Skitter Shot

Welcome, welcome, gather round! Need a hand? Today there’s plenty of furry hands just itching for a chance to be helpful! Curious what’s up?

Skittermanders.

For this year’s Free RPG day, Paizo released a wonderful Starfinder module entitled Skitter Shot. This adventure is written by Jason Keeley and is intended for a group of four level two characters. Each player gets to select one of four pre-made skittermanders and get helping! My family and I were incredibly excited to give this adventure a whirl, so I gave it a quick read and within a day we settled in to play.


The first job? Picking your character! There are four up for offer, and each of them is a member of the Clutch, a salvage ship run by a vesk named Nakonechkin, whose entire crew are fluffy, manic little skittermanders. First up, Dakoyo, a purple furred priest mystic, worshipper of Ibra, and the ship’s doctor. Dakoyo is obsessed with learning about ancient forms of medicine, and is pretty sure life before the advent of modern medicine must have been horribly stinky and disease ridden! My husband took on the task of playing this contemplative fellow. Up next is Gazigaz, a green furred xenoseeker envoy who loves nothing more than being helpful and making friends. In fact, he grooms himself constantly, in an effort to always look his best. Even when under attack he’s prone to make excuses for his attackers. Perhaps they had a bad life? No choice? They’re just confused! We can still be friends!? Right? My son happily took on the role of this chipper, friendly guy. The third skittermander is a red furred, female spacefarer soldier named Nako. She idolizes their captain, Nakonechkin, and even took his name as her own. She fights with a doshko and is the most battle-minded of the skittermanders. Nako wears her hair in a big braid on the top of her head, and enjoys playing her exotic finger drums (which are sized for someone much larger than she is, so she wears them around her forearm). My daughter happily picked Nako (she picked first). Lastly, there’s Quonx. Quonx is a blue furred scholar mechanic who loves to fix things. Everything. Machines, computers, wounds, and even reality. Or, at least, she’s trying to fix reality. Her tools don’t really work yet… But… Theoretically, if it did work, she could fix things! This messy but well-meaning skittermander was my favourite of the four, so I was thrilled to play as the delightful Quonx.

With our character selections made, it was time to get rolling! The adventure started innocently enough. Your salvage ship discovered a cruise liner aimlessly drifting through the Vast. Initial scans show no signs of life, so Nakonechkin went aboard to check it out, leaving his helpful crew behind, with the promise not to ‘fix’ anything while he was gone.  But, it’s been a long time since then, and the skittermanders are restless. Deciding that their captain must be in trouble, my daughter (as Nako) ordered her crew to follow her! There was saving to be done!

“Whoah, whoah!” I made Quonx exclaim. “I can fix it! I’ll check the scanners!”

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Skitter Shot is a free download on Paizo’s website.

Unfortunately, I rolled horribly, and all we discovered was the location of their airlock. Armed with this imperative information the skittermanders turned on their armour’s protections and space walked over to the cruise liner. Unfortunately, Nako and Dakoyo spotted something strange coming right for us. Tiny meteorites! Quonx bravely tried to fix it with her quantum wrench, but alas! My wrench still couldn’t repair reality. Gazigaz (my son) and I got walloped pretty hard, but Dakoyo and Nako slipped by unharmed. Quonx opened the airlocks and we all slipped inside.

The cruise ship was fancy looking, and we immediately were greeted by some robots! Unfortunately, the robots thought we were pets, and tried to stuff us in cages. My kids thought this was HILARIOUS. Gazigaz tried to make friends with the confused robots, while Nako was offended, and pulled out her doshko to do battle! The robots proved little trouble, but Nako almost got shoved into a cage. My daughter was hopping around and shrieking in a panic every time the robots tried to lock her in.

As we left the broken robots behind, Quonx resisted the urge to fix them… But it was so hard! They needed it so bad! And think how much MORE amazing she could make them!

Dakoyo convinced the group to take a bit of a rest, and then they moved on, only to hear an announcement from the ship’s AI. It informed the passengers — wherever they were — that pets were on the loose, but they would be captured soon. Please inform your porters if you find one!

Quonx decided immediately that the AI was bonkers! Clearly it needed fixing! Joy!

Nako was pretty sure it needed smashing, while Dakoyo — the contemplative one — wondered where all the passengers were. Gazigaz was pretty sure that wherever the AI was, they would soon be great friends!

More importantly, where was Nakonechkin?

They hurried deeper onto the ship and discovered a room full of cool stuff! Holographic billiards tables, cards, and a dart board where Nako found a really fancy dart. After that they found a room full of hurt sick people who pointed guns at them! Wow! New friends!

Gazigaz put his stylish hair and pleasant words to the test, and convinced the dirty, scared people with guns (passengers) who were hiding in the dining room to not shoot them! Yay!

My son was very excited. Making friends is one of his very favourite things about d20 games. He was absolutely adorable, prancing around the table in excitement, and trying to learn everyone’s names and problems. They learned that the AI, M2, had gone crazy! In an effort to make the relaxing cruise much more relaxing, it altered their course to empty space, and started drugging people who caused trouble or were stressed. It even sent robots to attack them in an effort to force them into their rooms. Gazigaz was pretty sure that M2 only needed a friend, and Nako still said we should smash it. (My daughter was taking great glee in being the strong character for a change!).

Meanwhile, Dakoyo used his magical powers to heal a wounded man.

After learning a bit about they layout of the ship the helpful skittermanders continued on their quest for Nakonechkin!

As they entered what was supposed to be the observatory, they found the room unnaturally dark! They heard sounds in the dark, and soon little skittering, shadow bugs appeared! Nako sliced and diced with her doshko, while Gazigaz tried to befriend the bugs. Maybe they didn’t know any better?! Luckily, Quonx and Dakoyo realized that in the centre of the room was a tiny portal to the plane of shadow, which was being drawn in by some magical rocks around the room. Well, alright, there was more to it than that, but they knew explaining that to the others wouldn’t be worth their time. Quonx and Dakoyo worked together to deactivate the onyx shards and shut down the shadow portal, while Nako and Gazigaz battled against the bugs. After a bit of work, the observatory was saved! Quonx used her wrench to fix reality around the portal — but really it was Dakoyo using his mystic arts.

“Yeah! Fixed it!” Quonx exclaimed.

Leaving behind the observatory, the skittermanders hurried down the hall. Stairs were on their left, and ahead was the bridge, but to their right they heard a sound…

Nako gasped! (My daughter shrieked). “It’s Nakonechkin!” (Or rather, she tried to say Nakonechkin. It came out more like ‘Nakokochiky.’ I’m not sure why they decided to give the vesk such a long and tough to say name. We butchered it constantly during play. Haha!

The group bust into the room to find Nakonechkin relaxing at the spa! Or, was he relaxing? Why was he in pain?

Quonx knew what was up! “The robotic masseuse is massaging too hard! NO MEANS NO! I’ll fix it!”

Quonx leapt upon the robot and whipped out her tools — her proper ones, not the quantum reality spanner — and in no time flat she disabled the robotic massage arms and Nakonechkin was freed!

Nako helped Nakonechkin up while Dakoyo healed him.

Nakonechkin thanks his ‘little fuzzballs’ for helping him and gave them new orders: get to the bridge, shut down the psycho AI and take control of this ship. He was sure that the cruise line would pay good money to get this ship back — and some hush money for them to keep this debacle quiet! And with that, the skittermander’s brave and fearless captain… went back to the Clutch.

“Got it, Boss!” Nako exclaimed. Then she turned to boss around the rest of the crew. “You heard him! To the bridge!”

The door to the bridge was locked, but that was no trouble for Quonx, who had the door open in a jiffy. The group hurried inside only to find a dead crew member on the floor! Dakoyo went over to check on him while Quonx approached the computer consoles.

A moment later the crewman moved! Yay!

And bit Dakoyo in the face!

No!

The poor crewman looked like he had come into the bridge to try to shut down the AI and had been electrocuted! Oh, no! The shock messed with his augmentations and he arose as a cybernetic zombie! Double oh, no!

The zombie managed to deal a lot of damage to the little skittermanders when stuck in the close quarters of the bridge — particularly by shooting electricity from its arms! Poor Gazigaz’s hair was never the same after that…

But, in time, they poor crewman was defeated.

Gazigaz tried talking to the corpse. “I’m sorry we had to kill you, Mr. Deadman. Now that you’re not trying to kill us, did you want to be my friend?”

The crewman didn’t argue.

“Yay!” Gazigaz exclaimed. He shook the crewman’s hand ‘hello’ while Quonx tried to access the ship’s mainframe…. to no avail! The clever M2 had disabled these consoles. In order to access the ship’s mainframe and shut down the mad AI they would have to reboot the computer core (which was likely on the engineering deck!)

It was at this point that the calm, soothing voice of M2 came over the loudspeakers once more. She had decided that we were not, in fact, pets. We were rebellious intruders here to upset her passengers! We needed to be calmed! Preferably into unconsciousness!

Gazigaz tried to explain that we were only here to make friends, but M2 didn’t respond. The group of hyper skittermanders hurried down the stairwell to the lower level of the ship. There they found the crew and guest quarters, as well as a second airlock where baggage would have been loaded onto the ship.

As they investigated the various cabins Dakoyo noticed something strange… He felt a little sleepy… And what was that sound…? A quiet hiss..?

Poisonous gas was pouring into the rooms though the vents! That sneaky AI was trying to knock them out!

As Dakoyo explained the many proper uses for knockout gas, Quonx tried to override the ventilation controls and jam them all shut. Luckily, it worked, and the skittermanders hurried on to the engineering deck. But they did not go unopposed! Outside the doors was one final robot who stood over the corpse of another crew member.

Before Gazigaz could even try to befriend the robot Nako dashed into battle! Overcome with the urge to help the others followed suit and soon the robot was defeated. Quonx hacked her way into the engineering deck while Dakoyo and Gazigaz checked on the corpse. Quonx ushered everyone inside and took a look at the layout, quickly determining that they would need to dismantle parts of the computer’s core which would be located somewhere in the ship’s framework. Unfortunately, Quonx had no more time to ponder. The AI made another pleasant announcement.

In order to rid the ship of pests it would vent the entire interior of the ship to space!

The skittermander thought on that for a moment.

Finally Gazigaz asked, “Would that kill everyone?”

Dakoyo very helpfully assured him it would.

“Ah!” Gazigaz exclaimed. “I have to go help the people!” Then he ran off, heading back upstairs to try to get all of the passengers into emergency space suits.

Nako and Dakoyo looked to Quonx. “What do we need to do?” they asked.

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Quonx, the delightful skittermander mechanic, is one of the four main characters of this adventure.

Quonx got right to work. “Nako! Pry open that panel! We’re going to have to head into the walls and shimmy through the vents to get to the core.”

Nako did as told, Quonx led the way into the vents and Dakoyo followed. From down the hall they could hear Gazigaz struggling to carry too many suits up the stairs.

“I’m going to help Gazigaz!” Nako exclaimed. She couldn’t help it!

Quonx and Dakoyo hurried through the vents and came upon the core.

“Uh-oh!” Quonx exclaimed. “She’s got a decentralized core! It’s bound to have at east a few nodes we need to break!” Quonx hurried forward, but Dakoyo stopped her.

“No! There’s a magical aura around here. If you get any closer you’ll get burned!”

Quonx explained that she had no choice, but Dakoyo shook his head. “Nope! I will go first. Then you can break the node!”

Dakoyo proudly moved forward and, sure enough, a ball of fire exploded on him. He moved to heal himself while Quonx took the opportunity to scurry forward and deactivate the node. Then they hurried off to the others.

It was a race against time!

Which the skittermanders won!

They cheered! They danced! They celebrated!

The skittermanders took control of the ship and assured the passengers that they were saved, while Quonx repaired the ship and got it up and running. Soon after they sent a hail to Nakonechkin on the Clutch.

He didn’t answer.

The proximity alert sounded and Quonx fired up the sensors…

“Pirates are approaching! They’ve already hit the Clutch with an EMP! We’ve got to hurry or we’ll be next!”

“NO! NAKONECHKIN!” Nako shouted. (The word Nakonechkin was once again mutiliated). “To your stations!”

Gazigaz leapt into the pilot’s chair. “Are you sure we can’t be friends?”

Nako fired up the guns, Quonx switched over to the engineering console and rerouted auxiliary power to the guns, and Dakoyo calmly climbed atop the Captain’s chair.

“Fire at will, Nako.” he ordered.

The battle was underway!

The battle was a short one. Although the enemy ship had a lot of guns (and the cruise liner had few), the cruise liner was also a higher tier ship with solid defences. Our group wasn’t in any real danger of being defeated. Still, my kids were on the edge of their seats, and it was a blast.

The skittermanders left the pirate ship broken in the Vast and flew off, with Nakonechkin and the Clutch. They had a cruise ship to return to Verces!

All in all, a good day’s work for a group of helpful skittermanders! And a great day’s gaming. My whole family enjoyed the adventure and it’s colourful cast of characters. They’re already talking about next year’s Free RPG Day, where they hope the skittermanders will be back in action!


As we cleaned up, my daughter turned her big brown eyes up to me and gave me a pleading look.

“Mom? You know I LOVE Starfinder. And I love PLAYING Starfinder.”

“I do,” I replied.

“I want to play Dead Suns!”

I laughed.

That was a story for another day.

Until next time,

Jessica

 

Tails of Equestria

My children love d20 games. My son’s favourite is Pathfinder, while my daughter’s is Starfinder. They love to make characters, craft adventures, play online via play-by-post, and play as a family at our dining room table. But, they need help. The rulebooks use a lot of complicated jargon, and, even though my son reads well above his grade level, they’re still only six and seven. The books aren’t really geared at kids that young.

There are other games out there, of course. Easier games we could invest in, learn, and play, but that’s always a gamble. Besides, who says they’ll be a better fit for a young kid?

Recently a fellow gamer, who happened to be playing alongside both of my children via play-by-post, suggested that I give a game called Tails of Equestria a try. She and her daughter had recently played it at Origins and had enjoyed it.

My first thought was: My Little Pony? My kids love my little pony!

Followed closely by: My Little Pony? I love my my little pony!

There were plenty of other thoughts that followed.

For those of you who don’t know My Little Pony: Friendship is Magic is a super popular kids show. It’s aimed at girls, but I know just as many boys who enjoy it as much as girls. As a bonus, it’s hilarious. My husband and I both enjoy the show immensely. Its one of those shows that typically Mom and Dad don’t mind being on while they’re in the room. I know I certainly enjoy it more than a lot of other shows my kids like.

Even if you don’t have kids of your own, or young relatives who have watched it, the stores are filled with movies, toys, and games featuring the characters.

But, what the heck is Tails of Equestria?

I looked it up. For starters it’s full name is Tails of Equestria: The Storytelling Game. It’s a nice thick hardcover book, and on the back it explains simply and plainly that it is a cooperative storytelling game, where multiple players and a GM forge a tale together. Then it goes on to clearly and simply explain what a Game Master is, and how the game works.

pony__30773.1501248493Right there, on the back is a clear, concise, easy to understand description of what the heck a d20 game is. And it revolves around a world my kids already know and love. The whole book is like that. It does away with jargon, and presents a streamlined, easy to understand game. At the same time, it doesn’t talk down to you. An awesome introductory d20 game that looks like a ton of fun. Light-hearted, family friendly, fun.

A lot of the book is devoted to creating your very own pony. The character sheets looks fun and even have a little template for a blank pony, so your kids (and you) can draw in your own pony details and appearance and still come out with a decent looking horse.

Perhaps the best part? It has a strong focus on teamwork, and overcoming obstacles together. In fact, parts of the game are built specifically to reward players for cooperating and being generous. Although battle is a component of the game, it’s not the focus. ‘Scuffles’ are short and rare. More often, you’ll be aiming to avoid, befriend, calm, or trick an enemy. It’s a nice change of pace, but definitely means that games are going to be structured differently that I’m used to. Luckily, the book itself has a sample adventure right in it. And a relatively involved one, at that.

The only problem? Getting my hands on it!

Tails of Equestria: The Storytelling Game is available on amazon.ca. As is Tails of Equestria Expansion – The Festival of Lights and Tails of Equestria Expansion: The Curse of the Statuettes, although they are very expensive. Both expansions are actually long adventures, some of which come with extra material, like a GM screen, dice, character sheets, and so on. The Bestiary of Equestria is available, but not in stock. Amazon.com has all of the products in stock and available, although then I would have shipping, duty fees, and the exchange rate to worry about. I also found the main book available on paizo’s website, although the others aren’t. There is a local game shop or two in my city that might have it. I’ll have to check.

Unfortunately, while I scoured the internet for information, my children peeked over my shoulder and saw exactly what I was looking for.

“My Little Pony RPG?!? AWESOME!” exclaimed my daughter.

“That looks fun, Mom!” added my son.

They then immediately proceed to ask when we could get it. Could they have it as an early Christmas gift? How about a graduating from Kindergarten and Grade 1 gift? Just because I love them? But, they’ll do chores!

“You know, Mom. You promised we each could get one book after school was over, but it had to be a tough one that we would work at reading this summer. You said we could pick it out ourselves. I think that book looks pretty tough…”

Yeah, Mommy had a much smaller budget in mind for that book, kids…

The conversation soon evolved into discussing what I had learned about the game system, followed by my kids contemplating what kind of characters they’ll make.

I honestly cannot express how excited they are. They’re just…

Man, they look so happy. Haha.

Now, if only I had an excuse (and the funds) to buy it for my children…

Jessica

Nidal, Land of Shadows

Welcome, welcome! Gather round! Today we’re taking a look at an awesome new release for the Pathfinder Roleplaying Game that focuses on the dark and creepy land of Nidal. That’s right! Pathfinder Campaign Setting: Nidal, Land of Shadows.

Now, before we get started, there’s one thing I need to state plainly, right up front. This is NOT a family friendly book. It’s not the book you want to bring with you to read at the laundromat or on the bus, and it’s not a book you’re going to get a lot of ideas from for games involving children, or the many gamers who prefer a fun, carefree kind of game. This book is dark. It’s disconcerting. More specifically, it features body horror, mental and physical torture, as well as imagery and content that may disturb some readers. If you’re a gamer who doesn’t enjoy (or enjoy experimenting with) such content in your d20 games, then this is NOT the book for you. I’d suggest such readers pass on it, and pick up another of the wonderful books that are available for Pathfinder.

However, if you’re the kind of reader who enjoys exploring the dark side of Golarion, then I highly recommend this book. A few similar products that it reminded me of are Pathfinder Roleplaying Game: Horror Adventures, Pathfinder Roleplaying Game: Book of the Damned, Pathfinder Campaign Setting: Horror Realms, GameMastery Module E1: Carnival of Tears, and the Pathfinder Adventure Paths Second Darkness (specifically Book Four: Endless Night) and Hell’s Vengeance (which begins with Book One: The Hellfire Compact). Use these other products as a measure to judge whether or not this book is right for you.

nidal land of shadows - openerThose of you who regularly read my blog may wonder why I bothered to invest in a book with mature content when most of the time when I GM my children are involved (a six and seven year old). That’s a fair question! This book was not chosen with them in mind. This book was for me. Why?

For starters, I have no other content outside of the Inner Sea World Guide, and the Pathfinder Module: The Midnight Mirror, that features Nidal. None. To me, that spot on the map is a giant question mark. I know the basics, but nothing else. Second, I’m the kind of player that likes a wide variety of experiences in my games. Yes, I love a happy, feel-good, fun game. I love character development, social interactions, and humour. But, I also love horror. I want my dark locales to actually be dark. The evil in my games should be disturbing, and disconcerting, not shallow and cliche. Within reason. Games are only worthwhile when the players find them fun, after all. This book on Nidal did just that.

PZO92108Pathfinder Campaign Setting: Nidal, Land of Shadows is written by Liane Merciel, with additions by Lyz Liddell, Ron Lundeen, and Mark Moreland. It’s cover features awesome artwork by Kiki Moch Rizky that depicts the iconic hunter, Adowyn, and the iconic bard, Lem, facing off against an umbral dragon! This book is a thick softcover book which weighs in at 63 pages long. As a book in the Pathfinder Campaign Setting line, it contains information on the locations of Golarion (Nidal, specifically). It does not feature new archetypes, or other character options. But, that doesn’t mean this is only a book for GMs! They’re awesome for GMs, of course, but they’re also great for helping players of all kinds create fully-formed characters from different locations. In addition, I find these books really fire up the imagination.  They spark ideas for both adventures, side quests, villains and characters.

nidal, land of shadows - illustrated by federico musettiThe inside cover features a gorgeous map of Nidal, complete with labels, scale, and beautiful tiny depictions of the major settlements, drawn with care. The book is split into four chapters. ‘Living in Shadow’ is a ten page look at what life is like for most citizens. ‘Gazetteer’ is a thirty page look at the locations found within Nidal. ‘Threats in the Gloom’ is a twelve page look at the various locations which are particularly well suited to adventuring. And ‘Bestiary’ is a nine page look at some of the unique creatures found within Nidal’s borders. The entire book is filled with darkly beautiful artwork, some of which may be disturbing to some readers.

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For more information on Zan-Kuthon and the other gods of Golarion, check out Pathfinder Campaign Setting: Inner Sea Gods

The first chapter of the book, ‘Living in Shadow,’ begins with a wonderful Nidalese sermon which really helped put their view on their (horribly evil) religion into perspective. If read with the proper gravitas I swear it could make a shiver run down your spine.  Very atmospheric! Its accompanied by some gothic artwork of a vampiric noblewoman looking out across the city. After this is a short, half-page summary of Nidal, it’s origins, and its culture. Up next is a gorgeous image of a Nidalese Horselord and about a page worth of text on the history of Nidal. This includes what life was like before they became thralls of Zon-Kuthon. There’s also information on the government of Nidal and some of its important personages. Nidal is a theocracy dedicated to Zon-Kuthon, headed by the Black Triune, and governed by the Umbral Court. After this there is information on some of the rare citizens you might come across in Nidal, including Caligni, Fetchlings, and the terrifying Kytons. Then we get a glimpse of what life is like in the decadent cities of Nidal, and the rural countryside. Spoiler Alert: It’s WAY different. Haha. There’s also a short section about the different kinds of religious and underground resistance found within Nidal. There’s also a discussion on Nidal’s relations with other nations, and a full page timeline showing important dates in Nidal’s history. Oh! And a delightful (disturbing) image of Zon-Kuthon, the benevolent (NOT) god who rules Nidal! Such a photogenic guy! (Note the sarcasm.)

nidal land of shadows - skrialsikenI found this chapter was the incredibly useful in helping me understand life in Nidal. I had forgotten that the Nidalese people used to be horselords. Although I knew that they were the only civilization to survive Earthfall and the Age of Darkness (sort of), I hadn’t quite realized how important it was to their history. It’s a source of constant pride. Proof of the validity of their beliefs. It also means that they have relics, written works, books, maps, and actual, reliable artifacts and history from that time. From before that time. Refugees from other places —  say… Azlanti and Thassilon for example — would have fled to Nidal for safety as refugees. it was once the literal centre of civlization in the Inner Sea. The Absalom of it’s time in a world of darkness, death, and barbarism. Even the poorest farmer would still have housewares and relics handed down through the millennia. Family heirlooms that are older than nations. Even if you only count Nidal’s history from the moment they made a pact with Zon-Kuthon, they’re a nation over 10,000 years old. That’s… monumentous. This nation’s history makes it particularly useful for anyone wanting to make a character with ties to ancient civilizations, including some of the new character options from Pathfinder Player Companion: Blood of the Ancients.

I particularly enjoyed reading about the difference between city life and rural life, as well as about the Black Triune. For those of you who don’t know, they were the original horselords who beseeched Zon-Kuthon for protection for their people from Earthfall. Although the evil Zon-Kuthon granted their desires and saved their people (making them the only civilization to survive Earthfall and the Age of Darkness without crumbling) it also transformed the horselords into literal servants of Zon-Kuthon’s. They are his will made flesh. Eternal and unloving. They rule Nidal to this day, though they are rarely seen by any outside the Umbral Court.

The Gazeteer begins with a moving quote from a retiring Chelish Ambassador to her replacement about the cold beauty, harsh cruelty, and ancient knowledge which can be found in Nidal. I particularly loved the last line:

“…It is a place, for better or worse, that you will never forget. You can’t. The scars remain forever.”

Such a wonderful, atmospheric quote — again. Whoo! Love it! It’s accompanied by artwork depicting a Varisian caravan approaching a Nidalese city, surrounded by wildlife that looks rather ominous. Past the opening quote is about a page and a half of information about Nidal’s culture and politics, followed by details on their four major holidays.

nidal land of shadows - opener - illustrated by federico musettiNote to self: Don’t celebrate the Eternal Kiss. Or The Festival of Night’s Return. Or The Shadowchaining. Or anything, really. In fact, let’s amend that to: never visit Nidal. Haha. Honestly, I adored reading about the holidays! They were the perfect balance of ‘holiday’ and dark horror. Shivers!

After this we get to the bulk of the Gazeteer: details on a ton of locations, all of which are shown on that loverly inside-cover map I mentioned earlier. There’s a total of 55 locations which are detailed in this chapter, including two major cities (Pangolais and Ridwan) which include their own maps, and multiple locations within them. The Gazeteer’s locations include cities, towns, settlements, ancient ruins, dangerous locales, and natural features. They run the gamut from ‘safe’ and ‘unique’ to ‘deadly’ and ‘disturbing.’ It’s got a really great variety. A lot of these places sparked ideas for campaigns, adventures, and character origins — not all of which are evil. In fact, the most useful part of this chapter may be in it’s ability to make you realize that you can adventure here. You can be a hero in Nidal. I don’t mean just as a sweeping revolutionary who tries to change Nidal, but as a Nidalese person who lives and survives here. A local hero. In addition to details on the places, there’s information on important figures, enemies, and plenty of plot-hooks. There’s also a ton of useful references for where you can find further information on those places, people,  and topics (both within this book, and in other books).

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Stormhollow from Nidal, Land of Shadows

Some of my favourite places to read about were the Atteran Ranches (which is a great place to create characters who want to be members of the underground resistance), Auginford (a small settlement which recently unearthed a disturbing monument), Blacksulfur Pond (a pond connected to the Shadow Plane), Brimstone Springs (where a devil is enjoying a ‘delightful’ prank), Grayfrond (home to a creature based off a chilling Inuit folk creature), Stormhollow (a village whose inhabitants were slaughtered by kytons — and still walk the streets today as mutilated husks), and, my personal favourite, The Library Without Light, which is home to ancient texts and relics dating back to before Earthfall. If any of you own this book, I’d be curious to hear what your favourite locations were!

Zon-Kuthon
Unholy symbol of Zon-Kuthon, god of envy, pain, darkness and loss.

The next chapter, ‘Threats in the Gloom,’ begins with a recounting of an adventure in Nidal, by an Aspis Agent. It’s dour and dark, and perfect. And the art that comes with it? Creeeeeeepy! After this is looks at eleven different dangerous locations in Nidal, dedicating about a page to each. It includes the classes of powerful denizens, the kinds of creatures you can encounter there, features common to the area, as well as history, and plot-hooks for these locales.  Once again, there’s a wide variety of locations here, from dungeons, dangerous wilds, haunted places, and urban areas. Those of you looking for more information on hidden bastions of good should check out the ‘Plains of Night’ and ‘Undervale.’ ‘The House of Lies’ is a great location for those of you looking for reasons for  foreigners to visit. ‘Shadowreach’ revisits the legacy of a character from the Council of Thieves Adventure Path (Ilnerik Sivanshin who was mentioned in Council of Thieves: Book 3: What Lies in Dust, and featured in Council of Thieves: Book 5 – Mother of Flies). Looking for something darker? Check out the ‘Tower of Slant Shadows.’ Not only does it have connections to the wonderful Curse of the Crimson Throne Adventure Path, it’s also (in my humble opinion) the creepiest thing in the entire book. Yikes! I wish I had thought of that for my home game of Second Darkness… My personal favourite locations in this chapter are ‘Castle of the Captive Sun’ wherein a vampire keeps a collection of divinely descended beings prisoner, and tortures himself with holy artifacts! Very cool! And Barrowmoor, which is land filled with ancient burial mounds of the Nidalese Horselords. It’s steeped not only in creepy a atmosphere and a bunch of undead, but also in the occult, which I ALWAYS love. Barrowmoor is also the setting of the Tomb of Attai Horse-Speaker, which was published in its entirety in Pathfinder Campaign Setting: Tombs of Golarion. Honestly, it’s one of my favourite tombs I’ve ever had the pleasure to read.

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Castle of the Captive Sun from Nidal, Land of Shadows

The last chapter of this book is the Bestiary, which collects six random encounter tables (which contains a few entries which pleasantly surprised me!) and six new monsters. The creatures vary from CR 2 to CR 8. There’s a new kyton, of course, called the suffragan. It’s born from the souls of another new creature, the joyful thing, which definitely is my pick for the most disturbing creature in this book! Yikes! The strongest monster on offer is the hive brute. For more information on hives you can check out Pathfinder Roleplaying Game: Horror Adventures. I’m not a big fan of most plant creatures, but there is a cool shadow plant called the shadow fern which I actually really like. There’s also the smokeshade, which is a tiny extraplanar, incorporeal, aberration that looks like a patch of shadow. In addition to being an enemy, these little guys can be taken as familiars by casters of at least 7th level with the Improved Familiar feat. They’re actually quite fun, flavourful critters, that enjoy forming themselves into different rude shapes in order to mock other people or pantomime insults. I want one! Haha. But, the definite winner for the most useful creature is the shadow animal template. Not only can it be used to make shadow tainted creatures, it’s abilities are chosen from a list, which makes it very adaptable. It’s super useful, and really well done.

And that brings us to the end of Nidal, Land of Shadows. Overall, I really enjoyed this book. It made me think about Nidal in a new way, which made it playable. It also gave me a lot of good ideas for characters and adventures set in this morbid, horrible place. But, keep in mind, this book is NOT for everyone. Only purchase this book if you enjoy adding dark horror to your games.

Those of you looking to more fully immerse yourself in Nidal should pick up the Pathfinder Tales novels: Nightglass and Nightblade, both of which are written by Liane Merciel. Player’s looking to make characters from Nidal, should check out Pathfinder Player Companion: Blood of Shadows, or Pathfinder Roleplaying Game: Horror Adventures.

Thanks for taking a walk through the darkness with me!

Jessica

shadow plane by jay epperson
The Shadow Plane by Jay Epperson

July New Releases!

School’s out for summer, Canada Day has passed, and Independence Day (for all you American’s out there) has just ended. It’s a new month, with new releases in the gaming world. I don’t know about you, but I’m excited for some of this month’s products!

PZO1141Last month there were some awesome releases, including Pathfinder Roleplaying Game: Planar Adventures, Pathfinder Campaign Setting: Distant Realms, the finale of the Dead Suns Adventure Path: Empire of Bones (Dead Suns 6 of 6), and The Reaper’s Right Hand (War for the Crown 5 of 6)! Tricky to top! So what’s on the schedule for this month?

First off, Pathfinder Playtest.

Now, this isn’t out until AUGUST, but if you want to get your hands on a print copy now is your chance. Paizo is releasing the Pathfinder Playtest Rulebook in hardcover, softcover, and in a special edition cover. They’re also releasing the Pathfinder Playtest Adventure: Doomsday Dawn and the Pathfinder Playtest Flip-Mat: Multipack. All of these products will be available for free as PDF downloads on August 2nd, but print copies will be quite hard to come by. Preorder or bust! In addition they’re releasing three Pathfinder Society Scenarios for Pathfinder Playtest. One series of quests at tier one, and two scenarios at tier five. An interesting choice! All three will be available as PDFs for free on August 7th. For more information, or to preorder print copies, check out Paizo’s website.

With that out of the way, let’s take a look at some products you can get your hands on this month!

In the world of Pathfinder there are only two new products up for grabs. The Six-Legend Soul (War for the Crown 6 of 6) is the much anticipated finale to the War for the Crown Adventure Path! Oh, it’s gonna be a good one! I’m SUPER curious! Pathfinder Player Companion: Heroes from the Fringe presents a look at a lot of non-human, unique character options. Examples of this include the Ekujae elves of the Mwangi Expanse, and Pahmet dwarves of Osirion’s deserts, and many more. The part I’m most excited about? Whimsical phantoms for spiritualists! Come on, you know you want to be haunted by a chipper gnome ghost! I’m very intrigued with this product and can’t wait to see what’s inside. Pocket Editions of Ultimate Combat and Bestiary 5 also come available this month.

PZO7108Starfinder also has two exciting releases: The Dead Suns Pawn Collection, which has over 100 custom pawns from the Dead Suns Adventure Path, including a bunch of awesome starships! It looks amazing! What’s more exciting than that? A new hardcover book! Starfinder: Armory. Aww, yeah! This book is packed full of tons of new weapons and armour, as well as magical, technological, hybrids and mundane gear. There’s new bioaugmentations, weapons fusions… Every kind of item type has some new choices in this book. Also? New character options which focus on equipment! I don’t have a clue what they’re going to be, but I sure am intrigued!

In the world of Organized Play there will be four new scenarios coming out at the end of this month. Pathfinder Society Scenario #9-24: Beneath Unbroken Waves is a tier 5-9 scenario written by Kate Baker of particular importance to the Concordance Faction. It tasks the PCs with investigating underwater ruins. Scenario #9-25: Betrayal in the Bones is a tier 12-15 scenario written by Tom Phillips which continues the ongoing story of the Grand Lodge Faction. It allows players to finally get back at some old enemies! For more details, check out a previous blog post where we spoke about events leading up to this scenario! Starfinder Society Scenario #1-18: The Blackmoon Survey is a tier 1-4 scenario written by Jesse Benner which tasks players with exploring an ancient Eoxian ruin to determine why the workers on the excavation have been going missing. This one sounds like a ton of fun. Scenario #1-19: To Conquer the Dragon is a tier 5-8 scenario written by Matt Duval which send the players to Triaxus to open a Starfinder Lodge! This scenario builds on events from #1-13: On the Trail of History, and involves starship combat. I can’t wait until I get my hands on them later this month!

What’s left? Maps of course! And this month certainly brings us a LOT. Pathfinder Flip-Mat Classics: Watch Station is a pretty handy map set which gives is a solid dungeon or underground prison on one side, and a moderately sized sheriff’s office/town barracks on the other. It can also sub in as any small building that includes barracks, such as a thieves den, guild headquarters or school. Pathfinder Flip-Mat Multi-Pack: Forest is a useful set of two flip mats which feature woodlands, rocky banks, and small rivers. These two mats each connect to each other in multiple ways, which means that you can continue your game with a rolling scene, over and over again. They look gorgeous. Starfinder Flip-Mat: Asteroid is an interesting map release. One side is an incredibly useful map of a canyon, impact site or crater which is going to see a ton of use. It’s super adaptable, and can even work in Pathfinder play. The other side is a complex built into the interior of an asteroid. It looks quite interesting. Clearly intended to be used in the Diaspora, it can double as a lot of other complexes, including an underground bunker, base, laboratory, military instalment or even a school. Unfortunately, all three map sets are not yet released on Amazon, so if you’re Canadian, like me, or from another place in the world where the cost of having anything delivered from Paizo is ABSURD you’ll need to wait a while before getting these beauties on order.

PZO4073There’s also a whole new type of map being released this month: Pathfinder Flip-Tiles! We’ve talked about these before on d20diaries, but in short, they’re a collection of 6×6 tiles with images on both sides which easily can connect to form a large complex. This month brings us two sets of map tiles. Pathfinder Flip-Tiles: Dungeon Starter Set, includes basic dungeon features including halls, stairs, turns, entrances and rooms. It has a whopping 42 double sided map tiles. The second set, Pathfinder Flip-Tiles: Dungeon perils Expansion Set, is an expansion which works will the Dungeon Set (and will work with other sets in the future). It contains 24 double sided flip-tiles which depict hazards including trapped and lit hallways, chemical spills, chasms, rock falls, magical devices, and fungal growths. They look pretty cool. Much like this months flip-mats, these products aren’t yet available on Amazon. As a brand new product, I haven’t yet seen these in person, so I’m not sure how easy they’ll be to adapt and use in a live game, but I’d love to find out. If any of you get your hands on these tiles, let me know! I’d love to hear what you think!

That’s it for this months new releases! What products are you most excited for? I know my household can’t wait to get our greedy little hands on Starfinder: Armory! Here’s hoping!

Jessica

New Pathfinder Society Scenarios: Grotto of the Deluged God and The Ghol-Gan Heresy

Today we’re going to take a look at two of the most recent Pathfinder Society Scenarios that are currently available for purchase, and let you know we thought. Although you’ll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It’s not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. That said, if you want to avoid even minor spoilers then I recommend clicking on a different article. Whether you intend to use them in home games of the Pathfinder Roleplaying Game, sanctioned scenarios for use with the Pathfinder Society Organized Play, or just want to read a nifty new adventure, we’ve got you covered! So let’s get cracking!

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Nalu from #9-22: Grotto of the Deluged God. Illustrated by Enrique Barajas. Art courtesy of Paizo Inc.

Scenario #9-22: Grotto of the Deluged God is a Tier 1-5 adventure written by Gabrielle Harbowy (who also happened to write the wonderful novel Pathfinder Tales: Gears of Faith). It takes place in the ever-lasting hurricane, The Eye of Abendego! It features creatures from Pathfinder Roleplaying Game: Bestiary and Pathfinder Roleplaying Game: Bestiary 2 (although all of the necessary stat blocks are included within the scenario) and utilizes the Pathfinder: Flip-Mat: Elemental Planes Multipack, Pathfinder: Flip-Mat: Warship or Pathfinder Flip-Mat Classics: Ship and a custom map. This mission is of particularly importance to members of the Concordance faction.

This adventure tasks the PCs with locating the lost Pathfinder ship, Pride of Aspenthar, which was lost in the events leading up to Scenario #7-19: Labyrinth of Hungry Ghosts. Any characters who have played that scenario or those related to it (Scenario #6-06: Hall of the Flesh-Eaters and Scenario #8-14: Hrethnar’s Throne) or are from the Concordance Faction can gain a minor bonus during this adventure, which is a nice touch. There’s some nice terrain hazards that can complicate one of the encounters, which I rather enjoyed. The exploration of the shipwreck was enjoyable, and I rather liked that it didn’t give everything away. I’m a fan of giving players hints as opposed to answers.  The social encounters in this one were all enjoyable, and I like the looming sense of danger in some of them.  Overall, I really enjoyed this scenario. I give it four out of five stars.

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Parveen from #9-23: The Ghol-Gan Heresy. Illustrated by Tadas Sidlauskas. Art courtesy of Paizo Inc.

Scenario #9-23: The Ghol-Gan Heresy is a Tier 7-11 adventure written by Charlie Brooks. It begins in Eleder, but quickly leads the PCs to the ruined cyclops city of Kadoddi, located in Sargava’s Kaava Lands. This scenario is of particular importance to the Exchange faction, and involves both the Aspis Consortium, and the Vanji Prospector’s Guild. In addition, it continues an ongoing storyline that includes: Scenario #6-14: Scions of the Sky Key Part 2: Kaava Quarry, Scenario #8-21: Champion’s Chalice Part 2: Agents of the Eye, and Scenario #9-10: Signs in Senghor (which was an amazing scenario written by my brother, Kris Leonard! I highly recommend picking it up!). The Ghol-Gan Heresy features creatures from Pathfinder Roleplaying Game: Bestiary 2 and Pathfinder Roleplaying Game: Bestiary 3 and utilizes the Pathfinder: Flip-Mat Classics: Forest as well as two custom maps.

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Kahsu from #9-23: The Ghol-Gan Heresy. Illustrated by Tadas Sidlauskas. Art courtesy of Paizo Inc.

This adventure tasks the PCs with shutting down an Aspis Consortium operation in the area thereby ensuring that a powerful asura remains imprisoned. It has some wonderful NPCs who make cameos including the return of Pathfinder Fola Barun, and gripplis! Who doesn’t love grippli? Purpurrup and Mother Bogwynne would be great fun at a table. There’s some fun social encounters, important decisions, difficult battles, and even features manifestations, which is a rarely used mechanic that functions similar to a haunt that was first introduced in Pathfinder Campaign Setting: Hell Unleashed. Thankfully, all the rules necessary to use these manifestations are included in the scenario. But, my favourite part? The final encounter is really well written and, with the right GM, has the potential to be epic! I give this scenario five out of five stars!

Thanks for joining us today!

Until next time,

Jessica

 

New Starfinder Society Scenarios: Dreaming of the Future & Reclaiming the Time-Lost Tear

Today we’re going to take a look at the two most recent Starfinder Society Scenarios that are currently available for purchase, and let you know we thought. Although you’ll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It’s not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. That said, if you want to avoid even minor spoilers I recommend you check out a different article. Whether you intend to use them in home games of the Starfinder Roleplaying Game, sanctioned scenarios for use with the Starfinder Society Organized Play, or just want to read a nifty new adventure, we’ve got you covered! So sit back, and get ready to explore the Pact Worlds!

Scenario #1-16: Dreaming of the Future is a Tier 1-4 adventure written by Natalie Kertzner, Nate Wright, Sasha Lindley Hall, and Tineke Bolleman. Unlike most scenarios, this is a Quest. Each quest contains multiple one-hour long adventures that link together to form a cohesive story. These four quests send the PCs across the Pact Worlds. It begins in Absalom Station, but also visits Aballon, the Diaspora, Liavara and Verces. This scenario has the Repeatable tag, which means that you can play this scenario once per character (as opposed to once per player). One of the Quests, ‘River Rat,’ features Starship combat. This scenario tasks the PCs with unravelling the mysterious visions of a Liavaran Dreamer (Whisperer of Solar Winds) who works for the Starfinder Society, and obtaining three fragments of a sandstone tablet. Together, this tablet is thought to unlock a variety of tools and relics from a Pre-Gap Liavaran Dreamer, which will empower and enhance Whisperer of Solar Winds’ prophetic dreams. Maybe. The only recurring cameo from previous scenarios is from Venture Captain Arvin.

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Ikeshti Congregant Merthinett from SFS #1-16: Dreaming of the Future. Illustrated by Nicolas Espinoza. Art courtesy of Paizo Inc.

This Quest works great as an introductory adventure for new players and GMs. It has lots of helpful hints throughout it, some fun player handouts, and is a real tour de force of the different kinds of scenarios you might play in the Starfinder Society. The first three quests can be completed in any order, although the fourth quest is the culmination of the previous three and should be done last. The first Quest is entitled ‘Megaplex’ and is set in the Towershadow region of the Megaplex settlement of ‘Striving’ on Aballon. This is a pretty straightforward Quest which involves a battle in and around cramped spaces, and some negotiation. It’s quite brief in feel, and was probably the Quest I enjoyed least. That being said, it’s also the easiest of the Quests to run and play through, so if you’re a new GM or player I highly recommend starting with this one! Megaplex utilizes Starfinder Flip-Mat: Urban Sprawl. The second Quest is entitled ‘River Rat’ and is set in the asteroid belt known as the Diaspora. It features a very strategic, unique starship combat which I really, really enjoyed. To make it even better, there’s some great opening social interactions you can engage in with your opponents before the battle. It was lovely to see! River Rat utilizes Starfinder Flip-Mat: Basic Starfield. The third Quest is entitled ‘Bad Chameleon’ and takes place in the sector of Verces’ Ring of Nations known as Vanos. This area is known for it’s high-end nightlife. In this scenario you’ll need to blend in among the wealthy clientele of this neighbourhood, and perform a heist. It’s very free-form, and really allows players to be creative. It has some fun social encounters and a delightfully foul enemy, with some creepy artwork which really made it memorable. I really enjoyed this quest. It makes use of the Starfinder Flip-Mat: Cantina. The final Quest is entitled ‘Nightmare,’ and is a lovely little delve into a ruin where you can utilize your tablet pieces and achieve your goals. If you can get past the obstacles contained within! Nightmare takes place on Praehan, one of the moons of Liavara. In addition to being a ‘dungeon delve’ style of adventure, it also features a bunch of awesome environmental hazards. You’ll have to deal with weather, atmosphere, gravity, and attempt to swim through liquid methane (which is much harder than it sounds). It has an exciting enemy with a great premise, stats, and art which serves as a wonderful climax to this adventure. I thought it was awesome. It utilizes Pathfinder: Flip Mat: Tech Dungeon. Overall, I really enjoyed this series of Quests, and highly recommend it — especially for newer players. I give it four out of five stars.

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Prima from SFS #1-17: Reclaiming the Time-Lost Tear. Illustrated by Graey Erb. Art courtesy of Paizo Inc.

Scenario #1-17: Reclaiming the Time-Lost Tear is a Tier 5-8 adventure written by Larry Wilhelm. Yes, you read that right. Tier 5-8! It takes place on the scorching hot, barren moon called Repository, which orbits a planet in the Vast called Izal-4. There you’ll explore a dangerous complex filled with ancient, advanced alien technology. This scenario has the Faction (Second Seekers [Luwazi Elsebo]) tag, and continues the ongoing Scoured Stars storyline. It does not feature starship combat. This scenario tasks the PCs with acquiring a mysterious key that will lower the barrier around the Scoured Stars. It builds directly off of events that happened in Scenario #1-13: On the Trail of History, which in turn builds off events that happened in Scenario #1-11: In Pursuit of the Scoured Past. I highly recommend you play both of those scenarios before this one. As for the scenario itself? I really enjoyed it. But, beware! This scenario is challenging! It’s got some good environmental challenges, makes use of an interesting new kind of radiation, fun battles, cool traps, and has a great pay off in the end. There was also some interesting back-plot that you can unravel as you progress, which I always enjoy. This scenario features two custom maps, and no flip-mats. I give this scenario four out of five stars!

I hope you enjoyed taking a look at this months new Starfinder Society Scenarios with me! I certainly enjoyed reading them. Tune in later this week for out look at the new Pathfinder Society Scenarios!

Jessica

 

Blood of the Ancients

Today on d20 Diaries we’re taking a look at one of the wonderful new products that came out just last month: Pathfinder Player Companion: Blood of the Ancients. We recently picked it up for my husband as a Father’s Day gift, and we couldn’t be happier! Curious what’s inside? Take a peek!

Blood of the Ancients is a thin softcover book that is 32 pages long. As with every book from the Pathfinder Player Companion line, it’s aimed at players. You won’t find secrets and hidden lore in this baby. You’ll find player options. Lots of them. This includes archetypes, feats, traits, spells and gear, as well as other class options like bloodlines, discoveries and so on. And flavour! Plenty of flavour!

Wonderful stuff!

So what is Blood of the Ancients, anyway? In short: character options that are tied to the ancient civilization of Golarion. Which ones? A lot! Azlant, Celwynvian, Jistka Imperium, Lirgen, Lung Wa, Ninshabur, Osirion, Sarkoris, Shory, Tar Taargadth, Tekritanin League, Thassilon and Yamasa. See? A lot! Let’s start at the beginning, shall we?

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Pathfinder Player Companion: Blood of the Ancients

The cover showcases the iconic oracle, Alahazra, and the iconic investigator, Quinn, battling caryatid columns, in some awesome artwork by Setiawan Lie. The inside cover features a map of the Inner Sea with the dates and locations of some of the ancient civilizations mentioned in this book. I say ‘some’ because they’re not all here. Thassilon, Sarkoris, and Tekritanin are not featured on the map but are mentioned in this book. The rest are present, although Lirgen and Yamasa are included as one unit based on their location.

Past the map we come to the introduction. Here you’ll find a rundown of some of the ancient civilizations of Golarion, as well as which books you’ll need to read for further information. This is SUPER handy. I love it. There’s also a handy rules index to help you navigate this book easily.

After this we come to the first character options: the vestige bloodline, which is available for both sorcerers and bloodragers. These are very flavourful, adaptable bloodlines, capable of showing descent from any ancient civilization. Both are pretty cool, but I think I like the bloodrager better. Their final ability allows them to summon a ghostly army from the past. How cool is that? Pretty hard to top.

The next two pages are dedicated to a single feat: ‘ancient tradition.’ This allows people who are so dedicated to embodying their ancient civilization of choice to perform a ritual in order to gain a benefit. At later levels, this also unlocks spell-like abilities that you can use. That’s right, it’s ‘deific obedience‘ for an ancient civilization. Historians rejoice! Now, it should be noted that not every civilization touched on in this book has an entry for this feat. Those that do are Azlant, Jistka Imperium, Lung Wa, Ninshabur, Osirion, Sarkoris, Shory, Tar Targaadth and Thassilon. For those of you trying to figure it out, those not included are Celwynvian, Lirgen, Tekritanin and Yamasa. I particularly enjoyed the Azlant, Lung Wa, and Shory options.

The rest of this book is sorted into individual ancient cultures, with character options for each. Most of the entries are two pages long, with some reaching four pages. Three of the civilizations, (Osirion, Sarkoris, and the Tekritanin League) have less than a page to itself, while Thassilon receives no further character options throughout the book. Those of you hoping to more information on Thassilon will need to turn to some of the many other books in which this culture is featured (particularly the Rise of the Runelords Adventure Path, Pathfinder Campaign Setting: Inner Sea World Guide, Pathfinder Chronicles: Lost Cities of Golarion, and Pathfinder Campaign Setting: Lost Kingdoms).

The first ancient civilization focused on is the ‘Abendego Gulf,’ which is more correctly a region home to two different but intertwined cultures: Lirgen and Yamasa. Both cultures heavily relied on divinations drawn from the movements of celestial bodies. That means astronomy, astrology, and portents were all very important to them. This section offers three new feats all based around astrology, two traits (one each for Lirgen and Yamasa), and three archetypes. The feats were interesting, but quite niche. The traits were both really useful but, as they’re regional traits only available to descendants of Lirgen or Yamasa, they’re not going to see a ton of play.  Still, I suggest checking out ‘naturalist’ for survivors, and ‘stargazer’ for intellectuals. ‘Chart caster’ is a mesmerist archetype which lets you enigmatically read your ally’s future with the aid of star charts. It looks quite fun. The ‘lawspeaker’ archetype for clerics lets you sacrifice channel energy uses in order to cast some pretty nifty spells which let you… get to the heart of any matter. And lastly, ‘hinyasi’ is a brawler archetype which revolves around the use of improvised weapons. This one turned out to be my favourite, so I highly recommend you give it a read! For more information on the nations of Lirgen and Yamasa, check out Pathfinder Campaign Setting: Lost Kingdoms.

Next up? Azlant. This two-page section offers up one archetype: ‘ioun kineticist,’ which is… exactly what it sounds like. Unleash the power of these classic floating gems upon your enemies as an aether kineticist! I loved it! Haha. Seriously. ‘Gem magic’ of all kinds fascinated me as a kid, so I’m thrilled to see something new on that theme. After this there are five faith traits focused on the deities of Ancient Azlant. They were all really cool. I particularly enjoyed ‘fruits of your labor (Jaidi)‘, and ‘planar wayfarer (Onos).‘ For further details on the gods of Azlant you’ll need to pick up Pathfinder Adventure Path 123: The Flooded Cathedral (Ruins of Azlant Book 3 of 6). For further details on Azlant you can check out Pathfinder Campaign Setting: Inner Sea World Guide and the rest of the Ruins of Azlant Adventure Path (which begins with Book One: The Lost Outpost).

The next section is two pages dedicated to the ways of ancient elves. More specifically, these character options focus on protecting, helping, and sheltering others. The first option is the ‘arcane warden‘ archetype for wizards, which is both awesome and understated. Arcane wardens must be universalists. They have a very useful selection of skills and bonus feat to choose from which is different than your standard wizard, and some nifty unique abilities that replace the standard universalist options. I really recommend giving this archetype a read, and then coming back to it a few minutes later to read it again. I think I would really enjoy making one. After the archetype there are three new spells: ashen path, brightest night, and shared training. Although ashen path is arguably the most useful of these spells, I enjoyed shared training the most. It can allow spellcasters to make good use of teamwork feats, which is certainly quirky. For more information on the way of life for ancient elves, check out Adventure Path 15: The Armageddon Echo (Second Darkness Book 3 of 6).

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Many of these ancient civilizations are further detailed in Pathfinder Campaign Setting: Lost Kingdoms

Leaving the elves behind, we come to four pages on the Jistka Imperium. This treasure trove features a whopping four archetypes, two magical items, two spells and two traits. My favourite options in this section were definitely the ‘antiquarian’ investigator archetype, which replaces their formula book with a collection of religious trinkets, and the ‘Jistkan artificer’ magus archetype which lets you have an awesome golem arm. Yeah! I’m definitely going to play this! As soon as I can think of a wicked character concept that is not a Fullmetal Alchemist rip off…

It’s going to be a blast.

There’s also the ‘Jistkan magistrate‘ archetype for warpriests, and the ‘Poleiheira adherent‘ archetype for wizards. Items include the ‘golem gauntlet‘ and the ‘tablet of arustun,‘ spells include ‘skim’ and ‘summon ship.’ Both of the traits were very cool, but my favourite turned out to be ‘magical aptitude,’ which is a magic trait. For more information of the Jistka Imperium, check out Pathfinder Campaign Setting: Lost Kingdoms.

Up next is Imperial Lung Wa, which also has four pages dedicated to it. Contained within are three archetypes, five feats, three magical items, and three traits. My favourite of the archetypes was the ‘ironbound sword‘ for samurai, which focuses on non-lethal combat. There is also the ‘jinyiwei’ for investigators, which is centred around the divinely guided search for corruption; and the ‘imperial agent’ vigilante archetype. I had a really hard time narrowing down the five feats to only one favourite, so instead, I recommend checking out all three of my top picks which are centred around mundane healing: ‘acupuncture specialist,’ ‘incredible healer,’ and ‘pathologist.’ Read them! The magical items were interesting, but two of them were quite pricey. For traits, be sure to check out the social trait ‘excellent penmanship.’ For more information on Lung Wa, check out Pathfinder Campaign Setting: Dragon Empires Gazetteer.

We return to the Inner Sea with a two-page entry on Ninshabur, a nation known for battling the Spawn of Ravagug. Yeah. Wouldn’t have wanted to mess with those guys… This entry offers us a new legendary marshal spirit for mediums to make use of. It also has two new rituals, ‘spiritual investment‘ for combatting the incorporeal, and the incredibly powerful ‘seal.’ But, my favourite part of the entry was the slayer archetype, ‘spawn slayer.’ These daring fellows specialize in combats waged against one, big, powerful enemy. Badass. For more information on Ninshabur check out Pathfinder Campaign Setting: Mythic Realms.

Up next is the Shory. This is one of my favourite ancient civilizations from Golarion. Considering they’re a nation who lived in flying cities, who can blame me? But, that also means I have pretty high expectations. I want to be blown away! (Pun intended). To start with, it features my favourite art in the book. Go ahead and check out that windblown mage! She looks rocking!

The Shory section features three fun archetypes, only one of which is a spellcaster, which is a nice surprise. ‘Aeromancer’ is an arcanist archetype that focuses not only on air magic, but also on cold, electricity and sonic spells. In addition to being able to increase the effectiveness of such spells, they also learn two snazzy arcanist exploits, one of which allows you to use air walk and wind wall on yourself, and the other which lets you make cones of hurricane force winds. I think I’d enjoy this one! ‘Aerochemist’ is an short alchemist archetype whose mutagen can make them buoyant (and at higher levels can make them fly, or walk on air) and who specialize in attacking from above. Lastly, we have a fighter archetype called the ‘aerial assaulter‘ who focuses on attacking from higher ground. This is particularly effective for characters capable of flight. Coupled with the four new aerial feats in this section, you could have a lot of fun with this archetype. Of those feats, ‘turbulent takeoff‘ and ‘aerial roll‘ turned out to be my favourites. There’s also three spells in this section (check out ‘symbol of storms‘), and four traits. Spellcasters should take a peek at the magic trait ‘aeromantic affinity‘, while those interested in flight should give the combat trait ‘natural flier‘ a read. For more information on the Shory civilization, check out Pathfinder Adventure Path 83: The Slave Trenches of Hakotep (Mummy’s Mask Book 5 of 6).

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For more information on the modern and ancient civilizations of Golarion, check out the Pathfinder Campaign Setting: Inner Sea World Guide.

From the lofty heights of the skies, we head down to the ground, with two pages on Tar Taargadth. These dwarves come bearing a new fighting style called ‘Skyseeker’ which focuses on defeating opponents bigger than yourself. There’s also three new magical items, two traits and a bard archetype. For items, definitely check out the ‘figurine of the wondrous forge‘ which is a must have for any mobile smiths. Very cool! As for traits, both are awesome, but I’d recommend ‘Tar Taargadth trained.’ ‘Dwarven scholar‘ is an interesting  combat-focused bard archetype that gains some extra proficiencies, bonus combat feats, and can grant your combat feats to your allies. Plus? It runs off of Wisdom instead of Charisma. Very cool! Fort more information on Tar Taargadth check out the Pathfinder Campaign Setting: Inner Sea World Guide.

The last two pages in the book offer us a few more character options, from three different cultures. Ancient Osirion gives us two new paladin codes, one for followers of Osiris, and one for followers of Wadjet. For more information on Ancient Osirion be sure to read Pathfinder Campaign Setting: Osirion, Legacy of Pharoahs. Sarkoris provides us with three new bardic performances that focus around the telling of epic tales! I’d recommend ‘The Tragedy of False Hope‘ which renders your opponents flat footed. For more information on Sarkoris, pick up Pathfinder Campaign Settings: Lost Kingdoms. Lastly, The Tekritanin League gives us one final archetype: ‘Tekritanin Arbiter’ is an investigator archetype which makes you an expert in the use of language and diplomacy. For more information on the Tekritanin League, check out the Pathfinder Campaign Setting: Inner Sea World Guide.

And that’s it. We’ve reached the end of Pathfinder Player Companion: Blood of the Ancients. Hopefully, this article has helped you decide if this is a book you want to invest in. I know we’re happy with it. In the end, my favourite options turned out to be the ‘ioun kineticist,’ ‘arcane warden,’ and ‘Jistkan artificer’ archetypes, the healing feats from Lung Wa, and the flying feats from Shory.

Already have a copy of this book? Let us know your favourites! We’d love to hear from you.

Until next time,

Jessica

Gameday! Custom Creations!

Well, it’s Gameday!

Okay, okay, I’m getting ahead of myself.

Play-by-Post Gameday VII was recently announced!

If this doesn’t sound exciting to you, trust me. It is.

This is another wonderful play-by-post convention. It will be run in two sessions, with Session One running from August 13th to September 30th, and Session Two running from October 1st to November 12th. Anyone is welcome to volunteer to run a game, just like everyone is welcome to sign up to play a game. Currently, you can sign up for only three games, but come July 1st you’ll be able to sign up for however many games you desire. Most of these sign ups are first come first serve, but I have seen some that are going to be drawn by lottery. There’s already a wide variety of games up for offer, with more being added daily. Definitely check out the sign ups often. The majority of the games that are open right now are Pathfinder, with Starfinder coming in second. There’s also some Core Pathfinder games openly recruiting, and even some new Pathfinder Playtest sessions! Yeah! Now, that’s exciting!

Interested?

We are!

For full details on Play-by-Post Gameday VII, check out this wonderful discussion thread, Want to sign up to GM a game? Simply head on over to the website and scroll down to the bottom. Click on ‘Submit Another Game Listing,’ and fill out the form. Select what you’d like to GM from a list, and away you go.

What about players? Looking to join a game? Head on over to the website and take a look at the games currently recruiting. Be sure to keep an eye on the dates! Once you’ve found something you’d like to try follow the links and see if there’s space. Be sure to check back often, as new games are constantly being added.

If you’re interested in playing a Special, you’ll need to head on over to the website on July 1st, which is when registration begins.

I wish you the best of luck!


In other news, we’ve added a new feature to d20diaries. Take a peek up at the main menu riiiiight at the top. Custom Creations. This is where you can find anything I (or my children) have made for use with the Pathfinder or Starfinder Roleplaying Games. Free fan content. Currently in it’s infancy, this page will soon be home to NPC stat blocks, monsters, adventures, locations, archetypes, themes, races and more. All kinds of goodies from me, to you.

I hope you enjoy.

Jessica

Wayfinder 18: Fey and the First World

As you may have heard, the latest issue of Wayfinder Magazine was recently released. Wayfinder is full of fan-created content for the Pathfinder Roleplaying Game, and is a free download on Paizo’s website. Over the years they’ve made an astounding 18 issues of Wayfinder, as well as a Bestiary! Nearly every issue has a theme, with this latest one being Fey and the First World! So whether you you’re a fan of the fey, or a fan of free, I highly suggest you give this little gem a chance!

But, what’s inside it anyway? A lot! At around 75 pages for each issue, that’s a lot of free stuff! The articles inside offer new player races, archetypes, feats and spells. As well as new equipment, both magical and mundane. In addition to player options, there’s plenty for GMs with adventure ideas, plot hooks, characters that can be used as allies or enemies, unique monsters, and even short adventures. Both players and GMs can make use of a ton of locations, personalities and gazetteers that are described throughout. To round things out there’s also songs, poetry, and fiction. And let’s not forget the awesome art!

There was a lot that I loved inside Wayfinder 18. My favourite archetype was the ‘Bogeykin,’ a spiritualist who has formed a bond with a dead bogeyman that urges her to sow terror! This archetype is written by Calder CaDavid, features art by Adam Munger, and can be found on page 26.

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For more information of the First World, check out Pathfinder Campaign Setting: The First World, Realm of the Fey

For spells, check out ‘liar’s light,’ ‘mother’s embrace,’ and ‘seneschal’s rebuke,’ all of which are inspired by Eldest of the First World, and can be found on pages 34-35. These spells are written by Jason Daugherty and Wojciech “Drejk” Gruchala, while the art in that article is by Jess Door.

I’m not a big fan of style feats, so imagine my surprise when my favourite feats all turned out to be styles! I’d suggest giving both the ‘Cold Iron Style’ (page 37) and the ‘Quickling Style’ (page 50) feat trees a read. These are written by Stewart “Reduxist” Moyer, and Matt “Helio” Roth, with art by John Bunger.

If it’s gear you’re interested in, be sure to check out the ‘living spear,‘ a +3 living wood called spear which is home to a dryad! This sure-to-be-fun weapon is on page 39. If you’re a worshipper of the Lantern King, then you should also check out the ‘vagabond’s cloak,’ found on page 40.

There are a lot of cool new creatures inside, but my favourites turned out to be the poppy leshy, a CR 1/2 creature found on page 65-66 which has adorable artwork. I also love the zolavoi, a somber little CR 5 creature found on page 67-68.

My favourite campaign inspiration was a plot hook on page 48 entitles ‘Rise of the Gerbie,’ which was written by Amanda Plageman and features art by Adam Munger. I also adored the article entitled ‘Sailing Across Eternity: Locales and Personages of the Sea Without a Shore‘ on page 54. Written by Matt Roth, with art by Fil Kearney, this is a mini gazetteer which takes a look at a few super unique settlements located within the Sea Without a Shore.

My children also enjoyed the Wayfinder Magazine. My daughter’s favourite part was an article on how animal companions can become altered by the First World. This is in no small part due to the wonderful art of a rabbit shooting fairies out of it’s mouth by Beatrice Pelagatti. The article itself is written by Calder CaDavid and features a ton of cool, creative ideas. I’m sure my daughter will be using some in the near future.

Meanwhile, my son’s favourite part was an article about the unintended side effects of bartering with fey. I highly suggest you check it out for yourself on page 14. Entitled ‘First World Trade,’ it’s written by Taylor Hubler, and features art by Jeremy Corff. It’s hilarious!

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For more fey-themed player options, pick up Pathfinder Player Companion: Legacy of the First World

For more information on Fey and the First World, be sure to pick up official Paizo products, Pathfinder Player Companion: Legacy of the First World, and Pathfinder Campaign Setting: The First World, Realm of the Fey.

Want some more Wayfinder? Be sure to check out their many, many other issues on Paizo’s website!

Want to contribute to the next Wayfinder issue? You can! The next issue’s topic is Stafinder: Absalom Station! Head on over to the Paizo message boards, here, for more information on how and what you can submit! Each person is only allowed three potential submissions, so send your best! My children have both already submitted a creature each for consideration, while I’ve penned a ‘Weal or Woe’ article which I’ve submitted for consideration. I’ve also got an archetype and a theme in the works, but we’ll keep those under wraps for now. If you don’t own them, be sure to pick up the Starfinder Core Rulebook, and Starfinder Roleplaying Game: Pact Worlds before penning your submissions. Best of luck!

I hope you’ve enjoyed checking out the contents of the latest Wayfinder with me. If you happen to have contributed to it: Thanks! And if you’re thinking of applying for the next issue: I wish you the best of luck!

Have fun!

Jessica

 

Free RPG Day 2018

Saturday, June 17th was Free RPG Day 2018.

Did you participate?

We sure did!

Free RPG Day 2018 d20diaries

My husband, my children and I headed out for a trip to our local game shop. There’s a few places you can go in Winnipeg for RPG products, but our shop of choice is Game Knight Games and Cool Stuff. It’s a bit of a trek to get there, two buses and at least an hour and a half of travel time for us, but it has a great selection of RPGs, board games, miniatures, and collectible card games. They also have a spacious game space. It’s a wonderful store. The buses were accommodating, and we made good time. In no time at all we headed inside and perused the goodies on offer. There was quite a selection! Over ten books to choose from, but with only one per customer. Luckily, there were four of us.

There were two products we knew we wanted to bring home with us: ‘Skitter Shot,’ a Level 2 adventure for the Starfinder Roleplaying Game written by Jason Keeley; and ‘We Be 5upergoblins,’ a Level 6 adventure for the Pathfinder Roleplaying Game, written by Crystal Frasier. But the other two? We had no idea. Something new.

Deciding we should pick out our purchases before picking up our free RPG books, we spread out around the store to browse.

For Father’s Day, we wanted to get my husband a book of his choice, so we set him loose on the store. He ended up choosing Pathfinder Player Companion: Blood of the Ancients. Those of you who follow this blog will know that I’ve been dying to get my hands on this awesome new release, so we were very pleased with his decision. Haha.

My kids also got a small budget of five dollars to spend on themselves. Not much, I know, but they accepted the challenge with enthusiasm. My daughter fell in love with a set of pink dice, which was too expensive. As she agonized over the cost and attempted to convince me she would empty out her piggy bank (which contains about two dollars) to make up the difference, my son browsed the boxed minis. All too expensive, of course. So, the three of us moved on to the singles cabinet. They looked over the plastic pre-painted minis, and squealed over all the expensive ones. They each found a mini they liked, but we moved on too keep browsing. In the end, they pooled their budget and picked out three boxes of unpainted miniatures. Pathfinder Goblin Pyros (89002), Dragoth (Dark Heaven Bones, 77201) and Shadow Hound (Dark Heaven Bones, 77366) which is a lovely clear purple colour.

With our purchases in hand we headed over to peruse the Free RPG books up for offer. As already mentioned, there were a lot of cool choices, most of which we didn’t know anything about. Exciting!

My six-year old daughter immediately scampered over to the table and swept up Skitter Shot! While I grabbed We Be 5upergoblins! This left my son and my husband a bevy of books to browse. In the end, my husband settled on a book for Numenéra, which he had heard good things about. My son fell in love with the maps inside a Dungeon Crawl Classics book, so he hugged it close, I paid for our products and left.

We took a walk down the road for lunch to eat at a local Mexican restaurant called Carlos and Murphy’s, which everyone enjoyed, and then headed home for the best part: reading them. In short: they were awesome!

Dungeon Crawl Classics, by Goodman Games, came with basic rules and character details for making characters of up to second level, as well as character creation rules and two different adventures. One for level 0, entitled ‘The Portal Under the Stars,’ and one for level 2 entitled ‘Man-Bait for the Soul Stealer.’ This game has a definite old-school D&D feel to it. Also, it’s SUPER deadly. You roll up a bunch of meek peasants and hopefully one of them will survive long enough to reach level 1 where they can choose a class. The random character creation rules were quite fun, and the adventures were entertaining. My son loved all the black and white artwork in this book — of which there was a lot! He also loved the maps. All in all, it’s not my cup of tea, but as a family we liked the system — especially my son. He’s super excited to get to put it on his bookshelf, instead of mine. For the full rulebook, pick up: Dungeon Crawl Classics .

‘Ashes of the Sea’ is a complete adventure for the Numenera Corebook, which uses the Cypher System and is published by Monte Cook Games. The adventure is written by Sean K. Reynolds. Chances are, both of those names are familiar to you. Haha. In addition to containing the adventure, it also contains details on the setting, some of the rules, a mini-bestiary, a link to a collection of pre-generated characters. It also comes with a nifty coupon that could earn you a second free adventure if you purchase a Numenéra sourcebook from the same store you got the Free book from. A pretty solid pay off! We really enjoyed the Cypher System, although it will certainly take some getting used to. I also like that the focus of the game is discovery. Not battle or influence. Discovery. I feel like it’s going to be very character and role play driven. I can’t wait to give it a try.

PZO9500-12We Be 5upergoblins!‘ is a level 6 Pathfinder Module written by Crystal Frasier. It’s the fifth instalment in the much beloved ‘We Be Goblins’ series. It should go without saying — but I’ll say it anyway — that this adventure was AWESOME. Hilarious. Entertaining. I burst out laughing many times while reading it. It’s just a ton of fun! It’s also sanctioned for Pathfinder Society Play, which is an extra bonus, and comes with four regenerated goblins: Chuffy Lickwound, Mogmurch, Poog of Zarongel, and Reta Bigbad. So what’s up this time around? These crazy goblins explore the wonderful world of Bagland. It’s awesome, I promise. My kids particularly enjoyed the character ‘Golgum the Tall.’ And the ending? So good! If you didn’t get your hands on this amazing product, don’t worry. You’ll be able to download it for free on Paizo’s website in two weeks or so, and can purchase a physical copy for around five dollars American.

PZO9500-13The last book we got out hands on was ‘Skitter Shot,’ which is a level two module for the Starfinder RPG written by Jason Keeley. It’s sanctioned for use in the Starfinder Society, and even gives you a boon which can (with a lot of work) allow you to unlock Skittermanders as playable race! AWESOME! But, enough about the boons, what’s up with the book? This delightful adventure lets your players take on the role of four adorable and enthusiastic skittermanders who work on a salvage ship with their vesk boss. Unfortunately, their boss went out to scavenge what he could from an abandoned luxury liner, and hasn’t returned! Lucky that skittermanders love to help! The pregenerated characters are really fun to play and sufficiently unique. The adventure was a lot of fun. So fun, in fact, that we played it today.

The verdict?

It’s a BLAST. I highly recommend it.

If you weren’t able to get a copy on Free RPG Day, a free download will be available in another few weeks on Paizo’s website. Keep your eyes open!

The products we purchased were great. My kids love their new minis, and Blood of the Ancients was as great as my husband and I hoped. I’ll be dedicating an entire post to it later this week.

I hope a lot of you got out to Free RPG Day! If you did, I’d love to hear what kind of products you got your hands on, and what you thought of them.

Happy gaming!

Jessica