February New Releases

February is here, and that means a lot of new d20 products will be coming out later this month.

Dungeons and Dragons is releasing Tactical Maps Reincarnated. This is a collection of twenty full coloured tactical poster maps in a folio. The maps look really nice, with some being rather generic and easy to use (like a path through the wilds), and others being more specific and a bit trickier to make use of (arcane rooms, castle chambers, and so on).

Dungeons and Dragons, Tactical Maps Revisited
Dungeons & Dragons: Tactical Maps Reincarnated

Pathfinder released a lot of cool products in January, with Pathfinder Player Companion: Wilderness Origins, the finale of the Return of the Runelords Adventure Path (Pathfinder Adventure Path 138: Rise of New Thassilon), and Pathfinder Society Scenario #10-12: Breath of the Dragonskull all highlights worth picking up. This month is going to be just as exciting, with the launch of the final Pathfinder 1st Edition Adventure Path: The Tyrant’s Grasp!! The Tyrant’s Grasp begins with Pathfinder Adventure Path 139: The Dead Roads (The Tyrant’s Grasp Book 1 of 6), due out late this month. This adventure path involves the Whispering Tyrant, and begins when your players awaken in the Boneyard, a realm where the dead go to be judged. There’s only one problem: they’re not dead. It’s up to PCs to escape the Boneyard, return to the land of the living, and figure out what happened to them! Seriously cool! I honestly can’t wait.

Flip-Tile fans can rejoice, as releasing later this month is Pathfinder Flip-Tiles: Urban Perils Expansion, a collection of 24 double-sided map tiles that are intended to be used with the Pathfinder Flip-Tiles: Urban Starter Set. New tiles in the expansion include collapses, explosions, fires, floods, sinkholes, and a wagon wreck. Also releasing later this  month is Pathfinder Flip-Mat Classics: Hill Country, and the Return of the Runelords Poster Map Folio. Pathfinder Society releases include Pathfinder Society Scenario #10-14: Debt to the Quah (a tier 3-7 scenario written by Adrian Ng) and Pathfinder Society Scenario #10-15: Tapestry’s Trial (a tier 7-11 scenario written by Alex Greenshields).


Starfinder released a few cool products last month, including the Against the Aeon Throne Pawn Collection, and the finale to the 3 part horror campaign, Signal of Screams, with Starfinder Adventure Path 12: Heart of Night (Signal of Screams 3 of 3). This month they’re releasing two awesome products, Starfinder Pawns: Alien Archive 2 Pawn Box and Starfinder Adventure Path 13: Fire Starters (Dawn of Flame 1 of 6)! Dawn of Flame is a six-part Starfinder Adventure Path that begins in the Burning Archipelago on the Pact Worlds Sun. For more information on the Dawn of Flame Adventure Path you can check out this blog post. Starfinder Society releases include Starfinder Society Scenario #1-32: Acts of Association (a tier 1-4 scenario written by Scott Young) and Starfinder Society Scenario #1-33: Data Breach (a tier 3-6 scenario written by Jim Groves).


It’s going to be an action packed month!

Know of another new d20 product you want to recommend we check out? Let me know in the comments.

Jessica

 

Review: Construct Handbook

Today on d20 Diaries we’re taking a peek between the covers of one of the wonderful new products that came out at the end of last year: Pathfinder Campaign Setting: Construct Handbook. If you’re a follower of this blog you’ll know this was a book I was thrilled to get my hands on this past holiday season, and I was not disappointed.

Pathfinder Campaign Setting Construct Handbook
Pathfinder Campaign Setting: Construct Handbook

Pathfinder Campaign Setting: Construct Handbook is a thick softcover book that is 64 pages long. Although the Pathfinder Campaign Setting line typically contains world lore (for all players) and some extra material for GMs, this book is a bit different. Equally geared at both players and GMs, it contains detailed rules on creating constructs, class archetypes, magic items, and a lot of new golems and golem templates. The cover features some atmospheric artwork by Ignacio Bazán Lazcano, which depicts the iconic arcanist Enora giving commands to her adamantine golem, as it battles a quantium golem. (Talk about epic career goals! Haha).

The front inside cover shines a light on some famous construct innovators, providing an image and a paragraph of information on each. The crafters showcased are Sidrah Imeruss, founder of the Technic League and an expert in the robots of Numeria; Toth Bhreacher, founder of the prestigious Golemworks in Magnimar; and Hadia Al-Dannah, a world renowned Qadiran mathematician, former scholar of the Clockwork Cathedral in Absalom, and expert on clockwork construction. The information is brief but lends a face to the construct trade, which is really nice. It also serves to give any characters interested in crafting golems a famous mentor or role model to live up to. A nice bit of fluff and backstory for any characters interested in seizing it.

construct handbook - icons of construct history
Icons of Construct History: Sidrah Imeruss, Toth Bhreacher, and Hadia Al-Dannah.

After that we have the table of contents, and then we hop right into the introduction. In addition to touching on what’s going to be in this lovely little tome, the introduction also discusses how the general populace of Golarion views golems and their crafters (both positives and negatives), and the difficulty in obtaining appropriate raw materials to craft a golem (which can often become an adventure in and of itself!). The Construct Handbook primarily focuses on clockworks, golems, and robots, but explains that there are may other kinds of constructs. For each of these major kinds of contracts it doesn’t touch upon, it contains a paragraph of information that lets you know where those constructs were first introduced, how compatible they are with the templates in this book, and where you can look for further information on them (if applicable). Constructs mentioned in this way are animated objects, colossi, and homunculi.

Leaving behind the introduction we hop right into the first chapter: ‘Crafting Constructs.’ This section of the book is six pages long and is really, really useful for anyone who wants to make a construct. Not sure I can stress that enough! Haha. It starts by taking a look at every step in the construct crafting process and explaining it fully and clearly. That includes everything from the requirements, cost, and finding materials, to time, and skill checks. It then details other methods that you could use to craft a construct, such as the use of the infamous golem manuals, purchase, and theft. After that it talks about construct modifications, which were first introduced in Pathfinder RPG: Ultimate Magic. It offers four new basic modifications (I particularly liked the movement and resistances modifications) and six really cool new complex modifications (be sure to check out construct shelter, mind link, and self-repair).

construct handbook - making a construct

The next chapter is six pages in length and contains eleven new archetypes. Some of these archetypes fell into expected themes: those that create or destroy constructs, but others I found quite surprising. My favourite archetype was definitely the clocksmith, a wizard archetype that falls solidly in the ‘create construct’ category. This delightful archetype lets you create a magical clockwork familiar in place of your regular familiar, and gives you craft construct as a bonus feat at level one instead of scribe scroll. In place their arcane school powers, clocksmiths gain a bonus on saving throws against effects created by constructs, and increase their effective spell level when casting spells that target constructs. At later levels they can tinker with their clockwork familiars, granting them eidolon evolutions. Super cool and thematic! I love it!

Other archetypes that fall solidly in the ‘create construct’ category include the construct caller, an unchained summoner archetype that allows your eidolon to be a construct; the cruorchymist, an alchemist archetype that gives up its poison abilities and mutagen to have a homunculus familiar which he can heal or alter on the fly with his own blood. Although I enjoy the construct caller, I find the cruorchymist is really rough on your CON score, with one ability dealing CON drain and another dealing CON damage to your character. Ouch!

arcanotheurge - construct handbook - alyssa mccarthy
A construct caller. Illustrated by Alyssa McCarthy. Art courtesy of Paizo Inc.

Of the archetypes that focus on destroying constructs, I found that I liked the construct saboteur best. This rogue archetype swaps out knowledge (dungeoneering) and knowledge (local) as class skills in exchange for knowledge (arcana) and knowledge (engineering). They gain arcane strike at first level instead of trap finding, and gain a special kind of ability called an arcane sabotage, which is essentially construct hindering rogue talents accessible only though this archetype. My favourite of the arcane sabotage options are diminish senses (which can blind a construct for a turn) and magic vulnerability (which replaces a construct’s magic immunity with spell resistance instead). Most of the arcane sabotage options also allow you to extend of bolster their effects by giving up any sneak attack damage that you would deal. Super cool!

I was pleasantly surprised by the Forgefather’s seeker paladin archetype that enables pious worshippers of Torag to destroy dangerous artificial creations. They can smite constructs, cut through their DR with ease, and, at level 20, they even have a chance to automatically destroy a construct with a single blow. Not only was this archetype really solid and thematic, it was not something I expected to see. Construct killing paladins? I like it! The final ‘construct killing’ themed archetype was an arcanist archetype called the arcane tinkerer.

After reading the archetypes in this chapter, another theme became apparent: archetypes that can hijack or otherwise assume control of enemy constructs. Here you’ll find the construct collector occultist archetype, and the voice of Brigh bard archetype. The voice of Brigh was an interesting archetype. They have the ability to effect constructs with their bardic performances, which is very cool. But, most of it’s offensive performances have changed so that they only effect constructs. Essentially this means that you can use your bolstering music on allies of all kinds, including constructs, but that your hindering ones, like dirge of doom, fascinate, and frightening tune can only affect constructs. It’s a balanced trade if you’re going to be facing off against or allying with constructs on a regular basis, but otherwise is a rather large negative. However, their new bardic performance, Brigh’s Spark, allows them to reanimate a destroyed construct and force it to fight on your behalf. Each round they use this performance the construct regains more hp, and if it ever reaches full hp before they stop performing, it remains animated and under their control for 24 hours. So worth it!

I rather enjoyed the construct collector, as well, particularly because it gives up my least used of the occultist abilities for some cool new powers. They sacrifice magic circles, outside contact, binding circles, and fast circles, for the ability to temporarily halt a constructs destruction and control it for a turn (at the cost of some mental focus). At higher levels this ability’s duration is extended to a few rounds, and then a few minutes. They also gain the ability to harvest parts from broken constructs, which hold a point of generic focus. They can use the generic mental focus stored in these parts to fuel their focus powers on a one-for-one basis, which renders the parts useless. A nice touch!

The last few archetypes are much less focused and more easily used in a wide variety of games. The engineer is an investigator archetype that creates mechanisms that can aid them in a specific task for a few minutes. These mechanisms cost an inspiration point to create, grant the inspiration dice to the check it was made for throughout its duration, and can be shared with allies. They also gain a bonus on identifying constructs and on engineering checks. The scrapper is a fighter archetype that scavenges the parts from armour or broken constructs and uses them to augment their own armour. How much the makeshift modifications help and last depend on how powerful their source was. I found that archetype one of the most surprising I read! Really wasn’t expecting it, but I like it! Finally, there’s the wild effigy, a shifter archetype whose aspects and wild shape take on the appearance and consistency of stone instead of flesh and blood.

Chapter three is four pages of magic items, all with a very strong construct theme. It’s mostly golem manuals, but eight other magic items exist as well. I particularly like the chirurgeon cube and the oculus of magnetic fury.

Construct Handbook - Dragonhide Golem.JPG

Which brings us to our last and largest chapter: the bestiary. This thing is a forty three pages long, making it well over half the length of the book. In this chapter you’ll find fifteen new constructs and nine construct templates (each of which includes one sample stat block). Five of these constructs are a new intelligent kind of construct with ties to the Jistka Imperium, called an automaton. There’s also four new clockworks, three new robots, and three new golems. My favourite new constructs were the champion automatons (who can grab an enemy in their pincers and then whack another enemy with them! Hahaha! I love it!), clockwork songbird, dragonhide golem, and sand golem. My favourite construct templates include the energized golem, haunted construct, and recycled construct.

steam powered -clockwork dragon - construct handbook - graey erb
A steam powered clockwork dragon created using the new steam powered template with a clockwork dragon as the base creature. Illustrated by Graey Erb. Art courtesy of Paizo Inc.

Which brings us to the end of Pathfinder Campaign Setting: Construct Handbook. Overall I really enjoyed this book. It’s got some cool archetypes and a lot of awesome new enemies. New beasties for your players to battle against is always a great investment as a GM, so it was worth my money based on creatures alone. It’s an invaluable book for anyone who want to get into construct crafting. That said, it is very tight on its theme. Chances are if you’re a player who isn’t planning on crafting constructs or playing in a construct heavy campaign, you won’t find much of use in this book. It should be noted that although I’ll get the most use out of this book (as a GM), all of my family — my husband and my two young children — read this book and got inspired by the class archetypes. The three of them are now begging me to make them a construct themed campaign. (Do we not have enough campaigns?! Pretty sure we do!). I suppose it’s more use for players than I thought! Haha.

All in all, we’re happy to have this lovely little book on our shelf!

Do you own the Construct Handbook? Got some favourite creatures from it or stories about construct crafting you want to share? Let me know in the comments! I’d love to hear about it!

Jessica

 

Giveaway: Realms of Atrothia

Whoo, there’s some deep snow between my home and my kids school today! That morning walk was exhausting! I can’t remember the last time I had to walk a few blocks through hip deep snow, never mind while also dragging a sled filled with toddlers behind me, but wow! Don’t want to do that again! …Until another few hours from now when I do have to do it again… Haha.

Winter anecdotes aside, we’ve got some exciting news: FREE STUFF!

In honour of the Kickstarter campaign for their first major release, Realms of Atrothia: Primary Expansion, Sunburst Games is giving away three FREE digital copies of Realms of Atrothia: Legacy Races Revisited!! The draw for these awesome Pathfinder Compatible prizes will take place on Saturday, February 9th. You can enter by heading to their Facebook page, and commenting with your favourite race to play in Pathfinder, in the comments section on the giveaway post. Plus get a bonus entry whenever you share the original post! Easy!

For more information on Realms of Atrothia: Legacy Races Revisited you can check out this blog post I wrote on it. For more information on Realms of Atrothia: Primary Expansion or the Kickstarter, go here or check out this blog post I wrote on it. And finally, for more information on Sunburst Games and their products, check out their website at SunburstGames.com.

Enjoy!

Jessica

Relics and Rarities a True Treasure!

Last night marked the first episode of the exciting new fantasy role-playing game series: Relics and Rarities! Hosted and DMed by the delightful Deborah Ann Woll who you might (should!) recognize from the shows True Blood, Daredevil, Defenders, and Punisher, or the new movie Escape Room, this show features the talents of Julia Dennis, Tommy Walker, Xander Jeanneret, and Jasmine Bhullar. In addition, each episode features a special celebrity guest which includes Sam Richardson, Janina Gavankah, Simone Missick, Kevin Smith, Matthew Lillard, and Charlie Cox. Relics and Rarities is presented by Geek & Sundry and streams weekly on Alpha (ProjectAlpha.com). They’ll be playing Dungeons & Dragons, set in a world created by Deborah Ann Woll.

Honestly? I’ve been excited about this show since it was announced! And with the recent reveal of the special guest line-up? Well, how could I resist?

“I’m so excited to finally announce my new show, Relics and Rarities,” Woll said in a statement. “We’ve assembled a stellar creative team, along with amazingly intricate set design, props and puzzles, a hilarious and surprising cast – and an original world and campaign of my own creation.” She added, “You’ll have to watch to see what tricks I have up my sleeve.”

“Welcoming fans who have not yet experienced collaborative storytelling is an established mission of Geek & Sundry,” said Legendary Digital Networks (LDN) SVP of Production and Programming, Jason Corey in a statement. Corey added, “Partnering with Deborah Ann Woll has been a dream come true for us. We’re thrilled to be able to elevate and broaden the platform for a female Dungeon Master and to expand the fandom for this unique and exciting genre.”

Relics and Rarities begins in the town of Bellbrook when four adventurers receive a mysterious letter and are summoned to an unassuming curio shop, Relics and Rarities, by Professor Roundland. The good professor informs the team that strange occurrences have been plaguing Bellbrook, and she’d like to hire them to investigate. The first stop? Professor Roundland contacted a seer who has recently helped the R&R (Relics and Rarities) Brigade before only to discover that she was plagued by something… supernatural. The team is dispatched to visit the seer at her home, Benthem Manor, and hopefully put things right. But, the mystery behind this manor is just the beginning. By the end of the episode it’s clear that our heroes will need to foil an unholy prophecy before it can come to fruition. They have their work cut out for them!

The first episode, Haunting at Bentham Manor, was absolutely amazing! The set was spectacular, the adventure was both enthralling and suspenseful, and the props were above and beyond what I imagined they would be. Deborah was a wonderful Dungeon Master, full of enthusiasm and a love of the game. She was an absolute joy to watch. The cast is great. They’ve got enjoyable characters, great chemistry, and every single one of them was hilarious. Guest star, Matthew Lillard, was a wonderful choice for the first episode. As the owner of Beadle & Grimm’s Pandemonium warehouse he’s no stranger to role-playing game, of course, but honestly, he was also just… amazing. Engaging, amusing, the whole deal.

Relics and Rarities was well-planned, inventive, and atmospheric. There was mystery, suspense, problem solving, and some delightful puzzles (my young kids and I particularly loved the puzzle door). The props made my kids gasp in jealousy at every single one (and there were a lot!). The cast was entertaining, and the set was very rich in detail. Best of all, the story was engaging —  we laughed a lot, shed some tears (yes, I cried), and my daughter ran away in terror during the first battle. Oh, that creative ghost sound use. Way to give her nightmares, guys! Poor thing. Haha. As for my son, I don’t think I’ve ever seen him so amazed with anything he’s watched before. He was amazed and literally captivated the entire time. We were absolutely blown away! Not sure I can stress that enough, actually.

But, in summary: it’s awesome. I honestly can’t think of a single thing to complain about.

Want to check out Relics and Rarities yourself? You really, really should! Episodes air Mondays at 6pm PT on Alpha, but its also available on demand. Not a member of Alpha? Neither was I! New members can sign up for a free seven day trial with the code RELICS. After that Alpha membership costs $4.99 American per month, or $49.99 every 12 months.

I cannot wait to see where it goes from here!

Jessica

Pathfinder Society Scenarios: Breath of the Dragonskull and Fragments of Antiquity

Today we’re going to take a look at two of the most recent Pathfinder Society Scenarios that are currently available for purchase, and let you know we thought. Although you’ll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It’s not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. That said, if you want to avoid even minor spoilers I recommend you check out a different article. Whether you intend to use them in home games of the Pathfinder Roleplaying Game, sanctioned scenarios for use with the Pathfinder Society Organized Play, or just want to read a nifty new adventure, we’ve got you covered! So let’s get cracking!

scourge of the farheavens - dolok darkfur - sebastian rodriguez
Dolok Darkfur from #9-18: Scourge of the Farheavens and #10-12: Breath of the Dragonskull. Illustrated by Sebastian Rodriguez. Art courtesy of Paizo Inc.

Pathfinder Society Scenario #10-12:Breath of the Dragonskull is a Tier 1-5 adventure written by Michael Sayre. It takes place in Iobaria, beginning in the Starrise Spire of Nerosyan, before quickly travelling to Mishkar and the Findabar Forest. It features creatures from Pathfinder Roleplaying Game: Bestiary and Inner Sea Monster Codex (although all of the necessary stat blocks are included within the scenario) and includes content from the Core RulebookAdvanced Class Guide, and Ultimate Equipment. It utilizes the Pathfinder Flip-Tiles: Forest Starter SetPathfinder Flip-tiles: Forest Perils ExpansionPathfinder Flip-Mat: Forest Fire, and a custom half-page map.

This adventure tasks the PCs with protecting a caravan of Sarkorian refugees who are scheduled to begin a journey from Mishkar back to their long-lost homeland of Sarkoris (recently the Worldwound). The caravan has run into trouble with goblins, a forest fire, and centaurs, and need assistance so they can get underway. PCs will need to protect the caravan’s members, figure out what the heck is going on, and put a stop to it. Breath of the Dragonskull continues the storyline from #9-18: Scourge of the Farheavens, and features Dolok Darkfur and Nelket, with Jorsal of Lauterbury serving as Venture-Captain. This scenario involves a lot of interacting with the forest fire, so be sure to prepare your characters appropriately after the mission briefing. I loved the new characters introduced in this scenario — particularly Dragbog — and the various social encounters. There’s a lot of them, and they’re great fun. The battles are enjoyable and each is more complicated than it seems, which I was really happy to see. My only complaint is that if PCs manage to avoid some of the encounters (which they could), this scenario could pass by rather quickly. Overall I thought this was a really fun scenario. I can’t wait to run it for my family. I give it five out of five stars.

Kaana Korag by Tawny Fritz
Kaana Korag from #10-12: Breath of the Dragonskull. Illustrated by Tawny Fritz. Art courtesy of Paizo Inc.

Pathfinder Society Scenario #10-13: Fragments of Antiquity is a Tier 5-9 adventure written by Sam Polak that takes place in the Hao Jin Tapestry. It features creatures from Pathfinder Roleplaying Game: BestiaryBestiary 4, and the Monster Codex (although all of the necessary stat blocks are included within the scenario) and contains content from the Core RulebookAdvanced Player’s GuidePlanar AdventuresUltimate Combat, and Ultimate Equipment. This scenario heavily utilizes Pathfinder Flip-Mat: Arcane Library. It also features Pathfinder Flip-Mat: Falls and RapidsPathfinder Flip-Mat Classics: Forest (although it’s unlikely you’ll need to run the encounter that uses the Forest Flip-Mat), and a full-page custom map. This mission continues the ongoing Hao Jin Tapestry storyline. Players who can speak Tien will be a great boon during this scenario.

This adventure tasks the PCs with exploring a library within the Hao Jin Tapestry to collect important documents and clues related to the fate of Hao Jin. But, this isn’t as simple as it sounds. PCs will need to deal with kobolds, traps, and mysterious enemies during their mission, in addition to navigating the library. I thought the library location was interesting and atmospheric, but quite complex, so GMs will want to take some extra time to familiarize themselves with it thoroughly. I really enjoyed the interactions with the Scalebreaker kobolds, although they’re quite brief. Particularly canny PCs may be able to gain some extra insights that will be useful for them later on. This scenario is light on combat, but heavy on hazards, so it balances out quite nicely. The final battle in this scenario was very exciting and could prove to be quite challenging, particularly in the lower subtier. In the hands of a clever GM it would be a blast to play. Overall I enjoyed this scenario, particularly the brief interactions with the Scalebreakers, but it will take a solid GM to really make it shine. It’s not the easiest scenario to run. I give it four out of five stars.

Bridge-and-Logs by Tom Ventre
Bridge-and-Logs, Chieftain of the Scalebreakers from #10-13: Fragments of Antiquity. Illustrated by Tom Ventre. Art courtesy of Paizo Inc.

Thanks for joining me today! I hope you enjoyed taking a look at the new Pathfinder Society scenarios.

Jessica

 

Crowdfunding Spotlight: Realms of Atrothia

Today we’re talking about a Kickstarter I’m super excited for: Realms of Atrothia: Primary Expansion which just launched this morning! I’ve already made my pledge (although my children are urging me to give more) and  today we’re doing our part to make this book a reality!

So what is Realms of Atrothia?

Realms of Atrothia Primary Expansion

In short, Realms of Atrothia: Primary Expansion is a high quality hardcover d20 book that offers players a rich new campaign setting, imaginative character options, and exciting game mechanics to play around with. It’s Pathfinder First Edition compatible, and scheduled to be released this fall. Realms of Atrothia is the brain child of my brother, Kris Leonard. Kris is the founder of Sunburst Games, an independant Tabletop RPG company focused on Pathfinder Compatible content for the next generation.

I’ve had the opportunity to create plenty of content for this amazing book already, which has been an awesome (and time consuming!) experience. Even more exciting, my daughter’s rabbitfolk race will be featured as a new primary race in Realms of Atrothia! She’s over the moon with this development!

Want more details? Read on for more information straight from the source: Sunburst Games mastermind: Kris Leonard!

“Realms of Atrothia: Primary Expansion is a hardcover book that will surely be the newest addition to any Tabletop Gamer’s library. With an expected release in fall 2019, our Kickstarter just launched this morning. Building upon the legacy of the Pathfinder Roleplaying Game, and the existing d20 game system which is over 35 years in the making, Realms of Atrothia: Primary Expansion includes all new game mechanics, and player options.

Featuring the Realms Campaign Setting, the Ascended system for running a game beyond 20th level, and expanded player content, including new archetypes, base classes, feats, gear, magic items, races, and spells, Realms of Atrothia: Primary Expansion is sure to capture the imaginations of Players, and GMs alike.

You can adventure through a whole new world with lost civilizations, unexplored jungles, and political intrigue abound. Dine with the Hegemony of Kalmarune’s vampire aristocracy. Contend with the Trennian Empire’s claim of national superiority through widespread use of black powder. Push back the ever-expanding armies from the forsaken lands of Xer-Kol whose fanatical peoples serve the whims of the god of corruption bound within their borders. The Realms of Atrothia await.”

Awesome! But, what will we actually be getting?

New Races

Packed with over 25 new playable races, Realms of Atrothia: Primary Expansion features an expansive array of racial options including Alternative Racial Traits, Favored Class Bonuses, Racial Archetypes, and Racial Feats. Including fully re-balanced Legacy Races already seen in the Pathfinder Roleplaying Game, as well as new Primary Races such as the Anithrope, Caitsith, Giantborn, Half-Troll, Hecavus, Immortis, Lupine, Minotaur, Rabbitfolk, Tortoisefolk, and Volaris. If that’s not enough, get ready for dozens of Monstrous Races, such as Cyclops, Dracolyte, Gargoyle, Harpy, Oni, Medusa, Moonbeast, Pixie, Sphinx, Treant, and Yeti! These are powerful races which are modified for play at 1st character level, but cannot reach full strength without pursuing the Exemplar Primary Class for one or more levels.

New Classes

New heroes have arrived with Realms of Atrothia: Primary Expansion. Featuring seven new Primary Classes including Artificer, Erudite, Esoteric, Exemplar, Knight, Priest, and Spellsword, as well as dozens of new Class Archetypes for both the Legacy Classes already seen in the Pathfinder Roleplaying Game and the Primary Classes. In addition they’re introducing a new kind of archetype: Universal Archetypes, which can be taken by any class.

New Worlds

Get ready for a whole new world of adventure! Realms of Atrothia: Primary Expansion includes a new Campaign Setting, the World of Atrothia. Featuring over 25 new deities, including the redeemed knight Davros, and the corrupter Xeronoth, and more than 50 regions to explore, such as the undead aristocracy of the Hegemony of Kalmarune, the pinnacle of prosperity that is Palisade, and the unexplored reaches of the Mogen Wildlands.

New Equipment, Spells, and Game Mechanics

But, that’s not all! There’s new equipment, magic items, spells, and feats for characters of all kinds. There’s also new game mechanics, including the Ascended System, which allows for high level play past 20th level, and ascending to godhood!

To learn more about Sunburst Games, Realms of Atrothia, and their products be sure to check out their website: SunburstGames.com! Want to support the Kickstarter, see some awesome artwork, or find out more? Click here! You’ll be happy you did!

Thanks for joining us today. We hope you enjoy taking a look at Realms of Atrothia!

Dream big,

Jessica

Check out some of the wonderful art that will be featured in Realms of Atrothia: Primary Expansion! Art courtesy of Sunburst Games. Illustrated by Rigrena

Starfinder Society Scenarios: Survivor’s Salvation and Treading History’s Folly

Today we’re going to take a look at the two most recent Starfinder Society Scenarios that are currently available for purchase, and let you know we thought. Although you’ll find references to events in each that I liked or disliked, and comments about specific characters, these scenarios are not explored in detail. It’s not my intention to spoil the events in these scenarios, or give summaries and full reviews, but to share my opinions and provide recommendations. That said, if you want to avoid even minor spoilers I recommend you check out a different article. Whether you intend to use them in home games of the Starfinder Roleplaying Game, sanctioned scenarios for use with the Starfinder Society Organized Play, or just want to read a nifty new adventure, we’ve got you covered! So sit back, and get ready to explore the Pact Worlds!

Starfinder Society Scenario #1-30: Survivor’s Salvation is a Tier 1-4 adventure written by Kiel Howell. It takes place on Absalom Station, beginning in the Downlow District, then travelling to the Lorespire Complex (home of the Starfinder Society), and down to the Spike. This scenario does not contain starship combat.  It features the Faction (Exo-Guardians) tag, and continues the ongoing Scoured Stars storyline, particularly the events of Scenario #1‑99: The Scoured Stars Invasion. Although playing #1-99 before this scenario is not necessary, doing so will lend more emotional weight to the events of this scenario. Survivor’s Salvation uses two custom half-page maps, and no flip-mats. In addition to the Starfinder Core Rulebook, this scenario features content from the Alien ArchiveAlien Archive 2Armory, and Pact Worlds. All necessary stat blocks are included in the scenario itself. If you happen to have any characters who are doctors, psychologists, healers, or particularly caring or empathic I highly recommend you bring them. This is a great scenario to role-play such characters. On the other hand, if you’ve got particularly blood-thirsty, insensitive, or mean PCs, I recommend you let them sit this one out, and bring a different character. This scenario touches on serious themes such as mental health, PTSD, and depression, so if you’re uncomfortable with such topics, you might want to give this scenario a pass. Finally, it should be noted that my kids (who are nearly seven and eight years old) would be freaked out by the final villain in this scenario. You have been warned! Haha.

Survivor’s Salvation begins in a warehouse that serves at the Exo-Guardians base of operations, which Starfinders who have played #1-01: The Commencement or #1-04: Cries from the Drift will recognize. There your players will have a brief chat with Zigvigix, leader of the Exo-Guardians. Ziggy informs the party that Hurondo, a high-ranking shobhad Starfinder who retired after being rescued from the Scoured Stars system, recently went missing. Hurondo runs a medical facility within the Lorespire Complex called Respite, which offers support and services to Starfinders who have suffered trauma. His disappearance has Ziggy worried, so they want you to investigate. At Ziggy’s request you can check out Respite, interview Hurondo’s co-workers and patients, and try to track the big fellow down. Because this is a mystery I won’t reveal too much more abut the plot than that. I will say that more than one life hangs in the balance. No pressure! Other than Zigvigix this scenario has no recurring characters. New characters of import introduced include Hurondo, Jiwalla Zarvim (a ysoki who works at Respite), Petine, Bygones-B, Quadrant-2, Orghuun, and Bargai (a deaf vlaka who I really enjoyed).

bargaibynicolasespinoza
Bargai, a deaf vlaka from Starfinder Society Scenario #1-30: Survivor’s Salvation. Illustrated by Nicolas Espinoza. Art courtesy of Paizo Inc.

Mental health is a touchy subject for some, and I thought this scenario did a wonderful job of shining a light on trauma, depression, post-traumatic stress, and other mental health issues, along with the stigma that can be associated with them, without being insensitive or preachy. You have plenty of opportunities as players to offer support to, gain insight from, and empathize with the various side characters throughout this scenario, all while fulfilling your mission objectives. In fact, the opening series of social encounters at and around Respite turned out to be one of my very favourite parts of the scenario. I also really enjoyed the tense social interactions with Bargai. The true villains of this scenario were exceptionally well-utilized, and I can’t wait to see what further events they could later be linked to. The final battle is quite dynamic, but to retain the element of surprise we won’t go into any more detail that that. Overall, I loved this scenario. It had a ton of engaging social interactions, interesting enemies, and a dynamic final encounter. It’s one of those scenarios where your actions clearly matter. I give it five out of five stars.

Starfinder Society Scenario #1-31: Treading History’s Folly is a Tier 3-6 adventure written by Vanessa Hoskins. It takes place on Kukanou-2b, a hot, toxic, shattered moon in the Vast that orbits the gas giant Kukanou. You’ll definitely need to use your armour’s environmental seals for this mission, so if you’re using a character who doesn’t have armour, buy some. This scenario features the Faction (Second Seekers [Jadnura]) tag and does not contain starship combat. It continues the ongoing Scoured Stars storyline — particularly Scenarios #1-11: In Pursuit of the Scoured Past, #1-13: On the Trail of History, #1-17: Reclaiming the Tome-Lost Tear, #1-23: Return to Sender, #1-99: The Scoured Stars Invasion, and #1-29: Honorbound Emissaries — although it does so in a completely different way than Survivor’s Salvation. It features a minor encounter that has ties to Scenario #1-24: Siege of Enlightenment and will have further connections to the upcoming Scenario #1-37: Siege of Civility. If you have any characters who have played Siege of Enlightenment I recommend bringing them along, but not at the expense of characters with ties to the Scoured Stars. Finally, characters who have the ‘Abysshead Download’ boon from Scenario #1-06: Night in Nightarch will need to endure an unfortunate surprise (which I enjoyed!). Treading History’s Folly makes use of Pathfinder Flip-Mat: Cavernous Lair and Pathfinder Flip-Mat Classics: Village Square.  In addition to the Starfinder Core Rulebook it contains content from the Alien Archive and Armory. It’s only recurring characters are First Seeker Jadnura (who was previously featured in Scenario #1-99: The Scoured Stars Invasion and #1-26: Truth of the Seeker) and Iteration-177 (who was previously featuring in Scenario #1-05: The First Mandate, #1-11: In Pursuit of the Scoured Stars, and #1-29: Honorbound Emissaries).

kadricalsymbolbygraeyerb
The symbol of Kadrical. Illustration by Graey Erb. Art courtesy of Paizo Inc.

Treading History’s Folly begins when the PCs accept a secret mission on behalf of First Seeker Jadnura. Wracked with guilt over his past decisions, which lead to many agents losing their lives in the Scoured Stars Incident, Jadnura is searching for meaning. He wants a team of reliable agents to visit the location where he originally found the Tear that lead him to discovering the Scoured Stars trinity system. Your PCs mission it to investigate the site and see if he missed anything that could have fortold the danger the system posed. It’s a fun adventure that features a few interesting social interactions, and plenty of traps, hazards, and enemies. My favourite part was the exploration of Xaharee. It’s a really cool, atmospheric location, that gives clever PCs the chance to learn a LOT about the Scoured Stars trinary system and the Tears. Although some of this information can be gleaned from previous scenarios, a lot of the information is brand new. Very cool! There’s also a surprisingly touching player hand-out, which I always enjoy. This scenario’s chronicle features two easy to acquire boons and some nice thematic gear for both sub-tiers. One of the boons is another segment of the mysterious ‘Journey to the Scoured Stars’ boon which doesn’t do anything right now but promises to do something in the future. The second boon is a really useful limited use ally boon. Overall, I really enjoyed this scenario. It was unique, atmospheric, and enlightening, I give it four out of five stars.

Haunted Earth Elemental by Graey Erb.jpg
An earth elemental haunted by the mentrasi from Starfinder Society Scenario #1-31: Treading History’s Folly. Illustration by Graey Erb. Art courtesy of Paizo Inc.

Thanks for joining me today. I hope you come to love these two solid Starfinder Society Scenarios as much I do. Be sure to come back later this week when we take a peek at the two newest Pathfinder Society Scenarios.

Jessica

 

Pathfinder Adventure Card Game: Revamped!

pathfinder adventure card game core set
Sneak peek of the upcoming Pathfinder Adventure Card Game: Core Set! Awesome!

Exciting news from Paizo this week as more spoilers and sneak peeks for the Pathfinder Adventure Card Game were shared with the world.

For those of you who don’t know, the Pathfinder Adventure Card Game is a cooperative strategy card game that allows 1 to 6 players to take on the role of heroes and pits them against monsters, traps, henchmen, and villains. Players will also have the opportunity to discover treasure, magical spells, divine blessings, and allies, as they struggle to complete their goals. “Each player has a unique character composed of a deck of cards and a set of stats. Roleplayers will find the stats very familiar—characters have classes such as fighter, wizard, and rogue, as well as numbers that define strength, dexterity, intelligence, etc.” Over time you’ll customize your deck and character, either by earning new rewards, or by buying Character Add-On Decks (there’s a whopping twenty-seven of these, by my count!). To begin play you need one of the Base Sets, each of which includes the first chapter of an adventure path and all the cards you need to play it. Once you’re done the Base Set you can continue with follow up Adventure Decks, which continue the story for yours characters. Base Sets currently include Rise of the Runelords (along with it’s five Adventure Deck expansions: The Skinsaw MurdersThe Hook Mountain MassacreFortress of the Stone GiantsSins of the Saviors Deck, and Spires of Xin-Shalast), Skull and Shackles (along with it’s five Adventure Deck expansions: Raiders of the Fever Sea, Tempest Rising, Island of Empty EyesThe Price of Infamy, and From Hell’s Heart), Mummy’s Mask (along with it’s five Adventure Deck expansions: Empty GravesShifting SandsSecrets of the SphinxThe Slave Trenches of Hakotep, and Pyramid of The Sky Pharaoh), and Wrath of the Righteous (along with it’s five Adventure Deck expansions: Sword of ValorDemon’s HeresyThe Midnight IslesHerald of the Ivory Labyrinth, and City of Locusts).

But, there’s changes coming to the Pathfinder Adventure Card Game! Lots of changes!

Last year it was announced that the Pathfinder Adventure Card Game was getting revamped. Not rebooted, mind you. All of your old cards will still work with new ones. But, updated.

Why?

In short, they want to make the game better, faster, and smarter. When asked what challenges the game faces, Mike Selinker explained the following issues:

  • “The game is a bit too slow in all phases: how long it took to set up, how long it took to take a turn, how long it took to tear down. We looked for solutions that sped up everything, even if we gained just a few seconds here or there.”
  • “For a game set in one of the most expansive fantasy worlds ever made, we gave you too little story. The opportunity we had to tell stories was mostly limited to tiny boxes on the backs of cards, and conveyed very little of the depth the orignal storytellers had given us.”
  • “Though we tell many different stories, the game often gives off a feeling of sameness.”
  • “Groups of players get varying experiences by group size. A solo character is less likely to run out of time and more likely to die; the reverse is true for large groups. While that’s fine, giving people the ability to toggle those variables seemed smart.”
  • “Many cards have complicated text. We’ve piled template upon template, sometimes requiring three or four powers on a card before we started making it interesting. Certain card types like armors and spells got burdened in ways we never envisioned.”
  • “Some sets were easy and some were hard, but regardless there was no way to control difficulty. If you wanted to make the game harder, you were on your own. We will benefit from giving players controls for this.”
  • “For a cooperative card game, the game is often not interactive enough. When you want to help your friend, the game generally tells you that you can’t unless you have a card that does so. It’s a co-op game, so it should feel more cooperative.”

They’ve come up with a lot of ways to solve these problems and over the last few months they’ve shared some of the results with us. Further changes and details will continue to be released up until the release of the Core Set this summer. So what do we know so far?

The game boxes will be smaller. The Core Set will measure 9″ x 12″ with Adventure Paths measuring 7.5″ × 9″. That’s a huge improvement!

The story your players go through in each game will be focused on more, and made much more clear. Personally, I’m thrilled for this change, as it’s the rich stories and worlds which drew me to Pathfinder in the first place. Inspired by the exciting stories of the Pathfinder Adventure Card Game Guild, they’re getting rid of Adventure Path, Adventure, and Scenario cards, and creating a storybook instead, which will have much more story and content. Each scenario will have a two-page spread in the 5.5″ x 8.5″ storybook. For the Core Set this storybook will be 24 pages long. Curious what this would look like? Check below!

sample story - core set - adventure 1 - welcome to belhaim - scenario 0 - rumble road
An unfinished sample of Scenario 0 from the Core Set Dragon’s Demand Adventure Path. Image courtesy of Paizo Inc.
PZO6040-StorybookSpread
A finished sample of Scenario 1C from the Core Set Dragon’s Demand Adventure Path. Image released during PaizoCon 2019, courtesy of Paizo Inc.

There’s also going to be a variety of ways for you to change the difficulty and length of your games — which is awesome! As a player with young kids, this is a must have for everyone to enjoy the game. Shockingly, my kids don’t like dying all the time. Haha. To aid with this you’ll have the ability to use small, medium, and large locations, and you’ll be allowed to add or remove cards from the Blessings Deck, which is now going to be called the Hourglass. They’ve also added Wild Cards, which can alter scenarios and affect difficulty.

This past week they unveiled some further changes which highlight how they’re streamlining and simplifying the game, it’s text, and its rules. This would make it easier to understand, play, and would fix up any known rules quibbles and difficulties. Simple, right? Not so! That’s a ton of work and much easier than it sounds! Haha. New key words have been added to the game which allowed them to get rid of a lot of repetitive and confusing text that appeared on the cards. Reload, Local, Distant, Hour, Hourglass, and Vault are among some of the new terms. But, you can bet there’s plenty more where that came from. Other terms, like Basic and Elite, were removed from the game. The rulebook will contain a glossary, for ease of reference, and some notes on how to use cards from generation one that feature removed terms.

Want a sneak peek at some of the new cards? Below are some examples of what Paizo has shared with the public so far.

Looking good!

So, how is this going to affect the actual products we’re buying? For starters, all you need to play is the new Core Set.

pathfinder adventure card game core set

The core set contains 440 cards and is based on the mega-module Dragon’s Demand, an adventure that sees your players stranded in a small town called Belhaim. Shortly after arriving an old tower in town collapses, some kobold corpses turn up, and the town wizard goes missing. In time they’ll see there’s more going on here than meets the eye, and face off against a legendary dragon who was supposedly killed long ago. The Core Set allows 1-4 players to play. It contains 12 character pawns of the Iconic Classes (the eleven Core Iconics, plus Fumbus the new Iconic Alchemist), a set of dice, tokens for tracking scourges, a quick start guide, a rulebook, and the storybook for running the Dragon’s Demand Adventure Path. In addition to the cards needed for Dragon’s Demand, the Core Set also contains “a modular core for infinite scenarios that allows you to control the difficulty and speed of play.” Colour me intrigued!

In addition, they’ll continue to release Adventure Paths. To play, you mix the cards from the Adventure Path in with the Core Set, and you’re good to go. Want to play a different Adventure Path? Just mix the Core Set with a different Adventure Path. This will even work with the previous Adventure Path releases, like Rise of the Runelords. As an added bonus, this allows you to play with a fifth and sixth player (if you so choose). And the first Adventure Path they’re releasing? Curse of the Crimson Throne, which is one of my very favourite Adventure Paths. So exciting!

pathfinder adventure card game - curse of the crimson throne

This one Adventure Path release contains the entirety of the Curse of the Crimson Throne Adventure Path. Yup! No more multiple expansions needed. Just this one box and the Core Set. Awesome! It contains 550 cards, a 48-page storybook, and four new character pawns (Hakon the skald, Kess the brawler, Quinn the investigator, and Varian Jeggare the wizard). It’s going to be awesome!

Want to read more about the changes? Click on the following links to read the full spoilers on Paizo’s website: Designing the Next Pathfinder ACG, Injecting Story into the Pathfinder ACG, Varying Challenge in Pathfinder ACG, and Rethinking Complexity in Pathfinder ACG: Part One. More details will be released in the coming months.

Can’t wait to get your hands on the Core Set and Curse of the Crimson Throne? Neither can I! Preorders are expected in May 2019.


UPDATE: The Pathfinder Adventure Card Game is OUT! You can also download a free copy of the rules from Paizo here! Want to buy a copy? Check out the links below!

Pathfinder Adventure Card Game: Core Set

Pathfinder Adventure Card Game: Core Set (direct from Paizo)

Pathfinder Adventure Card Game: Curse of the Crimson Throne Adventure Path

Pathfinder Adventure Card Game: Curse of the Crimson Throne Adventure Path (direct from Paizo)

Free RPG Day 2019 Products Announced!

Exciting news from Paizo as their upcoming releases for Free RPG Day 2019 have just been announced!

Established in 2007, Free RPG Day works with participating hobby game retailers and RPG publishers to bring new and exclusive RPG products and adventures into the hands of gamers worldwide. Fans can grab brand new material for a variety of RPGS for free by stopping by their local participating game and hobby shop.

Last year my family had a ton of fun with Free RPG Day, particularly with Paizo’s two releases: Skitter Shot, a first level Starfinder adventure featuring a crew of excitable skittermanders, and We Be 5uper Goblins, a hilarious sixth level Pathfinder adventure featuring some infamous goblin heroes on their most epic and amazing adventure yet! For those of you who missed FREE RPG Day 2018, both modules are available as a free download on Paizo’s website, or as a physical copy for five dollars.

This year Free RPG Day will be held on June 15, 2019, with Paizo’s free downloads of the PDFs being available on July 1, 2019. So what are they bringing to the table this year?

For starters, our skittermander heroes from Skitter Shot are set to continue their adventures in Skitter Crash! Written by Jason Keeley, this is a third level Starfinder module that sees our skittermander heroes crash their ship on a mysterious swampy planet after a run in with space pirates and an interstellar cyclone! They’ll need to find their ship, deal with the space pirates, and (of course!) make some nu-friends! It sounds like a blast! I’m absurdly excited for this!

skitter crash - free rpg day 2019

Their second release is called We Be Heroes and will be a Pathfinder Playtest adventure, using the final version of the Playtest rules. This adventure will not grant Playtest Points, but will instead provide players with a chronicle they can apply to a second edition Pathfinder Society character once the new edition is released. We Be Heroes is a first level adventure written by Brian Duckwitz which continues the tradition of the super popular We Be Goblins series (We Be Goblins!, We Be Goblins Too!, We Be Goblins Free!, We B4 Goblins!, and We Be 5uper Goblins!). However, this adventure features a whole new team of goblin adventurers who are set to take on the minions of the Whispering Tyrant! (And zombie pigs?!) Driven by hunger and the orders of their chief, the goblins of the Crookedtoes tribe are tasked with finding out why all the animals in the forest have fled the region, and what happened to the tribe’s best scout. They get to meet up with some heroic knights, explore a wrecked farmhouse, and… be heroes! I’m excited to give this one a read.

we be heroes? free rpg day 2019

For more information on Free RPG Day, check out the official website! They’ll have more information up in the coming months. Got any stories about previous Free RPG Days you want to share? Let us know in the comments!

Jessica

We Be (Good) Goblins
My daughter’s reaction when she realized goblins would be a playable races in Pathfinder Second Edition. Guess her dreams just came true!

Tails of Equestria: The Pet Predicament

A few weeks ago I wrote a review on a delightful kids RPG called Tails of Equestria: The Storytelling Game. We delved into game mechanics, character creation, and general fun factor. I also touched on an adventure — The Pet Predicament — and promised that I would share further details on the adventure in the future.

Well buckle in folks, cause the future is now!

Today, much to my daughter’s delight, we’re talking The Pet Predicament!

Tails of Equestria: Storytelling Game is an easy to understand pen and paper roleplaying game featuring the world and characters of the hit TV show My Little Pony: Friendship is Magic. The game is aimed at children, but is definitely fun for the whole family. For more details on the game and how it works, click here!

my litte pony tails of equestria storytelling game

At the back of Tails of Equestria: The Storytelling Game you’ll find a starter adventure called The Pet Predicament. Intended for level 1 ponies, its the perfect first adventure for this game. Yes, seriously. And, it’s not a short or cheap adventure, either! It’s forty pages in length if you count the stat blocks it comes with. My family played through the adventure in two short sessions, though my kids were so engrossed they wanted to play it in one.

In a practical sense, this adventure is incredibly important. It provides a first adventure for players to use, and teaches them how a game should be run by example. For experienced players it also serves to alter our preconceptions about RPGs, and really shake things up. Tails of Equestria isn’t the same kind of RPG as Pathfinder or D&D. It downplays battle, and really encourages players to use creative thinking, kindness, teamwork, and roleplaying to overcome obstacles. This game requires a different mindset than other RPGs. Happily it’s a mindset that kids and young players will naturally settle into and flourish.

So what is The Pet Predicament? I mentioned it was the perfect starter adventure for this game and I meant it. It’s well written, easy to GM, engaging, and fun. There’s plenty of opportunity for Scuffles, but just as many chances for players to completely avoid Scuffles with Tests and Challenges. It features the Mane Six (main characters) from My Little Pony: Friendship is Magic as initial NPCs, and features plenty of other cameos along the way.

adventure - the pet predicament - d20diaries

Our adventure begins, innocently enough, in Ponyville’s market. There your PCs (short for Pony Characters in Tails of Equestria) are grocery shopping and have a chance to describe all the things they’ve been buying. This is a great opportunity for your players to talk about their characters, and decide how they know each other.

My family decided to play a strange family of ponies. I played Soothing Heart, an over-prepared earth pony mother who carries saddlebags filled with everything her little fillies might need (including snacks, first aid supplies, cleaning supplies, and protective gear for a wide variety of weather). She’s tough, caring, loyal, and determined, with the Healing Touch talent. But, her vision is poor, and she needs glasses to see. Also, since I was also going to be the Storyteller, Soothing Heart is a bit of a follower, allowing her little fillies to explore the world while she minds them from afar. My/her husband is Nugget, a unicorn with a spectacular hairdo and the beginnings of a beard. He’s clever,  charming, and a talented magic-user. More than anything, Nugget is an artist with an obsession for magical creatures. If he sees one he can’t resist stopping to draw it — a dangerous habit! My daughter created a pegasus called Bunna who is kind, happy, and adores animals. She can even speak to mammals! Bunna is a seamstress who specializes in hand sewing stuffed animals. She particularly adores rabbits. Unfortunately, she has a terrible fear of… caterpillars! Eeeek! The horror! Finally, my son created Flying Recall, a mystery loving pegasus with special pony senses who always trusts his gut. He’s a friendly, funny fellow, who is a little bit too silly.

characters - tails of equestria - d20diaires

My kids had great fun describing their many, many purchases in the market, with my son buying healthy snacks and my daughter buying a massive rabbit shaped cake. Soon, my daughter (the PC who bought the tastiest treats or, in my case, loves rabbits the most) felt her grocery bag getting heavier and heavier… Bunna looked down to realize there was an adorable little rabbit in her bag eating all of her cake! My daughter squealed in absolute delight while my son looked at the picture of the rabbit and exclaimed: “Oh, no! Not THAT rabbit! THAT rabbit is trouble!”

And my son couldn’t have been more right! Angel is Fluttershy’s rabbit, and he’s horribly behaved. Kids are sure to have a blast roleplaying with this little guy. My daughter’s attempts to befriend the rabbit led to it growling, glaring at her, and crossing his arms in irritation. Soon she just decided to let him enjoy the cake which is when my kids (and I’m sure many more) let out their second squeal of glee: Fluttershy herself appears looking for her ‘little Angel.’ Impressed with your ability to handle the rabbit — cue my daughter’s proud smile — Fluttershy asks your PCs for a favour. She and her friends (yes, those friends) have to go on an important trip, but they promised they would give their pets a pampering party! They really can’t delay their mission, but they don’t want to let their pets down, either. They need someone really special to come over and pet-sit!

My kids literally threw their arms up into the air and were begging to be the petsitters before Fluttershy could even get the offer out. They were SO in. Haha. Not a surprise! It’s likely that any kids who has seen the show will be absolutely thrilled at this turn of events. Getting to meet such famous characters is enough to make many kids squeal in glee, and finding themselves the caretakers of all six of their pets? I don’t think I’ve ever met a kid who doesn’t love animals!

Fluttershy asks the PCs to show up at her house the next morning and trots away leaving your PCs with the rest of the day to spend as they see fit. It’s assumed that you finish checking out the market and then skip to the scene at Fluttershy’s house, but both of my kids play a lot of complex RPGs, so they had other plans. Especially when you take into account that Flying Recall loves a good mystery! The pair of them spent time investigating the identities of the Mane Six and their pets, figuring out what each animal enjoyed doing, and what each loved to eat. My kids were counting on fingers, trying to remember the pets from the tv show, guessing what those kinds of animals would like in real life, and rolling dice to ask around for gossip, and recall obscure bits of information. They had a blast! I rewarded their efforts with lots of helpful information and they spent time picking up items in the market that they thought would be of use in petsitting. A juicy bone and a ball for Applejack’s dog, the fanciest and most expensive cat treats they could find for Rarity’s spoiled cat, and so on.

ponyville market - tails of equestria - d20diaries

When they were ready to move on our PCs headed over to Fluttershy’s house — with my kids wearing incredibly proud smiles on their faces. They got to meet each member of the Mane Six, each of the pets they would be babysitting, and ask any questions they had. I casually dropped a lot of information on my kids in this scene while roleplaying, most importantly about all the pets and what they like or don’t like. The information is easy to come by for GMs, but players will need to rely on their memories, note-taking, or rolling a Mind Check to get everything down. Surprisingly my kids were obsessively dedicated petsitters, and remembered every little detail all on their own. My husband was more concerned with matters like: ‘Where’s the food?’ ‘Where are you going?’ and ‘When will you be back?’

Nugget learned that the Mane Six were off to solve a mystery. Ponies throughout Equestria were being magically turned into statuettes! They always turned back to normal after a while, but it was very jarring. So the Mane Six were heading out to investigate. Their mission would take them into the dangerous Badlands to the south.

Nugget decided that sounded very dangerous, and he would much rather stay behind and pet-sit. My kids agreed.

The Mane Six bid everyone farewell and left. We were alone in Fluttershy’s house with a whopping six pets to care for. All very different. Some easy to tend to and some not. Both my son and daughter got super into this part of the adventure. They did their best to take care of the animals, find and feed them their favourite things, pamper and play with them, and so on. They carefully decided who would be best suited to caring for each pet, and excitedly tried to recall every bit of information they could. They fed Owlowiscious (Twilight Sparkle’s wise owl) chocolate mice and tickled him just behind his ear feathers. They gave Winona (Applejack’s playful dog) the bone they had bought for her, played ball, and patted her tummy. They were absurdly happy to see Winona enjoy the bone they bought him. They gave Gummy (Pinkie Pie’s toothless baby alligator) fish cakes and played Snaps. They brushed and groomed Opalescence (Rarity’s fat, spoiled cat) while feeding her the most expensive cat treats money could buy (which they had already bought a lot of!). They took Tank (Rainbow Dash’s helicopter flying turtle) out for a fly and fed him lettuce. My kids had such a blast with this part of the adventure! They were exchanging high fives and shouting out ‘great job’ and other congratulations at the table. It was just a giant ball of feel-good fun.

And then my daughter tried to handle Angel, the fluffy little rabbit menace. They knew it would be tough. They got him the perfect carrots, gently fluffed his tail, and offered him cuddles. Shockingly, my daughter managed to control the rabbit for a while, but in time he got out of hand. Carrots were met with growls, tail fluffing with glares, and cuddles with fierce little punches from fluffy paws. He was a terror!

pets - pet predicament - tails of equestria

Which is the point!

Angel causes such a commotion he knocks all the books off the bookshelf, some of which land on Tank. Tank’s helicopter motor starts up and shoots him right through a window and into the sky. Worried for Tank, Winona hops through the broken window after him. Owolwiscious screeches in panic at the commotion — he had previously been napping — and flies up the chimney in a cloud of soot. Gummy starts to sneeze and ends up biting Opalescence, who leaps into the air, clings to the curtains with her claws, and brings the whole curtain rod down at you! Your PCs have a chance to dodge the curtains, but fate is not with them. If they fail a Body Check they get tangled in the curtains, and if they pass they instead get knocked into a cupboard as it falls over.

“AHHH!” My kids shrieked. “The pets!”

“Tank flew right out the window!” my son exclaimed with wide eyes.

“And the cat got bit by a crocodile!” my daughter added. “That bunny is so naughty! Oh… but he is very cute… I forgive him!”

“We need to save them!” my son pointed out.

Only then did they realize they were stuck. Really stuck.

By the time we all extricated ourselves with our skills from curtains and cupboards, the pets were gone. All of them.

We headed outside to investigate. Flying Recall searched around for clues — he loves a good mystery — while Bunna asked around for eye-witness accounts from the nearby mammals. In time they discovered that each pet had wandered off on their own — most into the nearby Everfree Forest. They immediately decided we had to get them back. But who was most in need of rescue? And which clues should they follow first?

From here we get to the bulk of the adventure: finding and rescuing all six pets. This will present your players with all kinds of obstacles, Tests, and Challenges. Following the trails and clues in some cases is difficult, with failure causing new challenges and mishaps that range from falling into a marshy pool or getting tangled in clinging thorns, to stepping on a cragadile, getting surrounded by timberwolves, and even meeting the mysterious zebra mystic known as Zecora. Surprisingly, my kids didn’t fail a single tracking Check, and never faced any of the mishaps. Rescuing each pet will take creative thinking and teamwork but exactly how each task is accomplished is incredibly open ended, which really allows your group of PCs to use their own unique approach to get things done. The order they choose to rescue the pets in is entirely up to them.

Once your players manage to rescue a pet they need to keep it happy. Each animal has a few paragraphs written about how they act after being rescued, and how your players can affect their behaviour. Some pets are helpful, others silly, and some (here’s looking at you Angel) are a giant pain in the butt! Managing these rescued pets becomes a fun part of the rest of the adventure, even as they distract you from (or help to) rescue the others.

My kids decided that finding Gummy was most important. They had tracked his footprints to a fast-moving stream and easily determined that the alligator was so small he wouldn’t be able to fight the current. Knowing that if they didn’t follow him right away they might never find him at all, they raced off downstream. They discovered a boat nearby, which some of us rode in, but my son didn’t trust the boat. Instead he insisted on racing along the riverbank. The stream leads to a large lake where they spotted a big bird flying through the air with a baby alligator clamped onto his tail feathers. Gummy is at risk of falling, and the bird looks in pain. There’s plenty of ways to go about rescuing the alligator, but with two pegasus in the party my kids decided to fly up there and get the job done themselves. Bunna held onto Gummy, and Flying Recall tried to pry his mouth open while telling him silly jokes. From the ground, Nugget steadied Gummy with his telekinesis, and Soothing Heart prepped a snack and some first aid supplies. They freed the bird without harm, and got Gummy down safe. …only to have him chomp onto Flying Recall! (Gummy sure does love to bite!). Soothing Heart fed Gummy food (thus freeing Flying Recall) while Bunna made Gummy a special stuffed animal. When it was ready she gave it to him to chew on, and then Flying Recall carried Gummy back to the cottage.

After a few minutes of checking the trails and clues again, its clear that all the rest of the pets entered the spooky Everfree Forest. Spotting a plume of smoke that they were sure would dissipate if they delayed any longer, they hurried into the forest after it. But, the forest is dense and travel through it is hard. Flying Recall flew up above the canopy to keep an eye on the smoke and lead the team toward their goal.

img_4301

Tank had crash landed in a canyon dotted with caves and got his aviation goggles tangled on a tree branch. When my kids saw him dangling from a stick halfway down a canyon with a clearly broken helicopter rotor on his back they panicked! After much shrieks Bunna and Flying Recall flew to the rescue — only to discover that this canyon was home to a massive quarray eel that swallowed Flying Recall whole. My son panicked. Seriously. We reminded him that there’s no such thing as death in Tails of Equestria, and I described the strange soft squishy insides of the eel he finds himself in. That’s when my son exclaimed: “I USE MY TOKENS OF FRIENDSHIP TO REROLL SO I DODGE!!! NOW!!” My daughter decided this was a great plan, so the group gave up some Tokens of Friendship, we rewound the action, and Flying Recall managed to dodge the jaws of the quarray eel.

Now, this wasn’t necessary. PCs who find themselves swallowed whole only need wait on their friends to come up with a plan to rescue them. Jokes, smoke, sneezing, and many other options could work, all depending on what Talents your PCs have and what they come up with. Even if they all get too close to the eel and get swallowed, gameplay doesn’t end. In this case Tank’s rotor puffs up once more, sending him careening relatively safely to the cave ground. There the little loyal turtle waddles up to the eel — he’s much too small for the eel to care about eating — and gives the eel’s tail a solid chomp. The eel reels in pain and spits out any swallowed ponies, leaving Tank to slowly wander back out of the cave to give a proud little nod to the ponies he’s saved. Coolest turtle ever.

In my game, our heroic pegasi both carefully stayed out of the quarray eel’s way after the timely dodge, and delicately untangled Tank with some steadying help from Nugget’s telekinesis.

With Tank safe we headed out after Winona, whose barks and whimpers we could hear from afar. We found her tied up outside the den of some diamond dogs, which my kids knew (from watching the show) like to capture ponies and force them to work in their diamond mines. The goal here is to rescue Winona without getting noticed by the diamond dogs. For most groups its incredibly unlikely to happen, and you’ll then need to parley or otherwise deal with the diamond dogs themselves once they arrive on the scene to investigate the noise. But, super paranoid, Bunna snuck close to Winona and used her ability to speak with mammals and her Charm to good use, telling Winona to stay silent. After a few checks she rescued Winona and we all snuck off without the diamond dogs any wiser.

Next we followed a trail of sooty feathers which lead us to Owlowiscious. Much to my kids surprise they found him flying over and over again into a tree, which was right in the middle of a patch of blue flowers. My kids, who are avid RPG players, were immediately suspicious. They both looked at each other and said: “Trap.”

Both deduced it had something to do with the flowers, with one deciding they were cursed and the other insisting their pollen or smell must make you stupid. Turns out they were both right. The flower’s pollen puts a curse on anyone who sniffs it, which makes something happen that the victim would hate. For Owlowiscious that turned out to be losing his intelligence. Now dumb as a post, the poor owl was smashing himself silly by flying into the same tree over and over.

With no knowledge of the flowers abilities but feeling like they were to blame my kids gave this one a bit of a think. Unbeknownst to them the key here is teamwork. You can solve this any way your group wants, as long as everyone helps. Everyone. In the end Soothing Heart gave Bunna and Flying Recall some protective clothing, Nugget steadied the owl with telekinesis, and both Pegasus flew up there to grab him, being careful not to breathe at all. Mission accomplished!

Unfortunately, even after rescue the bird was still stupid. Luckily, Soothing Heart’s first aid training came in handy. She figured to what was wrong and used her ponlybalm to take away the harmful effects of the curse. But, that wouldn’t be permanent. They’d need to find a way to cure her for good, which would require a visit to the zebra mystic Zecora. Deciding that rescuing the pets was more important, they treated the owl as best as they could and moved on, determined to rescue Opalescence, the pampered cat next.

The cat we found stuck at the bottom of a magic well. Poor Opalescence was yowling in fear, shivering cold, and exhausted. As they approached words appeared on the well, a poem that hinted that if you threw what you loved and would miss into the well, it would return the cat. My kids did not like this. But, they wanted the cat. So my son threw in something he would miss — not his magnifying glass! He would miss that too much, but something else. His notepad. The water in the well rose and the cat floated closer. Following his lead my husband tossed in his art book, which caused the water level to rise a lot. Bunna made a new stuffed animal and threw it into the well, causing the water to rise. But there was a lot of way left to go, and my son soon discovered that no one could give something twice. Soothing Heart would have to throw in something she would really miss. So she took off her necklace — one of a pair which Nugget had given to his wife and daughter — and threw it into the well.

And my daughter freaked out. Holy cow! She suddenly broke down in tears shouting “We don’t match!!”

Did not see that coming. Apparently this necklace meant a lot to her. So, I told her to explain that to the well, and maybe it would make you another deal. Meanwhile, my son grumbled it was just a necklace and saved the cat, which was way more important that jewelry.

Now, it is expected that some folks might not want to give up some of their favourite items forever. The adventure has a few ways in it for your PCs to convince the well to return their items to them. In the end my daughter befriended it, and promised to visit the lonely well once a week. Satisfied, the well returned everything the gang had given it. Bunna let it keep the stuffed animal for company.

Relieved (and no longer sad), my daughter led the group away from the magic well.

We had one pet left to save: Angel.

My kids had decided to save her for last knowing that she would be a handful to manage. They didn’t want her messing up their other rescue missions! But, with all the pets free and safe (in varying degrees of happiness), they set out after the troublesome rabbit.

“I’ve got this!” My daughter told us. “Bunny, prepare to be cuddled!”

The trail led them to a dark cave.

“Trap,” my kids decided.

“Dangerous monster!” my son guessed.

“Spider webs,” my daughter guessed.

“Oh, wait! Please no more cave eels….” my son remarked with a groan.

Nugget made his unicorn horn glow a pleasant green colour and led the way inside. There we found a monstrous magical bear called an Ursa that was cuddling and rocking Angel like a baby. And… cooing at her? My kids were pretty sure the Ursa was singing Angel a lullaby. Angel, for his part, was wearing a diaper and struggling as much as he could for freedom. He glared, he flailed, he punched, and he nibbled. But still, the Ursa would not let it go.

For most groups this will be the most challenging pet to rescue. If they attempt to take Angel by force or trickery the Ursa will cry and wail, drawing its mother home from her hunting trip early. (Yup! This massive bear is actually a baby called an Ursa Minor). The Ursa mother (Ursa Major) will also return if your PCs take too long to rescue Angel or make too much noice. Clever PCs will choose that moment to flee, while adventurous souls might get into a Scuffle which is sure to end with the Ursa Minor (or Major) the victor. Any ponies knocked unconscious from such a Scuffle will likely find themselves the Ursa Minor’s new toy, and will then need to come up with a clever plan to escape.

The best way to free Angel is with kindness. Luckily for us, my daughter found another amazing use for her stuffed-animal-crafting Talent. She headed outside, made up a beautiful new rabbit stuffed animal and offered it to the Ursa in place of angel. She even described how she would give it a little voice box so the new stuffed animal made happy noises. In order to ensure maximum success she used some Tokens of Friendship to automatically pass the Check. The Ursa Minor was delighted.

The real trouble came with Nugget.

Nugget who can’t help but draw magical beasts. Luckily they had charmed the Ursa Minor enough that Nugget got in a quick sketch before Ursa Major came home.

Once your players have rescued all the pets they can head back to Fluttershy’s cottage and clean up. But, my ponies had other plans. They headed deeper into the forest and used all their knowledge to find Zecora. A zebra healer who talks in rhyme. Rhyme! Oh, so hard to role-play! Haha. But, I did a pretty good job. My kids enjoyed it, anyway.

Now, Zecora is written into the adventure as one of the mishaps that can occur if your PCs get lost in the Everfree Forest, so rules for how to utilize her already appear in this adventure. First give your PCs a chance to Charm her — which mine all failed horribly at. Usually, this would mean she sends you away with some cryptic words of farewell, or your players use some Tokens of Friendship to reroll or auto-pass their failed Charm Check. But, my family had already used up all of their Tokens of Friendship. Instead they tried to reason with her. They explained whose pets they were caring for and presented the poor, incredibly dumb, Owlowiscious to Zecora. Being friends of the Mane Six, Zecora recognized the pets and offered to break the owl’s curse. If the PCs repaid her with two future favours. (Hello, future plot hooks!). My family all agreed and Owlowiscious was cured — and grateful! Everyone traded farewells and then headed back to Fluttershy’s cottage.

Which was a mess!

Everyone hurried to get it clean, worried that the Mane Six would come home to find the place trashed. Then they cleaned the pets, fed everyone, and got back to pampering them. Just as the pets settled down for a nap there was a knock at the door. Nugget opened it to find a little purple dragon. It was Spike, the devoted companion to Princess Twilight Sparkle. He looked really hurt.

“You’ve gotta help, guys! Twilight Sparkle and the other ponies are in big trouble! I’m the only one who escaped! They need help right now!” Spike exclaimed, right before falling over unconscious.

Which is where the adventure ends.

Sort of. After this there’s information on how your players can continue the adventure. If you want you can buy the official sequel, Tails of Equestria: The Curse of the Statuettes. But, the book also encourages GMs to make their own adventures, with the cliffhanger ending as the opening plothook. It offers plenty of questions and suggestions, then reminds GMs to tell their players to level up! Everypony is now level 2.

After the ending of The Pet Predicament there’s stat blocks for every creature featured in this adventure. The stat blocks are easy to read, with colourful pictures, descriptions, and tactics. Stat blocks included are the cragadile, diamond dog, mohawk, quarray eel, timberwolf, Ursa Minor, and Zecora. There’s also statistics for each of the Mane Six — cause you know one day kids are going to want those! Its nice of them to include official stat blocks for the show’s main characters right in the rulebook. Finally, there’s my favourite stat blocks: typical ponies. Here you’ll find one stat block for a typical earth pony, pegasus, and unicorn. There’s a description, stats, and a reminder to select one talent and one quirk for each pony you have your players run into. That’s what makes every pony special, after all! These three little stat blocks are super useful, since your players will often find themselves engaging in social interactions with other NPCs.

pony statistics - tails of equestria - d20diaires

And with that, The Pet Predicament comes to an end.

We found that this adventure was a delight to read, GM, and play. Everyone in my family had a blast (including my husband).  My kids adored getting to hang out with the pets, and were really invested in the story. The ending also had my kids hooked, as it leads directly into the Tails of Equestria: The Curse of the Statuettes adventure (which I may admit to having bought my daughter for her upcoming birthday).

If you’ve got kids who enjoy light-hearted RPGs or who love My Little Pony: Friendship is Magic, I highly recommend picking up Tails of Equestria: The Storytelling Game and giving The Pet Predicament a try. Roleplaying Games of all kinds are really educational (teaching math, probability, reading, writing, problem solving, teamwork, kindness, empathy, and how to handle failure). In addition, they’re just really enjoyable for kids to play — either with friends or family. And this one plays so smoothly. It truly is a wonderful game.

Thanks for joining us today!

Enjoy!

Jessica

equestria - d20diaries