin Hierophant!

Today we’re going to take a look at two of the most recent Pathfinder Society Scenarios that are currently available for purchase, and let you know we thought. Although you’ll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It’s not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. That said, if you want to avoid even minor spoilers I recommend you check out a different article. Whether you intend to use them in home games of the Pathfinder Roleplaying Game, sanctioned scenarios for use with the Pathfinder Society Organized Play, or just want to read a nifty new adventure, we’ve got you covered! So let’s get cracking!

10-10 Shattered Shield
Pathfinder Society Scenario #10-10: The Shattered Shield by Leo Glass

Pathfinder Society Scenario #10-10: The Shattered Shield is a Tier 1-5 adventure written by Leo Glass. It takes place in Rahadoum, a nation where religion is outlawed. It features creatures from Pathfinder Roleplaying Game: BestiaryBestiary 3, and Bestiary 4 (although all of the necessary stat blocks are included within the scenario). It makes use of the Pathfinder Core RulebookAdvanced Player’s GuideUltimate Equipment, and Ultimate Magic. This scenario utilizes Pathfinder Flip-Mat: Noble EstatePathfinder Flip-Mat: Museum, and a morbid custom map that looks pretty rockin’. This mission is of particularly importance to members of the Dark Archives Faction, and is very likely going to lead to other Pathfinder Society Scenarios (and tie in with the Tyrant’s Grasp Adventure Path, I’d wager).

On the surface, because religion is outlawed in Rahadoum, bringing a cleric, paladin, or other divine caster on this mission is a really bad idea, but actually… that’s only half true. Yes, religion is outlawed in Rahadoum, and playing a divine caster will be a challenge. There will be social repercussions, and you’re likely to run into trouble with the law. However, these interactions are very well-handled in this scenario with the addition of ‘Legion Points,’ which are a measure of how many legal infractions the Pure Legion has caught you committing. The punishments are clear, and you have plenty of opportunities to lower these totals throughout the scenario. You’re not going to be executed, or immediately kicked out of the scenario or something equally drastic. As long as you play your divine character with some subtlety and caution, you should come out alright. As a nice bonus, there are quite a few obvious benefits to bringing that divine caster along. Players who take the time and try their best to navigate this difficult political landscape will find their efforts were worth it. It’s a gamble. Although I don’t recommend you bring a divine-heavy party to this scenario, I don’t condemn their use either. If you’re up for the challenge, go for it!

The Shattered Shield tasks the PCs with heading into Rahadoum and attending an illegal auction that deals in religious relics. There they’ll need to obtain a shard of the Shield of Arnisant, which was once known as the Shield of Aroden, and was used to battle the Whispering Tyrant. This shield is supposed to be safe in Vigil, but all signs seem to show that the shard up for auction is legitimate. Of course, as with any good scenario, acquiring the shard will be harder than it sounds.

Zaashakar Tom Ventre
Zaashakar and Vaultkeeper from Pathfinder Society Scenario #10-10: The Shattered Shield. Illustration by Tom Ventre

There’s a lot to like in this scenario. It has a lot of interesting social and skill-based encounters. There’s one very weird illness going around that’s used to great effect. The mission briefing with Venture Captain Obo was very detailed, with plenty for roleplay-oriented players to riff off of. I particularly enjoyed how the Pure Legion was portrayed. This scenario did a great job of humanizing them, which was nice to see. The adventure allowed for some deviation from the assumed path, with alternate allies and differing methods accounted for. I really, REALLY liked that. It’s rare to see in published products, particularly of this length. I also really enjoyed some behind the scenes bits with Nulalla, which most players will be curious about but aren’t likely to discover completely. I loved the situation that Torvad Shalzadin and Inusi Mendalari find themselves in. In addition to being dynamic and a little suspenseful, clever PCs will be able to glean a bit of information about this scenario’s main villain from the witnesses. The final location PCs visit in this scenario was super morbid and different. I really, really liked it. And the map for it looks great! Finally, I adored the main villain’s… pal. It’s both horrible and adorable. Just awesome.

That said, there are some downsides. The auction itself was a bit of a let-down. Although there’s some interesting people to interact with, and some cool things to bid on it’s unscripted, and the notes are scattered over a few pages. This is inconvenient for GMs, and means that the auction is unlikely to be a showstopper. Which is a shame! I LOVE a good auction in my Pathfinder. Events are also a bit overly convenient. Not a trait unique to this scenario, but it is more obvious and heavy-handed than is typical. Particularly with regards to the connections between the estate and the auction guests.

Finally, villain tactics. This scenario’s villain is an odd one. Don’t get me wrong, I love her. Seriously. She has flaws, hang-ups, quirks, obsessions, and goals which both haunt and drive her. They affect her tactics and reactions. Unfortunately, it’s not depicted in a way that everyone — GMs and players alike — will necessarily notice. And if you don’t notice? She comes off seeming rather stupid. Which is… unfortunate. And as cool as the final location is, the ending has the potential to be incredibly anticlimactic. I like the premise, and it works for the character, but if certain events occur a lot of players will just be left shaking their heads and asking: ‘That’s it?’ Not really the reaction you want at the end of a successful mission.

10-11 Hao Jin Hierophant
Pathfinder Society Scenario #10-11: The Hao Jin Hierophant by Jessica Redekop.

There’s one other quibble I have with this scenario: penalties. As with any Society Scenario, there’s many opportunities where not discovering ‘X’ or accomplishing ‘X’ can cause your PCs to lose out on some of the gold rewards on their chronicles. Usually accomplishing those tasks is easy, and it just sort of happens as you play. In this scenario that is not necessarily the case. Some are harder to get than is typical. Most groups won’t get full gold. In fact, some groups will miss out on gold two or three times. Now, on the one hand, I like that it’s not a given you’ll get all the rewards this scenario has to offer. It’s refreshing. But, this scenario might have gone too far in the other direction. If too many players miss out on too much of the rewards, they might even feel like they’ve been unjustly penalized.

Overall, I ended up torn on this mission. I love how Rahadoum and the Pure Legion was handled. I also enjoyed the large number of social and skill based encounters. The villain was flavourful, different, and had some serious quirks — all things I adore. Heck, I even liked her doorman. On the other hand, players are likely to come away from this scenario feeling confused over enemy tactics and behaviour, and the ending has the potential to be a let down. In the end I decided to give it 3 out of 5 stars.

Hao Jin Tapestry by Robert Lazzaretti
The Hao Jin Tapestry. Art by Robert Lazzaretti.

Pathfinder Society Scenario #10-11: The Hao Jin Hierophant is a Tier 5-9 adventure written by Jessica Redekop. It takes place in the Hao Jin Tapestry, an artifact that acts as a gateway to a demiplane that the sorceress Hao Jin created to store her greatest treasures. Things like magical objects, temples, places, and even people. The Pathfinder Society won the Hao Jin Tapestry seven years ago at the Ruby Pheonix Tournament, and have made heavy use of it since. This scenario features creatures from Pathfinder Roleplaying Game: Bestiary 5, although all of the necessary stat blocks are included within the scenario. In addition to the Pathfinder Core Rulebook it makes use of  content from Occult AdventuresPlanar AdventuresUltimate Equipment, and Ultimate Magic. It utilizes the Pathfinder Flip-Mat: Forbidden JunglePathfinder Flip-Mat Classics: Swamp, and a custom map.

The Hao Jin Tapestry is unstable. Unravelling, one could say. This scenario tasks the PCs with heading into the demiplane, checking out an ancient Tian site, and getting out with whatever lore and treasures they can before it’s too late. It’s a sequel to this year’s interactive special Pathfinder Society Scenario #10-00: The Hao Jin Cataclysm. In the new year this story will continue with Pathfinder Society Scenario #10-13: Fragments of Antiquity, and Pathfinder Society Scenario #10-15: Tapestry’s Trial. If you’ve got characters who have had a hand in acquiring, exploring, or protecting the Hao Jin Tapestry in the past, now is definitely the time to bring them out! Also, if you’ve got characters with knowledge of Tian Xia, who can speak Hwan, or who can magically communicate in other languages, they’ll be used to great effect in this scenario.

Lin Fen Hai by Michele Giorgi
Lin Fen Hai from Pathfinder Society Scenario #10-11: The Hao Jin Hierophant. Illustration by Michele Giorgi.

This scenario begins in Absalom with an announcement from two members of the Decemvirate! This is followed by a more typical mission briefing with the oread Master of Spells Sorrina Westyr. From there it quickly moves into the Hao Jin Tapestry’s demiplane. There the PCs will get to explore the ancient Tian village of Onhae, which would once have been found in the jungles of Chang Liao. The PCs main goals are to collect a sample of a rare flower from the area, and to learn all that they can about the traditional religion and culture of the people of Onhae, the Sunsu Godae. Happily, there’s still people in Onhae. This should be a cinch! …But, it turns out they’re not practising their traditional religion anymore. They have a new leader, Lin Fen Hai the Hao Jin Hierophant, and a new god who we’ll just call the Ruby Pheonix. Interesting! Your players will get to navigate this newly changed political environment in order to accomplish their missions, all while the Hao Jin Tapestry frays around them, causing unnatural events, magical malfunctions, and planar breaches. It’s an interesting mission to say the least. Similar in form and tone to some previous adventures like… #3-21: The Temple of Empyreal Enlightenment and #9-12: Shrine of the Sacred Tempest.

RubyPhoenix Hao Jin Cataclysm
The Ruby Phoenix.

Onhae was an interesting, rich little village with both and ancient past, recent history, and current changes. Sussing out this places many secrets looks like an enjoyable challenge. Their new religion was awesome! Haha. So good! Although a lot of this scenario was social encounters and skill checks, there are some battles to be fought. Each of these encounters is well written and has interesting flavour and tactics. There’s also some neat planar malfunctions going on you get to interact with. Overall, I really liked this scenario! I give it 4 out of 5 stars.

Thanks for taking the time to join us today! I hope you stop by later this week when we take a look at the newest Starfinder Society Scenarios!

All the best,

Jessica

 

Pathfinder Friday: Runelords, Spoilers, and a Glimpse of the Future!

This past week’s Pathfinder Friday episode was an absolute delight! Marketing Manager and Host Dan Tharp welcomed special guest James Jacobs, Creative Director for Pathfinder, to discuss the history and lore of the Runelords. It was awesome. I highly recommend you give it a watch but, BE WARNED! A common phrase on the episode was essentially: ‘I don’t want to give too many spoilers, but…’ Followed by some spoilers. Haha. It was awesome.

So what did they talk about?

PaizoLogo Hi-Res.jpeg
Check out Paizo’s website to learn more about Pathfinder and their products!

For starters, James Jacobs shared some wonderful stories about creating the Runelords in the first place. He spoke about brainstorming sessions, allocating sins, and the reasons for making the classic ‘evil wizards’ the big bad guys in Pathfinder’s first Adventure Path. This was my favourite part of the episode.

Afterwards he touched on the Thassilonian Empire, Xin, and each of the Runelords in turn, their sins, their story, how they avoided dying in Earthfall, what happened to them in the time since, and even if they died in the intervening years (likely from PCs in either the Rise of the Runelords Adventure Path, or the Year of the Risen Rune Season of Pathfinder Society Scenarios, or in the Pathfinder Tales novel, Lord of Runes). He also mentioned what each of the Runelords is up to at the start of Return of the Runelords. This is mostly where the spoilers came into play, particularly in regards to Alaznist and her plans (which involve TIME TRAVEL)! My favourite Runelord to hear about? Sorshen! I love the changes she’s gone through over the years.

They put up an image of a gorgeous map of Ancient Thassilon which is going to appear as a poster sized map in the Return of the Runelords Map Folio. Another exciting spoiler? Jame Jacobs has confirmed that Alaznist’s meddling will cause New Thassilon to be a nation at the end of Return of the Runelords AND in the world of Golarion going into Second Edition Pathfinder. Which is… EPIC! Haha. I love it.

They dropped a few other PF2 tidbits over the course of this episode and the previous one. For starters, last week they announced that although Golarion and the Inner Sea will be the same world with the same places, it will be assumed going into PF2 that all of the PF1 Adventure Paths have happened. That means Queen Ileosa was overthrown, the Runelords were defeated, The Worldwound has been closed, and so on. But, that doesn’t mean that Golarion will be a safe place. Some regions are still as dangerous as always — the Worldwound is still a wasteland overrun by demons, for example (although the Crusades are pushing back and has victory in sight a few more years down the line). In other places new/old evils have risen to cause havoc. Many such changes are being fleshed out now, but aren’t set in stone. We’ll have a long time to wait to get full details on that. James also mentioned that Paizo will be doing something with Nex at some point, but not immediately.

Two other interesting tidbits I particularly enjoyed? Jame Jacobs mentioned that they are intending for all Pathfinder Second Edition Adventure Paths to go all the way from levels 1 to 20! Although, whether this will work out in execution remains to be seen. Personally, I think that’s awesome! Also, James has mentioned that he’s currently working on the first PF2 Adventure Path and that people will be excited for its topic and content. What a delightful teaser! Exactly what that content is? Still under wraps! We’ll have to wait and see.

Future episodes of Pathfinder Friday will include conversations on the Whispering Tyrant, who happens to be the big bad in the upcoming Tyrant’s Grasp Adventure Path (which is the final PF1 Adventure Path), as well as conversations on the world of PF2, and the product lines we can expect in PF2.

To check out Pathfinder Friday episodes as they air head over to Paizo’s official Twitch stream on Fridays at 4 p.m. PST. You can also watch already aired episodes on their Twitch stream, or watch partial episodes on their youtube channel. I highly recommend you check it out! It’s a favourite in my house.

Jessica

A Continuing Partnership: Paizo Inc. and The Glass Cannon Network

Fans of Pathfinder and the Glass Cannon can rejoice! Paizo Inc. and the Glass Cannon Network recently announced that their licensing partnership will continue for another three years. This includes both The Glass Cannon podcast for the Pathfinder Roleplaying Game and Androids & Aliens for the Starfinder Roleplaying Game.

Huzzah!

“Our whole enterprise began out of a love bordering on obsession for Pathfinder and the adventures that Paizo puts out. We are thrilled to be extending this partnership at an exciting time in the industry as tabletop RPGs continue to explode into the mainstream and technology allows people worldwide to take part in a shared gaming experience with us on an almost daily basis,” said Troy Lavallee, CEO of The Glass Cannon Network.

“We’re excited to continue adventuring through GCP’s imagination as they bring our Pathfinder and Starfinder Adventure Paths to life through their gifted storytelling,” said Jim Butler, Vice President of Marketing & Licensing at Paizo. “We look forward to working with Troy, Joe, Matthew, Skid, and Grant as they continue their foray into the Pathfinder and Starfinder universes.”

For those of you who don’t know, The Glass Cannon Network is a super popular weekly podcast where the GM and players work their way through Pathfinder and Starfinder adventure paths. Their shows began airing back in 2015, and have been going strong over the last few years. GMed by Troy Lavallee with players Skid Maher, Matthew Capodicasa, Joe O’Brien, and Grant Berger, the gang over at Glass Cannon are captivating, funny, and just a joy to listen to. If you haven’t given them a shot you really should. They’re just top notch.

The Glass Cannon Network includes The Glass Cannon Podcast, where they are currently playing through Pathfinder’s Giantslayer Adventure Path; Androids & Aliens, where they are currently playing through Starfinder’s Dead Suns Adventure Path; the behind the scenes Cannon Fodder Podcast, and their Glass Cannon Live! Tour which will be touring the USA this year. For more information on The Glass Cannon Network, to listen to their podcasts, or to see them live, head on over to their website or support them on Patreon!


Want to get in on Gianstlayer or Dead Suns yourself? Good! You should! They’re awesome.

Giantslayer is a six-part Adventure Path for the Pathfinder Roleplaying Game that sees your PCs defend the town of Trunau from orc raiders, only to learn that the orcs were just the start of something much, much worse… The giants are coming! Your PCs will need to work fast to bring down the giant army and foil their plans, before the giants march off to war! Giantslayer and its supplementary products include:


Dead Suns is a six-part Adventure Path for the Starfinder Roleplaying Game that sees your PCs join the Starfinder Society, and race to gain control of an ancient super weapon before the undead Corpse Fleet, and the terrifying Cult of the Devourer get their hands on it and lay waste to the galaxy! Dead Suns and its supplementary products include:


You can also check out the awesome trailer for Dead Suns below!

Enjoy!

Jessica

 

December New Releases

December’s here and the weather’s getting colder, which means a there’s a whole pile of new d20 products for us to drool over! And so close to the holidays, too! Let’s hope Santa (or at least my husband) is reading this! Haha.

We’re starting out today with the classics: Dungeons and Dragons!

Recent adventures released by Wizards of the Coast include Dungeons and Dragons: Waterdeep: Dragon Heist, an adventure for levels 1-5; and Dungeons and Dragons: Waterdeep: Dungeon of the Mad Mage, an adventure for levels 5-20! Both of these adventures are a hardcover book, and one of which has its own map pack: D&D Waterdeep: Dungeon of the Mad Mage: Maps and Miscellany. Dragon Heist also has it’s own dice collection: D&D: Waterdeep: Dragon Heist: Dice Set. Other major releases include: the D&D: Core Rules Giftset! My personal favourite release? Dungeons and Dragons: Guildmaster’s Guide to Ravnica! This awesome hardcover mixes D&D with Magic: The Gathering’s most popular plane: Ravnica. As a fan of Magic: The Gathering, this was one book I couldn’t wait to get my hands on! So far, it’s delightful, but I’m not quite finished reading it yet. When I do you can expect further details here, on d20diaries! Supplementary products include: D&D: Guildmaster’s Guide to Ravnica: Maps and Miscellany, and D&D: Guildmaster’s Guide to Ravnica: Dice Set.


Next Up? Let’s take a look at my personal favourite: new releases for the Pathfinder Roleplaying Game!

Last month brought us Pathfinder Campaign Setting: Construct Handbook (which is a wonderful book, by the way!), Pathfinder Player Companion: Martial Arts Handbook, and Pathfinder Adventure Path 136: Temple of the Peacock Spirit (Return of the Runelords 4 of 6), which I regret to say I don’t yet own! The Pathfinder Society brought us two challenging adventures which take us to Hell and the Abyss: Pathfinder Society Scenario #10-08: What Prestige is Worth, and Pathfinder Society Scenario #10-09: The Rasping Rebirth! Other releases include the War for the Crown Pawn Collection, Pathfinder Flip-Mat: Docks, and Pathfinder Flip-Mat Classics: Warehouse.

The end of this month brings us a few more wonderful releases! Pathfinder Campaign Setting: Faiths of Golarion looks to be amazing! It focuses on some lesser detailed but very important gods of Golarion. Pathfinder Adventure Path 137: The City Outside of Time (Return of the Runelords 5 of 6) comes out. This is honestly the issue from Return of the Runelords that I’m most excited for. Also coming out after a slew of delays is the Pathfinder Module: Cradle of Night. This deluxe adventure is intended for level eight characters, takes place in Nidal, and heavily features Caligni — also known as Dark Folk — as allies that need your help! Super cool! The Pathfinder Society brings us two scenarios, as always. Pathfinder Society Scenario #10-10: The Shattered Shield is written by Leo Glass, is intended for tiers 1-5, contributes to the ongoing story of the Dark Archives faction, and takes place in Rahadoum. Pathfinder Society Scenario #10-11: The Hao Jin Hierophant is written by Jessica Redekop, is intended for tiers 5-9, and sends your PCs into the Hao Jin Tapestry where they’ll have to deal with both extraplanar and political hazards. Other releases include Pathfinder Flip-Tiles: Urban Starter Set, and Pathfinder Flip-Mat Classics: Pirate Ship.


From Golarion we take off into the stars with new Starfinder Roleplaying Game releases! Whoo! I can honestly say that although Pathfinder is my favourite d20 game, I usually have the most fun reading Starfinder products. The entire team over there at Paizo is doing a great job!

This past month brought us Alien Archive 2, and the dark horror of Starfinder Adventure Path 10: The Diaspora Strain (Signal of Screams 1 of 3). Although I’ve yet to get this delightfully suspenseful book in my hands, I would love to give it a read. It sounds awesome! Definitely not one to play with the kids, though… Haha. The Starfinder Society releases last month were Starfinder Society Scenario #1-26: Truth of the Seeker, and Starfinder Society Scenario #1-27: King Xeros of Star Azlant. For more information on those two scenarios check out this previous blog post. Other releases last month included Starfinder Flip-Mat: Hospital.

This month brings us a few more releases. Starfinder Adventure Path 11: The Penumbra Protocol (Signal of Screams 2 of 3) continues the horror theme on the planet Verces. The Starfinder Society releases two new scenarios of vastly different tiers. Starfinder Society Scenario #1-28: It Rests Beneath is written by Jason Tondro, intended for tiers 1-4, is of particular importance to members of the Wayfinders Faction, and sends the Starfinders to explore a mysterious calcified region of a planet in Near Space.  Colour me intrigued! This scenario also includes the ‘vehicle’ tag, which is exciting! Starfinder Society Scenario #1-29: Honorbound Emissaries is written by Jenny Jarzabski, is intended for tiers 7-10, is of particular importance to the Second Seekers (Luwazi Elsebo) faction, and continues the Scoured Stars storyline. A bonus? I have a feeling this one features another cameo of the delightfully gruff vesk pawnbroker, Julzakama. I can’t wait! Also coming out this month is the Starfinder Critical Hit Deck, which features adorable artwork of skittermanders. I’m incredibly curious to see what’s up with these cards. Plus? They look awesome! Haha.


Sunburst Games Realms of Atrothia Legacy Races Revisited
Realms of Atrothia: Legacy Races Revisited

And that’s it! Or is it? This month also featured the release of Sunburst Games first Pathfinder Compatible product, Realms of Atrothia: Legacy Races Revisited. Written by my brother, this product is available from a variety of websites, and lays the groundwork for the upcoming Realms of Atrothia: Primary Expansion! Watch for the Kickstarter coming this February!

Like Realms of Atrothia: Legacy Races Revisited? Watch for the Kickstarter coming in February 2019, and get ready for a whole new world of adventure! 


That’s all for today! Got a favourite product you think I should take a look at? How about a favourite new release? Let us know in the comments!

All the best,

Jessica

 

New Pathfinder Society Scenarios: What Prestige is Worth and The Rasping Rebirth

Today we’re going to take a look at two of the most recent Pathfinder Society Scenarios that are currently available for purchase, and let you know we thought. Although you’ll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It’s not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. That said, if you want to avoid even minor spoilers I recommend you check out a different article. Whether you intend to use them in home games of the Pathfinder Roleplaying Game, sanctioned scenarios for use with the Pathfinder Society Organized Play, or just want to read a nifty new adventure, we’ve got you covered! So let’s get cracking!

10-08 What Pretige is Worth
Pathfinder Society Scenario #10-08: What Prestige is Worth by Matt Duval.

Pathfinder Society Scenario #10-08: What Prestige is Worth is a Tier 7-11 adventure written by Matt Duval. It begins in the Grand Lodge in Absalom, but quickly moves to the city of Dis, the second layer of Hell ruled by the Archdevil Dispater. This scenario makes use of the Pathfinder Core RulebookAdvanced Player’s GuidePlanar Adventures, and Ultimate Magic. It features creatures from Pathfinder BestiaryBestiary 3Book of the DamnedNPC Codex, and the Villain Codex (although all of the necessary stat blocks are included within the scenario).  It utilizes the Pathfinder Flip-Mat Classics: City StreetsGamemastery Map Pack: Hellscapes, and a full page custom map. This mission is of particular importance to members of the Dark Archives faction. If you’ve got any characters who have ties to Zarta Dralneen, an interest in interacting with devils, or who worships Asmodeus or an Archdevil, now is definitely the time to bring them! In addition, if you have any PCs that have the checked version of the Infernal True Name boon (from Pathfinder Society Scenario #9-16: Fallen Family, Broken Name), you’ll get both helpful and hindering effects during the course of this adventure. It should also be noted that many characters will have issue working with devils. If your character adamantly would not do so, even for the greater good, don’t bring them. Lastly, characters who have obvious ties to good outsiders, who openly worship divine beings, or who can cast divine magic will have a harder time accomplishing their goals than those who don’t. Although that doesn’t mean you shouldn’t bring such goodly characters, it is something you should take into account.

Michele Giorgi Rowane 10-08 What Prestige is Worth
Rowane, a norn from Pathfinder Society Scenario #10-08: What Prestige is Worth. Art by Michele Giorgi.

This adventure tasks the PCs with entering a portal in the Pathfinder Archives that spontaneously opened to Dis. The portal has a connection to an important soul from Cheliax’s past, which Zarta Dralneen, Leader of the Dark Archives, wants to question. Along with Zarta, your players will enter Hell, explore Dis, investigate a contract devil, and interact with some of the nastiest and most dangerous beings around — all while avoiding the attention of Dipater himself!

I really enjoyed this scenario. It’s incredibly atmospheric, with Dis always seeming ominous, dark, and downright evil. There’s a ton of wonderfully challenging and unique social encounters, where your PCs can forge both enemies and allies — temporary allies, at least. Players will be faced with temptation and opportunity, and even have the chance to barter away parts of their personality or souls in order to accomplish their mission, or gain tangible or esoteric rewards. The battles in this scenario are challenging, and never straight forward. For in Hell a bargain can always be struck — if you’re willing to pay…. There’s a lot of incredibly helpful handouts, most of which are for the GM. Overall I really enjoyed this scenario. It was different, challenging, haunting, and really, really well done. That said, it’s not an easy scenario to run. Not by a long shot. And it’s not an easy one to play, either. Players have a lot of free reign — which is great, but also can be hard. Some groups might flounder, get confused, or just get frustrated with their efforts. Lastly, this scenario is not for everyone. In addition to any moral concerns some folks might have about playing an adventure in Hell, there is also sights and sounds in the background in this scenario that are dark, haunting, and perhaps even offensive. Although I would enjoy this kind of adventure, not everyone will. Although it should go without saying, this is not the kind of adventure you should let your kids play. No way in hell! Haha. I give this scenario four out of five stars.

10-09 - The rasping Rebirth
Pathfinder Society Scenario #10-09: The Rasping Rebirth by Cole Kronewitter.

Pathfinder Society Scenario #10-09: The Rasping Breath is a Tier 12-15 adventure written by Cole Kronewitter. It begins in the Starrise Tower in Mendev, but the majority of the scenario takes place in the Worldwound, and the Abyss. It makes use of Pathfinder Core RulebookBestiaryBestiary 2, and Mythic Adventures (although all of the necessary stat blocks are included within the scenario) and utilizes Pathfinder Flip-Mat: BattlefieldPathfinder Flip-Mat: Forest FireGamemastery Map Pack: Swallowed Whole, and a full page custom map. If you’ve got characters who have done a lot of work to make the Worldwound safer, particularly one who’s played multiple scenarios from Pathfinder Society Season Five: Year of the Demon, or if you have any characters who have interacted with the glabrezu demon Koth’Vaul, or the Demon Lord Deskari in the past, I highly suggest bringing them. Characters who have earned the ‘Al-Jakri’s Debt’ boon (from Pathfinder Society Scenario #9–25: Betrayal in the Bones) will also get a nifty benefit during this scenario. 

Mythic Adventures
This scenario makes use of rules found in Pathfinder Roleplaying Game: Mythic Adventures.

The demon Koth’Vaul, a constant thorn in the side of the Pathfinder Society, has entered the Worldwound, torn open a rift to the Abyss, and entered Deskari’s realm. His purpose? Unknown! Your PCs are tasked with tracking down Koth’Vaul, foiling his plans, and destroying him. Now, I REALLY enjoyed this adventure. Every single one of the battles was complex, enjoyable, challenging, and most importantly: dynamic! The social encounters in this scenario were really well-done!   There were lots of helpful handouts, cool maps, and the finale! So good! One of my favourite decisions the PCs are faced with is whether they’ll accept outside aid from a foul source, knowing that there will be repercussions, but the aid might be necessary. It’s a wonderful predicament where your players will have to decide what they’re willing to sacrifice in the fight for the greater good.  While some PCs will balk at this, others will definitely claim the offered power! The repercussions are amazing, and I can’t wait to see how the majority of players swing! Overall I really, really enjoyed this scenario. I give it five out of five stars.

Thanks for joining us today! We’ll see you again soon!

Jessica

KothVaul Josef Kucera 10-09 The Rasping Rebirth
Koth’Vaul the glabrezu from Pathfinder Society Scenario #10-09: The Rasping Rebirth. Art by Josef Kucera.

 

New Starfinder Society Scenarios: Truth of the Seeker and King Xeros of Star Azlant

Today we’re going to take a look at the two most recent Starfinder Society Scenarios that are currently available for purchase, and let you know we thought. Although you’ll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It’s not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. That said, if you want to avoid even minor spoilers I recommend you check out a different article. Whether you intend to use them in home games of the Starfinder Roleplaying Game, sanctioned scenarios for use with the Starfinder Society Organized Play, or just want to read a nifty new adventure, we’ve got you covered! So sit back, and get ready to explore the Pact Worlds!

1-26 Truth of the Seeker
Starfinder Society Scenario #1-26: Truth of the Seeker

Starfinder Society Scenario #1-26: Truth of the Seeker is a Tier 3-6 adventure written by Shahreena Shahrani. It begins in Absalom Station before quickly moving to the Kasathan home-ship of Idari. This scenario later travels into the Vast, to the remains of an Ibran Temple. This scenario features the Faction (Second Seekers [Jadnura]) tag and does not include starship combat. It makes use of a gorgeous map if Idari, Pathfinder: Flip-Mat: AsylumPathfinder Flip-Mat: Desert Ruins, and Flip-Mat – Starfinder – Asteroid. In addition to the Starfinder Core Rulebook, it’s highly recommended you own Starfinder Pact Worlds. It also features some nifty new creatures from Alien Archive 2, and equipment from Starfinder Armory. All relevant stat blocks are included in this scenario.

Eshki Graey Erb 1-26 Truth of the Seeker
Eshki, a skittermander Starfinder recently rescued from the Scoured Stars Trinary System. Art by Graey Erb.

Truth of the Seeker continues the story of the Scoured Stars plot line, and directly follows up on events from Starfinder Society Scenario #1-99: The Scoured Stars Invasion. Although playing these prior scenarios isn’t necessary, you really should! They were awesome! If you haven’t, there is a bit of important information you’ll need to know: under the guidance of First Seeker Luwazi Elsebo the Starfinder Society has rescued the their lost comrades from the Scoured Stars Trinary System. This includes rescuing the old First Seeker, a kasatha by the name of Jadnura. Surprisingly this scenario only features one recurring characters: Captain Kahir of the Void Scholar who was briefly met in Starfinder Scenario #1-19: To Conquer the Dragon. In addition it introduces a few new ones, some of which could become recurring characters. For starters, there’s the skittermander Starfinder Eshki who hires your PCs for their mission. There’s also First Seeker Jadnura, of course. Finally, there is a lashunta teashop owner by the name of Alsuka, and a serene kasathan solarian called Master Boojan. They’re all delightful — particularly Eshki! There aren’t any specific boons I recommend slotting for this mission, although there are a few important things to note when selecting characters. This mission will go a lot smoother if someone in your party is diplomatic and sensitive to the traditions of other cultures. In addition, a Starfinder trained in mysticism is also important. Lastly, you’ll want to have some way to harm something incorporeal. You have been warned! Haha.

First seeker Jadnura
First Seeker Jadnura, one-time leader of the Starfinder Society.

Truth of the Seeker begins in Absalom Station, as the PCs attend a fabulous dinner with Eshki, the most cultivated skittermander I’ve ever encountered. This mission briefing is great fun, and packed full of flavourful interactions. Many of Eshki’s behaviours are scripted out, which serves to immediately make him likeable, quirky, and entertaining. He’s awesome (just in case you couldn’t tell from his art! Haha). Eshki explains that he was a Starfinder trapped in the Scoured Stars System, and that First Seeker Jadnura was a friend of his. Unfortunately, since returning, Jadnura’s gone into seclusion on Idari and Eshki isn’t sure where. He wants you to head to Idari, find his pal Jadnura, and convince him to come back to the Society. After agreeing the PCs bid Eshki farewell, hop aboard a shuttle, and end up on Idari. There they have to navigate their way through the Kasathan home-ship and track down Jadnura, all while dealing with the vastly different cultural traditions around them, and (hopefully) not offending anyone too badly. This scenario does a wonderful job of immersing you in a unique, serene sort of culture with strong Asian and Middle Eastern influences. It was engaging, fun, and wonderfully handled. Vastly different than the frantic, high-tech, fast pace of most scenarios, your players time on Idari is sure to throw some players for a loop. Characters who have social skills will definitely excel in this part of the adventure, but its not only skill, but clever roleplaying that’s necessary to make progress here, so even the most awkward of characters can be helpful if they try. Personally, I felt the the entire time on Idari was wonderfully handled and a real highlight of the scenario. That said, some groups may find it tedious. In time the PCs will need to track down Jadnura. The final location has a wonderful atmosphere, but other than that I’ll leave this part of the scenario a mystery.

One of the battles has an opportunity for roleplaying with your opponents, and your actions can have an obvious effect on the battle. Most have more straight-forward enemies — not so much in mechanics, but in roles. This scenario also featured some flavourful psychological/magical traps which will be interesting to see play out at the table. I’m curious how they’ll work. Overall, I thought this was a fun adventure. I particularly enjoyed how well it immersed us in Kasathan culture. That said, unprepared groups may find the final battle too difficult, or the social interactions tedious. Because of this I give it four out of five stars.

1-27 King Xeros of Star Azlant
Starfinder Society Scenario #1-27: King Xeros of Star Azlant

Starfinder Society Scenario #1-27: King Xeros of Star Azlant is a Tier 5-8 adventure written by Christopher Wasko. It begins with a mission briefing on Absalom Station, but quickly moves to a region of space near a lunar outpost called ‘Peak of Evening.’ There you will attempt to get your hands on an Ancient Azlanti Starship known as ‘King Xeros,’ which was ancient beyond reckoning long before the Gap. Of course, the Azlanti Star Empire already has it… so there’s that major complication to deal with. Haha. This scenario features the Starship tag and has starship combat. It is a distant, distant sequel to Pathfinder Society Scenario # 20: King Xeros of Old Azlant. In addition, this scenario has connections to the Against the Aeon Throne Adventure Path (Starfinder Adventure Path 7: The Reach of EmpireStarfinder Adventure Path 8: Escape from the Prison Moonand Starfinder Adventure Path 9: The Rune Drive Gambit). This scenario can easily be woven into that campaign. This scenario makes use of Starfinder Flip-Mat: Basic StarfieldStarfinder Flip-Mat: Urban SprawlPathfinder Flip-Mat: Forest Fire, and a custom map of King Xeros which looks awesome! Fans of the original King Xeros will be happy to know the ship looks nearly the same.  Awesome! As for books, it’s expected you own the Starfinder Core Rulebook and Starfinder Armory. In addition it makes use of content from Starfinder Adventure Path 7: The Reach of EmpireStarfinder Adventure Path 8: Escape from the Prison Moon and Starfinder Alien Archive, although all necessary rules from those books is reprinted in this scenario itself. King Xeros of Star Azlant only features one recurring character: the bleachling gnome Venture-Captain Naiaj. Although there’s no boons I specifically recommend slotting, if you have characters who has chronicle sheets from the Against the Aeon Throne adventure path I highly recommend you bring them along! Otherwise, all characters will excel in this scenario.

This scenario begins when Venture-Captain Naiaj gathers a large number of Starfinder together for a mission briefing. She explains that the ancient Azlanti ether-ship ‘King Xeros’ has been sighted for the first time since the Gap. Capable of sailing through the ethereal plane and exploring other worlds at incredible speeds, King Xeros is a ship of legends. Information is sparse, but you know it’s location — around a lunar base known as Peak of Evening — and that the Azlanti Star Empire has sent a small contingent of ships after it. Determined to get the ship in the hands of the Starfinder Society and to keep the Azanti Star Empire from acquiring it, Naiaj wants your group to go in and retrieve it. Well, not just your group. This is a multi-team mission! Basically, the teams will be split into three: Scout Team, Shield Team, and Strike Team. Naiaj will also be there on her personal ship as Commander of the mission. Your players will be a part of Strike team, whose job it is to land on the base and steal King Xeros. The other ships will support and protect you from the rest of the Azlanti ships as best as they can. With the briefing out of the way the Starfinders all board their ships and set out for the lunar base. Once there Naiaj determines there are two areas that appear of particular importance to the Azlanti: the Construction Bay and the Greenhouse. Your team gets to choose which nearby Azlanti Garrison to attack, and then begin their infiltration at whichever of the two points they desire.

This scenario has a dynamic starship combat that will be quite tough. King Xeros is an awesome ship, with some cool Azlanti upgrades. Luckily, the advantages your team may have discovered in their first location will give them a much needed benefit here. Which benefits is variable though,  depending on what they uncovered in their chosen location, and how efficiently they recovered it. Which is nice! With the starship battle complete they get to board King Xeros, fight the Azlanti inside, and explore the ship. But, the ship is acting erratic, and it soon becomes clear they’re on a timer for this one. They’ll need to recover what they can from the ship and make some split-second decisions about what matters to them and their mission the most. This does a wonderful job of ramping up the tension, and keeping this mission moving along at a good clip.

KingXeros Graey Erb 1-27 King Xeros of Star Azlant
King Xeros, an ether-ship from Old Azlant.

Overall, I really enjoyed this scenario. It’s got awesome art of King Xeros, great interconnectedness with its prequel, and the Against the Aeon Throne Adventure Path, but is a solid and fun adventure that’s more than capable of standing on its own. It has a different feel and tone to it than most scenarios. It’s dynamic, engaging, suspenseful, and a little frantic. Players and characters should be on the edge of their seats for this one. I love that your player’s get to make decisions that have an effect on the scenario and its outcome.

There’s some wonderful new ship mechanics that players will get to see the enemy make use of, and a lot of cool gear on the chronicle — including a unique aeon stone that’s awesome! There are two boons up for offer, both of which involve the alien races you could meet, and one of which allows access to that race as a player. You’ll only be able to get one of these boons though, so make your decision wisely! I think this scenario is a great change of pace that will be fun to run at a table. I give it four out of five stars.

Thanks for joining us today! We’ll see you tomorrow when we report on the new Starfinder Playtest Classes! See you then!

Jessica

 

Review: Return of the Runelords: Secrets of Roderic’s Cove!!

Today we’re taking an in depth look at the first book in the Return of the Runelords Adventure Path! Return of the Runelords is a six volume Pathfinder Adventure Path that is intended to take your characters from levels 1 to 20! The issues in this Adventure Path are longer than usual, and the final issue is supposed to be the biggest adventure of the series. Each of the six Runelords (excluding the seventh: Karzoug) is featured on one of the covers, with gorgeous artwork drawn by Ekaterina Burmak.

The Adventure Path takes place in Varisia, and is a direct sequel to the Rise of the Runelords and the Shattered Star Adventure Paths. In addition, the events of the Curse of the Crimson Throne Adventure Path, the novel Pathfinder Tales: Lord of Runes, and Season Four of the Pathfinder Society: Year of the Risen Rune, are all presumed to have taken place. Although playing through these other adventure paths first will definitely make this campaign more enjoyable, it’s not necessary. You can hop right into Return of the Runelords and still have a blast.

So, what is Return of the Runelords? For starters, you can check out a previous blog post I wrote on the topic: Return of the Runelords. Then head down to the video immediately below this paragraph and give the AWESOME Return of the Runelords trailer a watch. Trust me! It’s worth it!



Got it?

Good! Let’s dive right in!

The first book of the Return of the Runelords Adventure Path is #133: Secrets of Roderic’s Cove. Written by Adam Daigle, this adventure is intended to take you from level one right through to level five. In addition to the adventure itself the book contains an NPC Gallery which features detailed information and statistics on three major characters in the adventure, a delightful primer on Roderic’s Cove which will be invaluable to GMs, a short chapter about the Runelords (their history, how they escaped Earthfall, and what’s happened to them since), a bestiary containing four new creatures, and a campaign outline that lets GMs know what’s coming further down the road.

Secrets of Roderics Cove Adam Daigle Return of the Runelords 1
Return of the Runelords: Book One: Secrets of Roderic’s Cove by Adam Daigle.

The layout and appearance of this book is nice. It looks good, is easy to read (which isn’t always the case with Adventure Paths), and features gorgeous artwork of the Runelord of Wrath Alaznist on the cover by Ekaterina Burmak. Behind Alaznist is an image of Jirelle (the iconic swashbuckler) and Erasmus (the iconic medium) getting ambushed by some reefclaws! Awesome!

Before we continue with a more in depth look at the book, let me point out: there will be SPOILERS.

You have been warned!

Carrying on the wrathful theme of the front cover, the inside covers feature images and information on a few key topics related to the Runelord Alaznist. The inside front cover shows two weapons: Alaznist’s Hateful Ranseur (her weapon of rule) and Garvok the Sword of Wrath. Meanwhile, the inside back cover showcases Hollow Mountain, once the capital of Alaznist’s Empire and the place within which she retreated when Earthfell drew near. In addition it contains information on Yamasoth, a qlippoth lord and ally of Alaznist’s — although whether he was her minion, or she was his unwitting pawn is debatable. After the covers we hop right into the adventure background, followed by the adventure itself.

Kolton Nikolai Ostertag
Kolton, a citizen of Roderic’s Cove. Illustrated by Nikolai Ostertag

Secrets of Roderic’s Cove is split into five parts: Bubbling Tensions, Roderic’s Wreck, Into the Churlwood, Humbling Pride, and Calming Wrath. Unlike many premade adventures, it doesn’t really feature a ‘patron’ type character. There’s no employer or mentor around to tell the PCs what to do or where to go next. A lot of different NPCs will give you suggestions if you ask. And there’s one character who asks the PCs to help the town. Well, two if you count the dead. Instead, the entire book is driven by the PCs. This means that its imperative your players make characters who want to drive the story forward. Characters who care about the town of Roderic’s Cove — where our story begins — but will be willing to leave for a time when events lead them elsewhere. Characters who would meddle in gang politics, protect their neighbours, and put a spirit to rest. Characters who care. That doesn’t mean the characters have to be a bunch of do-gooders. It just means that players need to think of a reason that their characters would do these things voluntarily, and without the promise of monetary reward.

Roderics Cove by Matthias Rotenaicher
Welcome to the town of Roderic’s Cove! Cartography by Matthias Rotenaicher.

Our story begins in the tiny town of Roderic’s Cove, which is located along the coast very near to Riddleport. It’s a prosperous town with neither homeless or poor. However, the town is periodically home to unusual occurrences and oddities. The ghost of the town’s founder, Sir Roderic, lurks in the town, emerging from the decrepit remains of his haunted home only when the town is in great danger. Roderic’s Cove is home to two different gangs: the Horned Fangs and the Roadkeepers, both of which are little more than thugs and bullies. It’s also home to a strange but harmless scholarly society known as the Order of Resplendence. Recently, the gangs have been at each others throats, strange deformed creatures have been seen in town, Sir Roderic’s ghost has resurfaced, and there’s even been a murder!

It’s best if the PCs all know each other at the start of this adventure but, even if they don’t, all they truly need is to be in ‘Circle Market’ shopping (or passing through) on Market Day. Here they find two gangs about to come to blows. The PCs have just enough time to interfere before another joins them — the ghost of Sir Roderic himself! As the gangs and citizens run for it Sir Roderic wails about the safety of his town! Then he vanishes as quickly as he appeared. The town guard is on the scene shortly afterwards to thank you for your help before bidding you farewell.

After that the PCs are on their own. They can explore Roderic’s Cove, chat up the locals, learn about Sir Roderic, the local murders, and the gang violence. Eventually they’ll either approach or be approached by a forlorn elf and local grave digger by the name of Audrahni. She’s very concerned over the spirit of Sir Roderic, and is hopeful that the PCs can be the ones to put his spirit to rest again by bringing peace back to the town. They had the courage to stop the gangs from fighting this morning, surely they’re brave enough to do it again?

It’s assumed that the PCs take up this task with aplomb, but even if they don’t it’s a simple matter to get them back on track. After another run-in or two with the various gangs they should want to take them on — even if its not for the good of the town.

However they get involved the PCs goal for this adventure is to bring peace to Roderic’s Cove and put Sir Roderic’s spirit to rest. How they go about this is relatively free-form. The most likely place to start is with the recent murder that happened in the Circle, and the two gangs that are reputed to be involved. They’ll get to speak with witnesses, rumourmonger, search for clues, investigate the victims and their death, and question suspects. They’ll need to keep in mind that they’re citizens of Roderic’s Cove, not law enforcement, so simply busting into a suspected gang hideout and bashing in heads isn’t going to fly. They need evidence. As time passes they’ll come across strange creatures lurking in the town at night, mysterious hauntings, and even learn of some other crimes that have taken place.

It Came From Hollow Mountain Mike Shel Return of the Runelords 2
Return of the Runelords: Book Two: It Came From Hollow Mountain

This first section of the adventure is very loosely scripted. It’s got information on some witnesses and some scripted events — some of which relate to the murders, and some of which lead to further mysteries. It’s really well written, but it’s definitely a slow start to a campaign. It’s not one of those openings that will grab your characters right off the bat and send them off on some immediate, daring adventure. Don’t get me wrong, it’s enjoyable! But it’s not the mind-blowing, gripping, epic, opening I expected for this campaign. It’s subtle. It requires players who are good role-players, and a really solid GM to make this part of the adventure shine. Anyone can play it. But, it takes a solid group to make it something special. New GMs and players have the potential to flounder.

At some point during their investigation of the murders the PCs are bound to decide to investigate the dilapidated haunted house of Sir Roderic himself. The haunted house is interesting and engaging, but it’s also a grind! Only two halls don’t feature either a battle or a haunt, which is a lot for a house. This will be a tough place to explore, particularly if the PCs want to check the house out quite early in the adventure. However, there’s no immediate time constraints, so they’re welcome to leave and return at a later time, or explore the house in more than one trip.

Sir Roderic Valeria Lutfullina
Sir Roderic. Illustrated by Valeria Lutfullina.

Overall, I really like the haunted house. The haunts are a wonderful touch, as are some of the encounters. But, I think that some of the vermin encounters would have been better served as flavourful non-violent encounters that contain clues, and serve to set a more ominous mood. Of course, considering it will be the first chance the PCs have to actually engage in a fight, I’m sure plenty of groups will be happy for the opportunity to flex their combat muscles. Haha.

Either way, the house can give the PCs some important clues as to what’s happening in town, and allow the group a chance to speak with Sir Roderic’s ghost. Totally worth it!

In time, the PCs investigation will lead them outside of the town and into the Churlwood Forest, which is the focus of Part Three of this adventure. There’s multiple reasons they’ll want to come here. Perhaps they’ll come out one mission at a time and make a total of three or more forays out into the woods, or perhaps they’ll come out to accomplish all three at once. It all depends on how your group has proceeded with their investigation. Whatever they’re after, there are three major tasks that can be accomplished in the Churlwood. In addition, there’s a few scripted encounters that can lead the PCs onto these tasks and progress the story. For starters, they could be here to pay a visit to the Roadkeepers gang of bandits. They might also be here to find a pair of local dwarves who were kidnapped by goblins. Finally, they might be here looking for a mysterious location that Sir Roderic mentioned. As these locations are all interconnected, it’s likely that one task will lead into another. Overall I rather enjoyed this part of the adventure. It’s free-form enough to allow players to decide their own priorities and courses of action, but the actual locations are very detailed, well-scripted, and interconnected. It looks like a lot of fun. And as an added bonus? PCs will get their first taste of ancient Thassilonian ruins, and pick up some awesome treasure. In fact, they’ll pick up their first minor artifact in this place!

Runeplague Return of the Runelords 3 Richard Pett
Return of the Runelords: Book Three: Runeplague

Eventually the characters will return to Roderic’s Cove having done some good, solved some problems, and discovered further clues that will lead them to an odd location: Peacock Manor. This is a series of houses that were connected into a large, confusing manor, and is occupied by the scholarly group known as the Order of Resplendence. On the surface they’re a bunch of obsessive scholars who study ancient Thassilon. Most folks in town think they’re a harmless cult. But, looks can be deceiving. By now your players will have more than enough reason to suspect the leader of this group as being the true culprit behind the recent murders in the Circle. How? Why? Well, I don’t want to give away everything, but I will say that it’s leader has come into possession of one of the Seven Swords of Sin — a powerful artifact she’s unable to properly wield. But, investigating Peacock Manor is not a simple task! For starters, they’re a secretive group, and are highly unlikely to allow you in. Second? Not everyone there is a criminal. Many are simple scholars. Bringing unnecessary violence against such people could put you on the wrong side of the law. And finally? Gossip! Folks who just force their way into the manor, or spend a long time fighting there are sure to attract the attention of the local citizens of Roderic’s Cove. And when supposed heroes attack a bunch of defenceless, harmless scholars and eccentrics, chances are folks won’t consider them heroes anymore. All of these factors combine to make paying a visit to Peacock Manor more difficult than it seems. I really enjoyed it! This section’s got some awesome character art! Also? Players can pick up a second super cool artifact in the halls of Peacock Manor: Baraket, the Sword of Pride!

But, that’s not the end of this adventure! There’s still a second gang to deal with! The Horned Fangs who, quite mysteriously, bear the Thassilonian sigil of Wrath as their emblem! Characters will have to find the lair of the Horned Fangs and give them what for! But, the Horned Fangs are more than what they seem! They lair in the ancient Thassilonian ruins beneath town and, although once a simple group of thugs, they’ve recently come under the control of a foul sin spawn named Mozamer who travelled there via a magical one-way portal from Hollow Mountain. It’s Mozamer himself who’s behind the strange creatures that have been terrorizing the town, and behind the Horned Fangs recent violent behaviour! The PCs will get to explore the ruins, bring down a gang, discover their surprising leader, and battle otherworldly allies. But, not before the sinspawn invites you to join his army and serve the cause of his mistress, the Runelord of Wrath. Who’s already AWAKE.

SecretsCover Ekaterina Burmak
Trouble in Roderic’s Cove. Illustrated by Ekaterina Burmak.

Wanna join?

Haha.

Mozamer and the ample surrounding evidence show that the sinspawn came from Hollow Mountain, which was once the heart of Alaznist’s Empire, and is where she waited out Earthfall. Although bringing down the Horned Fangs and Mozamer is enough to put Sir Roderic to rest and save Roderic’s Cove — sort of — the Runelord of Wrath is an enemy that will have to be dealt with. Particularly since there’s that one-way portal under the town that Alaznist could send an army through at any moment…

THAT brings us to the end of the adventure. And what an adventure! It’s got urban adventure, a murder mystery, crime fighting, horror, wilderness exploration, ancient ruins, dangerous relics, awesome treasure, and you get to come out of the ordeal already the hero of your town. There’s nice, obvious, compelling reasons to continue on to the next adventure, and — unlike this series’ predecessors — the villain is already revealed and obvious from the start. From here on out you’ve got to take down the Runelord Alaznist before she can conquer Varisia and rebuild Thassilon!

Although I hoped book one of Return of the Runelords would completely blow me away and I’d give it five stars, in the end the shaky opening means I’m only giving it four out of five stars. I expected epic perfection! And, although this was a solid, super fun adventure that I can’t wait to play, perfect it was not.

But, the end of the adventure isn’t the end of the book! There’s more to look at!

After the adventure are three two-page spreads focusing on three major characters in this adventure. Two are enemies, and one is an ally. Audrahni the forlorn elf who is going to have a continuing role in book two; Corstela Rostrata, leader of the Order of Resplendence; and Mozamer, sinspawn leader of the Horned Fangs and general pain in the ass. The artwork in this section is awesome (as expected), the stat blocks are solid, and the background is useful for roleplaying these characters.

Return of the Runelords Book Four Temple of the Peacock Spirit
Return of the Runelords: Book Four: Temple of the Peacock Spirit

Following this is an incredibly important part of the book: a gazetteer on Roderic’s Cove. GMs will find this chapter absolutely invaluable. You need it to inject detail and interest into the entire first section of the book. In addition, you’ll reference it in between all the other sections of the book, whenever the PCs wander the town of Roderic’s Cove. The gazetteer itself is interesting. Roderic’s Cove is a neat, engaging, town with plenty of secrets and colourful characters to visit. It’s a fun place to adventure in.

Up next is one of the most fun sections for GMs to peruse — or I thought so anyway! An entire chapter on the Runelords, what they’ve been up to, how they survived Earthfall, and what Alaznist has been doing since she awakened. Which, but the way, is A LOT. It involves powerful magic, assassination, and even TIME TRAVEL! COOL! (And confusing!)

This brings us to the Bestiary, which contains three new creatures and one new creature template. My favourite of the creatures is the Cyphergull, a CR 2 magical beast that’s essentially an intelligent seagull with an innate understanding of magic and glowing Thassilonian runes upon its wings. They can devour scrolls and thereafter cast those spells. What an awesome little beast to lurk around the Lost Coast — particularly near Riddleport! Other creatures include the Nochlean, a CR 3 fey that delights in stealing children and causing terror; and the Warpglass Ooze, a CR 2 ooze that can enthral passersby and tempt them into it’s acidic body. Beware the reflection in the pool! Haha. The creature template will be incredibly useful not only in this adventure, but also in any of the others that involve the Runelords or Thassilonian ruins: a Runewarped Creature. This template can be applied to any animal, humanoid, or monstrous humanoid, and is essentially a precursor to sinspawn. They’re twisted abominations that are driven to consume magic.

Finally, this book contains a Campaign Outline, which provides GMs with information on what’s happened before this campaign, and what each of the upcoming volumes entails. Before we get into specifics, let me just say: Return of the Runelords is going to be AWESOME!

Return of the Runelords Book Five The City Outside of Time
Return of the Runelords: Book Five: The City Outside of Time

So where do we go from here?

Return of the Runelords: Book Two: It Came From Hollow Mountain is written by Mike Shel and intended for levels 5-7. In it, the PCs travel to Magnimar to tell the Sihedron council about Alaznist’s rise in Hollow Mountain only to realize that they already knew! In fact, they sent a powerful group of heroes there to investigate in secret, and they haven’t returned. Your PCs are charged with travelling to Hollow Mountain to figure out what’s going on.

Return of the Runelords: Book Three: Runeplague is written by Richard Pett and intended for levels 8-11. By now the PCs know for certain that Alaznist is awakening, not only that, many of the others are as well! They need to travel to four different cities in Varisia — wonderfully familiar cities to many of us — to stop a few different groups that are related to the Runelords and are causing trouble. These groups include the Cult of the Peacock Spirit (who have ties to Xanderghul, Runelord of Pride); cultists of the qlippoth lord Yamasoth (who have ties to Alaznist, Runelord of Wrath); and the Whispering Way (who seek to rebuild Zutha, the Runelord of Sloth’s phylactery). They’ll get a chance to adventure in Korvosa, Magnimar, Riddleport, and, my personal favourite, Kaer Maga! In addition, they’ll have a chance to speak with Sorshen, Runelord of Lust in this adventure. Yes, you read that right. Speak with. Sorshen is a potential ally and source of information for the PCs!

Return of the Runelords: Book Four: Temple of the Peacock Spirit is written by Jason Keeley and is intended for levels 12-14. With intel obtained from Sorshen, the PCs discover that the most powerful Runelord, the Runelord of Pride Xanderghul, is weakened due to Alaznist’s actions. This is their chance to bring the battle to him! Cause what’s better than kicking a big bad when they’re down?! Taking down a big bad who also turns out to be a GOD! That’s right! In it we discover that Xanderghul is the Peacock Spirit himself! An ancient Thassilonian god of secrets! They’ll have to head to his hidden temple and defeat this tyrant before he regains his full powers!

Return of the Runelords: Book Five: The City Outside of Time is perhaps the book I’m most excited for. It’s written by Amanda Hamon Kunz and is intended for levels 15-17. Now that they’ve taken down Xanderghul (hopefully), your PCs will be fully aware that Alaznist is the mastermind behind pretty much everything (although it’s likely they’ll be well aware of this before hand… Haha). Alaznist is building a realm for herself in Varisia, dubbed ‘New Thassilon’, and has used powerful magic, including messing up the past with time travel, to set her plans into motion. To defeat her they’ll need to get their hands on a relic from the Shattered Star Adventure Path known as the Sihedron Star. This artifact is currently trapped in Crystilan, which is essentially a section of the Runelord of Envy Belimarius’ dominion that was locked in a time-loop since the fall of Thassilon. They’ll need to slip into the city via the Plane of Shadows and sieze the artifact. Along the way they’ll get to explore a little part of Thassilon and see what it was like in its heyday. Unfortunately, Alaznist has messed everything up with her time meddling, so the people within are no longer stuck in a time loop. Instead they’re just… stuck. With Runelord Belimarius’ hold over her people slipping the PCs will have a chance to make an ally or an enemy out of Belimarius! Plus, they get to rescue the Sihedron Heroes (your previous campaign’s heroes) from the city! This is going to be amazing! I can feel it!

Return of the Runelords Book Six Rise of New Thassilon
Return of the Runelords: Book Six: Rise of New Thassilon

Return of the Runelords: Book Six: Rise of New Thassilon is the finale of this grand campaign! It’s written by Greg A. Vaughan and is intended for levels 18-20. The PCs have a daring plan: use the Cyphergate in Riddleport to travel back in time. Once there, they can repair all the damage that Alaznist has done to the past. There’s just one problem: they don’t know how to use the Cyphergate. The person who does? Karzoug, Runelord of Greed! …Except he’s dead. The Sihedron Heroes killed him in Rise of the Runelords. Fortunately, that doesn’t mean they can’t speak to him. They’ll simply need to speak with his ghost! Yes! you get to try to convince the dead Runelord of Greed’s spirit to help you screw over Alaznist! Hahaha! I love it! And for those players who have played through Rise of the Runelords this will be a huge surprise! Once they’ve convinced Karzoug to lend his aid they’ll need to use the Cyphergate an travel to a city in the Dimension of Time, which will allow them to send copies of themselves back to the past to repair the damage done to the timeline. What becomes of these copies and how much do your players actually get to experience of the past? I don’t know, but I sincerely hope they get to play in the past for at least a little while. It’s just… awesome! Once they’ve repaired the past they can return to the present and take on Alaznist herself in Hollow Mountain!

And that’s it! The end.

I’m not sure I can express how excited I am for this campaign. Just know it’s a LOT.

Thanks for joining us today! We’ll see you later this week when we take a look at the newly releasing Pathfinder and Starfinder Society Scenarios!

See ya’!

Jessica


Want more Return of the Runelords? Check out these awesome images from the Adventure Path!